Yeah that’s the part I disagreed with 😂😂 due to item change and meta Kayle is barely a hyper carry until everyone in the game has 6 items. And that’s only for Kayle full AP, Kayle hybrid (which has better mid game) doesn’t carry that hard. Aphelios would outdamage Kayle at any phase of the game with same number of items.
@@longnguyeexn well kayle is not a champ u can pick every game but a good kayle player into a good matchup is 100% winrate if u can guarantee ur team to not lose 15 minutes u simply cant lose with kayle unless alot of stuns enemy
High elo champions have one specific condition that isn't met in lower tiers: your teams awareness to play to the win con of the high elo champ...for example, when you have Nidalee on your team, it's to be expected that you can play lanes hyper aggressive so that she can bully the enemy jng
Nidalaee gets 1v1d by every champion. Nidalee is not a high elo champion, she's only good in high elo korea because they all play from net cafes and the games are decided in the early game and they don't wanna prolong games, they help the Nidalee screw over the enemy so the game ends fast
@duckervert3633 I'm making a distinction between her and other champions on the list. She's not played because she's good in high elo, she's played just in Korean high elo, or any country that plays League from net cafes a lot. Nidalee is a coinflip champion that takes over the game or loses completely, and it's usually a coinflip even in high elo hands. They just like her there because it saves them time from playing pointless games.
@@adrianbunea2006 As I try quite awhile, Nidalee is pretty good even in low elo, if they can play her. I try Nidalee mid and sup as well, and it's surprisingly effective against low elo player.
I never understood exactly why Kassadin is so weak in lower ranks when low elo has a reputation for dragging out long enough for him to scale. Can anyone explain this anomaly?
my guess is low elo players are bad at stabilizing lost earlygame. i play syndra mid in gold and my losses are usually caused by a sidelane losing so hard that the game ends before i can scale. at least as syndra i have pick potential to try to claw back into the midgame, but kass needs his team to stop the bleeding and lose gracefully while he scales. if they don't the enemy team wins the game before he can impact it. might be it
It's not a black/white categorization. If you know how to play out kassadin's bad matchups then he's super op in low elo for the reason you gave. The problem is that it requires a lot of game knowledge and restraint. Also, lower elo players are more likely to one-trick or just pick themselves into bad matchups whereas in high elo you're basically never going to see someone blind pick Kassadin.
Well, I believe even if its 30mins and and kass 3 items it wont matter to the 5-6 items talon. They will win the lane. Also low elo people cant farm well in negative matchups or most matchups. The amount of times i see kass players stay near middle of the wave against lvl 2 talon, or qiyannah. Yes they are hard to play but you cant really stand against yas yone or anything of skirmishers in lvl 1-10.(I believe kass is even a threat after lvl 11). High elo kass can sacrifce the gold for the xp and just then try to catchup due to his monsterous scaling.
@@nunyabizz3357 Syndra is one of the best champs to turn a game around. The problem is she doesn't want to roam early, so if she's against a champion that does want to roam, your sidelanes are gonna suffer. Then you get a fed enemy team and you're the only one with actual agency to stop them.
There are two main factors for why champs fail in low ELO but succeed in high elo: The first is margin for error: How badly are you punished for making mistakes / how easy is it to make a mistake with the character. If your champion's primary form of DPS is autoattacking/point and click abilities and they're also naturally durable, that's probably a very forgiving champion compared to one that relies on skillshots, cooldowns or active defenses. The second is reliance on specific/niche tech: Does the player know how to take advantage of bushes mid-fight as Rengar, or to use low-health enemy minions to extend Irelia's threat range, or have a degree in 4 dimensional geometry to effectively use Vel'Koz. Techs that require significant practice to identify when to use them. Camille and Nocturne can both jump on someone from half a map away, but all Nocturne has to do is click on them.
I used to play Rengar in low elo and the main issue I found was people not baiting enemies into bush, literally wasting my ult because none responded to a flank or even ganks. And just the enemy WW Xin and other easy to spam gank champions being able to go 6/0 before I could even get to lvl 6.
Honestly when you're in "low elo" Rengar is incredibly easy to play when you know how to play him regardless of what your team does. He's just not an accessible champion and he really sucks when played poorly, thus making Rengar ineffective in low elo.
@@ThrillOfHunt nah he's easy too play. It's just that compared to other assassins during tf you can't at least poke down the enemies making you more team dependent to get into killing range un-like someone like Kha or Kayn who can spam W.
@@ThrillOfHunt i can have easy games were everything go smooth and other where it feel impossible to close out during teamfight even by being a head. RQWEQ an ADC isn't hard same as jumping around with your right click or engage baiting with a double W. But you can't alone stop the enemy from being perfectly grouped and if you're the one to engage you're good as dead. Assassins are good at solo play during mid game but late you're job is to clean up and for that you need a team who understand a mimimum how your champion work.
Should put a disclaimer that even noobstompers/low elo champion can still work at high elo. Good example is at one point a Master Yi main became rank 1 challenger in EUW
It's not weakness mitigation, it's actually his first power spike, with a long sword and sheen he can out poke and sustain every champion on top that's not Aatrox or Maokai, you need to kill him at least once before he buy those items to be confident that you can all in him when your ult is up or he'll just poke you out of lane constantly, they dont even need to win lane and get lots of kills, all they want is to poke you out of lane for free farm and his extra gold alone puts him ahead.
@@Asasin-ck8sn Yeah but only if you let him free farm, he needs his Q to even out trades early sinse on the first lvls the bonus gold is not that great and mostly used to poke and secure turrents.
@@euqinemor i mean he can farm with barrels really easily if you dont have hard engage or poke u cant really beat him. poke gets useless once he finishes his essense reaver though and its pretty easy to build when u have his q passive
I feel like there's a massive misconception behind GP having a weak laning phase, he himself is not strong, but his laning phase is a very safe one, he has 2 very good wave clear tools, a way to farm or harass from safety and a qss on a 15 second cooldown. his W and passive also double as Heal and Ignite summonr spells and naturally his ult can help out others
He can zone alot of champions away from the wave lv1. His passive so so stupidly strong. And q poke with grasp is bullshit, still after all these years.
Four horsewomen of top lane, Fiora, Camille, Riven, Irelia: Mechanics and ton of mobility Four horsemen of top lane, Nasus, Yorick, Mordekaiser, Jax: Bonk
a thing you kinda missed on is that champions like bard and lilia are better in high elo beacuse at that level your teammates play around your abilities i can land a five people ult if my team can't capitalize off it then it's worthless,same for lilia in silver ppl attack the enemy too quick and they wake up
Some people don’t understand why making the plays from high elo in low elo doesn’t work. It’s because, the low elo players don’t understand them. You have to adapt to every elo you are. If you are in silver, well, you must fight all the time, cause that’s what they do.
uh no, actually, farm really well, dont die, and suddenly you have more stats to stat stick all the silver plebs. I started the game bronze, and am currently floating around emerald. I already got through that rank, and no perma fighting is dumb as hell. farm good, secure objs (towers most important), and beat them with better stats - why towers are most important is because other idiots you verse are not likely to take yours unless you let them, so if you take theirs, suddenly game is open for you to win it
I think D2+ for high elo makes sense. Just from what ive seen with streamers, it seems like after D2 it becomes a lot more about making good decisions and good macro than mechanical skill.
I also want to see this video! Imo, a soloQ champ is one of two cases: either they are really good at carrying, so they're a safer pick for the unpredictability of soloQ; or they suffer hard when up against a more coordinated team. Katarina is more the second: if the enemy team knows to lock her down and focus her, she can't get kills and resets.
beacuse she is self reliant and you don't need a team to kill everyone in the enemy team (if you are good enough) that's why adcs suck in low elo,beacuse they need the suport to help them
I would have liked to see some mention of champs that practically only exist in high elo but are ubiquitous there, like Azir and Ryze a few seasons ago. You wouldn't see those guys anywhere gold or below except for smurfs.
Vars has got to be my favorite channel on YT rn. He's the only channel that uploads more frequently than once a month where I watch every single video on release. Keep up the good work my guy
In the bot lane, high elo supports will actually know how to play more than one champion so they'll actually pick good pairings unlike in low ELO where they'll just pick random crap. That makes aggressive ADCs way better early on they'll actually have kill threat.
Trying to play fiddlesticks in low elo was just me having to remind myself not to try and force plays for my team. Save ult for rift or drag til late game and just. Play how I need to knowing my team won't help me.
I remember a few days ago I destroyed a Gwen in lane as Kled, then we got to late game and I had 2 items advantage + 2 levels advantage, she only had 2 items and still almost oneshot me. She's not even that weak in lane, what could I have possibly done if we were even or if I had lost that lane? I feel like a lot of these "active scalers" aren't really that weak when behind, but idk.
I suppose you might have played that wrong cuz no way… you must have healing reduction, your E could use to dodge Gwen’s Q or R, and you should easily win with 2 items advantage. Anyways, my suggestion would be trying to out-macro her. Your ult makes rotation very easily in late game, so you can split 1-4 and have 4 other teammates create pressure on the other side of the map (which is hard if you soloQ and team has no coordination). Or the moment you catch Gwen on the other lane, play aggressively with your ult to force fights, and then either clean that up before she got there, or fall back then split 1-4 (since now you have teleport, she lost teleport to rotate).
biggest part of gwen is her ult, you need to try to doge her 3 activation with your e. If you do that and she is behind she can not rly kill you but some champs cant just win 1v1 vs others, example a riven vs nasus you can stomp him and he will still be able to 1 v1 you when he is 0 3 but than you need to get gold on the map as riven you farm enemy jgl camps proxy gank etc its not always a raw 1v1 on side lane
as a gwen player, she probably got to hit her q twice fully stacked up, you missed multiple abilities, she got to hit all of her r and you didnt buy anti heal, cause there aint no way you nearly lost that otherwise
I dominate with jayce in low elo and most times it doesn’t even seem fair. He’s so versatile in every sense of the word. He’s got the ranged autos that allow you to kite enemies and melee autos that refund mana and he can empower both of them. He’s got utility with his E, high dmg and wave clear with both Qs, his hammer E has knockback and can execute, he has a good leap that allows gives him amazing engage and combos. He’s just too good.
Honestly Jayce after smurfing low elo with jayce. I came to the realization, Jayce is a hard core low elo stomper, if you get the luxury of playing against his winning match ups. (and tbh he as a lot) you can easily get a couple solo kills in lane, and if you go assassin jayce, you just snowball the rest of the game One shotting people with Empowered Q. Sieges become easier for you provide amazing poke, ADCs and mages are no longer threats for you chunk them to hard. The only thing you really have to fear is a random Malphite ultimate or something simmiliar since you are naturally squishy, but just playing around your vision solves that problem instantly. I'd say the main reason Jayce is "high elo" is largely because the average silver lacks the hands to play him. Funny enough everything I just mentioned is also normally things we see happen with Jayce in the LCS when he's pro play viable lol. It's kinda the reason he's perma nerfd, for he just provides way to much for his team when ahead. Even tanks find him annoying, for he can just build anti Tank items instead, still hurt squishies, and now does fair damage to tanks. So not only is he versatile in what he provides, but he also offers a couple of build variations to solve problems he encounters, without overly sacrificing his damage, which is nuts lol. Genuinely over loaded character
High elo has more understanding of mechanics and gamestate Harassing in lane -> Gank while ally is harassed -> Countergank by rotating ally support -> Counterjungling the respawning enemy jungler Like, a bronze jungler might be fine with double killing the enemy top or mid, an emerald-plat jungler will snowball that double by taking jg camps into forcing a bot gank then drag. The laners in high elo are also more likely to accept putting themselves behind to get the team ahead - I can go 0/4 in lane as ahri if that means my shyv gets the first 2 drags.
Every player is capable of punishing an overextending enemy, but most of them lack the experience and mechanical confidence to do so which is why they tend to wait for their opponents to make mistakes. High elo players are not only forcing their opponents into bad positions, but also punishing them to the fullest as they know the capabilities of their champs. Idk what is the majority's take on this, but imo the ability to spot and respond to a mistake is like a built-in sense, hence can be counted as a beginner-level fundamental and should be prioritized if someone really wants to get better at the game.
@@m.rak804 yeah the biggest problems I have is creating that mistake and opening to exploit. I usually am able to exploit an opening I've identified but it's hard when getting that opening is so difficult at times. Like how do you force mistakes from someone playing 10 miles back and never advancing for trades?
@@sekira4516 Okay, I’m assuming you’re playing a solo lane, cuz bot lane goes slightly differently than a solo lane due to how varied comps can be down there. Generally speaking, if you’re at a range disadvantage you will want to wait for your jungler to path into your lane - raptors kruggs clear from bot to top if you’re top, kruggs raptors scuttle if you’re mid. There are two ways of playing - you can be proactive, and walk into the river to get vision for your jungler early; or reactive, trying to keep your laner focused on bullying/killing you in lane instead of rotating to a jungler duel. It comes down to knowing your opponent’s champion and gameplan. For example, in a quinn vs chogath top matchup, the quinn will want to kill cho ideally as soon as she hits lvl 2 with an e auto q auto (ignite auto) OR (flash auto) combo. Knowing this, as cho your plan will be to let the frontline minions all get 2-3 caster minion shots away from death, then Q them to last hit, and ignore the casters to build the lane into a slowpush towards your tower. If you stand right on top of your melee minions, quinn has to be scared of your Q leading into a gank (and her death, if you have baited her flash beforehand). This is all the first 10 minutes. After quinn hits 6, her goal is to snowball the rest of the map by ganking/ambushing because of superior vision control. Cho’s goal is to nom minions with his ult and take platings (if not the first tower gold) to rush RoA or Frostqueen for carry lockdown in mid-lategame. This is just one matchup, but the pattern it lays out is pretty clear - level up before your enemy, build a gold advantage from your exp advantage, snowball that into map impact and harass the other opponents (which may or may not become a mental advantage, as the enemy starts flaming each other) and take objectives.
@@ngngye fair, but I play shit like Ahri support and I either end up playing against Lux/Ezreal or Ashe duos or against Lulu/anybody. The former does nothing but passively hug their caster minions while zoning my adc away from the wave and the latter is... well Lulu, I doubt I need to elaborate on that particular brand of nonsense.
i chose to main bard when i decided to actually do a decent amount of ranked. prior to that i played some ezreal and gnar, but i just well i love with his kit and playstyle. bard in bronze wasn't something you'd see every day and i'm still using him to climb
You forgot to mention that In low elo, let's say that you get a kill advantage with nidalee, if your mid for exemples dies more often, even if he also kills more often, your advantage is gone, high elo players will not take such risks and inflate the kills and deaths of a game so much. It's way too caotic for someone like nidalee who needs to set up kills.
Also high elo champions reward more difficult playstyles that are fundamental to the game but tricky to pull off. Kindred - counter jungling and jungle tracking, Rengar - map presence and kill thresholds, Fiora - positioning and cooldown management, Draven - kiting and "safety". Their kits actively punish you for not doing these things. High elo champions are good in high elo because they are designed around the expectations that you have the skills to perform more complicated gameplay.
So a video on noob stompers and a video on high elo champs, now a video on champs most often picked in mid elo? That’s probably an extremely niche topic but as a member of that mid elo myself I’d love to see a video on it if there’s enough data
To sum it up the real difference between high elo and low elo is learning how to engage in situations ex. If you have a supper aggressive duo lane and the do more early game dmg than you you farm under tower and poke hit points until u can take advantage… and knowing your champion… for example my win rate with thresh was 40% in gold bc not everyone knows how to engage with with then when i went to plat my win rate spiked winning more than losing for 62.3% making it top 89 thresh on wildrift…once you learn how to rotate and comunicate you’ll do good… arguing with team does nothing help the losing lane so they dont keep feeding
In response to saying "people consider anything below them low elo" I shit you not I had a bronze Yi jungle in my unranked draft game that was so bad the entire team flamed him (after he started it) and at the end of an obvious loss he typed "stay low elo" in chat LMFAO
Low elo is not about scalling. If the player doesn't know how to scale, it doesn't matter how long the game takes. It's not "we have a Vayne, we win" if the Vayne doesn't farm and play properly
Yes but low elo players assume their teammates know what their doing and that's why they say those things. "I know what my champ does and what my win conditions are, my teammates should too" is
Loved the video Rav! I don't know if you'll see this but it'd be awesome if you made a similar video but with pro-play champs. It is still high elo, but with comms, so it's actually pretty interesting to see the difference in the champion pool (i.e. in proplay, Riven is not that played in top lane, but Gwen is a lot; Kassadin is an exclusive counter pick unless ur UoL and Azir is always pick/ban; how is it that the ADCs in proplay are almost the same in high elo and like how the jungler is almost always an engage tool, except for maybe Taliyah
I found it funny, when i was playing briar(emerald mmr) and enemy shaco was constantly saying how bad it is, that briar is so op like every other newly released champ. Kinda sad, that even in such high elo(for context i climber here from bronze over 7 years so it is high elo for me) players tend to be this delusional, and have such a hard time dealing with a rather straighforward character.
As a player who climbed from iron to master in 1 year i can say that until mid diamon it is virtualy the same game but from d4 to d1 is a bigger difference than from gold to diamond. Around d3-d2 the game drasticaly changes the prios shift and its a whole different world.
12:48 - 13:01 As one of the few tank mains left in this game *for legal reasons this is a joke* . assassin mains, ADC tops and ADC assasin mains (yasuos, yones and nilahs just to name a few) are the primary reason (outside of tank champ aesthetics just being inherently superior) why i choose to main tanks 90% of the time because since most of playerbase are more infatuated with the idea of doing high damage and 1v5'ing, most team comps in both normals and ranked are at high risk of being aggressive and high-damage but also very squishy to the point where a high damage enemy bruiser like say Darius or aatrox can just steamroll an entire team without consequence. So for me, I prefer to be the durable shield of the team to make sure our team has a slight chance of winning in team fights.
'King Slayer' Its quite a normal used term to apply someone or something that is better vs the best players. compared to how they they are vs weaker players. or 'Giant Slayer'
haven't watched the video yet, but I wanna propose Irelia. She's weird because she's strong in both Low and High Elo, but she's apparently quite questionable in mid elo. To my understanding, this is because her primary weakness as a champion is that wave control and contesting CS is harder for her than other kits, but she does have the tools to get around this with skilled play. This weakness does not matter in low elo because wave control is a rare skill at the best of times. While it's a bit of a nonissue in high elo because of the "can get around these issues with skilled play" thing and the fact that the champion can just get up to so many shenanigans. I think her strength in low elo also comes from the fact that she's a champion that can kinda just walk up to you and beat you to death with a stick, which means she's basically unstoppable low elo, where kiting is a myth spoken by many but practiced by few.
tho tbf, one really weird thing to me is that out of the four horsewomen of top lane, Riven is pretty much the only one that I never see in low elo. Don't know why. I don't play top and I play the game maybe once every other week on average. But weird all the same.
@@snolls105you don’t see riven in low elo because she actually has a high skill floor. For example Irelia isn’t hard to play when your opponents let you do exactly as you want like letting you get all the minions low and then walking into your face. However it’s also possible to counter Irelia by playing smart and to get around counters as Irelia takes skill and experience. With Riven, for her to even be a champ you need to be able to weave in your autos well to actually do damage. Champs like Irelia are easy but punishable however they still have the tools to get around the counters. Riven isn’t weak because of how you counter her, she’s weak because of the own players capabilities.
My problem with high elo champs is just how there is nothing you can really do in low elo to counter them. I play casually so I can play unpopular champs which means there is nothing I can do to counter the mastery level 7 irelia.
You can counter them yourself. Irelia for example, forces you to play accordingly IF the Irelia knows how to position the wave. However ,the issue comes with your teammates. Even if you know how to deal with Irelia, there is still a very high chance that your low elo teammates don't. Irelia doesn't scale that well, but someone like Fiora definitely requires your team to know what to do against her once she is done scaling to late game, one wrong step and you lose
It means you do not understand what irelia does, what her win con is, and what she wants to do. for this specific case of irelia, her win con in lane is stacking her passive and then fighting you. she has many ways of doing so. she can prepare minions with her w, then use her q to execute minions to stack passive. she can use the dash to hide her e's animation to blindside you with a surprise stun then jump onto you with the resets from q. knowing this, you know what she is looking to do based on your own minion HP. if you see low hp minions, you know not to stand too close to it (thus giving irelia access to you) and you know she wants it allowing you to time your punish against her by being watchful, and prepping an ability to hit her for the minion. irelia is heavily reliant on her q resets to thrive as well. if you notice she failed to kill a minion or she ever hops onto you without a stacked passive or q reset, she has a difficult time navigating the fight and you can basically pound her into the ground with most champions. keeping your HP high while she is pushing is another way to prevent her from diving you. if wave is coming into you and you lose 40% of your HP, thats on you for misplaying. you gave her that angle to dive you. but if you literally just be patient while she pushes, keep hp high and collect your farm, youll find shes hard pressed to snowball on you, and often times, get bored and do stupid shit BECAUSE you refuse to interact with her. low elo players suffer from easily getting bored and randomly doing stupid shit like random roams before they fully crashed a wave or trying to fight you randomly in your wave simply because you dont interact with them. you can easily prey on this mental weakness and destroy them. your laner half assed his push and decided to roam randomly to mid lane at level 4? spam ping the shit out of the river with danger pings and sit back and enjoy that juicy juicy freeze. then when the laner returns, theyll be down XP and most likely a level, and you just wait while they get bored and frustrated by teh freeze, as they will attempt to break it then you proceed to smash them in the face with your lead, recall after killing, and continue to hold that freeze and watch as their mental further collapses. its even more hilarious when you're level 6 and they are level 4/5 because of this, and try to fight you and you just cream on them with your ulti advantage
@@MylesTheDoctorMahajan The "low elo players get bored" part of your comment is literally the most accurate explanation I have ever seen. It's ridiculous how many people below gold don't understand that rushing things against Irelia (especially if she is good) will only get them killed. People don't realise how important it is sometimes to sacrifice a few minions, just to avoid a bad trade against her. Low elo players don't realise this, no matter how many times they play against her, or any other champ that they claim to be op. It's always the same thing, they die, they get mad, and then they blame the game's balance even though they made a huge mistake
Honestly playing vs popular champ Is very Easy since well you fight them every game. I adapted so well with TF that i never lose lane to Akali, Irelia, Fizz but i got destroyed by a Janna mid main
Honestly, never underestimate the value of patience and practice. Some champions just need a lot of both. There's a lot of high elo champs that their winrate severely correlates with number of games played, and those high elo players have that practice, patience, and experience lower elo players often lack. It's part of why a lot of those high elo champs are frequently played by one-tricks: people who dedicate a ton of time to truly maximizing that potential on a pick that many others just don't find worth the time or get frustrated they can't make em do the things they want. Which...ironically and somewhat paradoxically I believe stagnates the pro player scene a bit, because a champ has to be either simple at executing a plan, highly consistent, or overpowered to wind up seen there. It's part of why Renekton, a good champ at pretty much every rating, refuses to leave from pro; he's really easy for anyone to pick back up (given the frequent need in pro to shift around your picks every few patches and when you get targeted more with bans) after practicing someone else for awhile and he has enough agency in his kit to always be able to do something. Compare that to Riven who is a high elo champ that is one of the most beloved 1-trick champs but isn't often seen in pro anymore because the amount of games you gotta play on her to get back up to speed on her is a lot and she can easily bottom out (and pro is hostile to one tricks).
Bel'veth is a very strange one tbf, as of now she has 60% ban rate in masters+ euw (up to 80 in challanger), she somehow went from being a weak early game champ to the most oppressive early game jungler, and this is not even related to the stridebreaker buffs or whatnot, her kit is just too good, she excels at every aspect of jungling, her ganks, invades, 1v1 potential, splitpushing and obj control, late game scaling, etc. are all top tier.
i think tristana mid is a great champ in high elo but not well utilized in low elo due to them not fully understanding the fundamentals and matchups not mattering that much
In low elo its all about wanting to end the game quickly (not wanting to wait till level 6 til you beat everyone's arse...) while in high iys all about strategizing,farming,and getting advantage of late game or early game champs on the right time and not just throw random skills at an enemy (which is why somehow some low elo's are not capable of playing support unless its karma or seraphine...)
This Is the definition of TF. Dude Is insane in High Elo, global pressure massive waveclear Always a great pick. In low Elo if you see a TF 75% he Will get destroyed because people play him like an APC
@@luckas221a I'm not saying Rengar isn't a high elo pick, mind you. He totally is. But he is more straight forward to win with than Nidalee is. With enough itens Rengar can get away with just smashing his keyboard and killing people. Nidalee don't have that privilege.
It was added a couple patches back, but I did not pay attention to the hierarchy until now, as I initially believed Emerald was between Gold and Platinum, but oh, how wrong I was.
Tryndamere is such an intresting example in this kind off context. People can right click and crit people in low elo. While trynds gameknowlehde un high elo is what wins the games
interesting u dont mention ezreal. hes high pickrate at every rank, but its only at high elo where he actually matters in games because high elo players know how to push his early game and his team can convert to quick end off it. in low elo, the champ is just a coinflip safe pick. a very popular one
I think biggest difference of high and low elo is the consistency, low elo can kick high elo micro play in a good day maybe once a month, but high elo will stomp low elo the other 29 days
Will you make an opinion on xPetu's new video about Shen being underpowered? I am maining Shen personally, and altough I agree with him on a lot of points, there are some that I haven't really felt, or have a different opinion on, (I am sure he knows more, but) silghtly taken by the fact that I look at it more of like you maybe? I mean gameplay, mechanic like stuff.... numbers, let's call it that... So, yeah, it came out yesterday, will you write a bit about it or something? I am honestly interested on your views on the situation!
I think rengar is a noob stomper. In my opinion a noob stomper doesn’t have to be piloted by a noob. That would be a “brain-dead champ”. A noob stomper is just good at punishing or exploiting noobs, and rengar definitely is that
Weird how a team game like league on how elo seem to prefer champions that don't need to interact with the team. But at competitive level it goes back around to team play.
at low elo the best strategy is to assume your team is literally less then useless but in high elo the people are too compitent for solo carrying to be a consistent strategy
@@bestnameever1850 Also in high elo(or at least pro play, there are still inters in challenger) people are usually at least partially useful while in low elo you cant expect anything so you even get something from teamplay instead of just giving the gold you could have had to the 0/5 toplaner that then proceeds to go 1/10.
@@imrengarotp3802 Yep, I run in normals only, so stuck dealing with usually alot of low elo, and my favorite champs require teamplay.. and yet I can almost always expect my team not know how to play as a team.
Hello Where are you from? English is my second language, but normally I can listen to videos in a background, though I need to focus to understand what you say. Moreover, sometimes I even turn on subtitles...
I've said it before and I'ma say it again. I think nidalee is the single best designed Assasin in the game, and her prevalence in high teir play and lacking in low tier play helps reinforce my point
I dont know why people consider Rengar a high skill champion. Don't get me wrong, when you play him full AD assassin you gotta make your picks carefully and have to be careful. But when you go Conq/bruiser with some cdr you literally become unkillable because you can spam W so much and heal 1000s of damage back like its nothing. So hidden broken im surprised not more people play this.
The difference between High ELO and Low ELO champ is easy. Simple kit (garen, annie, darius) => Massive game knowlegde and push the opponent to mistake. / just play & punish obvious mistake More complete kit => use it to create opportunities. / Try to create any gold adventage
Do you think you might be able to make a video on towers and their current state in the game? If feel like effectively noone is talking about the absolute decline of towers and their position of an actual threat. Towers today are just a way to get unholy amounts of gold, never got adjusted to new durability updates, lvl 3 dives are more common than not by now because even a lvl 3 Akali with no items can tank 2 to 3 tower shots, to this day there is no solution to dashes under tower while every champ and their mother got them by now an I just feel like they are generally...terrible? Splitpushers as a champion direction is only dependant on wave clear as towers drop like wet paper once anyone gets close, even bruisers can dive 25% tower minionless to destroy them because the damage reduction has problems with sheen and I don't even want to start talking about the situation with spawner champs like Malzahar and Zyra that are allowed to push a tower with two minions waves yet 0 wava management simply because voidlings/plants can occupie a tower long enough to just stand under tower and wait for more minions. I feel like the state of towers is a heavily underexplored thematic in respect to the state of the game. In my opinion, towers should have way more interaction with the general game. More ramp damage, a different way to interact with tanks to not have them destroy a towers use by just standing there forever(quite literally some tanks can do that by now). Less damage from single target damage, more items that are DESTINED for split pushers instead of characters just being perfect split pushers by default(Fiora, Camille). Also generally- I just find the evolution of towers and the items for/against towers like Zizzirod, Ohmwrecker, Hullbreaker and the likes super interesting. Would make for a fun video I think and give a very interesting inight into how completely static objectives can influence the game.
"Kayle out dps GP", so funny.
GP doesn't need dps when you just die from 2.5k barrel one tap
Yeah that’s the part I disagreed with 😂😂 due to item change and meta Kayle is barely a hyper carry until everyone in the game has 6 items. And that’s only for Kayle full AP, Kayle hybrid (which has better mid game) doesn’t carry that hard. Aphelios would outdamage Kayle at any phase of the game with same number of items.
@@longnguyeexn tf you smoking that Aphe can out-dps Kayle
@@longnguyeexn well kayle is not a champ u can pick every game but a good kayle player into a good matchup is 100% winrate if u can guarantee ur team to not lose 15 minutes u simply cant lose with kayle unless alot of stuns enemy
ya but kayle can just ult the 2.5k dps and kill gp before her ult dies now that she can auto through ult
@@noname-sl7vf any champ can stomp if you have 100000000000000000000000000 hours in them
High elo champions have one specific condition that isn't met in lower tiers: your teams awareness to play to the win con of the high elo champ...for example, when you have Nidalee on your team, it's to be expected that you can play lanes hyper aggressive so that she can bully the enemy jng
Nidalaee gets 1v1d by every champion. Nidalee is not a high elo champion, she's only good in high elo korea because they all play from net cafes and the games are decided in the early game and they don't wanna prolong games, they help the Nidalee screw over the enemy so the game ends fast
@@adrianbunea2006i think ur wrong :)
@duckervert3633 I'm making a distinction between her and other champions on the list. She's not played because she's good in high elo, she's played just in Korean high elo, or any country that plays League from net cafes a lot. Nidalee is a coinflip champion that takes over the game or loses completely, and it's usually a coinflip even in high elo hands. They just like her there because it saves them time from playing pointless games.
@@SleepySanOwO Ok
@@adrianbunea2006 As I try quite awhile, Nidalee is pretty good even in low elo, if they can play her. I try Nidalee mid and sup as well, and it's surprisingly effective against low elo player.
vars more like bars
Cars
Mars
Chars
Gnars
Jars
I never understood exactly why Kassadin is so weak in lower ranks when low elo has a reputation for dragging out long enough for him to scale. Can anyone explain this anomaly?
Patience isn't a common thing in low elo, frankly
my guess is low elo players are bad at stabilizing lost earlygame.
i play syndra mid in gold and my losses are usually caused by a sidelane losing so hard that the game ends before i can scale.
at least as syndra i have pick potential to try to claw back into the midgame, but kass needs his team to stop the bleeding and lose gracefully while he scales. if they don't the enemy team wins the game before he can impact it.
might be it
It's not a black/white categorization. If you know how to play out kassadin's bad matchups then he's super op in low elo for the reason you gave. The problem is that it requires a lot of game knowledge and restraint. Also, lower elo players are more likely to one-trick or just pick themselves into bad matchups whereas in high elo you're basically never going to see someone blind pick Kassadin.
Well, I believe even if its 30mins and and kass 3 items it wont matter to the 5-6 items talon. They will win the lane. Also low elo people cant farm well in negative matchups or most matchups. The amount of times i see kass players stay near middle of the wave against lvl 2 talon, or qiyannah. Yes they are hard to play but you cant really stand against yas yone or anything of skirmishers in lvl 1-10.(I believe kass is even a threat after lvl 11). High elo kass can sacrifce the gold for the xp and just then try to catchup due to his monsterous scaling.
@@nunyabizz3357 Syndra is one of the best champs to turn a game around. The problem is she doesn't want to roam early, so if she's against a champion that does want to roam, your sidelanes are gonna suffer. Then you get a fed enemy team and you're the only one with actual agency to stop them.
There are two main factors for why champs fail in low ELO but succeed in high elo:
The first is margin for error: How badly are you punished for making mistakes / how easy is it to make a mistake with the character. If your champion's primary form of DPS is autoattacking/point and click abilities and they're also naturally durable, that's probably a very forgiving champion compared to one that relies on skillshots, cooldowns or active defenses.
The second is reliance on specific/niche tech: Does the player know how to take advantage of bushes mid-fight as Rengar, or to use low-health enemy minions to extend Irelia's threat range, or have a degree in 4 dimensional geometry to effectively use Vel'Koz. Techs that require significant practice to identify when to use them. Camille and Nocturne can both jump on someone from half a map away, but all Nocturne has to do is click on them.
I used to play Rengar in low elo and the main issue I found was people not baiting enemies into bush, literally wasting my ult because none responded to a flank or even ganks. And just the enemy WW Xin and other easy to spam gank champions being able to go 6/0 before I could even get to lvl 6.
Yea a decent Rengar doesn’t need to rely on a team that’s why ur shit
Honestly when you're in "low elo" Rengar is incredibly easy to play when you know how to play him regardless of what your team does.
He's just not an accessible champion and he really sucks when played poorly, thus making Rengar ineffective in low elo.
@@ThrillOfHunt nah he's easy too play.
It's just that compared to other assassins during tf you can't at least poke down the enemies making you more team dependent to get into killing range un-like someone like Kha or Kayn who can spam W.
@@dylanhelvetios2300 if you're having issues "because of your mates" it's that apparently he's not that easy
@@ThrillOfHunt i can have easy games were everything go smooth and other where it feel impossible to close out during teamfight even by being a head.
RQWEQ an ADC isn't hard same as jumping around with your right click or engage baiting with a double W.
But you can't alone stop the enemy from being perfectly grouped and if you're the one to engage you're good as dead.
Assassins are good at solo play during mid game but late you're job is to clean up and for that you need a team who understand a mimimum how your champion work.
Should put a disclaimer that even noobstompers/low elo champion can still work at high elo. Good example is at one point a Master Yi main became rank 1 challenger in EUW
10:40 « As for Gankplank, he’s relatively weak in the early game, the player can mitigate that weakness by buying sheen »
It's not weakness mitigation, it's actually his first power spike, with a long sword and sheen he can out poke and sustain every champion on top that's not Aatrox or Maokai, you need to kill him at least once before he buy those items to be confident that you can all in him when your ult is up or he'll just poke you out of lane constantly, they dont even need to win lane and get lots of kills, all they want is to poke you out of lane for free farm and his extra gold alone puts him ahead.
@@euqinemor he doesnt even have to poke you out of lane to get a lead with gold with his goofy passive on q
@@Asasin-ck8sn Yeah but only if you let him free farm, he needs his Q to even out trades early sinse on the first lvls the bonus gold is not that great and mostly used to poke and secure turrents.
@@euqinemor i mean he can farm with barrels really easily if you dont have hard engage or poke u cant really beat him. poke gets useless once he finishes his essense reaver though and its pretty easy to build when u have his q passive
I feel like there's a massive misconception behind GP having a weak laning phase, he himself is not strong, but his laning phase is a very safe one, he has 2 very good wave clear tools, a way to farm or harass from safety and a qss on a 15 second cooldown. his W and passive also double as Heal and Ignite summonr spells and naturally his ult can help out others
a heal and a cleanse at the same time
He can zone alot of champions away from the wave lv1. His passive so so stupidly strong. And q poke with grasp is bullshit, still after all these years.
Four horsewomen of top lane, Fiora, Camille, Riven, Irelia: Mechanics and ton of mobility
Four horsemen of top lane, Nasus, Yorick, Mordekaiser, Jax: Bonk
The four horsemen of top lane should be called the “four horsemen of bad game design” because all four of those champs are so broken
Its cool that Akshans revive is the only ability to scale directly with elo
An important point i didnt hear you mention is that in low elo, people struggle to close games, so champs that fall off quickly are less strong
a thing you kinda missed on is that champions like bard and lilia are better in high elo beacuse at that level your teammates play around your abilities
i can land a five people ult if my team can't capitalize off it then it's worthless,same for lilia in silver ppl attack the enemy too quick and they wake up
Some people don’t understand why making the plays from high elo in low elo doesn’t work. It’s because, the low elo players don’t understand them. You have to adapt to every elo you are. If you are in silver, well, you must fight all the time, cause that’s what they do.
People do know this. Thats why booster play certain champs when in certain elos
The most common one is the tower dive. Low elos ADCs are terrified of fighting underneath the enemy turret.
@@brokenfc For the record. Low elo teams tend to be so uncoordinated that many tower dives end horribly
@@panlis6243 meanwhile jhin mains level 6
uh no, actually, farm really well, dont die, and suddenly you have more stats to stat stick all the silver plebs.
I started the game bronze, and am currently floating around emerald. I already got through that rank, and no perma fighting is dumb as hell.
farm good, secure objs (towers most important), and beat them with better stats - why towers are most important is because other idiots you verse are not likely to take yours unless you let them, so if you take theirs, suddenly game is open for you to win it
I think D2+ for high elo makes sense. Just from what ive seen with streamers, it seems like after D2 it becomes a lot more about making good decisions and good macro than mechanical skill.
Not in KR lol
master 300 lp before that people are rly not good
Depends a lot, there are a lot of shit master players
@@m4andi0camost of them don’t care enough to play properly
1:38 kudos to jhin flash, I believe he might destroy that wall someday.
Can you do another video like this but for soloq champ instead? Like why katarina is being called a "soloq champ"
I also want to see this video! Imo, a soloQ champ is one of two cases: either they are really good at carrying, so they're a safer pick for the unpredictability of soloQ; or they suffer hard when up against a more coordinated team. Katarina is more the second: if the enemy team knows to lock her down and focus her, she can't get kills and resets.
beacuse she is self reliant and you don't need a team to kill everyone in the enemy team (if you are good enough)
that's why adcs suck in low elo,beacuse they need the suport to help them
Next make Video on "Elo independent Champions" -- The champions that are effective & equally present across all elos .
Please do a video on Champions that are good for people who need to fill and why their good! I think many people can benefit from that!
I would have liked to see some mention of champs that practically only exist in high elo but are ubiquitous there, like Azir and Ryze a few seasons ago. You wouldn't see those guys anywhere gold or below except for smurfs.
u have come a long way from old maple vids man, great growth and im glad ur still making videos ^_^
Vars has got to be my favorite channel on YT rn. He's the only channel that uploads more frequently than once a month where I watch every single video on release. Keep up the good work my guy
In the bot lane, high elo supports will actually know how to play more than one champion so they'll actually pick good pairings unlike in low ELO where they'll just pick random crap. That makes aggressive ADCs way better early on they'll actually have kill threat.
Trying to play fiddlesticks in low elo was just me having to remind myself not to try and force plays for my team. Save ult for rift or drag til late game and just. Play how I need to knowing my team won't help me.
I remember a few days ago I destroyed a Gwen in lane as Kled, then we got to late game and I had 2 items advantage + 2 levels advantage, she only had 2 items and still almost oneshot me. She's not even that weak in lane, what could I have possibly done if we were even or if I had lost that lane? I feel like a lot of these "active scalers" aren't really that weak when behind, but idk.
I suppose you might have played that wrong cuz no way… you must have healing reduction, your E could use to dodge Gwen’s Q or R, and you should easily win with 2 items advantage. Anyways, my suggestion would be trying to out-macro her. Your ult makes rotation very easily in late game, so you can split 1-4 and have 4 other teammates create pressure on the other side of the map (which is hard if you soloQ and team has no coordination). Or the moment you catch Gwen on the other lane, play aggressively with your ult to force fights, and then either clean that up before she got there, or fall back then split 1-4 (since now you have teleport, she lost teleport to rotate).
biggest part of gwen is her ult, you need to try to doge her 3 activation with your e. If you do that and she is behind she can not rly kill you but some champs cant just win 1v1 vs others, example a riven vs nasus you can stomp him and he will still be able to 1 v1 you when he is 0 3 but than you need to get gold on the map as riven
you farm enemy jgl camps proxy gank etc its not always a raw 1v1 on side lane
kled isn't known for his tankiness to be fair...
as a gwen player, she probably got to hit her q twice fully stacked up, you missed multiple abilities, she got to hit all of her r and you didnt buy anti heal, cause there aint no way you nearly lost that otherwise
I dominate with jayce in low elo and most times it doesn’t even seem fair. He’s so versatile in every sense of the word. He’s got the ranged autos that allow you to kite enemies and melee autos that refund mana and he can empower both of them. He’s got utility with his E, high dmg and wave clear with both Qs, his hammer E has knockback and can execute, he has a good leap that allows gives him amazing engage and combos. He’s just too good.
Honestly Jayce after smurfing low elo with jayce. I came to the realization, Jayce is a hard core low elo stomper, if you get the luxury of playing against his winning match ups. (and tbh he as a lot) you can easily get a couple solo kills in lane, and if you go assassin jayce, you just snowball the rest of the game One shotting people with Empowered Q. Sieges become easier for you provide amazing poke, ADCs and mages are no longer threats for you chunk them to hard. The only thing you really have to fear is a random Malphite ultimate or something simmiliar since you are naturally squishy, but just playing around your vision solves that problem instantly.
I'd say the main reason Jayce is "high elo" is largely because the average silver lacks the hands to play him.
Funny enough everything I just mentioned is also normally things we see happen with Jayce in the LCS when he's pro play viable lol.
It's kinda the reason he's perma nerfd, for he just provides way to much for his team when ahead. Even tanks find him annoying, for he can just build anti Tank items instead, still hurt squishies, and now does fair damage to tanks.
So not only is he versatile in what he provides, but he also offers a couple of build variations to solve problems he encounters, without overly sacrificing his damage, which is nuts lol.
Genuinely over loaded character
As a guy who reached high elo playing poppy top. I dread for people who plays the 4 horsewomen of the end.
It seems like low elo is good at punishing mistakes your enemy makes while high elo is good at forcing mistakes
High elo has more understanding of mechanics and gamestate
Harassing in lane -> Gank while ally is harassed -> Countergank by rotating ally support -> Counterjungling the respawning enemy jungler
Like, a bronze jungler might be fine with double killing the enemy top or mid, an emerald-plat jungler will snowball that double by taking jg camps into forcing a bot gank then drag. The laners in high elo are also more likely to accept putting themselves behind to get the team ahead - I can go 0/4 in lane as ahri if that means my shyv gets the first 2 drags.
Every player is capable of punishing an overextending enemy, but most of them lack the experience and mechanical confidence to do so which is why they tend to wait for their opponents to make mistakes.
High elo players are not only forcing their opponents into bad positions, but also punishing them to the fullest as they know the capabilities of their champs. Idk what is the majority's take on this, but imo the ability to spot and respond to a mistake is like a built-in sense, hence can be counted as a beginner-level fundamental and should be prioritized if someone really wants to get better at the game.
@@m.rak804 yeah the biggest problems I have is creating that mistake and opening to exploit. I usually am able to exploit an opening I've identified but it's hard when getting that opening is so difficult at times. Like how do you force mistakes from someone playing 10 miles back and never advancing for trades?
@@sekira4516 Okay, I’m assuming you’re playing a solo lane, cuz bot lane goes slightly differently than a solo lane due to how varied comps can be down there.
Generally speaking, if you’re at a range disadvantage you will want to wait for your jungler to path into your lane - raptors kruggs clear from bot to top if you’re top, kruggs raptors scuttle if you’re mid. There are two ways of playing - you can be proactive, and walk into the river to get vision for your jungler early; or reactive, trying to keep your laner focused on bullying/killing you in lane instead of rotating to a jungler duel.
It comes down to knowing your opponent’s champion and gameplan. For example, in a quinn vs chogath top matchup, the quinn will want to kill cho ideally as soon as she hits lvl 2 with an e auto q auto (ignite auto) OR (flash auto) combo. Knowing this, as cho your plan will be to let the frontline minions all get 2-3 caster minion shots away from death, then Q them to last hit, and ignore the casters to build the lane into a slowpush towards your tower. If you stand right on top of your melee minions, quinn has to be scared of your Q leading into a gank (and her death, if you have baited her flash beforehand).
This is all the first 10 minutes. After quinn hits 6, her goal is to snowball the rest of the map by ganking/ambushing because of superior vision control. Cho’s goal is to nom minions with his ult and take platings (if not the first tower gold) to rush RoA or Frostqueen for carry lockdown in mid-lategame.
This is just one matchup, but the pattern it lays out is pretty clear - level up before your enemy, build a gold advantage from your exp advantage, snowball that into map impact and harass the other opponents (which may or may not become a mental advantage, as the enemy starts flaming each other) and take objectives.
@@ngngye fair, but I play shit like Ahri support and I either end up playing against Lux/Ezreal or Ashe duos or against Lulu/anybody.
The former does nothing but passively hug their caster minions while zoning my adc away from the wave and the latter is... well Lulu, I doubt I need to elaborate on that particular brand of nonsense.
i chose to main bard when i decided to actually do a decent amount of ranked. prior to that i played some ezreal and gnar, but i just well i love with his kit and playstyle. bard in bronze wasn't something you'd see every day and i'm still using him to climb
You forgot to mention that In low elo, let's say that you get a kill advantage with nidalee, if your mid for exemples dies more often, even if he also kills more often, your advantage is gone, high elo players will not take such risks and inflate the kills and deaths of a game so much. It's way too caotic for someone like nidalee who needs to set up kills.
Also high elo champions reward more difficult playstyles that are fundamental to the game but tricky to pull off. Kindred - counter jungling and jungle tracking, Rengar - map presence and kill thresholds, Fiora - positioning and cooldown management, Draven - kiting and "safety". Their kits actively punish you for not doing these things. High elo champions are good in high elo because they are designed around the expectations that you have the skills to perform more complicated gameplay.
So a video on noob stompers and a video on high elo champs, now a video on champs most often picked in mid elo? That’s probably an extremely niche topic but as a member of that mid elo myself I’d love to see a video on it if there’s enough data
To sum it up the real difference between high elo and low elo is learning how to engage in situations ex. If you have a supper aggressive duo lane and the do more early game dmg than you you farm under tower and poke hit points until u can take advantage… and knowing your champion… for example my win rate with thresh was 40% in gold bc not everyone knows how to engage with with then when i went to plat my win rate spiked winning more than losing for 62.3% making it top 89 thresh on wildrift…once you learn how to rotate and comunicate you’ll do good… arguing with team does nothing help the losing lane so they dont keep feeding
In response to saying "people consider anything below them low elo" I shit you not I had a bronze Yi jungle in my unranked draft game that was so bad the entire team flamed him (after he started it) and at the end of an obvious loss he typed "stay low elo" in chat LMFAO
Thanks for listening to your community❤
I can't focus on the video when my brain is jamming to the fire emblem music👀
Low elo is not about scalling. If the player doesn't know how to scale, it doesn't matter how long the game takes. It's not "we have a Vayne, we win" if the Vayne doesn't farm and play properly
Yes but low elo players assume their teammates know what their doing and that's why they say those things. "I know what my champ does and what my win conditions are, my teammates should too" is
that's why self reliant champions are the best there
Loved the video Rav! I don't know if you'll see this but it'd be awesome if you made a similar video but with pro-play champs. It is still high elo, but with comms, so it's actually pretty interesting to see the difference in the champion pool (i.e. in proplay, Riven is not that played in top lane, but Gwen is a lot; Kassadin is an exclusive counter pick unless ur UoL and Azir is always pick/ban; how is it that the ADCs in proplay are almost the same in high elo and like how the jungler is almost always an engage tool, except for maybe Taliyah
1:38that jhin flash tho
i would look foward to listen about part 2
I found it funny, when i was playing briar(emerald mmr) and enemy shaco was constantly saying how bad it is, that briar is so op like every other newly released champ.
Kinda sad, that even in such high elo(for context i climber here from bronze over 7 years so it is high elo for me) players tend to be this delusional, and have such a hard time dealing with a rather straighforward character.
As a player who climbed from iron to master in 1 year i can say that until mid diamon it is virtualy the same game but from d4 to d1 is a bigger difference than from gold to diamond. Around d3-d2 the game drasticaly changes the prios shift and its a whole different world.
12:48 - 13:01
As one of the few tank mains left in this game *for legal reasons this is a joke* . assassin mains, ADC tops and ADC assasin mains (yasuos, yones and nilahs just to name a few) are the primary reason (outside of tank champ aesthetics just being inherently superior) why i choose to main tanks 90% of the time because since most of playerbase are more infatuated with the idea of doing high damage and 1v5'ing, most team comps in both normals and ranked are at high risk of being aggressive and high-damage but also very squishy to the point where a high damage enemy bruiser like say Darius or aatrox can just steamroll an entire team without consequence.
So for me, I prefer to be the durable shield of the team to make sure our team has a slight chance of winning in team fights.
i really heared that ''uh'' from 4:26
11:00 if u never seen kayle u would probobly play safe then kayle starts randomly shuting light bulets and gets 3 aps
'King Slayer'
Its quite a normal used term to apply someone or something that is better vs the best players.
compared to how they they are vs weaker players.
or 'Giant Slayer'
Nice editing, man. A little bit of silly non-obnoxious humor like that goes a long way!
haven't watched the video yet, but I wanna propose Irelia. She's weird because she's strong in both Low and High Elo, but she's apparently quite questionable in mid elo. To my understanding, this is because her primary weakness as a champion is that wave control and contesting CS is harder for her than other kits, but she does have the tools to get around this with skilled play. This weakness does not matter in low elo because wave control is a rare skill at the best of times. While it's a bit of a nonissue in high elo because of the "can get around these issues with skilled play" thing and the fact that the champion can just get up to so many shenanigans. I think her strength in low elo also comes from the fact that she's a champion that can kinda just walk up to you and beat you to death with a stick, which means she's basically unstoppable low elo, where kiting is a myth spoken by many but practiced by few.
tho tbf, one really weird thing to me is that out of the four horsewomen of top lane, Riven is pretty much the only one that I never see in low elo. Don't know why. I don't play top and I play the game maybe once every other week on average. But weird all the same.
but also, are there any mid elo champions? just characters that do well when players begin taking the game seriously but fall off in high elo?
@@snolls105you don’t see riven in low elo because she actually has a high skill floor.
For example Irelia isn’t hard to play when your opponents let you do exactly as you want like letting you get all the minions low and then walking into your face. However it’s also possible to counter Irelia by playing smart and to get around counters as Irelia takes skill and experience.
With Riven, for her to even be a champ you need to be able to weave in your autos well to actually do damage.
Champs like Irelia are easy but punishable however they still have the tools to get around the counters. Riven isn’t weak because of how you counter her, she’s weak because of the own players capabilities.
After being away from league after 2020 then saw this in my recommended. Makes me wanna learn it again
There are low-elo champs, there are high-elo champs and then there is Jhin in the perfect balance
I cant like this. Balance achived.
@@xPewz you can now
@@Underworlder5 Damnit!
My problem with high elo champs is just how there is nothing you can really do in low elo to counter them.
I play casually so I can play unpopular champs which means there is nothing I can do to counter the mastery level 7 irelia.
You can counter them yourself. Irelia for example, forces you to play accordingly IF the Irelia knows how to position the wave. However ,the issue comes with your teammates. Even if you know how to deal with Irelia, there is still a very high chance that your low elo teammates don't. Irelia doesn't scale that well, but someone like Fiora definitely requires your team to know what to do against her once she is done scaling to late game, one wrong step and you lose
It means you do not understand what irelia does, what her win con is, and what she wants to do.
for this specific case of irelia, her win con in lane is stacking her passive and then fighting you. she has many ways of doing so. she can prepare minions with her w, then use her q to execute minions to stack passive. she can use the dash to hide her e's animation to blindside you with a surprise stun then jump onto you with the resets from q. knowing this, you know what she is looking to do based on your own minion HP. if you see low hp minions, you know not to stand too close to it (thus giving irelia access to you) and you know she wants it allowing you to time your punish against her by being watchful, and prepping an ability to hit her for the minion.
irelia is heavily reliant on her q resets to thrive as well. if you notice she failed to kill a minion or she ever hops onto you without a stacked passive or q reset, she has a difficult time navigating the fight and you can basically pound her into the ground with most champions.
keeping your HP high while she is pushing is another way to prevent her from diving you. if wave is coming into you and you lose 40% of your HP, thats on you for misplaying. you gave her that angle to dive you. but if you literally just be patient while she pushes, keep hp high and collect your farm, youll find shes hard pressed to snowball on you, and often times, get bored and do stupid shit BECAUSE you refuse to interact with her.
low elo players suffer from easily getting bored and randomly doing stupid shit like random roams before they fully crashed a wave or trying to fight you randomly in your wave simply because you dont interact with them. you can easily prey on this mental weakness and destroy them. your laner half assed his push and decided to roam randomly to mid lane at level 4? spam ping the shit out of the river with danger pings and sit back and enjoy that juicy juicy freeze. then when the laner returns, theyll be down XP and most likely a level, and you just wait while they get bored and frustrated by teh freeze, as they will attempt to break it then you proceed to smash them in the face with your lead, recall after killing, and continue to hold that freeze and watch as their mental further collapses. its even more hilarious when you're level 6 and they are level 4/5 because of this, and try to fight you and you just cream on them with your ulti advantage
@@MylesTheDoctorMahajan The "low elo players get bored" part of your comment is literally the most accurate explanation I have ever seen. It's ridiculous how many people below gold don't understand that rushing things against Irelia (especially if she is good) will only get them killed.
People don't realise how important it is sometimes to sacrifice a few minions, just to avoid a bad trade against her. Low elo players don't realise this, no matter how many times they play against her, or any other champ that they claim to be op. It's always the same thing, they die, they get mad, and then they blame the game's balance even though they made a huge mistake
Honestly playing vs popular champ Is very Easy since well you fight them every game.
I adapted so well with TF that i never lose lane to Akali, Irelia, Fizz but i got destroyed by a Janna mid main
just pick tryn. you are literally just the better duelist by every metric.
Im sorry, but ... what does he say at 1:49 ? Blinks?
Honestly, never underestimate the value of patience and practice. Some champions just need a lot of both. There's a lot of high elo champs that their winrate severely correlates with number of games played, and those high elo players have that practice, patience, and experience lower elo players often lack. It's part of why a lot of those high elo champs are frequently played by one-tricks: people who dedicate a ton of time to truly maximizing that potential on a pick that many others just don't find worth the time or get frustrated they can't make em do the things they want.
Which...ironically and somewhat paradoxically I believe stagnates the pro player scene a bit, because a champ has to be either simple at executing a plan, highly consistent, or overpowered to wind up seen there. It's part of why Renekton, a good champ at pretty much every rating, refuses to leave from pro; he's really easy for anyone to pick back up (given the frequent need in pro to shift around your picks every few patches and when you get targeted more with bans) after practicing someone else for awhile and he has enough agency in his kit to always be able to do something. Compare that to Riven who is a high elo champ that is one of the most beloved 1-trick champs but isn't often seen in pro anymore because the amount of games you gotta play on her to get back up to speed on her is a lot and she can easily bottom out (and pro is hostile to one tricks).
So that's why I hated cassiopea
Bel'veth is a very strange one tbf, as of now she has 60% ban rate in masters+ euw (up to 80 in challanger), she somehow went from being a weak early game champ to the most oppressive early game jungler, and this is not even related to the stridebreaker buffs or whatnot, her kit is just too good, she excels at every aspect of jungling, her ganks, invades, 1v1 potential, splitpushing and obj control, late game scaling, etc. are all top tier.
i think tristana mid is a great champ in high elo but not well utilized in low elo due to them not fully understanding the fundamentals and matchups not mattering that much
In low elo its all about wanting to end the game quickly (not wanting to wait till level 6 til you beat everyone's arse...) while in high iys all about strategizing,farming,and getting advantage of late game or early game champs on the right time and not just throw random skills at an enemy (which is why somehow some low elo's are not capable of playing support unless its karma or seraphine...)
This Is the definition of TF. Dude Is insane in High Elo, global pressure massive waveclear Always a great pick.
In low Elo if you see a TF 75% he Will get destroyed because people play him like an APC
Rengar: the most high elo champion of all time
Nidalee: Am I a joke to you?
yeah lmao, I see a lot of rengars stomping silver, so idk what he meant with that
Yuumi: How cute
@@luckas221a I'm not saying Rengar isn't a high elo pick, mind you. He totally is. But he is more straight forward to win with than Nidalee is.
With enough itens Rengar can get away with just smashing his keyboard and killing people. Nidalee don't have that privilege.
I'd Argue with Elise. Her E Is a guaranteed First Blood in High elo
@@Drakorre Elise is difficult to execute and certainly better in high elo, but her gameplan is simple enough to make her passable in lower ranks.
Why did riven get arcade skin in the “four horsewomen” intro and not base riven. Just an observation.
1:38 eating walls
you can sum this up in one word and that's patience
Hold up. Emerald? New rank?
Y E P
Yes
It was added a couple patches back, but I did not pay attention to the hierarchy until now, as I initially believed Emerald was between Gold and Platinum, but oh, how wrong I was.
Emerald had been out for years
@@Jacob-uq8sqit was to league added this split
U made some ashe player happy with this "mid elo" statement xD
Is that fire emblem in the background? Thats gotta be three houses right?
Was this a reupload or have I finally lost my mind?
Great explanation
What’s the title of the music? It’s just beautiful.
Tryndamere is such an intresting example in this kind off context. People can right click and crit people in low elo. While trynds gameknowlehde un high elo is what wins the games
interesting u dont mention ezreal. hes high pickrate at every rank, but its only at high elo where he actually matters in games because high elo players know how to push his early game and his team can convert to quick end off it. in low elo, the champ is just a coinflip safe pick. a very popular one
is it just me or is there a static sound in background of all vars recent videos?
I think biggest difference of high and low elo is the consistency, low elo can kick high elo micro play in a good day maybe once a month, but high elo will stomp low elo the other 29 days
Will you make an opinion on xPetu's new video about Shen being underpowered? I am maining Shen personally, and altough I agree with him on a lot of points, there are some that I haven't really felt, or have a different opinion on, (I am sure he knows more, but) silghtly taken by the fact that I look at it more of like you maybe? I mean gameplay, mechanic like stuff.... numbers, let's call it that...
So, yeah, it came out yesterday, will you write a bit about it or something? I am honestly interested on your views on the situation!
I think rengar is a noob stomper. In my opinion a noob stomper doesn’t have to be piloted by a noob. That would be a “brain-dead champ”. A noob stomper is just good at punishing or exploiting noobs, and rengar definitely is that
omg T-posing Maokai is such a strong Stance.
Weird how a team game like league on how elo seem to prefer champions that don't need to interact with the team. But at competitive level it goes back around to team play.
at low elo the best strategy is to assume your team is literally less then useless
but in high elo the people are too compitent for solo carrying to be a consistent strategy
@@bestnameever1850
Also in high elo(or at least pro play, there are still inters in challenger) people are usually at least partially useful while in low elo you cant expect anything so you even get something from teamplay instead of just giving the gold you could have had to the 0/5 toplaner that then proceeds to go 1/10.
@@imrengarotp3802 Yep, I run in normals only, so stuck dealing with usually alot of low elo, and my favorite champs require teamplay.. and yet I can almost always expect my team not know how to play as a team.
which champ would u recommend if one mained kayle? having immense problems now that im basically a minion in lane vs higher elo opponents
Hello
Where are you from? English is my second language, but normally I can listen to videos in a background, though I need to focus to understand what you say. Moreover, sometimes I even turn on subtitles...
😀
Rengar on the thumbnail is funny. I religiously watch high elo streamers and I NEVER see Rengar
Cuz they're all duo boosting their lulu support egirls in plat lol
irelia can be 0 and 13 if she has bork she can still oneshot you
I've said it before and I'ma say it again. I think nidalee is the single best designed Assasin in the game, and her prevalence in high teir play and lacking in low tier play helps reinforce my point
U definitly Forgot to mention Ksante Top his win rate low vs high elo is the biggest gap
I dont know why people consider Rengar a high skill champion. Don't get me wrong, when you play him full AD assassin you gotta make your picks carefully and have to be careful. But when you go Conq/bruiser with some cdr you literally become unkillable because you can spam W so much and heal 1000s of damage back like its nothing. So hidden broken im surprised not more people play this.
The difference between High ELO and Low ELO champ is easy.
Simple kit (garen, annie, darius) => Massive game knowlegde and push the opponent to mistake. / just play & punish obvious mistake
More complete kit => use it to create opportunities. / Try to create any gold adventage
now how about pro play champs, like azir, ryze, and zeri, that explicitly get nerfed bc of their presence during pro play seasons?
Do one about how when they took out the lantern the game started going down hill!
Bro dropped the hardest kayle edit and thought we wouldn’t notice
Tldr: strong early game is harder to play and more rewarding
Why did you use arcade riven when showing the 4 horsewomen 😭 and why is she so smily
Haven't played in a long time-- is leesin not a primer high elo jg anymore ?
If someone learns hard to master a champion. But he is low elo? Will that champion just not work. Cuz kindred carried me fron iron to gold.
why does this video feel so short
Your Garen vs Fiora Elo argument has been anhiliated in this year's Worlds
shout out to BrennenWolf 6:51
Do you think you might be able to make a video on towers and their current state in the game?
If feel like effectively noone is talking about the absolute decline of towers and their position of an actual threat.
Towers today are just a way to get unholy amounts of gold, never got adjusted to new durability updates, lvl 3 dives are more common than not by now because even a lvl 3 Akali with no items can tank 2 to 3 tower shots, to this day there is no solution to dashes under tower while every champ and their mother got them by now an I just feel like they are generally...terrible?
Splitpushers as a champion direction is only dependant on wave clear as towers drop like wet paper once anyone gets close, even bruisers can dive 25% tower minionless to destroy them because the damage reduction has problems with sheen and I don't even want to start talking about the situation with spawner champs like Malzahar and Zyra that are allowed to push a tower with two minions waves yet 0 wava management simply because voidlings/plants can occupie a tower long enough to just stand under tower and wait for more minions.
I feel like the state of towers is a heavily underexplored thematic in respect to the state of the game.
In my opinion, towers should have way more interaction with the general game.
More ramp damage, a different way to interact with tanks to not have them destroy a towers use by just standing there forever(quite literally some tanks can do that by now).
Less damage from single target damage, more items that are DESTINED for split pushers instead of characters just being perfect split pushers by default(Fiora, Camille).
Also generally- I just find the evolution of towers and the items for/against towers like Zizzirod, Ohmwrecker, Hullbreaker and the likes super interesting.
Would make for a fun video I think and give a very interesting inight into how completely static objectives can influence the game.
No we really don't need tower to be stronger against dive or weakening splitpush again
A good rengar gives you a bush phobia
Rengar would always be meta if we were in the 70s
Song name at the end?
briar might be the best representative of this type of class, low elo players just cant handle a chamo that self taunts herself
Love the videos but I can barely hear you at all in most of these videos even with max volume
Fizz wirh Zhonya: Am I a joke to you?