You gotta be careful with AutoRetop, especially in ZBrush. Some things are just better done by hand, even if they take a long time. Learned that lesson the hard way while at Sheridan.
Well, if you take your time in zbrush and create poligroups for all the different areas and loops you want to have,retopology is really doing a very good job.
I don't understand why big companies can't train AI to do intelligent retopo. It's like an old algorithm like Zremesh, which was preceded by the free Meshlab and still can't solve more complex surfaces, let alone a stronger optimization where all the algorithms are "upside-down" and can't match human knowledge.
You gotta be careful with AutoRetop, especially in ZBrush. Some things are just better done by hand, even if they take a long time. Learned that lesson the hard way while at Sheridan.
Well, if you take your time in zbrush and create poligroups for all the different areas and loops you want to have,retopology is really doing a very good job.
I don't understand why big companies can't train AI to do intelligent retopo. It's like an old algorithm like Zremesh, which was preceded by the free Meshlab and still can't solve more complex surfaces, let alone a stronger optimization where all the algorithms are "upside-down" and can't match human knowledge.
Its cheaper to use humans. Ai is where the money is.
It's sad@@mudoglu
Retopo is a boring tech stuff to me not the creative part of the development - same with UV@@mudoglu
Thank you for this good advice. I found that any retopo tool creates spiral loops or however they are called. But this is a sort of a solution
Mudbox does have guides so thats a solution there.
@@mudogluthanks. I only use maya. always:D
sorry didnt continue with the video. volume too low.
Great stuff!
There should be a density map creation possibility as well.
What's wrong with your mic? Can hardly hear you.
oh it's so hard to change ver...
And how do you finally join the body with the arm?
Combine and bridge. Or with Quaddraw.