If you make the car a 6 speed or something like that instead of a 10 speed youre going to have longer gears which potentially means less wheelspin, but your drag times will be faster Also your car was scraping sometimes which is another cause for the very loose rear end
Yeah least gears would’ve been better, least wheelspin, more throttle control, lower weight so more top speed… but whatever, the goal was horsepower xd
I don't think there is anything wrong with nitro :) it is just a REALLY bad idea to pour pure nitromethane into any engine that is supposed to last longer than 5 seconds without requiring a full rebuild. When used in tuner engines, I doubt they go beyond 10% nitro. The calculations are pretty accurate, only thing that is weirding you out is getting those messed up torque curves. xD They just mean you killed the engine and are not good at explaining what went wrong. Cheers! :D
I mean the nitro methane drag cars pull the head and let it vent after every run and start on gasoline. Pure Nitromethane is great for power but it's a nightmare to tune for and drive.
One strategy i've found to avoid that spiky power curve is to start with a very very low boost limit on the Turbos then slowly work my way up, as that's what happens when they fail (usually due to temperature, which Nitromethane amplifies even more.) One more thing as well, you are able to give thw car custom gearing through BeamNG via the vehicle config, so that would likely help a ton
I wonder if making the car insanely heavy would help with controllability and traction. It seems counterintuitive, but it would provide much more traction for the wheels. Locomotives are actually designed like this. They'll be built with a bunch of "dead weight"so that they can better apply force to the rails
Great Car! To get an accurate Speed reading you should put in the Airspeed-Gauge since the normal Speedo goes nuts after crossing a certain speed threshold
@@automotiveflux I am sorry for inconvenience, did notice you using it after rewatching. Anyways, interested in testing out my last creation? I'm not the biggest video-making-guy I've got a 6-Piston, 7 litre Twin-Turbo Boxer Convertible waiting for ya (its hideous though)
The lower revving engine might be more drivable for the same reason motorcycles switched to uneven firing orders in racing. Because the firing happens unevenly, the tire has more time between some of the power pulses to rebound and maintain grip just a /little/ longer. Likewise, a lower revving engine means that there are more gaps in power delivery that may allow grip to hold longer. I don't know if beam actually models this particular effect, but considering high revving engines lag it when they rev high on my machine, I like to think maybe it is trying to simulate it.
The variable valve timing doesn't do much here, it just makes the engine less peaky and better to use on low RPM. You could slap just one big cams and call it a day, but it would less practical, because then the engine would be too peaky.
With the ideal transmission in BeamNG this body can reach over 1100kmh/685mph. Note: Beam Damp & Strength 400% or Wheels will shatter. Btw. Look at dem rims widening, after you reach 500mph and go further
my best car is a topfuel dragster with a quad turbo V16 of 20 000hp :) (but i slightly modified the quality setting of the engine (putting it from 15 to 30 i think or something like that, to be able to handle the torque and have the power of a topfuel dragster ^^) (actuellement, a topfuel dragster have more 10 000hp, but they are usually V8 not V16, so... double the cylinder, double the power xD) it can go to more than 1000kmh and can to wheeling i can even give the car to test it if you want :)
@@Toyota--Camry you need to mess with the files of your car in a folder of automation. sorry but i dont remember exactly what i did, a guy helped me do that some times ago and i dont remember anything except that you need to modify some file of your car in an automation folder
it pains me so much that you always max out the number of gears. For drag racing, you want fewer, longer gears so that you spend less of your precious seconds changing gears.
1:46. How do you get the Sandbox additional quality Sandbox settings? I'm talking about the Sandbox Tech Pool. I can't seem to know where to get it. Help.
For any vehicle above 1500 horsepower, I recommend using manual shifting. With the low revving one, you'd be able to go from first to 6th to 10th and make use of all the torque. With the high revving one, I wouldn't even bother with gears 1-9 lmao
Thank you for sharing, I find fast nonsense cars are entertaining. I'm messing with high powered cars in Automation. I found that (advanced) automatic transmissions fail to work properly in Beamng if you get above ~2000HP. It downshifts and then revs to far far beyond the limiter even if you're not applying throttle. The early super high torque with a turbo Nitromethane engine makes it worse.
the problem early on is with the compression PLUS boost. only top fuel nitromethane cars use that, but in one of those races, the engine literally turns LESS THAN 1000 TOTAL ROTATIONS from green light to traps. drop compression down in order to tune better since the game maxes out the bottom end strength way lower than what is actually out there. also, high boost engines are often running like 22 degrees of RETARDED timing, NOT ADVANCED like so many people think you should do.
The big issue, I think, is the gearbox. Too many gears, which causes too much wheelspin. I think the car might be more controllable with 7 or 8 gears instead of 10.
I guess I didn't do too bad then building my 1500hp hypercar for a FB challenge, i gave up on it because no matter what was done at about 280 it would slingshot to the side.
Maybe remove the turbos if you are running nitromethane. Let that nitro do all the boosting. I'd still maybe run that even if reliability is terrible. Just put a speed or rmp limiter before the break point. It said like 8K fail don't rev past 7500. Maybe beamng can handle the physics better. Race car are made to be reliable they meant to go fast.
Nitro methane is weird. Ive heard drag cars don't run right at all if they dont get enough load. Thats what the nuts wings are for. The stuff is volatile..
automation be the most confusing car making game on how to add a single supercharger without breaking the entire car mod. And yes, they changed the supercharger files and i have yet to find a recent video on how to do it.
i like the cars ur making but can u make a revisit and fix series. I would like to see ur undrivable cars fixed and drivable, maybe tune it to perfection.
Much like the CRX you would have been just as fast with half the horsepower... But you like building dyno queens I guess. You should build a Kaido Racer or "bosozoku" car, I think I'm going to build one.
How can we download this car that u have made in beamng please say someone i recently got beamng and IV been watching this guy for awhile now how can i download this in my game?
i always have better luck on this game when i start out with low boost and then build from there. with that large of an engine it would be hard to maintain high psi because youre already making up for it with displacement XD
Nice video. I think I can maybe beat it though. I will have to give it ago. On my channel I have a car that will easy sit at 300mph. ( I am from UK) I just started making Automation + BeamNG content at the start of the this year, Would be ace if you told me what you thought of it. The most power it think I have made was a 4.2L v8 making 1600bhp.
My quest for the most power possible is back, what has everyone been able to get up to? (in the current game version)
My record is around 13,100ish horsepower but it barely doesn’t destroy itself
20000 hp next
What is the most power and/or speed that the most average compact/coupe/sedan/suv/pickup/etc. can reasonably handle? 🤔
Since I got automation last week I’ve made a nice Honda fantasy car and this channel really helps with learning automation and beamng
A measly 6700HP
This is like 3x as powerful as the first attempt you had at making the most powerful car, all those years ago...
Things are improving
Slight improvement
I love how unrealistic these cars get in each video 💀
What you you mean? I just need a billion to build those
i mean what do you expect
The 💀 is real
*SKULLEMOJIII* 💀
@@leafextNot extreme redneck crap maybe
If you make the car a 6 speed or something like that instead of a 10 speed youre going to have longer gears which potentially means less wheelspin, but your drag times will be faster
Also your car was scraping sometimes which is another cause for the very loose rear end
Yeah least gears would’ve been better, least wheelspin, more throttle control, lower weight so more top speed… but whatever, the goal was horsepower xd
If I correct top fuel car just have 2 speed (low gear and high gear). in automation I always use 4 speed for drag spec.
@@kiriha86most of the fastest street class cars have gone to what's essentially an automatic.
21:36 The game was reminding you that you were in realistic mode, not telling you to change it to realistic mode. It's a helper message, not a glitch.
I'd love to see a video on how much torque is possible in automation without the engine completely dying
Really limited to the parts like for a v12 you can just barely get over 9k nm before your engine ceases to exist
@@jacobstep7153 i got 9900 hp out of a max sized v12
@@anoop_brar i got 10,600hp out of a 10L quad turbo V12
I don't think there is anything wrong with nitro :) it is just a REALLY bad idea to pour pure nitromethane into any engine that is supposed to last longer than 5 seconds without requiring a full rebuild. When used in tuner engines, I doubt they go beyond 10% nitro. The calculations are pretty accurate, only thing that is weirding you out is getting those messed up torque curves. xD They just mean you killed the engine and are not good at explaining what went wrong. Cheers! :D
I mean the nitro methane drag cars pull the head and let it vent after every run and start on gasoline.
Pure Nitromethane is great for power but it's a nightmare to tune for and drive.
One strategy i've found to avoid that spiky power curve is to start with a very very low boost limit on the Turbos then slowly work my way up, as that's what happens when they fail (usually due to temperature, which Nitromethane amplifies even more.)
One more thing as well, you are able to give thw car custom gearing through BeamNG via the vehicle config, so that would likely help a ton
You can also do custom gearing through automation
@@stoobidthing it wasn't a thing back when this comment was made
Ngl love how with each new video the car gets more and more unhinged, keep up the good work dude!
I wonder if making the car insanely heavy would help with controllability and traction. It seems counterintuitive, but it would provide much more traction for the wheels. Locomotives are actually designed like this. They'll be built with a bunch of "dead weight"so that they can better apply force to the rails
Great Car!
To get an accurate Speed reading you should put in the Airspeed-Gauge since the normal Speedo goes nuts after crossing a certain speed threshold
I was using it
@@automotiveflux I am sorry for inconvenience, did notice you using it after rewatching.
Anyways, interested in testing out my last creation? I'm not the biggest video-making-guy
I've got a 6-Piston, 7 litre Twin-Turbo Boxer Convertible waiting for ya (its hideous though)
in my testing the turbo is what makes those crazy torque with nitromethane and im doing much better without them
"It is so,so long when you stretch it out...I like that a lot" - automotiveflux 2023
Just lower the compression ratio to 8-1 or lower. it will solve all your problems with pistons, rods and temperature.
My favorite build is still the max downforce car you made a few years ago. I’d really enjoy to see another iteration on that one!
I should try that again
The lower revving engine might be more drivable for the same reason motorcycles switched to uneven firing orders in racing. Because the firing happens unevenly, the tire has more time between some of the power pulses to rebound and maintain grip just a /little/ longer. Likewise, a lower revving engine means that there are more gaps in power delivery that may allow grip to hold longer.
I don't know if beam actually models this particular effect, but considering high revving engines lag it when they rev high on my machine, I like to think maybe it is trying to simulate it.
The variable valve timing doesn't do much here, it just makes the engine less peaky and better to use on low RPM.
You could slap just one big cams and call it a day, but it would less practical, because then the engine would be too peaky.
With the ideal transmission in BeamNG this body can reach over 1100kmh/685mph. Note: Beam Damp & Strength 400% or Wheels will shatter. Btw. Look at dem rims widening, after you reach 500mph and go further
my best car is a topfuel dragster with a quad turbo V16 of 20 000hp :)
(but i slightly modified the quality setting of the engine (putting it from 15 to 30 i think or something like that, to be able to handle the torque and have the power of a topfuel dragster ^^)
(actuellement, a topfuel dragster have more 10 000hp, but they are usually V8 not V16, so... double the cylinder, double the power xD)
it can go to more than 1000kmh and can to wheeling
i can even give the car to test it if you want :)
How’d you manage to get above +15 quality? My record is only 13,000 HP
@@Toyota--Camry you need to mess with the files of your car in a folder of automation. sorry but i dont remember exactly what i did, a guy helped me do that some times ago and i dont remember anything except that you need to modify some file of your car in an automation folder
the most ive ever crammed into one was around 11.4k but the reliability was very mid. im impressed at how well you kept the reliability so good
it pains me so much that you always max out the number of gears. For drag racing, you want fewer, longer gears so that you spend less of your precious seconds changing gears.
But thats not really a drag car, but i guess more a top speed car.
You think he would learn....
Ayyy, the Wreckura made car of the day. It'll eventually be in one of my videos, kind of amusing it made it into one of yours first though. 😂
1:46. How do you get the Sandbox additional quality Sandbox settings? I'm talking about the Sandbox Tech Pool. I can't seem to know where to get it. Help.
You have to be in the current game version, just click the little box under the quality slider that says +5
@@automotiveflux Thank you so much. Just started making way better cars at the upper end.
That torque figure is realistic for that kind of engine. Top fuel on nitro make at least 7,000 ft lbs!
AR12racing casually building cars with 100,000 hp (definitely without hacks and game file changes)
5:30 "But having 11 thousand 8 hundred newton meters of torque gives us terrible reliability"
You don't say?
Why do else do you think that those cars that can go 300+mph in 3-5 seconds the engines have to be rebuilt after each run?
For any vehicle above 1500 horsepower, I recommend using manual shifting. With the low revving one, you'd be able to go from first to 6th to 10th and make use of all the torque. With the high revving one, I wouldn't even bother with gears 1-9 lmao
Thank you for sharing, I find fast nonsense cars are entertaining. I'm messing with high powered cars in Automation. I found that (advanced) automatic transmissions fail to work properly in Beamng if you get above ~2000HP. It downshifts and then revs to far far beyond the limiter even if you're not applying throttle. The early super high torque with a turbo Nitromethane engine makes it worse.
the problem early on is with the compression PLUS boost. only top fuel nitromethane cars use that, but in one of those races, the engine literally turns LESS THAN 1000 TOTAL ROTATIONS from green light to traps. drop compression down in order to tune better since the game maxes out the bottom end strength way lower than what is actually out there. also, high boost engines are often running like 22 degrees of RETARDED timing, NOT ADVANCED like so many people think you should do.
The big issue, I think, is the gearbox. Too many gears, which causes too much wheelspin. I think the car might be more controllable with 7 or 8 gears instead of 10.
Flux: springs and lifters are at zero, wow that is shocking
Me: stop the cap
It makes me laugh that it is the "fastest vehicle of 2023" yet you only made 4
i hope when the super charger update comes, that you can rly build some top fuel dragster with it xD
Now I'm most definitely going to try out beamng and automation,
Great video btw,
Very entertaining.
I wonder how many HP you get if you spec out a replica of a top fuel drag V8 (in theory should be 9-10k)
I guess I didn't do too bad then building my 1500hp hypercar for a FB challenge, i gave up on it because no matter what was done at about 280 it would slingshot to the side.
My current pb is around 16000hp. Also max stroke isn’t as good because you get limited with torque very quickly.
the car: rolling with 400 km
him: nah its fine there is something wrong with the gear
needs more grip and downforce and it'll be faster
edit: also don't forget to put it on AWD
IDEA : make a supercar into a offroad car
I hope bro makes the Devel Sixteen real in this German car game 💀
that dragstrip race showed the difference between mechanic and a driver.
Are you using keyboard to drive?
12,000hp is the highest I can possibly get but thats with the beamng race parts. It makes 10,001 stock in beamng (It lost 300hp from automation)
Maybe remove the turbos if you are running nitromethane. Let that nitro do all the boosting. I'd still maybe run that even if reliability is terrible. Just put a speed or rmp limiter before the break point. It said like 8K fail don't rev past 7500. Maybe beamng can handle the physics better. Race car are made to be reliable they meant to go fast.
So, there is a challenge in making the fastest car possible: balancing power and wheelspin.
Nitro methane is weird.
Ive heard drag cars don't run right at all if they dont get enough load. Thats what the nuts wings are for.
The stuff is volatile..
Up next: making a car Breaking Bad style.
Running on methenfetamine.
automation be the most confusing car making game on how to add a single supercharger without breaking the entire car mod.
And yes, they changed the supercharger files and i have yet to find a recent video on how to do it.
i like the cars ur making but can u make a revisit and fix series. I would like to see ur undrivable cars fixed and drivable, maybe tune it to perfection.
The one thing that was in his mind was power is the solution to everything
this car is SUPER durable
you car is sketchy to drive cause it's bottomed out on the ground. Aero doesn't work properly when the whole car is skidding on the ground.
If you hit a bump in that satanic deathtrap...
The car will meet its maker.
Much like the CRX you would have been just as fast with half the horsepower... But you like building dyno queens I guess. You should build a Kaido Racer or "bosozoku" car, I think I'm going to build one.
The entire point of this was to reach max power, speed is secondary
The back looks like an ssc ultimate areo
That Wheelspin stuff is a realy big problem thats keeping me from making a speedcar that can hit 500 on RWD :/
Adding weight helps
Yes Automation does appear to make too much torque, I strangled a 5.7l v8 to 275 hp yet still got almost 500nm.
How can we download this car that u have made in beamng please say someone i recently got beamng and IV been watching this guy for awhile now how can i download this in my game?
Ive made a 6300hp v16qt engine and every car i put it in starts doing wheelies even tho i make it mid mounted and awd with maximum front downforce 😂
I Love how crazy these cars get each video 😂💀
A spoiler can make it put alot more power on the ground
It's the amount of stroke that your engine has
You have to advanced the timing when using nitro in real life idk anoint in game but a lot of fuel and time with nitro
i always have better luck on this game when i start out with low boost and then build from there. with that large of an engine it would be hard to maintain high psi because youre already making up for it with displacement XD
bro the suspension is so low a piece of paper can make it roll over
@5:46 it looks like a reliability graph for a old ferary transmission
nitromethane is good, but compressed gas gets to 150 RON, about 18 octane higher
The way that fuel works has changed in automation, RON isn't the only thing that matters anymore
@@automotiveflux oh, good to know.
I also used this body on one of my best creations
Whats the maxium engine power and car strangth before it breaks the game?
Maybe use less gears like a drag car? Would also be dope
They should update to add W16 engines
Nice video. I think I can maybe beat it though. I will have to give it ago. On my channel I have a car that will easy sit at 300mph. ( I am from UK) I just started making Automation + BeamNG content at the start of the this year, Would be ace if you told me what you thought of it. The most power it think I have made was a 4.2L v8 making 1600bhp.
I made the smallest 3 cyl make 14000 hp in beam. There is some weirdness with calculations
My max is Something over 10400 HP. Max Speed with a car from previous Game Version is 680km/h. Not Air Speed, normal one
Wheel spin speed!
Ayeeee new video to watch while wishing i could play automation again
i made 12,000hp v12 4turdo and it went 749mph
Power to speed wise my truck has around 390hp and it will go 180
also a 1.000.000 hp pink cube with 3 wheels:
Bro made a viper on steroids
bro I made a drift car with 2000hp v12 and it went 314mph
Do the car with most downforce
😂 *It's pronounced as "KOOP-AY" not "KOOP" as this is a chicken coup!!!* 😂
cope-ay
physically hurt to watch. thank you
When your carbon fiber goes gray, that means it's old, right?
What is the most power and/or speed that the most average compact/coupe/sedan/suv/pickup/etc. can reasonably handle? 🤔
how do you get a V16? ive been playing automation for years and im on the latest update and ive never seen an option for a V16
This is a dlc
"how much downforce do you want ?
no."
how you can get more than 10k of torque? whatever I do I have my piston broke at around 5k of torque.
Copy my settings and give it a try
How do you get a v16 the highest I can get is 12
DLC
bro imagine an inline 16 engine 💀💀
Too much downforce - your suspension is compressing completely and your body is dragging, causing the car to lose directional stability.
i make 10.020HP with 10 gears and i reach 815km/h 😄😄😄
where could i download this car*type mod or you cant?
Is there an option to put this engine in F1 style car?
if it would fit maybe
I made a i5 thats *almost* as fast
Might be a bug then
top fuel dragster has 12,000 lol
where i can find that modded car model
Steam workshop
A devel 16 barron and 5500 more hp
660km/h with around 3000 hp~