All Cut Weapons of Half-Life 2
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- Опубликовано: 27 сен 2024
- Taking a look at ALL cut weapons of Half-Life 2! Let me know your favorite one in the comments! :)
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CORRECTIONS:
The iRifle's model is in fact original, the AR2 eventually got its model from the iRifle after it was cut. So it's not that the iRifle took the AR2's model as placeholder, the AR2 went on to take the iRifle's model! Thank you to @scarletcrusader5431 for pointing this out
The Stunstick doesn't always give you 7 HEV suit points. It depends on the difficulty. 15 on Easy, for example.
The Combine Guard did NOT become the Combine Soldier. They both are their own thing.
The Energy Grenade was part of an earlier version of the Houndeyes attack. Sm means small. No code to the models use exists though. (Thank you @TheOneEpicplayer )
The MP7 is more so inspired by the MP7 Prototype of Heckler and Koch, an earlier version of the MP7. Thank you @JackFoxtrotEDM
Credits:
ALL THE AWESOME PEOPLE THAT SUBMITTED ARTWORK!
Here's their Discords (and extra links if they wanted them included)
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Calpole
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Corrupt
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@loxotron13 • HL2 Beta Player manhac...
@CoreyLaddo • [SFM] Don't worry, it'...
@Ghaileruodeal • Accurate recreation of...
@hl2-beta • Half-Life 2 at E3 2003...
Music credits:
Valve & Gearbox: All the Half-Life games soundtracks
Spencer Baggett: Entropy: Zero 2 Soundtrack
macdrown: Infinite Finality Soundtrack
Employee8 & CW3D: Entropy: Zero - Uprising Soundtrack
Jamiroquai - Virtual Insanity (for like 5 seconds)
Timestamps:
0:00 Intro
0:50 Hopwire Grenade
1:48 OICW
2:46 Binoculars
3:28 Energy Grenade
3:44 MP5K
4:25 AK-47
5:03 Heavy Machine Gun
5:40 Stun Baton
6:07 Ice Axe
6:38 S.L.A.M
7:14 Combine Guard Gun
8:01 The MP7
8:24 Manhack
9:10 Tau Cannon
10:09 Fire Extinguisher
10:30 HK-707
11:14 Desert Launcher
11:27 Brickbat
12:06 Molotov Cocktail
13:06 Portable Thumper
13:23 Sticky Launcher
13:49 Socket Wrench
14:13 Alyx Gun
15:05 Roller Wand
15:30 Vortex Hopwire
16:15 Pulse Shield
16:27 Cubemap
16:59 Sniper Rifle
17:31 Beta Shotgun
17:46 Missile Launcher
18:15 Incendiary Rifle
18:39 Flare Gun
19:02 Immolator
19:26 NPC weapons
21:00 Physgun - Приколы
Corrections in the description!
We'll host a game night soon™, be sure to join the Discord! :P discord.gg/luciashideout
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alr then i will be there
I would join but im already in too many servers
@@davetrap9403 well this one is a good one to have in your roster! :P
the sticky launcher is in TF2 its demoman's weapon icant imagine it in half-life 2 lol
what game is in the background? it looks like mmod, but i dont know. i wanna try it!@@1lucia
It's funny and pretty realistic how in the Half-Life universe H&K accepted a contract from the combine before putting their weapons on the civilian market
heckler and koch are the villains all along
damn germans
@@gazuhiramillermore like the combine liked the weapons and forced them to make weapons
@blank1873 it’s heckler and koch they 100% made a deal with the combine
@@jollythewolf4998 dude its more like 110% lol
Considering they got caught selling guns to corrupt cartel-linked police in Mexico, yeah that checks out
The Ak Fits very well in half life 2 considering half life 2 takes place in eastern europe, it make sense there would be some stock pile of them hidden and used by the rebels, i dont know why they cut it, they could balance it by making it inaccurate at longer ranges but have high damage at medium ranges
Ye i always thought why Rebels only use weapons that are used by combines. Like why rebels aren't using crossbows and revolvers? It feels like every weapon went out of existence
@@dangerous_fire Likely due to their rarity. If you use the same weapons as your enemy then you'll never run out of ammo while draining them of theirs.
@@49mozzer AKs arent that rare in fact they are really common
if you go to russia you will definitely find a shit ton of them lying around in abandoned soviet bases hell maybe other soviet equipment because the combine doesnt seem to give much of a shit about abandoned bases and complexes according to episode 2
@gazuhiramiller Combines could have also destroyed most stockpiles. But yeah it could have easily been implemented as the rebel weapon for sure.
@@greengarnish1711 personally i think the combine only destroyed or occupied ones that were obviously a miltiary installment
they probably left the ones deep in forests or in the middle of nowhere alone because they thought no one would go there
in the coasts its probably because they knew that some resistance cells were hiding there
The lighthouse encounter with the gunships uses a music track from Half-Life 1, a music choice that was very likely made because it was the moment that the Tau Cannon returned as a usable weapon.
Does make me wonder if you would have been able to take down Gunships with the Tau Cannon like you could with Helicopters back in Half-Life 1.
@@volu9913This probably factored in why it was cut, as it would have added an unneeded complication to the rocket crate search mechanic that gunship/strider fights eventually came to be built around. That, and no doubt the question of what exactly would be used as an ammo pickup for it in lore terms.
The Incendiary Rifle DOES have its own model. The AR2's model actually rips straight from the Incendiary Rifle, not the other way around. This is actually why the AR2 has such a weird reload mechanism. If you imagine those 30 shot pulse "plugs" as being single shot incendiary grenades, the weapon makes a lot more sense.
Interesting
oh i always thought the ar2 used like, combine dark energy batteries or something
2:43 its a surreal experience seeing your own art in someone else's youtube video
4:50 I've heard that game developers move the bolt to the left because it looks more active and interesting when player sees the moving parts of a gun
I believe the model is from CS source which AK models bolt is on the left and not on the right, the reason is not correct is that one of the creators of CS minlie or Goosemen was left handed so when they changed it to the right it was mirrored.
@@Arkagi173 that sounds just about right!
Same thing done in the STALKER games, where all the AK Plattform guns have a mirrored Charging handle
21:20 "These could be used to weld two props together."
_Tears of the Kingdom_ took this idea, I see!
I loved using the SLAM in HL2:DM RP servers and just spending an excessive amount of time boobytrapping an entire map. Given enough time, I'd run back and forth between a police station or gunstore and literally, place no less than 50 SLAM traps into stores, apartments, walkways, toilets, etc. Sometimes I'd also rejoin the server so when people inevitably trip the SLAM laser and die, then it wouldn't credit me for the kill. This worked great to troll people and I couldn't be suspected of RDMing ...or booby-trapping an entire RP map.
RP_Amsterville worked the best for this, lmao.
SLAM is a respectable choice
bro is a professional supervillain, that's crazy 💀
They probably want to get you into a "slam"mer
Ba dum tss@@quadroninja2708
I think the reason the AK and mp5 were cut in half life 2 is just because they don’t look futuristic enough. Pretty sure that’s also why Valve replaced the glock for an USP, fits a lot more with the combine aesthetic.
I like to think that the cremators’ jobs in the canon half life 2 is clearing up the xen waste that we would see in places like the Quarantine Zone in Half-Life: Alyx :)
I like that idea! They're definitely out there somewhere!
I would say Cremator immolate incinerate gun had like 2 options when i used the GMod Half Life 2 beta Sweps weapons
Maybe the Immolator laser option was to destroy Xen waste and fauna while the fire flamethrower option was to clean up and disintegrate Xen stuff and citizens and corpses as seen a few times in Half Life 2
Babe wake up, new Lucia video
All serious though, huge thank you for all the content you make. You've become my favorite Half-Life creator and I binge-watching your stuff. Kudos x
I appreciate that! Thank you :)
@@1lucia . . . .
I kinda miss the more unsettling aesthetic of the Half Life 2 beta builds, it all just felt so wrong, like it wasn’t supposed to be seen by anyone other than the Combine. If there ever is a Half Life 3, I really hope they add back more of this bizarre vibe that sadly got cut out.
I just realized how much stuff I made for this comp, well good job on the vid man
neato
Hamburber cheeburber bihmac moppr
real.
so real
oh so real.
Burger snake man = funi
Thank you for using my renders, am glad I made it on my favorite half life channel !!
Hey Lucia, might've been worth noting the MP7 was actually based more on the MP7 Prototype, an earlier version of the MP7 that HK made. Think it was actually just called the HK PDW.
I just wrote same comment lol and now I realize it has zero sense cuz' your's existing
1:33 I love the fact that the devs almost recreated the sence from Star Wars
16:47 hell yeah 🙏
I actually got Father Grigori's shotgun when I played the original version of HL2, all I had to do is to shoot the spas 12 shotgun from the catwalk where he uses it and when you meet him on the roof he uses the Annabelle and tosses it to you.
We need a game that just is everything cut from every half life game from hl1 to alyx
costly, useless and un-needed.
play gmod
H&k is so good that the combine even use them💯💯💯
Note about the yodelling song:
there was a soviet spy radio station that used to transmit that song exactly. After a short while it would switch to coded messages. It supposedly originated from east germany, but some say it was actually the french running counter-espionage operations. Strange to see in a half life game. Just look up "Tyrolean Music Spy Station " here on youtube and you'll see what i mean.
The Vortex Hopwire actually works in Portal 1 with the command ‘vortex_hopwire 1’ in the console as it’s convar set to zero by default it’s code.
I get why AR2 only assault rifle can use in game. Because it's been 20 years I guess since the occupation of combine. They produce a lot of combine tech during that time and most of normal gun are maybe old and not reliable anymore against combine.
Nice video! Honestly for some of these weapons I wish they were canon. But if I had to choose at least one to keep it would've been the immolator. I think it would've been the spiritual successor to the gluon gun somewhat and honestly it looks fun to use
Also I feel like there were a lot more weapons planned likely and I believe the ones we know of at current moment weren't the only things Valve planned to include in HL2.
And about HL2 Survivor I think it'd be interesting if you made a video on it considering it uses many likely and confirmed beta assets and I don't think it gets talked about too much. And not only that it even includes the cut Female Assassin as a Combine Sniper it seems. Hope that's an idea! [Also the leaked Physgun that looks like a HL1 weapon is actually what I'm certain was confirmed to be the original Gravity Gun viewmodel. Just thought I should point it out there]
A Survivor video is planned! :P
@@1lucia Nice! I wish you luck on it because it is a pretty interesting game all things considered. And quite an odd one at that
honestly i wish the AK was an NPC-only weapon instead of just being cut entirely
cant pick it up sure ok but it would make more sense given that this is eastern europe
@@gazuhiramiller Oh I do heavily agree, I think it should be noted some mods do thankfully put it to use as such even though it's mostly considered a player weapon aswell. Most notable mods are Swelter, Snowdrop Escape and RTB:R to name a few that are basically the only ones I recall having it as a weapon. The MP5K I feel also deserves it's own spot amongst HL mods because it too is quite a cool weapon in and of itself
The funniest part of this video is thinking Valve will make an EP3\HL3
I didn’t know about a bunch of these. Thanks for using my track!
Valve actually made animations for the AR1, they were just never compiled in the model. They were leaked in the 2023 gigaleak.
hi gorgong
The sticky launcher, huh? Gordon was gonna bury what was left of the combine in a soup can
I believe that the reason for the AK to have the bolt and fire selector on the right side has something to do with Counter Strike, and its creator being left handed, so he animated the guns as such, and just mirrored them if the player has selected to play as a right handed character.
Ahh yes, Gordon Freeman showing off his arsenal that Valve didn't let him use. Classic.
18:23
That is the IRifle's model. It was used for the AR2 after it was cut. This is a commonly known fact. Thats why it only reloads once in retail, because those are flares, not a thing filled with bullets. The AR2 was the OICW, you even said so earlier in the video. The Pulse Rifle didnt exist until the IRifle was cut.
Oh you’re right, missed that somehow. Will add a correction to the description!
@@1lucia uwu
I like to imagine the stunstick would function like Adrian’s wrench, being able to be charged up to shock enemies and deal big damage
I like how he’s still holding out hope for half life three
The AK might have the bolt on the wrong side because it’s an early CS:S model. CS:S was being worked on along with HL2, so it wouldn’t be too crazy to think they used models from the in-progress CS:S. One of the main guys who developed 1.6 was left handed, so all the weapon models and animations were also left handed. Most people would have the view model flipped (which ended up becoming the default), but it would still be left handed, causing the mirrored appearance of the AK.
that art with beta alyx holding the Negev is so fucking good holy fucking shit
Hey Lucia, at the moment 17:25 when you used the command give item_box_srounds, this is Small Rounds, the command to spawn the Sniper Rifle ammo, and give item_box_sniper_rounds, you will hear the sound of ammo being collected, but no icon of which weapon received ammo, and the box of it, and a purple box with OBSOLETE written in cyan.
The command give item_box_srounds, it spawns Pistol ammo, give item_box_mrounds, it spawns SMG ammo, give item_box_lrounds, it spawns Pulse Rifle ammo.
17:50, The Missile Launcher, can be picked up by the following command give weapon_ml, It's the same as the normal RPG, but it looks like it was an old model, before the new model arrived, When you choose it, it's not in Slot 5, unless you press the number 5 on the keyboard, which will choose an invisible slot, where you can pick it up.
18:40, The Flare Gun still has its ammunition in the final version, use give item_box_flare_rounds, but be prepared that a lot of errors will appear, about Unknown Ammo, because it seems that the game cannot recognize what ammunition it is.
And I forgot to mention the Tripwire, by using the Leak, give weapon_tripwire, you will receive a SLAM, only it works differently, it is already armed to be placed on the wall, When you place it on the wall, it will release a Frag Grenade with a rope, The moment something cuts that rope, Several Frag Grenades will be thrown as if they were missiles and the destruction is very great, you could carry only 5 of them.
The Tripwire is in Slot 7. If you try to collect it using the mouse wheel, press number 7 on the keyboard and you'll be able to use it.
Funny thing about the flare gun is when metrocops shoot one into the air, they play a flare shooting animation, but rather than actually shooting a flare off, it just spawns a red glowing sprite attached to an invisible platform that ascends vertically on rails and descends at a slower rate.
The entity for sniper ammo pickup is actually called item_box_sniper_rounds.
item_box_srounds is a small rounds pickup, small rounds were used by SMG2 in 2003 leak.
Incredible History
Really Put’s Their Diverse Idea Sharing into Perspective
I Especially Love The Hopwire
It just Fit’s
Thank You Man
the vortex hopwire does fully work in portal 1 if you change a few convars, but if the player gets sucked in the games very likely to crash
Fun fact: the black hold grenade, was reuse in enteropy zero 2 ( not a valve made game) but it qas use to bring any props or NPC to br suck into it, to be replacr by either supplys or enemy's base on size prop gets suck in
4:30 Fun fact: This is a reference to a Postal 1 image where Postal Dude is hugging an ak47 in the corner just like in the image shown in the video
The vortex hopwire was used in Entropy Zero 2 as the Xen Grenade
I would love to know how the AR2 came into being. The OICW was a relatively unknown weapon, but you can find pictures, videos and stuff to help model it, so it was an obvious candidate imo.
But then someone at Valve must've shown up to the office, after a night of fever dreams, and sketched the AR2 out on paper.
It's just such an alien and interesting rifle, very happy we got such an original piece instead of the OICW. Both would've been nice tho, maybe only the elites used the AR2.
The model, and all the other stuff from the incendiary rifle were mostly carried over into the AR2. That also explains why the AR2 reloads so weirdly, while thinking of it as a single flare makes it more clear as to why it's like this.
12:25 This would've been an excellent weapon of choice for hat connoisseurs
IIRC the Alyx Gun was actually supposed to be basically the "Rebel Gun", and most rebels were supposed to wield it, with the ability to switch between both.
Take a shot every time he says Heckler & Koch for a casual drinking experience.
Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & 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Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch Heckler & Koch (I do not promote excessive drinking, or drinking alcoholic beverages at all really for that matter)
@@1lucia as a typical eastern European slav my point still stands
02:11 lol Ahoy reference
the VFX in the screenshot for the Vortex Hopwire reminds me of the Recycler Grenade from Prey.
16:36 Gordon doesn't need to hear all this, he's a highly trained professional!
You can actually use the stun baton In retail half life 2, bia few commands, And no mods, First of all, You need to have No weapons nor HEV SUIT, Then activate sv_cheats 1 And do these commands: First put "ent_fire weapon_stunstick addoutput "classname weapon_crowbar" And Then put ent_create weapon_stunstick, After that the stunstick will spawn, When you get it, You will get the weapon WITH the Original Beta animations, But once u get one single weapon after the stunstick, you cant switch it back, but you can still see the icon of it.
what mod are you playing in the background?
4:52 There's nothing unusual about this, it's just an AKM from "Stalker: Oblivion Lost" (it's almost like HL2 Beta, only for Stalker)
#21 Sticky Launcher reminds me of weapon 3 from Unreal Tournament. I think it's called the Plasma Gun.
GES Bio-rifle
@@andrybetancourt8142 You're right, the real plasma gun is number 5, it's nothing like it. 5 secondary fire is my favourite though.
7:32 The gun is using the HEV sleeve texture, mostly likely unintentionally
don't worry its unloaded! "shoots Alyx" ok now its unloaded now
5:51 15 suit power points on Easy, this varies between difficulties.
Oh interesting, never noticed that! Will add that to the description :P
@@1lucia Except it's not true. Why didn't you check it in the game? Why believe random comments? Just start Route Kanal on different difficulties, the stunstick cop is right at the beginning.
Would be fun to see a cut story parts/maps/anything else related to the story of the game video
Genuinely enjoy your videos :)
Ngl the real life OICW looks sick as hell man! It looks like a gun that would be in Cyberpunk 2077
Fun fact: there are the beta weapons icons made for the weapon selector thingy. I found this by using hammer editor
The only Half life 3 we'll be getting is Entropy Zero 3 in the near future. If we're being realistic.
You also forgot to mention that the Vortex Hopwire is what probably inspired the Xen grenade in Entropy Zero 2.
given how fast technology is moving i think half life 3 will come out not at the end of our lives
but an entropy zero 3 is definitely the only half life 3 that will be on pc
7:18 the combine guard did not become the final soldier, they're two separate enemies that would have coexisted (had the guard not been cut)
I really wish hl2 mmod lore unfriendly version releases someday because almost all of these weapons will be included there
The hopwire grenade in portal 1 DOES work if you also type the command "hopwire_vortex 1" into the console.
Wait...THE CREMATOR WAS ALMOST IN HL:A?
That would of been AMAZING
If you get the hev in portal 1 the portal gun has the tau cannon icon
The Weapons Looks great! What if Someone makes a Mod For Half-Life 2 VR Where you Can Feel the Experience of what the Beta looks like when you Reload and Inspect it.
in an alternate universe, we got the dark and griddy half life 2 version
Wish a HL2 mod would come along and tell a story that's good and uses all these cut weapons and items.
The Tau Cannon was likely cut because you won't find any ammo for it just lying around in city 17 or Nova Prospekt. It made sense for the tau cannon and gluon gun to have radioactive isotope boxes just lying around black mesa/the first game but not anywhere else.
The hopwire wasn't a blackhole grenade. It was a huge mass of tripwire linked smaller grenades that deployed when thrown. This is just blatant retconning of history here. You can see this yourself by actually playing the leaked builds from the HL2 beta project site.
Its wierd how no one knows when the magnum or crossbow were added to HL2. Because it seems to be fairly late in development, like the last few months, and they are nowhere mentioned in the art book "Half life 2: Raising the bar" and they were not present in the leaked builds as far back as the early 2000's before modders started fixing the maps and retconning things in like the HL1 style OICW skin in the last few years that was not in the WC Mappack either.
I'd like to see more HL 1.5 content since that goldsrc manipulator model is new to me. What repo leak?
You must've skipped over something because I clearly mentioned the Hopwire. There were 2 distinct ones during development, the Hopwire Grenade and the Vortex Hopwire. I talked about both of them individually :P
The GoldSrc Manipulator model I assume you're talking about was included in the 2023 Repo Leak (iirc)
@@1lucia maybe. There's a ton of shitposters around the half life games as of late. You even mention that yourself with the two different wikis. Its weird that the VCC wiki doesnt even mention the early gravity gun prototype and the wierd boxy gravity gun "discovered" a few years ago.
The Combine Guard gun is pretty OP
Unless this gun had limited ammo like the BFG
THE KING, THE MESSIAH, THE SAVIOR 1LUCIA HIMSELF! WE LOVE YOU
is there any mod that adds all of those weapons in to retail half life?
a bigger weapon pool for me is just more fun!
Overcharged somewhat does this. It’s a bit of a janky mod where you need to adjust a ton of settings. I covered it in this video and gave my recommended settings: ruclips.net/video/NT-NsIdOZfg/видео.html
The energy grenade was part of an earlier version of the houndeyes attack. Sm means small. No code related to the model's use exists though.
nice to see you here
Interesting, will add that to the description! :P
Oh yeah there's also the tripwire that you didn't talk about.
@@TheOneEpicplayerI heard about it somewhat, do you have any sources on it I could read up on or videos?
@@1lucia It's a weapon entity in the leak. You just give it to yourself by using give weapon_tripwire.
The XM 29 is my favorite.
I find it weird that an ice axe would do less damage than a crowbar.
i love sticky launcher
... And we meet again
Nice seeing you here again lol
YOU @@justsomerandomaccount
ME
Stop screaming nein lucia,i swear to god stop screaming it on your bunker
MOMMY LOOK I'M ON THE VIDEO!!!!!!
the S.L.A.M is also in GMOD
I’m genuinely desperate, as there any possibility you know a completed 7 hour mod in moddb
i wish they added in soviet weapons, it would make it more realistic considering where the game takes place. I guess its just another one of those inconsistincies in game, like how all citizens and rebels have the same outfit, same couple faces and voice actors.
Hey man, awesome video! Only critique I have is your voice seems to be stuck at 2x speed. It gets trippy at times, consider talking a bit slower next time? Just for the sake of audio clarity
That’s just me and my fast talking, believe it or not I slowed down a lot of portions of this video artificially lol. But yes, I’m always trying to talk slower
16:39 INTERLOPER REFERENCE
I'm kinda disappointed lots of super cool and amazing additions to half life 2 was removed due to leaks, but truly i feel like it turned out better now,
no, these were not removed because of the leak, thats just a common misconception.
13:25 Demoman in hl2
Im sort of sad that valve never at any point finished the cut weapons so that moders could use them for there mods.
OICW, AK-47(AKM but that was so common back in the days I even think Millsim did the same thing).
the MP5, MP7 and so on.
becaues I remmber playing a HL2 mod where the player meets diffrent "factions".
the Combine whit the AR2 rifle (not what we got in HL2) , OICW and some weird energy SMG.
the Conscripts whit the OICW and the MP7.
then different resistance group that had AKM, MP5 and so on.
so yes the OICW had more or less the same stats as the AKM but it sort of told its own story just whit that.
6:30 🥲 oh yeah, Soon I say! Its coming🥲
So Overcharged really just find every bit of cut weapon and compress it into HL2 lol
when holding life four
5:55 Wait, what i literally used one in hl2 yesterday without mods
Awesome video man! But one question, why is the half life fandom wiki not to be trusted? When comparing the information on the pages to one another, it looks almost the same.
Generally speaking, Fandom is considered an untrustworthy site since it is mainly used to push ads and make money. The Doom Wiki used to be hosted on Fandom, but after the site became a money-making machine, they switched to their own domain to keep things at a high standard. Same with the Minecraft Wiki. Something similar probably happened to the Half-Life Wiki.
What's the mod he's playing?
Oh boy! I love half life videos!!!! I love new half life content!!! I love you!!! Marry me!!
the 21 make me remember one 2007 game😂
in portal 1 with the hopwire, it does require a console command to fully function and yeah very very buggy sometimes it feels like crashing your game when you get sucked in, sometimes it doesn't! :D
First the US Army took the XM29 from me, then Valve did. Its Jover