SUBSURFACE SCATTERING: Subsurface Scattering in SUBSTANCE PAINTER for UNREAL ENGINE 5

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  • Опубликовано: 27 июл 2024
  • SUBSURFACE SCATTER: HOW TO paint a Subsurface Map in SUBSTANCE PAINTER
    Join the Senior Artists : / @jchave7
    Socials:
    IG: / jared.chav
    Artstation: www.artstation.com/jchavez21
    Arstation Store: www.artstation.com/jchavez21/...
    CG Master Academy Course: www.gameart.cgmasteracademy.c...
    #3d #3dartist #3dmodeling #substancepainter #zbrush #blender
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Комментарии • 46

  • @MrCowyedeater
    @MrCowyedeater 20 дней назад +5

    Probably the best subsurface tutorial on the internet. And exactly what I need for the latest character I happen to be working on!

    • @jchave7
      @jchave7  20 дней назад

      🙏🏽🙏🏽 glad to hear!

  • @IgorJemaytis
    @IgorJemaytis 3 дня назад

    wow

  • @MortalShores
    @MortalShores 19 дней назад +2

    thank you thank you thank you thank you thank you
    i remember pleading with the gods for this exact video during the original modeling/texturing series on it. thanks!

    • @jchave7
      @jchave7  18 дней назад

      🤘🏽🤘🏽 hope it helps!

  • @baileyraj-lawler7463
    @baileyraj-lawler7463 20 дней назад +1

    You are honestly my main inspiration for texturing now. Keep it up dude you're actually amazing!!

    • @jchave7
      @jchave7  19 дней назад

      🙏🏽🙏🏽 thanks!

  • @landonwarnick
    @landonwarnick 20 дней назад +2

    Love the workflow Jared! I would have liked to see a bit more set up on the subsurface profile in unreal, setting that up always feels like guess work to me!

    • @jchave7
      @jchave7  19 дней назад

      Ya, for this character it was just about establishing a base line on how much scatter was gonna happen. Then using the map to balance it out. But maybe at some point i can put together a quick vid!

  • @HalitHarun
    @HalitHarun 18 дней назад

    After doing Hardsurface for 14 years, I got curious about the character and came across this video. It was a great piece of information, thank you.

    • @jchave7
      @jchave7  18 дней назад

      Glad to hear! 🙏🏽🙏🏽

  • @raxlyy6416
    @raxlyy6416 18 дней назад

    I'm a junior character artist in the gaming industry. I hope you put out a 30 + hour course on how to make this creature from start to finish. I'll buy it in a split second since this is the level I want to reach asap

    • @jchave7
      @jchave7  18 дней назад

      The making of this character and more are available to members on the channel

  • @FeedingWolves
    @FeedingWolves 19 дней назад

    This is dope!

  • @maksimmayorau
    @maksimmayorau 19 дней назад

    Every time so nice modelling and texturing . so cool!!!!

    • @jchave7
      @jchave7  18 дней назад +1

      🙏🏽🙏🏽

  • @ArthurAsPedras
    @ArthurAsPedras 19 дней назад +1

    what a beautiful model and texture!

    • @jchave7
      @jchave7  18 дней назад

      Glad you like it!

  • @PrashanSubasinghe
    @PrashanSubasinghe 19 дней назад

    Amazing Result! So well thought out!

    • @jchave7
      @jchave7  19 дней назад

      🙏🏽 thanks Prashan!

  • @michaelllrobson
    @michaelllrobson 18 дней назад

    Nice video man, love the light on this scene as well, can you showcase that in a future video?

    • @jchave7
      @jchave7  18 дней назад

      Ya, I’m gonna be making that next! 🤘🏽

  • @energiamatheus
    @energiamatheus 18 дней назад

    Bro, if someone speak to me that is canonic, im will believe

  • @animarch3D
    @animarch3D 19 дней назад +1

    Jaredddd Lets go ma boy!

    • @jchave7
      @jchave7  18 дней назад

      🤘🏽🤘🏽

  • @pinakgawas3154
    @pinakgawas3154 18 дней назад

    You have outdone yourself peter!!

    • @jchave7
      @jchave7  18 дней назад +1

      🤘🏽🙏🏽

  • @leethememerwolf
    @leethememerwolf 16 дней назад

    Nicely done Chavez!

    • @jchave7
      @jchave7  16 дней назад +1

      🤘🏽🙏🏽

  • @SamuelKellyStudio
    @SamuelKellyStudio 18 дней назад

    Awesome info man! I am a sucker for good SSS

    • @jchave7
      @jchave7  18 дней назад +1

      🤘🏽🤘🏽 aren’t we all!

  • @balin9095
    @balin9095 19 дней назад

    hi, maybe you have the whole process of texturing allien, full timelaps video of the process.

    • @jchave7
      @jchave7  19 дней назад +1

      I do, it’s currently available to the members!

  • @shadowping726
    @shadowping726 20 дней назад +1

    wooww

  • @Mrabet_Houssem
    @Mrabet_Houssem 19 дней назад

    man please give us back , the live uncut video of this character, i can't find them anymore in your channel ?

    • @jchave7
      @jchave7  19 дней назад

      It is still up there, it’s available in the members section. All past live streams and full character recordings are available under them!

  • @jonathanmagsipoc8304
    @jonathanmagsipoc8304 6 дней назад

    what am I going to bake in order for me to apply that on Unreal Engine?

    • @jchave7
      @jchave7  5 дней назад

      Not sure what you mean. Do you mean export? You export out a scatter map, but you aren’t baking anything except a thickness map as a starting point, but you don’t require that

  • @00beast7
    @00beast7 19 дней назад

    How much time has been done to the project since starting?

    • @jchave7
      @jchave7  19 дней назад

      50 to 60 hrs maybe? Just a guess

  • @cj5787
    @cj5787 17 дней назад

    hey man, can we take a look at your shader setup for this ?

    • @jchave7
      @jchave7  16 дней назад +1

      May have to do a video on it 🤘🏽

    • @cj5787
      @cj5787 15 дней назад

      @@jchave7 ok awesome. I figured out what I wanted to know. specifically where to connect the scattering map. now I see when you use subsurface profile shader there's a Curvature pin that appears in the material node