Flats Reacts to the SPICIEST of Overwatch 2 Tiktok hot takes
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- Опубликовано: 27 ноя 2022
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#Flats #overwatch2 #tiktok - Игры
Roadhog needs a new voiceline when using his ult: "Going.... KITTY!!!"
"Feedback" what
@@AceLgreninja its a scam bot
@@depressedkermit3752 I know I'm making fun of it
I think fist bump is fitting the strength of doom ult as well lol
The guesses were kinda accurate 😅😂
Junker Queen: *Literally has the lowest health out of all the tanks, no armour, and no naturally recovering shields, no barrier and no damage blocking abilities with the only exception being a 5 second window where she sort of draws even with some other tanks on a 15 second cooldown*
Random DPS player: "This b*tch has too much health!"
Bc the way she tanks is through health and being harder to hit, so when you hit her you feel like u did nothing bc everyone is also missing.
She is skinny so she is harder to hit = she looses less health.
Shout gives her movement speed which also makes her harder to hit = more health, shout also gives her more health.
She self heals with her knife and axe = more health.
Her ults usually gives her 3 or more wounds, add the axe and 1 or 2 melees and that is a substantial amount of self heals.
@@javierhzo2846 you are sort of right with some of those but if everyone is missing that's not "extra health" just an insane skill issue, sorry.
@@thelordofhunger Even pro players agree that she is hard(er) to hit, so yeah, it's a skill issue but it's still an issue, we'll, not really an issue bc she is meh RN, so it's more like an inconvenience
Untill you play monkey or rein. And then someone plays Lucio or Kiriko.
people see her as a dps hero and get confused why she has more than 200 health i think
I will exclusively be calling doomfist's ult "fist bump" from now on. Because that's what it feels like.
I always called it "cya!"
Wait, it's called fist bump, I called it goku this entire time because of my experiences with doomfists
obviously its called "vibe check".
I call hogs ult Big Piggy from back when I started playing.
I'd call it *death sounds* bc that's all Doomfist goes against my team
Fun fact: Pharah also has a special voice line if nobody on the team can reasonably heal her (e.g. Bap/Moira): "Who needs healing? I just won't get hit...."
I've heard the voice line so many times...
Had the pharah say something like just hit me mid air its not that hard while I was on baptiste was a funny voiceline.
I think im actually gonna start calling whole hog that.
"Hes using kitty get cover"
The issue with push is that your team is punished when the enemy pushes it farther you have to waste valuable time just getting the bot to the middle ground. The enemy is punishing you by succeeding unlike a capture point where one teams score doesn’t affect the others.
yeah it sucks
Isn't that literally the point of any competitive game ever? I'm not saying push is a fantastic game mode of anything but the entire point of playing correctly is that you punish the enemy team for not playing correct therefore increasing your odds of winning. This same concept could be applied to just about anything. its the reason you take advantageous position to put the enemy team into worse positioning therefore punishing them and increasing your odds of winning, etc.
@@kylesmith987 No, because it just so happens that a team can have a significantly longer time of control of the robot... and still lose the game. How is this a balanced game mode when 1 team has longer control of the objective... and still loses.
@@Winterhe4rt I didn't say that push was a perfect game mode and that it doesn't have it problems. I was specifically pointing out that the problem was not based on a team being punished for losing because that concept applies to all game modes.
skill issue
My jaw dropped when he said queen has too much health
Bro I had a game where we pushed the bot all the way to the end instantly on new queen street, we held them in spawn all game until overtime, they ended up snowballing with really well placed ult rotations and teamwork and the enemy team ended up winning.
I have as well. Few times
literally a game I had like within a week
The push one was more bait than calling brig dps. My and the home boy I play with consistently turn it around. 1 tank 1 dps.
Uhm? Just push it the last bit and gg? Sounds way better than spawn camping doesn't it?
I feel like push is only good/fun when it's with team comps or full squad of friends that are competent in the game I highly prefer 2cp over push
My biggest issue is that it feels like such a chore either if we're winning or loosing push
My thoughts on push:
The timer needs to be reduced again. 10min is waaaaay too long n just prolongs the inevitable.
Maybe 7/8min could be a sweat spot
Honestly
5 minutes is enough to decide it.
One team will have either pushed it far enough that there's no way for the other team to win even if they had 20 minutes.
Or it'll be so even that Overtime would decide it anyway.
@@waitwhat238 I agree, but literally halfing the timer would make too many people rage I think
I think there should be two rounds at 5:00 each.
That wouldn't fix that godforsaken mode. What they need to do is make the Robot have a spawn or go double the speed back to where you pushed it to. The issue with the game right now is that it is hella unbalanced. The winning team has an advantage and that only grows the further they push in. It gets to the point on which, if the winning team pushed 100m or more, the losing team will need to win 3 teamfights in a row before they make ANY progress. Someone already did the math, the losing team, to win, will need to have control of the robot for a much longer amount of time than the winning one. It's something like 2 minutes versus 2 minutes and 40 seconds if the wining team pushes past 120m. Imagine if in control you wiped the enemy team but got 0% progress for 10, 20, 30, 40 seconds. Would be stupid, isn't it? Well, that's how it is in Push. The thing that gets me is that they removed 2CP because of people crying over how unbalanced it was, and replaced it with Push, a mode less balanced than 2CP ever was.
@@Michael_Eoin this is what I’ve been saying the winner is either who made it the furthest combined or whoever made it the furthest from north runs.if both make it OT could be 3 min with whoever makes it halfway first
I love the overwatch tiktok reactions
Don’t fall for the bot comment above me please
@@astromic001 its natural selection if you actually do at this point
@@astromic001 I won’t but I wish there was a bot report button that would make it so that person gets closely monitored for saying the same stuff over and over and would get permanently banned for botting.
And I mean every account they make will be banned.
Some of the sh$t they put in there makes it so they deserve it.
I will now forever use the names that little girl gave the ults.
That first clip happens involuntarily if you have a potato PC 🙃
@@_flatsTwo couldn’t even spell telegram right in the name? Get lost scammer
it's better to have a potato pc than potato internet at least. It's not uncommon for me to get like 100ping and have people levitating and teleporting + noreg
I almost lost a push game once where the robot was deep on our side and it went into overtime. Our team managed to somehow win this while in overtime and having to push all the way back. Best comeback ever
I had a game where we got snowballed and had finally wiped them mere meters from winning in overtime, and we somehow pushed it ALL THE WAY BACK ACROSS THE ENTIRE MAP and won, all in overtime. Shit was crazy
had a game exactly like this (the og comment), hope it was the same one. If not, GGWP for your team
Were you in Gold rank?
@@TheFrontLines955 it was quickplay
That “KITTY” sounded so much like Monsters Inc 😂😂 too good
11:35 why tf didn’t they use a Widow ult, that would’ve been hilarious
Probably because widows ULT has a timer (Cass's disappears once you fire) and Lucio's has the added benefit of looking like it could do something to enemy team if you don't play the game.
One of my biggest complaints about Push is it is so, so rare to have teammates who know to push up & that only 1 person needs to walk with the bot. So many games of my teams just following the bot through the whole road like lost puppies so by the time we get to the middle, where the bot starts, the enemy team is already there and we end up getting no where.
I think 2CP would be better if they made capturing points slower, but added more ticks to save capture progress more often. Not sure why they completely removed 2CP instead of improving it.
It's easier to just remove something than to try and fix it. Look what happened with GOATs and double shield.
I miss 2CP honestly, I'll even take playing on Horizon, just give me back 2CP dang it. I really want to play on Volskaya, Hanamora, and Temple of Anubis again. They were never my favorite maps but I honestly really miss them and will them any day of the week over push. I'll even take og Horizon over push bc I had more fun on it than I ever have on the stupid bot maps
I want roadhog renamed to Kitty now
I actually understand what he meant by it taking so long to get back. If your team is pushed forward and you happened to get picked but the team still won the fight you now have to trek all the way back to the robot which is likely closer to the enemy spawn now. The only time this doesn’t happen is if you’re lucky to catch forward spawn before you have to run all the way back. My luck I always respawn right before forward spawn activates 😩 to be fair this doesn’t happen too often but I always find myself switching to faster supports on push so I can catch up before the next team fight.
I tried playing Hammond on Esperanca since that map is crazy long. It didn't work because I had a teammate dodge the instant I locked it in lol
Bunny Blast is lowkey a fire name for Dva's ultimate
They need to rename it that
Okay now overwatch needs to RELEASE a roadhog skin where's hes a kitty lol now if he didn't have one already
The one that showed which supports can heal thru walls was great lol
Now when I play Hog I'm going in comms saying "Kitty ready!"
Roadhog kitty skin has to happen
2:32 Its mathematically true. You lose first fight, part of your team's future pushes will inevitably involve walking the bot back for zero progress upon which you will need to win a second fight to make progress. Your team can easily win more fights and control the bot longer but still lose by a wide margin for this reason.
When you realize the soujourn thing where she 1 shots everything is true without shooting with different characters
Kiriko breaks Ball's health, make's Brig's shield become invincible. I'm calling it now, Ball and Brig are getting removed.
they already fixed their bugs
@@lawtamim they didn’t really “fix” them considering they just made it so their cool-downs aren’t reduced from kiriko ult
Actual very good take about the Push gamemode. I was playing a game and had a support complain the entire time we lost a fight, even though we were easily winning. This gamemode is not for a weak mental
Push is the tempo mode, made for the new tempo tank!
The girl naming the ultimates…honestly some of the names she gives them (in the following parts) are better than the actual names, you should do all parts
The third video, I love his content. Typically his stuff is really good.
On push, I've been in games where they were on the finish line and we were half way, then won it back through on overtime. It's a great feeling tbh.
My issues with push are 3-fold
1, its a neat concept to have a momentum-based mode, but this one is so heavily momentum based it basically always goes to time. If you lose on the final push on regular payload, you can just reset and the payload will only move back a tiny bit, basically inconsequential. If you lose the final push on Push, the enemy team moves the robot back and now you're back where you started, you have to win several fights in a row to cap. This would be less of an issue if not compounded by two other things.
2, the timer is way too long. It's the only mode without a dynamic timer; the other modes have a short timer that increases if the attacking team makes progress OR a percentage counter that ends when someone hits 100, so games won't drag on too long if the teams are heavily mismatched. Because you can't really do either of those in Push, they compensated by making the timer 10 minutes flat.
3, it's the only game mode without map variation over the course of a single game. Control Point has 3 different smaller maps within each locale, and Hybrid and Payload both have 3 segments of a continuous map and the spawns change depending on where the objective is. Push does have spawn changes, but only for one team at a time with minimal variation and they're easily lost.
So, it just leads Push to be, most often, a drawn out, boring experience. I think it could be improved a lot if they do something similar to Control Point: three smaller maps, shorter timer, less distance to cap. Cut the existing Push maps in half, do a little bit of mirroring and spawn moving, then make a third mini map in the same style. It's definitely a lot of work but they would already have a lot of usable assets in this case.
Hahaha great to see the review on my Sigma video. Your completely right the details get butchered a bit when putting it into a 1 minute TikTok format. Also a should have put something as poking/fight planning in the regain fase!
Last Tiktok was actually the best one out of them all xD
that last one has a part two where she sees the kiriko ult and gets happy because she only knows kiriko it was cute
That moment on Push when you have back spawn and you see your team on the other side of the map pushing the bot away faster than you can catch up paiiin
That last one was the best "and on that note, we'll end the video here" moment I've seen in a while
Push is the only game mode where the other teams success affects your own teams progress.
For example, in control or payload, how long you are in control of the payload has no effect on the enemies progress when they are in control.
In push however, whoever wins first fight will usually win. If you are in control of the robot second, you will have to control the robot longer than the enemy team for the same amount of progress.
Screaming Kitty when ulting with Hog = new meta..
I love how people think saying "As a (insert hero) main, my source is that I made it the fk up"
Now we just need a Catboy Roadhog skin
On the commentary about push - I had a mystery heroes round where I got in right as the match was about to end [the enemy team had basically pushed the robot all the way to our last spawn with no progress on our end] and I ended up on Kiriko. We managed to push that damn thing all the way to their spawn and win the game, and I didn't die once. It's definitely all about mentality, I could've given up on that round but I didn't. I was actively encouraging my teammates not to give up as well. Heck, we had another guy leave halfway through the match but we still got it there. It's definitely a gamemode for people that don't give up easily or are at least stubborn as hell.
I like how people admit to not knowing how to wait for their team to regroup in push mode around 2:00
Great take on the push TikTok, (for the most part) people in lower ranks are much more likely to give up mentally after 3 fights are lost in a row, combined with the fact that most don’t know how to position properly. So, from their perspectives is very easy for them to be frustrated with the mode.
“GUYS THE ENEMY HOG JUSY POPPED KITTY”
*Aggressive meows from cat gun*
13:17 I love the sound that goes with it
The first one I have done before, except I’m not a new player 😭. It was like midnight and I was playing w my group and I thought we were in a skirmish still and literally played as if it was a skirmish 😭.
i despise push and every time i hear esperanza i want to put my head under reinheart's hammer
I don't play more than like, an hour or so every year. But these videos are hysterical.
Those jay3 toks were just
says thing.
dies.
says opposite thing.
I remember that in push my team went from 21.1-141 and won all in one overtime. It really shows how you can clutch up games if you have the right mindset
I take offense to the shitpost about JunkerQueen!
Just because you pick JQ doesn't mean you are attracted to large muscular women!
...We also pick Zarya.
Speaking of push, I had a game the other day where we lost 4 fights in a row, the enemy team had the bot pushed up to 120m and we still won that game in overtime. Pushed it from 0-121 in overtime and clutched the win. It was epic.
I LOVE the idea that Push is very much so a mental game, and will force players to see it through to the end if they want to win. I play a fair bit of Mann Vs Machine in TF2, almost exclusively Mann Up, the mode with higher stakes. I can't tell you how many players I've played with who I know are weak in the mental game because the team loses a single wave, and players dip out.
There's a video somewhere on RUclips that explains using math the inherent disadvantage of the losing team when playing Push. It is the only mode in Overwatch that favored the winning team consistently regardless of who is in control of the point unlike Control.
would be nice to see him react to it although idk if he already has.
When bruh said "the ninja doin to much I lost it"💀💀💀
Winning a comeback on push is the most satisfying feeling in this game
Does anyone know that tiktok series of the little gamers trying to name ultimates and characters. It’s so damn wholesome
2:55 yeah, I've had games of push where the entire enemy team was hard diffing my team but my teams still ends up winning
To be fair, Genji vs. Orisa felt like you were throwing paper at her.
I was starting to agree on the not being able to catch up on push maps but i won one the other day when we were like 18-127 in overtime and pushed it all the way back. they feel better now
I love push it’s fun , one tip people need to know if even if you win the fight and you’re last on point , back off , regroup with tank , and than kill the one or two people coming back to point as a team rather than staying at the point trying to kill the early birds from the enemy team
Ever since I found out about flats and the gang I've loved all the content they put out.
That hanzo lineup was sick as fuck
has anyone noticed that mercy has 2 japanese skins and a korean skin if she maybe gets a hispanic skin she will be the ariana grande of overwatch
I feel like Splatoon's Tower Control is a better version of what the OW dev team was going for with Push Robot
"moira range isn't that far"
me: do you want to challenge it
17:39 , I can now not unsee roadhog as Sully and junkrat as mike wazowski.
Well said on the Push Convo. I agree that its not bad, and it's designed to see who fold. If you stay persistent I have had a team almost done and my team fought and pushed it all the way back to they house
I got the "Healing through walls video" on my feed and I was really intrigued because as a returning player I thought they might have changes some heros. I was wrong lol
That Hanzo was shooting trickshots like he's Hawkeye or Green Arrow or somethin
I will mention however that push can feel kind of brutal sometimes. Sometimes you lose 2 fights in the beginning and the enemy team rushes the robot to the forward spawn. Then you spend the rest of the game barely pushing the robot back as they keep slowly progressing it forward. This is especially bad if your team doesnt know how to pull back and regroup.
Push is mathematically unbalanced. The other game modes do not change the value of your success whereas push, your chance of losing increases exponentially with each loss.
3:25 my team and I literally snow balled the enemy team who were right infront of our spawn door in like 10s to overtime and literally made it to their spawn in overtime with each of us farming ults like 2 times, honestly they could have one but they kept coming at us one after one instead of regrouping
The 'Special Tutorial for DPS Players' hit me right in the support main.
That genji guy hurts my soul…
Push is 1st fight dependent, and mathematically whoever wins first fight has the best advantage. Not healthy at all.
Whoever wins 1st fight typically has ults 1st so they win the 2nd fight on average. After that the losing team typically has advantage due to their ult charge. However, if they win the 3rd fight they now have to waste time bringing the robot back to the middle which by the time they do that another fight takes place where the game began with the team who won first still having the ult advantage.
Not only this but whoever loses first fight ends up having to push the robot more over the course of the game. It might move faster not pushing anything but that is still time wasted and extra distance just to get back to initial starting positions. It's the only game mode like that in overwatch. Control is the first to 100% so no matter how much time any one team spends on the point it's a set amount of time before it gets to 100% and even for both teams, whereas for push the losing team on average would have to push an extra 18-20 seconds compared to the team who won first over the course of the game.
Sure its technically possible to win 4 fights in a row and come back from a losing position, but that is not the norm when looking at all push game data. 1st fight winners are disproportionately higher overal winners by a frightening amount for a gamemode that can determine rankings.
You say that the only way Push is unbalanced is when your team staggers, but my team staggers EVERY. SINGLE. GAME. They just love to hold W and keep running towards the robot no matter where anyone else is. And then they blame heals when heals were still respawning.
TikTok is a magic cow and flats is milking tf out of it. I love it.
I can see an April Fool where they change the ultimates name based on the little girl's guess.
Despite mostly everyones opinion i actually like push. Even if the enemy team pushes to 1m you can still win if you just win team fight and then win the team fight in OT. Mostly everytime i get pushed to the edge of losing my team wins in OT and can hold at a stalemate or just allow robot to go back and forth until OT
That last one was the best one by far lol 😂
It’s amazing how u get a team kill, and ppl follow bot around on re-take. Go get cheeky n sneaky surprise the enemy backline (on re-take)! You’re literally losing time watching the bot run to your last barrier position xD
can you make a video explaining push mode because I've seen a convincing one about how the games are often resolved very early
i just realised hammond is the actual TEMPO tank,as he has 2 forms to switch and its a dramatic change since he cannot shoot or be headshot in 1 form,aswell as having completeley difernet movement speed...meaning its arguably MORE of a diference that ramatra
My only complaint about the push game mode is that it feels like the losing team is given double the push speed. Like if my team is in the lead and everyone's next to the bot it takes like 2 minutes to reach half way, andnthen if we get wiped and the enemy starts pushing they could have a single person next to the bot and they catch up to us within seconds
100% calling "i have kitty" when whole hog is up kol
The Hanzo one is so you don't have to peek and you catch them by surprise.
i feel like push is ight but like ive had times where someone back pushes the bot so damn far where by the time we get it back the whole enemy is back
The one about the forward spawn shouldn’t have been so funny to me either 😭
I feel it so much more in push than in the other game modes
more tiktoks reacts pog
Dva bomb is absolutely being called bunny blast from now on, sounds like a corny power ranger esque final move and I'm absolutely here for it
The last part omg the cuteness
Ive heard a lot of genji mains think Genji is literally just a nanoblade bot
The secret to winning push is to break away “payload mentality”. Tom is not cart, one person all needed to move bot, extra players will not move bot faster.
"If youre one of those guys who loses a fight and gets all '"We ognna lose" then youre gonna fail"
Yeah thats the majority of players you find from bronze to diamond, i'm pretty sure you can find them above it too but i wouldnt know.
Push sucks tho.
"Don't complain about the range of Moira, its not that far"
I'm not going to claim to be good at the game, but I've been killed by Moira as Pharah, flying pretty high up. Moira definitely has too much range, especially with the best support escape ability in the game.
For me, the walk back is the only issue with Push for me so if they did something like a small speed boost for a few seconds out of spawn maybe up to a certain distance so that you can't keep contesting easily if it's just outside your spawn, then that would be nice. Otherwise I don't mind the game mode because, unlike 2CP, you have plenty of time to get the bot back rather than being almost guaranteed to lose the first point by losing one team fight. The bot is just a payload that goes both ways and the enemy team has to do that same walk back if your team is getting farther. Also, the robot is just a good guy👍