Breaking Half-Life 2 to Play it in Reverse (the Real Longest Possible Backtrack)

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  • Опубликовано: 1 дек 2024

Комментарии • 428

  • @Pinsplash
    @Pinsplash  Год назад +74

    This in Half-Life 1 ruclips.net/video/unCiL4Pz0QA/видео.html

    • @realElo.2
      @realElo.2 Год назад +3

      just watched it! such a good video

    • @abasgames
      @abasgames Год назад +1

      Now make one for episode 2 an episode 1

  • @238Hero238
    @238Hero238 2 года назад +1642

    "Shit, I left my briefcase on the train."

    • @TinyDeskEngineer
      @TinyDeskEngineer 2 года назад +32

      *proceeds to travel backwards on all 4 dimensions*

    • @theRedGman
      @theRedGman 2 года назад +18

      @@TinyDeskEngineer *proceeds to make the time go backwards*

    • @PebsBeans
      @PebsBeans Год назад +17

      but in the end it doesn't even matter cause he couldn't get to the train 😭😭

    • @fyretnt
      @fyretnt Год назад +10

      @@PebsBeans funny how you say “in the end it doesn’t even matter” on an hl2 video

    • @PebsBeans
      @PebsBeans Год назад +2

      @@fyretnt that was the joke

  • @mcarpen89
    @mcarpen89 2 года назад +1059

    "The obvious path has been blocked by an invisible wall"
    *proceeds to phase right through a very visible wall instead*

    • @B.L.U.S
      @B.L.U.S 2 года назад +29

      Ok so if not walls are walls so I need to walk walls because they are not walls

    • @Pewwgun
      @Pewwgun Год назад +2

      @@B.L.U.S huh?

    • @B.L.U.S
      @B.L.U.S Год назад +13

      @@Pewwgun I made this to make no sense and i succeeded
      Not even i understand it anymore...

    • @Pewwgun
      @Pewwgun Год назад +3

      @@B.L.U.S not even the best reader can understand it

    • @empireofitalypsstimfromano5025
      @empireofitalypsstimfromano5025 Год назад +3

      @@B.L.U.S It's Literally So Easy To Understand And Translate In Common English Compared To What Comments I'm Used To Reading That I Wheezed.
      Translation:
      If Air Is A Wall Then I Need To Walk Trough Real Walls Since They Are Not Actually Walls.

  • @superofsrb2196
    @superofsrb2196 2 года назад +1513

    imagine being a combine soldier working in the citadel seeing some guy in a metal warning vest sidestepping around a cliff hundreds of feet above ground

    • @oneshotw1z630
      @oneshotw1z630 2 года назад +125

      Meanwhile City 17 repairs itself and all the fighting suddenly stops

    • @trolled1791
      @trolled1791 2 года назад +93

      I hate living in city 17 onggg💀💀💀

    • @zeepro_tv
      @zeepro_tv 2 года назад +63

      @@trolled1791 can't have shit in city 17

    • @KingMetalMario
      @KingMetalMario 2 года назад +27

      @@oneshotw1z630 and the passage of daytime reverses

    • @the_sund
      @the_sund 2 года назад

      imagine being that guy, but irl

  • @VectorBatesta
    @VectorBatesta 2 года назад +486

    alyx: "gordon, you made it through ravenholm? thank god!"
    gordon: wanna see me do it again?

  • @DanielEhlmann
    @DanielEhlmann 2 года назад +314

    The incredible story about how City 17 went from being a dystopia, to a destroyed warzone, and then right back to an (intact) dystopia.

  • @Fierce0Deity0Link
    @Fierce0Deity0Link 2 года назад +344

    11:35 Kleiner: "My God, how did you get here? and when?"
    Gordon: "That's an interesting question in more ways than one"

    • @Mordecai02
      @Mordecai02 Год назад +23

      I love how the previous map's final clip takes him directly into Kleiner's lab -- specifically, the HEV suit storage space, lol.
      Kind of gives sort of an uncanny feeling really, walking out into this room in a similar fashion as you have before, but nobody's there and all of the furniture & equipment is gone. Kind of like walking into your empty bedroom one last time when you're moving away ._.

    • @Kacpa2
      @Kacpa2 8 месяцев назад +2

      ​@@Mordecai02 Yeah.. I mostly found areas that you're not meant to be in or outside of playable area/in scenery to be mysterious or even eerie/creepy when i was younger. And always was fascinated to explore and get outside in most games.

  • @joonaa2751
    @joonaa2751 2 года назад +607

    Pinsplash, I have a few HL-related mysteries for you to solve or explain:
    - On some playthroughs of the second map of Route Kanal, the citizens who are supposed to be executed by the CP will not spawn where they should, but are instead found standing around at the part where the drainpipe lady tells you to ”keep going friend, that station was raided[…]”. What causes this to happen?
    - When Alyx gets captured towards the end of Anticitizen One, some Combine soldiers will sometimes spawn on the other side of the collapsed bridge once you’re down in the ravine, and fire at the rebels you leave behind (if any are alive). It only happens very rarely, so what exactly is needed to trigger this event?
    - In Surface Tension, there’s the part where you have to turn a valve inside a building to open a hatch to the cliffside map. The valve room sometimes has crossbow magazines on the floor, but sometimes they’re not there. Is there some glitch that causes them to not always appear, or is it some intentional design?
    - HL1 has a bug (unless it got fixed sometime recently) where the contents of the Xen ammo canisters fail to get added to your inventory if they contain grenades/satchels/tripmines, but you’re out of that particular item (I expect the same would also happen with snarks, but obviously none of the canisters contain them). Why does this happen?

    • @adirblazkowics7717
      @adirblazkowics7717 2 года назад +29

      I think we should like this to see if pinsplash sees it, I wanna know the answers to these too

    • @nicogeek7528
      @nicogeek7528 2 года назад +39

      For the first one I think is related to some trigger with the barnacle (the one where the crow goes to it), in my experience every time I avoid that trigger the citizens will spawn there, my guess is that they are there before the trigger and the trigger teleports them to the CP

    • @Tiftid
      @Tiftid 2 года назад +76

      1) Put simply, the room with the drainpipe lady is actually where the citizens spawn. When you touch a trigger earlier in the map, they're teleported to the spots where they get shot and killed. This trigger is relatively small, which makes it possible to skip by climbing over the trains at the start of the map. Skipping it will mean the citizens are never teleported away from their spawn location. This will mean they never die, except for one - a trigger later in the map, which is harder to skip, arbitrarily kills that one. This is probably because they would otherwise escape to safety before the metrocops can mow them down. Interestingly, this same second trigger also tells the citizens to run to positions which would get them killed, but they refuse and stay at their spawn locations.
      2) There's a trigger at the end of the bridge that spawns three combine soldiers on the inaccessible side. This trigger only enables after alyx has been captured and you've jumped down into the canal. Additionally, it can only be triggered by an NPC allied to the player. The difficulty in triggering this comes from the fact that any citizens that survive the generator square immediately stop being part of your squad and are forced to run to specific positions, so it becomes really hard to get them into the trigger.
      I only managed it by spawning in a new citizen with cheats. I can't imagine how you'd do it in normal gameplay.
      As for 3) and 4), I don't have a setup for looking at HL1 maps, so I won't be the one to solve these. At least, not today.

    • @windowssonic5953
      @windowssonic5953 2 года назад +2

      For #3, I think someone explained that loot drops change depending on what weapon(s) you use the most.

    • @joonaa2751
      @joonaa2751 2 года назад +9

      @@windowssonic5953 That’s in Source games. HL1 has no such system.

  • @owenkegg5608
    @owenkegg5608 2 года назад +558

    There is something so Half Life about using a God damned tin can as a disposable portable teleportation device

    • @RAFMnBgaming
      @RAFMnBgaming 2 года назад +83

      Localised teleportation right below the combine's noses all along.

    • @nuxx1876
      @nuxx1876 Год назад +16

      well at least half-life universe, that sounds more like something Aperture Science would do

    • @gudmansal3468
      @gudmansal3468 Год назад +2

      @@nuxx1876 same universe

    • @nuxx1876
      @nuxx1876 Год назад +1

      @@gudmansal3468 thats what i meant, theyre both in the same universe

    • @TimI94
      @TimI94 8 месяцев назад +2

      Adrian got displacer cannon, Gordon got displacer CANnon.

  • @SolidIncMedia
    @SolidIncMedia 2 года назад +205

    The damage system in Half Life 2 is amazing. You can drop a grenade, and as it's going off, shoot an RPG right at your feet, and only take a handful of damage. Meanwhile you can fall off a moderately high wall and take 75 damage.

    • @lukabrasi001
      @lukabrasi001 Год назад +2

      is it damage gating? or armor mitigation?

    • @ZoofyZoof
      @ZoofyZoof 4 месяца назад +1

      @@lukabrasi001 I don't know what that means, but... Fall damage is not affected by armor, while the explosive damage is. That's why, when you have a lot of armor, you can take less damage to both a grenade and rocket launcher while taking a lot of damage with fall damage

  • @hardlyanydiggity3953
    @hardlyanydiggity3953 2 года назад +521

    i love how he says "the fucky wucky trigger" so proffessionally

    • @bsmith9890
      @bsmith9890 2 года назад +9

      Timestamp?

    • @hardlyanydiggity3953
      @hardlyanydiggity3953 2 года назад +39

      @@bsmith9890 No

    • @bsmith9890
      @bsmith9890 2 года назад +7

      @Kaisa Islamova holy shit thats hilarious lmao

    • @caramelldansen2204
      @caramelldansen2204 2 года назад +62

      @@bsmith9890 what is that trigger? is it the one that forces a failure state?
      edit. yeah it's a failure state trigger, for if you fuck up the jeep jump.

    • @hockdudu
      @hockdudu 2 года назад +5

      @@caramelldansen2204 Thanks for the explanation

  • @InfinityMakesVideos
    @InfinityMakesVideos 2 года назад +423

    He didn't play Half-Life, he played Life-Half

    • @kitma9
      @kitma9 2 года назад +54

      alternatively efil-flah

    • @Psyden5757
      @Psyden5757 2 года назад +40

      Or full life, since the first half is from start to end, and the other would be end to start

    • @alexusman
      @alexusman 2 года назад +2

      @@Psyden5757 if we had full life we wouldn't be here watching/making obscure HL videos.

    • @Vyclops
      @Vyclops 2 года назад +4

      @@Psyden5757 half-life: full life consequences

    • @SuperBoyboys
      @SuperBoyboys 2 года назад

      ƎꟻI⅃-ꟻ⅃AH

  • @Sped55
    @Sped55 2 года назад +121

    good thing gordon has a phd in theoretical physics

    • @caramelldansen2204
      @caramelldansen2204 2 года назад +8

      I thought it was a theoretical phd in physics... 😳

    • @iodreamify
      @iodreamify 2 года назад +11

      He's a highly trained professional

    • @JacobKinsley
      @JacobKinsley 2 года назад +1

      "e=mc^2! That's the equation to phase through walls! Now I can get out of this place!"

    • @Kavukamari
      @Kavukamari Год назад +1

      gordon has many theories about physics, and i think he's right about most of them

    • @M0gwr
      @M0gwr Год назад

      "that means you can theoretically solve this puzzle!"

  • @-ExpiredLube
    @-ExpiredLube 2 года назад +113

    The one combine that set those forcefields up only to realize that some random dude is gonna phase through it by ramming into a box

  • @biohazarddetected792
    @biohazarddetected792 2 года назад +74

    alternate universe where gordon has to escape the citadel,and get back to the trainstation

    • @Wheagg
      @Wheagg 2 года назад +6

      Someone will make a mod

    • @Wheagg
      @Wheagg 2 года назад +5

      @@kazcav4973 you smart ass lol

    • @fyretnt
      @fyretnt Год назад +1

      @@Wheagg there is a mod where you can play the game backwards

    • @alguienpocoguapo4428
      @alguienpocoguapo4428 Год назад +7

      this is literally hl2 ep1

  • @Xedim365
    @Xedim365 2 года назад +39

    I like to imagine this as an alternate ending where Gordon kills Breen and just B-hops all the way home

  • @Arv.o
    @Arv.o 10 месяцев назад +7

    Gordon freeman time travels by walking in the wrong direction

  • @Architector_4
    @Architector_4 2 года назад +46

    Now watch this video in reverse for a weird Half Life 2 playthrough

  • @BenLubar
    @BenLubar 2 года назад +67

    Shooting at a barrel moves it towards you? Physics!

    • @DanielEhlmann
      @DanielEhlmann 2 года назад +16

      Yeah I learned that one playing zombie mod on Counter-Strike: Source. Trying to build or break barricades showed me just how fucky the physics really are.

    • @cucumbuhh
      @cucumbuhh 2 года назад +5

      its tenet

    • @MiriadCalibrumAstar
      @MiriadCalibrumAstar 2 года назад +2

      Fun fact, in CSS in some angles and on some props it does the same (i was a expert on zombie survival servers)

  • @cookiecreeperplayz
    @cookiecreeperplayz 2 года назад +24

    In the Portal Speedrunning community, the "solid clipping" is referred to as save glitch due to the requirement of saving and loading. It's used heavily in Portal to shoot portals through walls as save glitching in a specific way with a portal moves your player model but keeps your camera stationary allowing you to shoot portals through walls.

  • @owenxm8649
    @owenxm8649 2 года назад +49

    now I wonder how a speedrun of a modified version where all level load triggers actually exist and are reachable would work

    • @fyretnt
      @fyretnt Год назад +8

      There’s a mod where you can play the game backwards and there are speed runs of it

  • @joe_ness
    @joe_ness 2 года назад +33

    Babe wake up, new pinsplash upload

    • @DaRealBruner
      @DaRealBruner 2 года назад +4

      Yes honey.

    • @monuri0451
      @monuri0451 2 года назад

      please stop waking me up at the end of the day or i will fucking break up with you

  • @laticuslad
    @laticuslad 2 года назад +12

    16:06 Gordon learned how to quantum tunnel, really putting that degree in theoretical physics to good use, huh?

  • @warmooze
    @warmooze 2 года назад +12

    You know you've played a game a lot when you start recognizing out of bound areas...

  • @XDRosenheim
    @XDRosenheim 2 года назад +18

    I like how you did not just mark a section as a dead end, but showed it was possible to get to the trigger, even if it does not work.

    • @vaakdemandante8772
      @vaakdemandante8772 Год назад

      yeah, those dead ends are a bit confusing. A dead end is when you are able to get to the trigger but the trigger is non-functional / non-active for some reason, so there's not even a theoretical possibility of moving back to the previous level - do I understand that correctly?

    • @lukabrasi001
      @lukabrasi001 Год назад

      @@vaakdemandante8772 the trigger exists but no level is set to it i think

    • @TomatoRadio
      @TomatoRadio 5 месяцев назад +2

      ​@@lukabrasi001I think it's a flag that makes it not activate on touch. I think it's explained in the HL1 video, or in the comments.

    • @pro-hz7kx
      @pro-hz7kx 4 месяца назад

      @@TomatoRadio yeah when the devs put the flag so it can’t be activated like that

  • @heavyweaponsguy153
    @heavyweaponsguy153 Год назад +3

    Light Energy, not our Benefactors, Avoid Freeman, Citizen One, Disentanglement, Nova Doubt, Safesand, Lowway 17, We go to Ravenholm, Black Mesa West, Safe Waters, Off route Kanal, Just another day, Off point Intersection.

  • @Taigavarpu
    @Taigavarpu 2 года назад +34

    Alyx: "gordon, you made it through ravenholm? thank god!"
    Gordon: Goes back. :D

  • @thracian
    @thracian 2 года назад +6

    man i remember thinking as a kid "what if we go back".the video was so good to watch to quinch that thirst.

  • @starseer986
    @starseer986 2 года назад +11

    "Hey. Last time we did some super simple tricks that a few people thought were a bit tough, so today we're gonna use tricks that only 3 people can actually use."

  • @spongerobert
    @spongerobert 2 года назад +16

    I used to do this a lot as a kid in Half-Life 1 & 2 but mostly with noclip and other console commands. I liked exploring a map with all the enemies dead and also out of bounds areas. It's way more fun to reach out of bounds areas without console commands though and rather through neat movement tricks or prop tricks.

  • @IanZWhite00
    @IanZWhite00 2 года назад +7

    I think for this specific case they should have been called “dead entrances”

  • @The_Hell_Lord
    @The_Hell_Lord 2 года назад +14

    would've been so cool to take the super gravity gun out of the citadel

    • @loloreel
      @loloreel 4 месяца назад +2

      If I'm not mistaking, the super gravity gun is a map specific setting, so it will just turn back to normal once you leave the citadel maps

    • @swagmaster-vn2dx
      @swagmaster-vn2dx 3 месяца назад

      ​@@loloreelyou can reenable it via console command too

  • @deviateedits
    @deviateedits 2 года назад +3

    Combine: invades entire planet in the hopes of obtaining local intra-universe teleportation technology
    Gordon: tin can

  • @loleq2137
    @loleq2137 2 года назад +5

    I really enjoy your down-to-earth editing style. Banger vid as always

  • @lakotacorff4012
    @lakotacorff4012 2 года назад +1

    For some reason, this video helped me realize what I don't like, repetitiveness brought on by lack of variety.
    Combat comes in 6 flavors, those being:
    * Headcrabs & Barnacles
    * Headcrabs & Zombies
    * Antlions
    * Small Combine forces (CPs, Manhacks, APCs)
    * Big Combine forces (Soldiers, Overwatch)
    * Boss Combine (Hunter-Chopper, Gunship, Strider)
    These 6 scenarios are occasionally spiced up by help from allies or gimmick weapons, with the occasional start n' stop vehicle section or physics puzzle. If you're unlucky, plot scenes that are fun the first time around and boring the second).

  • @XanderNiles
    @XanderNiles 2 года назад +3

    This is an amazing backwards run, never thought this could be possible.

  • @DestructoGabe8
    @DestructoGabe8 Год назад +2

    The NPCs must be like, "Gordon! What the hell are you doing here?! Go back in the citadel, your grounded!

  • @itsukarine
    @itsukarine 2 года назад +22

    those citadel strafes and ledges makes me feel like they could repurpose this map into a bhop map

  • @UseroneGaming
    @UseroneGaming 2 года назад +3

    Who would have expected to be able to enter Nova Prospect prison, and just turn around and go all the way back to that rebel hideout you first found after Ravenholm.
    Or from the dam near Black Mesa to be able to go back to Ely’s lab!

  • @KarltheBarl
    @KarltheBarl 2 года назад +3

    "Gorden you made it through ravenholm..." *Turns around and Immediately goes back in*

  • @Maske4
    @Maske4 3 месяца назад +1

    Someone should make a mod about freeman forgetting something on the start of the game and the whole objective would be to go back

  • @Martyste
    @Martyste Год назад +2

    Gordon here being that responsible kid rewinding the tape before returning it to the rental store.

  • @NoahGooder
    @NoahGooder 2 года назад +14

    20:32 I was so waiting for that barrel to explode

  • @baronbacku9984
    @baronbacku9984 3 месяца назад +1

    the quickclip deadass looks like a jumpcut

  • @trashbeast
    @trashbeast Год назад +2

    quick clip is fun. it's like skyrim with bowls and buckets

  • @justacomedian
    @justacomedian 2 года назад +2

    18:02 The finest mind of his generation

  • @nematode_interface
    @nematode_interface 2 года назад +9

    Ofc there is a strategy called "Breen-Blast" haha, great video as usual

  • @NorthstarSystem
    @NorthstarSystem Год назад +2

    this video was so relaxing that I started falling asleep. but once I heard "fucky wucky" my eyes shot open and i jolted up and had to make sure i didnt dream that

  • @eldafi
    @eldafi 2 года назад +3

    Why does this man does not have more subscribers at this point, this is true content

  • @Pnezyx2056
    @Pnezyx2056 Год назад +1

    imagine being a combine survivor of Freeman, and then you just see him coming back rock climbing, activating the hl2 long jump module, jumping through walls, and flinging through the void

  • @fireaza
    @fireaza 2 года назад +18

    I wonder if the VR version could make this easier or harder? There's a fair bit of clipping using physics objects in this, and the VR version allows a very fine level of manipulation over the rotation and orientation of held objects. Plus, you can hold two physics objects at once.

    • @sniperheroes3082
      @sniperheroes3082 2 года назад +20

      If you can stand the nausea from clipping everywhere and have a keen vision, probably easier.

  • @Tchesco625
    @Tchesco625 2 года назад +14

    26:03 Beta version of the REAL man's speedrun tactics: The DOG JUMP!

    • @jessegamer2222
      @jessegamer2222 Год назад +2

      as grayfruit would say: thats a neat little grayfruit reference

    • @Mordecai02
      @Mordecai02 Год назад +1

      Furthermore: DO A BARREL ROLL!

  • @ram3rz
    @ram3rz 2 года назад +1

    This is the moment Gordon became a free man

  • @Mordecai02
    @Mordecai02 Год назад +2

    20:15 _What a thrill..._

  • @JacobKinsley
    @JacobKinsley 2 года назад +2

    *smugly* "here, let me buy you a drink"
    Drinks let you Phase through walls
    ALYX KNEW

  • @chessemchesse3676
    @chessemchesse3676 2 года назад +31

    This reminds me of how deus ex devs excepted you yo backtrack entire missions early on

    • @robuxyyyyyyyyyy4708
      @robuxyyyyyyyyyy4708 2 года назад

      You mean accepted?

    • @ixxxxxxx
      @ixxxxxxx 2 года назад +10

      @@robuxyyyyyyyyyy4708 you mean expected?

    • @caramelldansen2204
      @caramelldansen2204 2 года назад

      @@ixxxxxxx Robux

    • @imonke5303
      @imonke5303 2 года назад +1

      All these peoplenwould rather correct something obvious than say anything of substance

    • @ixxxxxxx
      @ixxxxxxx 2 года назад

      @@imonke5303 hey the other guy started it, and thats not exactly of substance either

  • @genghisdingus
    @genghisdingus 2 года назад +2

    11:13 THERES A CRATE BACK THERE!?!?
    I just looked a crate starts back there just like that.

  • @jgvfdzugnyvfasnefj
    @jgvfdzugnyvfasnefj 2 года назад +1

    d3_citadel_02 was made with advanced movement in mind

  • @arforafro5523
    @arforafro5523 2 года назад +1

    Canals is long but considering the amount of sequence breaking done I'm more impressed by Prison and C17

  • @NoGaLyX
    @NoGaLyX 2 года назад +2

    Damn man I can't imagine the amount of time spent setting up these jumps
    respect

  • @TsjuunTze
    @TsjuunTze 2 года назад +2

    Wow, you move around very free, man.

    • @iodreamify
      @iodreamify 2 года назад

      Nothing can contain the free man, not even the intended level flow

  • @adirblazkowics7717
    @adirblazkowics7717 2 года назад +14

    Those risky jumps in citadel_02 give me the same kinda vibes as when you make a tricky sprint-jump around corners on the sides of cliffs from one block to the next in minecraft
    Edit: 26:06 As a lagomorph once said: "DO A BARREL ROLL"

  • @UnrelatedAntonym
    @UnrelatedAntonym Год назад +1

    The ability to clip through walls, prop jump, b-hop... these are what you are really taught when you get a theoretical physics degree.

  • @sussyfard
    @sussyfard 2 года назад +3

    Imagine your a combine soldier swing gordan freeman speedrunjing and glitching

  • @FracturedPixels
    @FracturedPixels 3 месяца назад

    Legendary challenge-runner YMFAH uses solidclipping in Bethesda games. He calls it "Speed Transfer" for short range or "Load-warp" for long range.

  • @AmalekIsComing
    @AmalekIsComing 2 года назад +1

    Half life 2 video? Check.
    Obscure youtuber I vaguely know? Check.
    Funny scripted premise? Check.
    Twink ass voice? Check.
    Yeah

  • @whynotll83
    @whynotll83 2 года назад +1

    19:38
    This caught me off guard.

  • @SomeGrunt_On_Youtube
    @SomeGrunt_On_Youtube 2 года назад +1

    0:15
    Some idiot couldnt process being able to stand on an object and press your mouse inside their brain…..

  • @CerisuHakka
    @CerisuHakka 2 года назад +2

    I wonder what the longest streak would be in HL1 - somewhere around Surface Tension to the beginning of Residue Processing perhaps?

  • @btarg1
    @btarg1 2 года назад +2

    Citadel 2's strat made me think about how a half-life 2 hide and seek game would be amazing

    • @loloreel
      @loloreel 4 месяца назад

      So Garry's mod?

  • @WackoMcGoose
    @WackoMcGoose 2 года назад +1

    Honestly, I'm surprised any of this is even _possible,_ especially the ones that require extensive setup on the "forward" trip... I would've figured that to keep savefile sizes down, Source would discard the data for old maps past a certain point, so you could (for example) play through to d1_canals_10, then start backtracking, but by the time you got five maps back to d1_canals_05, it would no longer have the saved entity data and load everything "fresh". Kinda shocked to see that the game technically remembers and records _everything_ you've done for an entire playthrough.

  • @angelnavarro553
    @angelnavarro553 3 месяца назад

    Imagine watching the citadel cameras and you see Gordon Freeman using his absolute pure muscle legs to stay balanced on a quarter inch ledge and blasting himself around

  • @221Prohunter
    @221Prohunter 2 года назад +2

    This was a really good video, such a neat challenge. Love that even if you knew it would be a dead end ahead of time, you still went and did it legitimately.

  • @LordZordid
    @LordZordid 2 года назад +1

    If speedrunners has taught me anything it is that, where there's a will there's a way.

  • @scantyer
    @scantyer 2 года назад +24

    Man this really shows how dragged on "Folllow freeman" and "Anticitizen one" are.

    • @JacobKinsley
      @JacobKinsley 2 года назад +5

      I wouldn't have complained if it was set in a more interesting set piece

    • @anueutsuho7425
      @anueutsuho7425 Год назад +1

      No wonder the citadel felt so damn short.

  • @martinseitune3787
    @martinseitune3787 2 года назад +13

    Tremendo trabajo!!!

  • @Kavukamari
    @Kavukamari Год назад +1

    someone should mod backtracks into all of the dead ends, like a reverse pod for citadel, and stuff like that

    • @Kavukamari
      @Kavukamari Год назад +1

      add level triggers that fix the blocked passages, if you start the game at the end, let the blue gravity gun break doors and blockades

    • @Danilozaver
      @Danilozaver Год назад

      life-half 2 is exists

  • @LauraLowe
    @LauraLowe Год назад

    Amazing how the game still remembers the state of everything in a level 13 maps later

  • @Francis_M
    @Francis_M 2 года назад +11

    Did you decide call it the fucky wucky trigger or was that actually in the game source code?
    19:38

    • @Tiftid
      @Tiftid 2 года назад +12

      The trigger is actually two triggers stacked on top of each other. Both are called "fall_trigger". One handles the player falling off the bridge, while the other handles the jeep. Both of them force you to reload your last save, but there'll be a different message shown depending on which one is triggered.
      I have no idea why he calls it the "fucky wucky trigger". Presumably it's jank in some way.

    • @temkin9298
      @temkin9298 2 года назад

      @@Tiftid I think reload your last save results in a softlock and progress loss. He might have triggered it and lost time

  • @bighaverlegend33
    @bighaverlegend33 2 года назад +1

    There should be a speed run of playing the game to the almost end and the playing it backwards with a mod that allow to load the previous level

  • @Goldenhordemilo
    @Goldenhordemilo 2 года назад

    Shadows of the empire we would get to the end only to turn back to collect all the challenge points.

  • @berkkurun9109
    @berkkurun9109 2 года назад

    all the effort you put on it. you are awesome.

  • @jonothanthrace1530
    @jonothanthrace1530 Год назад

    So, you can backtrack through many areas, but will wind up completely deaf from explosions. Good to know!

  • @lincoln3124
    @lincoln3124 6 месяцев назад

    Alyx: Gordon you made it through ravenholm thank god.
    Gordon: proceeds to go all the way back through ravenholm

  • @otrapersonaquejuegahalo5577
    @otrapersonaquejuegahalo5577 2 года назад +2

    Wonderful video

  • @snarkbaited
    @snarkbaited 2 года назад

    Cool video, your commitment is amazing

  • @lightningkitten
    @lightningkitten 2 года назад +1

    watching this feels like a dream

  • @Sockren
    @Sockren 2 года назад +4

    you gotta crank up that bitrate bro

  • @FuzzyLiama
    @FuzzyLiama Год назад +1

    15:15 me trying to suck through a straw on an empty drink

  • @wug6175
    @wug6175 4 месяца назад

    these videos are weirdly relaxing

  • @telephonemberxd8830
    @telephonemberxd8830 2 года назад +1

    Gordon Freeman when GMan wants to talk to him:

  • @locrain7
    @locrain7 Год назад

    bro went back *38* maps worth while breaking half life 2

  • @SniperOnSunday
    @SniperOnSunday 5 месяцев назад

    16:21 Combine Soldier begins to feel like a rap god

  • @TheEXTRAtesco
    @TheEXTRAtesco 2 года назад

    It's such a mind fuck watching this entire game backwards. Incredible effort!

  • @asialsky
    @asialsky 2 года назад

    17:19 Casually ker-smacks the antlion away. Refuses to elaborate.

  • @adazomg07
    @adazomg07 Год назад

    "My job here is done. Still have to catch the bus home. Better hurry!"

  • @DavidMarsh-142Shepard
    @DavidMarsh-142Shepard 11 дней назад

    Bro: "Oh shit i forgot somthin', brb."
    how far bro gotta go back:

  • @biruniweb
    @biruniweb 2 года назад +7

    on canals 3, its actually not a dead end. you could stack stuff up to go back

    • @GBlockbreaker
      @GBlockbreaker 2 года назад +4

      It is a dead end, the loading zone doesn't work

    • @biruniweb
      @biruniweb 2 года назад +1

      @@GBlockbreaker it worked for me though

  • @anonymousperson32
    @anonymousperson32 2 года назад

    Hello, Gordon! I see you've managed to break through time and space.

  • @Ashlevon
    @Ashlevon 2 года назад

    My man went from Anticitizen One to just Citizen.