Thank you soo much for such this great information for packaging rendering specially with image background adjustment feature. Waiting for product animation
@@michaeltanzilloHello again, I am trying to fix the UV surfaces using Rhino tool. But I don’t know how to scale down the UV surfaces using UV editor, because I can’t find the small square area in Rhino tool😢 could you please let me know how to find it? Or Do I have to use Maya to fix them? Thank you.
but...like on 17:55 if we put each part haphazard like this , how can we respect the previous size dimension that we have on illustrator ? cause in exemple --> for a sticker, if i wanna use this advanced process 17:55 to put the "height" (bumping) the only way is to put haphazard ? cause they have nothing to match precisely with the previous place on illustrator.... sorry for my english, french
Of course! This demo shows 2 different workflows I've seen used. 1. Create the entire package design in illustrator. Drop that into Painter and apply it to the box. Since the layout in Illustrator matches the 2D layout in Painter, it all should align. (more common today) 2. At 17:55, this part of the video is showing a slightly different workflow. In this version, you would design and create the package design file entirely in painter and then export the 2D map (usually the base color) as the file you send to the printer. This is less common because, like you said, it's much more loose and currently doesn't have any ability to measure anything to ensure it's perfectly centered, etc...But it works for some! Hope this helps!
@@michaeltanzillo cheers mate, and ...if i understand we need obsolutly does 2 groups 2:03 "crease " and "cuts" on illustrator to unfold without problem on fantastic fold ? i gonna try this process illustrator > fantastic fold > maya > substance painter > marmoset toolbag
@michaeltanzillo is there a more simplified tutorial for fixing the UV's that come out of Fantastic Fold? Because we're not really unwrapping them in this case, correct? It seems like we just need to scale them down for the proper alignment. I'd love to do a deep dive into UV unwrapping but for non-CG folks it would be super helpful to have a quicker way to solve this in the meantime. I'm not even sure what to search for - "scale and align UV's in blender"?
Hey hey! I actually just heard a work around for this. In Fantastic Fold, you can assign anything to your front and back artwork, the UVs come out totally fine! It’s only if you leave those blank do they occasionally get scaled in weird ways. Give that a try! And you are right. There aren’t any simplified UV unwrapping tutorials out there. Usually they are much more complex on unwrapping an entire character or something. Let me add it to my list and I will try and put something together!
Most of it...yes. You just won't be able to create turntables. I think that is the only function I demonstrated here in Stager that isn't available in Dimension
hi, incredible tutorial but one dubt, to get the profesional result i have to build the pack in a programm like blender?.. bc i used the one got in tool 'fantastic fold' from design made in ilustrator and the result it's not good. I felt disappointed a bit, also my level of get message in english it s bit bad. Thank you in advance.
Not necessarily. But yes. Fantastic Fold is an experiment by Adobe and not a finished software or product by any stretch of the imagination. But it is great for getting quick results you can work with. But if you want to control wall thickness or beveling the edges or anything like that, you would need to go into a more advanced program like Blender.
@@michaeltanzillo to get the left result seen in substance stage which pack i have to use the one done by blender or similar, or the one get in fantastic fold? thank you for the quality videos ;) very good explained
You can absolutely get good results from Fantastic Fold and Stager with using Blender or anything else. Those software are only if you want to do some more advanced stuff. I would recommend just playing with it. Try taking the default boxes in fantastic fold and bringing them into Stager and adding some materials and logos! @@farmamix
Thank you so much for the helpful tutorial! It has been really beneficial for me. However, I'm facing an issue with the animation tab in Adobe Dimension. I don't seem to have it like you do. Could you please assist me with this?
This great and thanks for introducing us to the awesome tool! Quick question though. Why not just add the box artwork in Fantastic Fold to avoid the UV issue? Is it better to map the artwork to the object in Substance?
You definitely could! The only downside is that you don't have control to tweak the roughness or height or anything after the fact. It would just be the color baked on and that's it. But if that's all you need, go for it!
😅 can you explain the UV part a little more. Also, is there other free software outside of blender (this currently doesn’t work on my Mac) and Maya (cost to much just to fix the UV issue).
The UVs created by Fantastic Fold tend to go outside of the 0 to 1 range so you just need to scale them down a bit. As far as I know...Blender is the only free option. If you want to dive into the UVs there here is a good tutorial: ruclips.net/video/XeBUfMKKZDo/видео.html
😅 one more question… so I downloaded the free trail for Maya… is there any resources that can help loading the gib file into Maya and then adjust the mapping… this is the one area I’m stuck at the most. 😊thank you for your help.
@@JoeIsGrossPatchMonsters For bringing in the GLB, it's just a simple File->Import. That should work. For a Maya UV tutorial, this guy does good work: ruclips.net/video/t5Co6SuzoQw/видео.html
i am so baffeled at this tutorial. Learning so much I cannot believe this is free
So happy you like it!
Thank You so much! Fantasticfolds is a gamechanger!
Thank you soo much for such this great information for packaging rendering specially with image background adjustment feature.
Waiting for product animation
what a great and efficient tutorial! Thank you!
My pleasure! Thank you for the kind words.
@@michaeltanzilloHello again, I am trying to fix the UV surfaces using Rhino tool. But I don’t know how to scale down the UV surfaces using UV editor, because I can’t find the small square area in Rhino tool😢 could you please let me know how to find it? Or Do I have to use Maya to fix them? Thank you.
You just need to find your UV Editor and scale within there. discourse.mcneel.com/t/rhino-8-feature-improved-uv-mapping/153070@@nocorrection
Wow. Thanks to RUclips for recommending your channel and this Video. You deserve more views than this. Keep up the good work.
Hahaha..thanks so much.
but...like on 17:55 if we put each part haphazard like this , how can we respect the previous size dimension that we have on illustrator ?
cause in exemple --> for a sticker, if i wanna use this advanced process 17:55 to put the "height" (bumping) the only way is to put haphazard ? cause they have nothing to match precisely with the previous place on illustrator....
sorry for my english, french
Of course! This demo shows 2 different workflows I've seen used.
1. Create the entire package design in illustrator. Drop that into Painter and apply it to the box. Since the layout in Illustrator matches the 2D layout in Painter, it all should align. (more common today)
2. At 17:55, this part of the video is showing a slightly different workflow. In this version, you would design and create the package design file entirely in painter and then export the 2D map (usually the base color) as the file you send to the printer. This is less common because, like you said, it's much more loose and currently doesn't have any ability to measure anything to ensure it's perfectly centered, etc...But it works for some!
Hope this helps!
@@michaeltanzillo cheers mate, and ...if i understand we need obsolutly does 2 groups 2:03 "crease " and "cuts" on illustrator to unfold without problem on fantastic fold ?
i gonna try this process illustrator > fantastic fold > maya > substance painter > marmoset toolbag
Correct! Here is the full documentation on it:
www.fantasticfold.com/#learn
@@dubardmickael1961
thank you so much ☺
Most welcome 😊
@michaeltanzillo is there a more simplified tutorial for fixing the UV's that come out of Fantastic Fold? Because we're not really unwrapping them in this case, correct? It seems like we just need to scale them down for the proper alignment. I'd love to do a deep dive into UV unwrapping but for non-CG folks it would be super helpful to have a quicker way to solve this in the meantime. I'm not even sure what to search for - "scale and align UV's in blender"?
Hey hey!
I actually just heard a work around for this. In Fantastic Fold, you can assign anything to your front and back artwork, the UVs come out totally fine! It’s only if you leave those blank do they occasionally get scaled in weird ways. Give that a try!
And you are right. There aren’t any simplified UV unwrapping tutorials out there. Usually they are much more complex on unwrapping an entire character or something. Let me add it to my list and I will try and put something together!
@@michaeltanzillo Ooh that's awesome! Ok I'll give it a go, thank you!
Can this be done in dimensions as well?
Most of it...yes. You just won't be able to create turntables. I think that is the only function I demonstrated here in Stager that isn't available in Dimension
hi, incredible tutorial but one dubt, to get the profesional result i have to build the pack in a programm like blender?.. bc i used the one got in tool 'fantastic fold' from design made in ilustrator and the result it's not good. I felt disappointed a bit, also my level of get message in english it s bit bad. Thank you in advance.
Not necessarily. But yes. Fantastic Fold is an experiment by Adobe and not a finished software or product by any stretch of the imagination.
But it is great for getting quick results you can work with.
But if you want to control wall thickness or beveling the edges or anything like that, you would need to go into a more advanced program like Blender.
@@michaeltanzillo to get the left result seen in substance stage which pack i have to use the one done by blender or similar, or the one get in fantastic fold? thank you for the quality videos ;) very good explained
You can absolutely get good results from Fantastic Fold and Stager with using Blender or anything else. Those software are only if you want to do some more advanced stuff.
I would recommend just playing with it. Try taking the default boxes in fantastic fold and bringing them into Stager and adding some materials and logos!
@@farmamix
thank you@@michaeltanzillo good day ;)
Thank you so much for the helpful tutorial! It has been really beneficial for me. However, I'm facing an issue with the animation tab in Adobe Dimension. I don't seem to have it like you do. Could you please assist me with this?
Thanks so much! Dimesion does not have any animation functionality. You would need to get Stager for that.
This great and thanks for introducing us to the awesome tool! Quick question though. Why not just add the box artwork in Fantastic Fold to avoid the UV issue? Is it better to map the artwork to the object in Substance?
You definitely could! The only downside is that you don't have control to tweak the roughness or height or anything after the fact. It would just be the color baked on and that's it. But if that's all you need, go for it!
Ohhh I see! Ya, definetily would be nice to add some texture. Thanks for the reply! @@michaeltanzillo
Is it possible to fix the UV in Adobe substance 3d stager instead of blender or Maya?
Unfortunately no. As of today, there is no way to manually adjust the UVs in the Substance suite.
😅 can you explain the UV part a little more. Also, is there other free software outside of blender (this currently doesn’t work on my Mac) and Maya (cost to much just to fix the UV issue).
The UVs created by Fantastic Fold tend to go outside of the 0 to 1 range so you just need to scale them down a bit.
As far as I know...Blender is the only free option. If you want to dive into the UVs there here is a good tutorial:
ruclips.net/video/XeBUfMKKZDo/видео.html
😅 one more question… so I downloaded the free trail for Maya… is there any resources that can help loading the gib file into Maya and then adjust the mapping… this is the one area I’m stuck at the most.
😊thank you for your help.
@@JoeIsGrossPatchMonsters For bringing in the GLB, it's just a simple File->Import. That should work.
For a Maya UV tutorial, this guy does good work:
ruclips.net/video/t5Co6SuzoQw/видео.html
Thank you!