SUBSURFACE SCATTERING: Subsurface Scattering in SUBSTANCE PAINTER for UNREAL ENGINE 5
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- Опубликовано: 27 июл 2024
- SUBSURFACE SCATTER: HOW TO paint a Subsurface Map in SUBSTANCE PAINTER
Join the Senior Artists : / @jchave7
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#3d #3dartist #3dmodeling #substancepainter #zbrush #blender Кино
Probably the best subsurface tutorial on the internet. And exactly what I need for the latest character I happen to be working on!
🙏🏽🙏🏽 glad to hear!
wow
thank you thank you thank you thank you thank you
i remember pleading with the gods for this exact video during the original modeling/texturing series on it. thanks!
🤘🏽🤘🏽 hope it helps!
You are honestly my main inspiration for texturing now. Keep it up dude you're actually amazing!!
🙏🏽🙏🏽 thanks!
Love the workflow Jared! I would have liked to see a bit more set up on the subsurface profile in unreal, setting that up always feels like guess work to me!
Ya, for this character it was just about establishing a base line on how much scatter was gonna happen. Then using the map to balance it out. But maybe at some point i can put together a quick vid!
After doing Hardsurface for 14 years, I got curious about the character and came across this video. It was a great piece of information, thank you.
Glad to hear! 🙏🏽🙏🏽
I'm a junior character artist in the gaming industry. I hope you put out a 30 + hour course on how to make this creature from start to finish. I'll buy it in a split second since this is the level I want to reach asap
The making of this character and more are available to members on the channel
This is dope!
🤘🏽
Every time so nice modelling and texturing . so cool!!!!
🙏🏽🙏🏽
what a beautiful model and texture!
Glad you like it!
Amazing Result! So well thought out!
🙏🏽 thanks Prashan!
Nice video man, love the light on this scene as well, can you showcase that in a future video?
Ya, I’m gonna be making that next! 🤘🏽
Bro, if someone speak to me that is canonic, im will believe
Jaredddd Lets go ma boy!
🤘🏽🤘🏽
You have outdone yourself peter!!
🤘🏽🙏🏽
Nicely done Chavez!
🤘🏽🙏🏽
Awesome info man! I am a sucker for good SSS
🤘🏽🤘🏽 aren’t we all!
hi, maybe you have the whole process of texturing allien, full timelaps video of the process.
I do, it’s currently available to the members!
wooww
🙏🏽
man please give us back , the live uncut video of this character, i can't find them anymore in your channel ?
It is still up there, it’s available in the members section. All past live streams and full character recordings are available under them!
what am I going to bake in order for me to apply that on Unreal Engine?
Not sure what you mean. Do you mean export? You export out a scatter map, but you aren’t baking anything except a thickness map as a starting point, but you don’t require that
How much time has been done to the project since starting?
50 to 60 hrs maybe? Just a guess
hey man, can we take a look at your shader setup for this ?
May have to do a video on it 🤘🏽
@@jchave7 ok awesome. I figured out what I wanted to know. specifically where to connect the scattering map. now I see when you use subsurface profile shader there's a Curvature pin that appears in the material node