My reason for siding against Covenant was the evidence that they tortured and killed anyone they suspected to be a synth. Not just synths. I have a character I am playing that Will not side with the Railroad and she will probably side with Covenant. Impressive bulle you have made. I look forward to the buildlessons.
Siding with Dan is acknowledge on Diamond City Radio. After listening to Travis sad newsflash about the wiped out settlement I felt really bad about my choice. That is one of the things I really like with Fallout 4.
Covenant had good intentions, but their actions aren't moral. They tortured and killed anyone who they SUSPECTED of being a Synth. Dr. Chambers says it herself. "They're indistinguishable by any test yet devised." So in their attempt to find Synths, the likelihood that they killed many innocent people is very high. As General of the Minutemen, I couldn't allow this to continue. So I also sided against Covenant
@@TheNukedNacho exactly! They were kidnapping, torturing and killing innocent people. I mean yeah Amelia Stockton is a synth (a mind wiped one who believes she is Amelia Stockton)but they killed every single person on that caravan! Not to mention that the Safe test wasn’t even effective! It had a huge margin of error, people in Good neighbor were better at actually rooting out synths! I understand that they were traumatized and broken people, but that gives you no right to traumatize and break others.
@@brittneystreeter493 the reason they killed most of the ppl was because of their baseball question most ppl of the commonwealth don’t understand baseball this lead to the tests having errors which caused em to kill multiple ppl when u arrive well when Amelia does the test they fixed it so that the effectiveness of detecting synths in the test were about 70 percent effectively this is told by the doctor which is why she said she’s 70 percent sure Amelia is a synth.
@@brittneystreeter493 but still it’s stupid they killed so many ppl over one question which lead to em improving the test by 70 percent but still there’s a big high possibility they’ll kill more ppl.
Marcy either posts up in the pillory with a bucket of tato's on standby, or In my current game, i have her dressed as a psycho raider, and pretend she's just a kook. She's almost endearing, now
Quick note about the doctor's station. If you end up killing the residents, that doctor's station is still there but is hidden. You can assign a settler to it if you use the Valtec settlement management terminal (or whatever it is called). I discovered it on accident.
Worst thing about Covenant for me is that if you don't side with the residents, you get control of the settlement but nearly every single thing is "Steal". They're all dead, yet they still have ownership of nearly everything in the town. So annoying.
If you snipe the residents from a distance, i.e. out of turret range, you can lure them out of covenant and kill them without turning the turrets hostile. Afterwards you can claim the town and the turrets will all be in tact and under your control for scrapping/moving/fixing/etc. The bodies will all be outside too and therefore not respond within the settlement. Be sure to purchase the legendary helm in the shop before doing this though! Personally, if you believe synths are sentient, I see siding with covenant as morally wrong regardless of the child's status. They torture people to get their results and have even killed (and tortured) a lot of humansby mistake. I love your video though! Keep up the great work. 😁
Thanks Jessica. Glad you liked the video. And your suggestion may very well be an alternative for people that want to side against Covenant but keep the turrets intact. I would suggest they save their game though before trying it out because having unscrappable smoldering stumps for turrets is no fun. Haha.
My turrets just didn't turn hostile even though I killed everyone from inside, it was when I added extra turrets that they went hostile but because I had my turrets on a switch and didnt turn them on until mine outgunned the original ones mine took them out, still can only remove a couple of the destroyed turrets though, and see the smoke coming off them no matter what is somewhat an eyesore
I just dragged the bodies outside and dropped them over the edge by the water. Ran into an issue with Swanson though. He glitched and just wouldn't die. The turrets would drop him, he would just shake his head, get up and start chasing after me again. It was amusing for a while. Finally ended up having to use the "placeatme" console command to get him away from Covenant and then he died properly.
Forget whether or not you like synths - the Doctor says they're getting four or five false positives to every synth they catch, but she'd be satisfied with one or two false positives. SHE IS 100% OKAY WITH MURDERING PEOPLE JUST BECAUSE **THEY MIGHT BE SYNTHS**. I played through it the other day and *that* was what made me think she had to go - the obscene levels of collateral damage she was willing to have in order to keep Covenant clean. Not only does she want synth genocide, she doesn't give a shit who she has to kill in order to achieve it! I haven't managed to finish the quest completely by going back to Covenant - while I'm totally okay with wiping out the doc, I'm not so cool with the idea of killing a bunch of PTSD survivors... (Also, I think Honest Dan is weirdly attractive?)
Thanks for all the tips and tricks, especially spawn points for attacks. You have been such an inspiration to building settlements!! It still amazes me that we are playing this game 5+years later and we never get sick of it!
You know what would be a cool idea with your silver shroud display? Hide it. Like the batsuit. Have like a hidden area behind a bookshelf or something that you access when you need to bring some justice to the commonwealth! 😂
I just finished my initial build for Covenant - after wiping out the original inhabitants. Your build is WAY fancier than mine, and amazing as always. The fanciest thing I've done so far is to glitch high-level merchandise and bar counters inside the existing long wooden bar, which took a lot of attempts to look convincing. I'm still considering what to do about the shot-out turrets - maybe put fire barrels up there so the smoke looks more natural... Siding with the original citizens obviously simplifies the build somewhat, but I couldn't morally support them. And hey: They didn't NEED to come out shooting at me! I was disappointed to discover that I had to kill them all, but they left me no choice!
There are no limits to your creativity. I started playing this game not to long ago and i think sometimes i would rather watch your settlement videos instead of playing the game. lol EVERYTHING I've seen you build sparks ideas in my brain and i want to build, build. BUILD.. lol. It takes a lot of time to make things perfect and with no MODs. So i deeply commend you for the time and dedication that it actually takes to do what you do, and on top of that you spend countless hours editing so you can get it to us. I've said it before but, i know that I started this game really really late but thank you again for this video and all your others I've seen on on your channel. I've finally finished the last DLC and I'm about to start building with all of the content and even tho most of the games hype and energy has sizzled/fizzled out. That in no way is going to deter me from making the best settlement EVER.. :) with the help of your videos of course.. But first, I'm going to start on this Covenant area because i didn't do it yet. lol.. Until your next video...
0:50 How is destroyed look more lore friendly? I've never heard another player claim that. On the contrary I've heard people always joking about how Bethesda is stuck in "3 weeks after the bombs" state. We zoomed past 200 years mark and are only gaining speed! Meanwhile Bethesda doesn't allow us to build a simple log cabin without holes in walls. The ones that were used since antiquity and in which folks live even today. Instead we build from trash. And everybody else in 200 years build from trash. Including ghouls that actually LIVED through those 200 years. Instead they claim that all trees are dead. Apparently we're growing ghost food then. And clay for bricks is also dead, I guess? 200 years is enough time for civiliazation to not only rise, but also fall again. That's what New Vegas has(by accident. It's based on Van Buren after all, but due to that one being abandonned Obsidian decided to just extend the timeline of it to "current" one. Thus we've gotten places and factions other then NCR and BoS that ALREADY have history behind them). Bethesda also fails to recognise the whole spirit behind Wasteland and Fallout. It's not about the fall of civilization, it's about its RISE. Sorry fo this^:D
Never cease to amaze Paul. Definitely dissagree about the people given the success rate of the test and research by means of torture but man did you work those NPC's along with a great build. Thanks for another great video
Strom the Trooper xx79 why wouldnt it be? its been a while since the war so maybe the tree grew up around the fountain. a guy in my neighborhood made his mailbox do that.
I actually really like the look of covenant I just don’t like that I can’t edit any of it so I just work up sanctuary Everyone in covenant was completely cool with torturing everyone they thought could be a synth so I have no problem with getting rid of them
That's pretty cool you gave Deezer his own Lemonade stand. I think I'm gonna have to steal that idea from ya. I also like to use the Vault floors in my builds. Usually in kitchens and baths. It kinda sucks that they have roof's attached (except the atrium) as that can make them a pain to use at times depending on what you are building. I don't recall seeing that safe before. Perhaps I've just forgotten as it's been a long time since I visited Cove-nant but I'm thinking the truth is you just "Skooled" me. Good work. Looking forward to the next one!
Another excellent build and video! I really enjoyed that. Your enthusiasm shows. I'm going through a lot of your old Fallout 4 videos and am really impressed. It's a great game and you do it justice.
I had to check this out, bc Covenant was my least favorite place to build up, due to the cramped quarters, and a particularly low upper limit on how high you can build. I can see now, it’s about using tricks to fit things into what’s already there, whereas I built all new structures. One of the A-ha! moments for me came from when you explained that the mutfruit trees you strategically placed to block sight lines, etc, fully replaced the farm. I have always kept a separate garden plot in every settlement. It never occurred to me to use the food plants as decoration, and do away with a designated plot.
Little late but i am glad i found your channel. You give really useful tips and lessons and don't use mods. I already build my own turret tower and added some fancy red and green lights on the column to make it look like a air traffic control tower you find in airports. I can see it from really far and it looks amazing. Also when i find tires outside a settlement i drag them in so i can scrap them :)
A tip for this settlement, if you didn’t side with them. You may be disappointed to see you can’t assign settlers to man the shops that previously were manned in covenant. But if you have the vault-Tec workshop DLC you can! Use the vault-management terminal, and you can assign unemployed settlers to those stalls! Best to do it before building other shops, so you know which ones are which. They are not level 3 shops(I don’t think), but settlers will go and stand behind the counter and in the medical nook by the window! Which honestly makes it so much better to not side with them. Before finding that out I always begrudgingly sided with them just because of that
What they need to do is A) don't tie it into the core game progression for none builders. B) allow what mods allow to happen And C) have one settlement, city or town out if our control that is directly affected by our actions. Imagine how much better it would have been if sanctuary was to either rebuild via the minute men, become a military base via the brotherhood or even become a raider slum because of our actions.
I saw one of your videos years ago about reroofing Sanctuary and I was really impressed with your DIY spirit, but completely forgot about the channel later on. I'm so glad youtube finally recommended one of your videos again. Subscribed!
Actually, if you side with the Railroad, you find out that Old Man Stockton is a railroad smuggler. He wasn’t about to keep her, he was trying to help Amelia escape the Institute. She was never his daughter, nor was she a synth replacement of her.
@@SkooledZone So what if he had become attached to her? Amelia is still an escaped Institute slave that Covenant tortured and murdered without even KNOWING for certain she was a synth. Torture is an evil act, and both Stockton and Dan were justified in trying to conceal her nature from other people.
@@Bluesand10045 Then why did they create synths if they really are so pro-humanity? The Institute isn't helping humanity by creating *worse* robots that have to eat food, sleep eight hours a night and can bleed, be physically injured without a way to immediate repair them and *die* by inventing synths. In fact, they're harming humanity by creating a less efficient chassis for what you claim is artificial intelligence, and that AI is no better than mere robotic AI. Indeed, it's worse because it's more prone to 'bugs' if, as you claim, the personhood of synths like Nick Valentine are just errors in programming. And besides, 'Mankind Redefined' does not mean 'Help Mankind' or 'Save Mankind.' It means to change, *replace* mankind. The Institute is not a friend of the Commonwealth and it would have been better for everyone, themselves included, if they stayed buried in their little tomb.
The double beds and bunk beds might count as two beds, but they only assign one settler so you still end up with the happiness problems of the settlers not being assigned a bed and people complaining about not having enough beds. This is the primary reason why I never use them in my settlements, I prefer to make my own bunkbeds/doubles if I'm short on space or have an RP reason to want one. Also, I love that hearth for the cook station outside by the pantry/cupboard. First time I saw it used was in one of Loco4Pack's videos. I believe it was his Coastal Cottage build, it looks really effective. :)
I pillar glitch one bed on top of another so that they're just touching foot to head/foot rests (usually the beds that have larger rests or legs work best for this although the clean bed you get from the vault-tec DLC also works pretty well) and then I pillar glitch in some items to make it look like posts, this can be the generic posts out of the Fences tab, or anything else you think will work in hiding any gaps and linking the two beds together. Denise over at the YT channel Phoenix has some really good looking home-made bunkbeds made with all sorts of items.
It's too bad you can't use any mods, because there's one that I love called "make static." It let's you select dynamic objects and "glue" them in place so they won't move around on reloads or when a settler bumps into them. It's great for your style of meticulous decorating.
The building part that they added to FO4 made it the best game ever. BTW, the giant VIM bottle will respawn every few days at the VIM factory. I have admired your building abilities since I ran into you on YT. GREAT WORK! On another note, I very rarely have junk fall through anywhere in any settlements. I wonder if it has to do with the Ultra vs. lower settings.
Grognak's Axe;; I used this technique in the game room of my Taffington build to stand the pool cues up and hang the baseball bats. When i first got the game you could do it with guns but i think Bethesda must've patched it but you can still use melee weapons.BTW Love the Cove.and yeah it looks bada$$ with all the settlers in there hanging out. Great build
So many great ideas!!! I really love clean settlements and, I think I never finished Covenant's quest because of a glitch so it's nice to know it can become a settlement. I think I might take some inspiration from this video. Really, it's amazing how much creativity you have !!! Keep up the good work !
Love the way you made it looks but I really don't like covenant as a settlement but that is because alot if the people in there are glitchy in my game and just didn't like the size of the area you can build in. But once again you show me what you can make and how good it can look.
great vid, makes me see covenant under different lights! also dunno if you know this tiny trick to get rare bobby pins box to decorate your homes with, ask a follower to pick up bobby pins box and then you can take that little box from their inventory
Its fabulous! As you say Paul: "gotta love it" .. Love the fountain in the middle and the overall great use of your space.. Decoration is on point and I would like to know covenants secrets of keeping gravity normal, as its probably what prevents me from decorating my places. I'm hoping to enter in the competition for the best settlement too.. Much love bro!
Awesome setup! Just a observation in the food store. Top shelves pots and utensils. Middle shelf veggies and bottom shelf meats according to ACF’s certification. Don’t want any settlers getting food poisoning!
I am so absolutely impressed by this build! Watched this video yesterday and was freaking out over how cool it is. Man, thank you for sharing this! I love your work!
Thank you, Sir. Your logic helped me decide how to end the Human Error quest. To top it off, the settlers that live there are perfect for a settlement. I love your videos. Like many others, I'm replaying this because of the new online series and the Next Gen update. I look forward to utilizing your videos to build my own settlements.
I placed 5 garden gnomes on the ground in a row at Sanctuary rather than store them in the workshop. I did that for a "to do list" later so I wouldn't forget to place them where I wanted to later. 2 day games passed and I went back to Sanctuary and saw that 4 were missing. I wasn't sure if they had been stolen or fell through the ground. I checked all my NPCs and none had them in their inventories. I figured maybe Trashcan Carla or another merchant passing through may have stole them.
Buderbukz: same here in 2 different locations (Sanctuary and Abernathy Farms). No glitch through floor, no settler has one. My Abernathy build was a large room, 8 stories up and the only way to get there was with jet pack on power armor. I am going to try a build at Red Rocket where no settlers are at and can only get there with a jet pack. No vendor (Carla) stops there.
I went totally nuclear on my NPCs arses when I saw the gnomes were missing. No ringing of the bell, nope, stolen gnomes totally warrant the air raid siren to get their feet moving fast!
Been enjoying this channel immensely since I stumbled upon it the other day. Love the vanilla ingenuity. Just got covenant in this playthrough, so hopefully this gives me some inspiration. I've tried keeping the citizens, but the town's pretty buggy, so I toss em all to avoid random aggro.
I sure hope "IF" they come out with the Fallout 5 they make it coop, then maybe I can find some friends to mess around on the game with. Great Video, its fun to roll play with this game. Love it!!
Skooled Zone thanks for the reply dude I really love your content. Incidentally I hope you don't get mugged in real life! By the sounds of it he'd regret it ha. Keep up the good work
Another outstanding video with loads of inspiration. I unfortunately was past the point of getting the Covenant quests so I had to eliminate them to get this workshop, I hate killing NPCs, even questionable ones. Having seen how different they are in your video I wish I could have spared them. Like others have mentioned after getting this area I didn't have a clue what to do with it, at all, no ideas whatsoever. Your builds and no mod touches are very creative, great job.
Haha this is fantastic :D Clear difference when you look :) Might take few tips from this. The Balcony was my favorite. I always was little lost with covenant to what to build but you figured it out :D GJ
So I just moved to Florida-Cocoa and I have no tv no Xbox and no fallout 4. But I still watch your videos and will be going back and rewatching them as well. And I also talk about you all the time to those who play the game. Heck I’ve shown your videos to many people since I found em. So thank you for the awesomeness.
Looks nice but I like my Covenant to look more stock. You took the fences down and added more buildings. I usually just enlarge the crop area, add a power plant, settler beacon, and a couple of water pumps behind a building. I then hide sleeping bags under the beds. The only building U typically change is the office I make into a kitchen/dining room, lounge with a couple of small bedrooms in it. It definitely is a small settlement though and yes even with scrapping modes you can not do much. It is tough handling 22-25 settlers though which is what I build most of my settlements up to. In my larger settlements I typically have gotten into giving every settler their own room with a bed, night stand, candle or lamp, rug, and shelf. I always use the vault bed as it looks the nicest and for some of the settlements I erven saved up comfy pillows to put on the bed. I gave up trying to put most small items on tables and selves and such because they would all fall through the tables, the floor, and be gone. My first game I had a display room for all the legendary stuff and cool items. It was an upstairs room and every time I came back things would be moved, fell through the shelves and tables or even be on the floor in the room below. I lost some items for good because of this. I even had all the robot models on display. Nuka World pissed me off because when you add that expansion the lunch boxes would have them.
Actually I don't know if anyone knows but you can scrap the beds and turrets just by placing a floor piece down, place the beds/turrets on it and then store the floor piece. The only thing is is if you destroy the turrets you can't ever remove them.
Not sure, haven't tried it on my new game yet but I can't see why they would when they still have the companion carry glitch still active. I mean it's worth a shot if it works it works if not it blows
I haven't tried it lately either, so don't know if it was patched out. But to select the beds and turrets, you have to hold the select key ("E" on pc), since Workshop mode doesn't give you the option to select normally. Advantage of this is that you can completely remove the turrets and free up the shelf to place a new turret that does count towards your defense. Unfortunately getting rid of the turrets this way doesn't give you a turret in your workshop that you can place, nor give you any scrap.
AndrewWasHere 82 :: it's where you put items in a container or on the ground and just keep telling your companion to pick it up, it allows them to go beyond their carry limit, and it still hasn't been patched because I used it not to long ago
Started watchin' early, when there were only 3 comments. LOL. But ran behind when kiddos & hubby kept yappin' at me. :D Real life, why must you intrude on my Fallout time? Ha ha ha! Just kiddin'. OK, Paul, so I l am guessing The Cove is bcuz it's part of the town's name, Cove'nant. Can't be a reference to the movie The Cove bcuz that was about dolphin slaughter in Japan, which has 0 to do with this. By the way, I love the little slot carved out in The Cove for the turret to be active. ;) Now for the litany of questions (not technical, as you said you'd cover that stuff in an upcoming video): 1) In the 1st house, with the bunk beds, etc., did you have to scrap & replace the 3 doors leading into the house, bcuz I heard they automatically re-lock (which is a pain, even with the key)? 2) Where did you find the bacon & eggs to be on display on the picnic table? 3) similar ? is where did the tiny giddyup buttercup come from (at least I remember the giant VIM bottle)? 4) What outfit is it and where is it obtained, that is on your clothier? 5) Is your scavenger station actually placed backward? 6) How do you kill off the Mayor without the other residents turning hostile & lucky #7) the penultimate question for me: How did you even get this as a settlement without killing everyone, bcuz I thought the only way you could build there was a hostile takeover. I thought if you side with them, they retain their autonomy and are a friendly city, like Goodneighbor, but that it can't be YOUR settlement to build on. Wrong info? Thank you for continuing the series & your others like Assassin's Creed Origins. Working on hubby to see if we might soon be in a spot to give something very small to the channel. There are 3 You Tubers I am really active with, 1 of whom already does this full time & is doing very well, & 2, including yourself, who are trying to grow their respective channels & get to that point. I am really hoping to contribute even the smallest $5 or something to each, which is inadequate for all I get out of watching, but it is possibly all we can do, if that. And not yet, as of now. He watched part of a live stream of the other person's & had inquired about how to donate & about subs & how they are free on You Tube, but paid on Twitch or Discord & "Following" on there is like subbing on You Tube. Plus, he is literally playing Fallout 4 right now when this video popped up & I was giving him building advice from your no mods series & talking up your channel. So, HOPEFULLY, hes interested enough that, if funding becomes available, he will consent to give a little. You guys truly deserve it for all your hard work & dedication & juggling day jobs while still bringing us quality content & sharing knowledge, factoids & a good time, in general. I also am sharing the vids on the only 3 social media I have: Facebook, Twitter & Google+. Jesus! I just reminded myself to jump on the Subreddit while I am on laptop & not cell. Almost 4got. So, I'm working on it, buddy! ;) ADDENDUM: Also, what did u mean by Covenant guard uniform? Not something specialized just for guards found in Covenant, right? Just wanna cover all my bases, even though it is likely you just meant what you dressed a guard in Covenant up with. 😂
SinCityBoi 97: I gotta make dinner for my family right now, but I can look that one up for you and reply later, as I seem to remember it in a previous video.
OK, the large VIM Bottle is a big decoration, on top of a fountain, in front of the gift shop, inside the VIM Pop Factory & HQ, which is on the Far Harbor DLC map (middle-ish?). It probably looks like a static decoration that people might not think they can loot, but you can. However, I think maybe you can't keep taking it out of inventory & putting it back in to move it from place to place if you change your mind. Some oversized or undersized items lose their unique size that way, & some don't. So, better to be safe than sorry & be sure where you want to place items like that the first time. Hope this helps.
So, after catching commentary on one of your other videos, I didn't know/realize residents couldn't use switches so after seeing you enter your overseer abode, I'm going to have to utilize that. I've got my place in Santuary but settlers hang out in there all the time and are constantly in my way! Good to know I can use a switch powered door to keep out those nosy neighbors n 😅 😘
Blimey you changed sooo much! I was always lost on what to do with Covenant. Was pretty much fine to start so I tended to leave it be. Other than upgrading its farm and defence. Lovely work!
I derped and scrapped the doors on the first house. So now that first house has a lovely breezeway lol I've also had the same thing happen with a weapon rack and a serrated machete. Tried to move the rack with the machete still "attached" and it kind of popped off the display and looked like it was swinging down from the top. It was kind of cool.
I forget how I figured this out, but if you side against the folk of Covenant and approach it, no companion (they might charge ahead), and wait for all of the residents to leave the walls of covenant before you take them out, when it’s all over and you go inside, you get a clean settlement with intact turrets that register you as the owner and will protect you accordingly. You still can’t repair them and they still don’t count toward defense, but they look good and they do their essential job. Just don’t let anyone die inside the walls. : )
My covenant has glitched, I didn’t answer Stockton 1 week later the Mayor is hostile, do I have to do the Stockton caravan quest? So basically I did start the quest but didn’t finish it.
When I did my build here I ran my wires along with the wires already in place and then wire glitched through the walls into each building. Unfortunately at that time I junked most everything I could. I also did not side with the residents. This was early after the game release in one of my first game plays. The wire glitch was added later after discovering your video on that glitch.
The turrets can be destroyed by attackers later on. And if you build new turrets, they will attack/be attacked by the original turrets. So its best to scrap them.
I think deezers lemonade has something to do with turrets not attacking. Drink some and there passive. But I’m not 100% sure. And if you want to not have the bodies laying around for ever lure them outside then dispose of them.
Hey man, really good video. everything looks so clean and tidy. I know some players like the lore friendly messed up look, but something about my mysophobic OCD urges me to make clean builds. I was really excited about Covenant during my play-through until I discovered that my presence in the settlement causes all my stuff to fall of shelves in my Taffington Boathouse settlement. See I noticed that something that contributes to things falling off is the rendering and de-rendering of surfaces that is caused by draw distance. And since the boathouse is just around the corner from covenant, the game has a real hard time keeping track of both settlements being in the same cell. Happens to all my stuff in S.Hills while I'm at Red Rocket, and the stuff at Echo Lake while I was running around doing all the Far Harbor quests.
I totally know what you mean about the urge for clean builds. I'm the same way. That's interesting about the draw distance cell problem. I haven't built much at Taffington yet so maybe Covenant won't be so foolproof once I do. :)
Cool, a heads up about The Boathouse: Enemies spawn inside the settlement. And in some occasions spawn inside foundations. It's a pain because you have to use build mode to move them, kill the enemies and then replace the foundations. After I showcase that build I'll probably demolish it.
Dude, they're torturers. Torture is always an evil act, a LOT worse than lying to protect innocent lives like Amelia's. That's not really a controversial statement.
I wasn't sure if she was tortured or just imprisoned and finally killed. But you're right, it's not the best scenario even if the Institute does worse. Mainly I did it just for the building perks to keep the compound intact. Too bad there's not another way to achieve that.
In the gift shop, but some fencing on the ground to separate the clinic off from the shop a bit more. Also on the wall with the door (the little nook) this needs more adding. The settlement is fantastic, really well executed.
By the way, the TV and holotapes got me thinking: in one of the Creation Club mods you can get projectors, essentially spotlights that project a still image from one of the game holotapes (Red Menace, Pip-fall and the others). I haven't used that mod myself, haven't bought anything from the Creation Club, but I have seen it showcased. There is also an object in... Vault Tec, I think? called a projector, but it is unfortunately inert. _And_ there is the drive-in theatre in Far Harbour where the movies are actually shown on the screens. It would be really cool if we could actually get something like that to show up on the TV screens, maybe with a holotape or something, and if that projector item actually, well, projected something. I'm assuming there are technical constraints, though.
Patrik Hjorth It is worth checking creation club each week as sometimes there can be an item that has 100% off so it is basically free. I paid some money for the decoration pack as it had some nice things like large rugs. Another thing I got at 80% off was the DOOM set which is the BIG 9000 gun and the DOOM armour which gives rad resistance like a hazmat suit but has high armour.
Dirty Dave Productions I know some people really hate the whole concept of the Creation Club. I don't, but I haven't really seen anything in it that I feel like using, with the possible exception of the large one by Elianora (don't remember what it's called). If they put in paint jobs for Automatron robots I might be interested ;-) Atom Cat Assaultrons, yes please.
Spiker warning: that's a good point, your take on it, for me it very much a vigilante justice thing. Ive always Been torn on it so I always just leave it up to my characters roleplaying
I know this video was uploaded years ago, but what you said about the Covenant quest was perfect and very well articulated, I sided with the Covenant because I read that the people would become hostile if I didn’t, but looking back I realized I made the right choice. Maybe shouldn’t have taken Dan with me though lol.
This dude is literally the Bob Ross of video games
The Universe true now all I see is happy little trees in fallout lol
Pretty sure this is a stolen comment
Except uh
He uh
Justified a heck of a lot of murder up top
Dn,A I’ve never seen it elsewhere
We don't make bugs, just happy little features
Dude the pure joy in your voice when you talk is amazing to listen to. Good job as always.
My reason for siding against Covenant was the evidence that they tortured and killed anyone they suspected to be a synth. Not just synths. I have a character I am playing that Will not side with the Railroad and she will probably side with Covenant. Impressive bulle you have made. I look forward to the buildlessons.
Siding with Dan is acknowledge on Diamond City Radio. After listening to Travis sad newsflash about the wiped out settlement I felt really bad about my choice. That is one of the things I really like with Fallout 4.
Covenant had good intentions, but their actions aren't moral. They tortured and killed anyone who they SUSPECTED of being a Synth. Dr. Chambers says it herself. "They're indistinguishable by any test yet devised." So in their attempt to find Synths, the likelihood that they killed many innocent people is very high.
As General of the Minutemen, I couldn't allow this to continue. So I also sided against Covenant
@@TheNukedNacho exactly! They were kidnapping, torturing and killing innocent people. I mean yeah Amelia Stockton is a synth (a mind wiped one who believes she is Amelia Stockton)but they killed every single person on that caravan! Not to mention that the Safe test wasn’t even effective! It had a huge margin of error, people in Good neighbor were better at actually rooting out synths! I understand that they were traumatized and broken people, but that gives you no right to traumatize and break others.
@@brittneystreeter493 the reason they killed most of the ppl was because of their baseball question most ppl of the commonwealth don’t understand baseball this lead to the tests having errors which caused em to kill multiple ppl when u arrive well when Amelia does the test they fixed it so that the effectiveness of detecting synths in the test were about 70 percent effectively this is told by the doctor which is why she said she’s 70 percent sure Amelia is a synth.
@@brittneystreeter493 but still it’s stupid they killed so many ppl over one question which lead to em improving the test by 70 percent but still there’s a big high possibility they’ll kill more ppl.
It’s almost perfect...just need to get rid of the original covenant residents 👍
No way! Polite. Well dressed. Light years better than Marcy Long
@@justinorel6592 oh Marcy
I KILLED MARCY LONG
Marcy either posts up in the pillory with a bucket of tato's on standby, or In my current game, i have her dressed as a psycho raider, and pretend she's just a kook. She's almost endearing, now
As long as you leave Deezer and the cat
Quick note about the doctor's station. If you end up killing the residents, that doctor's station is still there but is hidden. You can assign a settler to it if you use the Valtec settlement management terminal (or whatever it is called). I discovered it on accident.
Thanks for the tip!
Worst thing about Covenant for me is that if you don't side with the residents, you get control of the settlement but nearly every single thing is "Steal". They're all dead, yet they still have ownership of nearly everything in the town. So annoying.
If you snipe the residents from a distance, i.e. out of turret range, you can lure them out of covenant and kill them without turning the turrets hostile. Afterwards you can claim the town and the turrets will all be in tact and under your control for scrapping/moving/fixing/etc. The bodies will all be outside too and therefore not respond within the settlement. Be sure to purchase the legendary helm in the shop before doing this though!
Personally, if you believe synths are sentient, I see siding with covenant as morally wrong regardless of the child's status. They torture people to get their results and have even killed (and tortured) a lot of humansby mistake.
I love your video though! Keep up the great work. 😁
Thanks Jessica. Glad you liked the video. And your suggestion may very well be an alternative for people that want to side against Covenant but keep the turrets intact. I would suggest they save their game though before trying it out because having unscrappable smoldering stumps for turrets is no fun. Haha.
My turrets just didn't turn hostile even though I killed everyone from inside, it was when I added extra turrets that they went hostile but because I had my turrets on a switch and didnt turn them on until mine outgunned the original ones mine took them out, still can only remove a couple of the destroyed turrets though, and see the smoke coming off them no matter what is somewhat an eyesore
I just dragged the bodies outside and dropped them over the edge by the water. Ran into an issue with Swanson though. He glitched and just wouldn't die. The turrets would drop him, he would just shake his head, get up and start chasing after me again. It was amusing for a while. Finally ended up having to use the "placeatme" console command to get him away from Covenant and then he died properly.
@@pixystixnfairycrack these bodies are restored things in the inventory, so do not throw them far away.
Forget whether or not you like synths - the Doctor says they're getting four or five false positives to every synth they catch, but she'd be satisfied with one or two false positives. SHE IS 100% OKAY WITH MURDERING PEOPLE JUST BECAUSE **THEY MIGHT BE SYNTHS**.
I played through it the other day and *that* was what made me think she had to go - the obscene levels of collateral damage she was willing to have in order to keep Covenant clean. Not only does she want synth genocide, she doesn't give a shit who she has to kill in order to achieve it!
I haven't managed to finish the quest completely by going back to Covenant - while I'm totally okay with wiping out the doc, I'm not so cool with the idea of killing a bunch of PTSD survivors... (Also, I think Honest Dan is weirdly attractive?)
Thanks for all the tips and tricks, especially spawn points for attacks. You have been such an inspiration to building settlements!! It still amazes me that we are playing this game 5+years later and we never get sick of it!
I love all the positivity and imagination with these videos, it’s like watching someone talk you through their Lego town. So wholesome and fluffy
You know what would be a cool idea with your silver shroud display? Hide it. Like the batsuit. Have like a hidden area behind a bookshelf or something that you access when you need to bring some justice to the commonwealth! 😂
You created a piece of Blue Heaven in a dark dystopian future..
I just finished my initial build for Covenant - after wiping out the original inhabitants. Your build is WAY fancier than mine, and amazing as always. The fanciest thing I've done so far is to glitch high-level merchandise and bar counters inside the existing long wooden bar, which took a lot of attempts to look convincing. I'm still considering what to do about the shot-out turrets - maybe put fire barrels up there so the smoke looks more natural... Siding with the original citizens obviously simplifies the build somewhat, but I couldn't morally support them. And hey: They didn't NEED to come out shooting at me! I was disappointed to discover that I had to kill them all, but they left me no choice!
There are no limits to your creativity. I started playing this game not to long ago and i think sometimes i would rather watch your settlement videos instead of playing the game. lol EVERYTHING I've seen you build sparks ideas in my brain and i want to build, build. BUILD.. lol. It takes a lot of time to make things perfect and with no MODs. So i deeply commend you for the time and dedication that it actually takes to do what you do, and on top of that you spend countless hours editing so you can get it to us.
I've said it before but, i know that I started this game really really late but thank you again for this video and all your others I've seen on on your channel.
I've finally finished the last DLC and I'm about to start building with all of the content and even tho most of the games hype and energy has sizzled/fizzled out. That in no way is going to deter me from making the best settlement EVER.. :) with the help of your videos of course..
But first, I'm going to start on this Covenant area because i didn't do it yet. lol..
Until your next video...
Hey I really appreciate that. And I'm glad I could be an inspiration. Good luck with your new build.
I love the glitched-in power door! The glitched-in clear weather mortar idea is great too!
this guy is so wholesome it warms my heart
just listening him talk about his settlement and how much passion and imagination he's put into it is amazing
0:50
How is destroyed look more lore friendly? I've never heard another player claim that. On the contrary I've heard people always joking about how Bethesda is stuck in "3 weeks after the bombs" state. We zoomed past 200 years mark and are only gaining speed! Meanwhile Bethesda doesn't allow us to build a simple log cabin without holes in walls. The ones that were used since antiquity and in which folks live even today. Instead we build from trash. And everybody else in 200 years build from trash. Including ghouls that actually LIVED through those 200 years. Instead they claim that all trees are dead. Apparently we're growing ghost food then. And clay for bricks is also dead, I guess? 200 years is enough time for civiliazation to not only rise, but also fall again. That's what New Vegas has(by accident. It's based on Van Buren after all, but due to that one being abandonned Obsidian decided to just extend the timeline of it to "current" one. Thus we've gotten places and factions other then NCR and BoS that ALREADY have history behind them). Bethesda also fails to recognise the whole spirit behind Wasteland and Fallout. It's not about the fall of civilization, it's about its RISE.
Sorry fo this^:D
I tend to agree with you. Check out this video: ruclips.net/video/nipF3CoTRNo/видео.html
You are probably, more than likely, the best No-mod settlement crafter I’ve come across.
Thank you so much for saying so Julia. 😌 ᵇˡᵘˢʰᶦⁿᵍ
Never cease to amaze Paul. Definitely dissagree about the people given the success rate of the test and research by means of torture but man did you work those NPC's along with a great build. Thanks for another great video
pretty brave putting the preserved pie on the counter
gasdorfic muncher yeah my settlers eat all my food
That bar at the end is some of the dopest shit I've seen using vanilla assets. Amazing, dude.
This video was completely on point. Lore, game play and a bloody clever load of building. Great work.
totes !!
James Phillips Having a fountain wrapped around a tree is lore friendly? Lol.
Strom the Trooper xx79 why wouldnt it be? its been a while since the war so maybe the tree grew up around the fountain. a guy in my neighborhood made his mailbox do that.
Wade Wilson. You're absolutely right, how foolish of me to think otherwise. ☺
I actually really like the look of covenant I just don’t like that I can’t edit any of it so I just work up sanctuary
Everyone in covenant was completely cool with torturing everyone they thought could be a synth so I have no problem with getting rid of them
This place is awesome. I like a more rugged look but the way you've built the this settlement doesn't feel out of place at all. Great job!
That's pretty cool you gave Deezer his own Lemonade stand. I think I'm gonna have to steal that idea from ya. I also like to use the Vault floors in my builds. Usually in kitchens and baths. It kinda sucks that they have roof's attached (except the atrium) as that can make them a pain to use at times depending on what you are building.
I don't recall seeing that safe before. Perhaps I've just forgotten as it's been a long time since I visited Cove-nant but I'm thinking the truth is you just "Skooled" me.
Good work. Looking forward to the next one!
Dude that's amazing, haven't played fallout 4 in a while bout am seriously wanting to get back on after seeing this.. keep up the awesome work
Thanks Chris!
Another excellent build and video! I really enjoyed that. Your enthusiasm shows. I'm going through a lot of your old Fallout 4 videos and am really impressed. It's a great game and you do it justice.
This was incredibly cool. I didn't even know you could do a lot of that sort of precise item placement.
20:25 lady thinks he’s talking to himself so she awkwardly answers his rhetorical question
I am pretty familiar with the settlement and you did a fair amount of work here. Good job.
Thanks Alan!
He seems to always be happy, makes me feel happy while i watch the video. Such enthusiasm makes me wanna watch more of his videos
I'm a new player and I just discovered your videos. You've made my life so much easier. Thank you for all the work you've done!
Any time! glad to have you on board.
I had to check this out, bc Covenant was my least favorite place to build up, due to the cramped quarters, and a particularly low upper limit on how high you can build. I can see now, it’s about using tricks to fit things into what’s already there, whereas I built all new structures. One of the A-ha! moments for me came from when you explained that the mutfruit trees you strategically placed to block sight lines, etc, fully replaced the farm. I have always kept a separate garden plot in every settlement. It never occurred to me to use the food plants as decoration, and do away with a designated plot.
Little late but i am glad i found your channel. You give really useful tips and lessons and don't use mods. I already build my own turret tower and added some fancy red and green lights on the column to make it look like a air traffic control tower you find in airports. I can see it from really far and it looks amazing. Also when i find tires outside a settlement i drag them in so i can scrap them :)
21:57 - Awesome idea!
Plus - He stays there no matter which choice you make about Covenant, so this is always an option. Love it.
Whoa! Now I want to know how to get that mission to unlock this. Looks amazing! Thank you for sharing. Loving your tips and inspiration!
You do you and we’ll keep watching, you enjoy what you do and so do we.
Absolutely incredible job. This must have taken *a lot* of time.
A tip for this settlement, if you didn’t side with them. You may be disappointed to see you can’t assign settlers to man the shops that previously were manned in covenant. But if you have the vault-Tec workshop DLC you can! Use the vault-management terminal, and you can assign unemployed settlers to those stalls! Best to do it before building other shops, so you know which ones are which. They are not level 3 shops(I don’t think), but settlers will go and stand behind the counter and in the medical nook by the window! Which honestly makes it so much better to not side with them. Before finding that out I always begrudgingly sided with them just because of that
Hope Bethesda listens on building improvements on fallout 5
What they need to do is
A) don't tie it into the core game progression for none builders.
B) allow what mods allow to happen
And
C) have one settlement, city or town out if our control that is directly affected by our actions.
Imagine how much better it would have been if sanctuary was to either rebuild via the minute men, become a military base via the brotherhood or even become a raider slum because of our actions.
Maybe Fallout 76 will live up to our dreams when it comes out soon :)
lol
Hahaha I take back my 76 comment
@@kendra6007 *top ten chilling photos taken before disaster*
I saw one of your videos years ago about reroofing Sanctuary and I was really impressed with your DIY spirit, but completely forgot about the channel later on. I'm so glad youtube finally recommended one of your videos again. Subscribed!
Actually, if you side with the Railroad, you find out that Old Man Stockton is a railroad smuggler.
He wasn’t about to keep her, he was trying to help Amelia escape the Institute. She was never his daughter, nor was she a synth replacement of her.
Hmm, I just checked the Fallout wiki and it seems to confirm that she was meant to replace his daughter: fallout.wikia.com/wiki/Amelia_Stockton
Cool
@@SkooledZone So what if he had become attached to her? Amelia is still an escaped Institute slave that Covenant tortured and murdered without even KNOWING for certain she was a synth. Torture is an evil act, and both Stockton and Dan were justified in trying to conceal her nature from other people.
@@Bluesand10045 Then why did they create synths if they really are so pro-humanity? The Institute isn't helping humanity by creating *worse* robots that have to eat food, sleep eight hours a night and can bleed, be physically injured without a way to immediate repair them and *die* by inventing synths. In fact, they're harming humanity by creating a less efficient chassis for what you claim is artificial intelligence, and that AI is no better than mere robotic AI. Indeed, it's worse because it's more prone to 'bugs' if, as you claim, the personhood of synths like Nick Valentine are just errors in programming. And besides, 'Mankind Redefined' does not mean 'Help Mankind' or 'Save Mankind.' It means to change, *replace* mankind. The Institute is not a friend of the Commonwealth and it would have been better for everyone, themselves included, if they stayed buried in their little tomb.
Who else thinks 111+55 isn’t 156 lol.
Awesome build as always brother. Still playing with these.
The double beds and bunk beds might count as two beds, but they only assign one settler so you still end up with the happiness problems of the settlers not being assigned a bed and people complaining about not having enough beds. This is the primary reason why I never use them in my settlements, I prefer to make my own bunkbeds/doubles if I'm short on space or have an RP reason to want one.
Also, I love that hearth for the cook station outside by the pantry/cupboard. First time I saw it used was in one of Loco4Pack's videos. I believe it was his Coastal Cottage build, it looks really effective. :)
I pillar glitch one bed on top of another so that they're just touching foot to head/foot rests (usually the beds that have larger rests or legs work best for this although the clean bed you get from the vault-tec DLC also works pretty well) and then I pillar glitch in some items to make it look like posts, this can be the generic posts out of the Fences tab, or anything else you think will work in hiding any gaps and linking the two beds together. Denise over at the YT channel Phoenix has some really good looking home-made bunkbeds made with all sorts of items.
You could also pillar glitch a sleeping bag into the top bunk. Hide it in between the mattress.
Very true, this is another really good way of dealing with the problem of only one settler assigning to each bunk bed.
The vault tec beds snap to make bunk beds, settlers will use top bunk.
Load of shit. You don't need to assign beds, it's pointless. So long as you have as many beds as settlers they will be fine..
It's too bad you can't use any mods, because there's one that I love called "make static." It let's you select dynamic objects and "glue" them in place so they won't move around on reloads or when a settler bumps into them. It's great for your style of meticulous decorating.
Thanks Sherry. Yeah I've always said that if I were ever to use mods the OCDecorator mod would be the first on my list.
I love watching these videos, This guy is always so jolly! He is a true fallout 4 settlement artist! good work
The building part that they added to FO4 made it the best game ever. BTW, the giant VIM bottle will respawn every few days at the VIM factory.
I have admired your building abilities since I ran into you on YT. GREAT WORK!
On another note, I very rarely have junk fall through anywhere in any settlements. I wonder if it has to do with the Ultra vs. lower settings.
Grognak's Axe;; I used this technique in the game room of my Taffington build to stand the pool cues up and hang the baseball bats. When i first got the game you could do it with guns but i think Bethesda must've patched it but you can still use melee weapons.BTW Love the Cove.and yeah it looks bada$$ with all the settlers in there hanging out. Great build
😁
love what you did to the Pristine Covenant, you should try out the Sim settlement covenant mod, its amazing
So many great ideas!!! I really love clean settlements and, I think I never finished Covenant's quest because of a glitch so it's nice to know it can become a settlement. I think I might take some inspiration from this video. Really, it's amazing how much creativity you have !!! Keep up the good work !
Old Man Stockton is a synth. You find this out on a terminal in The Institute.
Love the way you made it looks but I really don't like covenant as a settlement but that is because alot if the people in there are glitchy in my game and just didn't like the size of the area you can build in. But once again you show me what you can make and how good it can look.
I KNOW this is old but I have to say that I LOVE being schooled by you're work!!
Thanks for your work brother!!!
great vid, makes me see covenant under different lights! also dunno if you know this tiny trick to get rare bobby pins box to decorate your homes with, ask a follower to pick up bobby pins box and then you can take that little box from their inventory
Naya Dreth
Great advice, I'm gonna try that. Would that trick work with those caps stache boxes as well? 🤔
AndrewWasHere 82 nope cap stash doesnt work =/
Naya Dreth
D:
Cool tip! And you _can_ carry a caps stash back to your settlement if you don't have to pass through any portal cells.
Skooled Zone oh realy? cool, i have never tried that because in fallout 3/vegas stuff just disappeared on the way haha
Its fabulous! As you say Paul: "gotta love it" .. Love the fountain in the middle and the overall great use of your space.. Decoration is on point and I would like to know covenants secrets of keeping gravity normal, as its probably what prevents me from decorating my places. I'm hoping to enter in the competition for the best settlement too.. Much love bro!
Great job Paul! It turned out really nice.
Thanks Destiny! 😊
Skooled Zone you're welcome. As soon as I get a couple bucks, I'm going to become a patron.
Awesome setup! Just a observation in the food store. Top shelves pots and utensils. Middle shelf veggies and bottom shelf meats according to ACF’s certification. Don’t want any settlers getting food poisoning!
I am so absolutely impressed by this build! Watched this video yesterday and was freaking out over how cool it is. Man, thank you for sharing this! I love your work!
Thank you, Sir. Your logic helped me decide how to end the Human Error quest. To top it off, the settlers that live there are perfect for a settlement.
I love your videos. Like many others, I'm replaying this because of the new online series and the Next Gen update. I look forward to utilizing your videos to build my own settlements.
Excellent!
I wonder how long those garden gnomes stay there before some npc steals it.
I placed 5 garden gnomes on the ground in a row at Sanctuary rather than store them in the workshop. I did that for a "to do list" later so I wouldn't forget to place them where I wanted to later. 2 day games passed and I went back to Sanctuary and saw that 4 were missing. I wasn't sure if they had been stolen or fell through the ground. I checked all my NPCs and none had them in their inventories. I figured maybe Trashcan Carla or another merchant passing through may have stole them.
Buderbukz: same here in 2 different locations (Sanctuary and Abernathy Farms). No glitch through floor, no settler has one. My Abernathy build was a large room, 8 stories up and the only way to get there was with jet pack on power armor. I am going to try a build at Red Rocket where no settlers are at and can only get there with a jet pack. No vendor (Carla) stops there.
I went totally nuclear on my NPCs arses when I saw the gnomes were missing. No ringing of the bell, nope, stolen gnomes totally warrant the air raid siren to get their feet moving fast!
Been enjoying this channel immensely since I stumbled upon it the other day. Love the vanilla ingenuity. Just got covenant in this playthrough, so hopefully this gives me some inspiration.
I've tried keeping the citizens, but the town's pretty buggy, so I toss em all to avoid random aggro.
I sure hope "IF" they come out with the Fallout 5 they make it coop, then maybe I can find some friends to mess around on the game with. Great Video, its fun to roll play with this game. Love it!!
This comment didn't age well
Are you enjoying 76?
Honestly, being marketed as co op it might just drive more people away than attract them
That bar is awesome (it all is) but I love how the residents interact with the bar like it is actually a hangout spot
Man. U have something on u Voice that makes us believe ure acctually a good person from Commonwealth!!! Very Nice vídeo comrade!!
I appreciate that!
Another fantastic build, I am glad I stumbled on your channel when trying to find solutions to my building problems - keep up the excellent work
Awesome, thank you!
Oh how I missed that signature guitar rift...
😁🎸
Riff* just for future reference, in case you're in a conversation and you get a funny look for saying "guitar rift" ^_^
@藍染 惣右介Aizen Sousuke ah yes I've heard of these cosmic guitars
This guy is so optimistic! I could see him getting mugged and saying "hey no worries man just take what you need, have a good one" So sweet
Haha, thanks man. Although ironically, I'm a black sash in Kung Fu. So the mugger might get something else with a smile on my face. 😋
Skooled Zone thanks for the reply dude I really love your content. Incidentally I hope you don't get mugged in real life! By the sounds of it he'd regret it ha. Keep up the good work
Another amazing job Paul!!! Keep up the great work!!!
Many thanks Jason!
Another outstanding video with loads of inspiration. I unfortunately was past the point of getting the Covenant quests so I had to eliminate them to get this workshop, I hate killing NPCs, even questionable ones. Having seen how different they are in your video I wish I could have spared them. Like others have mentioned after getting this area I didn't have a clue what to do with it, at all, no ideas whatsoever. Your builds and no mod touches are very creative, great job.
Thanks Don. And hey, if you ever do a replay, you could always spare them and try to build it up into something cool.
As always dude keep up the good videos. I've learned a ton from the methods you've shown.
🤘
Haha this is fantastic :D Clear difference when you look :) Might take few tips from this. The Balcony was my favorite. I always was little lost with covenant to what to build but you figured it out :D GJ
👍
That looks amazing (I’m type 3)
So I just moved to Florida-Cocoa and I have no tv no Xbox and no fallout 4. But I still watch your videos and will be going back and rewatching them as well. And I also talk about you all the time to those who play the game. Heck I’ve shown your videos to many people since I found em. So thank you for the awesomeness.
Sorry to hear about your lack of media Ryan. 😯 But I'm happy to hear my videos still entertain! 😄
"Cove" nant
You guessed it Benjamin ⭐
Benjamen Schimpf sorry what?
Oooooooooohhhhhhhhh *faceplam*
Looks nice but I like my Covenant to look more stock. You took the fences down and added more buildings. I usually just enlarge the crop area, add a power plant, settler beacon, and a couple of water pumps behind a building. I then hide sleeping bags under the beds. The only building U typically change is the office I make into a kitchen/dining room, lounge with a couple of small bedrooms in it. It definitely is a small settlement though and yes even with scrapping modes you can not do much. It is tough handling 22-25 settlers though which is what I build most of my settlements up to.
In my larger settlements I typically have gotten into giving every settler their own room with a bed, night stand, candle or lamp, rug, and shelf. I always use the vault bed as it looks the nicest and for some of the settlements I erven saved up comfy pillows to put on the bed. I gave up trying to put most small items on tables and selves and such because they would all fall through the tables, the floor, and be gone. My first game I had a display room for all the legendary stuff and cool items. It was an upstairs room and every time I came back things would be moved, fell through the shelves and tables or even be on the floor in the room below. I lost some items for good because of this. I even had all the robot models on display. Nuka World pissed me off because when you add that expansion the lunch boxes would have them.
Actually I don't know if anyone knows but you can scrap the beds and turrets just by placing a floor piece down, place the beds/turrets on it and then store the floor piece.
The only thing is is if you destroy the turrets you can't ever remove them.
didnt they patch that option a while ago ?
Not sure, haven't tried it on my new game yet but I can't see why they would when they still have the companion carry glitch still active. I mean it's worth a shot if it works it works if not it blows
I haven't tried it lately either, so don't know if it was patched out. But to select the beds and turrets, you have to hold the select key ("E" on pc), since Workshop mode doesn't give you the option to select normally. Advantage of this is that you can completely remove the turrets and free up the shelf to place a new turret that does count towards your defense. Unfortunately getting rid of the turrets this way doesn't give you a turret in your workshop that you can place, nor give you any scrap.
Aaron Coldren
What's the companion carry glitch?
AndrewWasHere 82 :: it's where you put items in a container or on the ground and just keep telling your companion to pick it up, it allows them to go beyond their carry limit, and it still hasn't been patched because I used it not to long ago
I’m just discovering your videos. I hope you can RUclips full time. You deserve it.
Started watchin' early, when there were only 3 comments. LOL. But ran behind when kiddos & hubby kept yappin' at me. :D Real life, why must you intrude on my Fallout time? Ha ha ha! Just kiddin'. OK, Paul, so I l am guessing The Cove is bcuz it's part of the town's name, Cove'nant. Can't be a reference to the movie The Cove bcuz that was about dolphin slaughter in Japan, which has 0 to do with this. By the way, I love the little slot carved out in The Cove for the turret to be active. ;) Now for the litany of questions (not technical, as you said you'd cover that stuff in an upcoming video): 1) In the 1st house, with the bunk beds, etc., did you have to scrap & replace the 3 doors leading into the house, bcuz I heard they automatically re-lock (which is a pain, even with the key)? 2) Where did you find the bacon & eggs to be on display on the picnic table? 3) similar ? is where did the tiny giddyup buttercup come from (at least I remember the giant VIM bottle)? 4) What outfit is it and where is it obtained, that is on your clothier? 5) Is your scavenger station actually placed backward? 6) How do you kill off the Mayor without the other residents turning hostile & lucky #7) the penultimate question for me: How did you even get this as a settlement without killing everyone, bcuz I thought the only way you could build there was a hostile takeover. I thought if you side with them, they retain their autonomy and are a friendly city, like Goodneighbor, but that it can't be YOUR settlement to build on. Wrong info? Thank you for continuing the series & your others like Assassin's Creed Origins. Working on hubby to see if we might soon be in a spot to give something very small to the channel. There are 3 You Tubers I am really active with, 1 of whom already does this full time & is doing very well, & 2, including yourself, who are trying to grow their respective channels & get to that point. I am really hoping to contribute even the smallest $5 or something to each, which is inadequate for all I get out of watching, but it is possibly all we can do, if that. And not yet, as of now. He watched part of a live stream of the other person's & had inquired about how to donate & about subs & how they are free on You Tube, but paid on Twitch or Discord & "Following" on there is like subbing on You Tube. Plus, he is literally playing Fallout 4 right now when this video popped up & I was giving him building advice from your no mods series & talking up your channel. So, HOPEFULLY, hes interested enough that, if funding becomes available, he will consent to give a little. You guys truly deserve it for all your hard work & dedication & juggling day jobs while still bringing us quality content & sharing knowledge, factoids & a good time, in general. I also am sharing the vids on the only 3 social media I have: Facebook, Twitter & Google+. Jesus! I just reminded myself to jump on the Subreddit while I am on laptop & not cell. Almost 4got. So, I'm working on it, buddy! ;) ADDENDUM: Also, what did u mean by Covenant guard uniform? Not something specialized just for guards found in Covenant, right? Just wanna cover all my bases, even though it is likely you just meant what you dressed a guard in Covenant up with. 😂
Lora Elstad I too would like to know the answers to these questions and also where the big vim bottle come from.
SinCityBoi 97: I gotta make dinner for my family right now, but I can look that one up for you and reply later, as I seem to remember it in a previous video.
OK, the large VIM Bottle is a big decoration, on top of a fountain, in front of the gift shop, inside the VIM Pop Factory & HQ, which is on the Far Harbor DLC map (middle-ish?). It probably looks like a static decoration that people might not think they can loot, but you can. However, I think maybe you can't keep taking it out of inventory & putting it back in to move it from place to place if you change your mind. Some oversized or undersized items lose their unique size that way, & some don't. So, better to be safe than sorry & be sure where you want to place items like that the first time. Hope this helps.
Lora Elstad Awesome thank you for that information. I've been there a few times and never knew that.
You are very welcome. I love to help when I can & be useful to the channel & its community when I can. ;)
So, after catching commentary on one of your other videos, I didn't know/realize residents couldn't use switches so after seeing you enter your overseer abode, I'm going to have to utilize that. I've got my place in Santuary but settlers hang out in there all the time and are constantly in my way! Good to know I can use a switch powered door to keep out those nosy neighbors n 😅 😘
love your work man!! mods are cool and all, but this is the true vibe to me. your vids bring alot of inspiration to the game.
Blimey you changed sooo much! I was always lost on what to do with Covenant. Was pretty much fine to start so I tended to leave it be. Other than upgrading its farm and defence. Lovely work!
Thanks 😁
Okay. You're freaking amazing.
I derped and scrapped the doors on the first house. So now that first house has a lovely breezeway lol
I've also had the same thing happen with a weapon rack and a serrated machete. Tried to move the rack with the machete still "attached" and it kind of popped off the display and looked like it was swinging down from the top. It was kind of cool.
Cool. I’ve been waiting for something like this (:
decided fallout 4 was worth another play through as i did miss some content. These are great videos man.
Nice to see new vids from my fav youtuber
Haha, Roman Bellic😂😂😂
Yo Douglife Gamung, he's my fav youtuber too!
No I'm laughing at just his profile, a profile picture of Roman Bellic and the actual name😂
Roman and Niko are from Serbia, and its Belić, not Bellic
Roman do you want to go bowling
These builds never cease to amaze me. ☺
I would die if an explosion went off near that bookcase.
I forget how I figured this out, but if you side against the folk of Covenant and approach it, no companion (they might charge ahead), and wait for all of the residents to leave the walls of covenant before you take them out, when it’s all over and you go inside, you get a clean settlement with intact turrets that register you as the owner and will protect you accordingly. You still can’t repair them and they still don’t count toward defense, but they look good and they do their essential job. Just don’t let anyone die inside the walls. : )
My covenant has glitched, I didn’t answer Stockton 1 week later the Mayor is hostile, do I have to do the Stockton caravan quest?
So basically I did start the quest but didn’t finish it.
When I did my build here I ran my wires along with the wires already in place and then wire glitched through the walls into each building. Unfortunately at that time I junked most everything I could. I also did not side with the residents. This was early after the game release in one of my first game plays. The wire glitch was added later after discovering your video on that glitch.
Yeah, running the wires along the wires you can't get rid of is a smart move. That's what I would've done were it not for the wire glitch.
I didnt side with Covenant in my game and the turrets didnt attack me
ptown24 SAME here, took out all the people but the turrets never attacked so I left them there.
The turrets can be destroyed by attackers later on. And if you build new turrets, they will attack/be attacked by the original turrets. So its best to scrap them.
I think deezers lemonade has something to do with turrets not attacking. Drink some and there passive. But I’m not 100% sure. And if you want to not have the bodies laying around for ever lure them outside then dispose of them.
The turrets don't attack me, but they will attack any turrets I put up.
I did find areas outside the wall, on ground level to place them.
Yo same
That's a beautiful settlement! 👍🏠🏡❤️🎮
Awesome build !
Hey man, really good video. everything looks so clean and tidy. I know some players like the lore friendly messed up look, but something about my mysophobic OCD urges me to make clean builds. I was really excited about Covenant during my play-through until I discovered that my presence in the settlement causes all my stuff to fall of shelves in my Taffington Boathouse settlement. See I noticed that something that contributes to things falling off is the rendering and de-rendering of surfaces that is caused by draw distance. And since the boathouse is just around the corner from covenant, the game has a real hard time keeping track of both settlements being in the same cell. Happens to all my stuff in S.Hills while I'm at Red Rocket, and the stuff at Echo Lake while I was running around doing all the Far Harbor quests.
I totally know what you mean about the urge for clean builds. I'm the same way. That's interesting about the draw distance cell problem. I haven't built much at Taffington yet so maybe Covenant won't be so foolproof once I do. :)
Cool, a heads up about The Boathouse: Enemies spawn inside the settlement. And in some occasions spawn inside foundations. It's a pain because you have to use build mode to move them, kill the enemies and then replace the foundations. After I showcase that build I'll probably demolish it.
Dude, they're torturers. Torture is always an evil act, a LOT worse than lying to protect innocent lives like Amelia's. That's not really a controversial statement.
I wasn't sure if she was tortured or just imprisoned and finally killed. But you're right, it's not the best scenario even if the Institute does worse. Mainly I did it just for the building perks to keep the compound intact. Too bad there's not another way to achieve that.
In the gift shop, but some fencing on the ground to separate the clinic off from the shop a bit more. Also on the wall with the door (the little nook) this needs more adding. The settlement is fantastic, really well executed.
By the way, the TV and holotapes got me thinking: in one of the Creation Club mods you can get projectors, essentially spotlights that project a still image from one of the game holotapes (Red Menace, Pip-fall and the others).
I haven't used that mod myself, haven't bought anything from the Creation Club, but I have seen it showcased.
There is also an object in... Vault Tec, I think? called a projector, but it is unfortunately inert.
_And_ there is the drive-in theatre in Far Harbour where the movies are actually shown on the screens.
It would be really cool if we could actually get something like that to show up on the TV screens, maybe with a holotape or something, and if that projector item actually, well, projected something.
I'm assuming there are technical constraints, though.
Patrik Hjorth It is worth checking creation club each week as sometimes there can be an item that has 100% off so it is basically free. I paid some money for the decoration pack as it had some nice things like large rugs. Another thing I got at 80% off was the DOOM set which is the BIG 9000 gun and the DOOM armour which gives rad resistance like a hazmat suit but has high armour.
Dirty Dave Productions I know some people really hate the whole concept of the Creation Club. I don't, but I haven't really seen anything in it that I feel like using, with the possible exception of the large one by Elianora (don't remember what it's called).
If they put in paint jobs for Automatron robots I might be interested ;-) Atom Cat Assaultrons, yes please.
That's a great suggestion for the upcoming Fallout 5 Open Letter Request video! You should add it to the list: AfterSkooledClub.com
Spiker warning: that's a good point, your take on it, for me it very much a vigilante justice thing. Ive always Been torn on it so I always just leave it up to my characters roleplaying
Excellent
I know this video was uploaded years ago, but what you said about the Covenant quest was perfect and very well articulated, I sided with the Covenant because I read that the people would become hostile if I didn’t, but looking back I realized I made the right choice. Maybe shouldn’t have taken Dan with me though lol.