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How to make texture maps in GIMP | Materials and Textures [REQUESTED]
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- Опубликовано: 17 авг 2024
- Did you know you can use GIMP to make your own texture maps?
In this GIMP tutorial I will show you how to use GIMP and a free texture to make your own texture maps.
Wooden Planks: www.pexels.com...
Normal Map Plugin: www.tutorialbo...
Written Tutorial: oldetinkererst...
Timeline:
00:00 Introduction
00:28 Seamless Texture
02:00 Normal Map
02:38 Specular Map
03:48 Metalness Map
05:13 Roughness Map
06:31 Height Map
08:12 AO Map
10:15 Importing to Blender
#Blender3D #GIMP #TextureMaps
|------------------- Who I Am -------------------|
I am a CG Artist focusing on environments, props, and textures. In addition, I also work with visualizations, cinematics, and filmmaking.
|-------------------- LINKS --------------------|
My site: oldetinkererst...
My shop: oldetinkererst...
Portfolio: oldetinkererst...
Art Station: www.artstation...
My Discord: / discord
My X/Twitter: / jsabbottcreates
This is absolutely the best tutorial on making the full complement of maps for a material that I have ever seen. Thanks.
Thanks
Totally agree! This is brilliant and helps a lot! Great explanations that actually work. Thank you very much @@JSAbbott !
@@anidanicI'm glad you found it useful.
You make a relatively complex and involved project easy to understand and easy for your students to follow along and make for themselves. Thanks, Jen!
You're very welcome!
Thank you so much for this, been looking for a thorough tutorial on how to make all those maps in GIMP. Great job
Glad it was helpful!
Wonderful tutorial, thank you kindly!
You're very welcome!
Thanks! Tried it in Photoshop but it was kinda complicated, this is way easier in Gimp. Great tutorial!
Glad it helped!
Thank u very much! I haved a problem with this from years.
Glad it helped!
simply the best! thank you so so much for sharing this knowledge
Glad you enjoyed it!
wonderful tutorial thank you very much
You are welcome!
You some how made repeating the same intro for each texture not infuriating. But hypnotic. I think I only need three of those for skyrim but its legendary
LOL - I'm not the best at writing scripts (obviously) but I'm glad it is useful.
@@JSAbbott yes Ill make sure to check out more of your vids looks like youve covered a lot of stuff
Hey thanks for this! I remember a plugin called insane bump that did all of this for you in one click but I can't really find it anymore. This helps a lot!
I also remember that plug-in. I did find it on a site but it looked a bit shady so I couldn't in good faith recommend it.
Such information packed tutorial thanks 🙏🏾
Glad it was helpful!
Great Tutorial, thank you!
Glad it was helpful!
Outstanding tutorial! Thank you very much!
You're very welcome!
Gimp 2.10.32 now has a normal map filter built in. Go to Filters> Generic> Normal Map
Thanks for the information!
@@JSAbbott No problem. Anytime.
Thank you so much for making this.
No problem 😊
tnks 4 the help, appreciated! 🙌
Happy to help!
does this work with creases i am trying to do wrinkles or creases on a fabric and in the 2.10.8 gimp all you had to do is go to bump map
It could potentially work on fabric. You would need to use a combination of a normal map and a height/bump map.
thanks. thats what i have been looking. but the size of maps 31mb is huge please guide to make it as low as possible [is going to 1mb possible??]
The total size of all of my maps from this tutorial is only around 10MB. It is really going to depend on the size you are using (512px, 1K, 2K, 4K) and the scale and 'density' of your photograph. Only make and use the texture maps you absolutely need. 1MB for multiple texture maps from a photo is pretty much impossible.
awesome! thank you!!
You're welcome!
Thank you very useful video.Congratulations
You are welcome
Very useful!
Glad you think so!
AMAZING
Thanks
great video! 10x
Thanks!
when I try to use (ctrl+shift+T) it says at the bottom of the screen (no matching images found) what does this mean? and yes node wrangler is enabled
Look at you naming conventions for the maps.
Thanks man, I wanna know if I am making a texture for the source engine do I export to another image format and does source even use all of these maps
Welcome.
I've never used Source so I have no idea how it uses materials. If you are using it for modding, then you need to use the same file format (PNG, JPG, BMP) that the original material used.
Thanks Jen! This was great. Two questions....how did you make your GIMP look so PS like? And finally, is it possible to make displacement map?
You are welcome!
I simply moved the panels around in GIMP to change the look of the UI.
Yes, you can make displacement maps in GIMP. Here is a very short tutorial: ruclips.net/video/PUX_o1iw0xo/видео.html
@@JSAbbott Awesome, thanks again.
very helpful many thanks.. is it possible to make an alpha from a photo to use as a displacement texture in blender i.e an old coin or medallion image ? TIA
A displacement map is just a desaturated image so you can use the same technique as the height map.
@@JSAbbott we had a go did not seem to achieve smooth clear result as with some alpha images we tried.. maybe we not doing something correct..
@@hasger1941 If you are making textures from a photo it could just be the photo itself. If it has even lighting and no warping it is best. You may just need to keep playing with the levels for get a clean texture map.
Also, make sure you have enough geometry on the 3D mesh or your displacement map won't work properly.
@@JSAbbott correct, the image is very clean though it has speckles of black on the white areas (just noticed by zooming) which is causing the roughness... the geometry is ok, we just use a subdivided plane. The only thing we can not seem to know how to get the hight to be rounded rather than flat. we know its to do with the whiteness at peak of the image for example we have some donut shape alpha's that actually look as such rounded. maybe there are other setting that need to be adjusted..
@@hasger1941 Unfortunately, making your own texture maps (outside something like Substance Painter/Designer or similar) takes a lot of patience and trial-and-error.
Any chance we could get a brief example of how to make a displacement map ?
This is an older tutorial but I followed it and it still works: ruclips.net/video/PUX_o1iw0xo/видео.html
You just need to add a displacement map node and connect this texture map to the height and then connect the displacement map node to the displacement of the output node.
@@JSAbbott Thank you ! I managed to figure it out with some tweaking. Your video helped A LOT thank you so much !!
@@JSAbbottcan you please cover how to make subsurface scattering map and opacity maps for like leaves.
@@ChillieGaming Sure, I will add it to my to-do list.
@@ChillieGaming Are you planning on using these maps in a game engine? If so, you should really use the internal material setup for the game engine for these maps.
I like the tutorial and 1 am going to try this because it looks like it works, is there a way to use texture paint in Blender 2.78 to create custom stylized textures. I have a tutorial on how to do that but it does not seem to work the way the instructor shows he, goes a mile a minute and skips steps and doesn't show you how he got to an option he is using. I can see where this could be expanded to use blender with a new layer on top to paint your version of a texture and then use this method to create all the other maps. Is the texture paint method in blender harder. I see most people are using using adobe tools for this. Do they do that instead of using texture paint in blender because it is easier to use substance paint instead of texture paint in blender to create the stylized textures.
A lot of people use tools like Photoshop, GIMP, or Krita for texture painting because they offer more flexibility (brushes, layer options, etc.). If you really want to learn texture painting completely within Blender I would highly recommend checking out Grant Abbitt (www.youtube.com/@grabbitt). He has a bunch of easy-to-follow tutorials for texture painting.
@@JSAbbott thank you.
This is fine and all, but the texture will still tile horribly because the diffuse image contains obvious gradients. I'm looking for a method to remove brightness variance across the diffuse image to improve tiling, and this tutorial will not do that.
This is not the best way of making textures but it is simple, quick, and free.
You can also try Materialize (boundingboxsoftware.com/materialize/) which is free or you could use Substance Sampler (www.adobe.com/products/substance3d-sampler.html) which is a paid product.
have you ever made models in blender for city skylines??
Not yet. It is on my to-do list.
@@JSAbbott let me know how it goes
what is your gimp versions
I currently have 2.10.34 but I don't know if that is the same one I had when I made this tutorial.
very nice explanation. but it's like you're mad at us :))
I hope it is helpful.
Fully black = no roughness
Fully white = whole thing has roughness
You can always make changes to it.
@@JSAbbott yes , but this is for those want to use it on character models and myself included
You have a nice voice
Thanks
I fixed it... I guess I have to be careful on what I name each map
I see you discovered the issue. Yes, Node Wrangler will accept a couple variants in the naming but it is best to just stick with the standard naming conventions.
Fredom, freedom, freedom thanks to you James Abbott
welcome