One Major Bug is Ruining My Cities in Cities Skylines 2, So Here's My Plan

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  • Опубликовано: 6 фев 2024
  • One major bug is breaking all of my builds. As a result, I'm planning on slowing much of my Cities Skylines 2 content until the issue is resolved. I'm also adjusting my release schedule due to the increased difficulty of creating content for CS2.
    Nothing but love to the game and devs and hope that we see the issues resolved, but I'm making this to explain the decision, and imploring the devs to focus on fixing this big bugs quickly.
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  • ИгрыИгры

Комментарии • 2,2 тыс.

  • @CityPlannerPlays
    @CityPlannerPlays  4 месяца назад +994

    Hey everyone. This is the mod that fixed my land value issues. Be sure to read the entire description so that you fully understand how this will change your save!
    Land Value Overhaul - thunderstore.io/c/cities-skylines-ii/p/Jimmyok/LandValueOverhaul/

    • @SanderHollebrand
      @SanderHollebrand 4 месяца назад +4

      Oooh thanks for sharing this, I’m going to try it right now.

    • @davidiii9870
      @davidiii9870 4 месяца назад +20

      If I may request sir? I really love if you produce a content with city skylines 1 with all the DLC. I really love your story making, music, and voice. Its very relaxing and enjoyable after a hard day at work.

    • @MonkeyBurrito
      @MonkeyBurrito 4 месяца назад

      The mod I choose to use is callled Cities2Mods_RenterAndLandValuePolicy and it works to solve this as well!

    • @ravishah2255
      @ravishah2255 4 месяца назад +25

      A bug is a problem in coding.
      This seems like bad simulation design more than a bug. They intended the system to work in that specific mathematical way, but in practice, it's a bad model. What you need is Alpha-Beta testing to give feedback on the specific land value system and tweak it as game balance issue.
      TLDR, most likely, their simulation model sucks and it's not as well thought out.

    • @bgl8607
      @bgl8607 4 месяца назад +23

      I just don't understand how modders are able to "fix" certain bugs in the game while CO developers are not able to. I'd hate to be unfair to the devs but can anyone explain why this is?

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines 4 месяца назад +3435

    "User decisions don't seem to matter"...yep 100% agree. Well put together video Phil and like yourself I really hope this can be fixed 🙏

    • @andrewyoung3299
      @andrewyoung3299 4 месяца назад +62

      Yep, I even suggested people to watch your 40min video too Biffa. I really enjoyed it!

    • @gunnarragnarsson9563
      @gunnarragnarsson9563 4 месяца назад +34

      I don't really think they are going to change the 'user decision' part. They clearly said multple times they have reached their gameplay goals on release. They also have soooooooo much work to do the coming year (editors, mod platform, bug fixes, DLC development) that a complete overhaul of the simulation to allow more user interaction is probably not going to happen. I do agree this is the most major turn off for me for this game.

    • @mythirdlife4923
      @mythirdlife4923 4 месяца назад +34

      Well you have two series from CS1 that we would love to see be completed!!

    • @MirandaTess
      @MirandaTess 4 месяца назад +15

      I watched the Biffa video yesterday and Phil's video today and both make me feel so much better about the thoughts I've had about CS2. I love the game but I wish the simulation was more user and creative friendly.

    • @WestOfEarth
      @WestOfEarth 4 месяца назад +7

      this sounds like the same problem that doomed SimCity (Simcity 5). Maybe a different cause, but decisions in that game seemed to matter very little from what I remember.

  • @stvka
    @stvka 4 месяца назад +1530

    i think one of the worst things is that no one actually seems to own a home

    • @medicallyunexplainedsymptoms
      @medicallyunexplainedsymptoms 4 месяца назад +107

      That, in itself, is ridiculous.

    • @IlijaStajic
      @IlijaStajic 4 месяца назад +365

      Sounds like real life 😂

    • @Ascaron1337
      @Ascaron1337 4 месяца назад +41

      You want a new system of actual property owning, while half of the systems in the game already are not working properly or not at all?
      Come on 😅

    • @curlygrain4389
      @curlygrain4389 4 месяца назад +169

      “You will own nothing, and you will be happy.”

    • @Sokanas42
      @Sokanas42 4 месяца назад +157

      They really pushing for that 2023 realism :D

  • @JakeSoulFreeTravels
    @JakeSoulFreeTravels 4 месяца назад +589

    HOLY SMOKES! It's a face....completely not what I had in my head, but I'm loving it, glad to see you now. Congrats on your unique style and success.

    • @courageouschronicler8657
      @courageouschronicler8657 4 месяца назад +40

      Right?! Thank you! Totally expected a different face, lol! Glad I wasn't the only one.

    • @ParkerTyler
      @ParkerTyler 4 месяца назад +24

      Yeah y'all definitely aren't alone! Been watching for years but this is my first time seeing his face! Trying to reprogram my brain now! 😂

    • @ContonoYT
      @ContonoYT 4 месяца назад +46

      I thought of a blond guy with almost no beard, I got surprised!

    • @JakeSoulFreeTravels
      @JakeSoulFreeTravels 4 месяца назад +3

      @@ParkerTyler NOW you've said it. Reprogramming my brain here too. Gotcha, Mr. CityPlanner. I like FewCandy best, and she’s been visual. I can’t remember if I’ve seen Biffa. I believe Egg is next. DANG, if you’ve seen Let’s Game It Out. He has a very entertaining voice (I’m in entertainment) and it took me forever/long time to find him out, he has maybe 1 or 2 pictures online anywhere, very not what I was expecting, but a very nice very cool guy from what I’ve seen, same as for CityPlanner.

    • @edgingjogo
      @edgingjogo 4 месяца назад +2

      @@ContonoYT Same, and I'm enjoying it.

  • @FieldMedic4077
    @FieldMedic4077 4 месяца назад +236

    I completely agree with your assessment and I was shocked to hear that CO was moving on from rapid bug fixing to longer periods between releases. Knowing it could be weeks or months before some of these major problems get resolved is really disheartening.

    • @skayt35
      @skayt35 4 месяца назад +24

      Let's be realistic, CO can't sustain the frequency of bug fix releases. "Easy fixes" are mostly done, now they face complex fixes that affect the whole simulation. Even just testing those fixes will take weeks instead of days. They absolutely need to collect a number of fixes for a release, otherwise their fix rate will sink even further.

    • @drgnballz
      @drgnballz 4 месяца назад +10

      As someone who works in the video game industry but not for CO, it's possible that the decision was not related to low user retention/growth or decisions coming from CO's execs, but a combination of both & trying to do everything possible to ensure no layoffs occur.
      The 'panini' was great for the online entertainment & video game industry as a whole - everyone was at home playing video games and learning how to socialize online. Mass hirings occurred in order to keep up with all the demand from the consumers & an increased demand for additional content. Post C19, a majority of people have returned to socializing in person, which is great - except the industry has been absolutely hammered. There are now too many different kinds of games on the market, and people have diversified their tastes.
      Games as a Service - which is something cities skylines 1 & 2 are - only work if you have the user retention. CO is following the lifecycle of most Games as a Service. A lot of their issues will get fixed, but it will take time. How much of that they have is going to depend on how many people are willing to hold out for them.

    • @NobleWolf33
      @NobleWolf33 3 месяца назад +1

      @@drgnballz girl bye. They needa fix that shyt ASAP . Ain’t no way I’m paying $100 for a bugged unfinished game. They brought this on themselves

    • @o00nemesis00o
      @o00nemesis00o 3 месяца назад

      @@NobleWolf33 It's so amazing how the first game was in contrast to the hubristic Sim City 5.

    • @drgnballz
      @drgnballz 3 месяца назад

      ​@@NobleWolf33 Okay, then don't? No one is arguing that they don't need to fix these issues, or that it's compulsory for you to buy something you don't think is worth it. Cities Skylines also isn't a triple A game with a price tag worth $100, which is why they don't market it as such (unless you want to buy the Ultimate Edition, in which case that's still a choice you make).

  • @SpoonHurler
    @SpoonHurler 4 месяца назад +651

    "Jeffery can't afford the rent." 😂 Lemonade sells can only get you so far.

    • @kevinconrad6156
      @kevinconrad6156 4 месяца назад +54

      he's selling weed at school, don't see how it could do it otherwise.

    • @Zyo117
      @Zyo117 4 месяца назад +30

      @kevinconrad6156 "Hey yo Mr. White, wanna cook?"

    • @CityPlannerPlays
      @CityPlannerPlays  4 месяца назад +104

      Jeffery has cranked the prices up and the AI is yet to respond by not buying the lemonade, haha.

    • @Xenc5
      @Xenc5 4 месяца назад +30

      Preview of upcoming child labour DLC?!

    • @norneaernourn8240
      @norneaernourn8240 4 месяца назад +1

      @@Zyo117 Bring forth the RV.

  • @twodollarstwenty
    @twodollarstwenty 4 месяца назад +501

    Great video Phil and well said. We definitely shouldn’t have to rely on mods to fix these bugs so early in the games release.

    • @elliotwilliams7421
      @elliotwilliams7421 4 месяца назад +27

      When are the mods gonna just build a rival game??? 😊

    • @twodollarstwenty
      @twodollarstwenty 4 месяца назад +37

      @@elliotwilliams7421 now that’s a bloody good thought

    • @elliotwilliams7421
      @elliotwilliams7421 4 месяца назад +10

      @@twodollarstwenty get the crowd funder going

    • @JvNelsonn
      @JvNelsonn 4 месяца назад

      Omg where have you been!? I use to watch you so much and then you just disappeared from my suggestions.

    • @dmitriidoroftei4478
      @dmitriidoroftei4478 4 месяца назад

      True, from the start it seemed like CO just said "ok let the modders do the things, we don't care. Mods will fix it", so sad.

  • @TurboLingaLanguages
    @TurboLingaLanguages 4 месяца назад +122

    I truly hope CO is listening carefully. CPP commenting here, Biffa with his recent video and supporting comment below this one, TDT, Infrastructurist, Diana, Joy, Fly, etc... the list goes on! I know they each have their own emphasis, but all the top content creators seem to be in general agreement with the major issues. They are speaking for all of us, in a respectful and measured way. And there is also a repeating theme that many of them are pulling back on creating content or changing their schedules in some way until some of this is fixed.
    I just hope CO can do that soon, and in a manner that matches what Biffa has suggested (incl. the 'humility'). If not, my fear is that the game will lose its momentum if this goes on too long. Honestly, serious fans will still come back... I'm not going to lie and say I wouldn't come back, even 6 months from now or longer, once they get things fixed. I'm a sucker for city builders, and I'll always be willing to come back if the game has been improved.
    But casual fans are different. They could be gone for good once the momentum is lost, and then the market for content creators would dry up, fewer views, and interest in DLC will be slimmer. If that happens, the game could meet the same fate as SimCity 2013, and it will feel like déjà vu all over again (CO's 2024 failure opening the door to someone else, just like EA did in 2013).
    I really don't want that to be the history that gets written, but I think CO is being foolish if they don't recognize the risk of it going that direction. Please CO, don't focus your energy on complaining about perceived "toxicity"... true fans really want things to turn around and for your product to be successful! I would love to see this get fixed and have years of happy DLCs and for me to be able to keep throwing my money at you! But right now, that's not the way this is going.

    • @GordonNadezda
      @GordonNadezda 4 месяца назад +13

      It looks to me like CO is putting up a bit of a smokescreen by complaining about the "toxicity" from its customers. A lot of corporations and companies are using that strategy today when it comes to addressing subpar service and products.

    • @flalspspsl6858
      @flalspspsl6858 4 месяца назад +4

      @@GordonNadezda yeah exactly. they're saying "oh sorry it was our fault" then pretend everything is okay when they made the choice to release a broken game as a bandaid for a bad quarter. how is it toxic to call out such AWFUL business practices? it's funny but, a lot of places could learn from amazon and why they got so successful.. just insanely focused on customer satisfaction.

    • @piotr7805
      @piotr7805 4 месяца назад

      Unless upper management gets switched or punished extremely harshly, there is going to be no change. The decisions are shortsighted and selfish, mostly centered around well-being of decision maker, not the company in its long-term existence and hence the utter mess we end up with.

    • @mahadevovnl
      @mahadevovnl 4 месяца назад +3

      CO: "UwU our paying customers who we totally cheated out of money by a sub-par game are meanies!"
      Us: "Please take responsibility and maybe fix things?"
      CO: "NO! Maybe in DLC. If you pay."

    • @TurboLingaLanguages
      @TurboLingaLanguages 4 месяца назад +2

      @@GordonNadezda Sadly I think that's the case, you're right. Whether it's CO themselves or PDX's marketing ppl telling CO how to spin it, I'm not sure. But either way, the infamous toxicity comment was certainly an ill-considered response.
      Truthfully, I appreciate that the CO team must be under a lot of stress right now, and I'm guessing Mariina is caught between pressure from PDX and pressure from the community, and the toxicity comment (which she probably regrets at this point) was likely a product of that pressure.
      That all said, my sympathy only goes so far, because they aren't taking the exit strategy that's being offered to them. Many individuals have suggested how they can begin to turn this around (Biffa being the best example) but they haven't taken that truly to heart. He spoke about humility and honesty... I've only seen that in half-measure from the CO team in response to the latest videos, which isn't enough right now.

  • @andrewnewell2240
    @andrewnewell2240 4 месяца назад +42

    100% agree here. Theres absolutely no depth to the simulation due to the land value bug and lack of feedback and tools. CPP did a great job of breaking things down so CO, please pay attention.

    • @acev3521
      @acev3521 4 месяца назад

      Cs was always like this sim city gameplay was always way better even 2013

    • @Skeejus
      @Skeejus 3 месяца назад +1

      The traffic sim being completely abstracted away also makes this feel doubly true

  • @LunaticTheNick
    @LunaticTheNick 4 месяца назад +698

    It would be really cool to see you either Continue Clearwayer County or start a new CS1 build with the story format!

    • @CityPlannerPlays
      @CityPlannerPlays  4 месяца назад +362

      Clearwater County is coming back soon!

    • @joelangner2261
      @joelangner2261 4 месяца назад +8

      Good to hear

    • @imamasadsiddiqui7669
      @imamasadsiddiqui7669 4 месяца назад +6

      Hoping for some city fixes series also!!!@@CityPlannerPlays

    • @jamieknight326
      @jamieknight326 4 месяца назад +6

      Can’t wait to return to Clearwater :)

    • @ianstubbington2334
      @ianstubbington2334 4 месяца назад +12

      Returning to CS1 is the best idea I've heard in a while. I can't wait to see some new interesting cities starting out. :D

  • @CitiesByDiana
    @CitiesByDiana 4 месяца назад +261

    well said, i REALLY hope they fix all these bugs it's too much.

  • @OldDogNoTricks
    @OldDogNoTricks 4 месяца назад +53

    I agree with all your points. Too many bugs, not enough features in my opinion.
    There's a few design decisions that I think are odd, although not necessarily game breaking:
    1: That horrible white or blue overlay whenever you select the zoning or power tools.
    2: Why don't the citizens own their home? As a city builder, I don't think it should be our problem if rent is too high.
    3: Seasons. The thought is alright, but the implementation is terrible. I don't like how cold and dark things get in winter, and if you have a snow map, the snow doesn't behave like real snow. I live in Alberta, I know what real snow looks like.
    4: No weather toggle. Related to my previous point, but it would be nice if we could just turn the weather and seasons off.
    5: Optimization. This might be a me problem, but when cities 2 was first announced, my specs beat the recommended specs, but when CO updated them, my specs were lower than the minimum. The game makes my pc run very hot and I think I've heat stressed some components.
    I'm going to be hopping on the bandwagon and making my own video with my gripes tonight. I don't agree with CO'S decision to keep bug fixes to a dlc schedule. It almost makes me want to go back to cities 1, or a different game all together.

    • @Bujintei
      @Bujintei 4 месяца назад +1

      I would add to that that some features seem to be implemented badly deliberatly for a later DLC to make money off. The most obvious example is the new industries. What is this? you get to make a polygon which gets filled by a boring texture with random assets spawning in random rotation around it? It should have been a basic version of the industries DLC from cities skylines one with a DLC improving it in my opinion.
      For example making the assets that spawn buildings in their respective industry with some basic stats, connecting them by alleys or even indsutry specific roads to be able to give your industry a good look. idk if I am alone on this one but as it is right now it looks ridiculous/bad.

    • @MisterMick113
      @MisterMick113 2 месяца назад

      Seeing issues like this pointed out makes me glad I never jumped at the game. I'll stick with CS1 and wait until they get the game sorted out before I try to play

  • @wearloga
    @wearloga 4 месяца назад +21

    Happy to hear the your are choosing your sanity and well being (and therefore quality) over the schedule.
    Myself, I've decided to leave the game until the official mod platform is released (for various reasons) and this has affected my enthousiasm for CS2 content, too. So I'm actually happy with fewer video's because I do want to watch them all.

  • @Infrastructurist
    @Infrastructurist 4 месяца назад +329

    Very well put - and fair and constructive criticism. I also find myself reliant on mods to make the game really interesting, which is a bit of a shame as my initial thoughts during early-access was that CS2 would greatly reduce mod reliance, benefitting console players or people with lower end rigs massively.

    • @JamesYale1977
      @JamesYale1977 4 месяца назад +9

      Why didn't they implement a version of "moveit" or "traffic manager" that would address a lot of issues.

    • @Xiyng
      @Xiyng 4 месяца назад +2

      Move it can't be in the base game, it has way too much functionality that can reasonably be reported as bugs. Traffic Manager doesn't suffer from the same issue though, at least for the most part - and to be frank, I don't think the game *needs* Traffic Manager, unlike the first one, which is just painful to play without it due to traffic AI nonsense.

    • @KoruGo
      @KoruGo 4 месяца назад +5

      @@Xiyng The game certainly doesn't need either of the mods, but the real lack of control over AI behavior at intersections makes many types of intersections just improve to build

    • @JamesYale1977
      @JamesYale1977 4 месяца назад

      @@Xiyng all of Moveit, sure that'd be too much control, but there are essential tools that many people will refuse to create content or play cities without these shortcuts.

    • @spxdersen
      @spxdersen 4 месяца назад +1

      @@Xiyng you don't need traffic manager because the traffic simulation doesn't work properly either

  • @alistairogara
    @alistairogara 4 месяца назад +239

    There are things which are understandable, and you can forgive for either not being included or buggy. But I find it disgusting, given the state the game is in (including Biffas’ video), that they are even saying the words “DLC”. They should be pushing DLC back and creating a proper roadmap of bug fixes until the game is playable and enjoyable. Especially for you and all other content creators.

    • @japes7
      @japes7 4 месяца назад +23

      I think people will be torn on that, reason #1 is that people paid for 4 DLC's already (roughly) last year, one which hasn't released last quarter, and there were supposed to be 2 more this quarter. They didn't pay for nothing.
      Reason #2, people are desperate for assets just for variety... Even if bugs are still present.
      I also suggested that out of goodwill they release a little free DLC for everyone that includes some assets like smaller schools, train stations, elevated train station and maybe a few extra office, residential and commercial assets and parks that can really make a difference.

    • @Xanthelei
      @Xanthelei 4 месяца назад +5

      If the DLCs that will bring bug fixes include free ones, I think it's not a terrible thing overall. My biggest concern with the DLC talk is that they mean actual new systems that can also be buggy/break things and not asset packs. I'm fine with asset pack DLCs being released, it's not like the art department has any work to do for fixing the simulation and it let's CO have some money coming in.
      All of that caveated with "fix the damn bugs!"

    • @aljowen
      @aljowen 4 месяца назад +6

      I think the issue is that the bugs need to be fixed by programmers and systems engineers, whereas the company has many staff who don't do those things such as staff in the assets pipelines. So if assets are being pumped out by the assets staff teams, it makes sense to release them.

    • @aaronhedgesmusic
      @aaronhedgesmusic 4 месяца назад +5

      Without DLC they never would have made the game in the first place. “Disgusting” is a pretty emotional word. I work in software development and there’s a number of really tough decisions that have to be made. I don’t work in the video game arena but I know that they are often pushed to make their dev team do unpaid overtime and already have quite high work loads. So I would be a bit more patient on their dev team and try to understand that without dlc on the roadmap there would have been no chance of cities skylines even being made. Did they ship it before it was ready? Yes. Are they prioritizing the right items, I’m not certain. What I am hypothesizing is that dlc was already well underway at the time of launch. So they probably have one team working on dlc and one team working on bug fixes. It’s a bit less work for them to ship the items together since you have a review process of updates and such when using third party stores, like steam. I’m just trying to play devils advocate as there are so many people with zero experience in modern software development or product management that get quite negative and opinionated about these things

    • @mdbourne
      @mdbourne 4 месяца назад +5

      @@japes7 I get the concept of what you’re saying about already paid for DLCs, and agree. But we all also already paid for a functioning decent base game - and no one has received that. So while the owed DLCs are important, the base game really needs to be the ultimate priority.

  • @Gurabiteshion
    @Gurabiteshion 4 месяца назад +43

    I'd be pretty happy watching more Anno, and I've enjoyed watching you play other city planners as well! But I'm actually especially excited for more CS1 content, since my computer couldn't possibly run CS2 so I won't be able to play it until I get a whole new set up 😅
    Definitely prioritize your mental health Phil, I'll still be here watching the channel, regardless of your schedule!

    • @JonZiegler6
      @JonZiegler6 4 месяца назад +1

      Thing is, Anno isnt really a city builder, it's a logistics game e

  • @TimPhoto91
    @TimPhoto91 4 месяца назад +4

    Great video - thanks for sharing this with us! I have been loving CS2, but definitely having my eyes opened these last few days as well-known figures in the community have been posting their videos. I how the devs are able to address some of these bugs soon. Thanks for keeping us in the loop - can't wait for the day where you can go back to aggressively posting CS2 videos ;)

  • @abhishekvchaudhari8181
    @abhishekvchaudhari8181 4 месяца назад +58

    CPP is one of the larger creators who CO can't just ignore and also due to the fact that he's asking the same thing players are, without making it seem toxic. As always Good stuff👍

    • @nickd5343
      @nickd5343 4 месяца назад +12

      I'm **almost** expecting CO to double down and say something truly disconnected like, "A city planner game isn't the right game for City Planner Plays since he isn't enjoying it."

    • @Xiyng
      @Xiyng 4 месяца назад

      @@nickd5343 He doesn't have (much) issue with the core mechanics of the game though, so that doesn't seem likely. I think CO's reaction is fair, because changing the core mechanics at this point would probably be difficult and alienate a part of the current ownerbase - the price CO has to pay, of course, is losing a part of their audience.

  • @tatzecom
    @tatzecom 4 месяца назад +104

    btw the simulation bug with Jeffrey exists like that for Traffic too
    my streets were completely gummed up with cars so i went and looked who was driving where. Turns out, a whole bunch of cars where empty and driven by dead people. hmmm. thats... "inconventient" to say the least. in my case, it lead to the case where most of my traffic was just dead people looking for parking spots. in a city with free and frequent public transit where i deliberately dont build parking to disincentivize car usage.
    also when you demolish the automated parking garage, the cars are left in the air with no way to remove them

    • @kelleroid
      @kelleroid 4 месяца назад +26

      dead people looking for parking spots sounda like a sweet short horror story, wow

    • @thegrowl2210
      @thegrowl2210 4 месяца назад +4

      And then you have people walking along train tracks.

    • @RryhhbfrHhgdHhgd356
      @RryhhbfrHhgdHhgd356 4 месяца назад +13

      If “dead people looking for parking spots” doesn’t sum up the state of the game, I don’t know what else will. 😂

    • @corgasaurus4933
      @corgasaurus4933 4 месяца назад

      Have you tried the anarchy mod with the improved bulldozer mod? You can delete cars with it

    • @RryhhbfrHhgdHhgd356
      @RryhhbfrHhgdHhgd356 4 месяца назад +1

      @@corgasaurus4933 The issue is that that shouldn’t be necessary, not that it is fully u solvable. Mods should not be needed to make a game playable at launch.

  • @Xensor73
    @Xensor73 4 месяца назад +5

    Very calm, honest and constructive feedback, I hope CO take note, especially around the cadence for bug fixes. Been a fan of yours for ages now, I personally love the background stories you create for your cities, it really brings them to life. Long may it continue! :)

  • @sbr-1143
    @sbr-1143 4 месяца назад +4

    Thanks for explaining the land value bug. I had noticed it but couldn't identify how (the lack of tools) a month or two ago and put off playing it. With 300 hours I got my money's worth but it's basically unplayable from and urban planning standpoint. Really hope colossal and PDX sort this. Definitely gonna hold off on prison architect 2 and both of my CS2 cities because of this.

  • @Derangedteddy
    @Derangedteddy 4 месяца назад +163

    Well said, Phil. It's frustrating as someone who has been a part of the city builder community for decades. This game is just not ready and that has shown with the recent decisions that CO/PDX have made surrounding its development. I hope they can get it together and bring it up to the level it needs to be, but delaying bugfixes like this is not the way to do that. I've abandoned the game myself, and I've found myself watching less and less CS2 content as time goes on because it's painful to watch everyone struggle with the game only to build cities that look the same in the end. For the first time in years, CPP actually fell off of my RUclips subscriptions "short list" in the past few weeks. That was a saddening realization, because I love your channel and your content, but the game is getting in the way.
    Lack of mod support is perhaps the final nail in the coffin for me. I just can't get my head around the fact that this wasn't included from day one. I've been writing mods to fix the game, but with PDX Mods looming overhead, I know that my code is going to need to be entirely rewritten once the official tools are released, so I and my fellow developers are withholding work on the bigger projects (Move It 2, TMPE 2, etc) pending the release of PDX Mods to the public branch. That keeps getting pushed further and further back, exacerbating the issues the game has and leaving them without fixes either from CO or the modding community. It's not a good time to be a fan of city builders, and it's even more frustrating being a content creator or modder.

    • @TurboLingaLanguages
      @TurboLingaLanguages 4 месяца назад

      All true. Equally sad about it myself.

    • @Xiyng
      @Xiyng 4 месяца назад +3

      The sad thing about delaying bug fixes is that releasing updates takes time, which probably eats into the time available for actually fixing the bugs. In other words, releasing bug fixes more frequently actually means fixing fewer bugs. Still, considering the state of the game, I agree with you that releasing bug fix updates more frequently is the way to go, even if it slows down the rate of the fixes somewhat, because it's clearly important to the community.

    • @truth-mojo
      @truth-mojo 4 месяца назад +1

      Maybe I have no idea but how is CS2 any differnent from CS1 in terms of the basic simulation? The mechanics are pretty much the same, demand, production, education, etc. There are a lot of improvements in the building aspect of the game, but surely the codebase for the simulation could have been mostly reused and/or tested with the new engine, if that is what they used? It might be that they had to build the game from scratch though.

    • @skayt35
      @skayt35 4 месяца назад +1

      They are working on PDX modding right now but it seems Paradox (and CO management) asked too much from the dev team. And looking at the planned feature list, it's likely devs themselves who have contributed to the complexity. Result being, it will take further months to getting it released in a state that doesn't need immediate fixing afterwards. It might be faster to revert to Steam, but there's no sign of any such decision (yet?).

    • @An_Economist_Plays
      @An_Economist_Plays 4 месяца назад

      Very well put, thank you.

  • @hopeedwards776
    @hopeedwards776 4 месяца назад +1

    i am really really excited for cities skylines 1 content. i really love the way you play the game and detail and create your cities. i use your videos as inspiration and also help to make my skills better, and i was pretty sad when you moved over to mainly cs2 content. i still watch it all but i stopped playing cs2 after my 5th attempt haha. thank you for bringing it back!

  • @Steevtv
    @Steevtv 4 месяца назад +2

    honestly I'm happy you're going back to Cities 1. I just started your Verde Beach playthrough and I'm loving it. I have also reinstalled Cities :)
    Loving the content man. Watching your videos have helped me enjoy Cities more because it has me thinking differently when planning my cities. Thanks for helping me build with intention!

  • @caydencorning
    @caydencorning 4 месяца назад +144

    Hitting us with the 2:15am upload? Don't mind if I do.

  • @nanjec9960
    @nanjec9960 4 месяца назад +111

    Totally on board with the new schedule, and I’m super excited to see some CS1 content again! I’ve been loving Magnolia County, and I’m still super pumped for CS2 to keep developing! I think with enough time it’ll be the de facto standard for city builders, but I think you’re right: right now it’s not cutting it. Keep up the good work ❤

  • @glenni83
    @glenni83 4 месяца назад +10

    This is the same thing as was telling Biffa yesterday. My main problem is that i meet major bugs, that breaks my city. Next month this game has been out for half a year now, to put things in contex. Or what content creators had the hand on, and early game footage. We where told that we had major CS1 modders making things in CS2, seen anything to that? no.. Game is still in alpha in my eyes. Think that we payed 100 dollars for this. Still game breaking. I did put down the game for a few months now, to see if things where better. But i still meet things that breaks my city

  • @MoveTheMouse
    @MoveTheMouse 4 месяца назад

    Thanks for putting in the time on this to understand and document the issue. Every video I watch, the list of things I would like fixed gets longer and longer.

  • @funkymunky7935
    @funkymunky7935 4 месяца назад +112

    Bring back the chair

  • @bedongone
    @bedongone 4 месяца назад +141

    Fully agree. Its a shame because the game has so much potential. The game was released too early. One year more bugfixing, testing and balancing and this game would be awesome. All the core mechanics are in the game but they are messed up and some seem completely untested before release. I really hope CO can fix this mess over time. It would be devastating to the genre if they dont.

    • @SaraBearRawr0312
      @SaraBearRawr0312 4 месяца назад +5

      Exactly, it essentially makes the release a long-term beta test.

    • @dinguloid
      @dinguloid 4 месяца назад +8

      Honestly, that's the state of games these days. Release it too early and get free beta testing.

    • @dr.bherrin
      @dr.bherrin 4 месяца назад +10

      @@dinguloid And Early Access is a thing. We pay you to test your game, and you get to chalk everything up to "it's Early Access".
      Why they made a conscious decision to launch a broken game at full release...baffling. Unless you want to believe that the decade they spent gaining player trust and loyalty convinced them they could do what they wanted and we'd just take it.
      Could be. You decide.

    • @dinguloid
      @dinguloid 4 месяца назад +1

      @@dr.bherrin people are less likely to buy into early access. Release it broken and get the sales, then try to fix it. Even AAA games are doing this. It's endemic. They DO think we'll just take it, because they keep selling, so "we" are.

    • @Aquatarkus96
      @Aquatarkus96 4 месяца назад +6

      @@dinguloid People need to just start pirating games to try them before they buy

  • @matt_kelly
    @matt_kelly 4 месяца назад

    Thanks for the update Phil, I can see how frustrating this can be. I like the additional storytelling, I'm wondering if there is a way of working it into other parts of the video instead of just the intro, though I guess that could get a bit messy and ruin the flow?
    I am secretly hoping this means more "New Cycle" videos as well, that game looks fun!

  • @DrKat213
    @DrKat213 4 месяца назад +1

    Thank you for the video and providing a detailed explanation of the zoning issues! I actually like a lot of things about CS2, but I was looking forward to more realism in the simulation, and this is an area where it frustratingly falls short. It would be interesting to have more district-based controls like adjusting tax rates by district or setting a maximum housing rent by district (i.e. rent control).

  • @Thesilverninja
    @Thesilverninja 4 месяца назад +84

    Very interesting. So I was running into this same exact problem with my San Francisco knock off called Santa Regina. I had built low density houses and then slowly, one by one each house started complaining about high rent.I thought this was because I was playing in the San Francisco map and now I was having similar problems that city was having. Homelessness, crime, high rent.
    But then I saw the same thing City Planner Plays saw. 1 child living alone in a single family unit. A retired senior taking care of 3 kids and a dog. Children who lost their parents in a fire and had to move to an apartment complex. Lot's of weird stuff where it was like "Huh, so that's why they can't afford the rent." But even after building the welfare office nothing seemed to improve. Just constant complaints of high rent which eventually led to the single houses becoming unoccupied, then abandoned, then demolished.
    Meanwhile I am raking in money from parking fees and my incredibly successful tech sector offices. I literally thought to myself, "I have accidentally recreated the real San Francisco."
    And when I saw the land value there was literally no way for me to bring it down. Even building industrial wasn't cutting it. Everything is freaking max land value and I'm losing all of my low density housing. Although the medium density row homes look great for Santa Regina and really mimic the San Francisco look quite well, it kills me to not be able to have the single family homes because the rent is too high.
    I also stopped playing Cities 2 until the bugs are fixed. Not because I don't enjoy it but because I feel extremely limited by the tools I currently have available. I don't want to jump in on the mod bandwagon and then when they finally release support my entire city breaks. But I also can't stand playing CS1. I tried to get back into my winter map that I had been working on and I just don't enjoy building in it as much as I did CS2.
    I hope CO can get their stuff in order. It was not a good decision to release the game in this state and then to wait this long for patching. I thought for sure after winter break we were going to get a massive patch that would fix key foundational issues but that didn't happen. So now I have to shelve this game until that patch finally happens.

  • @VaingloriousGaming
    @VaingloriousGaming 4 месяца назад +143

    I'm not convinced the land value thing is a bug, I think they made it that way intentionally. This follows their mantra of "the game is good" because, from their perspective, the game IS working as they intended. The problem: players do not like the systems CO has implemented in the game. Not at all.
    I simply do not understand how they keep making this situation worse and worse. Over promised, under delivered. Released way too early. Tone deaf communication. Delayed bug fixes. When are they going to stop burning down all of the good will they once enjoyed from CS1? I am glad my CS2 series is only weekly; my sanity would not survive intact.
    But Phil, I'll watch whatever you put out. I have enjoyed ALL of your content, so I'm not going anywhere. Do what you need to do. :)

    • @TheMrakic
      @TheMrakic 4 месяца назад +8

      Exactly. Not buying this game until is fully fixed

    • @JimmiG84
      @JimmiG84 4 месяца назад +15

      Their actual response when people complained about the simulation was "Maybe the game just isn't for you". I'd be very interested to know whether CO consider this a bug or if they just view it as part of the game mechanics and a "challenge" players have to overcome...

    • @matthewparker9276
      @matthewparker9276 4 месяца назад +12

      Even if the system is working as intended, it clearly requires a balance fix, since it's killing so many cities.

    • @caramelldansen2204
      @caramelldansen2204 4 месяца назад +1

      "Making the cituation worse", as you described, is how all big games are made nowadays. 😢

    • @RobertoOrtis
      @RobertoOrtis 4 месяца назад +7

      Totally agree with you on this. The issue is not the bugs. There are no bugs. It is the way CO designed the game. They took so many bad decisions which turned out in this crappy game. It’s sad but it’s true.

  • @geraldslusser6997
    @geraldslusser6997 4 месяца назад

    I spent so long with many of these bugs and issue parsing out their pattern thinking them to be features until my city eventually just began to die after some 20 hours on it. I gave up on the game until its all fixed. Im glad to see youre spacing videos out though man, speaking openly about decisions that improve mental health is a great way to encourage others to prioritize their own. Build on!

  • @historyman9436
    @historyman9436 4 месяца назад +4

    Honestly, alot of this reads to me as both Publisher, aswell as player pressure.
    Publisher pressure, because they wanted to get the game out before christmas. Makes sense from a publisher perspective. Similarily, from a publisher perspective, anything that doesnt make the initial cut, gets worked around etc by release, simply is content or stuff that can be disregarded for now, and MAYBE brought back in DLC. Or even "fixed" by the community, which is way more often seen when you already know that your community WILL fix it. As an example, all other Paradox titles tend to have this very same issue, core components of the game are broken on release, then have to be adressed by the community, until the studio FINALLY gets to it after half a year or by the first release.
    Which in turn is still better than BGS funilly enough, there are still F4 bugs that exist since game release.
    On the other side, we do have a bit of pressure from the player side, and as much as I will always say that this isnt necessarily a bad thing - it does amplify publisher pressure.
    Nowadays we live in a Gaming Community which both refuses to accept titles being pushed back, and even slightly bad releases. Which, in and of itself, is a GOOD thing. However unless the game already is 100% certain on all sides to be fine by release, that goal will never be reached.
    I remember how around release of CS2, everyone was echoing "this game shouldve released in March instead!!". Oftentimes, those very same people wouldve been pissed af had it been delayed to March.
    We do slightly see what I mean with all this with another game, although that one is very much a special case: Star Citizen.
    There is no publisher. This is good, because CIG can work on the features they want, until they are actually done. This is also bad, because this leads to so many delays, its become a community joke.
    There is however PLENTY player pressure. More than with CS2, and most games infact. Players want to see the game advance. So oftentimes Star Citizen will see half baked features release, partially so the player base can test them out, for another so that CIG can pump ANYTHING out at times.
    CS2 is just one of those games where imo, the saying "doomed if you do, doomed if you dont" works just as much, as NMS showed why studios should really not do ANY marketing beyond what they already have in the game.
    Release it by October 24? We get what we have today.
    Push it back another 6 months, or maybe a year? People will be pissed, and expect an EVEN BETTER product.
    Also I think the reason they are stepping away from focusing 100% on bugfixing, is probably because they still need to actually push stuff for the other editions. Its been almost half a year, and still no Japan theme. Which is probably why.

  • @IIMurphaII
    @IIMurphaII 4 месяца назад +31

    SimCity 2013 all over again! The sad thing is, I actually would enjoy playing that more than Cities: Skylines 2 in its current state. Never thought I would see such a misstep from Colossal Order.
    I feel for the content creators, because it, as you said, would be very difficult to keep producing decent quality content with all these bugs. But more worryingly, at least with what I've noticed with myself, is engagement. I've been watching your videos for years now, but with the state of C:S2 and not getting enjoyment out of it myself, I've mostly tuned out of your videos. Which is not an easy thing to say as I usually love your content.

  • @sg1atlantischarmed
    @sg1atlantischarmed 4 месяца назад +80

    I was playing CS2 earlier this morning and at one point I stopped and said to myself that I can't do this anymore for all the reasons you've just said. Bugs, lack of assets etc. Its not fun anymore and has just become frustrating. I decided to go back to CS1 after months of not playing and I've spent all day on a brand new city and haven't been this excited than I have been In months. Just going to give the devs time to do their thing and hopefully sort this game out. I've spent 1000hrs on my previous CS1 city before CS2 came out. If I spend another 1000 hrs on this new one, I would think that that is hopefully enough time for Colossal Order to sort out CS2 LOL

  • @webwalker4478
    @webwalker4478 4 месяца назад +1

    In my city (built on your Map - thank you for a workable map btw.) the best instance of people not living where they should / could that I saw was a large single home on a river near a park with one one wretchedly poor person living there alone. She was a child and she went to an elementary school in a different (wrong) school district. I stopped playing for a long time when I saw that - actually haven't started again.

  • @EternalGamingNet
    @EternalGamingNet 4 месяца назад +2

    Great video, well thought out and I agree completely. I have about 650 hours in the game, I build slowly but each of my cities end up "breaking" because of land value issues.
    Either Cims can't pay rent at home or new businesses can never get off the ground in established areas.
    I would yave understood if they said no new content was coming out untul XYZ but pausing bug fixes until they release the mod store is crazy to me.
    Sure some of the community was less then helpful with how they expressed their disappointment however that is ni excuse to punish us all.

  • @imperatur
    @imperatur 4 месяца назад +15

    tbh I never experienced the land value bug but yeah the game is literally unplayable without mods by now... thanks for the video I hope this will finally reach CO

  • @morganunraveled
    @morganunraveled 4 месяца назад +23

    so much appreciation for transparency and the line “these changes will be good for my mental health” - more creators need to normalize adjusting their content schedule to fit their needs especially since you’ve addressed dealing with creative burnout because of the content pressure of your schedule. I love your content but mental health is always priority!!
    thank you for discussing this and also setting a precedent for demanding better from developers. there will be so much more pressure on them to do better if their major cities channels are halting production on content due to the bugs. thank you 👏🏻

  • @pierrelautrou1210
    @pierrelautrou1210 4 месяца назад

    I enjoy the storytelling behind each of your builds and I feel is what differentiates you from other city builders creators.
    If you need to decrease the release frequency of your videos to have more time to work on this, please do.
    Keep up the good work, whether it is on CS, CS2, New cycle or other

  • @kris.monroe
    @kris.monroe 4 месяца назад

    It's still so surreal having been such a long time follower (I followed after episode one of Bluffside Crossing) to now have a face to the voice!
    Thanks for everything you do. We all hope devs see this and make strong changes as a result.
    Keep it up!

  • @xShredsx
    @xShredsx 4 месяца назад +60

    Hey @CityPlannerPlays I strongly believe you'd enjoy Workers & Resources: Soviet Republic. Its a little less "pretty" than Cities, and the UI/UX is definitely... a "hurdle" but its a solid cross between a City Builder and Logistics management game. The devs have been hard at work since 2019! Adding new mechanics and maintaining the game, even as very small indie compared to CO. It's a game that really rewards people who plan and pre-think all of their expansions and layouts. I think with your experience you'd be able to pick up the core mechanics quick"ish" and be able to put out content for it.
    I think it would really benefit from a large streamers coverage, to bring more people over. It's got a relatively albeit somewhat out-of-date workshop scene.
    Also been a viewer for a long time, and appreciate the content you put out. Glad you (and Biffa) are able to put out your honest issues with Cities.

    • @TheRealPotoroo
      @TheRealPotoroo 4 месяца назад +11

      Solid bump for Workers & Resources: Soviet Republic, comrade! It's a smaller dev team than CO but much better managed. They are very careful about not over-promising yet are quite good at being broadly responsive to their customers. Its title might put some people off given Putin's current attempts to rebuild the Soviet empire in Ukraine but the devs are Slovakian, not Russian.

    • @gilmoresgloriouswood5255
      @gilmoresgloriouswood5255 4 месяца назад +1

      That actually sounds super fun! Let's give it a try.

    • @blacksabbathbr
      @blacksabbathbr 4 месяца назад +3

      Yes please. I could use some of his guidance with W&R, that game is HARD.

    • @danielpoe9370
      @danielpoe9370 3 месяца назад +4

      I would love to see his approach to Workers and Resources (WR). The way Phil plays Cities Skylines (SC) is very different from what you can do in WR, so it would be a very different play style. Considering the fact that it takes quite a while to master WR, I hope that Phil can somehow manage to learn the ropes and test how the channel likes it.

  • @jankuhlmann9196
    @jankuhlmann9196 4 месяца назад +15

    Fantastic video. You’ve summed up exactly the problems I’m seeing. As a retired developer and leader of developers I have the question the leadership of CO. There number one priority should be fixing bug followed by modding support.

    • @jankuhlmann9196
      @jankuhlmann9196 4 месяца назад +1

      One other concern is the number of empty buildings you get when your cities gets larger. There's no information as to why (maybe high rent) and no way to track it down.

  • @bitmanagent67
    @bitmanagent67 4 месяца назад

    @CityPlannerPlays, I would love to see a behind the scenes of the making of a CPP city planning story. From the script, to sourcing the assets, and the editing process by you or 1C2. Since everyone loves your story telling so much, that would make a great 2 part series that will break up the transition to more CS1, Anno, or New Cycle play.

  • @BillCraven
    @BillCraven 4 месяца назад

    Hey good to see you, Phil. The narrative aspect is what distinguishes your content and makes it really fun to watch. You’ve created some terrific characters and they really ground the city planner and local development politics and policies aspect of building cities. Btw I love my respect the topography T. I hope the game devs can fix the bugs quickly because if you can’t get the game to work there’s got to be something really wrong. ❤

  • @CitySculptor
    @CitySculptor 4 месяца назад +69

    Well said, Phil, and, thank you for this video release. Bug squashing should be the #1 priority. Hard to build a big house (DLCs, CCPs, etc.) if your foundation (base game) isn't stable. Let's hope the team at CO is prioritizing this and making good progress.

  • @troyskolrood8144
    @troyskolrood8144 4 месяца назад +89

    The land value bug is why I am not playing right now, particularly for industrial land. It kills the city. This game is currently not very fun.

    • @CityPlannerPlays
      @CityPlannerPlays  4 месяца назад +41

      It's brutal. The mod does help, but it's really a shame that we have to use it to keep our cities running.

    • @lkp7481
      @lkp7481 4 месяца назад +4

      I thought maybe it was just me that was doing something wrong. Now I see it is a general problem. I really makes the game unplayable especially for industrial and I have not played it weeks. Maybe I will try the mod. I am tempted to go play CS1 again now.

    • @troyskolrood8144
      @troyskolrood8144 4 месяца назад +7

      @@CityPlannerPlays I will try the mod. BUT modders should not be forced to fix or make the game fun, their purpose should be to add specific functionality or additional assets. Hopefully Paradox/Colossal Order will actually listen to the RUclips creators like yourself, Biffa and Diana. In addition they should first and foremost just apologize, it would go along way to starting to make things right. Secondly, they should publish a plan to fix the game with a detailed explanation of HOW they plan to achieve it. I feel a major problem outside of the game itself has been their terrible communication strategy, it seems a little tone deaf to the community's feelings.

    • @themariokartlick
      @themariokartlick 4 месяца назад +2

      Basically the entire simulation is broken imo, the game is unplayable unless you just want a city painter rather than a simulator

    • @NickM-ko7tm
      @NickM-ko7tm 4 месяца назад

      In case this helps, the last patch has fixed this for industrial land (for the most part) so might be worth a try.
      Before it I was using the Land Value Overhaul mod and Population Rebalance mod (has teenagers actually go to high school,etc) and actually had more fun again.

  • @justice5776
    @justice5776 4 месяца назад

    It's sad to hear that the bugs are sapping the fun out of the game for you, and I don't blame you. I am glad to hear that you will continue to put out some content even if at a lower frequency. Your Cities videos are always a joy to watch since your perspective through your profession is one that's hard to find anywhere else. Thank you for the honest and transparent video about how you plan to proceed.

  • @plonk420
    @plonk420 4 месяца назад

    thanks for the transparency! it really helps knowing why multiple people are doing fewer CS2 vids!

  • @SupaKrupa
    @SupaKrupa 4 месяца назад +81

    There's absolutely no management required whatsoever. For my first city, I had no idea what I was doing and it was completely fine. By about level 6/7 city size I was in the green. There's no gameplay whatsoever. Basically a sandbox with no assets unlike CS1.

    • @LordTridus
      @LordTridus 4 месяца назад +14

      That is CS2 in a nutshell. The game tries to make sure you can't fail and actively protects you from it. It doesn't really matter what you do. There's lots of stuff you can fiddle with but almost no reason to do so (and no clear indication of what happens when you do fiddle with half of it). It's just pointless.
      I remember CO's CEO being baffled by the idea that people might want a "hard mode" where you have to actually manage things, which says all that needs to be said about how this game was built.

    • @mattcrwi
      @mattcrwi 4 месяца назад

      well said

    • @Narangarath
      @Narangarath 4 месяца назад +1

      Yeah, that's my main problem with the game. It's so, so, so very boring. All you do is draw in roads, plop services etc, zone the wonky af grid and repeat in an adjacent area.

    • @jpeters1734
      @jpeters1734 4 месяца назад

      @@Narangarath it may be boring, but boring isn't always bad. i mean people play trucking simulators after all

    • @Narangarath
      @Narangarath 4 месяца назад +1

      @@jpeters1734 That's fair, although with a truck simulator you have clearly defined objectives and a goal you're aiming for. CS2 feels to me like repeating the same few things over and over and over without any of it having any purpose. There's no challenge or problem solving (aside from figuring out why the game is doing something it's not supposed to) or even a goal to reach, which is boring to me on a completely different level than truck or farming simulators (even if they're not my jam either). I really, really tried to enjoy this game, got it on launch and I only got under 50 hours in so far. For contrast, Steam tells me I've spent around 3500 hours in CS1 and it still entertains me.

  • @staplegunnr
    @staplegunnr 4 месяца назад +11

    I have been waiting on my purchase of Cities II for just this reason. I plan on holding off until some of the major bugs are fixed. You, Biffa and Yumble are the the 3 "Cities tubers" that I watch on a regular basis. I like each of you for different reasons, I enjoy the the "story/purpose" you are giving to Magnolia county. IRL, I am a Civil Engineer that specializes in subdivisions, you wouldn't believe the issues I am dealing with on one of the projects I am working on.

  • @heyheybobbyj
    @heyheybobbyj 4 месяца назад

    Glad to see some CS1 content coming back. I tuned in religiously every Saturday morning for the new CWC episode because I loved how uniquely you used the assets and mods for that build. Once you started with CS2 content, I lost a lot of interest (in a lot of channels) because there are not enough assets or mods for me to care about different creator's cities. They all pretty much look the same

  • @JohnJesensky
    @JohnJesensky 4 месяца назад +1

    Thanks for this message, Phil. I am only a subscriber (not a channel member quite yet) but I want you to know that I have to travel almost constantly for work, which can get pretty tedious and lonely. Having your videos to watch from my hotel rooms has been a constant source of enjoyment, and a way to unwind. My partner always asks "You watching your City Planner?" and the answer is usually yes, ha!
    Keep yourself sane, and we'll be glad to watch whatever you put out at whatever speed you need to put it out at. Such a bummer that the bugs are standing in your way when you do so much to promote the positivity and pioneering spirit that Cities Skylines provides (when it works correctly.) Thank you for all that you do!

  • @joyceslomko4450
    @joyceslomko4450 4 месяца назад +55

    CO & Paradox should listen VERY closely to what you and Biffa have stated. In addition, throwing hissy fits about negativity and a complete money-grab by not fixing bugs until DLC purchase is giving their fan base little respect.

  • @Soporbum42
    @Soporbum42 4 месяца назад +21

    Yeah the children living alone has bothered me too. There's simply no way that should be allowed for in the program, it makes no sense and it breaks the game. You and Biffa have me hooked on Timberborn at the moment

    • @Soporbum42
      @Soporbum42 4 месяца назад

      This isn't a problem that should be worked out by adding new features and mechanics. The problem shouldn't exist.@@christiangraff4754

  • @GoldFlightSim
    @GoldFlightSim 4 месяца назад +2

    Thank you for doing this, a lot of cities 2 youtubers are doing videos like this and lowering the CS2 videos frequency, and that is crucial to put pressure on CO to fix the game

  • @jasonjtg21
    @jasonjtg21 4 месяца назад

    Vary fair assessment of the challenges in CS2. I also have run into this issue where I can only build single family homes and nothing else will spawn due to land value. I’m also tired of the assets.

  • @mattveslino252
    @mattveslino252 4 месяца назад +60

    "Relegating bug fixes to DLC releases sends a bad message, and the cadence is far too far apart."
    I'm an avid Simmer and Sims 4 player. It's the only Sims game I've ever known (I entered the game late, I know), but it's also widely considered to be the worst iteration of the franchise so far, due in part to what you just stated about Colossal Order's decision for CS:2. It's part of the reason why TS4 is a huge cash cow for EA with up to 70+ DLC at this point, and even then, the game continues to live on with *tons* of bugs that Simmers have unfortunately just learned to live with because they rarely ever get fixed or even addressed. I would hate for CS:2 to suffer a similar fate, and I have more confidence in Colossal than EA, but yeah, it's a little more than concerning when that's the statement they're coming out with for a game in its infancy.

    • @foxyfoxington2651
      @foxyfoxington2651 4 месяца назад +4

      Relegating bug fixes to DLC releases is how Paradox has handled all of their games. Just look at EU4 and Victoria 3.

    • @maidenminnesota1
      @maidenminnesota1 4 месяца назад +3

      I basically just posted the same thing, although I've been playing The Sims from the very beginning. The latest pack, "For Rent" has broken core game mechanics now, basically rendering the game unplayable. I'm done with the franchise. EA has killed The Sims just like EA killed SimCity, which is what brought about CS:1. Now it seems CO/Paradox are emulating EA, and they will kill this franchise, too, if they go down that path.

    • @jaredwilliams8621
      @jaredwilliams8621 4 месяца назад

      To be fair, too many bug fixes in a too short of a time can cause other problems to compound. It isn't uncommon for mods and asset packs to break after an update. If updates are too frequent, that makes maintaining mods and assets too painful for the community, causing it to die out. After the bugs, one of the next biggest complaints is the lack of mods and assets, so fixing bugs too aggressively or unpredictably could aggravate the mod/asset problem, resulting in a big game of wack-a-mole for the game's issues.

    • @sakumisan
      @sakumisan 4 месяца назад +1

      Unfortunately we should have known this would have been the case for a Paradox game

  • @betoiba.gaming
    @betoiba.gaming 4 месяца назад +43

    Huh. Never would have thought that that's a bug regarding land value. It really "bugged" me, when I saw mid-game that only medium zoning and up got filled. I thought that no one could afford single houses anymore and it might be my tax settings or that I needed more business/industry. So I changed what I could, but it still didn't work out.
    Thanks for sharing this info. 👍

    • @MTKRAILROAD
      @MTKRAILROAD 4 месяца назад

      That's another point. The way you tax based on education not wealth is backwards and does not promote education

    • @betoiba.gaming
      @betoiba.gaming 4 месяца назад

      @@MTKRAILROAD Yeah, this tax categorization is really weird. I think wealth is more of a state's income tax thing though, right?
      What just came to my mind was a property tax per district. I think that would be awesome; if there isn't already and I just missed that. 😅
      But I think, we'll have to cope with the education level categorization for the foreseeable future. 🤷

  • @tlspud
    @tlspud 4 месяца назад +2

    CS1 videos! Yay! Your storytelling and wit saves the CS2 videos but I just don't find watching CS2 builds nearly as engaging as I did CS1 for a few reasons that I won't bore you with here.

  • @kagenish
    @kagenish 4 месяца назад

    Well said and is crazy how many bugs their that make the game a headache. It would be nice to see a rotation of some of the others games that we have seen. Maybe have them rotation in a quarterly fashion. That way your not burning yourself with so many different games at once.

  • @Ubi2447
    @Ubi2447 4 месяца назад +22

    I think it's a great idea to revisit CS1 during the interim. It's been a shame to see hard teething issues with the second title. I really love this franchise so much and want 2 to succeed. I just watched Biffa's video detailing shortcomings and possible solutions and it's nice to see the creator community working together to push for the game CS2 deserves to be. I am of the opinion that these bugs and leveling issues should be treated with more urgency and priority. I don't see why we can see bug-fix/updates to the game on a quarterly basis, at least, as they get worked out.

  • @lilacpenguin5329
    @lilacpenguin5329 4 месяца назад +8

    "The simulation is constantly trying to balance itself **without user interaction,** completely sapping the challenge (and the fun) out of the game" I honestly had no idea what it was that was bothering me about Cities Skylines 2, or the state of modern simulation games as a whole, but this put perfectly into words what i've been feeling for a long time. I have been disenchanted from games like Planet Zoo because I don't feel like I have to do anything. Most tycoon/simulation games today seem to be doing this same exact problem: the difficulty scaling is just off, but new players are still confused and believe the game is challenging because the game itself doesnt communicate properly how to play the game at all. But despite this, the game is just "too easy" for experienced gamers. Planet Zoo pumped out a lot of DLC that was mainly just for looks and making your park look pretty. Cities Skylines one sort of had that, but at least it was fun to decorate because we had things to decorate with. Cities Skylines 2 doesn't have anything to make a city look unique or pretty. No paths, nothing to decorate with, and the disconnected gameplay mechanics and little gameplay impact that the existing mechanics have are just not visible.

    • @wambman
      @wambman 4 месяца назад +1

      So true. I wonder if it’s even possible to go bankrupt.

  • @Lellela
    @Lellela 4 месяца назад

    CPP, I love that you add the story aspect to your cities, I find myself asking more questions when I build and it makes for more realistic design. You do this part well, and focusing on that is amazing, thank you.
    Also, I completely agree about the state of Cities Skylines 2. I want to like it, I like building in it a lot, but the simulation is just not there yet.

  • @gra_nolan_bar
    @gra_nolan_bar 2 месяца назад

    Thank you for bringing this to light. My most frustrating issue is lower density not spawning because of this issue. 😖

  • @joelangner2261
    @joelangner2261 4 месяца назад +30

    I don’t understand why everyone uploaded those videos when they did but I hope they get the message. Happy to hear about CS1 coming back! Excited for Clearwater County!!

    • @cityplannermismanages
      @cityplannermismanages 4 месяца назад +4

      It's called a trend. One person starts, people follow, community sentiment changes, progress is made.

    • @matthewparker9276
      @matthewparker9276 4 месяца назад +20

      CO announced they don't intend to release another patch until the first DLC is ready, so now people are realising the game breaking bugs aren't going to be fixed.

    • @aboriani
      @aboriani 4 месяца назад

      @@matthewparker9276 👆This

    • @RryhhbfrHhgdHhgd356
      @RryhhbfrHhgdHhgd356 4 месяца назад +4

      @@matthewparker9276It really does sound like the publisher is *trying* to kill the game at this point. Sigh.

    • @haewymetal
      @haewymetal 4 месяца назад

      Developer* @@RryhhbfrHhgdHhgd356

  • @Goodall10
    @Goodall10 4 месяца назад +5

    100% nailed it! I noticed the issue when my city hit about 80k. I carried on to around 150k without being able to zone any single-family, and had to remove almost all of the single-family I already had. I'm literally waiting on this one issue/cluster of issues to be fixed before starting my first "real" city, now that the other issues are cleared up.

  • @KayDubs77
    @KayDubs77 4 месяца назад

    I'm glad you're bringing back CS1! I love your realistic gameplay and storytelling, and I've felt your frustration over how CS2 is (or, rather isn't) working. I love how thoughtfully you plan out your builds, and it's made me notice and appreciate real world cities much more.

  • @one-six952
    @one-six952 4 месяца назад +2

    I'm... actually really glad to see cities: skylines 1 making a comeback! Clearwater County, Nicolet Bay, and especially (fixing) Bluffside Crossing had been some of my favorite series, and I really wish to seem them continue and eventually getting a proper wrap-up. I also love the more storytelling elements added to Magnolia County, as I find myself feeling more connected to Bend as the series progress on. I really hope C:S2 will get the overhauls and bug fixes it deserves... but for the moment, I would stay on C:S1 (more because of I don't have the hardware to run it, X-P). Thanks for bringing us some of the best city builder content out there!

  • @HydrogenAlpha
    @HydrogenAlpha 4 месяца назад +53

    I *TOTALLY* agree. The bugs with the simulation are infuriating.
    Can I also point out the absurdity of the ridiculous white screen that pops up in any info-view to obscure what's happening. Who in their right mind would come up with that as a user interface? Like seriously? Is there someone at CO who is trying to destroy CS2?

    • @_ikako_
      @_ikako_ 4 месяца назад +7

      "guys i have this really funny idea to flashbang our players every time they open a menu, i think it'll be hilarious"

    • @HydrogenAlpha
      @HydrogenAlpha 4 месяца назад +2

      @@_ikako_ lol yeah. I love a game where the epilepsy warning really means something.

    • @phutureproof
      @phutureproof 4 месяца назад

      @@HydrogenAlpha your screen is flashing at at least 30 times per second every second all the time youre looking at it, we live on the edge while gaming

  • @charlesingram9471
    @charlesingram9471 4 месяца назад +12

    100% agree with this on top of which the demand for commercial is also completely broken to meet demand you will have as many shops as houses which is totally unrealistic

    • @SamMathewsOfficial
      @SamMathewsOfficial 4 месяца назад +1

      That drives me nuts! The constant commercial demand is insane. Its basically build low density residential and commercial over and over and over.

    • @Distress.
      @Distress. 4 месяца назад +1

      That's what prompted me to stop playing at the beginning. Id' try to satisfy commercial demand only to get the not enough customers complaint across half my city.

  • @d3afarm763
    @d3afarm763 4 месяца назад +2

    I think it all has to do with the DLC model that they came up with.When city skylines first appeared, it was more flushed out because of simcity. Now all they want to do a DLC you to death. I wish they would just make a good base game and good gameplay mechanics then work from there.

  • @doctoralfman8393
    @doctoralfman8393 4 месяца назад +1

    Totally agree. I played the game and got a city to 160k pop and then the stuck public transport bug was a major issue, so I stopped playing. Why play a game where rather than trying to develop a city I just need to look for stuck public transport all the time... So I stopped playing and everyday I logged into Steam I looked for new fixes for CS2. Then in the latest bug fix release they said they fixed the issue with stuck dogs, and sure, I have a lot less stuck public transport, but now I have the problem with land value after reaching 200k pop and the land value is about 210k per cell average and all my residential is failing... Fun... I will stop playing again until they fix it. As a software developer myself, I do no understand why they do not focus on bug fixes and mod support as the likelihood for their game to completely fail increases as long as these complete game breaking bugs are present. CS1 was so popular for so long as they had such a good mod community.

  • @NYCamper62
    @NYCamper62 4 месяца назад +5

    Top notch video, articulate & to the point. I hope the devs take note & are allowed to fix the bugs. It also makes me kinda sad. I mean not like oh now I'm depressed sad but I had high hopes for CSII. Now when I start the game I just feel like uninstalling it for now.

  • @ariahrism
    @ariahrism 4 месяца назад +21

    First time I've seen CPPs face!

    • @ajbeau_au
      @ajbeau_au 4 месяца назад +2

      Same! People don’t seem phased though is this not the first time??

    • @DocNo27
      @DocNo27 4 месяца назад +11

      @@ajbeau_au He's been streaming on Twitch with a face cam for a while now and the last tutorial video had a face cam - but it is recent :)

    • @wm-nu1yf
      @wm-nu1yf 4 месяца назад +1

      The infamous "chair" video was the first time I saw his face on the channel. It would have been really hard for him to avoid a face reveal in that one. Since then, his face has been in all the videos I've watched.

  • @novah3x214
    @novah3x214 4 месяца назад +2

    Great Points made Phil. I agree the cadence of patches with DLC gives the feeling of make it work enough to get some money out of the DLCs. But we all know as gamers, DLC always means more issues and bugs. Its gonna lead to an endless cycle of trying to catch up.
    I have always enjoyed your content but havent been able to even watch videos about CS2 for how disgusted I am at the whole situation. I bought the Deluxe version. Nothing has ever been stated to what will be done with those of us who bought it. We are way passed the release dates given in the preorder info and nothing is being done. Deluxe owners got scammed the hardest and it hurts. Consumers speak with their dollar, we supported and have received crumbs in return. Wow 2 maps they used in development. Nothing from the heart just throwaway content someone had sitting on their desktop.
    I will whole heartedly support any other content you produce and support this message you and the other creators are sending to the Devs. Thank you for being our voice, because the community feels unheard.

  • @raptolino
    @raptolino 4 месяца назад

    Thank you! 8:30 I love that music! Please bring us more CS (1) content! I’d love to see you diggin in procedural objects!

  • @etiennebrand1728
    @etiennebrand1728 4 месяца назад +3

    Hey there. I just want to say thank you for this vid. I can relate to this so well. I am a very casual cities player but love the games so much. And I love your channel. I have been watching you for a long time and have watched alot of your cities 1 series and tutorials and follow your cities 2 content as well. I admit I suck at building cities actually. I never get nearly the size you do yet even with my smaller cities I find the same issue, land value in particular, plaguing me. I stopped playing quite fast and opted to wait for fixes and more improvements and content. I hope that CO gives this video the due credit it deserves as I am sure many agree with what you say. As a community the cities community is definitely capable of solving much of its own issues but I hope CO realizes that the toxicity growing is because they are neglecting and disregarding the very community that so strongly supports it. I hate to see it but until they do something about it the truth is that more and more of the community will become disgruntled.
    Well here is to hoping CO does something sooner rather than later. I want this game to do well and I want to have the same fun and years of new experiences as cities 1 gave us.
    Cheers for the vid

  • @orrenlane
    @orrenlane 4 месяца назад +5

    I've been having a lot of fun watching your recent stream vods at work, and learning a lot about city planning. I agree, the game is really hard to enjoy right now. I put almost 200 hours in and just had to drop it for the time being because the bugs were just so frustrating. Hopefully CO can pull through, I have faith that they will in time. For now though, I'll keep kicking back and enjoying your content and insight into city builders. Personally, I've been enjoying New Cycle a lot so it'd be great to see more of that on the channel, but I look forward to whatever is coming next from you with the new schedule, whether it be more CS2, a return to CS1, or any other games! Keep it up Phil, you've been crushing it lately.

  • @atkinsonar1982
    @atkinsonar1982 4 месяца назад

    Very well stated and presented. I definitely feel your pain, and am extremely frustrated with the game’s performance and reliability.
    The number of crash to desktop experiences, the amount of lost work, the number of nonrecoverable saves, it’s almost got me ready to stop playing it.
    Hopefully CO gives this the attention it needs. I want to like this game. It has some really nice mechanics, the performance and issues are making nearly unplayable.

  • @espkev
    @espkev 4 месяца назад +1

    It breaks my heart that the Beginners Guide series has been put on hold, but it's totally understandable given the issues.
    Considering that series was the only thing keeping me playing CS2, I've got no reason to open it anymore (wanted to do the whole series before starting my own city)
    It's crazy that the city I've built is almost 100% identical to Twotoria but because of bugs in the game I've got $200,000,000+ in money and somehow 5k more people.

  • @VaibhavGadodia
    @VaibhavGadodia 4 месяца назад +6

    Somehow, in my city, the land value bug was resolved after the latest patch.
    The game-breaking bug for me is when a random industry suddenly starts generating crazy high tax revenue. And I have to make the tax collection to zero for more and more of my industries.

    • @SweetPieWizard
      @SweetPieWizard 4 месяца назад

      I get the opposite. One industry suddenly starts losing enormous amounts of money. Setting the tax to zero fixes it. But it's not just 1... it happens to more and more.

    • @aaronlenig6839
      @aaronlenig6839 4 месяца назад

      Same. It's Metals for me getting a crazy high tax rate.

  • @mygetawayart
    @mygetawayart 4 месяца назад +24

    since installing the LandValueOverhaul mod all my land value has decreased to a manageable level, all high rent issues have disappeared and I'm finally able to expand my residential suburbs as well as my high density neighborhoods without those annoying popups (or cims abandoning the building). Wholly recommend.

    • @Joopiejoo
      @Joopiejoo 4 месяца назад +2

      I find it really shocking that such things should be fixed by the community. Shame on you Collosal.

    • @mygetawayart
      @mygetawayart 4 месяца назад

      @@Joopiejoo i think Paradox should implement certain mods (like this one) into the main game, pay the modder and add them to the credits. This way, the modder is properly compensated for the work they did and it saves CO the time to fix the game, also allowing console players to use the most important mods. Kinda like what they're already doing with the world asset packs, only do it for code modding as well.

  • @bitslammer
    @bitslammer 4 месяца назад

    Really appreciate this because it really explains many of the issues I have been facing without knowing so. I pretty much moved on from the game at this point due to the exact problems you mention. CS was fantastic because there was a freedom to create a lot of different styles of cities, but CS2 has felt more like a puzzle game than a city builder and that's not what I want to be playing.

  • @LaneGandy
    @LaneGandy 4 месяца назад

    Thank you for speaking up about these issues. The "high rent" issue has been plaguing every city I build and it's super frustrating. I'll be installing that mod asap. I've already begun to move on to other games because of my frustration with CS2.

  • @finnche9555
    @finnche9555 4 месяца назад +10

    Perfectly said. Land values, zoning, confusing messaging that just makes players feel like it’s their fault. It ruins the longevity of a community.

    • @JimmiG84
      @JimmiG84 4 месяца назад +4

      The infamous "Maybe the game just isn't for you" statement really hammered that in. Do CO even consider this a bug, or is it just gameplay mechanic in their eyes? Will they "fix" it or are we going to have to rely on mods?

    • @scottjohnson3017
      @scottjohnson3017 4 месяца назад +2

      ​@@JimmiG84 Colossal Gaslighting Disorder - Where you, the paying customers ARE the problem...

    • @finnche9555
      @finnche9555 4 месяца назад

      @@JimmiG84 I'm not against relying upon mods in games, but there needs to be more communication right now, If not more action.

  • @andrewyoung3299
    @andrewyoung3299 4 месяца назад +5

    You're not the only one that's been having problems, I haven't been playing CS2 for ages. Biffa did a 40min video on something similar to this. It's worth a watch!

    • @scottjohnson3017
      @scottjohnson3017 4 месяца назад +1

      The children look like grown adults in my city, and the Senior Citizens look like 35 year olds...

  • @aaronscherer5117
    @aaronscherer5117 4 месяца назад

    Really well put together video. Glad you posted this and really glad you out lined it so clearly. I do hope they rethink there plan and keep working on bug fixing cause long term if the core game doesn't work why would we buy dlc? I'm also glad your going to put different games in rotation and work on your own mental health. That is honestly a big win. I also love your narratives and really helps bring the city alive and my favorite part of these videos. So all in all just keep rocking and i'm looking forward to what you produce next!

  • @wolfen210959
    @wolfen210959 4 месяца назад

    Hi Phil, sorry for seeing your video later than I'd like. I knew about some of the minor bugs, but the major bugs like this one, should be a priority. It's baffling that CO have chosen to ignore bugs and concentrate on DLCs, as if anyone is going to buy them when the game is this broken. I hope this doesn't go the way of SimCity 2013, but I'm not hopeful. Looking forward to seeing you back in CS1. :)

  • @Aggregate17
    @Aggregate17 4 месяца назад +22

    I haven't bought CS2, and I to want encourage anyone else who also has not bought it (but is maybe considering it) to wait until these main issues have been addressed. And for anyone who has bought it, I'd encourage you to skip on paying for any additional content until progress is made (at least regarding the major bugs). Game publishers won't change their behavior if there is no strong incentive for them to do so.
    Thanks for laying out your thoughts CPP! looking forward to the prospect of having a variety of city builders on your channel

    • @metsunie
      @metsunie 4 месяца назад +1

      Yep, I decided to wait a little bit and seems like I was right to do so. I'm still hyped to get the game one day because the potential is definitely there, but the game was released way too early. Until most of the game breaking bugs and more assets are added in, I'll just keep waiting

  • @TheStarchamber
    @TheStarchamber 4 месяца назад +3

    That's very unfortunate. I also just learned that this is why I couldn't zone low density residential on my city's new island development...

  • @Kesobanan
    @Kesobanan 3 месяца назад

    I had the feeling something was "off" with this stuff, thanks for clarifying it.
    But for me, the biggest bug making me shut down the game is the public transport getting stuck constantly when my city gets to around 100k. I love playing around with buses, trains and trams and whatnot, it's like the game telling me the flow is too good - let's do something about that..

  • @DeandreMurray
    @DeandreMurray 4 месяца назад

    Great video, This wraps up my feelings basically, I like the game and want to play but the game doesn't like me lol. Also Cloud saves I don't believe work at all in CS2 so during my annual PC reset. I lost so much. I just want the rent not to be too damn high.

  • @rasenche4562
    @rasenche4562 4 месяца назад +4

    all true.. but for me the most annoying bugs where landscaping related. so im hoping they figured alot of that out by the time they release the map editor.
    till then ill play other games and when the map editor releases i might encounter more of these bugs.
    +when they talked about scaling back on bug fixes i saw it more as planning to bulk fix alot. rather then creating hundereds of patches that fix barely anything. (and likely break mods for those who use them already)

  • @foodforthegods
    @foodforthegods 4 месяца назад +3

    I'm rooting for CO as well and as I've been not actively playing and waiting for official mod support and the editor, I interpreted the decision to move bug fixes to content updates as CO having a handle on bug fixing. Looking at this video some of the others around the topic, I had no idea how bad it actually is and that's pretty deflating. Also a crash-to-desktop breaking *past* saves seems like a "we need a hotfix yesterday" type of situation. Sheesh 🥶

  • @techguy5487
    @techguy5487 4 месяца назад

    From the first video you played the goofy music and fought the game I appreciated your dedication while simultaneously thinking you should just let CS2 go until it's fixed. I'd love to see a new CS1 build over watching you struggle with CS2. While I laugh at those moments the music hits, I know it can't be fun and honestly I would much rather watch a content creator having fun than one likely to get burned out on a buggy game.

  • @joe5663
    @joe5663 4 месяца назад

    Long time viewer and this video was so informative.
    First off, I like that we have similar games when I paused the screen when you displayed your Steam haha!
    Also, I am inspired and motivated to create cities content for a while now But im still figuring out a work flow to finally get A video out.
    I love playing your videos and Biffas on auto play while I play. Thank you for being my play buddies!

    • @CityPlannerPlays
      @CityPlannerPlays  4 месяца назад

      Thank you! A piece of unsolicited advice - just grab OBS, figure out basic settings, and hit record! Your first video will be rough (just look at mine), but you really just have to find yourself, which takes a lot of practice. Good luck!