Imagine you’re a combine and the guy you’re supposed to kill hops in a metal pod laying there like mummy completely immune to your advanced alien pulse rifle
The train tracks thing could've been the Combine shelling the area in an attempt to slow down Gordon, after he passed through the first time. Dunno what they hoped to accomplish, but even the Combine make stupid decisions sometimes.
I understand the failure messages after Episode One come from the Vorts, as G-man was cut from you. The Singing Vortigaunt easter egg also hints at this being a game.
@@AdrianRojasF many years and multiple playthroughs later, only after reading your comment did i realize that the g-man connection being severed is the reason the vortigaunts become the new "game-over narrator", holy fucking shit
I assume within the game's world he didn't meant it literally, but even if the explanation for him saying that as a video game is a coincidence, it's still a cool meta inclusion
I noticed that they sounded weird in that hallway, but I always assumed it was just the acoustics of it. And for that part where the Route Kanal train starts moving again, the razor train goes through the tunnel too, despite being too tall for it.
@@mostdakka3295 no, you are not misremembering, in 2004 this switch didn't exist. I see tons of mandelas in games, in Half-Life 2 also. When exiting the shaft after Ravenholm, the tracks go to the left now, it used to go to the right. How can you misremember you core memories? Don't gaslight yourself or others, pal
Pretty rude of the Combine soldiers not to carry you to Breen after you tucked yourself into the pod. Guess that’s why they invade rather than say please! Oy!
I'm so glad the merry go round motor is getting recognized, I remember finding that the first time I played through as a kid, and just spent nearly an hour trying to launch myself with the spin physics lmao (also 5:13 WHY does the fire get bigger?)
they probably scaled down the flame after testing due to something like obstructing player's view too much but forgot to scale down the following map's fire
I love this type of content and even more so when done in your style because you can dig deep down and explain most of the cases. Keep up the good work.
How dedicated must you be to exploring this 2004 game quirks to figure out that if you go back on that one specific city 17 map the fire gets larger???
I just started merry go round in the Black Messa East scrapyard, didnt tryed that before. But there is one weird bug i just accidently figured out just a few moments ago in the same place. Maybe Pinsplash didnt know about this one. When dog starts throwing boxes at the player to catch it with the grafity gun, if you put another box, or a barrel just before a dog grabs one box to throw it from the container, the box that Dog grabs explodes in the container. Im not sure if that is a famous bug, but i just accidently bumped into it.
Well the reason why it sound weird in that hallway is because of source's echoing effect and it's not just in that hallway many places in half life 2 do that.
Fun fact: you can actually see the junkyard map in black mesa east disappear. to do this, get the old hev suit charger and bring it with you to the junkyard part with dog. bring it with you to the doors back inside after the combine raid, jam it in there before the doors shut.
Very slightly related, but in the last battle of EP2, _any_ strider you spawn can start to walk towards the missile silo and blow it up. For people less familiar with the source engine, this seems unremarkable, but for 14 y/o me that had it drilled into my head that 99% of npcs in HL2 needed to be named in order to be affected by a scripted command, it was the wildest thing. That fact alone let me play for hours on end on that map, making huge npc battles in a modded EP2.
I found something interesting: The codebase that ep1 and ep2 use checks your moddir and based on the directory you play it toggles some features e.g. LegacyFlashlight: if start a source game whose directory name is hl1, hl2 or episodic then the game will disable the flashlight meter and use the aux power. If the moddir doesn't match with these names then it will enable the flashlight meter. Unfortunately I couldn't find anything else on this matter.
0:00 This is a normal occurance, because if you zoom, you're telling the game that your FOV should be like 50, but with holding Z, you tell the game once again to put it at 30. Now because both are acting upon the player's FOV constantly, it will be switching between 50 and 30 really fast, but most of the time it will never go to actual 50 FOV since this function is way to fast. One way to fix this is if there was a boolean call of whether which zoom was called upon. If it was the Z keybind Zoom, or the crossbow zoom, and then you can temporarily disable the other until you let go of said hotkey. (Right Click or Z)
This game has such an enormous amount of bugs and secrets thanks to the freedom you are awarded. When a developer obsesses over bug fixes and polish, it tanks the replay value. I am reminded of another masterpiece, Sonic Adventure for the Dreamcast. Like Half-Life 2, the 3D environments only have a moderate amount of invisible walls. This, coupled with the freedom of movement, opens up a lot of secrets areas and bugs for players to discover and explore.
I've never seen the failstate for the White Forest Strider invasion - I've always either cleared that section first try, died by other means, or just reloaded a save of things weren't going well. That game over message is hilariously condescending, essentially saying that the game knew you were this bad from the start before ending itself. Would've been even better if they went the extra mile and just have the credits play along with it, to really sell the "the game ends now" line.
After some time, we’ll know about the things in Half Life 2 so much that we would be able to figure out what the entire Valve team liked to eat when they worked on Half Life 2.
@pinsplash I did this on the 360 Orange box. I pushed Alyx through a door that she wasn't supposed to enter (you two split up), and the game copied her to the next area with me. She would be talking through the loudspeaker, while her doppelganger followed (and assisted) me through the level. Later when she's supposed to join back, there became 2 of them :).
5:40 half life lore, it’s likely a storage area in banks, then those networks of rails send them to different locations, video game lore it’s obviously a dead leg.
i think the biggest shock ive learned from this is what happens when you fail to stop the striders, i've always saved/ loaded at every strider so ive never let one get to that stage before o.o
Imagine you’re a combine and the guy you’re supposed to kill hops in a metal pod laying there like mummy completely immune to your advanced alien pulse rifle
gordon really said "🛌"
Or he throws his pod in a thing, hops in, and gets vaporized and you're like
"...that was easy"
20th century boy xd
It's Gordon's Absolutely Safe Capsule.
gordon going blankie mode
"It will delete you as well" actually being 100% true and not a joke is hilarious to me
😂
in Soviet Russia, vaporization delete *_you!_*
What part of the video was that?
@@DiggerDeeper01 2:59
imagine being vaporized but all you see is a cutout of your location
3:43 the reason why it sounds like that is because Dr. Magnuson has a room that his basically showed of the radio sound
This effect also happens in portal with the pistol and SMG.
The train tracks thing could've been the Combine shelling the area in an attempt to slow down Gordon, after he passed through the first time. Dunno what they hoped to accomplish, but even the Combine make stupid decisions sometimes.
Sometimes?
@@ieatgarbage8771 yes, garbageeater
@@dkskcjfjswwwwwws413 dont forget about that room with a charger that has no entrance. the only way in is to climb a barnacle tongue.
@@rogerphone481 maybe there was supposed to have a ladder?
@@isaacduraes7685 no ladder wreckage in sight. if i remember correctly it was right above a catwalk so a ladder wouldn't really fit anyway
"The game now ends" is such a weird message to be seeing there
4th wall break
I understand the failure messages after Episode One come from the Vorts, as G-man was cut from you. The Singing Vortigaunt easter egg also hints at this being a game.
@@AdrianRojasF many years and multiple playthroughs later, only after reading your comment did i realize that the g-man connection being severed is the reason the vortigaunts become the new "game-over narrator", holy fucking shit
@@AdrianRojasF were they different
@@SpikedZenMain I learned about it recently too! I guess I got better at quick loading before a failstate at that point lol
2:51 let my man’s sleep, he’s tired.
he a lil eppy
5:27 I never realized the vortigaunts roast Freeman if the Striders blow up the rocket
They also straight up break the 4th wall by saying "the game now ends"
@@davisdf3064 yeah, it kind of creeps me out tbh
I assume within the game's world he didn't meant it literally, but even if the explanation for him saying that as a video game is a coincidence, it's still a cool meta inclusion
"Watch closely as this train disappears into the tunnel"
**Sounds of train getting closer**
it also yeeted left LOL
I noticed that they sounded weird in that hallway, but I always assumed it was just the acoustics of it.
And for that part where the Route Kanal train starts moving again, the razor train goes through the tunnel too, despite being too tall for it.
It is. It's caused by interference.
Honestly, this video should just be titled: "What 3500 hours of Half-Life 2 does to a mf"
5:05 not only the fire is larger, but the lambda symbol on the wall is gone!
LAMBDA ISNT REAL? D:
@@CesarBendy1
Sadly, calculations relating to a light beam wavelength are now not real :(
That fucked me up so bad when I tried doing the "Lambda Locator" achievement. I thought I was going insane.
5:20
Strider: *destroys rocket and save combine*
Also Strider: Adios
The one of a kind "Bee Strider", it's deadliest attack kills itself, like a bee.
@@BonW Or an one-of-a-kind Rocket Buster, akin to a-
*_ALERT!_*_ A sentry buster has entered the area!_
@@Ze_eT SENTRY BUSTAAH!
Suit: have a zoom function
Also Suit: doesn't have a helmet
His eyes just elongate don’t worry :)
@@cappyP704
This is easily explained by Gordon being a highly trained profissional
My headcanon is that the MK V has a retractable helmet that activates when needed, and retracts when not, all at Gordon's will
its just gordon's glasses B)
He's squinting.
As a LambdaSpecialist these facts are very informative to me.
As a Faux Cuss they are interesting to me as well.
my brother
LambdaSpecialist doesnt need to hear all this, he's a highly trained professional
Indeed
That merry go round switch is trully wtf. I played the game countless times now and I had no idea.
honestly i'm surprised this wasn't mentioned sooner, i've known about it since i was like, a kid-
and i'm in my mid 20's now so like--
This is called the mandela effect
@@romanm.3529 uhh no? Mandela is when you misremember things amd are convinced that was reality. I simply didnt know thay switch even existed.
@@mostdakka3295 no, you are not misremembering, in 2004 this switch didn't exist. I see tons of mandelas in games, in Half-Life 2 also. When exiting the shaft after Ravenholm, the tracks go to the left now, it used to go to the right.
How can you misremember you core memories? Don't gaslight yourself or others, pal
@@romanm.3529 I promise you that switch always existed. I found it in my first playthrough.
I just imagine gordon wrapping himself in the pod like a baby just to avoid getting hurt
I've never actually seen a strider vaporize white forest at the end of episode 2
Pretty rude of the Combine soldiers not to carry you to Breen after you tucked yourself into the pod.
Guess that’s why they invade rather than say please! Oy!
I'm so glad the merry go round motor is getting recognized, I remember finding that the first time I played through as a kid, and just spent nearly an hour trying to launch myself with the spin physics lmao
(also 5:13 WHY does the fire get bigger?)
they probably scaled down the flame after testing due to something like obstructing player's view too much but forgot to scale down the following map's fire
why wouldn't the fire spread with time? very important lore actually
@@breezingwing5574 They explain it in episode 3.
probably to help discourage the player from going the wrong way
they tried to add moss but instead added real fire.
I think my greatest discovery in hl2 was how great dog's ball was at killing and distracting zombies in Ravenholm.
I love this type of content and even more so when done in your style because you can dig deep down and explain most of the cases. Keep up the good work.
2:43 and why he eepy 😂
I'm a Quake modder/coder, and it's funny seeing how various of those quirks are rooted in things that come all the way from the Quake engine
After all source is just a really heavily modified version of goldsrc. An goldsrc is just a really modified version of the quake engine.
How dedicated must you be to exploring this 2004 game quirks to figure out that if you go back on that one specific city 17 map the fire gets larger???
or that the pistol sounds slightly weird in this one hallway
@Kaisa Islamova or only half-a-life
New stuff is being added
if you're obsessed enough about a thing you'll pick it apart into atoms just tp find something cool and new that gives you dopamine
@@romanm.3529 you must be new here
I just started merry go round in the Black Messa East scrapyard, didnt tryed that before. But there is one weird bug i just accidently figured out just a few moments ago in the same place. Maybe Pinsplash didnt know about this one. When dog starts throwing boxes at the player to catch it with the grafity gun, if you put another box, or a barrel just before a dog grabs one box to throw it from the container, the box that Dog grabs explodes in the container. Im not sure if that is a famous bug, but i just accidently bumped into it.
enter pod = nap time
0:36 for some reason I thought he was gonna say "In the finale you can stand on deez nuts"
Truly the greatest Half-Life 2 fact ever discovered.
Well the reason why it sound weird in that hallway is because of source's echoing effect and it's not just in that hallway many places in half life 2 do that.
And portal 1 too.
Well yeah, it is not something unique to it.
It's pretty clever that the pod would be considered like a "vehicle" you can enter into. Never would have guessed that.
3:49 Thats something we usually do in Synergy[hl2 co-op]
a little trolling
Fun fact: you can actually see the junkyard map in black mesa east disappear.
to do this, get the old hev suit charger and bring it with you to the junkyard part with dog. bring it with you to the doors back inside after the combine raid, jam it in there before the doors shut.
I love how there’s still so many things I still don’t know after playing for almost a decade and a half now.
1:41 blew my mind how are there so many small details in this game i have never noticed
3:01 The Bad Ending
null reference
man i miss experiencing the streetfights for the first time. that was so awesome in 2004
6:11 *dies of facts*
I can't wait another 3500 hours for you to find more stuffs.
1:36 bro crossed a double metal line, that's illegal!
Very slightly related, but in the last battle of EP2, _any_ strider you spawn can start to walk towards the missile silo and blow it up. For people less familiar with the source engine, this seems unremarkable, but for 14 y/o me that had it drilled into my head that 99% of npcs in HL2 needed to be named in order to be affected by a scripted command, it was the wildest thing.
That fact alone let me play for hours on end on that map, making huge npc battles in a modded EP2.
Gmod before Gmod
@@cyber_xiii3786 Gmod existed before HL2 Episode 2
@@Myne1001 oh
@@cyber_xiii3786 yeah it actually began using the 2003 Half Life 2 file leak but didn't officially become a thing until afterwards.
Striders actually need special nodes to walk on. Thats it. No commands needed
"this can also happen to the batteries dropped by scanners"
damn i had no idea scanners dropped batteries
5:27 something about this message just scares me
"MAGNUSSON'S MISGIVINGS ABOUT THE FREEMAN ARE COMPLETELY JUSTIFIED. THE GAME NOW ENDS."
3:27 same thing happens but to most or all weapons if you use the commands "sv_cheats 1" and "impulse 101" in Portal 1
1:34 train: goes normal* Wee.. disappears*
I found something interesting:
The codebase that ep1 and ep2 use checks your moddir and based on the directory you play it toggles some features e.g. LegacyFlashlight: if start a source game whose directory name is hl1, hl2 or episodic then the game will disable the flashlight meter and use the aux power. If the moddir doesn't match with these names then it will enable the flashlight meter. Unfortunately I couldn't find anything else on this matter.
I hate it when I get deleted. Happens to highly trained professionals as well it seems.
0:00 This is a normal occurance, because if you zoom, you're telling the game that your FOV should be like 50, but with holding Z, you tell the game once again to put it at 30.
Now because both are acting upon the player's FOV constantly, it will be switching between 50 and 30 really fast, but most of the time it will never go to actual 50 FOV since this function is way to fast. One way to fix this is if there was a boolean call of whether which zoom was called upon. If it was the Z keybind Zoom, or the crossbow zoom, and then you can temporarily disable the other until you let go of said hotkey. (Right Click or Z)
The disappearing screen looks might just be intended to be an old CRT. They can look kinda grey when they're off.
This game has such an enormous amount of bugs and secrets thanks to the freedom you are awarded. When a developer obsesses over bug fixes and polish, it tanks the replay value. I am reminded of another masterpiece, Sonic Adventure for the Dreamcast. Like Half-Life 2, the 3D environments only have a moderate amount of invisible walls. This, coupled with the freedom of movement, opens up a lot of secrets areas and bugs for players to discover and explore.
"Masterpiece" yeah I love fishing!
FROGGY!? WHERE COULD MY POLIWAG PAL BE?!
@@The_Ninja_Tree youre annoying
Phasers...nice.
Also, you can die at the end of Half-Life 2 right before G-Man says hi and it still continues as normal.
The highway debris blocking the train track blew my mind. Holy shit.
I've never seen the failstate for the White Forest Strider invasion - I've always either cleared that section first try, died by other means, or just reloaded a save of things weren't going well.
That game over message is hilariously condescending, essentially saying that the game knew you were this bad from the start before ending itself. Would've been even better if they went the extra mile and just have the credits play along with it, to really sell the "the game ends now" line.
Now the vaporized pod one is just weird and creepy.
3:05 Ah, so that's where entities go to when they're deleted from the game.
After some time, we’ll know about the things in Half Life 2 so much that we would be able to figure out what the entire Valve team liked to eat when they worked on Half Life 2.
3:31 they sound like that almost everywhere is you get them in Portal
"You can delay the ending indefinitely" why would I need to do that when Valve already has?
In Episode 2 in the area with the first Hunter fight, depending if you visit the transmitter before or after powering up, Alyx's line will change.
2:32 if you throw grenade into the hallway just before vaporizing, soldiers start running to you much earlier
Gordon: *staring at the walls and pipes*
The Combine: *Getting absolutely mauled in the background*
i like how the strider also blows up
That Potemkin Village thing when you stand on top of the drawbridge is pretty neat.
I have 3000 hours in synergy and this is really important source tech.
The smg and pistol sound thing happens in every portal test chamber
As a day 1 Half Life and Half life 2 player I can telll you this: WOW You really know Half life! Respect!
Thanks for sharing with us these interesting good facts
thanks for the earrape at the end
I still have nightmares about that cat.
@pinsplash I did this on the 360 Orange box. I pushed Alyx through a door that she wasn't supposed to enter (you two split up), and the game copied her to the next area with me. She would be talking through the loudspeaker, while her doppelganger followed (and assisted) me through the level. Later when she's supposed to join back, there became 2 of them :).
5:40 half life lore, it’s likely a storage area in banks, then those networks of rails send them to different locations, video game lore it’s obviously a dead leg.
3:27 a similar (or maybe the same) bug happens in portal when you use impulse 101
3:01 Okay, THAT is freaky.
I love your channel and all of your work
Wow, amazing attention to details. I haven't played for 3500 hours, but I must have played for 400+, and I haven't found 1/20th of these things.
Darkviperau after a week in city 17
You can take the ball you play with The Dog up to a point where you crawl through the window before antlion guard fight in Nova Prospect.
1:40 I learned that one on my first playthrough
i think the biggest shock ive learned from this is what happens when you fail to stop the striders, i've always saved/ loaded at every strider so ive never let one get to that stage before o.o
I love the fact that things are still being discovered about these games
Might I say, Pinsplash, your voice is sounding quite deep. Half Life 2 Factoid ASMR
About those train tracks, perhaps they blew up that highway bridge in the hopes of stopping freeman or something and so on etc. etc. Dunno.
my moats immediate concern is that the relief roes are increasing instead decreasing during the winter months
The virgin: "you cannot sleep when enemies are nearby" vs the chad: your enemies can't hurt you when you're sleeping
idk how many more of these you can make but they’re so good
the strider literaly died of ligma
I found this very interesting. Good video.
i accidentally killed Eli Vance in Entanglement using turrets from previous standoffs
2:42 its not that you can't get hurt its because of the inaccurate pod collision; it doesn't go with the pod's shape
Time? Mr Freeman? Huh what are you doing?
as a fact enjoyer, i enjoyed these facts (early 😉)
Video just came out, but this comment is older than video)
@@gman_4815 yeah because the video was private before being publicly released
@@gman_4815 perks of being a fact enjoyer
"it will delete you as well" oh source engine, how i love your jank
1:40 this is so cool!
Random girl enters my room
also her: 5:37
Gordon got sent to the backrooms when that pod got deleted
I wonder if you spawned in an airboat or buggy and got it vaporized by the vaporizer, would it vaporize you too?
0:40 HL2 ending except we had enough time
_"It's not a very remarkable place"_
2:45 Huge Mother 3 vibes
As a fact hater, I really hated these facts
Facts care nothing of you feelings, fact hater!
@@TheMountainMan-wz8xffacts
Not to be annoying, not to be weird. I have a really bad yeast infection, and my asshole looks half seared.
@@ThisMansNameIsKirbythanks
Thank you for putting on your ASMR voice for this video
i'm sleep deprived and i swear this guy sounds like the Microsoft/Minecraft TTS/narrator guy