All Cut Weapons of Half-Life 2

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  • Опубликовано: 29 янв 2025

Комментарии • 588

  • @1lucia
    @1lucia  10 месяцев назад +104

    Corrections in the description!
    We'll host a game night soon™, be sure to join the Discord! :P discord.gg/luciashideout
    Also, if you're a member on my RUclips channel, you'll receive access to whatever Server we're playing on before anyone else :D

    • @rayderC
      @rayderC 10 месяцев назад

      alr then i will be there

    • @davetrap9403
      @davetrap9403 10 месяцев назад +1

      I would join but im already in too many servers

    • @1lucia
      @1lucia  10 месяцев назад +4

      @@davetrap9403 well this one is a good one to have in your roster! :P

    • @baszof
      @baszof 10 месяцев назад +1

      the sticky launcher is in TF2 its demoman's weapon icant imagine it in half-life 2 lol

    • @711pizzaslice
      @711pizzaslice 10 месяцев назад

      what game is in the background? it looks like mmod, but i dont know. i wanna try it!@@1lucia

  • @croatbruhmoment2910
    @croatbruhmoment2910 10 месяцев назад +1393

    It's funny and pretty realistic how in the Half-Life universe H&K accepted a contract from the combine before putting their weapons on the civilian market

    • @gazuhiramiller
      @gazuhiramiller 10 месяцев назад +164

      heckler and koch are the villains all along
      damn germans

    • @blank1873
      @blank1873 10 месяцев назад +74

      ​@@gazuhiramillermore like the combine liked the weapons and forced them to make weapons

    • @jollythewolf4998
      @jollythewolf4998 10 месяцев назад +161

      @blank1873 it’s heckler and koch they 100% made a deal with the combine

    • @tacticalsocialist8060
      @tacticalsocialist8060 10 месяцев назад +46

      ​@@jollythewolf4998 dude its more like 110% lol

    • @cheeki5280
      @cheeki5280 10 месяцев назад

      Considering they got caught selling guns to corrupt cartel-linked police in Mexico, yeah that checks out

  • @Arelated
    @Arelated 10 месяцев назад +568

    The Ak Fits very well in half life 2 considering half life 2 takes place in eastern europe, it make sense there would be some stock pile of them hidden and used by the rebels, i dont know why they cut it, they could balance it by making it inaccurate at longer ranges but have high damage at medium ranges

    • @dangerous_fire
      @dangerous_fire 10 месяцев назад +72

      Ye i always thought why Rebels only use weapons that are used by combines. Like why rebels aren't using crossbows and revolvers? It feels like every weapon went out of existence

    • @49mozzer
      @49mozzer 10 месяцев назад +63

      @@dangerous_fire Likely due to their rarity. If you use the same weapons as your enemy then you'll never run out of ammo while draining them of theirs.

    • @gazuhiramiller
      @gazuhiramiller 10 месяцев назад +58

      @@49mozzer AKs arent that rare in fact they are really common
      if you go to russia you will definitely find a shit ton of them lying around in abandoned soviet bases hell maybe other soviet equipment because the combine doesnt seem to give much of a shit about abandoned bases and complexes according to episode 2

    • @greengarnish1711
      @greengarnish1711 10 месяцев назад +20

      @gazuhiramiller Combines could have also destroyed most stockpiles. But yeah it could have easily been implemented as the rebel weapon for sure.

    • @gazuhiramiller
      @gazuhiramiller 10 месяцев назад +9

      @@greengarnish1711 personally i think the combine only destroyed or occupied ones that were obviously a miltiary installment
      they probably left the ones deep in forests or in the middle of nowhere alone because they thought no one would go there
      in the coasts its probably because they knew that some resistance cells were hiding there

  • @Banshee523
    @Banshee523 10 месяцев назад +172

    The lighthouse encounter with the gunships uses a music track from Half-Life 1, a music choice that was very likely made because it was the moment that the Tau Cannon returned as a usable weapon.

    • @volu9913
      @volu9913 10 месяцев назад +20

      Does make me wonder if you would have been able to take down Gunships with the Tau Cannon like you could with Helicopters back in Half-Life 1.

    • @joonaa2751
      @joonaa2751 9 месяцев назад +15

      @@volu9913This probably factored in why it was cut, as it would have added an unneeded complication to the rocket crate search mechanic that gunship/strider fights eventually came to be built around. That, and no doubt the question of what exactly would be used as an ammo pickup for it in lore terms.

  • @Heyheyhey0475
    @Heyheyhey0475 10 месяцев назад +157

    I think the reason the AK and mp5 were cut in half life 2 is just because they don’t look futuristic enough. Pretty sure that’s also why Valve replaced the glock for an USP, fits a lot more with the combine aesthetic.

    • @obeseperson
      @obeseperson 2 месяца назад

      u got the right idea

    • @Spartan_Tanner
      @Spartan_Tanner 2 месяца назад +5

      Could also be because those two guns become redundant in the sandbox.
      Like, why use a regular AK47 when you have the OICW with a Grenade Launcher late in the game.
      Both SMGs at that stage in development lacked grenade launchers so they were even more of an issue. Maybe make them use/share different ammo?

    • @Neeb-tt9hn
      @Neeb-tt9hn Месяц назад

      @@Spartan_Tannerone reason too use the AK over the OICW is with sustained fire the OICW becomes comically inaccurate.

    • @quakethedoombringer
      @quakethedoombringer Месяц назад +1

      @@Spartan_Tanneri am pretty sure the reasoning is that you only use the AK during the first few chapters and later on during the Uprising, during that you are most likely to use the OICW (Nova Prospekt, the Coast, etc.)

    • @Spartan_Tanner
      @Spartan_Tanner Месяц назад

      @@quakethedoombringer yeah that's the main reason I can see both SMG's and AR's existing.
      But even then atleast with HL1 you are still encouraged to use certain guns such as the Glock for underwater parts mid and late-game

  • @cockroach.ur3thra
    @cockroach.ur3thra 10 месяцев назад +198

    2:43 its a surreal experience seeing your own art in someone else's youtube video

  • @xxfalconarasxx5659
    @xxfalconarasxx5659 10 месяцев назад +125

    The Incendiary Rifle DOES have its own model. The AR2's model actually rips straight from the Incendiary Rifle, not the other way around. This is actually why the AR2 has such a weird reload mechanism. If you imagine those 30 shot pulse "plugs" as being single shot incendiary grenades, the weapon makes a lot more sense.

    • @scantyer
      @scantyer 9 месяцев назад

      Interesting

    • @missingtexturez
      @missingtexturez 5 месяцев назад +12

      oh i always thought the ar2 used like, combine dark energy batteries or something

    • @Снайпер_Хренов
      @Снайпер_Хренов 2 месяца назад +3

      I always wondered why they wasted such an insane sci fi Design on a glorified flare gun

    • @xxfalconarasxx5659
      @xxfalconarasxx5659 2 месяца назад +5

      @ In the beta, it fired flares, but I always figured that was a placeholder, since the Incendiary Rifle was meant to be a combat weapon, not a typical signal flare launcher.
      Maybe it was going to be some sort of incendiary grenade launcher or plasma rifle, but they ended up scrapping the weapon before any further development could be made of it.

    • @gamerbg294
      @gamerbg294 Месяц назад

      ​​​@@xxfalconarasxx5659I agree with you and would say that it would be much more interesting if the incendiary rifle had not been cut (and the combined pulse rifle did not exist, as for me its appearance and animations never correlated to a service rifle and knowing that the original design was not a service rifle justifies the strangeness it had), I even think that the incendiary rifle should cause an fire area similar to that the molotov grenade.

  • @chaosmiles07
    @chaosmiles07 10 месяцев назад +37

    21:20 "These could be used to weld two props together."
    _Tears of the Kingdom_ took this idea, I see!

  • @g0rdonfreeman1
    @g0rdonfreeman1 10 месяцев назад +90

    i’m pretty sure the rebel npcs still use the mp5 reload animations in retail because you can see them doing the ‘HK slap’ on their mp7’s, despite the mp7 having the charging handle on the back of the gun

    • @tinmipad4sokabali74
      @tinmipad4sokabali74 10 месяцев назад +3

      The combinified MP-7 has no charging handle, nor bolt release.

    • @bruhman5829
      @bruhman5829 9 месяцев назад

      @@tinmipad4sokabali74Wait, so… how do you chamber a round?

    • @tinmipad4sokabali74
      @tinmipad4sokabali74 9 месяцев назад +11

      @@bruhman5829 combine engineering.

    • @gudmansal3468
      @gudmansal3468 16 дней назад

      @@bruhman5829 you just do. same with the shotgun and the ar2

  • @quadroninja2708
    @quadroninja2708 10 месяцев назад +51

    4:50 I've heard that game developers move the bolt to the left because it looks more active and interesting when player sees the moving parts of a gun

    • @Arkagi173
      @Arkagi173 10 месяцев назад +8

      I believe the model is from CS source which AK models bolt is on the left and not on the right, the reason is not correct is that one of the creators of CS minlie or Goosemen was left handed so when they changed it to the right it was mirrored.

    • @quadroninja2708
      @quadroninja2708 10 месяцев назад

      @@Arkagi173 that sounds just about right!

    • @Gravity_studioss
      @Gravity_studioss 10 месяцев назад +2

      Same thing done in the STALKER games, where all the AK Plattform guns have a mirrored Charging handle

  • @duskoirre
    @duskoirre 10 месяцев назад +63

    Babe wake up, new Lucia video
    All serious though, huge thank you for all the content you make. You've become my favorite Half-Life creator and I binge-watching your stuff. Kudos x

    • @1lucia
      @1lucia  10 месяцев назад +4

      I appreciate that! Thank you :)

    • @oi-cj1pz
      @oi-cj1pz 10 месяцев назад

      @@1lucia . . . .

  • @dan_loeb
    @dan_loeb 10 месяцев назад +34

    the irifle looks like the ar2 because the irifle model and animations were reused for the ar2. when you consider the ar2's weird ammo setup, firing system, and reloading, it was originally a single shot autoloading beefed up flare gun basically.

  • @monsterhunter4398
    @monsterhunter4398 10 месяцев назад +22

    I like to think that the cremators’ jobs in the canon half life 2 is clearing up the xen waste that we would see in places like the Quarantine Zone in Half-Life: Alyx :)

    • @1lucia
      @1lucia  10 месяцев назад +4

      I like that idea! They're definitely out there somewhere!

    • @reimuhakurei2123
      @reimuhakurei2123 10 месяцев назад +2

      I would say Cremator immolate incinerate gun had like 2 options when i used the GMod Half Life 2 beta Sweps weapons
      Maybe the Immolator laser option was to destroy Xen waste and fauna while the fire flamethrower option was to clean up and disintegrate Xen stuff and citizens and corpses as seen a few times in Half Life 2

  • @Friendly_Lad
    @Friendly_Lad 10 месяцев назад +16

    I just realized how much stuff I made for this comp, well good job on the vid man

  • @abdullahtshabal9522
    @abdullahtshabal9522 10 месяцев назад +81

    I loved using the SLAM in HL2:DM RP servers and just spending an excessive amount of time boobytrapping an entire map. Given enough time, I'd run back and forth between a police station or gunstore and literally, place no less than 50 SLAM traps into stores, apartments, walkways, toilets, etc. Sometimes I'd also rejoin the server so when people inevitably trip the SLAM laser and die, then it wouldn't credit me for the kill. This worked great to troll people and I couldn't be suspected of RDMing ...or booby-trapping an entire RP map.
    RP_Amsterville worked the best for this, lmao.

    • @1lucia
      @1lucia  10 месяцев назад +15

      SLAM is a respectable choice

    • @neetlikereallyneat9103
      @neetlikereallyneat9103 10 месяцев назад +7

      bro is a professional supervillain, that's crazy 💀

    • @quadroninja2708
      @quadroninja2708 10 месяцев назад +2

      They probably want to get you into a "slam"mer

    • @Baire_
      @Baire_ 7 месяцев назад

      Ba dum tss​@@quadroninja2708

  • @Gubbus.
    @Gubbus. 10 месяцев назад +12

    Thank you for using my renders, am glad I made it on my favorite half life channel !!

  • @NatzoXavier
    @NatzoXavier 10 месяцев назад +40

    The sticky gun weapon was reused for the Demoman in Team Fortress 2

    • @spidext
      @spidext Месяц назад

      glad someone else noticed lol

  • @coenisgreat
    @coenisgreat 2 месяца назад +4

    Fun fact; you used to be able to get Annabelle somewhat legitimately in retail half life 2. In the part of ravenholm where Grigori gives you the shotgun, you walked to the tracks on the ground beneath the railing before heading up to the roof, the rifle was already sitting where Grigori would pick it up after giving you the shotgun. You could shoot it out from behind the railing and into the ground, where you could pick it up and use it. Grigori would then simply not pick anything up after giving you the shotgun. Then spawn with a new one when he next appeared. This was patched out a couple years back.

  • @s4m4L4nder
    @s4m4L4nder 10 месяцев назад +17

    tbf there are many reasons why the sandbox in hl2 makes sense even though it is smaller than hl1, mainly because it feels more realistic to have real weapons and you never go to zen in hl2

  • @GIXER
    @GIXER 10 месяцев назад +5

    I actually got Father Grigori's shotgun when I played the original version of HL2, all I had to do is to shoot the spas 12 shotgun from the catwalk where he uses it and when you meet him on the roof he uses the Annabelle and tosses it to you.

  • @penguin1590
    @penguin1590 10 месяцев назад +8

    3:12 Never in a million years did I think i would see Franzl fucking lang anywhere near a Half life video.

  • @Anonymous-73
    @Anonymous-73 10 месяцев назад +18

    I kinda miss the more unsettling aesthetic of the Half Life 2 beta builds, it all just felt so wrong, like it wasn’t supposed to be seen by anyone other than the Combine. If there ever is a Half Life 3, I really hope they add back more of this bizarre vibe that sadly got cut out.

  • @Villa_Triff
    @Villa_Triff 2 месяца назад +4

    14:51 there’s actually a cut death animation for Alyx in one of the episodes, so Alyx may have been planned to die initially and you pick up her weapon

  • @JackFoxtrotEDM
    @JackFoxtrotEDM 10 месяцев назад +20

    Hey Lucia, might've been worth noting the MP7 was actually based more on the MP7 Prototype, an earlier version of the MP7 that HK made. Think it was actually just called the HK PDW.

    • @PtrkStein
      @PtrkStein 10 месяцев назад

      I just wrote same comment lol and now I realize it has zero sense cuz' your's existing

  • @Normalguy1690
    @Normalguy1690 10 месяцев назад +6

    Honestly can’t wait to get home and finally complete HL1 for my first time and start 2 ur videos are amazing and have me so interested in the game.

  • @TheWabbleDoo
    @TheWabbleDoo 10 месяцев назад +4

    LUCIA I LOVE YOUR VIDEOS THANK YOU SO MUCH FOR MAKING VIDEOS

  • @FinestBritishTea
    @FinestBritishTea 10 месяцев назад +108

    Hamburber cheeburber bihmac moppr

  • @PancakeAtWar
    @PancakeAtWar 10 месяцев назад +5

    1:33 I love the fact that the devs almost recreated the sence from Star Wars

  • @Flamma_Dreemurr
    @Flamma_Dreemurr 10 месяцев назад +2

    The sticky launcher, huh? Gordon was gonna bury what was left of the combine in a soup can

  • @jakeohligerintheflesh
    @jakeohligerintheflesh 10 месяцев назад +4

    Nice video! Honestly for some of these weapons I wish they were canon. But if I had to choose at least one to keep it would've been the immolator. I think it would've been the spiritual successor to the gluon gun somewhat and honestly it looks fun to use
    Also I feel like there were a lot more weapons planned likely and I believe the ones we know of at current moment weren't the only things Valve planned to include in HL2.
    And about HL2 Survivor I think it'd be interesting if you made a video on it considering it uses many likely and confirmed beta assets and I don't think it gets talked about too much. And not only that it even includes the cut Female Assassin as a Combine Sniper it seems. Hope that's an idea! [Also the leaked Physgun that looks like a HL1 weapon is actually what I'm certain was confirmed to be the original Gravity Gun viewmodel. Just thought I should point it out there]

    • @1lucia
      @1lucia  10 месяцев назад

      A Survivor video is planned! :P

    • @jakeohligerintheflesh
      @jakeohligerintheflesh 10 месяцев назад

      @@1lucia Nice! I wish you luck on it because it is a pretty interesting game all things considered. And quite an odd one at that

    • @gazuhiramiller
      @gazuhiramiller 10 месяцев назад

      honestly i wish the AK was an NPC-only weapon instead of just being cut entirely
      cant pick it up sure ok but it would make more sense given that this is eastern europe

    • @jakeohligerintheflesh
      @jakeohligerintheflesh 10 месяцев назад

      @@gazuhiramiller Oh I do heavily agree, I think it should be noted some mods do thankfully put it to use as such even though it's mostly considered a player weapon aswell. Most notable mods are Swelter, Snowdrop Escape and RTB:R to name a few that are basically the only ones I recall having it as a weapon. The MP5K I feel also deserves it's own spot amongst HL mods because it too is quite a cool weapon in and of itself

  • @Yourlocalwordrobe
    @Yourlocalwordrobe 10 месяцев назад +8

    YES BOTH OF MINE ARTS WERE ADDED THANK YOU!

  • @bignathan2808
    @bignathan2808 10 месяцев назад +8

    The AK had animations, they didn't work in the HL2 beta due to different file formats I believe.
    There are multiple videos online of the AK animations exported to blender, I recommend checking them out!

  • @luis300rd
    @luis300rd 10 месяцев назад +21

    In fact the MP7 we see in Half Life 2 Beta is the prototype model of the MP7

  • @pootir1010
    @pootir1010 9 месяцев назад +2

    For almost 10 years.... i didint realise that the phys gun icon was the tau cannon
    Just wow.

  • @macdrown3892
    @macdrown3892 10 месяцев назад

    I didn’t know about a bunch of these. Thanks for using my track!

  • @NoVIcE_Source
    @NoVIcE_Source 10 месяцев назад +6

    16:47 hell yeah 🙏

  • @ComfortsSpecter
    @ComfortsSpecter 10 месяцев назад

    Incredible History
    Really Put’s Their Diverse Idea Sharing into Perspective
    I Especially Love The Hopwire
    It just Fit’s
    Thank You Man

  • @sydostubegaming425
    @sydostubegaming425 5 месяцев назад +2

    The Vortex Hopwire actually works in Portal 1 with the command ‘vortex_hopwire 1’ in the console as it’s convar set to zero by default it’s code.
    Edit: There are some corrections and additions I'd like to add. Just somthing to point out, the name of the sniper rifles ammo entity is actually item_box_sniper_rounds and uses the model seen in the video. The item_box_srounds is actually the small round's ammo box entity. Also Half-Life 2's Sticky Launcher most likely inspired the Demoman's Stickybomb launcher from Team Fortress 2.

  • @dylan-uy3pb
    @dylan-uy3pb 10 месяцев назад

    Genuinely enjoy your videos :)

  • @Mrsloththegreat
    @Mrsloththegreat 10 месяцев назад +4

    The SMG 2 in a majority of builds have a 3 round burst fire mode which is not mentioned. Also the OICW was eventually deployed in the war on terror as the XM25 Counter Defilade Target Engagement System (Or CDTE) with the assault rife part spun off into the XM8 which is just like the original OICW was based on the Heckler&Koch G36 and is in service by the Malaysian Military as there standard issue rifle. just some info i wanted people to know.

    • @0lionheart
      @0lionheart Месяц назад

      iirc the grenade launcher part was useful because it could be set to airburst over cover, hence why they kept it. They didn't need another 5.56mm rifle, not with the stockpiles they had, so the XM8 wasn't adopted by the U.S at least.

  • @bigfatcarp93
    @bigfatcarp93 8 месяцев назад +3

    Cutting the SLAM was a huge mistake. There are literally tower defense sections in Nova Prospekt.

    • @metrocop_elite
      @metrocop_elite 6 месяцев назад

      thats probably why they were cut in the first place, defense sections would have been their only application during combat.

    • @bigfatcarp93
      @bigfatcarp93 6 месяцев назад +1

      @@metrocop_elite Not true IMO. Ton of applications. They're certainly more adaptable than Hoppers, and that dumb shit made it in somehow.

    • @metrocop_elite
      @metrocop_elite 6 месяцев назад +1

      @@bigfatcarp93 the hoppers only appear in the players favour during defense sections, in any other instances they appear as obstacles which can be used as a better grenade with the gravity gun, this already makes it far more interesting than the slam gameplay wise.
      its a consequence of half life 2 constantly introducing new mechanics and then never really focusing on them for more than 2 chapters at most, meaning that you like 4 weapons which are useful in most situations, and i cant imagine the slam being very useful outside of the depot/prison chapters and the uprising chapters. it would have only been applicable in half life 2 deathmatch.

  • @Wams66
    @Wams66 2 месяца назад +1

    13:25 I don’t know if the sticky launcher was in tfc because this was finished for tf2 at least so there is a way of playing with a finish version of it

  • @dragonking4756
    @dragonking4756 10 месяцев назад +4

    H&k is so good that the combine even use them💯💯💯

  • @diet_dr.demoncore
    @diet_dr.demoncore 9 месяцев назад +2

    if you hit someone with a socket wrench it's likely your socket would fly off

  • @frostdino938
    @frostdino938 10 месяцев назад +1

    I believe that the reason for the AK to have the bolt and fire selector on the right side has something to do with Counter Strike, and its creator being left handed, so he animated the guns as such, and just mirrored them if the player has selected to play as a right handed character.

  • @katipunero_ph9920
    @katipunero_ph9920 10 месяцев назад +2

    I get why AR2 only assault rifle can use in game. Because it's been 20 years I guess since the occupation of combine. They produce a lot of combine tech during that time and most of normal gun are maybe old and not reliable anymore against combine.

  • @petrkurjak3792
    @petrkurjak3792 10 месяцев назад +3

    16:39 INTERLOPER SPOTTED!!!!!

  • @ApertureAce
    @ApertureAce 10 месяцев назад

    Funny thing about the flare gun is when metrocops shoot one into the air, they play a flare shooting animation, but rather than actually shooting a flare off, it just spawns a red glowing sprite attached to an invisible platform that ascends vertically on rails and descends at a slower rate.

  • @scarletcrusader5431
    @scarletcrusader5431 10 месяцев назад +2

    18:23
    That is the IRifle's model. It was used for the AR2 after it was cut. This is a commonly known fact. Thats why it only reloads once in retail, because those are flares, not a thing filled with bullets. The AR2 was the OICW, you even said so earlier in the video. The Pulse Rifle didnt exist until the IRifle was cut.

    • @1lucia
      @1lucia  10 месяцев назад +2

      Oh you’re right, missed that somehow. Will add a correction to the description!

    • @scarletcrusader5431
      @scarletcrusader5431 10 месяцев назад

      @@1lucia uwu

  • @eleskeletitto4900
    @eleskeletitto4900 Месяц назад

    i remember reading something about there being three varians of the rocket launcher in hl2, the classic one we all know and love, the stinger, with a lock-on system (in the audio file you can hear the stinger working by expelling the projectile and impulsing in mid air) and finally, a basic rpg7, with the overwhelming variety of wapons, you might have been able to replace weapons by others lol

  • @Dudu-e5x
    @Dudu-e5x 10 месяцев назад +1

    Good video 1+ subscriber!

  • @popeofsimps2924
    @popeofsimps2924 2 месяца назад

    10:40 I wonder if the handle was less so for using the turret and moreso for moving it into/out of position, as it does look like something you'd see on a cart

  • @justsomethings4149
    @justsomethings4149 10 месяцев назад +2

    I love this Lucia and this amazing content

  • @grantsrants665
    @grantsrants665 10 месяцев назад +1

    What’s the background footage used? I know some of it is miscellaneous footage or the leak’s gameplay, but a lot of sections have good graphics and overhauled animations, plus extra weapons and gear. What’s up with that? Looks great, I’d love to play it!

    • @grantsrants665
      @grantsrants665 10 месяцев назад +1

      19:06 one example of such footage is here

    • @1lucia
      @1lucia  10 месяцев назад +1

      @@grantsrants665Raising The Bar: Redux, which was about 99% of the background footage :P

  • @Moon-wolf0806
    @Moon-wolf0806 10 месяцев назад

    Fun fact: the black hold grenade, was reuse in enteropy zero 2 ( not a valve made game) but it qas use to bring any props or NPC to br suck into it, to be replacr by either supplys or enemy's base on size prop gets suck in

  • @Happy_dude67
    @Happy_dude67 10 месяцев назад +1

    16:36 Gordon doesn't need to hear all this, he's a highly trained professional!

  • @samz8691
    @samz8691 10 месяцев назад +4

    Like with the alien enemies, I wish a few of these were kept in the final game.
    I still like Half-Life 2 but I feel alot of the "Exotic" weapons and enemy encounters from HL1 was lost in HL2 in favor of fighting the combine soldiers which feels a bit more generic to me.

  • @kronos_1337.
    @kronos_1337. 10 месяцев назад +1

    i was reading about ellis in the l4d wiki, but that can wait :)

  • @NicknineTheEagle
    @NicknineTheEagle 9 месяцев назад

    The entity for sniper ammo pickup is actually called item_box_sniper_rounds.
    item_box_srounds is a small rounds pickup, small rounds were used by SMG2 in 2003 leak.

  • @Lucky_Riky
    @Lucky_Riky 10 месяцев назад +1

    Ahh yes, Gordon Freeman showing off his arsenal that Valve didn't let him use. Classic.

  • @BreadTeleporter1968
    @BreadTeleporter1968 8 месяцев назад

    I like to imagine the stunstick would function like Adrian’s wrench, being able to be charged up to shock enemies and deal big damage

  • @PDRich
    @PDRich 3 дня назад

    The energy grenade was probably replaced by the Energy balls that the the gravity gun can use and the AR2's secondary fire.

  • @agostonpahi3816
    @agostonpahi3816 10 месяцев назад

    yo lucia is this map at 8:32 form a beta recreation mod, or from the beta itself ? it looks familiar but I cant place my finger on it, where is it from?

  • @Egitheegg
    @Egitheegg 10 месяцев назад

    Would be fun to see a cut story parts/maps/anything else related to the story of the game video

  • @g_freakman
    @g_freakman 10 месяцев назад +1

    Valve actually made animations for the AR1, they were just never compiled in the model. They were leaked in the 2023 gigaleak.

    • @rebel6301
      @rebel6301 10 месяцев назад

      hi gorgong

  • @Blue_218
    @Blue_218 10 месяцев назад

    pog new lucia vid

  • @FlyboyHelosim
    @FlyboyHelosim 10 месяцев назад +1

    The so-called "cut MP7" was actually a H&K SMG II.

  • @-Min7s-
    @-Min7s- Месяц назад +1

    just curious, does anyone know what mod he’s playing here? 0:20

  • @vizthex
    @vizthex 10 месяцев назад

    the VFX in the screenshot for the Vortex Hopwire reminds me of the Recycler Grenade from Prey.

  • @TheOne496
    @TheOne496 9 дней назад

    20:51 well, in older versions, when you are on the roof of the building where grigori throws you the shotgun you can actually shoot the shotgun of the platform where grigori is standing. Grigori will throw you the anabelle instead of the shotgun, I dont recommend doing this since you cannot equip the ar2 afterwards and the anabelle is pretty much just a slighty better revolver.

  • @membroaleatoriodgrove1
    @membroaleatoriodgrove1 9 месяцев назад

    Hey Lucia, at the moment 17:25 when you used the command give item_box_srounds, this is Small Rounds, the command to spawn the Sniper Rifle ammo, and give item_box_sniper_rounds, you will hear the sound of ammo being collected, but no icon of which weapon received ammo, and the box of it, and a purple box with OBSOLETE written in cyan.
    The command give item_box_srounds, it spawns Pistol ammo, give item_box_mrounds, it spawns SMG ammo, give item_box_lrounds, it spawns Pulse Rifle ammo.
    17:50, The Missile Launcher, can be picked up by the following command give weapon_ml, It's the same as the normal RPG, but it looks like it was an old model, before the new model arrived, When you choose it, it's not in Slot 5, unless you press the number 5 on the keyboard, which will choose an invisible slot, where you can pick it up.
    18:40, The Flare Gun still has its ammunition in the final version, use give item_box_flare_rounds, but be prepared that a lot of errors will appear, about Unknown Ammo, because it seems that the game cannot recognize what ammunition it is.
    And I forgot to mention the Tripwire, by using the Leak, give weapon_tripwire, you will receive a SLAM, only it works differently, it is already armed to be placed on the wall, When you place it on the wall, it will release a Frag Grenade with a rope, The moment something cuts that rope, Several Frag Grenades will be thrown as if they were missiles and the destruction is very great, you could carry only 5 of them.
    The Tripwire is in Slot 7. If you try to collect it using the mouse wheel, press number 7 on the keyboard and you'll be able to use it.

  • @WilliamAfton723
    @WilliamAfton723 13 часов назад

    20:06 actually in synergy(the half life 2 co op game) you can pick up the pipe and use it as an weapon but it has horribly fire rate

  • @andyfriederichsen
    @andyfriederichsen 9 месяцев назад

    The MP7 in the beta version was based off the newer prototype version, as it was a pretty new weapon design IRL. Also, a lot of Combine enemies technically are both NPCs and weapons, like the Combine sentry guns.
    The thumper was most likely a weapon made as a tool for testing the thumper entity, like how the cubemap is used for testing things on maps.

  • @Echo2-2
    @Echo2-2 10 месяцев назад

    The idea of the Vortex Hopwire sounds really cool!

  • @UrielSales
    @UrielSales 10 месяцев назад +1

    is there any mod that adds all of those weapons in to retail half life?
    a bigger weapon pool for me is just more fun!

    • @1lucia
      @1lucia  10 месяцев назад

      Overcharged somewhat does this. It’s a bit of a janky mod where you need to adjust a ton of settings. I covered it in this video and gave my recommended settings: ruclips.net/video/NT-NsIdOZfg/видео.html

  • @kkarhiiv95
    @kkarhiiv95 10 месяцев назад +1

    By the way, the beta AK animations leaked last year, there were no animations in the leak, but they were made.

  • @0x2480
    @0x2480 9 месяцев назад

    the vortex hopwire does fully work in portal 1 if you change a few convars, but if the player gets sucked in the games very likely to crash

  • @argon9016
    @argon9016 7 месяцев назад

    What mod is he playing in background what mod i mean for example 5:38

  • @mike7DILFLUVR
    @mike7DILFLUVR 8 месяцев назад

    that art with beta alyx holding the Negev is so fucking good holy fucking shit

  • @ThatGuyAkashi
    @ThatGuyAkashi 10 месяцев назад

    Lord bless me with enough wisdom to comprehend Lucia's channel picture

  • @spicyair2752
    @spicyair2752 10 месяцев назад

    Actually the ar2 model was originally made for incendary rifle which explains those small plasma rounds loaded in it but was later used for ar2

  • @D0Gdidthemath
    @D0Gdidthemath 10 месяцев назад

    7:18 the combine guard did not become the final soldier, they're two separate enemies that would have coexisted (had the guard not been cut)

  • @Matt-md5yt
    @Matt-md5yt 10 месяцев назад

    youtube recommended me this video and thought I should check it out.

  • @Blurns
    @Blurns 7 месяцев назад

    The Desert Launcher has the same kind of missile launchers that are seen on the cut Attack Synth, which could indicate how big it was meant to be, or not, since the former was designed by
    John Guthrie and the latter by Ted Backman.

  • @flightlessboy4040
    @flightlessboy4040 10 месяцев назад

    With the handle HK 707 has, I could imagine cool snearios where you could catch combine setting them up off guard and have one less thing to fight if you where fast enough.

  • @willysuna
    @willysuna 3 месяца назад

    18:26 fun fact: the AR2’s view and world models are called irifle in the game files

  • @sceluk
    @sceluk 10 месяцев назад +1

    The funniest part of this video is thinking Valve will make an EP3\HL3

  • @TriggerzConnors
    @TriggerzConnors 10 месяцев назад

    Annabelle's gun was supposed to be a double barrelled shotgun. Hence, the two shotgun shells. Grigori fired two instead of 5 or 6 rounds inside of the lever shotgun tube.

  • @Hailstrumm
    @Hailstrumm 9 месяцев назад

    6:45 what combine models are these?

  • @pernutza1076
    @pernutza1076 10 месяцев назад +1

    what mod are you playing in the background?

  • @christopherm4739
    @christopherm4739 10 месяцев назад

    IIRC the Alyx Gun was actually supposed to be basically the "Rebel Gun", and most rebels were supposed to wield it, with the ability to switch between both.

  • @E2wqpXcGGnLtJHbVXDhS3
    @E2wqpXcGGnLtJHbVXDhS3 10 месяцев назад

    20:56 the reason why people say the annabelle is a cut weapon is because it shares an ammo pool with the magnum, the alyx gun uses its own ammo type despite being used by alyx the annabelle is a unique weapon, im aware they could have just assigned it to the 357 tag as well so i could be wrong.

    • @shadowslayer205
      @shadowslayer205 10 месяцев назад +3

      It's possible that they just copy/pasted the magnum code and changed a few things around to make the annabelle.

  • @AmariBaez-h3l
    @AmariBaez-h3l 10 месяцев назад

    I like the video and all but what mod gameplay is taht in the background it looks so cool

  • @GangstarTrilogy
    @GangstarTrilogy 10 месяцев назад +1

    Did you know that da Half Life 2 BETA AR1 or a Freedom AKM is actually similar to the one on that Counter Strike 1.6,why because compare the bolts of these two AKs,it also has they bolts on the left not on that right,it even brought all the way until the Source Version of it

    • @rebel6301
      @rebel6301 10 месяцев назад +1

      if i remember correctly i think this was because the modeller for the cs1.6 ak was left handed and intended it to be used with left handed viewmodels, but the right handed viewmodels most people see today were just hastily flipped from one side to another leaving that as an artifact

  • @drtrigerrr5234
    @drtrigerrr5234 8 месяцев назад +1

    can anyone tell me which mod is being played in the video? lowkey looks sick i wanna play it

  • @nopeeking287
    @nopeeking287 5 месяцев назад

    My favorite is most certainly gonna be the hopwire. It just looks so nice jumping up..

  • @MicSmth-c6t
    @MicSmth-c6t 10 месяцев назад

    Fun fact: there are the beta weapons icons made for the weapon selector thingy. I found this by using hammer editor

  • @SourGummyes
    @SourGummyes 4 месяца назад

    The AK might have the bolt on the wrong side because it’s an early CS:S model. CS:S was being worked on along with HL2, so it wouldn’t be too crazy to think they used models from the in-progress CS:S. One of the main guys who developed 1.6 was left handed, so all the weapon models and animations were also left handed. Most people would have the view model flipped (which ended up becoming the default), but it would still be left handed, causing the mirrored appearance of the AK.

  • @davetrap9403
    @davetrap9403 10 месяцев назад +4

    We need a game that just is everything cut from every half life game from hl1 to alyx

    • @synkree
      @synkree 10 месяцев назад +4

      costly, useless and un-needed.

    • @gazuhiramiller
      @gazuhiramiller 10 месяцев назад +7

      play gmod

  • @somerandonamedz9991
    @somerandonamedz9991 7 месяцев назад

    I like how he’s still holding out hope for half life three