Major Virtua Fighter 6 Details Revealed!

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  • Опубликовано: 11 янв 2025

Комментарии •

  • @Rooflemonger
    @Rooflemonger  20 дней назад +91

    So we got a huge interview from the head honchos in charge of vf6 and lots of gameplay details we never had before so let's dig in!!!

    • @fernandozavaletabustos205
      @fernandozavaletabustos205 20 дней назад +4

      Let's go!

    • @pauldoake6188
      @pauldoake6188 20 дней назад +3

      Dude I love your show keeping it die hard fan makes it the best RUclips channel

    • @sagittariusseiya8310
      @sagittariusseiya8310 20 дней назад +1

      Here we go!

    • @SuperIcon11
      @SuperIcon11 20 дней назад +2

      Would be awesome if we could get Ryu Hazuki since Shenmue was originally VF RPG. Maybe Lan DI inherits Lou's move set- They should consult the sega Grandmaster Yu on this

    • @Longlostpuss
      @Longlostpuss 20 дней назад +1

      @@SuperIcon11 Shenmue characters presence in the game would conflict with the VF universe seeing Ryo was effectively supposed to be Akira. They'd have a job on their hands to integrate the two stories.
      Ryo's character model would also need to be heavily updated, otherwise he could bring the entire look of the game down, he is a dated looking character and even in Shenmue 3 Yu tried his best not to make him look too dissimilar to how he did 18 years prior. That game as a result did have some inconsistencies, as the NPCs actually had more detail than the main characters.
      Lan Di would also be very interesting, but again, they'd have to be careful with character model quality consistency.

  • @Mel-pm5rj
    @Mel-pm5rj 20 дней назад +140

    It's very refreshing to hear the developers say they want to maintain the series' more "authentic" style. A VF title with a modern level of presentation and online playability would be a breath of fresh air

  • @Rooflemonger
    @Rooflemonger  20 дней назад +122

    I posted this from my phone at ceotaku I hate posting from my phone if there's any mistakes that's why anyways yay vffff

    • @dotintegral
      @dotintegral 20 дней назад +13

      Woah... Apart from different audio feels like your regular vid. Hats off, you can pull off very quality work on your phone

    • @beatthebag
      @beatthebag 20 дней назад

      The controls are perfectly basic as it is, not sure sure what they would want to change up. Maybe an auto dodge button that could be used instead of pressing up and down? That would be acceptable

  • @ashgrey8678
    @ashgrey8678 20 дней назад +75

    Shun Di's younger, sexier student is going to be a 62 year old.

    • @Alexcobra861
      @Alexcobra861 19 дней назад

      Heh, after all, 62 years old is young, the proof is the government of my country led by a man who fell in love with her teacher (France) has postponed retirement to 64, saying that at 62 you are still in good shape and that you're lazy if you don't want to work beyond that. (sarcasm and irony.)

    • @darkstardarin
      @darkstardarin 6 дней назад

      The Obatarian confirmed

  • @El-Burrito
    @El-Burrito 20 дней назад +146

    I love the idea of putting someone through a wall counting as a ring out. Yeah that works!

    • @radon4163
      @radon4163 20 дней назад +16

      That's a really cool idea. I'm too hyped for VF6.

    • @neogiu000
      @neogiu000 20 дней назад +15

      giving me real bout 1 flashbacks lol

    • @vitriumGTS
      @vitriumGTS 20 дней назад +29

      Some walls can already be broken in VF5 for a ring out and it's persistent too. Expanding it to a crowded setting is visually a step up

    • @TetsuDeinonychus
      @TetsuDeinonychus 20 дней назад +1

      Gonna be a fun way to end a match.

    • @Tippotipo
      @Tippotipo 18 дней назад +4

      Basically an evolution of Fighting Viper wall concept of getting knocked out through wall.

  • @thegabaghoul93
    @thegabaghoul93 20 дней назад +75

    7:50 Insert a meme of falling dominos starting with Ugly Sonic and ending with Virtua Fighter 6

  • @BlueBirdE22
    @BlueBirdE22 20 дней назад +35

    Tekken player trying VF for the first time. Gameplay is immaculate I can see why there's a fanbase. Now I I'm taking some time to learn the game to prep for 6

    • @brucenatelee
      @brucenatelee 12 дней назад

      When played well, it looks like choreography, not just juggle combos (which I like, but not every every game needs to be).

  • @12exyou
    @12exyou 20 дней назад +58

    let's get Wolf popular enough so you can walk down the street and AWOOOOOOO at someone without having the cops called on you

    • @temjin44
      @temjin44 20 дней назад +14

      Then say wrestling is the greatest sport.

  • @ojsmallz
    @ojsmallz 20 дней назад +29

    RGG Studio has been taking on a LOT recently. It's been wild seeing their glowup over the years. I wish em the best! LONG LIVE VIRTUA FIGHTER.

    • @gr8gmr
      @gr8gmr 20 дней назад

      I hope they work on the Shenmue series too.

  • @gogadantes8699
    @gogadantes8699 20 дней назад +46

    Three predictions:
    1) Stella is Sarah's daughter. She is called the Bridge because she is an all-new character from the new generation while playing and looking like an OG character in Sarah.
    2) The RGG studio doing a story mode...it's an open world mode that's a hybrid of Yakuza and SF6's World Tour!
    3) A new Silat character.

    • @Cutthroat__
      @Cutthroat__ 20 дней назад +5

      As a sarah main this is crazy

    • @ZaniSantosa
      @ZaniSantosa 20 дней назад +4

      SILAT YOU SAY??

    • @Akiruu
      @Akiruu 20 дней назад +4

      She can't be Sarah's daughter. Akira don't seem to be really old. And if Akira is not old, Sarah is still young ! Or They completely change the story and age of the characters.

    • @Cutthroat__
      @Cutthroat__ 20 дней назад +1

      @@Akiruu exactly

    • @gogadantes8699
      @gogadantes8699 20 дней назад +1

      @Akiruu I mean, it's fighting games. Age can be totally independent from looks. Lei is 47 in Tekken 7 and Law is 49 in Tekken 8 with a young adult son, and they both look about the same age as Akira here. Stella also looks noticeably younger than Sarah IMO.

  • @antonsimmons8519
    @antonsimmons8519 20 дней назад +73

    Focusing on characters over systems is a choice which, to me, is a really good idea. When games focus on systems over characters, I find it extremely annoying because most/all matches feel very much the same, no matter who I'm fighting. It's not like "I'm fighting ____, so I'll need to watch out for ____ and ____." Instead it's "Remember, I need to watch out for mechanic ____, ____ and ____ at all times. Literally all times, no matter who the other character is."

    • @taco_sensei
      @taco_sensei 20 дней назад +11

      Damn very well said. Sums SF6 very well

    • @RavenShield88
      @RavenShield88 20 дней назад +6

      This!!!! I was going to say this is SF6 all day!!
      Hell you can make an argument for this applying to Tekken 8 with that "Heat" mechanic Bandai Namco unfortunately seems to put A LOT of energy into.

  • @immasword
    @immasword 20 дней назад +18

    VF has always been my favorite of the semi realistic 3d fighters out there

  • @omegasmesh
    @omegasmesh 20 дней назад +33

    and about the button layout. I agree that VF is great on pad BUT you do need to set up the macros in a good and comfortable way. I can see the devs basically turning P+K+G into its own dedicated macro and treat that as a new button given that so many functions are tied to P+K+G specifically.
    Also sorry for being pedantic lol but VF3 was a 4 button fighter (with the extra button being the side step button) so it's not that unheard of

  • @BlasianRobot
    @BlasianRobot 20 дней назад +16

    I’ve played Tekken 25+ years, but with the direction it’s going, this is the perfect time to me trying VF if it’s going to stick to its roots.

  • @Eminar5
    @Eminar5 20 дней назад +27

    The most interesting information imo pertaining to release date is the mention (according to the translation I read anyway) that Yamada got handed the VF initiative when he returned to SEGA sometime in 2023, and 3 months later they got the new VF project approved. And also that there are a lot of details they are still undecided on such as control scheme.
    We should feel lucky if we get to play the game in 2026 is my personal take.

  • @ultrainstinct4766
    @ultrainstinct4766 20 дней назад +34

    Can't wait to see new design of jacky and Brad in this new VF.

  • @fernandozavaletabustos205
    @fernandozavaletabustos205 20 дней назад +39

    Thanks for the interview!

  • @_Car_Ideas
    @_Car_Ideas 20 дней назад +18

    I’m on PS5, I haven’t played VF since the original but watching this gameplay makes me want to play it. I’m a Tekken player but this looks really cool. I hope VF6 is great 🙌🏾

  • @mdgeisto8953
    @mdgeisto8953 20 дней назад +41

    I was never a huge Virtua Fighter fan (alway more of a Tekken player), even way back to VF1, but I have to say that REVO and 6 are getting me quite excited. I'll defnitely give REVO a shot when it drops.

  • @PingTPunk-rq9us
    @PingTPunk-rq9us 20 дней назад +117

    They sound like they truly understand VF.

    • @johnmaco
      @johnmaco 20 дней назад +12

      Something that Soul Calibur devs should do, instead of making "Tekken with swords" games

    • @jngo172
      @jngo172 20 дней назад +13

      I hope they don’t add meter. If they truly understand VF, they better make the game more physical without any stupid meter/supers.

    • @xer05tar
      @xer05tar 20 дней назад +13

      Its a lot of the original team.

    • @SuperbiaNox
      @SuperbiaNox 20 дней назад +3

      @@johnmaco Soul what? That series is deader than your love life lol.

    • @RanmaruRei
      @RanmaruRei 20 дней назад +15

      ​@@johnmaco SoulCalibur was never a Tekken with swords though.

  • @TetsuDeinonychus
    @TetsuDeinonychus 20 дней назад +5

    I'm glad they're keeping to it being more realistic and "down to Earth" than other fighting games while trying to give it more story and character. Giving the ultimate "substance over style" fighter a little more style without messing with the substance.
    I hope they don't mess with the control layout too much. The classic three button approach is already fine for gamepads being so simple. At *most* I'd maybe add either a separate throw or a "parry" button, or maybe bring back "evade". But I don't think it even needs that. The deceptively simple control layout is part of it's appeal.
    I just love how much fighting game news is coming out all at once! Between Virtua Fighter's big comeback, and the new characters coming out for SF6, FF: City of the Wolves, Guilty Gear, Tekken 8, etc, and new indie fighters like "Go For It" and "Knock Off", it's like the 90s again!

  • @Raidanzoup
    @Raidanzoup 20 дней назад +10

    VF is already heightened and stylized realism, but it's great that they're aiming to keep it more grounded than the other franchises. "Dramatic" ringouts could be a pretty cool way to spice things up, but people tend to complain about things that eat up time like slowmo in Tekken. And while younger and sexier characters are fine, I was looking to pick up R.E.V.O. exactly because I wanted to play a character in the vein of Lau lmao (Jamie and AKI don't scratch that itch! Feng probably would, but I don't own that game)
    It's so interesting to hear a line about "gameplay over characters" because in the current online gaming climate in Japan, everyone gets hooked in by the characters. Nothing quite like seeing Japanese FPS streamers (OW, APEX, VALO, the character-centric ones) try out either SF6, Tekken 8, or Strive and realize there are some really cool characters to pick from.

  • @vitriumGTS
    @vitriumGTS 20 дней назад +57

    I'm calling it: Stella is a Judgement 6 clone of Sarah

    • @000shad
      @000shad 20 дней назад +3

      I wonder what the little orange diamond on the back and top of his outfit means (which seems numbered but I could be wrong). Either it's a j6 badge or a serial number as if it were a prototype in fact... the mystery remains, it's intriguing... :)

    • @sahirfareeda5765
      @sahirfareeda5765 20 дней назад +2

      Or her daughter lol

    • @shirimetsuritsuryu
      @shirimetsuritsuryu 20 дней назад +2

      So I think it's a bit more simple than that. Stella might just be her Name in Japan. Kinda like how Krillin's name is Kuririn in Japan. Their accent makes it sound like Sarah

    • @sahirfareeda5765
      @sahirfareeda5765 20 дней назад

      @ no I doubt that’s the case here it’s really Stella

    • @Cutthroat__
      @Cutthroat__ 20 дней назад +3

      It doesn’t make sense to me why Sarah would have a daughter

  • @azrael_III
    @azrael_III 20 дней назад +15

    Virtua fighter characters played soooo well in dead or alive.

  • @Deyne547
    @Deyne547 20 дней назад +35

    It is still great to see monkey man with his channel back

  • @omegasmesh
    @omegasmesh 20 дней назад +15

    Other than still being cautious about that second meter and how Sega will handle post launch support, this interview basically alleviated all of my worries and I can now fully trust their vision

    • @josephbrooks4393
      @josephbrooks4393 20 дней назад +3

      It’s probably a guard gage or yakuza 0 style power up?

    • @omegasmesh
      @omegasmesh 20 дней назад +3

      @josephbrooks4393 if its a guard gauge then I'll be fine with it. If it's for some attack then I would accept it if its VFs equivalent of a T7 Rage Drive cuz I'd trust them to get it right but I wouldn't like it

  • @twincast2005
    @twincast2005 20 дней назад +12

    I've said it before, I'll say it again: I want back a dedicated evade/sidestep button as in VF3. And this interview combined with VF3tb still being popular in Japanese arcades gives me hope.

    • @DGISALWAYS
      @DGISALWAYS 20 дней назад +4

      Can i ask why you prefer to have a dedicated sidestep button instead of just pressing up/down to sidestep?

    • @ReCharredSigh
      @ReCharredSigh 20 дней назад +6

      ​@@DGISALWAYS it's easier/faster to cancel evade into crouch dash if evade is a separate button, instead of both being done on the pad/stick.
      Evade cancelled into crouch dash was very important to movement and some defensive option selects in vf3 onward.

    • @DGISALWAYS
      @DGISALWAYS 20 дней назад +1

      @@ReCharredSigh That's interesting. When I played VF3 on the dreamcast it felt sluggesh using the evade button, but that could be due to a bad port.

    • @ReCharredSigh
      @ReCharredSigh 20 дней назад +5

      ​@@DGISALWAYSalso, vf3's evade could work as a dash macro. If you tapped forward+evade, you dashed, for instance. No need to tap forward twice or back twice. (Still needed to input crouch dash the original way though)
      So combining different movements together was a lot easier on vf3 than vf4-5.
      If you struggled during vf3 moving around, it was probably cause the rules were more specific (ie no cancelling crouch dash into another crouch dash, etc). The actual cancelling part was easier if you knew what cancelled into what.

    • @DGISALWAYS
      @DGISALWAYS 20 дней назад +2

      @@ReCharredSigh This make sense and it doesn't sound bad at all. Honestly they should pull a DOA and give us a option to decide to have the evade or tap up.

  • @HouseMusicNinja
    @HouseMusicNinja 20 дней назад +10

    Thanks so much for the information you keep us updated with Roof. I'll definitely be training hard from this point onward until we get VF6. Gotta keep those Kage and Pai skills intact.

  • @fennicfox4600
    @fennicfox4600 20 дней назад +39

    Dang it Roofle why you gotta drop this while I'm church! I gotta repent for being a grappler main!

    • @limerslimer
      @limerslimer 20 дней назад +11

      Forgive me father I have air SPD'd again

  • @t1mson1c
    @t1mson1c 20 дней назад +10

    Thx, this news give me hope for bright future of VF6

  • @mus0u
    @mus0u 20 дней назад +17

    the idea of the control scheme changing is kind of distressing honestly. if they go back to the 3TB controls or another 4 button layout, that's probably okay, but i would absolutely hate seeing VF turn into another 5+ button game. we have way too many of those! the iconic 3 button layout has always been the most important and unique part of VF to me.

    • @000shad
      @000shad 20 дней назад +3

      Nah don't worry, I think that vf6 might integrate a return of the fourth button like Vf3, a sort of dodge button which allows you to dodge and perhaps move freely. Maybe Vf6 will allow two ways to evade (vf3 and vf4) just that everybody feel confortable will the mouvements.

  • @griffinham
    @griffinham 20 дней назад +4

    Thanks for all the VF Coverage! I really want to see this game get a healthy amount of support.

  • @meandmeandmeagree
    @meandmeandmeagree 20 дней назад +4

    I'm glad there's so much VF talk lately

  • @0svvan0
    @0svvan0 20 дней назад +11

    people don't remember the story of the Bryants.
    I remember the story of the Bryants.

    • @Rooflemonger
      @Rooflemonger  20 дней назад +5

      you were there when the illuminati stole his car

  • @charlesajones77
    @charlesajones77 20 дней назад +6

    The reason why 3 buttons works so well is because you can keep your fingers on all three buttons at all times, without ever moving them. You can do every move in the game from one position. VF3 tried to add a 4th button, Evade, and people hated it.
    I played VF4 on the PS2 with the controller in my lap, with my index, middle and ring fingers on the three face buttons. Way easier than trying to use your thumb to cover three buttons.

  • @ancientplayercham4939
    @ancientplayercham4939 20 дней назад +9

    I was searching this interview thing like crazy, thanks Roofle.
    You're the best 🐒

  • @shajita
    @shajita 20 дней назад +7

    I was pretty at ease after the VF Direct, but after this I have Zero doubt that they know what they're doing.
    Three points.
    First, I adore how confident the Yakuza team is. They're rockstars in game development and they know it. It inspires confidence in the game.
    Second, the game having a new control scheme could be good. I saw someone on Bluesky that they might add a dodge button to the face buttons, and I think that would make a lot of sense. It would bridge the gap between all input methods, and put more emphasis on the triangle of attack/throw/dodge for new players.
    Finally, making a game more appealing to everyone. I wonder how this will play out in terms of new fighting styles. Boxing and capoeira seems really popular in the west, so maybe they're looking in that direction. Either way, I trust the VF veteran developers and RGG to do justice to whatever fighting style they go for.

  • @mystic_ramen
    @mystic_ramen 20 дней назад +6

    As a newcomer I seriously can't wait for VF6. I'm impatiently counting the days until R.E.V.O drops lol

  • @aldon560
    @aldon560 20 дней назад +14

    This game is gonna be 🔥🔥🔥

  • @NewGabeOrder
    @NewGabeOrder 20 дней назад +3

    1:25 I've been thinking if the Evade button comes back, considering the high playerbase of VF3tb. If it did, then imagine many of the movesets being affected with attacks and maneuvers mapped to the Evade button.

  • @hahaBEHEMOTH
    @hahaBEHEMOTH 20 дней назад +5

    Man just listening to this reminds me how far the fgc and fighting games in general have come. What a time to be a fan

  • @Level7Boss
    @Level7Boss 19 дней назад +2

    Loving all the VF content

  • @glang5154
    @glang5154 19 дней назад +3

    Virtua Fighter *needs* more offline modes and I think they know this and we are getting it. Stuff like character endings, story mode; maybe even world tour-style campaign? The original shenmue lol. That would be great

  • @varoshalmion7967
    @varoshalmion7967 20 дней назад +3

    thx man for keeping me update to VF i want to go back in i used to play back in 2015 when i was 9 im so happy to see the game again cant wait to play a new era of VF

  • @YouGuessIGuess
    @YouGuessIGuess 19 дней назад +2

    Virtua Fighter with fireballs and without ring outs wouldn't feel like VF to me. I'm happy to hear these comments.

  • @davidgabay9398
    @davidgabay9398 20 дней назад +8

    If they'd make a Yakuza-like open world game but with VF fights it will be really cool

    • @zedc6072
      @zedc6072 15 дней назад

      VF6 might be able to scratch that Shenmue itch then

  • @ninjascroll1017
    @ninjascroll1017 20 дней назад +6

    I hope they just put characters like shun di in the game. He doesnt have to have a story, i just want to enjoy playing my favorite characters.

  • @zeninvites3209
    @zeninvites3209 17 дней назад

    happy you got your channel back dude

  • @skywalkersbutido6375
    @skywalkersbutido6375 20 дней назад +1

    Can’t wait and thx for the fantastic work roofle!

  • @Kimchivender
    @Kimchivender 18 дней назад

    Going off the dramatic yet grounded in realism moves you mentioned around 9:20 I am reminded of the head captain in Bleach, Yamamoto when he fights against an enemy that is directly made to counter his special abilities. He foregoes any swordplay or any of the magic they use in universe and right into martial arts using a double fisted punch to their abdomen, the way it was potrayed the impact of the punch was just great and if VF can somehow create a move like that for a character that'd be sick.

  • @gido0471
    @gido0471 20 дней назад +13

    They say the game is hard because Akira is hard. But yea VF is easy to pick up.

    • @HouseMusicNinja
      @HouseMusicNinja 20 дней назад +9

      And even Akira isn't extremely difficult. He has maybe three moves that requires perfect execution, but even then you don't have to use any of those three moves the be decent with him. Player freedom and creativity is a big thing about his series.

    • @gido0471
      @gido0471 20 дней назад +5

      @HouseMusicNinja true. I finally picked up akira recently just to see what the hype about him (mainly jacky player) and yea he was kinda intimating with the commands you had to do 😅 but yea creativity is a major thing where anyone can play any character in anyway.

  • @ViewtifulShishigami
    @ViewtifulShishigami 18 дней назад

    That whole famitsu interview was a great read. Knowing that they need to do a lot to get everyone's attention to give VF a shot is a great start and I'm glad it's getting more traction now.

  • @zedek_
    @zedek_ 20 дней назад +8

    I am concerned about the potential changes to controls... but at least I didn't hear anything about adding meters for supers and such. It was superfluous and *derivative* (and a little annoying watching the same little movies) for SoulCalibur 6, and it would be such for Virtue Fighter 6 as well. The only "comeback mechanics" I want in VF is a ring out.

  • @CarlWatkins
    @CarlWatkins 19 дней назад +1

    If I was Sega, I would produce a 3D animated film that kind of re-tells what little story there has been and solidify one consistent lore to work from going forward. I think RGG are just the right studio to oversee it too.

  • @Marisquizo
    @Marisquizo 20 дней назад +5

    This kinda confirmed my theory that Sega could revive these old franchises with the extra cash from the Sonic movies

    • @Alexcobra861
      @Alexcobra861 19 дней назад +2

      at the same time the excellent box office revenues of the Sonic films and the acquisition of ATLUS and the success of Persona 5, put them in very good shape financially speaking.

    • @purpleyam64
      @purpleyam64 17 дней назад

      DREAMCAST 2 CONFIRMED

  • @Bobothefish13
    @Bobothefish13 20 дней назад +10

    Praise be to our Orangutan information overlord. No hacker can stop the VF storm

  • @WarPaintClub
    @WarPaintClub 20 дней назад +1

    As a newcomer, this is exciting. Hopefully, the game delivers!

  • @sprucemoose13
    @sprucemoose13 19 дней назад +2

    I'm a Lau main, but I admit that letting him pass with story mode flashbacks and letting the moveset pass to someone else feels right. Particularly if passed to Pai in a way that doesn't piss off Pai mains too badly, because I think that would be kind of narratively beautiful.

    • @purpleyam64
      @purpleyam64 17 дней назад

      In FF5, old man Galuf died and then his powers transferred over to Krile and that was pretty seamless. Gamers kept on gamering without the typical setbacks of in-game permadeath.
      Jokes aside, RGG has so much potential to weave poetic narratives with these characters and I'm beyond stoked.

  • @RioFortian
    @RioFortian 18 дней назад

    One of the best things about Virtua Fighter is its command list, which closely relates to the moves being executed. This makes it easy for players to memorize.

  • @lecapitaineisonyoutoob
    @lecapitaineisonyoutoob 20 дней назад +4

    You know, I'm only now noticing HOW sped up Jean's animations are. Obviously, it's for gameplay and frame data purposes, but it's so cartoonish that it seems like a legitimate avenue to differentiate him from Goh: make it canon that it's actually some superhuman Dural-esque fuckery that J6 did to him.

    • @majortom331
      @majortom331 19 дней назад

      J6 Captain America super serum 💉

  • @DeussaB
    @DeussaB 20 дней назад

    Thank you for quick and smart translating an interview 🙏
    God Bless You 🤝

  • @TheWordPlay
    @TheWordPlay 20 дней назад +5

    Rings out are in? I'm so happy to hear

  • @RosaryFGC
    @RosaryFGC 20 дней назад +2

    This could be the dream 3D game. We could have so fantastic potential guest characters from Yakuza, Tekken, and DOA. I’m praying we also get a boxer character for VF6 !

  • @sagittariusseiya8310
    @sagittariusseiya8310 20 дней назад +1

    I am so pumped right now.
    Virtua Fighter, Street Fighter and Tekken would have a crossover.
    I also want Virtua Fighter live action movie for the 30th anniversary of Virtua Fighter.

  • @alekid
    @alekid 17 дней назад

    The trailer looks fantastic. The setting, Akira's outfit, the martial arts movie feel with that warm lighting....I'm looking forward to this. This is the type of fighting game I want. More realistic, clean, no cartoony or corny elements. I hope it won't disappoint.

  • @xyzen9673
    @xyzen9673 20 дней назад +1

    RGG will always have my support in their games... They just dont miss

  • @joshuawoodard6998
    @joshuawoodard6998 20 дней назад +15

    R.E.V.O. + 6 on the way. Glory Be! Merry Christmas all!

  • @Limit02
    @Limit02 20 дней назад +4

    11:15 I REALLY relate to that statement getting into Tekken was very confusing to me because (for the most part) special moves aren’t as centralizing as in 2d fighters, so figuring out what to start with didn’t feel as obvious

  • @sigmawolf1129
    @sigmawolf1129 20 дней назад +1

    If there’s ever a time for Kiryu to be a guest character in a fighting game, it would be in this one. Fingers crossed!

  • @Light-Z-g4p
    @Light-Z-g4p 20 дней назад +1

    Making the controls simple is an amazing idea!

  • @JeannieLove
    @JeannieLove 20 дней назад

    This is all very exciting. Thanks for the info.

  • @pokeybadger
    @pokeybadger 20 дней назад +2

    having any yakuza guest character would make this an instant buy for me

  • @ruikiri
    @ruikiri 20 дней назад +13

    I believe the reason people assume vf is hard amd it is if you are fighting a player that know what they are doing is that in tekken you can kinda hold block and sort of come up with a strategy... in VF, breathing is UNSAFE

  • @ReCharredSigh
    @ReCharredSigh 20 дней назад +3

    As someone who likes Sarah, i'm kinda conflicted on the blonde woman in the trailer not being Sarah; it probably means VF6 will pull a Tk3 and retire her for Stella.
    That being said, I kinda understand why Sega might go that route; amongst the japanese vf community, Sarah just wasn't super popular; not many great players mained her. Storywise, she's just another Cammy; a brainwashed assassin turned good. And functionwise, Stella should be able to do all the stuff Sarah does anyways.

  • @zaneseibert
    @zaneseibert 20 дней назад +2

    The only thing I want from VF story mode is Jeffry getting a boss fight with the shark.

  • @rg1medion
    @rg1medion 20 дней назад +2

    On the subject of easier controls specifically aimed at pad users. While everything couild be done with just 3 buttons as well and having to use in game macro's. They could reintroduce back the 4th button from VF3 where the 4th button was the evade button. Another thing, they could take inspiration from the DOA series where you would have the standard 3 buttons but also have a dedicated button for throw and special button where like in Doa6, could be used as an evade button and also used for the simple baby combos every new fighting game has these days.

    • @Tippotipo
      @Tippotipo 18 дней назад

      Those dedicated button for throw, and some move like P+K and K+G on controller (tested on XBOX pas) on Steam are already in place when playing VF5 REVO Beta.

    • @rg1medion
      @rg1medion 18 дней назад

      @@Tippotipo Yes i know thats this is already in place and has been since when VF was first released on early older consoles. Thats why i said "3 buttons as well and having to use in game macro's."
      If you were to go to the arcades to play VF you will only have 3 buttons(4 buttons for VF3). There are no extra buttons to use for P+G, P+K, etc...
      When the devs talk of ease of use especially on pad, you know they are really aiming for the casual home console market. Of course most FG players will know P+G is throw but casuals notr so much. I am willing to bet just like with most modern FG's there will be a button for this, a button for that and for VF, a dedicated button will be used for throw just like in DOA and that will be the button casuals will use to throw not P+G.
      VF only has 3 buttons P, K and G
      DOA6 has 5 buttons P, K, Hold(Guard), Throw and Special
      This is what i mean by dedicated buttons not the macros in game you can use.

  • @kman8326
    @kman8326 20 дней назад +7

    Vf hype!! 🎉

  • @majjkk999gaming6
    @majjkk999gaming6 20 дней назад +3

    Imagine Lei Fei with a hybrid style of Shaolin, and Lau’s fighting style

  • @marcbraun5342
    @marcbraun5342 20 дней назад +1

    Great to see the channel is well and thanks for the update.
    First of all, maybe it's your mic but if it's your voice, get well soon and have nice holidays. ^^
    As a pad player, who started out with consoles, not in the arcades, I appreciate them taking them into account and not as an afterthought. I think what could be the change is one punch and one kick button next to grab and block or maybe they're even shifting some things to the shoulder buttons like GBFVR. But I actually like when they only count with the face buttons and the rest is only extra stuff, if it's possible and not a legacy reason like SF or GG.

    • @Rooflemonger
      @Rooflemonger  20 дней назад +1

      its almost certainly just the fact im recording from a hotel room, it always makes things sound different

    • @marcbraun5342
      @marcbraun5342 20 дней назад

      @@Rooflemonger Then I'm reliefed you're not getting sick before the holidays.

  • @Gold_Lightan
    @Gold_Lightan 20 дней назад +1

    I think the location will be either in Hong Kong, China, or multiple locations.
    I personally would prefer Hong Kong, as icons like Bruce Lee, Ip Man, has a strong connection there. Also it’s such a vibrant place in terms of colour palette. Would be amazing to see

  • @Nachtmahr616
    @Nachtmahr616 20 дней назад +3

    I hope the leaked image with the meter is either not rea,l or just a new system that may replace the stagger mashing. Maybe you could use the meter a few times to stagger out of the likes of Eileen's double low or something like that

    • @dragonic22
      @dragonic22 20 дней назад

      You can stagger out of it anyway

  • @patrickyounts297
    @patrickyounts297 20 дней назад

    Nice work on this video. Liking a lot of what I hear. Still need Shun Di to get one last ride, or pass the torch in a satisfying way.

  • @aplusdestination5592
    @aplusdestination5592 20 дней назад +1

    Appreciate revealing of the interview, I think VF is simple but still very hard to play because of all the tech, as an intermediate player trying to get familiar with lazy guard break proper fuzzy guard and delay tech can really easily get you killed so ide say to me its yhe hardest ive played, system first games are hard for the right reason so I do hope they keep this going and make VF6 enjoyable for VF5 newcomers and stuff

  • @stevestrangelove4970
    @stevestrangelove4970 20 дней назад +1

    its a good sign when devs are self critical on their project. Calling the weakness of VF characters, is smart and they can do a lot to improve it, the question is, will the company allows it? (remember how hard was for capcom to allow Ryu to not look like every other game).

  • @Darkcur
    @Darkcur 20 дней назад +1

    The only conclusions I can come up with are
    A. Stella is a translation error, ala it could've been read as Salah.
    B. Stella is a new model of Durel in the image of Sarah.

  • @Darkcur
    @Darkcur 20 дней назад +2

    6:29 I want it that the new drunken boxer to be an actual drunk rando.

  • @jaydenwright9203
    @jaydenwright9203 20 дней назад +2

    It would be cool if the story mode played just like Yakuza, but with Virtua Fighters

  • @ensabahnur7657
    @ensabahnur7657 20 дней назад

    Looking forward to it!

  • @westsi1
    @westsi1 20 дней назад +2

    Best side stepping in the business.

  • @mademedothis424
    @mademedothis424 20 дней назад +1

    I'm not too worried about control changes. I mean, all the way since the Saturn the two button heavies have actedmore like extra buttons than button combinations, there's certainly some room for adjustment there to work around the awkward need to duplicate a button with the Nintendo-style cross button config.

  • @Benigmatica
    @Benigmatica 20 дней назад +1

    You know what would be scary if Lau got revived by Judgement 6.

  • @Gold---Mole
    @Gold---Mole 20 дней назад

    New FG fan to Tekken 8 and I recently picked up VF5. I'm super excited for this game! VF5 feels more active and fun so far, and the lack of heat and rage mechanics is great. You get to stay immersed in the combat the whole round without multi-stacked dynamics to take you out of the mix mindset

  • @Mumblues
    @Mumblues 20 дней назад

    Very excited for this!!

  • @MagillanicaLouM
    @MagillanicaLouM 20 дней назад +5

    I'm glad they got the memo to highlight character motivations and lore into the game itself finally. I already liked VF's cast since i just really enjoy having that bit of extra attachment to characters so i already actively sought any story stuff out. But i kinda get the impression a lot of older fans weren't even aware that there is a plot in the series, so it's good that a game is coming to showcase the pretty cool but sadly very hidden dynamics amongst the cast

  • @GuilesGarden
    @GuilesGarden 18 дней назад

    Might be worth picking up once it's being released.

  • @NeoZiggy92
    @NeoZiggy92 20 дней назад

    This just got even more hype by the nanosecond!

  • @Kutomi1
    @Kutomi1 18 дней назад

    I think to make learning characters more beginner friendly, they could just add a list of "key" moves in training mode for every character. Basically everything would be the same as before, but you wouldn't have to look up or figure out what those important moves are yourself.

  • @matteomiriello1661
    @matteomiriello1661 20 дней назад +2

    I hope to see Gato from Garou like Guest character.

  • @peterdullaert7455
    @peterdullaert7455 19 дней назад

    Thanks for the great videos! Always have been a Tekken fan but your videos really got me interested in VF! What do you think is the best platform to play VF5 on? PC or PS5? And probably also for VF6 in the future? Thanks again and greetings from Belgium!

  • @Te_LaSoul
    @Te_LaSoul 20 дней назад +2

    My hope for the controls is that it’s like P, K, G, and Like S for some sort of universal special mechanics. Nothing more than that. VF perfected controls 30 years ago. Don’t reinvent the wheel