Final Fantasy 7 Rebirth - PlayStation 5 - The FULL Digital Foundry Tech Review

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  • Опубликовано: 2 июн 2024
  • Severely limited in what we could show of the game at the review embargo, Oliver Mackenzie is back with his full technical review of Final Fantasy 7 Rebirth. With the length and breadth of the game to look at, we check out the plus and minus points of the visual presentation, stack the new release up against FF7 Remake Intergrade, dig deeper into the quality and performance modes and deliver final analysis and conclusions.
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    00:00 Overview
    00:42 Visual strengths
    05:20 Visual weaknesses
    09:57 Modes and performance
    14:17 Analysis and conclusion
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Комментарии • 2,3 тыс.

  • @futurafrlx8874
    @futurafrlx8874 3 месяца назад +514

    "A bit of ghosting" is an understatement. It's insanely noticeable, and I don't usually see TAA's ghosting.

    • @glungusgongus
      @glungusgongus 3 месяца назад +7

      It was in the last game too. But way less

    • @Photo-Jay
      @Photo-Jay 3 месяца назад +33

      DF typically simps for temporal-anything. That's why it's an understatement.

    • @futurafrlx8874
      @futurafrlx8874 3 месяца назад +18

      @@BaldingSasquatch that's the problem, people say ghosting has been an issue for a while now, and I just didn't really notice it most of the time, but here in this game I do, so it has to be really bad for those how notice it a lot.

    • @glungusgongus
      @glungusgongus 3 месяца назад

      @@BaldingSasquatch I don't think RE4 had bad ghosting

    • @glungusgongus
      @glungusgongus 3 месяца назад

      @@BaldingSasquatch Yeah you're right I have shit memory about it

  • @CorruptedDogg
    @CorruptedDogg 3 месяца назад +289

    8:36 "I'm not sure how a one-armed person is supposed to make those leaps" Wait until you see the dog making those same leaps right next to Barret

    • @itsuadman
      @itsuadman 3 месяца назад +7

      LOL the dog looks hilarious, I know it has a name but I never got far enough to learn it

    • @Senumunu
      @Senumunu 3 месяца назад +21

      the dog looks more realistic bcs he is using both paws and isnt dragging around a 200kg body

    • @TrentMathewsTSM
      @TrentMathewsTSM 3 месяца назад +14

      Nanaki is GOAT

    • @kaylee42900
      @kaylee42900 3 месяца назад +6

      That kind of stuff is why I love final fantasy. You could also say stuff like "why can cloud and tifa infinitely dodge in the air?"

    • @caiomarastoni1031
      @caiomarastoni1031 3 месяца назад +1

      Don’t know why they added climbing mechanics at all… It’s boring and never makes sense.

  • @SDMasterYoda
    @SDMasterYoda 3 месяца назад +137

    6:50 just standing there letting Aerith struggle.

    • @jayg339
      @jayg339 3 месяца назад +36

      "I'm trying to film a tech review here Aerith, I'll be there in a second."

    • @VTorner
      @VTorner 2 месяца назад

      Chad move

  • @TheIndulgers
    @TheIndulgers 3 месяца назад +247

    12:15 a BIT of ghosting!?!
    It looks absolutely atrocious!

    • @maineman5757
      @maineman5757 3 месяца назад +29

      That's actually insane.

    • @walter4180
      @walter4180 3 месяца назад +5

      Context clue would tell you it's at a minimum throughout the game
      Obviously that's an example of bad ghosting

    • @oceanedetotes
      @oceanedetotes 3 месяца назад +2

      that's the same for Cyberpunk 2077 when driving a car

    • @qwerty-dm8gr
      @qwerty-dm8gr 3 месяца назад

      You didn't play remnant 2 did you champ

    • @josephaguilarjr6462
      @josephaguilarjr6462 3 месяца назад +1

      Ghosting was in remake also so Im not sure where the 4year shock is from lol

  • @Scytherman
    @Scytherman 3 месяца назад +44

    "Barret's climbing animations seem implausible" while Red XIII is just jumping around in the background lmao.

    • @sean8102
      @sean8102 2 месяца назад

      Or Red riding a Chocobo. Which I love BTW. I love that they embraced the goofiness of cert things. It's not like the OG FF7 didn't have plenty of very goofy moments, along with the darker stuff.

  • @animeeddie2104
    @animeeddie2104 3 месяца назад +600

    The lighting choices are truly baffling.

    • @chickenwings6172
      @chickenwings6172 3 месяца назад +30

      Modern gaming, look at FF16 it's bad as well
      and the resolution for FF16 720 60 or 1080P 30
      Square use to be the best all through the 90's and 2000.

    • @supershiva11
      @supershiva11 3 месяца назад +19

      ​@@chickenwings6172 1440p 30 or 1080 60, there's no 720p mode. Still, a fair point. It's crazy to have sub 4k at 30 FPS on a modern title.

    • @EfecanYSL
      @EfecanYSL 3 месяца назад +41

      60 fps mode on ff16 drops to 720p in combat. Outside of combat its 900-1080p. 30 fps mode is 1080p-1440p ​@@supershiva11

    • @supershiva11
      @supershiva11 3 месяца назад +9

      @@EfecanYSL wow, that is brutal. so it's 1080p dynamic. I didn't even notice from my brief time with the game... Couldn't get into it anyway, it's a movie more than a game. Graphics issues aside, rebirth is phenomenal so far.

    • @Bahamut3525
      @Bahamut3525 3 месяца назад

      FF16 never had these issues lmao, it looked stunning all the time.@@chickenwings6172

  • @pitchen
    @pitchen 3 месяца назад +82

    "There's a lot of nice incidental details in Rebirth's open world segments" he says, as a deer disappears into the wind before his eyes.

    • @joemamr710
      @joemamr710 3 месяца назад +19

      That’s a pretty cool detail honestly. It’s nice they display the effects of mako overuse in the game world in real time.

    • @lordrikudouzero9119
      @lordrikudouzero9119 3 месяца назад +5

      🤣🤣🤣🤣

  • @MrBurtbackerack
    @MrBurtbackerack 3 месяца назад +305

    2:37 Yes, big upgrades.

    • @rundown132
      @rundown132 3 месяца назад +46

      Two big upgrades

    • @someguy3186
      @someguy3186 3 месяца назад +16

      Got to love how nonchalantly he timed that.

    • @MurCurieux
      @MurCurieux 3 месяца назад

      +1

    • @pilouuuu
      @pilouuuu 3 месяца назад +1

      Best graphics of 2024

    • @Karlach_
      @Karlach_ 3 месяца назад +3

      Was Tifa censored on the beach in Rebirth's release version like people are saying? I haven't reached that part of the game yet and want to know.

  • @TimeConFTW
    @TimeConFTW 3 месяца назад +771

    Performance mode is super underwhelming the way it looks rn.

    • @rcvillapando
      @rcvillapando 3 месяца назад +86

      Correct. I find myself using graphics mode because the compromise to hit 60fps is so not worth it.

    • @JamieRobert_
      @JamieRobert_ 3 месяца назад +57

      Ps5 is getting old what do you expect, we need a pro asap

    • @xjcl6469
      @xjcl6469 3 месяца назад +4

      Good for streaming though, planning on mostly playing on portal

    • @TimeConFTW
      @TimeConFTW 3 месяца назад +140

      ​@@JamieRobert_ it seems to be an odd choice regarding the way it upscales. other games do 60fps with a solid image quality just fine. FF7 is not even super impressive graphically. Look at Horizon...
      Also, why is it always the image quality that has to suffer? They could cut back on FX instead, couldn't they? I feel generally, the PS5 hasn't even been fully utilized until now, with all the cross gen games. which makes this half-assed ps5 exclusive even more disappointing graphically...

    • @TyrannicToe56
      @TyrannicToe56 3 месяца назад +184

      @@JamieRobert_lmao the two year old Forbidden West looks leagues better than this. And that was a CROSS-GEN game while Rebirth is current gen only.
      It’s a problem with the game not the console

  • @avifb
    @avifb 3 месяца назад +32

    You all saw the disappearing deer @3:53 right?

    • @fernandomartin9190
      @fernandomartin9190 2 месяца назад

      Its common, there are a variety of animals you can interact passively that would vanish. Its okay I guess...

    • @date5960
      @date5960 2 месяца назад

      The deer disappeared into another universe

  • @Pandemonium088
    @Pandemonium088 3 месяца назад +14

    There are a lot of areas that go from pitch black to very bright purely based on camera angle. For example when you enter the reactor for the first time, its pitch black then goes very bright depending on camera position/location.

    • @DrumsBah
      @DrumsBah 3 месяца назад

      Thats just a cinematic visual flare to simulate high dynamic range adaptive exposure that occur on cameras.

    • @Pandemonium088
      @Pandemonium088 3 месяца назад +7

      @@DrumsBah Never seen it in any other game, you can position the camera so that with the tiniest movement you get ultra dim or ultra bright, not a good transistion.

    • @akimmokrani2645
      @akimmokrani2645 2 месяца назад

      @@Pandemonium088yeah, it's pretty horrible. Goes with the very bad work from developpers. Never saw that on 10years old game.

  • @martinramirez9647
    @martinramirez9647 3 месяца назад +50

    The ghosting on that Segway hurts my eyes

    • @oceanedetotes
      @oceanedetotes 3 месяца назад

      that's the same for Cyberpunk 2077 when driving a car

    • @webbedshadow2601
      @webbedshadow2601 3 месяца назад +1

      To me it looks like the segway is not even touching the ground it's just gliding over it, that is the most annoying thing to me in games, if you wanted to be lazy just make it a hoverboard for crying out loud!

  • @MarcoLoves360gamer
    @MarcoLoves360gamer 3 месяца назад +28

    The amount of pop in in this game is insane, also has graphical bugs even in graphics mode. Crazy how no one is speaking how bad it is.

    • @akimmokrani2645
      @akimmokrani2645 2 месяца назад +2

      i think the same. And most of the test NEVER said that before I bought it, everyone was saying "one of the beautiful game ever". It clearly was bullshit. How could they lie so much ?

  • @TerraWare
    @TerraWare 3 месяца назад +99

    4:30 holy ghosting

    • @gouki290
      @gouki290 3 месяца назад +4

      Oh dang! I thought it was just my tv

    • @oceanedetotes
      @oceanedetotes 3 месяца назад +1

      that's the same for Cyberpunk 2077 when driving a car

    • @TerraWare
      @TerraWare 3 месяца назад +2

      @@oceanedetotes Depending on the upscaling method/setting used but not generally. I've a video driving a car in the city with DLSS set to quality and frame generation enabled it doesnt look like that.

    • @oceanedetotes
      @oceanedetotes 3 месяца назад

      @@TerraWare Ah ok I didn't know that, I htought it was always like this, because I play CB on PS5 and it is exactly like that. I didn't play it on PC

    • @Araphex
      @Araphex 3 месяца назад

      @@gouki290 Ditto.

  • @tenow
    @tenow 3 месяца назад +183

    I expect PC release to have all the same flaws but with added shader compilation and traversal stutters.

    • @teddyholiday8038
      @teddyholiday8038 3 месяца назад +23

      UE4 is terrible on PC these days

    • @jerardtan
      @jerardtan 3 месяца назад +2

      The Integrade on PC doesn't have shader comp. What are you talking about?

    • @NotCharAznable
      @NotCharAznable 3 месяца назад +37

      @@jerardtanThe port was garbage and they only updated it twice. lol You people getting excited for a PC port are delusional.

    • @williamg7138
      @williamg7138 3 месяца назад +7

      ​@jerardtan it most definitely does mate 😂😂😂

    • @Smokeywillz
      @Smokeywillz 3 месяца назад

      sigh...correct

  • @yunochan1849
    @yunochan1849 3 месяца назад +229

    Really wish 40fps was more standard. Really enjoy it on games that have it.

    • @dewille-pl
      @dewille-pl 3 месяца назад +45

      this ! 40fps is godsend for LG's Cx owners

    • @teddyholiday8038
      @teddyholiday8038 3 месяца назад +33

      40fps mode should be an option in every big AAA game

    • @happygofishing
      @happygofishing 3 месяца назад +8

      games should target 40fps

    • @sneikiusas
      @sneikiusas 3 месяца назад +8

      ​@@dewille-pl:D why do LG OLED owners think that these old tech tvs are some sort of marvel?

    • @Drenn23
      @Drenn23 3 месяца назад +11

      I don't understand why 40 fps isn't a standard in all games at this point in time....Like 10 more frames is that hard to optimize?? 🤦🏾‍♂️🤦🏾‍♂️

  • @soldi1135
    @soldi1135 3 месяца назад +137

    Both modes look undercooked. I honestly like Remake visuals much more. Especially the lighting. Shinra building chapters were pure CGI tier.

    • @BasketCase-rr7tx
      @BasketCase-rr7tx 3 месяца назад +6

      Remake had some terrible visual touches though, such as some really weird background textures that looked like they were ripped straight from the PS1 game.

    • @paddington2063
      @paddington2063 3 месяца назад +9

      @@BasketCase-rr7txseriously minor, relatively speaking lol

    • @ThorStoneGaming
      @ThorStoneGaming 3 месяца назад +2

      @@BasketCase-rr7tx the skyboxes only looked bad on ps4, not the ps5 version.

    • @LionNirvana
      @LionNirvana 2 месяца назад +1

      Exactly!!

    • @piotrlisowski2012
      @piotrlisowski2012 2 месяца назад +1

      ​@@BasketCase-rr7txI'll never forget that super blurry ground around seventh heaven on ps4

  • @postjm9
    @postjm9 3 месяца назад +134

    When I played FF7 remake, even on PS4, I didn't spend a lot of time thinking about the graphics at all.
    In this, even though I love the gameplay, I'm constantly aware of the graphical limitations.

    • @teddyholiday8038
      @teddyholiday8038 3 месяца назад +33

      It’s impossible to ignore the performance mode blur in this game

    • @luism8130
      @luism8130 3 месяца назад +42

      They didn’t utilize the ps5s power… FF7 Remake used up every bit that that ps4 could offer, this game feels half baked graphically.

    • @SilverDreamweaver
      @SilverDreamweaver 3 месяца назад

      Same.

    • @ericzhou6846
      @ericzhou6846 3 месяца назад +2

      I read a couple of articles, its not just resolution and resampling, also the bad texture utilized in this game

    • @ericzhou6846
      @ericzhou6846 3 месяца назад

      @@iamthewalrus4998 lol, you need go see eye doctor

  • @AnthonyCSN
    @AnthonyCSN 3 месяца назад +392

    Ok no joke I'm really impressed that Tifa's chest at 2:36 reacts to her arms realistically!!!

    • @anonony9081
      @anonony9081 3 месяца назад +138

      If there's one thing the gaming industry has experience with it's boob physics

    • @JJW410
      @JJW410 3 месяца назад

      Let's be real, mainly the Japanese. @@anonony9081

    • @JorgeMartinez-dp3im
      @JorgeMartinez-dp3im 3 месяца назад +56

      An absolutely lovely pair of details MAH GAWD!

    • @ImGonnaFudgeThatFish
      @ImGonnaFudgeThatFish 3 месяца назад +13

      Looking at it closer via other cutscenes and gameplay, it's nothing special. Her chest is basically two firm spheres that react to outside force, there aren't actual "physics" going on

    • @TheBlueGoldenHawk
      @TheBlueGoldenHawk 3 месяца назад +28

      @@ImGonnaFudgeThatFishthey’re implants

  • @bebopblue
    @bebopblue 2 месяца назад +7

    I prefer playing on performance mode, but I found out recently that I’m missing out on some content. In more populated areas like Costa de Sol, certain background npcs will only appear in graphics mode. These npcs can be very unique, having their own animations and dialogue. On the beach you’ll find a couple of muscle heads showing off. Switching between the modes these npcs disappear and reappear like Thanos just snapped his fingers.

  • @vincenzocasale99
    @vincenzocasale99 3 месяца назад +522

    Idk, I played 1080p games that appear way sharper than this

    • @HI-DEF100
      @HI-DEF100 3 месяца назад +15

      We don’t believe you, you need more people…

    • @Praichu
      @Praichu 3 месяца назад +165

      @@HI-DEF100 Nah, he's right. There's 1080p games that look sharper even on PS4. I'm playing on Graphics Mode due to how big of a difference it is in sharpness. It looks too blurry in performance.

    • @oo--7714
      @oo--7714 3 месяца назад +8

      @@HI-DEF100 it looks blurry even on my ally.

    • @funcioguerra9998
      @funcioguerra9998 3 месяца назад +7

      and I have played games with higher resolution that don't even come close to this one in terms of technical quality.

    • @Praichu
      @Praichu 3 месяца назад +40

      @@funcioguerra9998 No one's talking about that, that was never in question to begin with 💀

  • @PM-xc8oo
    @PM-xc8oo 3 месяца назад +259

    Glad to see they kept in the random PS2 era textures and geometry. Spotting those was my favorite part of Remake.

    • @VergilHiltsLT
      @VergilHiltsLT 3 месяца назад +25

      Those are worse than PS2. Quite a few later PS2 titles had detailed textures, the 480i limit made them seem blurrier.

    • @SilverDreamweaver
      @SilverDreamweaver 3 месяца назад +15

      That's almost every asset when you take a second to look. Literally 9/10 are low detailed and don't interact with lighting. This game is the Scarlet and Violet of the PS5-fun gameplay but a technical disaster. Shame to see FF still unable to be a quality franchise after it went downhill with 10.

    • @PM-xc8oo
      @PM-xc8oo 3 месяца назад +2

      @@SilverDreamweaver I will definitely be waiting for a PC port on this one whatever the case but yeah a lot of that just looks really jarringly out of place for 2024.

    • @walter4180
      @walter4180 3 месяца назад +14

      you make it sound like graphical fidelity makes or breaks quality lol
      FF7 had crude character models for the time even for a game of that scale and battles ran at 15. It's nothing particularly new.
      Not defending it obviously but people conveniently forget the negatives of the past in an attempt to downplay the present@@SilverDreamweaver

    • @jazzman5989
      @jazzman5989 3 месяца назад +26

      @@SilverDreamweaver unbelievable hyperbole to compare this to scarlet and violet

  • @astreakaito5625
    @astreakaito5625 3 месяца назад +160

    Square forgot that ambient occlusion exist. Nextgen devs really forgot the art of baked lightning, simple but efficient AO, simple cubemap reflections on large body of water, and dynamic shadows. Those super poor shadows and lack of shadow casting lights makes you forget Unreal is even using deffered rendering. Honestly sometimes it feels like going back to oldgen style of rendering and focusing on more poly, and higher final picture quality would lead to better looking games overall.

    • @user-le2hu1ct4t
      @user-le2hu1ct4t 3 месяца назад +5

      Yeah I'm sure you know more about developing in ue4 than square enix, a studio comprised of many of the best game devs on earth (working with the creators of the engine).

    • @max1311
      @max1311 3 месяца назад +61

      @@user-le2hu1ct4tand this is what “some of the best devs” working with the creators of the engine can achieve?
      That is laughable

    • @user-le2hu1ct4t
      @user-le2hu1ct4t 3 месяца назад +6

      @@max1311One of the best-reviewed games of the year? One of the most accomplished ue4 games ever made? Which part?

    • @max1311
      @max1311 3 месяца назад +34

      @@user-le2hu1ct4t one of the worst looking AAA games of the new generation of consoles, looks worse than some ps4 games.
      Best reviewed? Are you new here? Square Enix always gets stellar reviews on their FF games, no matter how mediocre they receive 8, 9, 10/10 like it was candy.

    • @user-le2hu1ct4t
      @user-le2hu1ct4t 3 месяца назад +1

      @@max1311 FF7: Re is tied for 4th best reviewed PS5 game on mc. Which 'mediocre' Square games have 90s on mc?

  • @tenthmarigold6119
    @tenthmarigold6119 3 месяца назад +114

    I've been playing this and can say that the low graphic textures are very apparent. The biggest issue IMO is the lack of a motion blur toggle for the graphics mode, reverse ff16 kind of way, which if present might help hide some of the texture issues. Fortunatly, I am having enough fun to enjoy the whole but it is sad that FF7 Intergrade a 2.5 year old game, has better visual fidelity than its sequel.

    • @PrinceRapthorne
      @PrinceRapthorne 3 месяца назад +14

      Remake's scope is much tighter and more predictable. They have gone from concistent urban environments to a huge and complex landscape. There were bound to be teething issues as a result

    • @teddyholiday8038
      @teddyholiday8038 3 месяца назад +21

      @@PrinceRapthorne that’s absolutely irrelevant
      The upscaling blur is unacceptable

    • @eduardoj.hudson1238
      @eduardoj.hudson1238 3 месяца назад

      FF VII Intergrade is from 2021, in fact from July of that year, so, it has 2 and a half years

    • @tenthmarigold6119
      @tenthmarigold6119 3 месяца назад +1

      @@eduardoj.hudson1238 thanks, updated my comment to reflect this.

    • @walter4180
      @walter4180 3 месяца назад

      except it's not irrelevant with the context of the original comment lol
      he's not saying it's a good thing or acceptable is he
      he's saying linear non open game = going to look prettier than open world non-linear game
      it's how it's always been@@teddyholiday8038

  • @notabot-bk9hd
    @notabot-bk9hd 2 месяца назад +5

    I feel like these reviews overestimate the max power of ps5. It was never powered adequately for full res 4k and i feel like the expectations are ridiculous. I found this game graphically impressive for the sheer amount of geometry and draw distance on the screen at a single time.

  • @jksguycode1763
    @jksguycode1763 3 месяца назад +36

    4:30 someone call ghost busters

  • @anywaays6992
    @anywaays6992 3 месяца назад +67

    Well this is unfortunate since many reviewers were promising that “the final game looks much better than the demo”

    • @ivayloborov3462
      @ivayloborov3462 3 месяца назад +20

      Gameranx in particular

    • @Davidrupa
      @Davidrupa 3 месяца назад +4

      I wouldn't say much better, but demo to what i played this morning there is a noticeable difference.

    • @teddyholiday8038
      @teddyholiday8038 3 месяца назад +18

      @@Davidrupa No, there is not.

    • @Davidrupa
      @Davidrupa 3 месяца назад +7

      @@teddyholiday8038 yes there is, I played the demo on the same TV twice through and I am 10 hours into rebirth.

    • @adellongino9413
      @adellongino9413 3 месяца назад +8

      @@Davidrupa🧢

  • @selohcin
    @selohcin 3 месяца назад +254

    I am astonished to see such awful shadows and low-resolution textures in a game made exclusively for the PS5. How did they look at this and think "This is good enough"?

    • @Cshizzle94
      @Cshizzle94 3 месяца назад +82

      Square Ennix is trash at optimization. There's 0 excuses. They made a great game tho.

    • @MaaZeus
      @MaaZeus 3 месяца назад +11

      A wild guess, thanks to Squares less than stellar financial choices they were hurting for money and rushed the game into market. Hopefully it doesn't reflect into the quality of the game itself. While I am saddened to see the occasionally rather crappy graphics, I am still looking forward to the game. My copy is in the mail right now.

    • @jamrah8713
      @jamrah8713 3 месяца назад +19

      Square can’t optimise games to save their life. FF16 had the same issue, and so did FF15 too
      Basically wait for the PC release for the definitive version

    • @bes12000
      @bes12000 3 месяца назад +7

      Im assuming they were hitting a memory limit and had to cut things back..

    • @selohcin
      @selohcin 3 месяца назад +1

      @@bes12000 Yeah, perhaps. If the PS5 Pro gets, say, 24 GB of memory, they could alleviate this issue.

  • @thomk3282
    @thomk3282 3 месяца назад +18

    I’ve said it for a long time now. Visually 16 looks so much better and polished. People over at reddit are fanboy coping when they disagree.

    • @thebrigade7684
      @thebrigade7684 3 месяца назад +1

      That FF practically has no performance mode the fps is all over the place and in combat it got down to 720p making it look more blurry than the things we have here. Nonetheless truth be said Graphics mode of FF16 destroys this

    • @thomk3282
      @thomk3282 3 месяца назад

      @@thebrigade7684 I agree. I was focusing om the graphics modes. I’m curious if it will be possible to port it over to UE5 with all the custom plugins and tools they’re using. Possibly not.

    • @thebrigade7684
      @thebrigade7684 3 месяца назад

      @@thomk3282 I honestly don't really see it happening the game in other aspects its just better than Ff16 and has a very strong nostalgia factor to it and just better characters. We might see the upscaling touched in the future because blurryness in performance mode despite how many people like the game is very noticeable

    • @nightfears3005
      @nightfears3005 3 месяца назад

      Imagine caring what some plebbittor thinks

  • @kajerlou
    @kajerlou 3 месяца назад +10

    Every moment I spend in the game I see some wonderful, inspired content practically in the same frame as the cheapest, nose to the grind crunch work possible. It constantly feels like they had a awesome core team doing visionary work and then a much larger B team to fill in the rest. Also, it feels like they got a group of complete 100% amateurs for their compression team that were also on a blazing fast crunch.

  • @dnprivate
    @dnprivate 21 день назад +2

    For those watching but hasn’t played the game:
    1. The game looks fine on my 55” Sony 90J.
    2. It is a surprisingly beautiful open world game. And perform really well throughout my experience.

  • @frogboyx1Gaming
    @frogboyx1Gaming 3 месяца назад +4

    10:37. You should've tried 1080p as well depending on your TV upscaler

  • @Kable10
    @Kable10 3 месяца назад +93

    Very strange how they downgraded the lighting compared to the first remake

    • @TeryonTheHuman
      @TeryonTheHuman 3 месяца назад +24

      That’s what happens when everyone pushes for everything to be more “free and open”
      That comes at a graphical cost

    • @Araphex
      @Araphex 3 месяца назад +22

      @@TeryonTheHuman Not true. Look at Elden Ring, Ghostwire: Tokyo, Horizon: Forbidden West, RDR2, and many more. Those games look great on the PS5 and are open world games. Square Enix just doesn't seem to understand how to use LOD on their assets properly, and it shows.

    • @ComicCrossing
      @ComicCrossing 3 месяца назад +3

      @@TeryonTheHuman the free and open nature works perfectly for this game though

    • @DarkRei7
      @DarkRei7 3 месяца назад +3

      the game is on a much bigger scale than Remake
      and UE is more demanding than the FF16 engine, that game's 30 fps mode with extremely compared to Rebirth

    • @Araphex
      @Araphex 3 месяца назад +6

      @@DarkRei7 You're discounting FF16, FF15, FF14, and even games like RDR2, Elden Ring, and Horizon: Forbidden West/Zero Dawn, which are larger than FF7 Rebirth and have better graphics.

  • @FilledWithChi11
    @FilledWithChi11 3 месяца назад +25

    When I played the demo I was baffled at how blurry it looks in performance mode and I saw what looked like upscaling artifacts all over the place. They should have implemented fsr 2.1 or something similar because we have way better upscaling tech.

    • @dctrbrass
      @dctrbrass 2 месяца назад

      Yeah the demo has me waiting for a black friday sale.

  • @SprDrumio64
    @SprDrumio64 3 месяца назад +7

    Very disappointing seeing as how gorgeous and well developed FF16 looks even on performance mode

  • @jamesdean433
    @jamesdean433 3 месяца назад +9

    At this rate , FF7 part 3 will look like a PS1 era game

    • @parallaxview2143
      @parallaxview2143 2 месяца назад +1

      Final Fantasy 7 Regurgitated. I look forward to 256 x 224 resolution!

  • @AyyyGabagool
    @AyyyGabagool 3 месяца назад +3

    I'm glad I wasnt the only one to notice the pretty rough lighting. Definitely the greatest thing that stands out. Not sure what happened ....

  • @ejlennon2353
    @ejlennon2353 3 месяца назад +17

    Some of the lighting and texture issues are strange because FF16 (although a different dev house and engine of square) is also on PS5 and it looks absolutely amazing. It’s a huge night and day difference if you look at both games side by side in terms of lighting and texture detail. Both are great either way.

    • @yanceyboyz
      @yanceyboyz 3 месяца назад +9

      Yeah UE4 sucks, especially in open world games

    • @ejlennon2353
      @ejlennon2353 3 месяца назад +4

      @@yanceyboyz Makes me wish that square got UE5 early in someway cause the leap between remake and rebirth wouldve been huge

    • @Pranjalchoudhary100
      @Pranjalchoudhary100 3 месяца назад +5

      What are you smoking. FF16 looked crap too. Compared to this game, it looked alright. But trash nonetheless when compared against current games in the market.

    • @rhysiescups
      @rhysiescups 3 месяца назад

      @@ejlennon2353for real. I’m not gonna lie, it’s really disappointing that an exclusive PS5 game only looks marginally better (to WORSE) in some areas than its PS4 counterpart. I’ll probably wait for the game to get patched before I buy it because it still looks great, but not worth $70

    • @BryceCzirr-jz7ju
      @BryceCzirr-jz7ju 3 месяца назад

      Oh. That 30fps game lol

  • @sephyuk
    @sephyuk 3 месяца назад +19

    I really find the camera judder in quality mode to be an absolute deal breaker. Think I'll just suck up performance modes blurry visuals

    • @notbateman4298
      @notbateman4298 3 месяца назад

      I thought my eyes were playing tricks on me . I m glad I m not the only one that noticed this problem

    • @scottg9149
      @scottg9149 2 месяца назад

      I switched back and forth a few times because of this.

  • @MatrixAlphaCWX
    @MatrixAlphaCWX 3 месяца назад +8

    It's like they accidently gave us the PS4 Port on the PS5.
    At this rate PS4 Remastered games look better than Native PS5 games. : (!

  • @Bankoru
    @Bankoru 3 месяца назад +135

    This game REALLY needs a 40fps mode.

    • @kevinfought
      @kevinfought 3 месяца назад +8

      Yeah, like spiderman 2

    • @TheDevilHunterV
      @TheDevilHunterV 3 месяца назад +17

      More games need that mode

    • @BryceCzirr-jz7ju
      @BryceCzirr-jz7ju 3 месяца назад +10

      40fps lol console gamers

    • @Bankoru
      @Bankoru 3 месяца назад

      I run games at 40fps on PC as well so they can be 4K as well on a 6750xt @@BryceCzirr-jz7ju

    • @Bankoru
      @Bankoru 3 месяца назад +8

      @@BryceCzirr-jz7ju 40fps looks already very similar to 60fps in practical cases. I use 40fps on Steam Deck and PC as well to get the most of 4K TV and the Deck's battery life.

  • @Bahamut3525
    @Bahamut3525 3 месяца назад +12

    What bothers me the most is when the lighting goes off (no shadows) and character models look like something from PS3 era.
    Just check when Cloud/Sephiroth do their synergy ability in the prologue. It's jarring when Remake character models were always gorgeous no matter what happens on screen.
    Also nobody's gonna mention the weird pop in in the open environments? (bushes disappearing, etc).

  • @Evaquiel
    @Evaquiel 3 месяца назад +57

    they should just call the Performance mode "Pixel-Art Mode"

    • @Trai1b1aze
      @Trai1b1aze 3 месяца назад +4

      Minecraft Mode

  • @Auggie_C
    @Auggie_C 3 месяца назад +4

    We really need a dynamic mode with 30-ish fps while exploring and 60fps when entering any battle

  • @MrRainyCity
    @MrRainyCity 3 месяца назад +3

    Really great tech summary, Oliver! You maybe downplayed how high expectations are for the FF7 graphics to be top bar, especially for a current-gen only release. Missed opportunity in that light!

  • @MarmaladeMaki
    @MarmaladeMaki 3 месяца назад +64

    Really curious, what you can do in the PC port just through the ini. In Remake you were able to quite drastically increase aspects of the visuals just through the ini. Add upscaled Textures and the visuals of Remake were a lot improved.

    • @Myke-Myke-Myke
      @Myke-Myke-Myke 3 месяца назад +29

      The modding community for an eventual Rebirth PC port is going to really make the title shine I think. All those low res 2D textures will surely get reamde or AI upscaled, performance should be better too, and if not.. modders will fix that as well hahaha. Regardless, I'm looking forward to the PC release and hope it's sooner rather than later. I know that Square can't talk about other platforms for the game until the end of May I believe... so I guess we'll see what/if they say anything about a PC port around then.

    • @crestofhonor2349
      @crestofhonor2349 3 месяца назад +7

      I'd love to see if adding in RT is possible. With newer versions of UE4 you can enable it like with Persona 3 Reload being able to add in RTGI

    • @tyrus1235
      @tyrus1235 3 месяца назад

      @@crestofhonor2349 Wait, P3R has RTGI? I thought it only had RT reflections

    • @dwight2310
      @dwight2310 3 месяца назад +4

      absolutely. remake + texture mod and disabled resolution scaling was stellar in 4k/120.

    • @MarmaladeMaki
      @MarmaladeMaki 3 месяца назад +2

      @@dwight2310 Absolutly. First thing i did on my brandnew rig last year and it was a seriously moving experience. So smooth and so beautiful. Also my first time experiencing HDR. And that was something else.

  • @twocityfoodies8476
    @twocityfoodies8476 3 месяца назад +6

    Seems to streamline development they just made a continuation of the PS4 version. They made the improvements to PS5 like they did with Intergrade but the baseline is still PS4. Tbh, for FF7, I don't care lol. The character models look great and the overall scenery is beautiful. I could nit pick textures in the environments all day but then I'd be missing one of the best games of the year.

  • @marchandersons
    @marchandersons 3 месяца назад

    Thanks for the great review! I want to know if forcing VRR in quality mode improves the refresh rate. I know VRR isn’t officially implemented in FF7 Rebirth but when forcing it on unsupported titles like Alan Wake 2 it worked really well on my Sony 120HZ 4K OLED. Cheers!

  • @calciferhowl9149
    @calciferhowl9149 3 месяца назад +6

    Rebirth looks great most of the time but what is up with developers messing up indirect lighting? I was puzzled seeing Persona 3 Remake lacking indirect lighting the PS2 original had. Baked GI should be a thing of past but if it is used, I expect much better results in a PS5 title. Lumen and other real-time techniques seen in the likes of Metro Exodus Enhanced and Avatar look better to me and are still used in the performance modes.

  • @yhzh2002
    @yhzh2002 3 месяца назад +17

    This game makes me really wish we had a PS5 pro or a PC release.
    The 60fps mode verges on unacceptably soft on a 4k monitor up close, and I can definitely notice the lack of motion blur in the 30fps mode.
    Getting a patch for motion blur on 30fps should be possible, if not a sharper resolve for the 60fps mode.

    • @LarsIsReal
      @LarsIsReal 3 месяца назад +2

      Sony knows this.
      It could be that this is one of the reasons why the game currently looks like this. So that we all have a reason to buy Pro.

    • @webbedshadow2601
      @webbedshadow2601 3 месяца назад

      I think the problem is with the developers/optimization if a PS5 is not powerful enough or has hardware really advanced that much in the last 4-5 years and I'm just unaware of it?

    • @eclisis5080
      @eclisis5080 3 месяца назад

      @@Marc_bryan all those games ran on the ps4, they are not better looking than this game despite its flaws lmao

    • @watchmehope6560
      @watchmehope6560 2 месяца назад

      or just optimize better...

  • @donnyboi1990
    @donnyboi1990 3 месяца назад +1

    With the PC version of remake I found that I needed at least 90fps after I have turned up the camera sensitivity for it to not look laggy (I leave my frame cap at 120). IDK why the devs always aim for either (30fps)4k or performance. An option for balanced graphics(1440p) while targeting a higher framerate would be a much better experience.

  • @hatchetman3662
    @hatchetman3662 3 месяца назад +2

    Great video Oliver. Thank you and the rest of DF team for what you guys do.

  • @Kiyuja
    @Kiyuja 3 месяца назад +64

    I'm still shocked how polarizing the FF7Remake entries are. Same with Integrade. How in the world is the general art direction so good but the lack of polish so apparent?? Even on PC Integrade isnt really good to this day, yet the basic visuals are really good even on older hardware. There are so many low res assets mixed in with beautiful scenery, I dont understand Square

    • @anonony9081
      @anonony9081 3 месяца назад +15

      It's a very big company so there are probably two main factors. One is deadlines set by people who aren't actually making the game and the farming of certain jobs out to contractors/"lesser" studios.

    • @machinefannatic99
      @machinefannatic99 3 месяца назад +16

      I guess it’s 2 departments, the art team is amazing but the engine team and level design is mediocre, I see this in almost all Japanese studios

    • @Kiyuja
      @Kiyuja 3 месяца назад

      Square in Asia in general has been mediocre for the past years, maybe even decade (definitely on PC). They mostly blame it on their new western acquired studios but its the Asian branch that truly seems in a weird spot rn. I hope they take the feedback and atleast THIS time do a better job at PS5 and especially PC @@machinefannatic99

    • @FreeFlow__
      @FreeFlow__ 3 месяца назад +3

      unreal engine 4, simple as that.

    • @kaylee42900
      @kaylee42900 3 месяца назад +1

      @@FreeFlow__ This isn't just UE4 this seems to be really old UE4 before they even added proper upscalers.

  • @anywaays6992
    @anywaays6992 3 месяца назад +67

    If horizon Forbidden West can look as good as it does and run pretty smoothly I feel the issues can be solved to run at least a little better

    • @fajaradi1223
      @fajaradi1223 3 месяца назад +18

      HFW uses in house developed engine.

    • @zachlogan2058
      @zachlogan2058 3 месяца назад +7

      @@fajaradi1223exactly. Ideally Square would’ve created their own engine but the FF7R series would’ve been shelved for almost a decade because of it. They ain’t doing that

    • @crestofhonor2349
      @crestofhonor2349 3 месяца назад

      @@fajaradi1223 Square does have two big inhouse engines, Luminous and the modified Crystal tools

    • @KCroxtonJr
      @KCroxtonJr 3 месяца назад +16

      Funny enough, Forbidden West had a terrible performance mode at launch as well. Very blurry and had some other issues as well, thankfully GG eventually fixed it and made it look great. Hope SE fixes this as well eventually.

    • @NotCharAznable
      @NotCharAznable 3 месяца назад +5

      @@zachlogan2058They tried creating their own engine and did a horrible job hence why they went back to UE4.

  • @skip2mylizzle
    @skip2mylizzle 3 месяца назад +1

    I won't be playing this on a 4k display, should I do performance mode, or is it still too blurry?

  • @editor0range
    @editor0range 3 месяца назад +50

    2:12 her arms, right...

  • @nameless-user
    @nameless-user 3 месяца назад +5

    I wonder if this game started development as a PS4 game, or if a PS4 port was intended at some point _à la_ Resident Evil 4.

  • @Harrysound
    @Harrysound 3 месяца назад +22

    I think the last game looked better 😮

    • @wesleymaduro5592
      @wesleymaduro5592 3 месяца назад +2

      Agree. Is was way less jarring. Won’t not have mind they stuck with last char-models and just improved all the rest

    • @uriahg9775
      @uriahg9775 3 месяца назад +1

      Yeah the lighting here is a fucking joke, FF XV had better lighting than this.

    • @npcimknot958
      @npcimknot958 3 месяца назад +1

      The eyebrow.. they need to patch clouds eyebrows

    • @Adam-vm6tc
      @Adam-vm6tc 3 месяца назад +1

      I have to agree I finished remake on Ps5 60 fps high quality assets and performance mode on rebirth looks like a ps3 game. This is pretty insane to me the downgrade .update I got used to playing on 30fps graphics mode and this game is astounding. I'm in Junon and I'm in love

  • @OJAYSAN
    @OJAYSAN 3 месяца назад

    been waiting for this!

  • @wchiggenbobber
    @wchiggenbobber 2 месяца назад +1

    There are difference aside from image resolution between graphics and performance. For example you lose a lot of crowd npcs in performance mode and some objects have lower poly count.

  • @tylerwhittaker7936
    @tylerwhittaker7936 3 месяца назад +12

    Thank you for not going into any story, character, or set piece specifics. I’ve gone on a total promotional material blackout, sans this video and the demo, and this was exactly as informative to listen to (I didn’t even watch) as I wanted it to be. Thank you for that discretion.

    • @frankmarano1118
      @frankmarano1118 3 месяца назад +2

      Honestly kinda surprised some troll didn't respond with a spoiler but I'm doing the same thing, not watching any vids on it besides this one. I was a kid when the original came out (when I bought it because it looked cool) so I don't remember a lot of it

  • @rporche2600
    @rporche2600 3 месяца назад +5

    The Anti-aliasing on the hair and foliage is exceptionally bad and yes the lighting and shadows is very inconsistent and don't even get me started on the obvious pop in and glitches throughout the world.

    • @MarcoLoves360gamer
      @MarcoLoves360gamer 3 месяца назад +2

      Crazy how the media doesn't talk about this. The amount of glitches things disappear in the front of the camera. Terrible optimization

    • @Xerzene
      @Xerzene 3 месяца назад

      ​@@MarcoLoves360gamernostalgia of seeing a game they grown up playing I supposed. As someone who got into FF recently this doesn't look good and idk how a lot of reviews didn't talked about this

    • @rporche2600
      @rporche2600 3 месяца назад

      @@MarcoLoves360gamer Huh they just confirmed a patch is coming to address these issues the timing lol

  • @tommyrogers5240
    @tommyrogers5240 3 месяца назад +3

    It needs like a 45 fps mode that mixes resolution and fps to find a sweet spot.

  • @dmarich7
    @dmarich7 3 месяца назад +2

    This is how I felt about the demo. Including the part about FFXVI looking better. I had forgotten that the remake was usung unreal4. Still gonna pick it up later. I'm hoping Sqenix gives it a bit more love and considers switching engines for the final game.

  • @dangy785
    @dangy785 3 месяца назад +12

    I do wonder if they will try to patch a bit the lighting. Kinda like how forspoken did

    • @mishari3350
      @mishari3350 3 месяца назад +1

      I honestly doubt it, just look at ff16 they still have not fixed the performance in that game even tho they said they were gonna fix it before the game even came out, the frame drops there are horrible.

    • @dangy785
      @dangy785 3 месяца назад

      @@mishari3350 different team completely.

    • @mishari3350
      @mishari3350 3 месяца назад +2

      @@dangy785 I know but its square, as long as its making them money they wont bother fixing it

    • @dangy785
      @dangy785 3 месяца назад

      @@mishari3350 I think they might. I’m hopeful.

    • @FabioGrenkh
      @FabioGrenkh 14 дней назад

      @@dangy785Any news on that? I’m looking to buy the game soon, but I’m afraid of the performance ngl

  • @alecrizzle
    @alecrizzle 2 месяца назад +3

    Wait if the resolution of performance mode is 1080+ then why does it look so freaking blurry?

  • @kaylee42900
    @kaylee42900 3 месяца назад +3

    Fingers crossed they work on some of these issues in the months to come.

  • @jadedrivers6794
    @jadedrivers6794 3 месяца назад +11

    Thx for keeping it spoiler free. I'm still on the fence about this title, so will wait for some more information. This helped a bit at least.

    • @SilverDreamweaver
      @SilverDreamweaver 3 месяца назад +3

      Performance-wise and visually, it's worse than DF made it seem. However, it's a lot of fun.
      I'd say if you're on the fence, give it time for patches or wait a year for the PS5 Pro to release (if it's even real). I'm primarily a Nintendo gamer, so I'm used to low fidelity and 30fps max, but Rebirth is so bad it constantly detracts from the experience.

    • @iamthewalrus4998
      @iamthewalrus4998 3 месяца назад +4

      @@SilverDreamweaverdon’t talk crazy. The game is perfectly fine to play and looks great even in performance mode. It’s not perfect but it’s still a good looking title.

    • @gavinderulo12
      @gavinderulo12 3 месяца назад

      @@iamthewalrus4998 depends on what you are used to. I mostly play on pc so this game looks super dated to me and it completely takes me out of the experience.

    • @johnwayne-kd1pn
      @johnwayne-kd1pn 2 месяца назад

      About the ending of the game.. Here is...
      Just kidding 😁

    • @johnwayne-kd1pn
      @johnwayne-kd1pn 2 месяца назад +1

      @@iamthewalrus4998 It looks great actually, despite the graphics being substandard, it has a really great art style/direction, just like Remake, even better due to scale and different locations etc etc.

  • @BrianK04
    @BrianK04 3 месяца назад +7

    What is performance mode like on a 1080p screen where there is no upscaling to 4k required?

    • @gv2212
      @gv2212 3 месяца назад +1

      Still somewhat blurry but I got over it pretty fast. I already love this game.

  • @jamescole3143
    @jamescole3143 3 месяца назад

    Thank you DF!

  • @marcschwab9659
    @marcschwab9659 3 месяца назад

    What background music do you play at 14:34? Is it from the game itself?

  • @PxIarix
    @PxIarix 3 месяца назад +18

    i believe nier automata and nier replicant have something like a 1080p or possibly even less resolution, yet the resolution there still looks better than performance mode here.

    • @graham3400
      @graham3400 3 месяца назад

      I think that it might have been 1080p on Pro but IIRC it was something like 900p on base PS4. Either way, the Pro build absolutely looked clearer than this.

    • @janguvpes7518
      @janguvpes7518 3 месяца назад

      Huge fan of Nier: Automata, one of my all-time faves. But let's not forget that there were many compromises in that game - the frame dropping was atrocious lol.

    • @johnwayne-kd1pn
      @johnwayne-kd1pn 2 месяца назад

      @@janguvpes7518 One strong suit of Nier Automata is the music. The music in that game is absolutely amazing and lifts the game. Final Fantasy VII Rebirth also has great music, and does the same for this game, although perhaps not at such a high level as Nier Automata.

  • @WAGLB
    @WAGLB 3 месяца назад +3

    The PS3 textures are unforgivable

  • @bcashworld7971
    @bcashworld7971 3 месяца назад +2

    I beat Reunion just minutes before launch and almost preferred it graphically. Performance mode is like looking through foggy glasses.

  • @alistairblaire6001
    @alistairblaire6001 3 месяца назад

    The softness doesn't really bother me while playing at a distance from my TV, but the lighting issues are very noticeable. Luckily the game is engaging enough that I don't really think about it that much, but when taking the time to sightsee and look around it kind of sticks out sometimes. Hopefully these were performance related decisions, and when the game finally comes for PC the lighting will be enhanced.

  • @AlmostAwakened
    @AlmostAwakened 3 месяца назад +7

    Please put icon/symbols on materia next installment so you can identify any materia at a glance when in the menu.
    Eg, lightning symbol on lightning materia.
    This will make for easier, faster materia management and equipping.

  • @Chris-gw2xg
    @Chris-gw2xg 3 месяца назад +4

    This game doesn‘t even use the full potential of the Ps5… back in 2020 when the remake came out on Ps4 it looked fine even on performance mode, but here the textures hurt my eyes..

  • @kuksio92
    @kuksio92 2 месяца назад

    I play on 1080p display and there is a visible difference between these two display modes.
    Id love a "mixed mode"
    battles on performance mode, traveling on graphics mode.
    Image clarity/quality is a night and day difference even on 1080p display.

  • @GearsSoldier09
    @GearsSoldier09 2 месяца назад

    Out of curiosity, do we know what type of Bluray they are using? Is it 2 100GB triple layer discs or 1 100GB triple layer & 1 66GB dual layer?

  • @Omnislash_Vince
    @Omnislash_Vince 3 месяца назад +3

    I saw this blurry image in the demo and was told again and again it's a pre build. Clearly that was a lie. It's incredibly frustrating, given this is my Fav game of all time. Never mind.

  • @Syntherus
    @Syntherus 3 месяца назад +3

    I just started the game. I played Intermission a few days ago and the difference in graphical quality is jarring so I immediately came here to make sure I wasn't crazy. I'm still in Nibelheim but so far Graphics mode is much sharper but feels like 20fps. Performance is significantly smoother but is so blurry that I can tell sitting 10ft from the TV and my god when I actually walked up to it to see how blurry it was, I was kind of astonished at how bad it was. Graphics mode feels unplayable to me so I guess I just have to deal with Performance. I hope they do something to fix this soon.

    • @Xerzene
      @Xerzene 3 месяца назад +3

      Is funny how the Intergrade version of Remake solved problems such as textures, shadows and lighting and they went back to the same problems now on Rebirth. I seriously don't get it, this is literally a downgrade

    • @awsomeboy360
      @awsomeboy360 2 месяца назад

      @@Xerzene Far larger world, that's why. Kalm is far larger than most of the map in Remake. Than, you times that by 100X. Remake is an insanely large game and Unreal Engine is such a tough engine when dealing with open world.

  • @fourmthree
    @fourmthree 3 месяца назад +5

    As someone who is struggling to finish 16 due to (amongst other gripes) the huge delta in Graphics and Performance modes, this isn't boding well either. Please can we have a sweet-spot between the two - like a 1440p/60 mode?

  • @BradHook
    @BradHook 3 месяца назад +2

    Having no unlocked 40hz minimum mode for high refresh VRR displays truly sucks here. I feel like this is one of the games that would reallty benefit from it from a playability perspective.

  • @axelstone3131
    @axelstone3131 2 месяца назад +4

    The game doesn’t look like a ps5 game. It almost definitely wasn’t build from the ground up on ps5 like they claimed it was.
    The texture, resolution and last gen animations for certain things really date it.
    When you see a game like horizon forbidden west, it really shows off what the ps5 can do.
    When I see ff 7 rebirth it looks like a game that could have come out 5-10 years ago. I don’t think it looks any better than final fantasy xv which is an 8 year old game.
    The cinematics, and money shots they used for the trailers are really incredible. The Combat is great. But the out dated open work design like the Ubisoft towers, etc make it feel like a grind. After 30 hours I was really finding the exploration a chore. I like exploring but it was just generic open world stuff again. I really wish they did something different for rebirth but instead just ended up going with an outdated open world design.
    The resolution really is shit. They tried patching it twice and it’s not better. How a game that’s running on a console that’s apparently almost 10 times more powerful than the ps4, and can’t even run a solid, clear resolution baffles me.
    In many ways remake looks much better. Yeh, rebirth is open world but when I see a game like forbidden west and I can’t help but feel disappointment.
    Why we are getting ps4 quality games on the ps5 which has been out for around 4 years is extremely disappointing. You would expect a certain standard to be met but it doesn’t seem like there is a standard when it comes to current gen games.

    • @alumlovescake
      @alumlovescake Месяц назад +2

      Remake and rebirth biggest problem is the inconsistency. Remake and Rebirth have terrible textures and shadows but nice character models some things look like ps2 textures while other things look nicely detailed. Every cutscene is beautiful and top tier but then the gameplay looks pretty bad-ok

    • @axelstone3131
      @axelstone3131 Месяц назад

      @@alumlovescake agreed. I actually think the character models look better in remake, probably because it doesn’t have the resolution problems rebirth does. Lighting, texture are other big issues as well like you said. It’s inconsistent across the board

  • @AG-ld6rv
    @AG-ld6rv Месяц назад +4

    Unreal Engine is pretty much either a corridor simulator or a game that looks bad to get it to render more. It does look pretty good when simulating corridors on a US$3,000 PC with everything set to max though, and I can admit that.
    Engines, being code, follow the same rules programmers deal with when coding anything. Basically, it is a pipedream to make an incredibly generic solution to a group of similar problems (Here, the problem is "Make an engine to power our game") that does everything well. Here, doing stuff well is achieving better performance at a given fidelity. What a generic solution (UE) brings to the table is the coder not having to program the engine... at the cost of efficiency, and it also brings to the table corporations being able to steal workers from each other. Company A uses UE and company B uses UE. That means A can steal from B and vice versa with the worker joining the team ready to work on UE rather than needing to learn a new, priority engine.
    The fact is, if experts are doing it correctly, an engine designed specifically for a style of game will have higher FPS for a given fidelity compared to a generic solution like UE (unless your game is a mirror copy of what UE does best).
    I dislike the proliferation of UE and the excitement of that proliferation. What excites me is games that are not corridor simulators using their own handcrafted engines made specifically for a style of game a studio tends to make. Viva la résistance! Corporations, do the right thing and make your own dang engines for your style of game instead of forcing your game into generic UE, which makes for a.) lower performance for a given fidelity and b.) many games that feel incredibly similar in gameplay as to fit the game to the engine instead of fitting the engine to the game. I get it. You don't have to program an engine if you choose UE -- just modify it instead. And you can steal workers from other companies without them being in learning mode for as long. It's the right thing to do, however, when a company hires extremely potent experts to handcraft an engine for a particular game style.
    If you don't believe me, think of your top 10 games of all time. Check if they use a proprietary engine. Likely, the vast majority do.

  • @canterino5241
    @canterino5241 2 месяца назад +2

    Do we know when and how they will improve performance mode graphics already?

  • @ab-hx8qe
    @ab-hx8qe 3 месяца назад +8

    Excellent work as always gentlemen.

  • @yanceyboyz
    @yanceyboyz 3 месяца назад +7

    4 years of development and a console generation leap, in the 2020s = some steps backwards and some steps forwards.
    4 years development in 90s....sega Saturn (94) to Dreamcast (98).
    We truly have hit diminishing returns

  • @KaiSchSp
    @KaiSchSp 3 месяца назад +19

    One of those rare cases where the game needs a remaster right on launch.
    But the game is amazing, so I am still having a blast.

    • @OrtadragoonX
      @OrtadragoonX 3 месяца назад +1

      That’s how I feel about it. It’s super stupid fun.
      But it needed another few months in the oven to iron out the bad visual settings.

  • @konnen7354
    @konnen7354 3 месяца назад +7

    Think I'll wait and see if Square makes a patch. Performance mode looks too blurry to me atm.

    • @YamiGenesis
      @YamiGenesis 3 месяца назад

      They technically already did

    • @johnwayne-kd1pn
      @johnwayne-kd1pn 2 месяца назад +1

      Game is still worth playing in Performance mode though. Once you accept and get over the blurriness the game is great and completely playable (unlike say the choppy 30fps mode).. Ofcourse I wish the blurryness would not be there, but it's mostly character faces, which kind of makes it stand out a bit.
      But it's easy to get over it and on with the game, once you stop focusing on it.

  • @NativeWarrior081
    @NativeWarrior081 3 месяца назад +3

    Square Enix is so burned out with remaking Final Fantasy VII that they did the bare minimum this time around with Rebirth's graphics! The only hope now is a PC release!

  • @alumlovescake
    @alumlovescake 3 месяца назад +45

    10:45 Is some of the cliff missing? I can see through some of it

    • @HonorThyGamer
      @HonorThyGamer 3 месяца назад +13

      Yep. While playing I noticed that sometimes chunks will be missing out of textures depending on your distance from it.

    • @uriahg9775
      @uriahg9775 3 месяца назад +13

      @@HonorThyGamerShitty LOD models.

    • @SilverDreamweaver
      @SilverDreamweaver 3 месяца назад +5

      ​@@HonorThyGamer Yup, even when you are only a few in game meters. Some props never stream their high detail models.

  • @alinflorescu7946
    @alinflorescu7946 3 месяца назад +48

    I think this game would look perfect made with Decima engine!

    • @slayerdude212
      @slayerdude212 3 месяца назад +3

      Facts plus decima would of charged less then 15-30 percent unreal takes I think

    • @crestofhonor2349
      @crestofhonor2349 3 месяца назад +9

      Then they'd have to learn a new engine. They'd sooner switch to the modified Crystal tools they used with FF16 than Decima

    • @outsideredge
      @outsideredge 3 месяца назад +10

      Horizon Forbidden West has the best performance mode I’ve seen this generation

    • @frankmarano1118
      @frankmarano1118 3 месяца назад +1

      ​@@outsideredge There's a reason kojima picked them for his engine

    • @mirumizure
      @mirumizure 3 месяца назад +1

      ​@@crestofhonor2349FF16 is a Luminous fork, Crystal Tools have been long-ditched.
      Even FFXIV was based on a pre-FFXV fork.

  • @ZiZo34344
    @ZiZo34344 3 месяца назад

    I got a pg27aqdm 1440p oled monitor and it supports 2160p signal though not a native 4K . Do you recommend that i change the resolution of my PS5 to 1440p for this particular title if I want for the pixelated fuzziness to go away if I want to play on performance mode ?

    • @shinramiddlemanager7949
      @shinramiddlemanager7949 3 месяца назад +1

      I have the LG Ultragear 27" OLED that uses the same panel. Outputting in 1440p performance mode looks dreadful compared to almost every other AAA game I play on PS5 into the same monitor.
      There's nothing you can do about certain models and textures looking as low res as their garbage post-processing makes them.

    • @Emperor1750
      @Emperor1750 3 месяца назад +1

      The pixelisation doesn't go away (completely at least) unless you are using a 1080p display. The Ps5 is rendering the game at sub 1440p most of the time, therefore the nearest neighbor upscaling is constantly in effect. The game will only look fairly sharp when forced to downsample from a higher resolution I'm afraid. Also until (or if) they fix the frame drops, I'd say stick to graphics mode, the image quality degradation and the framerate instability make the performance mode highly unappealing unless you have a display supporting VRR.

    • @Emperor1750
      @Emperor1750 3 месяца назад

      Downscale*

    • @gackt0312
      @gackt0312 3 месяца назад

      I changed to a 1440p output and the difference is huge, the weird pixelation is almost completely gone

  • @zachteagarden3836
    @zachteagarden3836 2 месяца назад +1

    I understand all the criticism considering how good FF16 looks, but I think most people forget that in performance mode on 16, the game dropped to around 720p in combat and lowered texture resolution severely, I honestly think you can't say one looks better than the other, but to me the performance mode on ff7 is much more optimized having played both. ff7 runs at a solid 60 in performance whereas 16 looks to me like it dips down to 30 sometimes in performance mode. 7 also doesn't downscale in combat to 720p or need to lower textures to reach 60fps. To me FF7 is a much better looking game in general, but I understand both sides.

  • @SatansBestBuddy1
    @SatansBestBuddy1 3 месяца назад +10

    basically they put their focus on the cutscenes to the determent of the overworld, just like in Remake but more pronounced with the larger world
    not surprised, or even particularly disappointed, but the performance mode being so blurry is pretty bad, hopefully it'll get patched

  • @nintendork07
    @nintendork07 3 месяца назад +3

    they have to fix the performance mode. just unacceptable right now with the way it scales + the low res post processing

  • @Knockout1811
    @Knockout1811 3 месяца назад +1

    Thank you Olli!

    • @GrainGrown
      @GrainGrown 3 месяца назад

      There's a finnish man somewhere?

  • @emanttnf
    @emanttnf 3 месяца назад

    I love these videos bc I genuinely appreciate the dedication to keeping publishers/devs accountable for the quality of their games. I love getting riled up like "WOW how could they cut that from the trailer," and then immediately remember that I would not ever in a million years mention this in front of a hot girl

  • @GordonGordon
    @GordonGordon 3 месяца назад +9

    Nice. SquareEnix. Amazing artists. Not great engineers... Their art direction and strengths do cover a lot of ground though. I think this is an overall beautiful game, but not flattering for analysis.

    • @npcimknot958
      @npcimknot958 3 месяца назад +2

      They should just release cgi movies 😂

    • @GordonGordon
      @GordonGordon 3 месяца назад

      @@npcimknot958 my super cynical take is.... yes. But they also more-than-occasionally make games I like, hahaha. so no. don't just stick to CGI movies.