100 Glitches and Facts about Half-Life 2 that you have a low probability of knowing
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- Опубликовано: 22 май 2024
- Apologies for the inconsistencies in audio/editing/my voice. When I started the high quality videos I did not yet have a good video making process and was speaking soooo quietly. I have fixed some but not all of it cause I have to get this video out eventually and I want the files off my drive already.
0:00 How Valve protects you from a train
0:23 Hidden combine soldier
0:45 Sleeping manhacks
1:20 Odessa RPG weirdness
1:41 Citizens taking a gun from your hands
2:03 Pickups may change to suit your needs
2:26 Shooting enemy grenades vs your own
2:38 How the game prevents you from blocking the crane
3:25 Loading directly into a level
5:33 Glass concrete
5:39 Breaking the manhack door early
6:04 Seeing Manhack Matt die
7:05 Touching a strider's leg sends you flying
7:23 NPC nagging
9:23 Projectiles stick to crane magnets
9:41 Punting yourself with the gravity gun via headcrab
10:12 Being launched from poison damage
10:55 Looking at friendly NPCs makes you reload faster
11:26 Floor holes have buggy physics
12:23 Car battery puzzle has a safety net
13:09 Crossbow shots go through Alyx on only a single level
13:27 Crossbow shots get frozen by pickups
14:02 Cheating physics when it needs to work a certain way
16:35 Antlions will dig through anything
16:54 Citizens burn... weirdly
17:20 Moonwalking zombie torso
17:38 SMG-wielding NPCs leave a variable amount of ammo in the gun on death
18:16 Receiving health after dying makes you a flying zombie
19:39 NPCs are forced to be fair
19:52 Crow becomes confused if you get caught by barnacle before it does
20:43 NPCs fall through stairs
20:54 Some things activate by looking at them, what if you DON'T look?
27:16 Props get stuck in their "about to explode" state
27:47 Secret tram ride
28:33 Mysterious guy in a background view
29:11 Secret pod rides (which is totally different from secret tram rides)
30:38 Horse dick
30:47 Zombines drop grenade when shot in the arm
30:56 Water Hazard skip can be done in a slightly different way
31:28 Exploring Coast_07 and 08 when you're on the wrong map
33:20 Effects of loading into a level then going to the level before
46:38 Important NPCs can die
47:17 Obscure Grigori lines
47:56 Pacifism breaks a cutscene
49:11 Confusing the game by neither failing nor succeeding at fetch
49:55 Fragile padlocks
50:10 Grigori's electric bullets
50:34 Helicopter disappears in plain sight
51:02 Double Grigori
52:41 Grigori saying line in the wrong place
53:13 Gunship visible before it's active
53:31 Holding up a multi-ton train car
54:11 Shooting through glass
54:50 Floating wood
55:14 Headcrab hiding inside a barrel
55:35 Pickups collide with the same type of invisible walls that players do
56:31 Zombies ignore defenseless guy
56:48 Background maps
1:02:39 Longest Backtrack Possible
1:04:05 Radio Alarm in New Little Odessa
1:05:40 Citizens Pick Up Health
1:06:11 Crazy Harpoon
1:07:17 NLO out of order spawning
1:08:28 APCs are Mission-Critical
1:09:10 Ep2 Bridge Launches You
1:09:25 Noriko's Terrible Day
1:10:05 2nd "Hey Down There" Guy and Guy Climbing a Rope
1:10:28 Water Slows Down Rockets
1:11:06 Walking Around Before the Gman Speech
1:12:07 Invisible Couch and Box
1:13:02 Ignoring antlions in the first guard fight
1:14:59 Highway 17 train is harmless on foot
1:15:27 Storing antlions to amass an army
1:19:02 Infinite soldier spawns near bridge
1:21:02 Alyx phasing through car
1:21:16 Free floating energy balls have weird physics
1:21:33 Big tree shadow with no tree
1:21:44 Ep1 reuse of geometry
1:22:36 Alyx typing on an invisible computer in the car
1:23:16 If you enter a vehicle when leaving a ladder, you teleport back to the ladder when you leave the vehicle
1:24:29 Shotgun remembers that you wanted to fire
1:24:53 Coast 10 easy surf
1:25:27 Fire RPG then enter vehicle
1:25:54 NPC jumps blocked by pickups/weapons
1:26:22 Highway 17 binoculars make you invincible
1:26:57 Nova Prospekt dev texture
1:27:11 Blinky menu logos
1:27:31 Red Letter Day couch has 10,000 health
1:27:46 Town 2 fire can't hurt you if you're all the way against the fence
1:28:18 Entering the crane makes an awkward soldier get removed
1:28:41 Coast 7 train yeets rollermines
1:29:46 Canals 11, the airboat will teleport once so the vortigaunt can work on it, but you can mess with it
1:30:38 NPCs ignore you if you don't bring the airboat
1:31:02 Odessa ignores you if you play "floor is lava"
1:31:45 Coast 04 easy invisible wall to walk on
1:32:45 Avoiding the ambush outside of the Nexus
1:33:06 Nova Prospekt double doors continuously play announcement
1:34:02 Nova Prospekt get a good jump through the broken window to skip the last antlion guard
1:34:16 Shadows change angle sometimes
1:34:40 Citizens jump into the mine pit if you first jump onto the fence top - Игры
FAQ
Q: Why reupload??? (for the millionth time)
A: When I made the original fact videos I was using my phone's shitty mic, recording and uploading in 720p on a cheap laptop, and in general didn't polish things as much as I could have. I've had plenty of comments about these problems and I couldn't really disagree. I couldn't even run with all the graphics settings on high, when NOT recording.
Now I have an actual microphone and record in 1440p 60 fps with much better bitrate. Some lines are re-written to work better. The intense red effect from dying has been reduced to make it easier to see and not give you a headache. Text has been added to places where commands are used so people don't have to ask about that anymore. Certain facts which I thought were not that good have been removed or merged with other facts.
Even if my existing viewers aren't interested in these re-recorded videos, new viewers will be. New viewers will be less likely to click off because of the lower quality video, audio, editing, and voicing I simply had to work with/didn't see as a problem back then.
Q: Well I don't care, youtubers are all evil greedy capitalist pigs!
A: Did you know I can ban you from my comments section in two clicks?
Q: Mr. RUclipsr! Despite not being familiar with the source code, I disagree with your informed description of how a thing works because I think it actually works like such-and-such.
A: No.
Q: What does "loading directly into a level" mean?
A: Entering the level by using the "map" console command or through the chapter selection screen, and NOT by entering it from another level or by loading a save. The text in the corner shows what command you would enter to go directly to that level.
Q: Does this video have anything new?
A: Yes
3 week old comment lol
you're familiar with the source code???
it's quite funny that the loading into a map glitches have carried over from Half Life 1. I'm curious whether the bug stays the same if you used changelevel xx_xxx instead of map xx_xxx :) Cool vid brah
im so confused
@@_zigger_ cry about it, he’s remaking them to his personal standard of quality
"I couldn't have asked for a finer volunteer"
*drops RPG on the ground*
The best part is that at the end of the clip theres a frame of a rocket being shot
@@catboyslim202 damn- *rocket goes boom*
Don't worry, it's unloaded!
@@shadesoftime ...It's unloaded now!
They could've done more with Odessa, like what's with the bold "SECURITY" on the back of his coat? Why is he wearing a coat in what is to presumably be hot weather? And why does he have such a good voice actor for such a minor character?
“Some pickups may change on what you need”
Me at Nova Prospekt at 16 health and only getting shotgun ammo out of every crate.
Shotgun ammo is all you need, brother! ~Father Grigori, probably.
""""Some""""
THIS BUT I KEPT GETTING SMG AMMO.
@@andross2058 “”””May””””
@@potatosmiley maybe try to avoid picking up the sumbarine gun
In Kliener's lab, if you pick up something and keep dropping it, Barney will eventually say "you're pissing me off, Gordon!"
Barney is not taking your shit 💀💀💀
Wait.. really?
@@RandallAgent Alyx: careful 😑
Barney: you're pushing it, Gordon.
16:04 a more emotional recreation of the Mufasa-Scar scene than the official 3D remake.
lmao
Long live the king
I was actually waiting for the audio to start playing and the player to push the car off :D
Gordon-buggy scene
Not gonna lie, that sequence with the regular physics train collision (15:35) is more interesting than the scripted sequence.
They had to make it scripted so that you can't survive it
Realistically speaking tho it would just instantly decimate the buggy
@@imonke5303 I always thought it was the buggy exploding that made the player get flinged into the sky. Mainly because of the explosion Sound.
Only a bit, though. Imagine if it actually acted like real physics. The car will be crumpled between the two trains, Gordon will fall out of it and be turned into minced meat as the relentless Combine train keeps moving without remorse
@@imonke5303Decimate: To go through and remove 1 for every 10. (destroy 10%).
Decimation was a control technique, where a conqueror would go round up and randomly kill 1/10th the male population in an uppity vassal state in order to enforce control.
The idea was if you found out there were rebels in your subjugated group, you would report them to prevent any more decimations.
Watching G-man get absolutely bodied by the dropship at 1:08:15 was much funnier than it should have been
seeing G-Man get glassed was all i needed today
"Well gordon, i must sa-" *dies*
Source ragdolls are the best
Assignment terminated : ^,^&(7^%_7$>/7%(
I was expecting a teabag.
Watching the buggy hold on for dear life from the railroad bridge, slipping and swinging more and more, only to eventually fall dramatically into the water below was more entertaining than it probably should’ve been.
15:58 timestamp for anyone wondering
Gordon Freeman
Long live the *Freeman*
Car's deleted scene.
I don't get it
15:55
*_The most dramatic way a buggy can fall._*
*"GODRON! HELP! PLEASE, YOU'LL HELP ME RI-"*
*"AAAH! DEAR GOD I ALMOST FELL OFF! GORDON! PLEASE HELP ME!* *_GOOOOOOORRRDOOOOOOOOOOOOOooooonnnnnn!!!------"_*
at 1:41 you can see him shoot the rocket launcher at odessa
and the fact it was cut off makes it hilarious
favorite part
"damn!"
I love this part so much
POV: Necros
@@MulemirrorawcVideos
I never get sick of the “Ah there you are brother! I will send the cart it will be but a moment!” loop.
There’s something really funny about two cloned NPCs reset event triggers over and over while wasting the players time.
Take the gravity gun, Gordon.
i think i remember somehow getting that to happen accidentally while playing the game for the first time
22:54 "Manhacks fly at G-Man but okay."
"Gman is mad because manhacks are mean"
The glitch at 1:12:12 with the shadow couch would be super interesting for a spooky themed puzzler, actually.
52:20 lmao grigori turning the cart around on you repeatedly is so funny, like the one is trying to get you in and the other sending you out
evil grigori
23:06 Metrocops walking on like they didn't just kill someone that killed many Xen aliens + military units + the Nihilanth AND an interdimensional businessman
fr every time i die i think "what if this was just how gordon died? he killed the nihilanth, and practically every combine soldier ever, and he died to a metro cop with a pistol??"
@@itoasteexactly what I think a lot of the time when playing games like if the character just dies there
@@SalihAhmad597 *breaking news! man wipes out the entirety of the u.s. military, then dies to a single ant lion!*
@@itoaste Rebel news; by rebels for rebels.
Gordon Freeman has died!
He died because of a head crab.
@@justacheesyguy Breakung news: Gordon Freeman, savior of humanity has died because he crushed himself with a closing door (happened to me multiple times)
16:05
"Long live the king!"
1:10:04
The subtitle during that cut was masterfully timed.
Gordon holding out a gun for the rebel to take then at the last minute just chucking it at the wall kills me everytime
I like that unlike many other facts and trivia type videos, you do not assume my lack of knowledge nor do you assume that I am wrong about something, merely suggesting that it is low probability for someone to know the various specific facts.
It is refreshingly polite and something that roughly alighs with "humble" or "unexaggerated".
Made it a fun watch too since despite knowing a lot of them, I still didn't know quite a bit too, so I constantly seeing which little facts I knew.
agreed
1:38
"GUNSHIP!"
"Damn!"
*fires rocket launcher directly into his chest*
Famous last words
I having a deja vu right now
I cannot keep track of the videos on this channel anymore, interesting information seems to be hidden by layers and layers of reuploads. It’s utterly bizarre.
I think you are having an aneurysm as well
@@scottgobajio true
I think it's just Mandela effect.
Yea no ...the starting part ive heard like 3 times in 3 diffrend videos ...or rather reuploads ...
42:30 That one was hilarious! Duplicate Alyx talking to Eli, whilst standing 50ft away and acting bizarre. Pure glitchy gold.
Go ahead, take the gravity gun.
1:21:44
Back when I first played Episode 1, I thought that I was legit back tracking into those places. Like Gordon was retreading his path, but now taking some new routes.
Of course, I was 11 at the time, now I realize that Valve just reused some of the geometry.
i like yours better.
I think that was the intention of it to be honest, at least in the Citadel.
I can’t believe I’ve only found this channel just recently, it has already become one of my favorites for half life 2 videos
@@_zigger_ I’ve actually seen some of these clips before in other videos lol
27:33
*jump cut*
HEV: Magic fracture detected
Valve making HL2:
Trigger_once ❌
Trigger_look ✅
I like that the title is "a low probability of knowing" instead of "you probably didn't know"
Something to add regarding the glass concrete at 5:33
Seeing it surprised me so i went to boot up the original xbox version of Half Life 2 to see if it were present there as well (the version has several maps edited to save whatever performance possible)
The glass concrete was still there however in its exact shape, so i moved on a bit.
However when i turned back to test another glitch with the npc right before, the path got blocked by a headcrab shell i had never seen before, it happens right at the opening with the glass concrete.
Upon re-loading and triggering the event again the concrete part ends up breaking. (As well as some bits of geometry above)
Does that mean it was deliberately designed this way for some reason?
@@BierBart12 Probably...maybe in an earlier stage of development the shelling was going to happen earlier in the section, where a shell would fall above you and crack the concrete. That's my theory.
The head crab shell also happens on the PC version, I think, I remember trying to go back to the guy that shot those head crabs and was suddenly blocked by that unseen head crab canister. Valve had some detailed ways to stop you from messing up the game sometimes
@@Deadflower20xx Having seen quite a bit of the HL2 beta, that makes sense. There were a LOT of headcrab canister launches that were directly aimed at Gordon, for very clear Anticitizen #1 reasons.
Another related thing I just learned is that they repurposed a whole bunch of events to just being backtracking blockers, which this is now.
yes im pretty sure it happens in the pc version too. the reason it's a glass shattering sound and effect is probably because the default func_breakable in source is set to glass and they just forgot to change it
1:34:54 "Haha I got one!"
*jumps and dies*
21:00 I think a simple fix for most of these exploits would be to have a second trigger that activates by touch.
1:09:28 That's called a 'cycler' entity. The synth creatures seen on the conveyors in the Citadel use the same entity.
1:27:34 I had no idea those could even break.
1:18:01 the combine seeing 30+ antlions and a man in a glorified juggernaut suit walk up to nova prospekt
2:32 something notable about grenade interactions is that enemies can shoot your SMG grenades out of the air and cause them to explode early. this is more noticeable if you try to fire a SMG grenade at a combine shotgunner while he is rushing you. they will never intentionally aim at the grenade but they can hit it incidentally and cause it to explode. they can cause you to blow yourself up this way.
I always thought the point of the head crab pushing you was added danger feature.. since it knocks you down to one health and then pushes you off a ledge where you'll die at the bottom from the one health.. it's happened to me more than a few times lol.
Same. A few times I got pushed into other crabs, making me die.
I absolutely love the idea of the legendary Gordon Freeman playing "The Floor Is Lava" in the bunker while Odessa is explaining how to use an RPG
1:08:28 with this method you can also proceed without needing to put the buggy in the garage. When you're required to put the buggy in the garage put an apc instead
a streamer named ''forsen'' finished the level with this method after getting his buggy stuck back in his playthrough in 2017
took me about 5 re reads to figure out his name was Forsen and not foreskin. but thats an interesting game quirk
@@Capdukeymomoman he's foreskin to _me..._
I C forsen bajs forsen1
Even if some people might complain
It is nice having a high quality version of this video
Not saying the original was bad, but the mic quality was irritating at times
Also really appreciate the nulling of the death effect
19:13 “did the lung fish refuse to breathe?” Perfect timing lmao
39:17 If Gordon kept the pony tail, he'd have a buff to charisma and be able to have all 7 companions. True story.
He's such a sell-out
1:11:06 couldve been an awesome intro, the angle looks pretty cool
I was looking for this comment, i'm fully agree, looks nice👍
agree!!
or just adrian watching gman wake up gordon
"If you wait too long the NPCs will nag you to hurry"
Alyx: Dog, come!
Jesus this game is a lot meaner than I remember.
14:15 this didn't always happen! valve added this behaviour in the 2010 mac update, along with changing the car physics and changing how the boost worked (thus breaking the scripted event at the crane)
Yes, the 2010 mac update unfortunately broke a lot of things.
@@n646n this also applies to Windows aswell, and the source 2009 as a whole, this was left unfixed with Source 2013 (SteamPipe update), HL2 Update mod attempted to fix most of them but not all (as its never got updated again after 2015, running on outdated version of Source engine), and finally Valve in 2019 and 2022 (Steam Deck update) finally fixed most of those bugs, idk if this car physics bug stuff was fixed but the old dropship bugs (which was introduced around 2010 or 2013 engine update) has been fixed.
39:24 This can also be done in a different way after the tunnel battle when you have gone through the flooded zombie-filled area with the toxic waste.
45:38 I really wish Valve had used this far more often with both regular and fast headcrabs. Headcrabs hanging upside-down from a ceiling waiting to ambush someone is such a cool detail and yet it's rarely seen.
1:02:54 In the area with the zombies and sentry guns just before meeting up with Alyx (the building with the hole you need to jump down from before the plaza standoff), Alyx will shoot at infinitely spawning Combine soldiers. Waiting a long time will result in a pile of SMGs at the end of the hallway near the door to the zombie room.
1:19:53 For anyone who is wondering why he is still alive, only 2 Combine soldiers in a squad will fire on the player at any time.
Nice video. I had no idea there was so much "you have to look here" for something to happen. I always assumed it was just the player position.
24:19 For a second I thought Barney was the one flying in the air toward Gordon, not the headcrab
I like to believe that the Grigory being in multiple places is just Grigory being actually not real and just Gordon's imaginary friend
What about the shotgun
25:35 gordon freeman jumpscare
imagine someone back in 2004 playing hl2 for the first time and they randomly decide to throw a grenade at that hole in the ceiling in root kanal and then they see a combine soldier hours before they were supposed to know what one even looked like
25:00 I wasn't expecting this sequence to end like that 🤣
25:34 TARGET ONE!
41:31 "Gee Bill! How come your mom lets you have 2 Alyx's?"
Could you advise where the new content is in this video? I really don't want to scrub through all the same previously released content again.
Don't get me wrong, the content is great and we love to see it but the delivery method is viewer unfriendly.
This whole channel is unfriendly
I think from 01:22:36 to the end are new facts. At least I haven't seen them in any other video
The fact that I know almost all this means that I have a problem
Funny thing is this comment will have more success than I will in my entire life
Pinsplash subscriber huh?
@@Timsturbs gunrunner and cash counterfeiter in Washington DC, infamous after the Town Hall Incident...
@@Timsturbs A furry
19:05 imagine being that rebel there, and you just see Gordon slowly floating up a wall after bumping into you.
I love how the strider just kicks you in the air at 7:10 😂
"He doesn't have a clue, does he?"
*Gordon stares blankly*
(Exasperated) "...Gord-- ugh. Gordon, get the gravity gun."
I assume the poison headcrab launch is because the knockback scales with damage done, so it hits you with the knockback of something doing 99 damage, which is a whole lot
yeah. i mean if you set the crowbar damage to ridiculously large values, you send everything into space
I gotta know
Did you purposely fire the RPG at Odessa or was that an accident?
Made me laugh either way
same
11:26 I tried compiling that map in hammer once and i got a displacement error from one of those holes so i bet that's it
some say to this day, alyx is still waiting for you to take the gravity gun
1:11:16 half life 2 intro but gman is socially awkward and doesn't want to make eye contact
1:26:05 fast zombies think they're lost souls in og doom
56:31 "If you've ever felt bad for this guy, don't"
Bud, I mean sure, the zombies don't attack him, but he's still lying in an enormous pool of - probably his own - blood, and sure to bleed out before you've even finished the level... I'm gonna say that feeling bad for him is still quite warranted.....
15:13 Intruder Alert a red spy is in the base !
A RED Spy is in the base?!
Man I had no idea how many small quirks there are in HL2- TAKE THE GRAVITY GUN.
turrets in the first and second turret fights in nova prospekt act differently (1st ones become alert from being picked up and 2nd ones become alert from being placed down) it's not a big fact but yeah
1:12:18 Spookiest bug and something a horror mod could use!
Fact: The ammo box on the back of the buggy works. (Atleast in GMOD)
the way he sounds so confident at 1:34:53
*I GOT ONE*
I remember watching the old upload and liking it a lot, but this one is objectively way better, in fact I can't believe I watched an hour and a half with no pause of hl2 glitches and facts and enjoyed it so much, I was watching a movie before this and I found this video way more fun and interesting than the movie haha, a testament to how good a job you did with the video and the narration.
Fascinating work. Can't describe a pleasure I got while watching. Many thanks!
10:12 my guess about the reasoning behind this (assuming it isn't just an oversight) is that the knock back is required for the headcrab to correctly return to the ground, and in turn COULDN'T turn of knock back without breaking this behavior. In my head I'm picturing a scenerio where a headcrab tries to enter it's idle state after hitting the player too soon, begins clipping inside the player, and that interaction makes the engine freak out, potentially killing the player or launching them into the air, and thus the developers made the player recoil from a headcrab attack to avoid this. Therefore, when it came time to impliment the poison headcrab, they couldn't disable this feature without the player and headcrab turning into gmod props being shoved into a wall. That said, I've never read the source code, and this is all a complete guess. I remember hearing that you have actually read the source code, right after calling me out on my bs about how the crane-buggy interaction worked, so if you had a better idea, I'd love to hear it! :)
Maybe it's the knockback from the damage. More damage=more knockback. So when you lose 99 health, the game applies a massive amount of knockback.
15:56
"BROTHER"
...
"Long live the king"
My first time on your channel, and I've watched the whole thing. Had a good laugh, thanks!
Thanks for the up. It's very Interesting as well as entertaining. One of my greatest joys in gaming is after I've beaten a game, is finding the glitches and unplanned responses. Conversely it saddens me whens the fun ones get "fixed". I mean where would Quake be without rocket jumping, bunny-hopping, and twirl jumps? Originally and for quite a few years in HL2 right after the "alamo stand" in the square, if you manage to keep a few followers alive to escape behind the barrier, you could suck up crates and stack them in an inside corner near the blown out bridge and corral newcomers to stand on the crates and then yank them out so they fall into the lower area. They will continue to follow you through the underground area until you enter the ductwork, which of course they physically cannot mimic.
Another trick at the same barrier location is to stack the crates so you can jump over the barrier back to the square. You can still collect loot as well as charge up health and suit if any remained. Stacking furniture will get you back over the barrier, but neither direction is easy..
1:09:37
You can also create an entity that does this via 'ent_create model_studio model models/[npc model]'
Theres also an npc that does this at the start of the HL2 beta.
nice video, pinsplash! i watched the original video and it really is incredible to see the improvements in audio and video quality, and that you went back and rerecorded all of the glitches. that's some dedication!
not sure if you are still looking to compile any more glitches/bugs from the game anymore, but i did still want to share a game quirk i discovered many years ago but never shared with anyone in the community; i'm not sure if this is known or not? In episode 1, if you stand on the first light bridge you must fix to cross the gap, i found that the floating energy ball spawns from the broken transporter become more and more frequent over time (> 5 minutes). it get's pretty crazy and it'll eventually crash the game lmfao. anyways, great content, i subscribed!
Just found this video. 50 mins in and I'm hooked. Great job🎉
Awesome vid.
Amazing how HL2, much like HL1, has so much trivia and nuances that most ppl never knew about decades after being released.
Pretty interesting, and hilarious in places. I love "We have get there another way" *pulls out rocket launcher* xD
I'll have to use some of these tricks some time. Maybe if I ever make another HL2 MV. The part with all the all the Antlions was cool af.
I think the only thing I've done myself is get flung by a Strider leg.
pst, I know them all!
... because i've seen all previous videos
1:08:11 Gman looking around as a manager making sure you're doing your job right and then proceeds to get brutally murdered 😭😭😭
The best thing I can listen to while trying to sleep are Half Life Videos.
Thank you for this.
I think you’ve said that train glitch in like 5+ videos now
i love your hustle of refinement man. don’t see that on every channel!
In NPC Nagging part, maybe Valve should add a ending that if you stay Combine will get inside and kill both Barney and Player.
i will voluntarily spend an hour and a half watching this
Have fun :)
again?
50 more I still didn't know about, great work as always
Sure I'll watch that again, new stuff added is appreciated too
1:11:06 while playing through the campaign in gmod so I could murder all the combine in the train station with insane weapons, I accidentally jumped and somehow got stuck staring at only the top of his head.
23:01 G-MAN IS FRIKEN DEAD
Okay but what impact does this have on lebrons legacy
💀
1:11:34 ive did this before and its actually makes the speech more misterious.
1:34:16 it looks pretty ugly, but I assume this was done so players could use the shadow of the crane to determine what is directly below it. Great video, I learned a lot of fun new things!
7:04 it also happened tp me with the ep2 car when i was mucking about on that level where you defend from striders
citizen:"a pack of antlions"
Gordon: summons zergrush horde of antlions
I imagine if hardware was a bit more advanced at the time they would've let us have more than a team of 4 bugs at a time and combine would have even more advanced combat tactics (i.e. not limited to just 2 guys at a time shooting)
0:30 pretty sure he is there to make combine noises to make it seem like they are walking around up there
thats what i thought too
oh my fing god
I thought it was there just for some detail or something
i like to think that the strider's leg glitch isn't a glitch, but more of it kicking you up into the air as an attack
Noriko switching animations is because of the NPC using a specific entity type, I believe. It was used in some of the Half-Life 2 "zoo" maps and isn't really used much in the campaign.
When you stack boxes to jump out of the window after first meeting barney, you can throw the boxes out of the window instead. If you get rid of enough boxes either by throwing them away or by breaking them, a replacement will suddenly fly out of the corner of the room to allow you to escape.
this video is great, I also like it to fall asleep too, somehow it's quite relaxing
Wow, "the longest backtrack" was pretty impressive. Would love to see the crazy version of it
Great work and effort 👍
1:34:18 I think the reason this happens is so the shadow of the crane's magnet can be used to line it up.