The BEST Abilities in Jungle | League of Legends
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- Опубликовано: 7 сен 2024
- Next episode we cover the best abilities for Jungle! This one might be a little controversial I feel like.
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#LoL #BestAbilities #Jungle Игры
ngl "The Worst of" version of this series would be fun.
top lane would just be teemo with yorick passive and singed Q LMAO
@@The_Vanni HEY HEY HEY DONT DISRESPECT MY BOI SINGED'S Q
@@The_Vanni Singed q is not bad, his kit is litterally build around this spell, if singed q is bad irelia q is bad because it doesnt make so much dmg in early, singed q is litteraly a spell that prevent all chase and with rylai make the boi singed one of the most annoying champion of the league even if he's in a bad game.
@@kfhhg2613 you said it, singed q isn't that good on it's own, you need the rest of his kit as well
@@Azitem he said the kit is made around the q, not that the Q needs the kit. Big difference. And singed Q could work alone. In fact, the whole "Teemo with singed Q" idea would be a potentially super annoying champ to deal with, as teemo has a shit ton of speed and would still have his ranged poisoned auto.
Veigo players watching this and taking notes
Lol
I think you really glossed over the fact that fiddles q passive makes any other damaging abilities also apply the fear, which can be immensely powerful when combined with a reliable aoe e or w
But only if they can’t see you
@@santino2948 evelyn passive
I wholeheartedly agree, people never realize how good fiddle is if you look at him thinking utility wise rather then the dps centric view the games currently has, and even in that he is still good
Fiddle fearing an entire team cuz no one saw him channel R is the stuff of nightmares to face!
If you combined fiddle q passive and eve ult it would make the ultimate jump scare champion
im surprised you didnt even mantioned Nunu's Q, a second smite that can damage champion and also heals is really good for a jungler.
It has a longgg couldown and It does almost no dmg to champions
@@kromck8007 it is not a long cooldown
@@chewie4418 like, u do no dmg without Q and he has like 8seg couldown
@@kromck8007 it does a decent amount ok damage considering it also heals you but yeah it has a really long cd can’t argue with you there
@Degenerate Filth nunu q makes it literally impossible to contest a drag from you without killing you first though
I would like to ask abou kayn's E, being mobile, healing and unpredictable can be very useful for any jungler
I was thinking the same thing, not only that, all of the angles you can use for ganking with it
Mam tought of that as wel
same
i believe that having evelynn’s passive makes this redundant, because the sustain and unpredictability is already supplied by the passive
@@Trippingoutlol i would want WW W with eve passive ... just sad that the attackspeed might be wasted ...
You have terrified me with the idea of a Nunu W coming from stealth from eve passive...
Would be even better if it also stun with fiddle Q passive.
Well...with the infamous invisible Nunu bug it's not even out of the ordinary (I believe it's fixed by now fortunately)
Using abilities breaks Evelynn's stealth except priming W, which is specifically stated not to.
This video gonna be helpful when League gets that ability select game mode from DotA
What
@@sitalvez9421 taken from DotA wiki:
Ability Draft
Players are given a random hero from Ability-Draft enabled heroes. Each players' abilities are put into a pool. Players take turns selecting abilities from the pool, given seven seconds for each choice. Each player selects three normal abilities and one ultimate.
@@cannedsquasher5923 unfortunately never gonna happen, league game modes are meant to be silly and stupid, ability draft is a lot of pressure and a lot of thinking.
@@mypersonalaccount4934 i wasn't saying the abilities in league aren't complex, they just don't interact like with dota, abilities in league barely interact with each other at all,I can think of jhin w and seraphine E and that's probably it
@@mypersonalaccount4934 He is talking about the fact that many abilitys in League are tailored to fit specifically to the champ and kit they are made for. In Dota you have multiple abilitys that can work as standalone abilitys or work well with a variety of combos. In league there are many abilitys that are balanced around having another ability or maybe even require a mechanic from another ability to work. It can definitely be done and would be cool as fuck, but it is very complicated and would require every ability to be checked for potential bugs, only for a gamemode that Riot would probably only have running for 2-3 months.
Everyone forgets that Fiddlesticks' q has a passive, but the passive is so insanely powerful for not only Fiddlesticks but many other champions. Additionally, if this theoretical champion had Demon Shade you could fear an entire team by inting and then using an AOE. That said, his q is mostly just good synergy with the rest of Fiddlesticks' kit.
I was surprised when I saw Chronobreak wasn't the ultimate.
Who wouldn't want a personal rewind button?
I put Ekko as more of a mid laner by accident woops LOL
@@goldenboy5693 you forgot the best part of chronobreak. It can be used as a teleport, after recall.
@@goldenboy5693 You forgot one difference which make Ekko's ultimate much better (without counting better scaling, healing, etc). Cooldown. With 50 sec cooldown without reduction, Ekko always have his ultimate in a fight, where Evelynn must always be careful about when to use it.
I feel like Ivern was forgotten about. His passive is great if on any other character as it gives anyone a clear and an invade. His ult is strong and gives an extra bit of tank to the team. His e is a damage and shield with the same logic as lee sin w for the shield with a little 8 second cool down. W is trash for most characters and q is a root and massive damage and a dash. Even in a vacuum, these abilities are very strong for a jungler. On Ivern, these make him great at team fighting, on an actual character, these would make them so strong.
my dream champion has shaco q and ivern w; an elusive master of the bush
Rengar passive, Ivern w :)
@@Ghilannugs I was thinking;
Rengar P
Fiddle Q
Ivern W
Evelyn E
Nocturne R
Fiddle Q Passive will allow you to fear enemies when you attack them out of sight. And evelyn E is just for basic attack animation cancel. Imagine using noc R and putting bush under yourself, then you leap on someone with fearing them. You can double evelyn E because of rengar's second passive. So you're basically a super mobile auto attack monster that fears their target.
You can also build draktharr and crit build, just saying
Are you doubting our lord and savior ivern
@@tilkilit LOL that's too op bro
I think one could make the case that the combination of Eve´s passive with Kha´six R is a combination that would be perfect if one is trying to make the perfect assassin. Getting the invis on command in combat to essentially reactive Eve´s passive whenever you want is a very powerfull tool for an assassin.
Let's hope that Q W and E are all big damaging abilities then lol
Basically old evolved Kha’zix R
Yeah and then we build duskblade and use shacos q?
@@VarsVerum u mean like how khazix has
Kha R isn't as good as you might think. It's only as good as it is because of Kha's passive.
"150 E's"
Aphelios:
I'd say that fiddle Q with Evelynn passive would actually be one of the best combos in the game considering Terrify passively fears enemies when you hit them without being seen and deals bonus damage by already feared. And as you said with WW e being used in stealth, you can pretty much always have bonus damage
Dude deserves more views honestly
Shaco Q is pretty OP
Yea I think a broken jungler would have:
Shaco's passive
Shaco's Q
Shaco's W
Shaco's E
Shaco's R
If he wants You to die, You die. Nothing You can do
@Bowman he kills you mentally
I like the idea of this series, taking the best Q/W/E/R/Passive of all champs in a role and almost making the Peak Performance champion.
Though I feel like Support would be hard to figure out for this, since the type of support that's best at any time depends on both teamcomps, and there's multiple types of support that fill specific roles, compared to Marksman all being functionally the same, being an auto attack damage dealer, while some teams need a tank support while others need an enchanter
What about lillia's Q its similar to hecarim Q but u have the passive move speed every time u land it and the true damage out of combat u would have the camouflage of eve and in combat lillia move speed
Yeah, I also think Heca's Q was a little underwhelming choice, if he wanted to go with a spammable aoe Q, I agree Lillia's is much better than Hecarim's
I think Zac's Elastic slingshot would be really silly when combined with Amumu's ult. Launch in, hit no one, but then stun everyone anyways. And you did it from stealth.
That would be so fun to use but so infuriating to go against lol
Honestly, I think Kindred's ultimate is more game-changing than Amumu's.
I mean, Kindred is literally a counter to Amumu's ultimate, her R lasts more or less the same time, and no matter how much the stun lasts, no one can die
You can fuck over your whole team by using it tho. Its good when used well, bad when used poorly. Amumu r is always good
@@christhis9597 Saving the life of your teammates just gives more value than a 3 second area-stun, even if you fail Kindred's ultimate, you'll get more value out of it than Amumu's in most games, since with Amumus you need to find at least one enemy champion in order to get value, while Kindred's can be used to save your own life (which is insta-value), steal drake/baron, or save your win-condition from dying.
I'm silver and have a lot of games with kindred, I can guarantee you that R will fail only around 20-30% of the time, it just gives more value in general
@Widy It's experience mostly, with time, and 500 games with both champs I have learned saving an objective or a teammate from dying, so you get a chance to either steal or win a teamfight, is WAY more impactful than a simple stun
@Widy Meh, I'm still firm on my opinion. Way too many games - with both of them being my mains, have demonstrated me the value both can provide at their maximum potential.
And the biggest outplays have usually been through the lamb's R.
I get it Amumu's can make a difference in a teamfight, however you need to understand, first - A teamfight does not define the game as much as an objective, anf second - the value both give ALL over the the game, from the start to the end of it, Amumu's R has no comparison to Kindred's.
How many times people use Amumu's R?: I've counted an average of 4, maybe 5 times, when used good. How many times do people use Kindred's? An average of 6 per game, when used good too.
I've just seen more value for Kindred because of the objectives it can save, and the outplays it can make. It's not just saving a life or an objective, is giving vulnerability to most damage abilities, plus giving zero value to the enemy smite, ignite, R's, etc.
Amumu just stuns, this means that if you don't finish the enemy before the stun ends, the enemy team can get ALL of their abilities and summoners value, while Kindred's is mainly a "Value waster'' for the enemy, as they still throw everything, yet don't deal any damage.
@@PLKhataes kindred ult doesnt counter amumu ult bc she cant use it when stunned and his r has more range than hers, he can ult you from fog of war and you get popped
Evelynn passive
Quinn Q (I know she isnt primarily a jungler but bear with me here)
Graves W
Literally anything else E
Nocturne R
The passive on Fiddlesticks' Q is a game changer though, especially with a Graves smoke screen or STEALTH PASSIVE
The one thing you're forgetting about fiddlesticks q is that it does INSANE damage if they've already been Feared recently
rammus has a funny "i feel like taking no damage" button
You didnt mention the part where fiddles q can make any ability fear if casted from stealth like from demonshade
I think I'd prefer the video if the abilities were being looked at in isolation. I'm more interested in "which e is the best" not "which e is the best with the other abilities I've already chosen"
For example, which e could be taken off and replaced into most other jungler kits and be an improvement. For example, I'd imagine that Warwick's W would have shown higher on the list if not for the fact that you had already chosen a good mobility passive.
I also agree with the comment below which mentions Kayn's E being very good. I'm honestly surprised that kayn's passive didn't even get a mention as getting to pick between Shadow Assassins' damage and Rhaast's healing would be so good for nearly every champion in the jungle.
What about Iverns passive which literally makes it so you can clear camps and bank at the same time and instantly take a camp. Also kindreds ult making it so that you can literally keep your team or yourself alive or guarantee an objective. Also, he said that almost all qs were damage but Ivern and kindred both give dashes along with damage. Is eve’s passive as strong as Ivern’s is an actual question but iverns wasn’t even brought up
If we are judging champions abilities in a vaccuum, then how could you not mention iverns ultimate Daisy? It has good DPS and a constant reliable knockup which can hit multiple enemies at once. Early on in the game the enemy team doesnt have enough damage to kill Daisy realistically, due to her large health pool, so they have to retreat. Ivern can win almost any 1v1 early on in the game with daisy (except maybe olaf).
Hmmm that's a good thought. But I think daisy is just a little too... like impractical? She's a big hulkin bulkin but doesn't provide really immediate value, and she relies on ivern's Q to get close to enemies and E to slow them down.
Did you just write "reliable" about Daisy ?
Dude i pick Rengar, kill fricking Ivern, even his bushes are working against him and Daisy leaves when Ivern dies, how can he win any 1v1?
@@Biditchoun Thankfully most of Daisy's bugs are gone now. Ive played dozens of games on ivern in the last few months and I haven't seen daisy bug out once.
@@aatroxtheworldender933 You clearly dont know how strong Daisy is early game. At lvl 6 ivern is able to 1v1 many mid laners (with a few exceptions). While rengar is a pretty decent counterpick to ivern, any smart ivern just won't use his bushes when he knows rengar is nearby or isn't sure.
"Since we have about 150 champions, we have 150 passives, 150 Q's, 150 W's, 150 E's, 150 R's"
*Aphelios has entered the chat*
*Nidalee jayce elise kled and gnar entered the chat*
I'd consider Lillia's Q because of its passive, high damage that is also partly true damage, low cost and cooldown.
Jungle is probably the only role I haven't played (and marksmen) because of their difficulty. My slow reaction time makes me just a pretty average if not a plain bad player all together. I'm just way more used to playing juggernauts. That being said, I still wanted to make my take on this. So here's my take!
Passive: Evelynn's demon shade: Stealth for ganking.
Q: Mordekaiser's Obliterate: Damage, does extra damage when only one target is hit.
W: Alistar's Headbutt: Gap closer and engage.
E: Mordekaiser's Death's grasp: Gap closer and magic penetration.
R: Swain's Demonic ascension: Allows for teamfight durability and damage, may also cause panic on enemies.
As I said earlier, never played jungle so I don't know if this'll work. But this kit should be capable of jungle clearing, dueling and teamfights.
I originally wanted this to be an infinite AP scaling jungler but I figured integrating veigar's passive would be to difficult (This would require both his passive and Q in order to stack properly.). So instead I came up with this.
None of the champions you selected for Q W E and R are not junglers. Also alistar's headbutt knocks them away from you.
@@VarsVerum I guess I should play the role first before I do my take on this again lol (I'm way too used to laning).
@@PhantasmTirpitz ye you should
I want to see a "best version of" each class, like vangards, marksman etc
THIS! VARS PLEASE, THIS IS SUCH A GOOD IDEA!
Imagine evelyn does dashs and then does ammumu ult . 50% of the people will leave this game 😂
As a mid/support main, my personal list for those roles would be the following:
Mid:
P - Cassiopeia (honorable mentions - Akali, Swain, Veigar, Vel'Koz)
Q - Karthus (honorable mentions - Kassadin, Viktor, Vladimir, Heimerdinger)
W - Twisted Fate (honorable mentions - Yasuo, LeBlanc, Lissandra, Ziggs)
E - Yone (honorable mentions - Taliyah, Veigar, Zoe, Fizz)
R - Lissandra (honorable mentions - Neeko, Qiyana, Twisted Fate, Zed)
Support:
P - Bard (honorable mentions - Senna, Nami, Yuumi, Brand)
Q - Blitzcrank (honorable mentions - Morgana, Lux, Alistar, Leona)
W - Thresh (honorable mentions - Rell, Yuumi, Lulu, Tahm Kench)
E - Morgana (honorable mentions - Karma, Bard, Braum, Rakan)
R - Senna (honorable mentions - Soraka, Seraphine, Pyke, Zilean)
Now, these probably aren't the best combos, but all these abilities that I listed are extremely impactful even on their own. There are LOTS of great abilities in League though, so it's actually quite tough to pick the best, and I've even had to leave out some good abilities from the honorable mentions, just to keep them at four spells.
With that being said, it would be fun if you could make a list for the worst abilities in the game, and it certainly seems easier than this too.
I actually think It's more like this:
Passive: Ivern's Friends of the Forest - Completely skips the jungle clear and lets us share jungle buffs. That is worth it alone, where it gets insane is with our other choices.
Q - Maokai's Bramble Smash - Decent burst and scrappy. Very committal, but good in ganks and okay in duels. Will be maxed first.
W - Maokai's Twisted Advance - Strong, reliable gank ability. Likely won't be maxed till last, but still very worthwhile.
E - Kayn's Shadow Step - Map control is king. This lets you do some busted things with Friends of the Forest that make the combo too good to pass up.
R - Gragas' Explosive Cask - Games are won and lost on this ability's impact on picks and teamfights. This was picked as it's one of the lower cooldown 'gank tank spank cooldowns', but also works with Shadow Step to remotely screw over your gank target as you're coming in, shares AP scaling with the Maokai skills so that you have a consistent build path, this ties the whole kit together with a cherry on top.
I would argue that warwick's W is argueably the most powerful w in the jungle. Getting that attack speed when they drop bellow 50% ro while you have activated w not only makes for amazing clear speeds but also for 1v1s or even team fights paired with the correct kit. The AS bonus also pairs well with olaf's passive. The utility warwick's w provides is also amazing. You can usually see him reach absurd amounts of movement speed in games due to his enemies being low and he can also track stealthed targets with his blood trails which is a huge advantage. He knows where an enemy is even without having any vision on them whatsoever. The MS bonus would also work perfectly with pretty much every other ability you added to the conceptual jungler of mixed abilities you created. With the w he can stick close to enemies to continue using heca's q or get close enough to use amumu's r. The combo with primal howl is obvious cause they are ww's abilities and any one of the passives you mentioned except maybe zac's would work well with the w. Evelynn's passive would be ten times scarier if she could reach you faster than she already can with her own ms bonus. Having that ms bonus paired with THIS w would give the enemy no chance of escaping or when they are low ( they would not even have time to react). I already talked about olaf and how well ww's passive would pair with his. Especially with some life steal. Similar to Evelynn's, rengar's passive paired with warwick's w would make fights with the conceptual champion inescapeable. You would not be able to run away and even if you could the champ would still catch up to you using rengar's bush leaps in the jungle. So good luck if you would ever get invaded by this. I could keep going on and on about combos with other champion abilities but you get the idea. Attack speed bonuses along with ms bonuses and the ability to still see enemy positions even when they are out of vision or stealthed is pretty powerful for just one ability.
My ideal Jungler, with the caveat of getting to choose abilities from other lanes, would be something like old Evelynn:
Passive: Diana. Her passive is gated entirely by her lack of a spammable ability, but on any champion that does have one, it becomes a permanent 45-120% AS steroid with a three-hit passive on top
Q: Evelynn. This ability is actually nuts when you break it down. Whether it's for clearing camps or attacking an enemy, Hate Spike does an absurd 130 base + 145% AP at rank one on a 4-second cooldown. Oh and that cooldown starts on the first cast of the ability, meaning it constantly procs on-cast effects.
W: Akshan. A much better version of Evelynn's stealth available before level 6 and with a shorter detection range. Comes with a bonus of turning 2-for-1 or 1-for-1 kill trades into a strict advantage for your team.
E: Xin Zhao. Even without his challenge mechanic, a point and click dash with an AS steroid (stacking with the diana passive), is what I would want out of an on-hit champion.
R: Evelynn. There are probably better options to close out a kill or escape a fight, but I like the utility of having both in one. The strict AP scaling is a problem for the on-hit focused gameplan, but that's what Lich's Bane and Nashor's were made for.
I think that the best champ, would have:
Kayne passive - It allows the jungler to fit the situation, which is essential for the role
Nunu Q - A second smite allows a guarnateed objective take, pretty much. That and it scales well of off ap and hp means it can be used on eithe the assasin or bruiser/ tank that kayn passive turns them into
Nocturne W - A free spellshield to block any ability. Kinda nice, for either kind of jungler. It also guarantes ganks, as their cc has no effect on you.
Kayn E - Walks over walls. Enough said.
Lee sin R - Its ability to not onlny deal massive amount of damage, but to knock back anyone into your team, or clear the field of a major threat.... User it on the jungler during counterganks, or even during objective fight, or dive into the backline and kick the adc.
The synergies aren't great, but individually, I think that these are the best for the jungle specifically.
Eve's passive; Fiddlesticks Q; Rek'sai W; Warwick E; Elise R.
I think this is the best combo, Fiddle's Q passive synergizes really well with Eve's invisibility, and having access to Reksai's W means you get all her burrowed form skills. Rek's burrowed Q has a really long range, you just need to hit an enemy from far away while camouflaged and they would get the fear from Fiddle's Q passive, then you get close to the enemy with Rek's burrowed E to knock them up and cast Fiddle's Q, which will deal extra damage since they were recently affected by fear. To close the combo, you just use WW's E for the protection and uses Elise's R to get all of her spider abilities, which are meant to finish off targets. Honestly, i went all out, this champion would be absolutely busted.
I actually find this kinda theorycraft content really fun
Did he just ignore the fact that Fiddle's Q has a passive that activates if you've been unseen? Like, any ability would trigger the fear if you're invisible
Evelyn passive, fiddle q, nunu snowball, warwick e, gragas ult for the ultimate ganking monster. Snowball then refresh eve passive during the channel for a invisible knockup, into e1, q, e2 then ult.
My AD omega jungler
[Rengar's P] - [Shaco's Q] - [Olaf's W] - [Kindred's E] - [Lee's R]
For starters Rengar's Passive is Amazing even without an invisibility/stealth ability to trigger the jump, giving a LOT of bonus% AD and allowing you to snowball super hard
Shaco's Q works as a gap closer AND has synergy with Rengar's Passive allowing you to surprise attack from essentially twice the distance either one could and giving you basically half of evelyn's passive ward immunity
Olaf's W is just that lvl 1 ability you use to clear quickly and dps people, nothing outstanding but you can't argue with the synergy it has with the next ability i chose. Kindred's E is one of those 3 hit wonders that slows massively and does a good amount of missing health Dmg to execute targets, yes you're essentially a steroids assassin
And lee's R is just great, Shaco+Rengar jump on their back and kick them to your team, throw Kindred's mark as a slow and bonus and just shot them to death with Olaf's stupid attack speed and lifesteal W
The abilities are not THE best ones but they work together pretty nicely if you build like a Yi or Rengar, aka crit heavy assassins, of course I'd love it if the character is Ranged so you don't have to walk to the enemy after you kick and mark them, oh yeah also Kindred's E scales with marks of her Passive, so technically with Rengar's Passive you can get that ability to scale a tiny bit, just 5 marks but bonus synergy is bonus synergy
Anyway if riot makes this broken monster i just crafted i might leave the game for good, I'm done with overloaded kits, and this one is so overloaded it would break solo Q, just the fact you get what's scary about Rengar's R but on Shaco's Q cooldown is nuts
man wrote a whole essay and got 1 like
my version for support
() means honorable mention for support i would use passive taric(karma,nautilus) q leona(blitz ,rakan,) w taric(senna,leona,thresh,rell) e morgana(janna,karma) r sona(leona,alistar,taric,nami)
Reasons:
Passive: After casting an ability, Taric's next two basic attacks within 4 seconds gain 100% total attack speed, each dealing 25 − 93 (based on level) (+ 15% bonus armor) bonus magic damage and reducing the Cooldowns of his basic abilities by 1 second
Q:
Leona illuminates her shield, causing her next basic attack within 6 seconds to have a 0.25-second cast time, gain 50 bonus range, deal bonus magic damage and stun the target for 1 second.
Shield of Daybreak resets Leona's basic attack timer.
W:
PASSIVE: Taric gains bonus armor and forms a tether between him and the ally bound by Bastion. While the tether persists, the ally also gains the bonus armor and Taric's abilities are mimicked to them, though the effects do not stack.
ACTIVE: Taric Hybrid shields himself and the target allied champion for 2.5 seconds, binding them with Bastion.
Taric can self-cast to shield himself; if he is untethered, this will instead target the nearest ally. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind.
E:
Morgana Hybrid shields the target allied champion or herself for up to 5 seconds, which absorbs magic damage and grants crowd control immunity while the shield holds.
R:
PASSIVE: Reduces the base cooldown of Sona's basic abilities.
BASIC ABILITY BASE COOLDOWN REDUCTION:
10 / 25 / 40%
ACTIVE: Sona plays an irresistible chord in the target direction, dealing magic damage to all enemy champions struck and stunning them for 1.5 seconds.
notes: even if sona r wasnt a thing alistar r is a thing with taric w
Gotta love that Yami Yugi Duel links theme playing in the background
i feel like skarner passive would be a good honorable mention due to the giant buff the passive could give to any jungler
This is a really cool concept, but in choosing these 4 abilities, you've actually made one someone lackluster champ that has to rely on stealth or allies to get anything due to not having any projectiles or range. This hypothetical champ would have a hard time not only getting in range if an ally is not in melee range but would also have nothing once the CC is used, since sneaking up behind someone wouldn't be instant death like it would with Evelynn since Hecarim's Q is lower damage but spammable, allowing pretty much anyone with even a normal MS boost to kite them out.
My perfect jungler:
P - Evelyn
Q - Kayn
W - Shaco
E - Kindred
R - Hecarim
the max amout of combinations would be 75937500000 combinations of abiities of the characters that are in the game at the time Vars released this vid
If ivern’s E isn’t in here I’m confused
Karthus passive can be huge to have free time to cast any spell
Being rooted in place is a huge drawback, that would hurt a lot of other abilities.
I would replace rampage with lillia's q, the ms passive plus the true damage
0:08 you fool, Aphelios doesn't have an E
ivern's passive combined with a strong early game ganking kit would make the strongest early game jungler
I think Ivern passive, Kayn q and e, Panth w and r and Cho r are really nice abilities to consider
I feel like sej passive would be really strong on anyone but her. You could take amumu q, ekko w, poppy e, and amumu ult, and do extremely well. She would struggle to farm, but once you got a little cdr, clearing would be a breeze, and you would have three really strong engage tools, two chasing tools, a passive that gives you ornn levels of damage, a tank steroid that scales off ap, and an aoe cc. That kit would not only be extremely mobile because of the two dashes, but it would also be hard to catch, as both poppy e and ekko w can both be used either to escape or to threaten a turn
I gotta say, i really think Warwick's w should be on the list. passive move speed, anti-stealth, attack speed, and you are able to activate it to apply to any target, PLUS it works on large camps and epic monsters, making your single-target clear and sustain really, really good. Its a passive, non-ult ability that basically allows you to exert map-wide pressure and gives you map-wide information. I can think of a lot of characters that would love to have Warwick's w.
Kha zix Q needs a spot: a 4s cd point click burst option which even without isolation passive still has around 280 base damage with a big scaling
Honestly has to have a spot in the lists its one of the best abilities in the game for a reliable main burst source
P: Demon Shade, but Sovereign's Domination and The Darkin Scythe being pretty good contenders too
Q: Deceive (though not needed with Demon Shade), Alpha Strike, or Threaded Volley (Terrify would be perfect with Demon Shade, however)
W: Blood Hunt, possibly Bountiful Harvest
E: Shadow Step, Wuju Style, or Primal Howl
R: Chronobreak or Last Caress, but Heartbreaker or Crowstorm could possibly work
Honestly I think Kayn's passive should've been mentioned. It's a very complicated passive but the core idea of being able to swap between a hyper-mobile bursty assassin or a bruiser with insane sustain is incredibly strong.
This champ
Evelynn passive, Lee Q, Rammus W, Zac E, Amumu ult.
Roam around in stealth, zac jump on anyone, follow ult with amumu ult, lee Q the bound target and Curl up in rammus W when the enemy returns fire.
Have fun
I think the by far most broken concept would be Terrify + Demon Shade + any big instead ranged AoE hitbox to have a 0 counterplay mass fear
I think poppy’s w should be at least an horonable mention, with every champion having dashes, making them stop is pretty good
technically, its 149s W and Es.
aphelios doesnt have those.
149 Es and 150 Ws, Aphelios' W is switching his weapons, a.k.a one of the few abilities that literally does nothing on everyone else but its own user.
Will you be continuing this series? Idk why RUclips didn't recommend this to me sooner this is my favorite thing to talk about
I JUST finished the Mid lane video last night :D It should be scheduled to release early next week. Sorry for taking so long. I got a little backed up.
Honestly, I would have added Viego’s Q to at least to the honourable mentions list. The active isn’t too great, but using the passive with spammable abilities gives you healing and max health damage basically for free.
You forgot the passive part of the fiddle q. It biggest strength is still the fact, that any of your abilities can be used for the fear. Thats why the reworked fiddle surprise ults are far scarier
Top:
P - Ornn's Living Forge
Q - Nasus' Siphoning Strike
W - Poppy's Steadfast Presence
E - Ornn's Searing Charge
R - Garen's Demacian Justice
Jungle:
P - Viego's Sovereign's Domination
Q - Master Yi's Alpha Strike
W - Nocturne's Shroud of Darkness
E - Warwick's Primal Howl
R - Jarvan's Cataclysm
Mid:
P - Veigar's Phenominal Evil
Q - Vladimir's Transfusion
W - Lissandra's Ring of Frost
E - Cassiopeia's Twin Fang
R - Kassadin's Riftwalk
ADC:
P - Caitlyn's Headshot
Q - Jinx's Switcheroo!
W - Nilah's Jubilant Veil
E - Kalista's Rend
R - Ashe's Enchanted Crystal Arrow
Support:
P - Seraophine's Stage Presence
Q - Morgana's Dark Binding
W - Yuumi's You and Me!
E - Zilean's Time Warp
R - Renata's Hostile Takeover
I would surely put elise E as strong tool - free zhonyas at lvl3 + big jump that can go over walls to plants, onto enemies to strike them stronger, drop tower aggro or disengage to a minion.
Off, and there is also a long ass stun
And lillia q, almost hecarim q but you also gain 55% bonus ms as long as you want and ms is an op stat
Lillia's ultimate only affects targets hit by her Dream Dust passive.
It is literally useless without it.
Yes but it's not like her abilities are very difficult to land
@@ckmnsqdoo3895 The video's about individual abilities in isolation.
@@HalfTangible Yeah and no one said Lillia's R is good individually though?
@@ckmnsqdoo3895 The video is specifically ABOUT individual abilities.
I think this list might be outdated; Viego's Q blows Hecarim's Q out of the water imo. It gives you an extra passive, and a powerful one; Lightslinger with a focus on sustain. Pair it with a W and E that have a damage component, and you have a recipe for great damage output and great sustain during all stages of the game, at very little cost.
Not to mention Viego's actual passive, which is balanced only by weakening the rest of Viego's kit, the fact that it doesn't activate until Viego gets a kill, and the fact that Viego's pilot needs to at least have a basic understanding of every champion in the meta to get full mileage out of it. Though Demon Shade might still be better in a lot of situations.
Should've taken Elise's or Nidalee's R, and you'd be able to make a champ out of 6 different primary abilities, which would be just insanely op
9:26 i think the sheer power of invsible nunu snowball is too good to pass up. consider changing hecarim Q for Lillia Q, now ur mach 10 nunuball from stealth
I love these kinds of analysis, and here I am to give my own thoughts before watching this video to compare with the creators. I am here fresh from the top lane video so my brain is fired up and this time around I'll try to think more about ability synergies. Jungle is probably the role I'm least familiar with but I'll do my best. Let's do it.
Passive: Passives are hard to choose because of how they often are designed to influence, or be influenced by, the rest of a characters kit, so it can be hard to find ones that work in a vacuum. I would first narrow it down to (this is gonna sound weird) Evelynn, Fiddlesticks, and Shyvana. Evelynn is blessed with nearly permanent stealth while out of combat after level 6, as well as free out of combat regen up to a health threshold, the regen would be appreciated by any jungler, and the only reason that the stealth is even remotely balanced on Eve is because she doesn't have great ganking tools without it. Fiddlesticks is blessed with a very strange replacement to his trinket, acting as both a ward and (after level 6) a sweeping lens, and with vision control being one of the most important things a jungler can have being vision control any champion would appreciate getting to have both a means of placing and clearing vision built in to their kit. Shyvana gets increased damage dealt to dragons and is buffed with increased resistances after killing dragons, given that dragons are one of the most important map objectives this can be a big deal if you play to the objectives well, and this is another one that almost any jungler would appreciate having. My final choice would be Evelynn's passive, since being perma stealthed when out of combat past level 6 is so devastatingly powerful and it's only drawback we don't have to worry about.
Q: Qs are often the bread and butter of a kit, so lets narrow it down. I'd first narrow it down to (wow these abilities are so much harder to categorize than top lane) Fiddlesticks, Kayn, and Rammus. Point and click hard cc is a rare commodity in League, and having that cc be a fear with good range and a passive that makes it that much scarier (being able to fear with any ability as long as you're unseen which already synergizes amazing with Eve passive) is even stronger. Kayn's Q is an everything ability, with a low cooldown and mana cost making it spammable, it's a small dash that can go through some walls, and it does good aoe damage for clearing camps and stronger teamfighting overall. Rammus's Q makes him one of the scariest gankers in the game, and with him zooming at you at mach 10 from stealth it would be an almost impossible gank to avoid. If I had to pick one I would go with Kayn, as it's an incredibly versatile ability overall and there are better ganking tools that can be found elsewhere to fulfill that role.
W: Ws are often utility spells, providing some kind of shield or heal or cc, but this isn't always the case. I would first narrow it down to Fiddlesticks (3 for 3 so far) and Hecarim. This is strange because these abilities do very similar things but with different strengths and weaknesses. Fiddlesticks provides him with aoe damage and sustain in the jungle and in fights, with a larger focus being toward this ability as the main source of damage. Hecarim's does the same thing, but with slightly lower overall power but the bonus of being able to have it active while also doing other things, and for this reason I would give it to Hecarim W over Fiddle's due to it better synergizing with the rest of the kit so far.
E: Es are often mobility spells, which means gank tools for junglers, and with the damage roles fulfilled at their best these are the main things I'm looking for now. I would narrow it down to Gragas, Kayn, and Zac. Gragas has a low cooldown dash that doubles as a small knockup for amazing ganks, with a low cooldown that gets reduced even further if you land it, it provides mobility and great frequent cc. Kayn's E provides some of the most unpredictable gank pathing in the entire game, and in conjunction with the stealth from the passive he would be almost impossible to stop ganks from. Zac's E is one of the longest range gap closing cc spells in the game, and having it be aoe makes it all that much better. I would give this one to Gragas, mostly because the long range and crazy pathing isn't super necessary on a character that's perma stealth post level 6 anyway, and the lower cooldown means much better overall utility.
R: The ultimate ability for a jungler should be a true game changer, with amazing fighting power or engage potential a junglers ultimate will often be the difference between winning and losing and gives the champion their identity. I knew my answer before even starting this list, and the answer is Amumu ult, it's one of the most devastating ultis in the game, being a large and almost instant aoe stun around the user, and in conjunction with the mobility provided by Kayn Q and Gragas E it would be almost impossible to stop.
So those are my picks this time around, I'm much less familiar with this role than any other but it was interesting to look at the champions and see how their abilities would synergize together. I'll make an edit talking about my afterthoughts once I see the video.
Okay I'm just saying the fiddle q plus the graves w would have been terrifying with the Evelyn passive
Biggest issue with this is no hard engage. The invisibility is cool but there's no way to actually go in, just the invisibility makes it harder to gank.
Personally I think Nunu's Q would have been better
nunu's q is good but his w is his best ability by far, great to move around the map, one of the best ganking tools in the game, deals good dmg with a long stun and gives good aoe clear. it's also impossible to react to with evelynn camo
But imagine nunu w with eve passive , wait that already exists!
Viego ?
Who
kayn’s e, fiddle’s w, and nocturne’s ult should’ve won
Evelynn p
Fiddle q
Warwik w
Ivern e
Karthus r
You fear everyone when you ult as karthus btw. This is my champion
Idk if your jungler can gank pre 6? The only CC is WW E
Eve
Lee
Nunu
WW
Amumu
That character can just spam gank without fear, and is an elite skirmisher at all points in the game. Honorable mention to Hecarim R
I think that shaco w should have been first place, or at the very least an honorable mention. It is an aoe cc trap that deals lots of damage, it is very useful for clearing jungle and as a disruption in teamfights, even being able to block some game ending skillshots like hooks about to hit your adc, it can completely zone out areas by itself, both large when placed on chokepoints and escape routs while ganking and potentialy kill people by itself if they jump into more than one box at once.
Kayn passive tho would be insane on other champs. Imagine rhaast on characters like hecarim, trundle, VI, mundo. Shadow form on characters like kha zix
I think warwicks W could be in honorable mentions, high attack speed for better clears, dueling, ganks and rotate faster to low hp enemies.
The duel links theme was a nice touch .
I feel like lillias q deserves some praise as well, true damage, low cooldown and gives movement speed every time you land an ability
the movement speed is the passive and it won't burn. but it is a spsmable damage ability
@@joshuaminnich3896 her passive is a burn her q’s passive is the movement speed
ekkos w can also be used to zone people, like forrce them not to go a certain way
Excuse me? What about Nunu Q? A 990 true damage skill that doubles as a smite if you don't have it (for whatever reason), with a beautiful ap scaling, AND healing, scaling off max health and AP?
Not gonna lie, those where some very good picks, but honestly, there's not beating a skill that basically makes you jungle better, harder, faster, stronger
i rly think, that nunus q should have been concidered as it gives huge sustain and basically a free smite
I think blood hunt for ww is significantly better than lees w as it gives Warwick the ability to move faster towards ganks and to finish off low health champs
I can't wait for adc senna passive, jinx q, vayne w, kalista e, twitch r. your range just gets insane and dmg is insanity
I actually wouldn't pick that, keep all of it but not twitch R, you need something defensive in case they (eventually) get on top of you.
@@khalilrahme5227 I have an idea nasus q and ez e. does that solve it?
I either agreed with your take or my 1st choice was one of your honorable mentions. The only time not, was Olaf Q but you had my runner up in discussion.
Hmmm evelynn's passive invisible and heals, Lee's q good dmg engage and disengage, fiddles w massive heals and surprisingly high amount of dmg, kayns e for mobility voli's ult. I'm not sure if voli is in the jungle or top category but, giving bonus health and disabling towers for ganks turned tower dives combined with the other abilities I picked makes sense to me. An invisible jungler that can walk through walls with good engage and disengage who also can also disable towers
While I wanted to put fiddle's ult I didn't want to put multiple abilities from the same champ
nunu or lillia Q deserved a mention if not the spot
I’d agree with many of these being solid if not top tier picks, some other noteworthy abilities for me is Lilia Q, Kayn E, and Kindred R
yes Rengar pass over Eve(already enough sustain via W, E). Feels very ability spamy melee ap tank. Pass: after 4 ability next AA is impowered instead & deals magic dmg, unique champ kills grant +5% AP, Q change AD to AP, E AP increase dmg redux. W Ap increase drain. lore wise lot of injury, bandages(rengar, lee) an death(amumu, hec), was from Shadow Isle but changed by Zaun. 4 eyes 3 covered, uses bandages as weapons. E make ww E recast/end does gragas E, increase cd to 16 at max rank, cost 90 mana
i feel like kayn's e should be in place of ww's. Not only is his e the reason he is able to counter jg and counter gank so well but imagine an invisible champion that goes though walls
For jungle abilities. I think teemo Q and R are very powerful in the jungle.
I feel like Nunus Q and Nocs W shouldve gotten an honorable mention, a second smite and a 30-60% as buff with the only spell shield in jg...
Really like your league content :). Keep it up
Thanks! Glad you enjoy watching
Warwick Passive
Nunu's Q
Trundle W
Kha Zix or Xin Zhao E
Ekko or Olaf Ult
The YOU NEED AN ANTI HEAL NOW champion
Imagine Nunu with Eveelyn's pasive