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How to make texture maps in GIMP | Materials and Textures [REQUESTED]

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  • Опубликовано: 17 авг 2024
  • Did you know you can use GIMP to make your own texture maps?
    In this GIMP tutorial I will show you how to use GIMP and a free texture to make your own texture maps.
    Wooden Planks: www.pexels.com...
    Normal Map Plugin: www.tutorialbo...
    Written Tutorial: oldetinkererst...
    Timeline:
    00:00 Introduction
    00:28 Seamless Texture
    02:00 Normal Map
    02:38 Specular Map
    03:48 Metalness Map
    05:13 Roughness Map
    06:31 Height Map
    08:12 AO Map
    10:15 Importing to Blender
    #Blender3D #GIMP #TextureMaps
    |------------------- Who I Am -------------------|
    I am a CG Artist focusing on environments, props, and textures. In addition, I also work with visualizations, cinematics, and filmmaking.
    |-------------------- LINKS --------------------|
    My site: oldetinkererst...
    My shop: oldetinkererst...
    Portfolio: oldetinkererst...
    Art Station: www.artstation...
    My Discord: / discord
    My X/Twitter: / jsabbottcreates

Комментарии • 94

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 Год назад +26

    This is absolutely the best tutorial on making the full complement of maps for a material that I have ever seen. Thanks.

    • @JSAbbott
      @JSAbbott  Год назад +3

      Thanks

    • @anidanic
      @anidanic 11 месяцев назад +1

      Totally agree! This is brilliant and helps a lot! Great explanations that actually work. Thank you very much @@JSAbbott !

    • @JSAbbott
      @JSAbbott  11 месяцев назад +1

      @@anidanicI'm glad you found it useful.

  • @MyCrystalPlaid
    @MyCrystalPlaid 5 месяцев назад +1

    You make a relatively complex and involved project easy to understand and easy for your students to follow along and make for themselves. Thanks, Jen!

    • @JSAbbott
      @JSAbbott  5 месяцев назад +1

      You're very welcome!

  • @jasminecaulden1089
    @jasminecaulden1089 Год назад +3

    Thank you so much for this, been looking for a thorough tutorial on how to make all those maps in GIMP. Great job

    • @JSAbbott
      @JSAbbott  Год назад +1

      Glad it was helpful!

  • @nunyabidnis3815
    @nunyabidnis3815 14 дней назад

    Wonderful tutorial, thank you kindly!

    • @JSAbbott
      @JSAbbott  14 дней назад

      You're very welcome!

  • @timetosleep8055
    @timetosleep8055 Год назад +4

    Thanks! Tried it in Photoshop but it was kinda complicated, this is way easier in Gimp. Great tutorial!

  • @nie_interesuj_sie
    @nie_interesuj_sie 11 дней назад

    Thank u very much! I haved a problem with this from years.

    • @JSAbbott
      @JSAbbott  10 дней назад

      Glad it helped!

  • @guilhermedamatta9471
    @guilhermedamatta9471 Год назад +1

    simply the best! thank you so so much for sharing this knowledge

    • @JSAbbott
      @JSAbbott  Год назад

      Glad you enjoyed it!

  • @mrhpvp
    @mrhpvp 8 месяцев назад +1

    wonderful tutorial thank you very much

    • @JSAbbott
      @JSAbbott  8 месяцев назад

      You are welcome!

  • @soundaddiktion2006
    @soundaddiktion2006 Год назад

    You some how made repeating the same intro for each texture not infuriating. But hypnotic. I think I only need three of those for skyrim but its legendary

    • @JSAbbott
      @JSAbbott  Год назад +1

      LOL - I'm not the best at writing scripts (obviously) but I'm glad it is useful.

    • @soundaddiktion2006
      @soundaddiktion2006 Год назад +1

      @@JSAbbott yes Ill make sure to check out more of your vids looks like youve covered a lot of stuff

  • @no1inparticular426
    @no1inparticular426 Год назад

    Hey thanks for this! I remember a plugin called insane bump that did all of this for you in one click but I can't really find it anymore. This helps a lot!

    • @JSAbbott
      @JSAbbott  Год назад +1

      I also remember that plug-in. I did find it on a site but it looked a bit shady so I couldn't in good faith recommend it.

  • @Emp_arts
    @Emp_arts 8 месяцев назад

    Such information packed tutorial thanks 🙏🏾

    • @JSAbbott
      @JSAbbott  7 месяцев назад

      Glad it was helpful!

  • @iamXAZofficial
    @iamXAZofficial Год назад +1

    Great Tutorial, thank you!

    • @JSAbbott
      @JSAbbott  Год назад

      Glad it was helpful!

  • @youngloenoe
    @youngloenoe 11 месяцев назад

    Outstanding tutorial! Thank you very much!

    • @JSAbbott
      @JSAbbott  11 месяцев назад

      You're very welcome!

  • @davebirley2280
    @davebirley2280 Год назад +2

    Gimp 2.10.32 now has a normal map filter built in. Go to Filters> Generic> Normal Map

    • @JSAbbott
      @JSAbbott  Год назад +1

      Thanks for the information!

    • @davebirley2280
      @davebirley2280 Год назад +1

      @@JSAbbott No problem. Anytime.

  • @slowblenders
    @slowblenders Год назад

    Thank you so much for making this.

  • @_aresito
    @_aresito Год назад

    tnks 4 the help, appreciated! 🙌

  • @novamagicalfantasy2015
    @novamagicalfantasy2015 3 месяца назад

    does this work with creases i am trying to do wrinkles or creases on a fabric and in the 2.10.8 gimp all you had to do is go to bump map

    • @JSAbbott
      @JSAbbott  3 месяца назад

      It could potentially work on fabric. You would need to use a combination of a normal map and a height/bump map.

  • @user-hd2ft2br9c
    @user-hd2ft2br9c 5 месяцев назад

    thanks. thats what i have been looking. but the size of maps 31mb is huge please guide to make it as low as possible [is going to 1mb possible??]

    • @JSAbbott
      @JSAbbott  5 месяцев назад +1

      The total size of all of my maps from this tutorial is only around 10MB. It is really going to depend on the size you are using (512px, 1K, 2K, 4K) and the scale and 'density' of your photograph. Only make and use the texture maps you absolutely need. 1MB for multiple texture maps from a photo is pretty much impossible.

  • @TheOfficialFoxox
    @TheOfficialFoxox 7 месяцев назад

    awesome! thank you!!

    • @JSAbbott
      @JSAbbott  7 месяцев назад

      You're welcome!

  • @pch4287
    @pch4287 Год назад

    Thank you very useful video.Congratulations

  • @shawnleeguku
    @shawnleeguku Год назад

    Very useful!

  • @gatitoloquendoybulimia4833
    @gatitoloquendoybulimia4833 10 месяцев назад

    AMAZING

  • @cgimadesimple
    @cgimadesimple 6 месяцев назад

    great video! 10x

  • @tonyk680
    @tonyk680 Год назад

    when I try to use (ctrl+shift+T) it says at the bottom of the screen (no matching images found) what does this mean? and yes node wrangler is enabled

    • @JSAbbott
      @JSAbbott  Год назад

      Look at you naming conventions for the maps.

  • @da_pwo
    @da_pwo 7 месяцев назад

    Thanks man, I wanna know if I am making a texture for the source engine do I export to another image format and does source even use all of these maps

    • @JSAbbott
      @JSAbbott  7 месяцев назад

      Welcome.
      I've never used Source so I have no idea how it uses materials. If you are using it for modding, then you need to use the same file format (PNG, JPG, BMP) that the original material used.

  • @mtscott44
    @mtscott44 Год назад

    Thanks Jen! This was great. Two questions....how did you make your GIMP look so PS like? And finally, is it possible to make displacement map?

    • @JSAbbott
      @JSAbbott  Год назад +1

      You are welcome!
      I simply moved the panels around in GIMP to change the look of the UI.
      Yes, you can make displacement maps in GIMP. Here is a very short tutorial: ruclips.net/video/PUX_o1iw0xo/видео.html

    • @mtscott44
      @mtscott44 Год назад +1

      @@JSAbbott Awesome, thanks again.

  • @hasger1941
    @hasger1941 7 месяцев назад

    very helpful many thanks.. is it possible to make an alpha from a photo to use as a displacement texture in blender i.e an old coin or medallion image ? TIA

    • @JSAbbott
      @JSAbbott  7 месяцев назад

      A displacement map is just a desaturated image so you can use the same technique as the height map.

    • @hasger1941
      @hasger1941 7 месяцев назад

      @@JSAbbott we had a go did not seem to achieve smooth clear result as with some alpha images we tried.. maybe we not doing something correct..

    • @JSAbbott
      @JSAbbott  7 месяцев назад

      @@hasger1941 If you are making textures from a photo it could just be the photo itself. If it has even lighting and no warping it is best. You may just need to keep playing with the levels for get a clean texture map.
      Also, make sure you have enough geometry on the 3D mesh or your displacement map won't work properly.

    • @hasger1941
      @hasger1941 7 месяцев назад

      @@JSAbbott correct, the image is very clean though it has speckles of black on the white areas (just noticed by zooming) which is causing the roughness... the geometry is ok, we just use a subdivided plane. The only thing we can not seem to know how to get the hight to be rounded rather than flat. we know its to do with the whiteness at peak of the image for example we have some donut shape alpha's that actually look as such rounded. maybe there are other setting that need to be adjusted..

    • @JSAbbott
      @JSAbbott  7 месяцев назад

      @@hasger1941 Unfortunately, making your own texture maps (outside something like Substance Painter/Designer or similar) takes a lot of patience and trial-and-error.

  • @root0062
    @root0062 Год назад

    Any chance we could get a brief example of how to make a displacement map ?

    • @JSAbbott
      @JSAbbott  Год назад +1

      This is an older tutorial but I followed it and it still works: ruclips.net/video/PUX_o1iw0xo/видео.html
      You just need to add a displacement map node and connect this texture map to the height and then connect the displacement map node to the displacement of the output node.

    • @root0062
      @root0062 Год назад +1

      @@JSAbbott Thank you ! I managed to figure it out with some tweaking. Your video helped A LOT thank you so much !!

    • @ChillieGaming
      @ChillieGaming 11 месяцев назад

      ​@@JSAbbottcan you please cover how to make subsurface scattering map and opacity maps for like leaves.

    • @JSAbbott
      @JSAbbott  11 месяцев назад +1

      @@ChillieGaming Sure, I will add it to my to-do list.

    • @JSAbbott
      @JSAbbott  11 месяцев назад

      @@ChillieGaming Are you planning on using these maps in a game engine? If so, you should really use the internal material setup for the game engine for these maps.

  • @larrycatlin5492
    @larrycatlin5492 Год назад

    I like the tutorial and 1 am going to try this because it looks like it works, is there a way to use texture paint in Blender 2.78 to create custom stylized textures. I have a tutorial on how to do that but it does not seem to work the way the instructor shows he, goes a mile a minute and skips steps and doesn't show you how he got to an option he is using. I can see where this could be expanded to use blender with a new layer on top to paint your version of a texture and then use this method to create all the other maps. Is the texture paint method in blender harder. I see most people are using using adobe tools for this. Do they do that instead of using texture paint in blender because it is easier to use substance paint instead of texture paint in blender to create the stylized textures.

    • @JSAbbott
      @JSAbbott  Год назад

      A lot of people use tools like Photoshop, GIMP, or Krita for texture painting because they offer more flexibility (brushes, layer options, etc.). If you really want to learn texture painting completely within Blender I would highly recommend checking out Grant Abbitt (www.youtube.com/@grabbitt). He has a bunch of easy-to-follow tutorials for texture painting.

    • @larrycatlin5492
      @larrycatlin5492 Год назад

      @@JSAbbott thank you.

  • @Kwauhn.
    @Kwauhn. Год назад

    This is fine and all, but the texture will still tile horribly because the diffuse image contains obvious gradients. I'm looking for a method to remove brightness variance across the diffuse image to improve tiling, and this tutorial will not do that.

    • @JSAbbott
      @JSAbbott  Год назад

      This is not the best way of making textures but it is simple, quick, and free.
      You can also try Materialize (boundingboxsoftware.com/materialize/) which is free or you could use Substance Sampler (www.adobe.com/products/substance3d-sampler.html) which is a paid product.

  • @tonyk680
    @tonyk680 Год назад

    have you ever made models in blender for city skylines??

    • @JSAbbott
      @JSAbbott  Год назад +1

      Not yet. It is on my to-do list.

    • @tonyk680
      @tonyk680 Год назад

      @@JSAbbott let me know how it goes

  • @bartekjkl1795
    @bartekjkl1795 Год назад

    what is your gimp versions

    • @JSAbbott
      @JSAbbott  Год назад

      I currently have 2.10.34 but I don't know if that is the same one I had when I made this tutorial.

  • @ZakirFerhad
    @ZakirFerhad Год назад +1

    very nice explanation. but it's like you're mad at us :))

    • @JSAbbott
      @JSAbbott  Год назад +1

      I hope it is helpful.

  • @DeathClawDC
    @DeathClawDC Год назад

    Fully black = no roughness
    Fully white = whole thing has roughness

    • @JSAbbott
      @JSAbbott  Год назад

      You can always make changes to it.

    • @DeathClawDC
      @DeathClawDC Год назад +1

      @@JSAbbott yes , but this is for those want to use it on character models and myself included

  • @sillyfella2009
    @sillyfella2009 Год назад

    You have a nice voice

  • @tonyk680
    @tonyk680 Год назад

    I fixed it... I guess I have to be careful on what I name each map

    • @JSAbbott
      @JSAbbott  Год назад

      I see you discovered the issue. Yes, Node Wrangler will accept a couple variants in the naming but it is best to just stick with the standard naming conventions.

  • @digitalvectorONE
    @digitalvectorONE Год назад +1

    Fredom, freedom, freedom thanks to you James Abbott