Adobe Substance 3D Tutorial - Glass Workflow in Substance 3D Painter
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- Опубликовано: 11 сен 2024
- In this quick tutorial, I breakdown the brand new translucent support inside of Substance 3D Painter 9.1.1.
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**Note, all opinions and statements made in this video are my own and do not represent any company or institution.
After a full day search I found this. I was literally losing hope that my machine might be unable process translucency. My tests are pending only for this one tiny part.
So for revealing this to me you are "God Mode" !!
Best. Compliment. Ever!!!
The best type of tutorials. Thank you so much.
You're very welcome!
Thanks for putting this info out there, it has really helped me!
My pleasure! So glad it was helpful!!
Sir, I dont know if anyone has ever pointed this out but.. I like the black and white format of the video.. It looks like some type of old instruction video like a briefing in fallout or something lol its pretty cool
Hahaha! I like that!! Thanks so much :)
Thank you, this was very helpful!
My pleasure!
Thank you! It helped me a lot! Making some Substance glasses from now on!
Go @mistelko go!!
This is terrific! Thank you!
You're very welcome!
THX a lot for showing this ... 4 SURE ! ... ;)
My pleasure! So glad you found it useful
Thanks for this amazing tutorial. 🔥
My pleasure! Glad you enjoyed it.
It's solved my PAIN for sure too ... ... Look for this but hard to find, before, only find this by luck...
Amazing! I'll work on getting more popular to make these easier to fine :)
@@michaeltanzillo THINK many do need someone to follow who tells the real path in S 3D P - ... /// McRoman ::: Who says life is Easy! ;)
thank you !
You're welcome!
Awesome tutorials! 😎 Is it possible to send a translucent material to After Effects?
I haven't tried but I doubt it. After Effects isn't using a fully raytraced rendering engine necessary for processing translucency properly. It would probably have to be a simple opacity to work there.
@@michaeltanzillo Thanks!
hi! how to export translucency matrial ? for Blender or another program
You can either export the material as an SBSAR from Painter and then bring that into Blender using the Substance plugin. Or you can export the texture maps individually and just plug the maps into your shaders manually (including the translucency map)