Corrections in the description! We'll host a game night soon™, be sure to join the Discord! :P discord.gg/luciashideout Also, if you're a member on my RUclips channel, you'll receive access to whatever Server we're playing on before anyone else :D
It's funny and pretty realistic how in the Half-Life universe H&K accepted a contract from the combine before putting their weapons on the civilian market
The Ak Fits very well in half life 2 considering half life 2 takes place in eastern europe, it make sense there would be some stock pile of them hidden and used by the rebels, i dont know why they cut it, they could balance it by making it inaccurate at longer ranges but have high damage at medium ranges
Ye i always thought why Rebels only use weapons that are used by combines. Like why rebels aren't using crossbows and revolvers? It feels like every weapon went out of existence
@@dangerous_fire Likely due to their rarity. If you use the same weapons as your enemy then you'll never run out of ammo while draining them of theirs.
@@49mozzer AKs arent that rare in fact they are really common if you go to russia you will definitely find a shit ton of them lying around in abandoned soviet bases hell maybe other soviet equipment because the combine doesnt seem to give much of a shit about abandoned bases and complexes according to episode 2
@@greengarnish1711 personally i think the combine only destroyed or occupied ones that were obviously a miltiary installment they probably left the ones deep in forests or in the middle of nowhere alone because they thought no one would go there in the coasts its probably because they knew that some resistance cells were hiding there
The lighthouse encounter with the gunships uses a music track from Half-Life 1, a music choice that was very likely made because it was the moment that the Tau Cannon returned as a usable weapon.
@@volu9913This probably factored in why it was cut, as it would have added an unneeded complication to the rocket crate search mechanic that gunship/strider fights eventually came to be built around. That, and no doubt the question of what exactly would be used as an ammo pickup for it in lore terms.
I think the reason the AK and mp5 were cut in half life 2 is just because they don’t look futuristic enough. Pretty sure that’s also why Valve replaced the glock for an USP, fits a lot more with the combine aesthetic.
Could also be because those two guns become redundant in the sandbox. Like, why use a regular AK47 when you have the OICW with a Grenade Launcher late in the game. Both SMGs at that stage in development lacked grenade launchers so they were even more of an issue. Maybe make them use/share different ammo?
@@Spartan_Tanneri am pretty sure the reasoning is that you only use the AK during the first few chapters and later on during the Uprising, during that you are most likely to use the OICW (Nova Prospekt, the Coast, etc.)
@@quakethedoombringer yeah that's the main reason I can see both SMG's and AR's existing. But even then atleast with HL1 you are still encouraged to use certain guns such as the Glock for underwater parts mid and late-game
The Incendiary Rifle DOES have its own model. The AR2's model actually rips straight from the Incendiary Rifle, not the other way around. This is actually why the AR2 has such a weird reload mechanism. If you imagine those 30 shot pulse "plugs" as being single shot incendiary grenades, the weapon makes a lot more sense.
@ In the beta, it fired flares, but I always figured that was a placeholder, since the Incendiary Rifle was meant to be a combat weapon, not a typical signal flare launcher. Maybe it was going to be some sort of incendiary grenade launcher or plasma rifle, but they ended up scrapping the weapon before any further development could be made of it.
@@xxfalconarasxx5659I agree with you and would say that it would be much more interesting if the incendiary rifle had not been cut (and the combined pulse rifle did not exist, as for me its appearance and animations never correlated to a service rifle and knowing that the original design was not a service rifle justifies the strangeness it had), I even think that the incendiary rifle should cause an fire area similar to that the molotov grenade.
i’m pretty sure the rebel npcs still use the mp5 reload animations in retail because you can see them doing the ‘HK slap’ on their mp7’s, despite the mp7 having the charging handle on the back of the gun
I believe the model is from CS source which AK models bolt is on the left and not on the right, the reason is not correct is that one of the creators of CS minlie or Goosemen was left handed so when they changed it to the right it was mirrored.
Babe wake up, new Lucia video All serious though, huge thank you for all the content you make. You've become my favorite Half-Life creator and I binge-watching your stuff. Kudos x
the irifle looks like the ar2 because the irifle model and animations were reused for the ar2. when you consider the ar2's weird ammo setup, firing system, and reloading, it was originally a single shot autoloading beefed up flare gun basically.
I like to think that the cremators’ jobs in the canon half life 2 is clearing up the xen waste that we would see in places like the Quarantine Zone in Half-Life: Alyx :)
I would say Cremator immolate incinerate gun had like 2 options when i used the GMod Half Life 2 beta Sweps weapons Maybe the Immolator laser option was to destroy Xen waste and fauna while the fire flamethrower option was to clean up and disintegrate Xen stuff and citizens and corpses as seen a few times in Half Life 2
I loved using the SLAM in HL2:DM RP servers and just spending an excessive amount of time boobytrapping an entire map. Given enough time, I'd run back and forth between a police station or gunstore and literally, place no less than 50 SLAM traps into stores, apartments, walkways, toilets, etc. Sometimes I'd also rejoin the server so when people inevitably trip the SLAM laser and die, then it wouldn't credit me for the kill. This worked great to troll people and I couldn't be suspected of RDMing ...or booby-trapping an entire RP map. RP_Amsterville worked the best for this, lmao.
Fun fact; you used to be able to get Annabelle somewhat legitimately in retail half life 2. In the part of ravenholm where Grigori gives you the shotgun, you walked to the tracks on the ground beneath the railing before heading up to the roof, the rifle was already sitting where Grigori would pick it up after giving you the shotgun. You could shoot it out from behind the railing and into the ground, where you could pick it up and use it. Grigori would then simply not pick anything up after giving you the shotgun. Then spawn with a new one when he next appeared. This was patched out a couple years back.
tbf there are many reasons why the sandbox in hl2 makes sense even though it is smaller than hl1, mainly because it feels more realistic to have real weapons and you never go to zen in hl2
I actually got Father Grigori's shotgun when I played the original version of HL2, all I had to do is to shoot the spas 12 shotgun from the catwalk where he uses it and when you meet him on the roof he uses the Annabelle and tosses it to you.
I kinda miss the more unsettling aesthetic of the Half Life 2 beta builds, it all just felt so wrong, like it wasn’t supposed to be seen by anyone other than the Combine. If there ever is a Half Life 3, I really hope they add back more of this bizarre vibe that sadly got cut out.
14:51 there’s actually a cut death animation for Alyx in one of the episodes, so Alyx may have been planned to die initially and you pick up her weapon
Hey Lucia, might've been worth noting the MP7 was actually based more on the MP7 Prototype, an earlier version of the MP7 that HK made. Think it was actually just called the HK PDW.
Nice video! Honestly for some of these weapons I wish they were canon. But if I had to choose at least one to keep it would've been the immolator. I think it would've been the spiritual successor to the gluon gun somewhat and honestly it looks fun to use Also I feel like there were a lot more weapons planned likely and I believe the ones we know of at current moment weren't the only things Valve planned to include in HL2. And about HL2 Survivor I think it'd be interesting if you made a video on it considering it uses many likely and confirmed beta assets and I don't think it gets talked about too much. And not only that it even includes the cut Female Assassin as a Combine Sniper it seems. Hope that's an idea! [Also the leaked Physgun that looks like a HL1 weapon is actually what I'm certain was confirmed to be the original Gravity Gun viewmodel. Just thought I should point it out there]
honestly i wish the AK was an NPC-only weapon instead of just being cut entirely cant pick it up sure ok but it would make more sense given that this is eastern europe
@@gazuhiramiller Oh I do heavily agree, I think it should be noted some mods do thankfully put it to use as such even though it's mostly considered a player weapon aswell. Most notable mods are Swelter, Snowdrop Escape and RTB:R to name a few that are basically the only ones I recall having it as a weapon. The MP5K I feel also deserves it's own spot amongst HL mods because it too is quite a cool weapon in and of itself
The AK had animations, they didn't work in the HL2 beta due to different file formats I believe. There are multiple videos online of the AK animations exported to blender, I recommend checking them out!
The Vortex Hopwire actually works in Portal 1 with the command ‘vortex_hopwire 1’ in the console as it’s convar set to zero by default it’s code. Edit: There are some corrections and additions I'd like to add. Just somthing to point out, the name of the sniper rifles ammo entity is actually item_box_sniper_rounds and uses the model seen in the video. The item_box_srounds is actually the small round's ammo box entity. Also Half-Life 2's Sticky Launcher most likely inspired the Demoman's Stickybomb launcher from Team Fortress 2.
The SMG 2 in a majority of builds have a 3 round burst fire mode which is not mentioned. Also the OICW was eventually deployed in the war on terror as the XM25 Counter Defilade Target Engagement System (Or CDTE) with the assault rife part spun off into the XM8 which is just like the original OICW was based on the Heckler&Koch G36 and is in service by the Malaysian Military as there standard issue rifle. just some info i wanted people to know.
iirc the grenade launcher part was useful because it could be set to airburst over cover, hence why they kept it. They didn't need another 5.56mm rifle, not with the stockpiles they had, so the XM8 wasn't adopted by the U.S at least.
@@bigfatcarp93 the hoppers only appear in the players favour during defense sections, in any other instances they appear as obstacles which can be used as a better grenade with the gravity gun, this already makes it far more interesting than the slam gameplay wise. its a consequence of half life 2 constantly introducing new mechanics and then never really focusing on them for more than 2 chapters at most, meaning that you like 4 weapons which are useful in most situations, and i cant imagine the slam being very useful outside of the depot/prison chapters and the uprising chapters. it would have only been applicable in half life 2 deathmatch.
13:25 I don’t know if the sticky launcher was in tfc because this was finished for tf2 at least so there is a way of playing with a finish version of it
I believe that the reason for the AK to have the bolt and fire selector on the right side has something to do with Counter Strike, and its creator being left handed, so he animated the guns as such, and just mirrored them if the player has selected to play as a right handed character.
I get why AR2 only assault rifle can use in game. Because it's been 20 years I guess since the occupation of combine. They produce a lot of combine tech during that time and most of normal gun are maybe old and not reliable anymore against combine.
Funny thing about the flare gun is when metrocops shoot one into the air, they play a flare shooting animation, but rather than actually shooting a flare off, it just spawns a red glowing sprite attached to an invisible platform that ascends vertically on rails and descends at a slower rate.
18:23 That is the IRifle's model. It was used for the AR2 after it was cut. This is a commonly known fact. Thats why it only reloads once in retail, because those are flares, not a thing filled with bullets. The AR2 was the OICW, you even said so earlier in the video. The Pulse Rifle didnt exist until the IRifle was cut.
i remember reading something about there being three varians of the rocket launcher in hl2, the classic one we all know and love, the stinger, with a lock-on system (in the audio file you can hear the stinger working by expelling the projectile and impulsing in mid air) and finally, a basic rpg7, with the overwhelming variety of wapons, you might have been able to replace weapons by others lol
10:40 I wonder if the handle was less so for using the turret and moreso for moving it into/out of position, as it does look like something you'd see on a cart
What’s the background footage used? I know some of it is miscellaneous footage or the leak’s gameplay, but a lot of sections have good graphics and overhauled animations, plus extra weapons and gear. What’s up with that? Looks great, I’d love to play it!
Fun fact: the black hold grenade, was reuse in enteropy zero 2 ( not a valve made game) but it qas use to bring any props or NPC to br suck into it, to be replacr by either supplys or enemy's base on size prop gets suck in
Like with the alien enemies, I wish a few of these were kept in the final game. I still like Half-Life 2 but I feel alot of the "Exotic" weapons and enemy encounters from HL1 was lost in HL2 in favor of fighting the combine soldiers which feels a bit more generic to me.
The entity for sniper ammo pickup is actually called item_box_sniper_rounds. item_box_srounds is a small rounds pickup, small rounds were used by SMG2 in 2003 leak.
yo lucia is this map at 8:32 form a beta recreation mod, or from the beta itself ? it looks familiar but I cant place my finger on it, where is it from?
20:51 well, in older versions, when you are on the roof of the building where grigori throws you the shotgun you can actually shoot the shotgun of the platform where grigori is standing. Grigori will throw you the anabelle instead of the shotgun, I dont recommend doing this since you cannot equip the ar2 afterwards and the anabelle is pretty much just a slighty better revolver.
Hey Lucia, at the moment 17:25 when you used the command give item_box_srounds, this is Small Rounds, the command to spawn the Sniper Rifle ammo, and give item_box_sniper_rounds, you will hear the sound of ammo being collected, but no icon of which weapon received ammo, and the box of it, and a purple box with OBSOLETE written in cyan. The command give item_box_srounds, it spawns Pistol ammo, give item_box_mrounds, it spawns SMG ammo, give item_box_lrounds, it spawns Pulse Rifle ammo. 17:50, The Missile Launcher, can be picked up by the following command give weapon_ml, It's the same as the normal RPG, but it looks like it was an old model, before the new model arrived, When you choose it, it's not in Slot 5, unless you press the number 5 on the keyboard, which will choose an invisible slot, where you can pick it up. 18:40, The Flare Gun still has its ammunition in the final version, use give item_box_flare_rounds, but be prepared that a lot of errors will appear, about Unknown Ammo, because it seems that the game cannot recognize what ammunition it is. And I forgot to mention the Tripwire, by using the Leak, give weapon_tripwire, you will receive a SLAM, only it works differently, it is already armed to be placed on the wall, When you place it on the wall, it will release a Frag Grenade with a rope, The moment something cuts that rope, Several Frag Grenades will be thrown as if they were missiles and the destruction is very great, you could carry only 5 of them. The Tripwire is in Slot 7. If you try to collect it using the mouse wheel, press number 7 on the keyboard and you'll be able to use it.
The MP7 in the beta version was based off the newer prototype version, as it was a pretty new weapon design IRL. Also, a lot of Combine enemies technically are both NPCs and weapons, like the Combine sentry guns. The thumper was most likely a weapon made as a tool for testing the thumper entity, like how the cubemap is used for testing things on maps.
Overcharged somewhat does this. It’s a bit of a janky mod where you need to adjust a ton of settings. I covered it in this video and gave my recommended settings: ruclips.net/video/NT-NsIdOZfg/видео.html
The Desert Launcher has the same kind of missile launchers that are seen on the cut Attack Synth, which could indicate how big it was meant to be, or not, since the former was designed by John Guthrie and the latter by Ted Backman.
With the handle HK 707 has, I could imagine cool snearios where you could catch combine setting them up off guard and have one less thing to fight if you where fast enough.
Annabelle's gun was supposed to be a double barrelled shotgun. Hence, the two shotgun shells. Grigori fired two instead of 5 or 6 rounds inside of the lever shotgun tube.
IIRC the Alyx Gun was actually supposed to be basically the "Rebel Gun", and most rebels were supposed to wield it, with the ability to switch between both.
20:56 the reason why people say the annabelle is a cut weapon is because it shares an ammo pool with the magnum, the alyx gun uses its own ammo type despite being used by alyx the annabelle is a unique weapon, im aware they could have just assigned it to the 357 tag as well so i could be wrong.
Did you know that da Half Life 2 BETA AR1 or a Freedom AKM is actually similar to the one on that Counter Strike 1.6,why because compare the bolts of these two AKs,it also has they bolts on the left not on that right,it even brought all the way until the Source Version of it
if i remember correctly i think this was because the modeller for the cs1.6 ak was left handed and intended it to be used with left handed viewmodels, but the right handed viewmodels most people see today were just hastily flipped from one side to another leaving that as an artifact
The AK might have the bolt on the wrong side because it’s an early CS:S model. CS:S was being worked on along with HL2, so it wouldn’t be too crazy to think they used models from the in-progress CS:S. One of the main guys who developed 1.6 was left handed, so all the weapon models and animations were also left handed. Most people would have the view model flipped (which ended up becoming the default), but it would still be left handed, causing the mirrored appearance of the AK.
Corrections in the description!
We'll host a game night soon™, be sure to join the Discord! :P discord.gg/luciashideout
Also, if you're a member on my RUclips channel, you'll receive access to whatever Server we're playing on before anyone else :D
alr then i will be there
I would join but im already in too many servers
@@davetrap9403 well this one is a good one to have in your roster! :P
the sticky launcher is in TF2 its demoman's weapon icant imagine it in half-life 2 lol
what game is in the background? it looks like mmod, but i dont know. i wanna try it!@@1lucia
It's funny and pretty realistic how in the Half-Life universe H&K accepted a contract from the combine before putting their weapons on the civilian market
heckler and koch are the villains all along
damn germans
@@gazuhiramillermore like the combine liked the weapons and forced them to make weapons
@blank1873 it’s heckler and koch they 100% made a deal with the combine
@@jollythewolf4998 dude its more like 110% lol
Considering they got caught selling guns to corrupt cartel-linked police in Mexico, yeah that checks out
The Ak Fits very well in half life 2 considering half life 2 takes place in eastern europe, it make sense there would be some stock pile of them hidden and used by the rebels, i dont know why they cut it, they could balance it by making it inaccurate at longer ranges but have high damage at medium ranges
Ye i always thought why Rebels only use weapons that are used by combines. Like why rebels aren't using crossbows and revolvers? It feels like every weapon went out of existence
@@dangerous_fire Likely due to their rarity. If you use the same weapons as your enemy then you'll never run out of ammo while draining them of theirs.
@@49mozzer AKs arent that rare in fact they are really common
if you go to russia you will definitely find a shit ton of them lying around in abandoned soviet bases hell maybe other soviet equipment because the combine doesnt seem to give much of a shit about abandoned bases and complexes according to episode 2
@gazuhiramiller Combines could have also destroyed most stockpiles. But yeah it could have easily been implemented as the rebel weapon for sure.
@@greengarnish1711 personally i think the combine only destroyed or occupied ones that were obviously a miltiary installment
they probably left the ones deep in forests or in the middle of nowhere alone because they thought no one would go there
in the coasts its probably because they knew that some resistance cells were hiding there
The lighthouse encounter with the gunships uses a music track from Half-Life 1, a music choice that was very likely made because it was the moment that the Tau Cannon returned as a usable weapon.
Does make me wonder if you would have been able to take down Gunships with the Tau Cannon like you could with Helicopters back in Half-Life 1.
@@volu9913This probably factored in why it was cut, as it would have added an unneeded complication to the rocket crate search mechanic that gunship/strider fights eventually came to be built around. That, and no doubt the question of what exactly would be used as an ammo pickup for it in lore terms.
I think the reason the AK and mp5 were cut in half life 2 is just because they don’t look futuristic enough. Pretty sure that’s also why Valve replaced the glock for an USP, fits a lot more with the combine aesthetic.
u got the right idea
Could also be because those two guns become redundant in the sandbox.
Like, why use a regular AK47 when you have the OICW with a Grenade Launcher late in the game.
Both SMGs at that stage in development lacked grenade launchers so they were even more of an issue. Maybe make them use/share different ammo?
@@Spartan_Tannerone reason too use the AK over the OICW is with sustained fire the OICW becomes comically inaccurate.
@@Spartan_Tanneri am pretty sure the reasoning is that you only use the AK during the first few chapters and later on during the Uprising, during that you are most likely to use the OICW (Nova Prospekt, the Coast, etc.)
@@quakethedoombringer yeah that's the main reason I can see both SMG's and AR's existing.
But even then atleast with HL1 you are still encouraged to use certain guns such as the Glock for underwater parts mid and late-game
2:43 its a surreal experience seeing your own art in someone else's youtube video
It is indeed, cockroach urethra!
The Incendiary Rifle DOES have its own model. The AR2's model actually rips straight from the Incendiary Rifle, not the other way around. This is actually why the AR2 has such a weird reload mechanism. If you imagine those 30 shot pulse "plugs" as being single shot incendiary grenades, the weapon makes a lot more sense.
Interesting
oh i always thought the ar2 used like, combine dark energy batteries or something
I always wondered why they wasted such an insane sci fi Design on a glorified flare gun
@ In the beta, it fired flares, but I always figured that was a placeholder, since the Incendiary Rifle was meant to be a combat weapon, not a typical signal flare launcher.
Maybe it was going to be some sort of incendiary grenade launcher or plasma rifle, but they ended up scrapping the weapon before any further development could be made of it.
@@xxfalconarasxx5659I agree with you and would say that it would be much more interesting if the incendiary rifle had not been cut (and the combined pulse rifle did not exist, as for me its appearance and animations never correlated to a service rifle and knowing that the original design was not a service rifle justifies the strangeness it had), I even think that the incendiary rifle should cause an fire area similar to that the molotov grenade.
21:20 "These could be used to weld two props together."
_Tears of the Kingdom_ took this idea, I see!
i’m pretty sure the rebel npcs still use the mp5 reload animations in retail because you can see them doing the ‘HK slap’ on their mp7’s, despite the mp7 having the charging handle on the back of the gun
The combinified MP-7 has no charging handle, nor bolt release.
@@tinmipad4sokabali74Wait, so… how do you chamber a round?
@@bruhman5829 combine engineering.
@@bruhman5829 you just do. same with the shotgun and the ar2
4:50 I've heard that game developers move the bolt to the left because it looks more active and interesting when player sees the moving parts of a gun
I believe the model is from CS source which AK models bolt is on the left and not on the right, the reason is not correct is that one of the creators of CS minlie or Goosemen was left handed so when they changed it to the right it was mirrored.
@@Arkagi173 that sounds just about right!
Same thing done in the STALKER games, where all the AK Plattform guns have a mirrored Charging handle
Babe wake up, new Lucia video
All serious though, huge thank you for all the content you make. You've become my favorite Half-Life creator and I binge-watching your stuff. Kudos x
I appreciate that! Thank you :)
@@1lucia . . . .
the irifle looks like the ar2 because the irifle model and animations were reused for the ar2. when you consider the ar2's weird ammo setup, firing system, and reloading, it was originally a single shot autoloading beefed up flare gun basically.
I like to think that the cremators’ jobs in the canon half life 2 is clearing up the xen waste that we would see in places like the Quarantine Zone in Half-Life: Alyx :)
I like that idea! They're definitely out there somewhere!
I would say Cremator immolate incinerate gun had like 2 options when i used the GMod Half Life 2 beta Sweps weapons
Maybe the Immolator laser option was to destroy Xen waste and fauna while the fire flamethrower option was to clean up and disintegrate Xen stuff and citizens and corpses as seen a few times in Half Life 2
I just realized how much stuff I made for this comp, well good job on the vid man
neato
I loved using the SLAM in HL2:DM RP servers and just spending an excessive amount of time boobytrapping an entire map. Given enough time, I'd run back and forth between a police station or gunstore and literally, place no less than 50 SLAM traps into stores, apartments, walkways, toilets, etc. Sometimes I'd also rejoin the server so when people inevitably trip the SLAM laser and die, then it wouldn't credit me for the kill. This worked great to troll people and I couldn't be suspected of RDMing ...or booby-trapping an entire RP map.
RP_Amsterville worked the best for this, lmao.
SLAM is a respectable choice
bro is a professional supervillain, that's crazy 💀
They probably want to get you into a "slam"mer
Ba dum tss@@quadroninja2708
Thank you for using my renders, am glad I made it on my favorite half life channel !!
The sticky gun weapon was reused for the Demoman in Team Fortress 2
glad someone else noticed lol
Fun fact; you used to be able to get Annabelle somewhat legitimately in retail half life 2. In the part of ravenholm where Grigori gives you the shotgun, you walked to the tracks on the ground beneath the railing before heading up to the roof, the rifle was already sitting where Grigori would pick it up after giving you the shotgun. You could shoot it out from behind the railing and into the ground, where you could pick it up and use it. Grigori would then simply not pick anything up after giving you the shotgun. Then spawn with a new one when he next appeared. This was patched out a couple years back.
tbf there are many reasons why the sandbox in hl2 makes sense even though it is smaller than hl1, mainly because it feels more realistic to have real weapons and you never go to zen in hl2
I actually got Father Grigori's shotgun when I played the original version of HL2, all I had to do is to shoot the spas 12 shotgun from the catwalk where he uses it and when you meet him on the roof he uses the Annabelle and tosses it to you.
3:12 Never in a million years did I think i would see Franzl fucking lang anywhere near a Half life video.
I kinda miss the more unsettling aesthetic of the Half Life 2 beta builds, it all just felt so wrong, like it wasn’t supposed to be seen by anyone other than the Combine. If there ever is a Half Life 3, I really hope they add back more of this bizarre vibe that sadly got cut out.
14:51 there’s actually a cut death animation for Alyx in one of the episodes, so Alyx may have been planned to die initially and you pick up her weapon
Hey Lucia, might've been worth noting the MP7 was actually based more on the MP7 Prototype, an earlier version of the MP7 that HK made. Think it was actually just called the HK PDW.
I just wrote same comment lol and now I realize it has zero sense cuz' your's existing
Honestly can’t wait to get home and finally complete HL1 for my first time and start 2 ur videos are amazing and have me so interested in the game.
LUCIA I LOVE YOUR VIDEOS THANK YOU SO MUCH FOR MAKING VIDEOS
Hamburber cheeburber bihmac moppr
real.
so real
oh so real.
Burger snake man = funi
1:33 I love the fact that the devs almost recreated the sence from Star Wars
The sticky launcher, huh? Gordon was gonna bury what was left of the combine in a soup can
Nice video! Honestly for some of these weapons I wish they were canon. But if I had to choose at least one to keep it would've been the immolator. I think it would've been the spiritual successor to the gluon gun somewhat and honestly it looks fun to use
Also I feel like there were a lot more weapons planned likely and I believe the ones we know of at current moment weren't the only things Valve planned to include in HL2.
And about HL2 Survivor I think it'd be interesting if you made a video on it considering it uses many likely and confirmed beta assets and I don't think it gets talked about too much. And not only that it even includes the cut Female Assassin as a Combine Sniper it seems. Hope that's an idea! [Also the leaked Physgun that looks like a HL1 weapon is actually what I'm certain was confirmed to be the original Gravity Gun viewmodel. Just thought I should point it out there]
A Survivor video is planned! :P
@@1lucia Nice! I wish you luck on it because it is a pretty interesting game all things considered. And quite an odd one at that
honestly i wish the AK was an NPC-only weapon instead of just being cut entirely
cant pick it up sure ok but it would make more sense given that this is eastern europe
@@gazuhiramiller Oh I do heavily agree, I think it should be noted some mods do thankfully put it to use as such even though it's mostly considered a player weapon aswell. Most notable mods are Swelter, Snowdrop Escape and RTB:R to name a few that are basically the only ones I recall having it as a weapon. The MP5K I feel also deserves it's own spot amongst HL mods because it too is quite a cool weapon in and of itself
YES BOTH OF MINE ARTS WERE ADDED THANK YOU!
The AK had animations, they didn't work in the HL2 beta due to different file formats I believe.
There are multiple videos online of the AK animations exported to blender, I recommend checking them out!
In fact the MP7 we see in Half Life 2 Beta is the prototype model of the MP7
For almost 10 years.... i didint realise that the phys gun icon was the tau cannon
Just wow.
I didn’t know about a bunch of these. Thanks for using my track!
16:47 hell yeah 🙏
Incredible History
Really Put’s Their Diverse Idea Sharing into Perspective
I Especially Love The Hopwire
It just Fit’s
Thank You Man
The Vortex Hopwire actually works in Portal 1 with the command ‘vortex_hopwire 1’ in the console as it’s convar set to zero by default it’s code.
Edit: There are some corrections and additions I'd like to add. Just somthing to point out, the name of the sniper rifles ammo entity is actually item_box_sniper_rounds and uses the model seen in the video. The item_box_srounds is actually the small round's ammo box entity. Also Half-Life 2's Sticky Launcher most likely inspired the Demoman's Stickybomb launcher from Team Fortress 2.
Genuinely enjoy your videos :)
The SMG 2 in a majority of builds have a 3 round burst fire mode which is not mentioned. Also the OICW was eventually deployed in the war on terror as the XM25 Counter Defilade Target Engagement System (Or CDTE) with the assault rife part spun off into the XM8 which is just like the original OICW was based on the Heckler&Koch G36 and is in service by the Malaysian Military as there standard issue rifle. just some info i wanted people to know.
iirc the grenade launcher part was useful because it could be set to airburst over cover, hence why they kept it. They didn't need another 5.56mm rifle, not with the stockpiles they had, so the XM8 wasn't adopted by the U.S at least.
Cutting the SLAM was a huge mistake. There are literally tower defense sections in Nova Prospekt.
thats probably why they were cut in the first place, defense sections would have been their only application during combat.
@@metrocop_elite Not true IMO. Ton of applications. They're certainly more adaptable than Hoppers, and that dumb shit made it in somehow.
@@bigfatcarp93 the hoppers only appear in the players favour during defense sections, in any other instances they appear as obstacles which can be used as a better grenade with the gravity gun, this already makes it far more interesting than the slam gameplay wise.
its a consequence of half life 2 constantly introducing new mechanics and then never really focusing on them for more than 2 chapters at most, meaning that you like 4 weapons which are useful in most situations, and i cant imagine the slam being very useful outside of the depot/prison chapters and the uprising chapters. it would have only been applicable in half life 2 deathmatch.
13:25 I don’t know if the sticky launcher was in tfc because this was finished for tf2 at least so there is a way of playing with a finish version of it
H&k is so good that the combine even use them💯💯💯
if you hit someone with a socket wrench it's likely your socket would fly off
I believe that the reason for the AK to have the bolt and fire selector on the right side has something to do with Counter Strike, and its creator being left handed, so he animated the guns as such, and just mirrored them if the player has selected to play as a right handed character.
I get why AR2 only assault rifle can use in game. Because it's been 20 years I guess since the occupation of combine. They produce a lot of combine tech during that time and most of normal gun are maybe old and not reliable anymore against combine.
16:39 INTERLOPER SPOTTED!!!!!
Funny thing about the flare gun is when metrocops shoot one into the air, they play a flare shooting animation, but rather than actually shooting a flare off, it just spawns a red glowing sprite attached to an invisible platform that ascends vertically on rails and descends at a slower rate.
18:23
That is the IRifle's model. It was used for the AR2 after it was cut. This is a commonly known fact. Thats why it only reloads once in retail, because those are flares, not a thing filled with bullets. The AR2 was the OICW, you even said so earlier in the video. The Pulse Rifle didnt exist until the IRifle was cut.
Oh you’re right, missed that somehow. Will add a correction to the description!
@@1lucia uwu
i remember reading something about there being three varians of the rocket launcher in hl2, the classic one we all know and love, the stinger, with a lock-on system (in the audio file you can hear the stinger working by expelling the projectile and impulsing in mid air) and finally, a basic rpg7, with the overwhelming variety of wapons, you might have been able to replace weapons by others lol
Good video 1+ subscriber!
10:40 I wonder if the handle was less so for using the turret and moreso for moving it into/out of position, as it does look like something you'd see on a cart
I love this Lucia and this amazing content
What’s the background footage used? I know some of it is miscellaneous footage or the leak’s gameplay, but a lot of sections have good graphics and overhauled animations, plus extra weapons and gear. What’s up with that? Looks great, I’d love to play it!
19:06 one example of such footage is here
@@grantsrants665Raising The Bar: Redux, which was about 99% of the background footage :P
Fun fact: the black hold grenade, was reuse in enteropy zero 2 ( not a valve made game) but it qas use to bring any props or NPC to br suck into it, to be replacr by either supplys or enemy's base on size prop gets suck in
16:36 Gordon doesn't need to hear all this, he's a highly trained professional!
Like with the alien enemies, I wish a few of these were kept in the final game.
I still like Half-Life 2 but I feel alot of the "Exotic" weapons and enemy encounters from HL1 was lost in HL2 in favor of fighting the combine soldiers which feels a bit more generic to me.
i was reading about ellis in the l4d wiki, but that can wait :)
The entity for sniper ammo pickup is actually called item_box_sniper_rounds.
item_box_srounds is a small rounds pickup, small rounds were used by SMG2 in 2003 leak.
Ahh yes, Gordon Freeman showing off his arsenal that Valve didn't let him use. Classic.
I like to imagine the stunstick would function like Adrian’s wrench, being able to be charged up to shock enemies and deal big damage
The energy grenade was probably replaced by the Energy balls that the the gravity gun can use and the AR2's secondary fire.
yo lucia is this map at 8:32 form a beta recreation mod, or from the beta itself ? it looks familiar but I cant place my finger on it, where is it from?
Would be fun to see a cut story parts/maps/anything else related to the story of the game video
Valve actually made animations for the AR1, they were just never compiled in the model. They were leaked in the 2023 gigaleak.
hi gorgong
pog new lucia vid
The so-called "cut MP7" was actually a H&K SMG II.
just curious, does anyone know what mod he’s playing here? 0:20
Racing the bar redux
Raising The Bar: Redux
thanks!
the VFX in the screenshot for the Vortex Hopwire reminds me of the Recycler Grenade from Prey.
20:51 well, in older versions, when you are on the roof of the building where grigori throws you the shotgun you can actually shoot the shotgun of the platform where grigori is standing. Grigori will throw you the anabelle instead of the shotgun, I dont recommend doing this since you cannot equip the ar2 afterwards and the anabelle is pretty much just a slighty better revolver.
Hey Lucia, at the moment 17:25 when you used the command give item_box_srounds, this is Small Rounds, the command to spawn the Sniper Rifle ammo, and give item_box_sniper_rounds, you will hear the sound of ammo being collected, but no icon of which weapon received ammo, and the box of it, and a purple box with OBSOLETE written in cyan.
The command give item_box_srounds, it spawns Pistol ammo, give item_box_mrounds, it spawns SMG ammo, give item_box_lrounds, it spawns Pulse Rifle ammo.
17:50, The Missile Launcher, can be picked up by the following command give weapon_ml, It's the same as the normal RPG, but it looks like it was an old model, before the new model arrived, When you choose it, it's not in Slot 5, unless you press the number 5 on the keyboard, which will choose an invisible slot, where you can pick it up.
18:40, The Flare Gun still has its ammunition in the final version, use give item_box_flare_rounds, but be prepared that a lot of errors will appear, about Unknown Ammo, because it seems that the game cannot recognize what ammunition it is.
And I forgot to mention the Tripwire, by using the Leak, give weapon_tripwire, you will receive a SLAM, only it works differently, it is already armed to be placed on the wall, When you place it on the wall, it will release a Frag Grenade with a rope, The moment something cuts that rope, Several Frag Grenades will be thrown as if they were missiles and the destruction is very great, you could carry only 5 of them.
The Tripwire is in Slot 7. If you try to collect it using the mouse wheel, press number 7 on the keyboard and you'll be able to use it.
20:06 actually in synergy(the half life 2 co op game) you can pick up the pipe and use it as an weapon but it has horribly fire rate
The MP7 in the beta version was based off the newer prototype version, as it was a pretty new weapon design IRL. Also, a lot of Combine enemies technically are both NPCs and weapons, like the Combine sentry guns.
The thumper was most likely a weapon made as a tool for testing the thumper entity, like how the cubemap is used for testing things on maps.
The idea of the Vortex Hopwire sounds really cool!
is there any mod that adds all of those weapons in to retail half life?
a bigger weapon pool for me is just more fun!
Overcharged somewhat does this. It’s a bit of a janky mod where you need to adjust a ton of settings. I covered it in this video and gave my recommended settings: ruclips.net/video/NT-NsIdOZfg/видео.html
By the way, the beta AK animations leaked last year, there were no animations in the leak, but they were made.
the vortex hopwire does fully work in portal 1 if you change a few convars, but if the player gets sucked in the games very likely to crash
What mod is he playing in background what mod i mean for example 5:38
that art with beta alyx holding the Negev is so fucking good holy fucking shit
Thank you ^^
Lord bless me with enough wisdom to comprehend Lucia's channel picture
Actually the ar2 model was originally made for incendary rifle which explains those small plasma rounds loaded in it but was later used for ar2
7:18 the combine guard did not become the final soldier, they're two separate enemies that would have coexisted (had the guard not been cut)
youtube recommended me this video and thought I should check it out.
The Desert Launcher has the same kind of missile launchers that are seen on the cut Attack Synth, which could indicate how big it was meant to be, or not, since the former was designed by
John Guthrie and the latter by Ted Backman.
With the handle HK 707 has, I could imagine cool snearios where you could catch combine setting them up off guard and have one less thing to fight if you where fast enough.
18:26 fun fact: the AR2’s view and world models are called irifle in the game files
The funniest part of this video is thinking Valve will make an EP3\HL3
Annabelle's gun was supposed to be a double barrelled shotgun. Hence, the two shotgun shells. Grigori fired two instead of 5 or 6 rounds inside of the lever shotgun tube.
6:45 what combine models are these?
what mod are you playing in the background?
IIRC the Alyx Gun was actually supposed to be basically the "Rebel Gun", and most rebels were supposed to wield it, with the ability to switch between both.
20:56 the reason why people say the annabelle is a cut weapon is because it shares an ammo pool with the magnum, the alyx gun uses its own ammo type despite being used by alyx the annabelle is a unique weapon, im aware they could have just assigned it to the 357 tag as well so i could be wrong.
It's possible that they just copy/pasted the magnum code and changed a few things around to make the annabelle.
I like the video and all but what mod gameplay is taht in the background it looks so cool
Did you know that da Half Life 2 BETA AR1 or a Freedom AKM is actually similar to the one on that Counter Strike 1.6,why because compare the bolts of these two AKs,it also has they bolts on the left not on that right,it even brought all the way until the Source Version of it
if i remember correctly i think this was because the modeller for the cs1.6 ak was left handed and intended it to be used with left handed viewmodels, but the right handed viewmodels most people see today were just hastily flipped from one side to another leaving that as an artifact
can anyone tell me which mod is being played in the video? lowkey looks sick i wanna play it
"raising the bar: redux"
My favorite is most certainly gonna be the hopwire. It just looks so nice jumping up..
Fun fact: there are the beta weapons icons made for the weapon selector thingy. I found this by using hammer editor
The AK might have the bolt on the wrong side because it’s an early CS:S model. CS:S was being worked on along with HL2, so it wouldn’t be too crazy to think they used models from the in-progress CS:S. One of the main guys who developed 1.6 was left handed, so all the weapon models and animations were also left handed. Most people would have the view model flipped (which ended up becoming the default), but it would still be left handed, causing the mirrored appearance of the AK.
We need a game that just is everything cut from every half life game from hl1 to alyx
costly, useless and un-needed.
play gmod
I like how he’s still holding out hope for half life three