Import MEGASCANS ASSETS into Blender with a Single Click

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  • Опубликовано: 10 янв 2025

Комментарии • 100

  • @TheCGEssentials
    @TheCGEssentials  4 года назад +7

    Hi everyone! Let me know if you have any questions in the comments below! :)

    • @chomsky72
      @chomsky72 4 года назад +1

      Hi. Thanks for the video. The Megascan Bridge does a nice job of opening the FBX files with materials with one click. However, what is the best way to save the models with materials so it's easy to reopen or reimport them into a new scene later? I have been just exporting the Megascan models as OBJ. It seems reimporting OBJ files is easier with material. Unless there is some addon or some easier way to reimport FBX with materials?

    • @bengauthier8144
      @bengauthier8144 2 года назад

      I accidently installed the plugin while blender was open and now i get an error when i export, is there any way to fix this?

  • @abeblue
    @abeblue 3 года назад +8

    For those who can't find the plugin in blender. This is *OUTDATED*. Now you just have to press export with blender running to get your assets. Thanks for your tutorial CGE, you helped me last year ;)

    • @Serbo-Greek
      @Serbo-Greek 3 года назад +6

      Even that does not work

  • @ericambroson3061
    @ericambroson3061 4 года назад +6

    Thanks for the post, Justin! This Megascans export feature is making me think very seriously about getting more into Blender.

    • @TheCGEssentials
      @TheCGEssentials  4 года назад +1

      It's worth giving it a try :)

    • @un_known_o-o
      @un_known_o-o 3 года назад

      You really should! Even if you're not good at 3D modelling, which is really easy to get into, you can use it to make scenes by just using the Megascans assets!

    • @Ellieplayz-fg9eb
      @Ellieplayz-fg9eb 2 года назад

      @@un_known_o-o that’s cheating 😭

  • @charlypoidevin4265
    @charlypoidevin4265 4 года назад +12

    Can't figure out to get this to work for months, I don't know where the Blender Plug-in is being installed, Bridge don't show me the path, so I can't figure out how to get th add-on installed neither in Blender? Anyone ?

    • @greenendpoint3963
      @greenendpoint3963 4 года назад

      Hi. Did you get help?

    • @gotenks83
      @gotenks83 4 года назад

      Same for me as well

    • @benjaminrash1298
      @benjaminrash1298 4 года назад

      Same

    • @ShellyBeansGaming
      @ShellyBeansGaming 4 года назад

      Bridge: If you click on "Edit" and then "Settings", there should pop up a window and the first thing is your "library path". Copy that and paste it into your files address thingy. From there you just have to click support, plugins, blender and then you should be there. I hope this works, only figured it out myself

    • @clericbezoe1644
      @clericbezoe1644 4 года назад +2

      @Pietro Figura I have the same problem. found the init_.py thing, install the pluggin on blender and it showed nothing. (Blender 2.91)

  • @curiousity271
    @curiousity271 Год назад

    Thanks CG Essential for useful tutorials...

  • @activemediasystems
    @activemediasystems 3 месяца назад +1

    For anyone using the megascan pluggin, make the following changes to import assets correctly.
    C:\Users\{username}\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\startup\MSPlugin
    line 290 - self.CreateTextureNode("roughness", -1150, -60, 1, True, 7) #replace 7 with 2
    line 296 - self.CreateTextureNode("roughness", -1150, -60, 1, True, 7) #replace 7 with 2
    line 318 - self.CreateNormalNodeSetup(True, 19) #replace 19 with 5
    line 331 - self.mat.node_tree.nodes[self.parentName].inputs[4].default_value = 1 if self.isMetal else 0 # replace last 0 with 1

  • @nicklaskaup1465
    @nicklaskaup1465 3 года назад

    After so long time trying to get this to work finally!!!!!!!

  • @HubertKnoblauch3DContentOnline

    justin for the win!! thanks dude.

  • @grigorescustelian6012
    @grigorescustelian6012 2 года назад +1

    Why doesn't import the displacement map? I set up everything correctly but I have to import it manualy

  • @GnartotheBone
    @GnartotheBone 2 года назад

    This is what I have been using as an easier and faster way to build my blender assets library.

  • @Jrm5814
    @Jrm5814 4 года назад +2

    Nobody:
    Me starting my morning off with a CG Essentials video:
    CG Essentials .001 seconds into his videos: AAAAAHUUUUUWWWWUTSUPPP GUYS!?!?!

  • @matheswaran5638
    @matheswaran5638 4 года назад +2

    thanks, but can u explain the manual method also, if using the assets without bridge...???

  • @nikrogers123
    @nikrogers123 3 года назад +2

    Downloaded bridge and I downloaded a file to blender and got no app sent over for blender to find my display is not like yours so maybe I missed something thanks its a great idea

  • @4-MinuteMiles
    @4-MinuteMiles 27 дней назад

    Is there a way to download them to a portable assets drive? I need to have them available offline.

  • @3dfuture501
    @3dfuture501 4 года назад +1

    Hi justin. Can this be used for commercial purposes

  • @joseevangelista2966
    @joseevangelista2966 2 года назад

    You are the best! thanks!

  • @nkbabusbi9103
    @nkbabusbi9103 3 года назад

    VERY HELPFUL VIDEO. THANQ VERY MUCH.

  • @melodyyy7954
    @melodyyy7954 3 года назад +1

    *thanks but now how do i export all these in unreal engine? I have a project in which i have a house model which i modeled in blender. i have used some 3D plants with it...now how do i export the house n the 3D asset in unreal engine??? PLEASE HELP*

  • @Vertexvoyager
    @Vertexvoyager 2 года назад +1

    when i click on the export button on quixel bridge it says could not export check log?

    • @DevinGagnon
      @DevinGagnon 2 года назад +1

      Kinda late but try downloading blender 2.9, worked for me

    • @Vertexvoyager
      @Vertexvoyager 2 года назад +1

      @@DevinGagnon and then you think I could bring it into blender 3.0?

    • @DevinGagnon
      @DevinGagnon 2 года назад +1

      @@Vertexvoyager yeah. What I did was import all the models into a single collection in old blender, then append that collection from 3.4

    • @Vertexvoyager
      @Vertexvoyager 2 года назад

      @@DevinGagnon wow thats really good to know thanks a bunch

  • @improvementTime10.3.17
    @improvementTime10.3.17 3 года назад +1

    5:50 quick texture import into blender too!

  • @midnightgaming-15
    @midnightgaming-15 Год назад

    sorry but how did you get this script so I can copy and paste it into the addon. coz after installing the plugin it did not show me this script

  • @shekiba.646
    @shekiba.646 3 года назад +2

    I can't find MSLive Link.. where did you get ?

    • @bhavinb.artstation
      @bhavinb.artstation 3 года назад +1

      Livelink is not there after 2.8 it's now named as megascans alembic it's in import section jst enable the add-on and your 90 percent of the job is done

  • @robotsandpolygons
    @robotsandpolygons 3 года назад

    easy to follow! thank you for making this!

  • @humansrants1694
    @humansrants1694 3 года назад

    Bridge export doesn't support Blender 2.9 but Quixel do have a work around that has so far worked for me it's in the manual. First go with Bridge my cliff model doesn't have any displacement mapping set up.

  • @suzanazzz
    @suzanazzz 3 года назад +6

    Hi, thanks for the video! I am having a problem with the EXPORT assets to Blender. Does It not work for the latest versions of Blender & Bridge? I am stuck at -video time --3:25- and after. I'm on a Mac plus the versions of both apps interface are kind of different. Thanks in advance.

    • @w5picklevevo688
      @w5picklevevo688 2 года назад +1

      Does it come up with “failed to send through port 28888” when you try to export?

  • @keshavtyagi712
    @keshavtyagi712 4 года назад +1

    Whenever i export an asset from bridge it shows exported successfully but the asset doesn't show up in blender. But when i go the shading tab in blender it's texture shows up in the materials. But still there is no 3d asset! For eg - if i export the wall you exported in this video, that wall wouldn't show up in my blender but the texture of the wall will, and then i can give its texture to any mesh. I'm using blender 2.9 and bridge 2020.3.3 pls help....i really don't know why this is happening :(

    • @TheCGEssentials
      @TheCGEssentials  4 года назад +1

      Sounds like the model is there but it's either a long way from your origin, or it's really large or really small

    • @keshavtyagi712
      @keshavtyagi712 4 года назад +1

      @@TheCGEssentials the model is also not there in my scene collection

  • @crow_music
    @crow_music 3 года назад

    I don't understand why the "MSLiveLink" file doesn't install correctly for me. it says installed in Bridge and everything but I can't find it what so ever. They removed the *copy path* option as well like like you used in the video :P

    • @ECAKJ
      @ECAKJ 2 года назад +1

      Yeah I’m lost there too

  • @maiwandhimmat1779
    @maiwandhimmat1779 2 года назад

    Hi I have a problem with exporting a surface from bridge it doesn’t set up the displacement map I changed to cycles and experimental but still have this problem

  • @CryptoNightshade
    @CryptoNightshade 2 года назад

    can you do an update for blender 3.1 because it messes up the texture nodes

  • @thebearbros6918
    @thebearbros6918 2 года назад

    Hey I just have one question so I just updated blender to 3.2 and in bridge the file doesn’t show up so I can’t get the adon. So if anyone knows what to do then that would held

  • @josephsetati2461
    @josephsetati2461 4 года назад

    After i got rid of my old windows, os there a way to import previous assets into a new quixel bridge installation without having to re-download then again? 3d asset, materials etc". Because i have them im my previous windows location but i dont wanna download them again. Thanx in advance.

  • @Blendas2.0
    @Blendas2.0 2 года назад

    is it possible to transform these assets in a cartoon look ?

  • @feverdreamer6870
    @feverdreamer6870 2 года назад

    Hey! Thanks for the video, I’ve been having so much fun with Quixel- but recently I have noticed lots of assets don’t work in Blender and are json files, which I am clueless about other than they seem unusable, at least with Blender- and Quixel is doing away with obj files on their newer assets. Do you or anyone else know about this? Thanks again!

  • @corylee1737
    @corylee1737 6 месяцев назад

    textures dont transfer over? anyone know how to fix this?

  • @graphikeye
    @graphikeye 3 года назад

    What's your render channel?

  • @humansrants1694
    @humansrants1694 2 года назад

    Some of these files work some don't, I noticed after downloading them many have the object or FXB file missing even if I have that format selected.

    • @TheCGEssentials
      @TheCGEssentials  2 года назад

      I've never experienced this issue, so I have no idea

  • @naoremedisonsingh6035
    @naoremedisonsingh6035 3 года назад

    how will be the polycounts? can i use it for large scene?

    • @TheCGEssentials
      @TheCGEssentials  3 года назад

      It's really going to vary based on the models you're bringing in

    • @naoremedisonsingh6035
      @naoremedisonsingh6035 3 года назад

      @@TheCGEssentials thanks justin!! video was helpful indeed

  • @petertremblay3725
    @petertremblay3725 2 года назад

    I wonder if i can use it in blender for free since it is to go in unreal engine after?

  • @tubilar111
    @tubilar111 4 года назад +2

    If you have an Epic game account, you can get *ALL* of the assets in Megascans for free! (for non-commercial use of course)

    • @TheCGEssentials
      @TheCGEssentials  4 года назад +1

      Make sure to read their license for this - I believe the free access is for use inside of Unreal Engine and Twinmotion...

    • @Villio.
      @Villio. 4 года назад

      @@TheCGEssentials don't mess with Theeeeee cg essential 👍

    • @virx7944
      @virx7944 3 года назад +1

      wait i thought if it was use in unreal engine you get to use the asset even for commercial purpose

  • @ravim3952
    @ravim3952 4 года назад

    can i use those assets to blender grease pencil, if so how?

  • @alexmattyou
    @alexmattyou 4 года назад

    Wow that walls are realistic

  • @ventuno9303
    @ventuno9303 3 года назад

    You're Essential

  • @dodzi3059
    @dodzi3059 4 года назад

    Hi, whenever i do that i get a no textured model, what is happening?

    • @TheCGEssentials
      @TheCGEssentials  4 года назад

      No clue - did you download the models with Bridge?

    • @dodzi3059
      @dodzi3059 4 года назад

      @@TheCGEssentials yes, I did, it just imports the model with no texture

    • @sklx3D
      @sklx3D 4 года назад

      @@dodzi3059 u need to connect the material, bridge is still buged in some things

  • @lyndajones1133
    @lyndajones1133 3 года назад

    is eevee killed off like i have heard? it doesnt work in evee only with cycles

  • @albanl8979
    @albanl8979 3 года назад +1

    Thanks for the video ! How can i manually drag scans to bridge on an offline computer ?

    • @bhavinb.artstation
      @bhavinb.artstation 3 года назад

      U cannnot u have to have livelink in order to export in secs it's very easy bro it works in latest version jst download it

    • @maiwandhimmat1779
      @maiwandhimmat1779 2 года назад

      You don’t need to be online just go to bridge and click on a small monitor icon in the corner which is local library from there you can click and export

  • @ronshow1649
    @ronshow1649 4 года назад

    Hi Justin, love your videos. do you know anything about setting up models in blender for CNC. I designed a baseball diamond shaped crib board yrs ago in old version of C4D. Been trying for a long to somehow get that model CNC compatible.

    • @TheCGEssentials
      @TheCGEssentials  4 года назад

      Sorry - this really isn't my area of expertise - honestly this feels like more of a Fusion 360 application to me

    • @ronshow1649
      @ronshow1649 4 года назад

      @@TheCGEssentials Cheers, thanks for the response Justin, just thought I would take a shot in the dark

  • @AGSammy
    @AGSammy 2 года назад +1

    This doesn’t work for 3.3
    Actually, Quixel doesn’t even work for 3.3. Matter of fact, It doesn’t even let me export to UE5 it only goes up to 4.7

  • @TheJovialBrit
    @TheJovialBrit 3 месяца назад

    I mean... At 18,000 polygons for a wall? No thanks... I'd like to use these assets in a games engine.

  • @abracadabra730
    @abracadabra730 4 года назад

    Wow 🤩🤪

  • @mrhollywood1173
    @mrhollywood1173 4 года назад +1

    Need a new intro !!!

  • @monstershopinc
    @monstershopinc Год назад

    Hi Justin, I could not install the Bridge plug-in in Blender on a Mac. I opened a help ticket with Megascans and they quickly replied that their textures are for use with Unreal Engine and Twinmotion only. Using their textures in Blender may set us all up for getting sued. Heads up. (Despite this, Megascans has instructions on their website how to install the Bridge plugin into Blender. Go figure. Sounds like a TRAP! 🤨)

    • @TheCGEssentials
      @TheCGEssentials  Год назад +1

      It's not a trap at all. The FREE license only allows useage in Unreal Engine and Twinmotion. You simply need to subscribe to one of their paid plans if you want to use their assets in Blender. There is no useage of Megascans for free in Blender that I am aware of, but that doesn't mean their content can't be used in Blender
      This post explains it pretty clearly - help.quixel.com/hc/en-us/community/posts/4413712292369-Is-there-any-Subscription-which-allows-to-use-FREE-Megascans-assets-in-Blender-for-commercial-purpose-

    • @Ura49221
      @Ura49221 Месяц назад

      Now you can use it.
      Megascans are now free until the end of 2024 and they now have a standard license.

  • @lyndajones1133
    @lyndajones1133 3 года назад

    importing the material looks nothing like the thing in bridge. looks like dookie. i guess the material it creates in blender is extremely broken. same with houdini and redshift. what a nightmare something that should be dreamlike has become for me ahhhh

    • @TheCGEssentials
      @TheCGEssentials  3 года назад

      I think it's much more likely that the UV mapping of the object you're using isn't set up properly?

  • @omsstudiocom
    @omsstudiocom 4 года назад

    1st