Im tester for every new PTC versions in a first wave and yes, I can confirm that pass-through is now in better shape :) External mic is too working pretty well on teams in calls.
I’m exited for the hand tracking implementations!! I wonder if hand tracking gets so good to where we could play A2 without controllers. (Just a thought)
Yea lol! Echo arena was the only game I played before it shut down. Unfortunately, not many people know what it means 😔. I wish I could join the lan event but I am traveling to the southern US. But if it’s digital I will.
Something pretty big just happened. Quest modding for beat Saber got updated from 1.28 to 1.35! I like how I can play modded songs now with new haptics and 120hz on quest 3.
I'm married to a pro voiceover with nearly 40 years of industry work under her belt. I mention this because I've picked up a few things in the years that we've been married. Nobody else is going to tell you this, Mysticle, old chap, but your breath technique is excellent.
I’m on v64 PTC and my pass through is noticeably better. I spend a lot of time in pass through and this is much easier on the eyes and as mentioned it’s easier to see external screens like your phone.
Possible reason for whitelisting specific apps only: an XR app can have moments where the surroundings are fully blocked by virtual elements or scenes. Those would have the same need for the guardian system as any VR app. So Meta might want to check, if an app features such content before whitelisting it for guardian opt-out for legal/safety reasons.
Can you please find a way to mod beatsaber without a pc🙏🙏🙏just your quest 3 or a phone because whenever I try allowing it to access the folder it wants it says for my protection it won't allow it I have developer mode and everything is allowed
All this is great and all but I want a way to get rid of the annoying meta feed and "friends" system. I don't want to be bombarded with constant notifications of some half naked women as a potential friend or see the expensive games blasted on my face every time I boot up the Quest. Is there way to remove those? Pease let there be way to remove those...
When will we get some kind of usb video input into the quest to use it as a standard monitor? Trying to get GeForce Now on the quest is a pain, especially since I already have it on my phone; or play my steam deck on a large AR screen.
So with all the changes coming, any news on when they will fix the issue with usb-c? Like mine is unusable and cant do anything about it because meta saying it aint an issue. I see youtubers aren't making video on the topic (which could prove to be a serious issue, on the same issue as Samsung note 7), cant wait for this comment to either get deleted or just flagged. 100% sure meta owns most of youtubers so just downvoting all of the videos......
Can anyone confirm if it’s normal on quest 3 for the battery to go down by 1% per minute in all apps with 10% brightness, battery saver enabled, and 120hz disabled.
Contoller emulation via hand tracking could be interesting! ALVR actually already has an implementation of this and it works pretty well (excluding analog sticks which I didn't have as good of an experience with as the rest of the buttons, but those were added only about half a year ago) so if an open-source project with 80 contributors can pull it off, Meta could certainly do it!
And if all these stupid and unnecessary releases, it's been four updates now and they haven't fixed a critical error with thousands of us are getting our USB port chargers disabled and saying there's liquid or debris in the port when there isn't. Is there anything in the notes on the PTC for that with update 64
Love the idea of using hands as controllers. I also hope they implement using the quest controllers (hands too maybe) to emulate xInput for Xbox and Steam and whatever else uses a gamepad. That way I don’t have to connect an Xbox controller to play flatscreen games. Thinking about it just now, I wonder if steam input might be able to do this. I know VRoom exists for this kind of purpose, but I don’t think it’s been updated for some time and it doesn’t support passthrough which is something else I appreciate about using a side loaded steam app or gamepass app.
The more input methods we have available, the wider the accessibility is. Who knows, maybe one day we’ll be able to use voice as the input method instead of hands or buttons.
That’s just the Meta ways. I few years ago when meta (back then Facebook) brought games into messenger, my friends started to play with one of the games. I wanted to play but the games weren’t available for me, every phone I logged into my account I just got the older version of messenger, but the version number was the newest. When someone logged into his account on my phone, he get the new functions, but I couldn’t.
It’s simple why they whitelist boundary removal, some MR titles cover 90% of reality, I.e they are as risky as vr. What they do is verify the app has enough visible room to prevent folks destroying stuff / hurting themselves. Hopefully the can move to a visual analysis capability rather than manual whitelist. That would expand flag.
When am i gunna get access to the quests features on pc via link. Still waiting on hand tracking abilities and revamped UI on pc. Makes me sad that its abandonware.
Is the boundry not needed to also shape the space for AR as it should know what is a wall, floor and ceiling? But if it's the actual size that is limited, then i would like to see that it is at somepoint made limitless "optional" so you can make your hole house/apartment a working play space. Just imagine beeing able to turn real doors into doors by placing a door there with the same size, then also placing the doorhandle and type where is actually is. So you then could open it by just open the real door and having the hand/controller "push" it open in the "game" as you actually open the door. Since you would not be able to move your hand/controller past the door if it's not open. Might be a problem when doors are open, and closed in the "game" But if the depth sensor can see trough it, it would know that you at least can open it by touching it
Is this digital or physical? Like are they going to be upgrading the quest 3? If this is physical, Should I wait to buy the quest 3 later on in the future?
The guardian whitelist for MR is because there they don't have a way to algorithmically determine the user is safe or not. Yes, you can see your real environment but you're also actively blocking elements of it from the user ever time you draw a virtual object. For something like Cubism it's pretty unlikely any puzzle blocks enough of their vision to cause this problem. The nature of the game doesn't really require you to make fast motions or move very far. Thus they're confident enough to put the game on the whitelist where the guardian can be disabled. But take something like First Encounters. You are shooting holes in your real walls that lets you see through them. With every new hole you put in the wall your basically transitioning closer and closer to a fully immersive VR game. At some point you need the guardian to keep them safe and it's not trivial to determine when the user is no longer fully aware of their surroundings. Not to mention one player might stand in place and turn around where another could be literally running around their entire play area. It's not easy to 100% guarantee both players are safe without also using the guardian. The easiest solution to keeping the user safe is to force the guardian to always be there as a backup except for when you very confident it's not an issue. Hence the whitelist.
I have a Question my pc has the high end specs with a rtx 4070 super 32 gb of ram 19 24 core but it is super laggy any time i try steam link virtual desk top air link tell me why that is.
The most ridiculous restriction on Q3 is passthough being disabled if boundary is turned off. Makes no sense unless it is meant to discourage turning off boundary.
When the boundry is off, it stays off in VR games, too. They can't let millions of kids turn off their boundaries. That's called a gigantic safety risk and lawsuits incoming. Augments will probably solve this issue with the select apps.
Controllers with hand tracking is the only way the Quest 3s (or whatever it's called) could succeed. Not being able to play 99% of games would be awful.
its already sort of a thing in some things through VD emulation. However hand tracking is still pretty janky at best. As for the supposid AR improvement, i have my doubts those 4mp cameras are pretty limited.
I just got V63 yesterday, and now you're already talking about V64, lol. Im really rooting for Augments to take the Quest experience up a few notches in user smoothness
I really wish Virtual Desktop manages to get access to remove the boundary, its so annoying switching VD to passthrough mode so I can see my keyboard while using a 300 inch screen and having a red boundary on my face :/
Nah, an Apple stylus would just start drawing in space when there is pressure on the tip. You could probably hold the pen upside-down and apply pressure with your thumb.
its a potential use safety issue removing the boundary, so just like apple. They will allow some trusted developers to trail it before deciding if it should or shouldnt be rolled out to all developers. Its not an unusual thing when it comes to potential user safety affecting features
i just disabled the hand tracking today on my Q3 because it is so annoyingly buggy i rather not use it at all. so im skeptic the controller emulation will be usable compared to actually using controllers...
Im tester for every new PTC versions in a first wave and yes, I can confirm that pass-through is now in better shape :) External mic is too working pretty well on teams in calls.
Did they fix scoped storage?
Yup just installed the PTC version and I can instantly tell a difference in pass through mode! :)
@@TechERioPthey cancelled scoped storage
how do you install this?
@@Ro99ieX
@@NovaGT16 let's go
I like how almost every chapter title animated card has a typo in it
I'm actually laughing so hard right now 😂
We shoulf include spelling mistakes in all our comments 😂
med too@@TheMysticle
@@TheMysticlewhy’d you change it 😭
LMAO
I’m exited for the hand tracking implementations!!
I wonder if hand tracking gets so good to where we could play A2 without controllers. (Just a thought)
Gotta love the Echo Disk haha. You joining the EU Lan event this year?
Yea lol! Echo arena was the only game I played before it shut down. Unfortunately, not many people know what it means 😔. I wish I could join the lan event but I am traveling to the southern US. But if it’s digital I will.
Idk why I'm excited for augments when it's only gonna make my messy room look even more cluttered
Same 😂
0:00 I thought I was tired and had to go to sleep when I heard Polish at the beginning of this movie
my too XD
jakie movie debilu video movie to w kinie
That first encounters spatial widget is new? I've had that for ages!
It’s a sign that this virtual environment is coming to quest 3 because it’s have this widget
In pass-through? Or in a virtual environment....
Polish jumpscare at the start😂
Something pretty big just happened. Quest modding for beat Saber got updated from 1.28 to 1.35! I like how I can play modded songs now with new haptics and 120hz on quest 3.
you could always use 120hz on 1.28
@@SouthPokey Sure I could use it with side quest, but now it’s built in the game settings and it feels a lot nicer imo
There is a setting on 1.35 in graphics that enables 120hz mode on vanilla beat saber.
I'm married to a pro voiceover with nearly 40 years of industry work under her belt. I mention this because I've picked up a few things in the years that we've been married. Nobody else is going to tell you this, Mysticle, old chap, but your breath technique is excellent.
Ive noticed.
Splain pls
I wish I was married to a pro voiceover. My wife has hands, and occasionally throws things : /
Oops, got to go, she's back!
@The Mysticle, Im trying to build a PC for pcvr, do you have any part recommendations?
I’m on v64 PTC and my pass through is noticeably better. I spend a lot of time in pass through and this is much easier on the eyes and as mentioned it’s easier to see external screens like your phone.
3:55 Releasew
yup 😂
i thought it was a thing i didn't know since i'm not english native speaker but now i know was a typo 😅
Possible reason for whitelisting specific apps only: an XR app can have moments where the surroundings are fully blocked by virtual elements or scenes. Those would have the same need for the guardian system as any VR app. So Meta might want to check, if an app features such content before whitelisting it for guardian opt-out for legal/safety reasons.
Can you please find a way to mod beatsaber without a pc🙏🙏🙏just your quest 3 or a phone because whenever I try allowing it to access the folder it wants it says for my protection it won't allow it I have developer mode and everything is allowed
All this is great and all but I want a way to get rid of the annoying meta feed and "friends" system. I don't want to be bombarded with constant notifications of some half naked women as a potential friend or see the expensive games blasted on my face every time I boot up the Quest. Is there way to remove those? Pease let there be way to remove those...
Dobry wieczór 😊
People who watch The Mysticle’s vr videos using their vr
👇
i like that you speak polish, be proud for your origins! wish i knew polish
he said : "good evening everyone"
I am Pole and I have to say that he speaks (at least this one sentence) like a native. Does he have some Polish roots or is he from Polish family?
@@frytas93 I think both his parents are from Poland
@@YouYuu thanks for the translation!!
like native listen carefully to the word wszystkim (everyone)
(edit about 5 minutes later) just look at description
I am in my villain arc, the quest 2 doesn't have any attention anymore😔
And they still haven’t fixed modding
I bet they never will
I’m exited for the external usb mics!!
When will we get some kind of usb video input into the quest to use it as a standard monitor?
Trying to get GeForce Now on the quest is a pain, especially since I already have it on my phone; or play my steam deck on a large AR screen.
So with all the changes coming, any news on when they will fix the issue with usb-c? Like mine is unusable and cant do anything about it because meta saying it aint an issue.
I see youtubers aren't making video on the topic (which could prove to be a serious issue, on the same issue as Samsung note 7), cant wait for this comment to either get deleted or just flagged. 100% sure meta owns most of youtubers so just downvoting all of the videos......
Yeah the debree liquid pop-up bug is killing my experience... Forumpost with 90 Pages... No solution...
Dobry Wieczór!
POLSKA 🇵🇱🇵🇱🇵🇱
Can anyone confirm if it’s normal on quest 3 for the battery to go down by 1% per minute in all apps with 10% brightness, battery saver enabled, and 120hz disabled.
🇵🇱🇵🇱🇵🇱
It sucks that meta doesn't let you get mods on bonelab and other games
Contoller emulation via hand tracking could be interesting! ALVR actually already has an implementation of this and it works pretty well (excluding analog sticks which I didn't have as good of an experience with as the rest of the buttons, but those were added only about half a year ago) so if an open-source project with 80 contributors can pull it off, Meta could certainly do it!
scoped storage fixed yet??? 😭🙏
And if all these stupid and unnecessary releases, it's been four updates now and they haven't fixed a critical error with thousands of us are getting our USB port chargers disabled and saying there's liquid or debris in the port when there isn't. Is there anything in the notes on the PTC for that with update 64
Will these updates apply for the quest 2?
Iuvceruigerfyierfgyeifrgryefigefryiygefrigerfigerfyierfgiyrfeygyferiegfryuerfgurefgyerf
Love the idea of using hands as controllers. I also hope they implement using the quest controllers (hands too maybe) to emulate xInput for Xbox and Steam and whatever else uses a gamepad. That way I don’t have to connect an Xbox controller to play flatscreen games.
Thinking about it just now, I wonder if steam input might be able to do this. I know VRoom exists for this kind of purpose, but I don’t think it’s been updated for some time and it doesn’t support passthrough which is something else I appreciate about using a side loaded steam app or gamepass app.
The more input methods we have available, the wider the accessibility is. Who knows, maybe one day we’ll be able to use voice as the input method instead of hands or buttons.
Ok yes thats eugh to convince me. I'm heading out to the local store to buy a quest3 😅
You always come across and seem like such a fine fellow!
Im excited to have my modding abilities back!!!
Dose this fix the modding issue
whats the intro music?
darude sandstorm
@@sixtypebeat really what part?
@@Darkblu242 The Robert Miles / Brian Transeau part, called Children...
Just got v63 so gotta wait 😢
Omg this means it's the Q3s for 250 we saw about 8 months ago in a customer survey being sold without controllers.
....maybe
Good guess imho.
I still want an HDMI dongle for the quest 3 to connect consoles to play on a virtual screen!!!
You can just do that right now.
@@nagyFerko wait.. you can?
I need to know HOW!!!
Like I can connect me switch to my quest and project the game through my quest?
U can connect a USB C capture card to the quest 3 and then use a sideloaded USB Camera app to view
@MallyFPV gotcha... I was wanting a more plug and play thing.
I still don't even have V63 and they're talking about V64.
That’s just the Meta ways. I few years ago when meta (back then Facebook) brought games into messenger, my friends started to play with one of the games. I wanted to play but the games weren’t available for me, every phone I logged into my account I just got the older version of messenger, but the version number was the newest. When someone logged into his account on my phone, he get the new functions, but I couldn’t.
wasnt that first encounters augment already on meta quest terrace environment?
WAIT WHAT DID U SAY AT THE START!?!?!?!?!??!??!? (Im from poland) You sounded like you are from poland
I love your videos the mysticals
It’s simple why they whitelist boundary removal, some MR titles cover 90% of reality, I.e they are as risky as vr. What they do is verify the app has enough visible room to prevent folks destroying stuff / hurting themselves. Hopefully the can move to a visual analysis capability rather than manual whitelist. That would expand flag.
When am i gunna get access to the quests features on pc via link. Still waiting on hand tracking abilities and revamped UI on pc. Makes me sad that its abandonware.
Form What I’ve heard the Quest 3 mic got a software update. So it should be better.
However I still think the Quest 3 mic sucks.
I'm Polander, and my brain did hard reset at the intro.
I'm surprised that you didn't cover the Workrooms update coming in June.
Is the boundry not needed to also shape the space for AR as it should know what is a wall, floor and ceiling?
But if it's the actual size that is limited, then i would like to see that it is at somepoint made limitless "optional" so you can make your hole house/apartment a working play space.
Just imagine beeing able to turn real doors into doors by placing a door there with the same size, then also placing the doorhandle and type where is actually is. So you then could open it by just open the real door and having the hand/controller "push" it open in the "game" as you actually open the door. Since you would not be able to move your hand/controller past the door if it's not open. Might be a problem when doors are open, and closed in the "game" But if the depth sensor can see trough it, it would know that you at least can open it by touching it
Is this digital or physical? Like are they going to be upgrading the quest 3? If this is physical, Should I wait to buy the quest 3 later on in the future?
No mods? 😢
could i enable augments on quest 2? probably not but the quest 3 just has a depth sensor and the color cameras arent used for tracking, only video
The guardian whitelist for MR is because there they don't have a way to algorithmically determine the user is safe or not.
Yes, you can see your real environment but you're also actively blocking elements of it from the user ever time you draw a virtual object. For something like Cubism it's pretty unlikely any puzzle blocks enough of their vision to cause this problem. The nature of the game doesn't really require you to make fast motions or move very far. Thus they're confident enough to put the game on the whitelist where the guardian can be disabled.
But take something like First Encounters. You are shooting holes in your real walls that lets you see through them. With every new hole you put in the wall your basically transitioning closer and closer to a fully immersive VR game. At some point you need the guardian to keep them safe and it's not trivial to determine when the user is no longer fully aware of their surroundings. Not to mention one player might stand in place and turn around where another could be literally running around their entire play area. It's not easy to 100% guarantee both players are safe without also using the guardian.
The easiest solution to keeping the user safe is to force the guardian to always be there as a backup except for when you very confident it's not an issue. Hence the whitelist.
That was my geuss as well. Millions of people allowed to disable the guardian would end up causing millions of lawsuits
Wait bro I just updated mine and it's soooo much better like I'm not playing I'm using a lamp rn, and I can see way better
Why would Cubism need the boundary disabled anyway? It's primarily a seated game.
It looks a lot better in the ptc, i know because I'm typing this with my headset on lol, its soooo much easier
Do we still have access to the data folder in v63-v64?
this
Love ur vids ❤
The quest 3s render is fake af is an iPhone 15 pro camera put on a questv2 with a black outline
Who tf is Luna bro? 😂I feel everyone is ignoring her as like if everyone knows her. And why does she know it all?
I just want to watch videos while laying down. Wish this was built into the OS. I can’t get it to work.
well =eatherway it goes i do not care for boundry , i fill like its invading my space . so i keep mine off
i dont want handtracking controls i want haptic feedback
nice new haircut bro
f this microphone connects to the USB C socket, how can you charge your goggles at the same time
i hope they fix next update that they quest pro controller tracking fix and that they dont disconnect
Nice haircut!
Uh yeah...but when is modding coming back?
I’ve had NO controllers I can’t use them except in game
Love the update. But it seems like the 120hz option is removed
I have a Question my pc has the high end specs with a rtx 4070 super 32 gb of ram 19 24 core but it is super laggy any time i try steam link virtual desk top air link tell me why that is.
Your wifi
For me, pass through looks 10x better now then a few weeks ago.
How to enhance pass though as my still look like q2 with colors?
1:40 that was there when i bought the headset for me about 2 months ago
I have a video on quest 3 binoculars
@@rangerkayla8824 yeah thank you for sure
@@rangerkayla8824 I don't get on camera often at all. I am always the one taking the videos
@@rangerkayla8824 yeah it needs to be binocular needs two lenses to see good 💯 , and just waiting on 100 feet zoom first 🥇
@@christiancrowbinoculars?????
@@mapkidd yeah 💯 🔥 see cats and dogs at 35 zoom lol
Looking forward to seeing all of the updates!
wowie !!!! super nice :D
HI
Like for “hello Russians” 😂😂😂 you good
whats up with the end of the video what are you saying?
what does the thing he say at the start mean?
They still haven't fixed the water/debris in usb port bug🙄
For some reason i had instagram reels on my quest 3
The most ridiculous restriction on Q3 is passthough being disabled if boundary is turned off. Makes no sense unless it is meant to discourage turning off boundary.
When the boundry is off, it stays off in VR games, too. They can't let millions of kids turn off their boundaries. That's called a gigantic safety risk and lawsuits incoming. Augments will probably solve this issue with the select apps.
Controllers with hand tracking is the only way the Quest 3s (or whatever it's called) could succeed. Not being able to play 99% of games would be awful.
its already sort of a thing in some things through VD emulation. However hand tracking is still pretty janky at best. As for the supposid AR improvement, i have my doubts those 4mp cameras are pretty limited.
I just got V63 yesterday, and now you're already talking about V64, lol.
Im really rooting for Augments to take the Quest experience up a few notches in user smoothness
Dude I'd change the name of the show to Mystical as it would bring it up in the alphabetical order of the shows people watch.... Just advising
what about vignette issue on lens? XD
I really wish Virtual Desktop manages to get access to remove the boundary, its so annoying switching VD to passthrough mode so I can see my keyboard while using a 300 inch screen and having a red boundary on my face :/
Nah, an Apple stylus would just start drawing in space when there is pressure on the tip. You could probably hold the pen upside-down and apply pressure with your thumb.
I’ve had this augment since day one on my Q3…….. when I click it it opens first encounters…
its a potential use safety issue removing the boundary, so just like apple. They will allow some trusted developers to trail it before deciding if it should or shouldnt be rolled out to all developers.
Its not an unusual thing when it comes to potential user safety affecting features
i just disabled the hand tracking today on my Q3 because it is so annoyingly buggy i rather not use it at all. so im skeptic the controller emulation will be usable compared to actually using controllers...
2:29 how many screens does bro need? lol
czy ja sie przesłyszałem wtf
Just a slight difference in passthrough IRL to commercials
Yeah, but is there a fix for the Wireless AX completely shitting the bed when moving the headset?