Basic 3D Capture - Capturing an outdoor scene | Adobe Substance 3D

Поделиться
HTML-код
  • Опубликовано: 30 окт 2024

Комментарии • 107

  • @pacocarrion7869
    @pacocarrion7869 Год назад +59

    Incredible how the world of 3D is improving. 20 years ago to carry out this tutorial you would have had to mortgage your house

  • @alexandergramlich
    @alexandergramlich Год назад +2

    I have Substance 4.1.0 installed but there is no button for 3D Capture. Running it on a Mac. Can you help me wit that issue?

  • @nobodycannacrossit9046
    @nobodycannacrossit9046 Год назад +2

    Why can i not find the 3d capture import option on the version of Substance3d sampler i just downloaded?

  • @tom-ss8pd
    @tom-ss8pd Год назад +4

    can we export high detail 3d mesh to Zbrush do some clean up, then reimport to sampler do re-baking the textures?

    • @Substance3D
      @Substance3D  Год назад +3

      Bringing in arbitrary meshes is not possible yet, but it's something we are looking at.

  • @jasonwhite8903
    @jasonwhite8903 Год назад +15

    Textile density looks very low, there is a lot of wasted texture space. It needs to have new UV’s.

    • @joshwoloszyn
      @joshwoloszyn Год назад

      True story, although less seams

    • @Meteotrance
      @Meteotrance 10 месяцев назад

      Your right thats why a retopologise low poly with manual UV Unwrapping is need no big deal it's possible combining blender unwrapping and Painter baking system, 3D coat seem to do that fine too...

  • @hojjat413
    @hojjat413 8 месяцев назад

    thank you just what i needed

  • @MrBennyrick77
    @MrBennyrick77 Год назад +2

    I'm new to all this, a photographer. I like the idea of combining a photographed environment and being able to bring in specific 3d objects such as furniture etc which I may have imported using this Photo-import technique. What industry - jobs, is this part of?

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 3 месяца назад

    Great 👍 I grabbed a good plan with all Adobe softwares, Im a Reality Capture user originally but I was excited to test this! Do you have anymore Tutorials regarding scans and painter?

    • @wes.mcdermott
      @wes.mcdermott 3 месяца назад

      Awesome! We do have a more advanced series. Please check them out here. adobe.ly/3WktITR

  • @alejmc
    @alejmc Год назад +2

    I was just playing with Substance Sampler because of the Embroidery layer filter (it’s just too good), was delighted to see that sbs files can be exported and further enhanced in Designer (like adding an image input slot as an exposed parameter).
    The 3D capture is yet another jaw dropping feature and curious to see how it integrates further down the line… can the mesh be enhanced with substance model graphs one day? The .sbs file I do see it as an option to export.
    Kudos for the USDZ, apple fined viewers, AR, Motion, etc prefer that self contained format.

  • @taniidan554
    @taniidan554 4 месяца назад

    Does this work well for small detailed 3d models?

  • @guillaumewyatt
    @guillaumewyatt Год назад +1

    any idea if and/or when the UV generation will let us create multiple UV tiles, i.e. UDIMS? Pretty please, with tons of sugar on top.

  • @Meteotrance
    @Meteotrance 10 месяцев назад

    If i can reduce the polycount i probably rebuild a more efficient UV unwrapping with Blender to keep more texel resolution with less need for big texture ressources, especialy for cylinder and planned shape objects , painter is great value for that kind of baking and retouche especialy if i work with UDIM ...

  • @TheSatzy6699
    @TheSatzy6699 Год назад +2

    Great content 👍🏼

  • @siriuslaat4976
    @siriuslaat4976 10 месяцев назад

    I have followed the steps, but I don't seem to have the materials output window next to my 3D model.

  • @smartcrew-b5q
    @smartcrew-b5q Год назад +1

    Same here. I cant find the import option in version 4.1.1

  • @pullupucci5215
    @pullupucci5215 Год назад +1

    why i don't have 3d capture item? i have steam version of sapler

  • @stephenhibberd4309
    @stephenhibberd4309 Год назад +1

    Hi Wes thanks for this, Can you tell me would it be possible to change colours once processed? For example in the Adobe bag scan example could you change the blue pattern to a red?
    The hue/saturation filter only works globally not like photoshop where you can select a target colour to change.

  • @jocg9168
    @jocg9168 Год назад +2

    Mmm that UV generation is not nice, with great loss of pixels, would be interesting if the post-processing section recreates a tri-planar projection and make better use of the pixel space and better would be to have some udim options

    • @josephbrandenburg4373
      @josephbrandenburg4373 6 месяцев назад

      Meshroom does it with UDIMs and it has a couple of other UV options, including importing a model with its UVs, and it is free.

  • @yvesjannic6695
    @yvesjannic6695 Год назад

    Ok but what kind of smartphone i have to get to do photogrammetry ? Apple ones ?

  • @DATECStudio
    @DATECStudio Год назад

    Great but how many years we should wait to add a diffuse map do bake/projection on substance painter high res on low res?

  • @nicolaastanghe475
    @nicolaastanghe475 Год назад

    no udims/16K or custug marking same points on diferent photo`s ? ?

  • @rysananimation
    @rysananimation Год назад +1

    I'm getting an unexpected error when trying to submit my photos during the processsing stage. That's all it gives me though. An unexpected error. Any idea what might be causing this?

    • @MrBennyrick77
      @MrBennyrick77 Год назад

      Just saw on another video that importing as RAW may be buggy if your doing that. Just an idea. Seems JPG best option for importing, but that is not verified, just a thought.

  • @RMAFIRE
    @RMAFIRE Год назад

    Thats really cool ! 😍✌

  • @serjkostychev
    @serjkostychev 11 месяцев назад

    Trial version doesn't have a 'Mesh reconstruction' step? How come?

  • @roqueart
    @roqueart Год назад

    Wooooooow i love adobe!

  • @kerrybaldino8826
    @kerrybaldino8826 Год назад +11

    Love how they added a photogrammetry process into the suite, which is amazing, but we are still limited to 4K. Why!?
    Do not say VRAM because I can almost guarantee at least 60% of developers have 8GB or more of VRAM on their main machines with more than a few with 16Gb up to 48GB. I am expecting 16K in these apps and Sampler still is only 4K.

    • @BradVanReenen
      @BradVanReenen Год назад +3

      Still waiting on Unity to get their heads out of their butts with ArtEngine so I can go back to 16k without having to switch to Mari.

    • @Settiis
      @Settiis Год назад +2

      I’m sorry, but where the hell do you need 16K texture resolution?

    • @BradVanReenen
      @BradVanReenen Год назад +11

      @@Settiis VFX clients

    • @Substance3D
      @Substance3D  Год назад +16

      Sampler Layer stacks are limited to 4K for the moment due to technical constraints. However, the photogrammetry result generates textures higher than 4K.
      When adding the result to the project, the first layer 'model.obj" has textures of 8K and even 16K in some cases.

    • @kerrybaldino8826
      @kerrybaldino8826 Год назад +3

      @@Substance3D That is cool! Thanks for messaging that.

  • @MagicPigGames
    @MagicPigGames Год назад

    Great video :)

  • @drpepa09
    @drpepa09 Год назад +5

    Lightroom and Substance Sampler combo.. thats 2 different plans.
    Why not just integrate Substance into the main plan along with photoshop premiere pro etc

    • @swaggermancool
      @swaggermancool Год назад +1

      cause they make more money this way 💀

  • @SheCreatesStuff2
    @SheCreatesStuff2 Год назад

    Awesome

  • @federicogiaculli2378
    @federicogiaculli2378 Год назад

    44 GB of memory required for the Mesh Reconstruction? it's possible?

  • @Roozy_Persepolis
    @Roozy_Persepolis Год назад

    Can I have my camera fixed in one place but have the object rotate?

  • @Remembadaname55
    @Remembadaname55 Год назад

    Who was 3D capturing you in this video?

  • @Daggerjam
    @Daggerjam Год назад

    That's pretty cool but how can we create new UV's and new topology for the mesh to be better optimized ?

    • @kravei9937
      @kravei9937 11 месяцев назад

      It is high poly mesh so just like any high poly to low poly workflow. Take HP mesh and retopologize it. UV unwrap new mesh and bake HP details on the LP.

    • @Daggerjam
      @Daggerjam 11 месяцев назад

      So we have to bake the textures on the low poly ? I never done that but I guess it's possible.

  • @BongbokCG
    @BongbokCG Год назад

    Great🔥

  • @mainelyhobbies
    @mainelyhobbies Год назад

    kinda of a fail that the lightroom app on android doesnt do focus peaking. Also.. by default the lightroom app saves stuff to the adobe cloud.. yet in substance sampler you cannot grab the files from there... clunky.

  • @lohnthom9353
    @lohnthom9353 Год назад

    Is mesh reconstruction limited to windows? It's not available for me.

    • @Substance3D
      @Substance3D  Год назад

      It is not, it works on OSX too. Verify you are using latest versions of the app and OS.

  • @akdsmrt
    @akdsmrt Год назад

    bravo..

  • @APRICEPRODUCTION
    @APRICEPRODUCTION Год назад +1

    Can you do this with an Android phone as well?

    • @Substance3D
      @Substance3D  Год назад +3

      Yes it works with any phone camera. The phone is just used for taking photos. No app is required.

  • @joshwoloszyn
    @joshwoloszyn Год назад

    Do you know if there is a maximum amount of photos allowed to be added to the scan?

    • @Substance3D
      @Substance3D  Год назад +7

      There isn't a limitation in set number of photos. It is the total number of pixels of all images that is 6G pixels.
      It can be 500 images of 12MP or 180 images of 36MP

    • @Meteotrance
      @Meteotrance 10 месяцев назад

      ​​@@Substance3Ddoes DNG work or i need to convert in PNG or JPEG or EXR first ? I want to preserve as much color as possible for an ACES CG workflow.

  • @imagevulture
    @imagevulture Год назад

    is there a recommended lens focal length for the photo gathering?

    • @Substance3D
      @Substance3D  Год назад +1

      Not really, it depends on your subject. You just want sharp-high quality gear. We have an advanced series explaining the reasoning behind it, but we don't get into recommending specific lenses as every case is different.

    • @imagevulture
      @imagevulture Год назад

      @@Substance3D OK, good to know. thanks!

  • @TheBigNegative-PhotoChannel
    @TheBigNegative-PhotoChannel Год назад

    Only 4K output texture? really?

  • @fatikalkathiri1393
    @fatikalkathiri1393 Год назад +1

    Can I scan bigger elements like a car ??

    • @Substance3D
      @Substance3D  Год назад +2

      A car will be difficult with all the reflections. But worth a shot.

  • @nictanghe98
    @nictanghe98 Год назад

    How are the setting for manuel alighnment from multiple cameras ?

    • @Substance3D
      @Substance3D  Год назад +1

      There's not much to set here. Sampler should automatically recognize different cameras and put them into different photogroups, you can then manually edit lens and sensor info if needed. We aim to keep the settings friendly and easy.

  • @ThomasChen-ur2gt
    @ThomasChen-ur2gt 9 месяцев назад

    what's the name of that iphone app?

  • @alexandre.a1042
    @alexandre.a1042 Год назад

    I N C R O Y A B L E - Cloud Point before its this operation was only use into Autodesk Maya, Max, Flame or Other high end program for film industry or video games...the guy on video got a Iphone PRO to got the focus peaking (green line) only on PRO Phone or DSLR in video mode (Blackmagic, RED, CANON, Sony Alpha)
    The best solution was to film stabilised and convert to image (38 or more)

  • @Mrstefaaaaaan
    @Mrstefaaaaaan Год назад +1

    Saddly it's not working, your software is not grouping photos in the same group, but is creating one photogroup per photo. Tested with multiple photosets that are working on reality capture. The photosets are perfect, shot with an automated rig and already masked. Something is wrong with the version you released! Also, no more than 6 giga pixels? Wtf? How do you want to have accurate results, and how can we use two sets with cross polarized light with so few pixels?

    • @Lootzuh
      @Lootzuh Год назад

      Use metashape or reality capture instead. Miles ahead of this at this stage

    • @Substance3D
      @Substance3D  Год назад +1

      Hey, the grouping for photos is done automatically. Sometimes it misinterprets based on metadata. I find editing in Photoshop or other applications is not ideal and can cause this. We'll improve this for sure in the future.

    • @Mrstefaaaaaan
      @Mrstefaaaaaan Год назад

      ​@@Substance3D It's not sometimes, it's always misinterpreting, I tested more than 10 sets including non masked, and it has never worked a single time. Also, I always mask the pictures I take with photoshop, to reduce the storage space needed by 80-90%, which is equivalent to several tb now, a lot of loading time and processing time, and I will not stop because a stupid IA can't group the photos. You should not release a software untested or in alpha stage, or you should add more manual settings to adjust everything. Grouping photos should not be something done automatically, but manually, I don't know how it's came to your mind!

    • @bhoototiger3366
      @bhoototiger3366 Год назад

      yep this shit slow af

    • @edenassos
      @edenassos Год назад

      @@Lootzuh Nah everyone who does photogrammetry knows 3DFZephyr is the best.

  • @listen3094
    @listen3094 Год назад

    What app do you use to take photos on your phone?

    • @fredb74
      @fredb74 Год назад

      Adobe Lightroom Mobile

  • @Dantemaya96
    @Dantemaya96 Год назад

    Which you are use app for take photo?

  • @jahidulislam6997
    @jahidulislam6997 Год назад

    where is the option 3d capture beta ?

    • @Substance3D
      @Substance3D  Год назад

      The update is available in the latest release - Sampler 4.0

  • @adamplechaty
    @adamplechaty Год назад

    Is this an app or am I missing something?

    • @Substance3D
      @Substance3D  Год назад

      This is a new feature that's now part of Substance 3D Sampler.

    • @adamplechaty
      @adamplechaty Год назад

      @@Substance3D thanks! I thought you guys were also making a 3D scanning app for phones?

  • @dkfaheem
    @dkfaheem Год назад

    what is the name of app

  • @snozzlehead92
    @snozzlehead92 3 месяца назад

    This guy sounds like an Anime character.

  • @bjornstrandberg8146
    @bjornstrandberg8146 Год назад

    This does not work. 3D Capture is removed.

  • @Alice_Longinuse
    @Alice_Longinuse Год назад

    I would prefer using drone to take photos tbh.

    • @baptistemanteau8840
      @baptistemanteau8840 Год назад

      You can use a drone to take photos. There is no requirement on the capture hardware as long as you import photos in Sampler.

  • @blastradius9136
    @blastradius9136 Год назад

    Let me know when video is the standard capture for photogrammetry. Going around in circles for 15 mins just to capture a small to medium size object too me is tedious.

    • @sayrith
      @sayrith Год назад +1

      You can but you’ll need to crank up your shutter speed; motion blur really messes things up. Also you’re capturing way more data than you need; recording at 30fps for like a minute will get you 1800 images. Too much data. Also, again, you’ll need to go through all those images and remove motion blurred ones.

    • @blastradius9136
      @blastradius9136 Год назад

      @@sayrith ​Yea that's a good point

    • @Substance3D
      @Substance3D  Год назад +1

      On top of that, you need at least 4K video, 1080p is way too low res. Even 4K is only 8Mp, 12Mp minimum is recommended.

  • @Wardson
    @Wardson Год назад +1

    It is very unfortunate to see Adobe waiting for this feature to ship it in 2023. 2022 version pretty much got no proper improvements but this such important feature is shipping with 2023 only. It is obvious this feature will grow on in the future, so why not at least ship the new scan feature with 2022. Very unfortunate.

  • @BOSSposes
    @BOSSposes Год назад

    Why not record a vidoe and export each frame as a png? would that work

    • @quartermaster2809
      @quartermaster2809 3 месяца назад

      Not a good idea, the images that you feed need to be extremely clear, and should have no artifacts while moving around.
      The better the input, the better the output. And a moving camera video will definately create some of that blur causing artifacts.

  • @thegingerbreadman8919
    @thegingerbreadman8919 Год назад

    would it be possible to 3d capture a tree say 50m tall? possibly with a drone

    • @Substance3D
      @Substance3D  Год назад +2

      Yes theoretically, but photogrammetry has a lot of problems with thin objects like branches and leaves, I'm not sure you would get a good result. Almost anybody doing this professionally will recreate branches and leaves manually afterwards, and only scan the main trunk.

    • @thegingerbreadman8919
      @thegingerbreadman8919 Год назад

      @@Substance3D yeah fair call. very interesting tech though many different applications other than games

  • @Meteotrance
    @Meteotrance 10 месяцев назад

    If i can reduce the polycount i probably rebuild a more efficient UV unwrapping with Blender to keep more texel resolution with less need for big texture ressources, especialy for cylinder and planned shape objects , painter is great value for that kind of baking and retouche especialy if i work with UDIM ...