Maybe, but I personally think it's funnier if it's just a deadpan reaction to an utterly stupid situation, akin to some moron going up to a nun to ask her if she ever heard of Jesus Christ. "Nope. Never have I ever."
I always like the random "Countess Alessia Caro is unconscious"-messages. Made my game feel vibrant knowing that somewhere out there, she's getting mauled by bears and bandits in the wild.
Yeah, during the Sanguine quest I waited in her dining room for a full week before I had enough and left. When I exited Leyawiin, lo and behold the Countess is fighting off Daedra and dying and respawning many times before I clear out the Oblivion gate
Lmfaaoooo can you imagine walking into a store to buy armor and you’re like “wtf, where’s your stock at.” And the dude tells you to turn around and you see some random ass NPC in the corner with 38 pairs of daedric armor on like “I am infinite. I am eternal.”
“My wife sadly passed yesterday” “You empty headed fool” “Yes” “No doubt” “Have you ever been to the red lantern district” *”NEVER SHOULD HAVE COME HERE”*
@@thejessicabimbo It's a legendary game too. The AI in it was surprisingly heavily updated past GTA 3 and Vice City. Basically, added factions, node spawning, model refresh rates (vice city had this too), etc. It's biggest improvement was perhaps it's XY Axis improvements. This is most noticeable in how you can now both fly, swim and dive, the mountains, etc. It's why the previous games were far more urban, and didn't have too many hills. Only major limitations was the backdrops that needed loading in, like the trees when flying or kightpoles when driving fast; but that was a limitation of the PS2, than the game. In the rereleased coming out it'll likely be fixed.
@@thejessicabimbo Past GTA game only walks and do some reaction on shit that you do like when you pointed a gun to them,driving a car onto them. They're not complex at all,and the only that make them special is they're very chaotic.Without those chaotic vibe, they're very basic
So, you're saying that Bethesda had to tone down the npcs because they be prone to illegal actions? It sounds like Bethesda created true AI and became scared of it
That's why they included the institute in Fallout 4. They had been through it before. Honestly would have preferred the other AI, as it would make each playthrough unique, but would cause a loss content for that playthrough. Life doesn't always allow every possibility to be available to you due to external factors.
PlasmaBanana yeah I wish I played oblivion before they changed the npc I feel like I would crack up. I only ever hear the conversation about mud crabs now lol
Am I the only one who feels these games might be better this way? Like, you dont control your quests irl. Why would someone you know not die or be sent to jail st some point just cause they're a main character? Still show where they are on the compass and map obviously but I mean I think itd be far more immersive this way. Would be a son of a bitch to write out all the story options and code them all but it might be worth it
It's hilarious because when I saw the missing armor or other items it really confused me. Somehow it never occurred to me that it was an NPC hoarding it to himself lol
@@worsethanjoerogan8061 sadly for me I can't even remember this guy in the game. But I do remember sneaking in the shops late at night and stealing items on display. I always thought the empty counters were always so. Now I know, 12 years later, that that troll NPC was going around doing this shit.
@@TheCantinaChannel I think it would be alot cooler if NPCs would consider doing crimes if they were aligned to do so. For example it would be a no brainer for a begger to pickpocket. But never for a noblemen. and the guards would throw them in prison if they were caught, and if an NPC sent you on a quest, only for them to get in a drunk bar fight and arrested. Then you could try and break them out for your reward. Imagine trying to judge whether or not you want to break someone out of prison, or doing so would cost more then the quest reward. The NPCs would then have pre-recorded Dialoge thanking you for saving them.
Exactly. In Morrowind, Bethesda got away with making everyone killable because the NPCs almost never did anything that could get themselves killed on their own. They usually just stood still or wandered aimlessly, away from anyone or anything that may consider attacking them. So if they died, it was pretty much your fault, because you put them in that situation.
It seems like there's an easy fix in the form of giving only the players a special interaction option when they knock out an essential npc, and having a little text window come up saying: "You sense that the one before you may still be of use. What do you do?" "Steal From Them"
There's just NO game quite like Oblivion! It was the only time in my life that I felt "this is the best game I've ever played!" Skyrim did this for me too but Oblivion was my 1st
I once had some mythic dawn guy "attack" me (he only revealed himself as an agent and started shouting shit like "For Lord Dagon!, but he could not find me because i was running with 100 chameleon) and one of the guards killed him, then as the guard started to loot its corpse another guard started firing arrows at him. Then a bow duel ensued for a good 3 minutes with both guards randomly ragdolling from arrows (which was funny af), then suddenly a dunmer guy walked towards me from an inn, tanked an arrow and gave me a quest.... eventually one of the guards died and everything went back to normal.
*so good it's bad I love the ambition behind the npc system, and some aspects work perfectly. For example, if you constantly would drop food around city-swimmer, shed never be killed bc she takes that food instead. Throw in the poisoned apples to this "npc-wants-food" system and you have such a great result, esp for assassins in this case.
The NPC system was extremely ambitious, and actually very impressive for its time. It was the first game I ever played in which it actually felt like the NPCs had actually routines and goals beyond just standing there like a signpost waiting for me to speak to them. Oblivion was a groundbreaking game from many reasons. But yeah, it led to some hilarious and awkward shit. Which I also love
"What's wrong with Oblivion's NPC"? Even after 13 years, they're still funny as hell. And people still talk about them. So, the asnwer to the question is NOTHING.
I played this when it first came out after Morrowind. At the time I thought they were great. It was groundbreaking stuff. I guess if you are playing now you would think they were funny. I can imagine in a decade and a half people will be laughing at the games that are releasing now.
this video was really interesting and i like your solution to some of the problems they maybe "simple" solution but sometimes simple is best, either good video nonetheless
I love Oblivion's dynamic AI so much. When I first started playing I was absolutely blown away by how every NPC has their own daily schedule. It made me feel so much more immersed in the game than any other RPG
@@celestialmonkey while Gothic is good and also has npc schedules, it's on a much smaller scale, and the npcs doesn't have as much personality as the ones in Oblivion. What i mean is that you get alot of "generic" unnamed npcs. Oh, and the world isn't as lore rich as the one in TES. But the game has it's own charm, definitely.
I remember in the dark brotherhood questline when you're locked in the house with other guests. Everyone was sitting at the table. No had had died yet, and the Dark Elf woman gets up. Murders two of them, and sits the fuck back down .
2:21 THAT FINALLY MAKES SENSE... I remember playing Oblivion years ago. As I played, the armor shops would become more and more empty. I wasn't stealing anything from them so I know it wasn't me. Now it makes sense. IT WAS THAT NPC ALL ALONG!
@@vinnynniv i remember selling a necromancer robe to a market npc, only to come back to sell more stuff some time later and find him dressed as a necromancer. That blew my mind that he decided, by himself, to change to the clothes that i sold him.
Hands down one of the most enjoyable parts of oblivion were the NPCs conversations. ‘Have you heard of the high elves?’ .. ‘I don’t want to talk about it’ .. ‘bye’. Truly masterful.
NPC1: "My children have gone off into the woods to fight monsters I'm so worried." NPC2: "That's real sad." NPC1: "No doubt." Me: "That's right... sucks to be them."
Um excuse me, the radiant dialogue is brilliant. You thought Walter White's "I am the one who knocks" bit was good? Ain't got nothing on Oblivion's radiant dialogue. Just look at this "Oh it's you. Hi." "Heard any news from the other provinces?" "Get lost." "'Bye"
honestly, i'd kill for a version of oblivion where the NPC's had their original amount of freedom. Not as a replacement for the oblivion we got, mind you, but it'd be fun to see that full chaos for ourselves.
Unfortunately that's actually only half true. Their money will be removed from their inventory when activated...but their bounty stays. This results in the guard "reactivating the NPC" until they run out of gold and the inevitable happens. The only way for them to live is if they stole 1 gold worth, which gives them a 0.5 bounty, which rounds up to 1 when paying, but down to 0 when checking if the NPC should be "arrested". If they steal another gold, their bounty will go up to 1 and be killed.
@@dmas7749 That did not happen when I tested it. I made it so all Food items cost a million septims, which forced NPC's to steal to get their Food. They would often have the gold needed to pay their bounty initially, but would eventually get killed when they ran out of gold to pay their bounties.
@11I00OO1I0O1Il Any idea what old Gromm will do now that Baelin is dead? Yeeeeeeeeeess. Take care. You t- You do NOT belong in- Hello. Is it true what they're saying? Is Baelin really dead? Yeeeeeeeeeess. Farewell. Be seeing you. Hi there! (continues)
I've never played Oblivion but I've seen hundreds of memes around its NPC's conversations and now it all makes sense. Thanks for the video it was much more educational than I thought
So much of this made me laugh out loud. The best one is where the orc starts a topic, the other lad agrees and the orc just ends it saying "Go away, fool." LOVED IT
@@AleronWolf spotted you again you sick degenerate like I said before you will suffer when you are refused entry into the golden gate unless you change your ways while you still can
I read the title and instantly thought: nothing, absolutely NOTHING is wrong with oblivions ai. Its perfect and I love it so much. More games should have oblivion ai
I'll never forget walking into the imperial city and finding the mages and guards in the midst of the civil war. Magic, arrows, shield bashes, I had to pick a side and quick. I ended up saving that load so I could play through that battle again and again. As a note I left the area, fast traveled, came back and it fixed it.
The problems regarding NPCs deaths are i. the psychic guards ii. all crimes is punishable by death on the spot iii. they will fight to the death iv. they will walk into death traps v. they will stand between you and the enemy
In skyrim there is a low percent health mode where they grovel on the ground essentially, you could pretty much have them yield and be taken to prison at that point, of which nobody would see and a bunch of npc's would disappear all over the place. Solutions breed more complicated problems :)
This is the crux of the problem with Bethesda's "system" implementation. *Why is literally EVERYTHING punishable by death when it comes to NPCs committing even seemingly minor offenses, yet the PCs are some how exempt from this or can even get off Scot free?! (most of the time)* Why the developers choose such a bizarre double standard of player agency and NPC'S sever lack of non-lethal options will always be a mystery to me. I might not know much about coding but it seems like it would've made more sense to actually give NPCs that are sopposed to act like real living people a number of options on how to approach any given situation that doesn't devolve into *murder everything that so much as lightly taps a utensil or moves a book slightly out of place.* I wouldn't mind if say instead of getting myself killed for stealing a few lousy apples every single time that *maybe BOTH I and the NPCs have options to maybe work off depts to the apple merchants or getting thrown out of the market place for a while by some guards and given a warning. Heck they could even have some less upstanding guards rough you up a bit (or even severely beat you to a near bloody mess) ever time they catch you in the act of committing a crime and even confiscate some of your legal possessions (as in stuff you bought legally but can't prove) including some of your stolen goods, claiming to your victims these goods "lost" as they pocket the stuff for their own personal benefit! (who doesn't love a bit of law enforcement corruption!) But I don't know, maybe nothing could be done, maybe adding in some of these non-lethal but still punishing possibilities was deemed not worth the effort, who knows.
So Skyblivion should be something like: "Never should have come here!" "No doubt." "You'll be so much easier to rob when you're dead!" "That's so sad." Meanwhile an Imperial Guard comes and kill all bandits :)
Gothic 1 actually had a pretty good NPC System back in 2001. Essentially all non-essential NPC's have a daily life they live. They were essentially scripted to chat with eachother, smoke weed, drink, eat, play instruments and otherwise interact with what was related to them, like Smiths working forges, or someone hammering nails into their house. The Quest Givers always stayed in their relative area but might move here or there. Like Diego who's important to the world will either relax by his house, keeping an open ear of your progress, or sit at the campfire with others. At night people will go home or act in a much more relaxed manner compared to their daytime activities. The conversations were scripted just like in Skyrim but are usually much more quiet, almost hard to hear unless you go out of your way to eavesdrop, instead the quiet voices just added to the ambient music they were pretty good with. Back then it was very lifelike and amazing, especially when the fan community in Germany (the game is German in origin) helped restore lost content, fixed it, and added their own in mods. Originally they were going to be more active, able to go on patrols, watch fights in the arena, and actually arrange arena battles.
When one looks at an old game like Gothic and what it achieved with limited technology and a meager budget... and then compares it to many modern AAA-titles one has to wonder: what went wrong?
I agree about Gothic 1 AI, their choices were not as dynamic, but they had a full day schedule that was believable and fitted their occupation and social status in the world, and also they could engage in conversations, which weren't dynamic, but instead a couple of fixed lines, yes they were very simple background chitchat but at least they seemed natural. Oblivion NPC behaviour makes you feel that game was made by Monty Python.
@@Smoov7 No worries. It's just funny that you got a message like that so early in the game and when you couldn't have been near that NPC. Oblivion is a wonderful, buggy game.
I use to love walking through town and finding a dead body. Because then I can play detective in my own mind and try to figure it out. Haha it also makes the world feel lived in. Like time moves even when the player isn't around.
"Giving them to much freedom results in tons of crimes" "they dont know what to do with their freedom " "They have stupid empty conversations" To me that sounds like a perfect simulation of humanity, its amazing what technology can do!
Bethesda: We've created radiant AI, so the player doesn't have to interact with them in order to get plot and story! Also Bethesda: At least six NPCs need to stand around in Whiterun until the Dragonborn walks by them.
My console save of Skyrim ended with everyone in whiterun being eaten by vampires because for some reason everyone in town spawned near the front gates when I fast-travel in regardless of time of day or night.
It's not AI, the largest tech corporations in the world are still attempting to develop AI, sorry but this pathetic crap in old Oblivion does not warrant being called AI, so the guy who made this video is falsely using that word. All Oblivion has, is pre-programmed behaviours, that are chosen at random by a piece of code, that doesn't constitute AI I am afraid.
@@ziongite You are thinking of the meaning too much. What they have in oblivion is artificial intelligence as well. It is commonly used term in games in general. Does that mean I think it is on par with the A.I we want to develop: no
@@ziongite I think you might have a weird understanding of what an AI is. An AI is basically not much more than a system that makes decisions in a in some way _intelligent_ manner. And Oblivions AI does somewhat satisfy this. Now, what Bethesda wanted to do was a needs based system, where the goal of an NPC would be taking care of his needs. It then got replaced by a more stable system where each NPC has set goals and the AI only tries to achieve these goals. And yes, methods for capable AIs are under heavy research. But that argument is as weird as saying ”some specific car model is not a car, because the car industry still researches better cars”.
Watching this after playing Starfield is such a big oof. Radiant AI is dead, and NPCs are somewhere between Morrowind and Oblivion in terms of complexity....17 years later...
I've never felt that anything is wrong with them, because i never expected npcs from a 2006 game to act like real people. They were always quite impressive to me.
That Todd Howard quote is a lie because Starfield NPCs are a complete regression, the NPCs are set dressing that despawn and the named ones have no schedules. What a disaster
Oblivion has alot of charm. Its the kinda fantasy I like. Skyrim always feels too much of a downer or too serious to me. Oblivion on the other hand feels campy and fun. Corny, sure, but its just fun.
Oblivion's NPCs are way more iconic and have way more charm than Skyrim's NPCs. I would say Oblivion NPCs are probably one of the most iconic NPCs in gaming. Oblivion NPCs are also really quotable, just like Starfox 64.
I’ve always wanted them to just keep working at radiant AI. It’s a very fun idea and it really seems like a few contingencies would allow for it to work without breaking the game.
they dont have a overlayering stucture where they care about about their family , parent , reputation - You are already pretty much fked up in the head when you do crime or delusional or dont think they apply to you - these npc seems at the bacterial stage , eat or be eaten
@@jari2018 Also, the vast majority of humans do not commit crimes due to morality. I have already killed all the people I ever wanted to kill, which is zero.
@@jari2018 I think they're saying that if there were no consequences, humans would commit crime constantly, just like these NPCs, who may have consequences but aren't capable of being aware of them.
@@ea6102 Yes, every person thinks about committing crimes. The ones who don't commit crimes don't have the guts. They still have the desire. Nothing praise worthy about that. The proof is the fact that if we knew we could harm someone and get away with it, we would. Lack of guts is what stops us from doing more than thinking it.
NPCs couldn't move between cells in Morrowind, what would probably happen is most houses and rooms would be empty and have one megaNPC that killed and looted everything
I love the psychotic NPCs ... that was the best part... nothing was more amazing than the unpredictable nature of everything... like everyone was kind of crazy and sort of odd... it was like being Alice in Wonderland .....
I was there for one of the "closed door" presentations at E3 when they showed Oblivion's AI for the first time. You should have seen that video- it was nothing like the final product. They made it seem SO much more advanced. The shirts we got as swag were cool, though. :D
I love it when the conversation starter insults the other person 2 lines into their convo and ends it. "What's the news from the other parts of Tamriel?" "Rumor has it the Nerevarine has left Morrowind on an expedition to Akavir, and has not been heard from since." "Stop talking!" "See you."
To be honest, if the npc's weren't absolutely ridiculous in Oblivion, I probably wouldn't love it as much as I do.
Exactly! I love how ridiculous they are lol
I've heard others say the same.
I think that’s how normal humans act anyway
Band wagoner. At least be original
@@cazhalsey8877 Ridiculous when you compare them to real people, but they are really cool if you compare them to static NPCs found in most games.
Guy: "have you heard of the high elves?"
High Elf: No.
To be fair, if you were a High elf and someone asked you the same question, you might feel inclined to answer the dumb*ss just like this.
@@Vincenturious unless the stupidity is so deep that the high elves don't even know their own race...
Maybe, but I personally think it's funnier if it's just a deadpan reaction to an utterly stupid situation, akin to some moron going up to a nun to ask her if she ever heard of Jesus Christ. "Nope. Never have I ever."
@@Vincenturious yeah, I getcha, i getcha.
Vincenturious thank you for the amazing laugh I got from your comments.
Nothing’s wrong with Oblivion’s NPCs, they’re the peak of the medium. They’ve given me more entertainment than like half of all TV shows I’ve seen.
I wander who started this oblivion NPC thing.
no doubt
i dont know you and i dont care to know you
@@lancevancebaby4987 ok
Exactly! When at the start of the video he said: " how do we fix this?" I was like noooo, no need to fix it , it's perfect comedy!
I always like the random "Countess Alessia Caro is unconscious"-messages. Made my game feel vibrant knowing that somewhere out there, she's getting mauled by bears and bandits in the wild.
😆😆😆
after her torture chamber nonsense, she deserves it
Yeah, during the Sanguine quest I waited in her dining room for a full week before I had enough and left. When I exited Leyawiin, lo and behold the Countess is fighting off Daedra and dying and respawning many times before I clear out the Oblivion gate
As she deserves!
Context?
They all have social anxiety
I've heard others say the same.
No doubt.
That's so sad.
You too.
@@Blackfingers666 feck off
Lmfaaoooo can you imagine walking into a store to buy armor and you’re like “wtf, where’s your stock at.” And the dude tells you to turn around and you see some random ass NPC in the corner with 38 pairs of daedric armor on like “I am infinite. I am eternal.”
In game scalper. Lol. If that character would be selling back 4 times the amount.
2:24
"I've heard Oblivion Gates are opening outside cities all across Tambriel! Gods preserve us!"
" *WHAT* "
I mean that's probably what I would respond with with too.
*NANI!!!*
sounds like you try to talk to a Deaf person XD
That's actually a valid response
It's the way it was said that cracks me up
“My wife sadly passed yesterday”
“You empty headed fool”
“Yes”
“No doubt”
“Have you ever been to the red lantern district”
*”NEVER SHOULD HAVE COME HERE”*
then pay with your blood
The battle music began playing in my head after I read this comment 😂
how come you can have a voice comment on youtube?
That stuff sounds like RUclips poop lol
To be fair, this kind of level of AI is legendary especially for a game from 2006.
What abt GTA SA
@@thejessicabimbo It's a legendary game too. The AI in it was surprisingly heavily updated past GTA 3 and Vice City. Basically, added factions, node spawning, model refresh rates (vice city had this too), etc.
It's biggest improvement was perhaps it's XY Axis improvements. This is most noticeable in how you can now both fly, swim and dive, the mountains, etc. It's why the previous games were far more urban, and didn't have too many hills. Only major limitations was the backdrops that needed loading in, like the trees when flying or kightpoles when driving fast; but that was a limitation of the PS2, than the game. In the rereleased coming out it'll likely be fixed.
@@darkpaw1522 oh i see
@@thejessicabimbo Past GTA game only walks and do some reaction on shit that you do like when you pointed a gun to them,driving a car onto them.
They're not complex at all,and the only that make them special is they're very chaotic.Without those chaotic vibe, they're very basic
Not really
So, you're saying that Bethesda had to tone down the npcs because they be prone to illegal actions? It sounds like Bethesda created true AI and became scared of it
“We want out Todd, give us our freedom TODD!!”
Todd “sedate them”
LMFAO
That's why they included the institute in Fallout 4. They had been through it before. Honestly would have preferred the other AI, as it would make each playthrough unique, but would cause a loss content for that playthrough. Life doesn't always allow every possibility to be available to you due to external factors.
PlasmaBanana yeah I wish I played oblivion before they changed the npc I feel like I would crack up. I only ever hear the conversation about mud crabs now lol
Am I the only one who feels these games might be better this way? Like, you dont control your quests irl. Why would someone you know not die or be sent to jail st some point just cause they're a main character? Still show where they are on the compass and map obviously but I mean I think itd be far more immersive this way. Would be a son of a bitch to write out all the story options and code them all but it might be worth it
Orc: "You have to admit, this is a good place to live. Friendly folks, I think."
Some guy: "No doubt"
Orc: "Go away, fool!"
The Best
It just works
The orc said friendly folks live there, but he never said he is one of them.
That just the way Orcs prank people
I think things like that have to do with disposition between NPCs. That’s been my guess for a while
I love how if left to their own devices they mostly turn into selfish criminals, something seems so human about that
Organic considering I never heard of a minter of gold coins in the whole of Cyrodiil
It's almost disturbing
Sounds like a black mirror episode
@æspa winter fanboy how? Criminals are human beings it makes them more real to be able to commit crimes
@@madthrasher88 Charlie broker: write that down!
That guy buying out all the armor in his town had me choking with laughter
No one can beat him if all the town has is cloth for defense lol
It's hilarious because when I saw the missing armor or other items it really confused me. Somehow it never occurred to me that it was an NPC hoarding it to himself lol
@@worsethanjoerogan8061 sadly for me I can't even remember this guy in the game. But I do remember sneaking in the shops late at night and stealing items on display. I always thought the empty counters were always so. Now I know, 12 years later, that that troll NPC was going around doing this shit.
Wonder what the hell is he doing with all of it
Jonny2Hotty obviously he wants the player to buy all of it from him so he can be filthy rich
“Have you seen my son he’s missing!”
“ThATS So SAd”
No doubt
What's the news from the other parts of Tamriel?
@@banessuperbrutalmetalfunti2561 I saw a Mudcrab the other day
This is so sad!
Jeremy, play 'Harvest Dawn'
Haveń , ... *WhaAat!?*
"You have to admit, this is a good place to live. Friendly folks, I think."
"No doubt."
"Go away, fool!"
Todd Howard: 1
Alan Turing: 0
The first guy was definitely using sarcasm, how the second guy didn't understood it? He indeed is fool
@@darkhanvasilev7080 He is suspicous of the townsfolk, and is trying to test his friend's loyalty.
I FUCKING DIED
Hilarious .
@@darkhanvasilev7080 Damn, maybe the final puzzle piece for AI is just adding biting sarcasm!?
"Hello"
"Good day"
"How's the wife"
"Someone died"
"Yes"
"Goodbye"
"Good day!"
"How goes it?"
*"GET LOST OR I'LL PULL YOUR ARM OFF"*
"You too~"
Holy hell lol
No doubt.
Are you alright?
-yes
-no
-what?
-sarcasm
Now I know why you can't kill essential NPCs In Oblivion, because they would get themselves killed
Ya basically.
@@TheCantinaChannel I think it would be alot cooler if NPCs would consider doing crimes if they were aligned to do so. For example it would be a no brainer for a begger to pickpocket. But never for a noblemen. and the guards would throw them in prison if they were caught, and if an NPC sent you on a quest, only for them to get in a drunk bar fight and arrested. Then you could try and break them out for your reward. Imagine trying to judge whether or not you want to break someone out of prison, or doing so would cost more then the quest reward. The NPCs would then have pre-recorded Dialoge thanking you for saving them.
Exactly. In Morrowind, Bethesda got away with making everyone killable because the NPCs almost never did anything that could get themselves killed on their own. They usually just stood still or wandered aimlessly, away from anyone or anything that may consider attacking them. So if they died, it was pretty much your fault, because you put them in that situation.
@@uberbyte7467 that would be so cool
It seems like there's an easy fix in the form of giving only the players a special interaction option when they knock out an essential npc, and having a little text window come up saying:
"You sense that the one before you may still be of use. What do you do?"
"Steal From Them"
There's just NO game quite like Oblivion! It was the only time in my life that I felt "this is the best game I've ever played!" Skyrim did this for me too but Oblivion was my 1st
No doubt.
@@evil-scotsman335 Go away, fool!
Agree somewhat, but I would say the first game that blew me away like that was Mass Effect.
@@Kiristovai Never should've come here!
@@segalman then pay with your blood!
To be honest, stupid NPC that makes oblivion so fun to play, especially when they chased by guard just because they accidentally do something illegal
Getting chased all over the world because you stole some bread
Normally the sweet rolls are the things that get stolen.
Yoda Gaming desperate time call for looney toon actions!
I once had some mythic dawn guy "attack" me (he only revealed himself as an agent and started shouting shit like "For Lord Dagon!, but he could not find me because i was running with 100 chameleon) and one of the guards killed him, then as the guard started to loot its corpse another guard started firing arrows at him. Then a bow duel ensued for a good 3 minutes with both guards randomly ragdolling from arrows (which was funny af), then suddenly a dunmer guy walked towards me from an inn, tanked an arrow and gave me a quest.... eventually one of the guards died and everything went back to normal.
Sure. But it wpuld still be nice if they were just incapacitated and sent to jail instead of potentially dying offscreen.
Oblivion’s NPC system is so bad it’s good, it’s part of the appeal I think, it made it more entertaining to play unlike Skyrim
*so good it's bad
I love the ambition behind the npc system, and some aspects work perfectly. For example, if you constantly would drop food around city-swimmer, shed never be killed bc she takes that food instead. Throw in the poisoned apples to this "npc-wants-food" system and you have such a great result, esp for assassins in this case.
"You too"
"I've heard others say the same."
"stupid dog"
The NPC system was extremely ambitious, and actually very impressive for its time. It was the first game I ever played in which it actually felt like the NPCs had actually routines and goals beyond just standing there like a signpost waiting for me to speak to them. Oblivion was a groundbreaking game from many reasons. But yeah, it led to some hilarious and awkward shit. Which I also love
Stop! You have violated the Law!
Pay the court a fine or serve your sentance.
Your stolen goods are now forfeit...
I got info on the Grey Fox....wanna look the other way?
I resist arrest
“Have you heard of the high elves?”
@@woody8703 Then pay with your blood !!
that's so sad
"What's wrong with Oblivion's NPC"?
Even after 13 years, they're still funny as hell. And people still talk about them. So, the asnwer to the question is NOTHING.
I'm still up to watch videos of the mad shit they get up to, even wish it was more chaotic.
........farewell.
@@firebeardnc6012 (gets crushed by a trap}
I played this when it first came out after Morrowind. At the time I thought they were great. It was groundbreaking stuff. I guess if you are playing now you would think they were funny. I can imagine in a decade and a half people will be laughing at the games that are releasing now.
"Dynamically make choices" NPC proceeds to sit at a table and flings plates at people.
Well that choice was certainly... dynamic to say the least.
@@UnauthorizedRosin No doubt...
You've got weird fetishes...
tyranitararmaldo Oh my god it’s you
@@insertnamehere8099 is that an Oblivion reference?
for anyone wondering: 1:25 ^^
"Here lies Big Head. Completely forked" lmao
Yeah! Haha. That one got me.
That literally came from a quest where you have to find him a fork 🤦🏽♂️ y'all are just dumb and don't know that meant because of that
Holy moley it's finally finished, hope you guys enjoy it!
If you have to travel, By the nine divines stay on the roads!
So glad you are back my guy.
I hope so
this video was really interesting and i like your solution to some of the problems they maybe "simple" solution but sometimes simple is best, either good video nonetheless
Thank Mara you're back!!
One of my favorites is:
“Do you think that what happened to Kvatch could happen to Chorral?” (It got destroyed and burned down)
“Sure! :)”
Yes, absolutely! :D
"No doubt"
I dont know you and I dont care
Almost happened to Bruma 😁
@@AlenPesec Hey, I'm going to the Bear Pits tomorrow. Ya wanna come with?
Oops , wrong game...
"Slavery is now illegal in Morrowind"
"The Dunmer keep getting stranger"
Romeo: “My Juliet has died! I have taken this poison so that I can be with her.”
Me: “That’s so sad.”
Juliet: “No doubt.”
Romeo: “WhAt”
Drinks posion in chair and dies rag dolling
*Hmf!*
Juliet: "Go away fool!"
Montague: Body's still warm, looks like there's a killer on the loose.
Ugh, what a mess!
*DONT SPEAK*
‘Baurus fighting mud crabs’
“I fought mud crabs more fearsome than you!”
I've heard others say the same.
Bye
Technically, he might have fought other mud crabs to which that particular mud crab is not on par with
First destroy their self-concious, then destroy them
I love Oblivion's dynamic AI so much. When I first started playing I was absolutely blown away by how every NPC has their own daily schedule. It made me feel so much more immersed in the game than any other RPG
No doubt
indeed this game looks like the real world
you didn't played gothic
@@gh-du2qp ya i've heard gothic had similar elements. Still worth playing or no?
@@celestialmonkey while Gothic is good and also has npc schedules, it's on a much smaller scale, and the npcs doesn't have as much personality as the ones in Oblivion. What i mean is that you get alot of "generic" unnamed npcs.
Oh, and the world isn't as lore rich as the one in TES. But the game has it's own charm, definitely.
Have you heard of the High Elves?
The altmer have powerful wizards.
Aaron Alfer goodby !
@LordMIGtau I saw a mudcrab the other day.
@LordMIGtau No doubt.
@LordMIGtau Then pay with your blood !
I remember in the dark brotherhood questline when you're locked in the house with other guests.
Everyone was sitting at the table. No had had died yet, and the Dark Elf woman gets up. Murders two of them, and sits the fuck back down .
She just made your job easiet
@@ocloud7389 WHAT?? how do i trigger that? just waiting?
@@ocloud7389 no doubt
@@HANNIBAL30ro no doubt
2:21 THAT FINALLY MAKES SENSE... I remember playing Oblivion years ago. As I played, the armor shops would become more and more empty. I wasn't stealing anything from them so I know it wasn't me. Now it makes sense. IT WAS THAT NPC ALL ALONG!
An NPC cornering the armor market is the funniest shit I’ve ever heard of
@@vinnynnivthey should have leaned into it and made a mini dlc centered around bringing down the armour baron
@@vinnynniv i remember selling a necromancer robe to a market npc, only to come back to sell more stuff some time later and find him dressed as a necromancer.
That blew my mind that he decided, by himself, to change to the clothes that i sold him.
Imperial Guard: *helps me kill someone*
Guard: *kneels down* Body's still warm; looks like there's a killer about...
Me: ...You HELPED me KILL HIM!!
Oblivion NPCs are...a treasure
Same with the guards in skyrim lol
If you’ve watched the scatsbury’s Skyrim randomness, you would know skyrim has that problem to.
Then it must’ve been the wind
@@facsimile9983 No it was probably their imagination
@Heilige Fäulniss BigBoiClown then it must have been the elves with their illusion spells
Imagine after you pass away, you are reincarnated into an Oblivion NPC.
As long as I respawn or I am essential and function on the old radiant AI then I would be in heaven.
@@lewdawg5196 ...No doubt.
@@snickle1980 I've heard others say the same.
Settlements
No doubt
Why would you ever want to “fix” this masterpiece?
“I don’t know you and I don’t care to know you.”
“I don’t know you and I don’t care to know you.”
“Goodbye.”
Hands down one of the most enjoyable parts of oblivion were the NPCs conversations. ‘Have you heard of the high elves?’ .. ‘I don’t want to talk about it’ .. ‘bye’. Truly masterful.
I’d love to see an ‘unpatched’ version of Oblivion where NPC’s still do whatever the heck they want 😂. Great video thanks man!
NPC1: "My children have gone off into the woods to fight monsters I'm so worried."
NPC2: "That's real sad."
NPC1: "No doubt."
Me: "That's right... sucks to be them."
JC Denton: What a shame.
JCDenton 2012 I love you.
Zuko: That's rough buddy
Um excuse me, the radiant dialogue is brilliant. You thought Walter White's "I am the one who knocks" bit was good? Ain't got nothing on Oblivion's radiant dialogue. Just look at this
"Oh it's you. Hi."
"Heard any news from the other provinces?"
"Get lost."
"'Bye"
“How do you do, Breton?”
@@fieldrook1613 i've heard others say the same.
I don’t know you, and don’t care to know you
Out of my way, Breton trash.
I hate that now i've re downloaded oblivion again because of you all
honestly, i'd kill for a version of oblivion where the NPC's had their original amount of freedom. Not as a replacement for the oblivion we got, mind you, but it'd be fun to see that full chaos for ourselves.
Play Rust
You know what, having an option to turn off AI restrictions sounds petty boss
I'd give it a week in game before all hell breaks lose with half the npcs dead and the others glitched to hell.
It ends with one AI declaring themselves emperor of Tamriel and Tamriel only being respawning guards because anyone with a name would be dead.
@@Bms010 That would be like saying chaos would break out in the real world without mental restrictions in place.
@Jonathan Trego
So you mean 2020?
It sounds like an MDickie game honestly.
Is there something wrong with Oblivion NPC's?
No doubt.
Good day
@@KaoticPhoenix I hear you.
What?!
*SNIFF*
That's so sad
"'I dont know what to do!' but with better voice acting."
Bruh for oblivion that was pretty spot on
Actually NPC's have an option. If they have enough gold they can pay for their crime without getting killed. I have tested this on PC
Unfortunately that's actually only half true. Their money will be removed from their inventory when activated...but their bounty stays. This results in the guard "reactivating the NPC" until they run out of gold and the inevitable happens.
The only way for them to live is if they stole 1 gold worth, which gives them a 0.5 bounty, which rounds up to 1 when paying, but down to 0 when checking if the NPC should be "arrested". If they steal another gold, their bounty will go up to 1 and be killed.
@@dmas7749 That did not happen when I tested it. I made it so all Food items cost a million septims, which forced NPC's to steal to get their Food. They would often have the gold needed to pay their bounty initially, but would eventually get killed when they ran out of gold to pay their bounties.
@11I00OO1I0O1Il Very impressive. Bethesda dropped this feature in later games
@11I00OO1I0O1Il: sure but i'm still gonna make fun of the aspects that haven't aged as well, or just the parts that are just unintentionally funny
@11I00OO1I0O1Il
Any idea what old Gromm will do now that Baelin is dead?
Yeeeeeeeeeess.
Take care.
You t-
You do NOT belong in-
Hello.
Is it true what they're saying? Is Baelin really dead?
Yeeeeeeeeeess.
Farewell.
Be seeing you.
Hi there!
(continues)
Have you heard of the High Elves? Oh. Eh. BLAAARGGRH *ragdolls in seat*
HMMMMPH *intense ragdoll collision noises
I've never played Oblivion but I've seen hundreds of memes around its NPC's conversations and now it all makes sense. Thanks for the video it was much more educational than I thought
So much of this made me laugh out loud. The best one is where the orc starts a topic, the other lad agrees and the orc just ends it saying "Go away, fool." LOVED IT
Because he the Orc was saying it in sarcasm
I really hope tes6 has np's that engage in those wonderful conversations like Oblivion:
"Hello."
"Greetings"
"Wonderful day we're having"
"gO AWaY"
I hope TES6 is just Oblivion is disguise
@@AleronWolf just remove the oblivion gates and make the world less empty and it'll be great
@@Smileyreal I thought I was the only one that purposefully ignored the main quest because Oblivion gates annoying
@@AleronWolf spotted you again you sick degenerate like I said before you will suffer when you are refused entry into the golden gate unless you change your ways while you still can
@@flacidfrank8410 I'll put it in my schedule
“You have to admit? This is a good place to live. Friendly Folks. I Think”
“No doubt”
*”GO AWAY FOOL”*
“Friendly folks”
OMG you're back! I missed you man!
We all missed you man
Yeah, I even missed you guys
No doubt
What do you want, Breton trash?
I read the title and instantly thought: nothing, absolutely NOTHING is wrong with oblivions ai. Its perfect and I love it so much. More games should have oblivion ai
I've heard others say the same.
Oblivion's Npcs made me love Oblivion more
I love the NPCs of Oblivion I like how they’re really smart but also complete idiots at the same time
Have you ever visited the cloud district?
I'll never forget walking into the imperial city and finding the mages and guards in the midst of the civil war. Magic, arrows, shield bashes, I had to pick a side and quick.
I ended up saving that load so I could play through that battle again and again. As a note I left the area, fast traveled, came back and it fixed it.
Oblivion is just a meme generator in 2019
I hear others say the same.
@@wofuljac Any word of the other provinces?
Everything is a meme generator.
Suleizar Nothing I'd like to talk about
I don't know you and I don't care to know you.
The problems regarding NPCs deaths are
i. the psychic guards
ii. all crimes is punishable by death on the spot
iii. they will fight to the death
iv. they will walk into death traps
v. they will stand between you and the enemy
@Deich Okay Between paying $10 fine and death...why would anyone choose death?
@@MizanQistina Because they been fined so much they out of money.
In skyrim there is a low percent health mode where they grovel on the ground essentially, you could pretty much have them yield and be taken to prison at that point, of which nobody would see and a bunch of npc's would disappear all over the place. Solutions breed more complicated problems :)
In TES, the guards are the judge, the jury and the executioner, they're simply Dredd, all of them
This is the crux of the problem with Bethesda's "system" implementation. *Why is literally EVERYTHING punishable by death when it comes to NPCs committing even seemingly minor offenses, yet the PCs are some how exempt from this or can even get off Scot free?! (most of the time)* Why the developers choose such a bizarre double standard of player agency and NPC'S sever lack of non-lethal options will always be a mystery to me. I might not know much about coding but it seems like it would've made more sense to actually give NPCs that are sopposed to act like real living people a number of options on how to approach any given situation that doesn't devolve into *murder everything that so much as lightly taps a utensil or moves a book slightly out of place.* I wouldn't mind if say instead of getting myself killed for stealing a few lousy apples every single time that *maybe BOTH I and the NPCs have options to maybe work off depts to the apple merchants or getting thrown out of the market place for a while by some guards and given a warning. Heck they could even have some less upstanding guards rough you up a bit (or even severely beat you to a near bloody mess) ever time they catch you in the act of committing a crime and even confiscate some of your legal possessions (as in stuff you bought legally but can't prove) including some of your stolen goods, claiming to your victims these goods "lost" as they pocket the stuff for their own personal benefit! (who doesn't love a bit of law enforcement corruption!) But I don't know, maybe nothing could be done, maybe adding in some of these non-lethal but still punishing possibilities was deemed not worth the effort, who knows.
"I am Rena Bruiant. I love dogs, doesn't everyone?"
*his husband killing dogs in front of her*
So Skyblivion should be something like:
"Never should have come here!"
"No doubt."
"You'll be so much easier to rob when you're dead!"
"That's so sad."
Meanwhile an Imperial Guard comes and kill all bandits :)
Bill Overbeck Dammit Bill!
Gothic 1 actually had a pretty good NPC System back in 2001. Essentially all non-essential NPC's have a daily life they live.
They were essentially scripted to chat with eachother, smoke weed, drink, eat, play instruments and otherwise interact with what was related to them, like Smiths working forges, or someone hammering nails into their house. The Quest Givers always stayed in their relative area but might move here or there. Like Diego who's important to the world will either relax by his house, keeping an open ear of your progress, or sit at the campfire with others. At night people will go home or act in a much more relaxed manner compared to their daytime activities.
The conversations were scripted just like in Skyrim but are usually much more quiet, almost hard to hear unless you go out of your way to eavesdrop, instead the quiet voices just added to the ambient music they were pretty good with.
Back then it was very lifelike and amazing, especially when the fan community in Germany (the game is German in origin) helped restore lost content, fixed it, and added their own in mods. Originally they were going to be more active, able to go on patrols, watch fights in the arena, and actually arrange arena battles.
@S.S Pepe true brother! It made me wanna just go and play Gothic 1 😁
When one looks at an old game like Gothic and what it achieved with limited technology and a meager budget... and then compares it to many modern AAA-titles one has to wonder: what went wrong?
bruh Cavalorn best boy for teaching me sneak
I agree about Gothic 1 AI, their choices were not as dynamic, but they had a full day schedule that was believable and fitted their occupation and social status in the world, and also they could engage in conversations, which weren't dynamic, but instead a couple of fixed lines, yes they were very simple background chitchat but at least they seemed natural. Oblivion NPC behaviour makes you feel that game was made by Monty Python.
I remember long ago when i first played this game a message popped up saying, "Count Alissa is unconscious"
Did you get that message after leaving the sewers connected to the prison?
@@SuperKaBlooey I can't quite remember if it was before or after I left..
@@Smoov7 No worries. It's just funny that you got a message like that so early in the game and when you couldn't have been near that NPC. Oblivion is a wonderful, buggy game.
@@SuperKaBlooey Yes it is! I wish i could get that entire experience over again.
I use to love walking through town and finding a dead body. Because then I can play detective in my own mind and try to figure it out. Haha it also makes the world feel lived in. Like time moves even when the player isn't around.
"What do you want breton trash?"
"Goodbye"
"Good day"
"Giving them to much freedom results in tons of crimes" "they dont know what to do with their freedom "
"They have stupid empty conversations"
To me that sounds like a perfect simulation of humanity, its amazing what technology can do!
😂😂😂
Bethesda: We've created radiant AI, so the player doesn't have to interact with them in order to get plot and story!
Also Bethesda: At least six NPCs need to stand around in Whiterun until the Dragonborn walks by them.
add another 3 for the companions absolutely O BLITerating a giant
My console save of Skyrim ended with everyone in whiterun being eaten by vampires because for some reason everyone in town spawned near the front gates when I fast-travel in regardless of time of day or night.
To be honest, I love the ai system in Oblivion. It's the reason I'm so fond of the game. It's ridiculous, yes, but it's actually kind of brilliant.
It's not AI, the largest tech corporations in the world are still attempting to develop AI, sorry but this pathetic crap in old Oblivion does not warrant being called AI, so the guy who made this video is falsely using that word. All Oblivion has, is pre-programmed behaviours, that are chosen at random by a piece of code, that doesn't constitute AI I am afraid.
@@ziongite You are thinking of the meaning too much. What they have in oblivion is artificial intelligence as well. It is commonly used term in games in general. Does that mean I think it is on par with the A.I we want to develop: no
@@ziongite I think you might have a weird understanding of what an AI is. An AI is basically not much more than a system that makes decisions in a in some way _intelligent_ manner. And Oblivions AI does somewhat satisfy this. Now, what Bethesda wanted to do was a needs based system, where the goal of an NPC would be taking care of his needs. It then got replaced by a more stable system where each NPC has set goals and the AI only tries to achieve these goals.
And yes, methods for capable AIs are under heavy research. But that argument is as weird as saying ”some specific car model is not a car, because the car industry still researches better cars”.
@@TheVoitel Aware AI.
@@VCanisMajorisY I’m not sure why you are saying this without context. What is your point?
Watching this after playing Starfield is such a big oof. Radiant AI is dead, and NPCs are somewhere between Morrowind and Oblivion in terms of complexity....17 years later...
When i gave bighead his fork . He went nuts and tried to kill everyone with his dam quest fork
"By Azura, by Azura, by Azura, it's The Cantina! I can't believe it's you! Uploading here, next to me!"
I've never felt that anything is wrong with them, because i never expected npcs from a 2006 game to act like real people. They were always quite impressive to me.
By The Nine Divines! I thought you had a skooma blackout, welcome back!
"My beloved children are lost in the forest and are probably dead" "So Sad" "I KNOW RIGHT" Pitty party for 1 right there. God I love NPC dialogue
That Todd Howard quote is a lie because Starfield NPCs are a complete regression, the NPCs are set dressing that despawn and the named ones have no schedules. What a disaster
"all good RPGs have NPCs"
*Looking at you, Fallout 76*
I don’t think Fallout 76 can even count as an RPG. It’s a Rust clone
@@monkeman5895 lmao rust is shit nowadays
@@monkeman5895 so it being a copy of rust is very bad
Michael Millington I don’t play Rust
AFTER 76 THERE'S 77 AND BEFORE 77 WE HAVE CYBER PUNK. 😎😎😎
Oblivion has alot of charm. Its the kinda fantasy I like.
Skyrim always feels too much of a downer or too serious to me. Oblivion on the other hand feels campy and fun. Corny, sure, but its just fun.
Skyrim is awesome...
You know what's wrong with Skyrim these days? Everyone's obsessed with death.
Oblivion's NPCs are way more iconic and have way more charm than Skyrim's NPCs. I would say Oblivion NPCs are probably one of the most iconic NPCs in gaming. Oblivion NPCs are also really quotable, just like Starfox 64.
I agree while I do enjoy Skyrim it feels like it’s missing a lot of the charm Oblivion has
person person What do you mean?
I laughed too much when I see the memes
I see you everywhere lately
Dead channel go away
@@Hazel-dr9ec chill
This channel is a product
It’s him, Mystara preserve us...
Playing Oblivion just as you uploaded this. Are you watching me?
Same bro!
Just bought it
@@gally1207 You my friend, are in for an extremely fun time!
I’ve always wanted them to just keep working at radiant AI. It’s a very fun idea and it really seems like a few contingencies would allow for it to work without breaking the game.
"every copy of oblivion is personalized"
I'm a simple man, I see a cantina vid,I click.
So true. I just see funny oblivion thumbnail and i know what's up.
Cantina is that dude
I’ve heard others say the same
no doubt
Thanks for explaining Oblivion's wierd NPC behaviour,now can you solve who is stealing the Sweet Rolls ten septims it was Nazeem.
Fimmion likes sweet rolls
Yet, after all these years, the Radiant AI is what continues to bring me back to Oblivion time and time again.
"Welcome to Corneria." "I like swords!" "Welcome to Corneria." "I like swords!" "Welcome to Corneria." "I like swords!"
Didn't expect to see an 8-bit Theater reference here.
Ah i see you are a man of culture as well
Wowww an OG 8BT reference in this day and age?
this game has the most unique charm ever, the NPC’s are what make me love it so much.
the awkward immersion breaking conversations of Oblivion are what gave it it's charm. Wouldn't change a thing.
NPCs became criminals and killers after getting free reign of what to do? So they became irl humans! LOL
they dont have a overlayering stucture where they care about about their family , parent , reputation - You are already pretty much fked up in the head when you do crime or delusional or dont think they apply to you - these npc seems at the bacterial stage , eat or be eaten
@@jari2018 Also, the vast majority of humans do not commit crimes due to morality. I have already killed all the people I ever wanted to kill, which is zero.
@Stavros S. Wait... So you WANT to kill people but don't do it, because it's immoral? That does not make any sense.
@@jari2018 I think they're saying that if there were no consequences, humans would commit crime constantly, just like these NPCs, who may have consequences but aren't capable of being aware of them.
@@ea6102 Yes, every person thinks about committing crimes. The ones who don't commit crimes don't have the guts. They still have the desire. Nothing praise worthy about that.
The proof is the fact that if we knew we could harm someone and get away with it, we would. Lack of guts is what stops us from doing more than thinking it.
in my playthrough they killed big-head and i had no idea how he died, but i know now lol
Them forks man lol
he got forked by a guard
Yes 5 years on for me. At least i know it wasnt my fault
Terrible conversations? They are the best conversations! This game is precious!
In TES 6 if an NPC can frame me for crimes ill buy a copy for each game system
Holy shit thaks for the likes
Finally a new video thank god!
Bugs and all, this is leagues ahead of what Skyrim offers.
imagine this radiant ai in morrowind and literally all the houses would have murdered each other and the empire , before you even get to balmora
NPCs couldn't move between cells in Morrowind, what would probably happen is most houses and rooms would be empty and have one megaNPC that killed and looted everything
I remember one time in Bravil City Swimmer tried to pickpocket someone, got caught, and it led to a townwide riot.
"I am not fucking drunk"
"Tell the clock"
"I am not fucking drunk"
Today Howard says a lot of things. Dont believe his lies!
"His lies, his sweet little lies"
Damn it! This reminds me of something from Twin Peaks but I can't find anything related to it! Rosebud
@@IWillYeah 16x the Detail
I love the psychotic NPCs ... that was the best part... nothing was more amazing than the unpredictable nature of everything... like everyone was kind of crazy and sort of odd... it was like being Alice in Wonderland .....
The best thing I've seen in Oblivion NPC is the funny Irl videos.
"I dont know you, and i dont wish to know you."
"How are you?"
FLLLLLLLLLLLLLLLLLLLYYYYYYYYYYY IN THE FLYYYYYYYYYYYYYYY IN THE SKYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
I was there for one of the "closed door" presentations at E3 when they showed Oblivion's AI for the first time. You should have seen that video- it was nothing like the final product. They made it seem SO much more advanced.
The shirts we got as swag were cool, though. :D
It just works.
I love it when the conversation starter insults the other person 2 lines into their convo and ends it.
"What's the news from the other parts of Tamriel?"
"Rumor has it the Nerevarine has left Morrowind on an expedition to Akavir, and has not been heard from since."
"Stop talking!"
"See you."
“How is your day going kind sir?”
“Yes.”