Welcome to the UFO 50 Lightning Round!
HTML-код
- Опубликовано: 16 ноя 2024
- Patrick, Cado, and Janet are checking out games from this old system no one has heard of before. Better do it in 10 minute chunks!
Remap Radio is audience supported, to help us continue making this content please consider subscribing at www.remapradio...
39:01 I’ve literally never thought of Patrick as a Pat. It sounds so weird.
They're saying it's the game of the century
tl:dr Food for the algorithm.
Old manual hype. Pages of story, every enemy and item in the game getting full description and art, all sorts of great art that really helped paint a picture of what the simple pixel art was trying to convey.
OG Zelda was obviously the goat. The full separate pull out map as well. The book of secrets. So great.
But shout out to old pre-fall Blizzard manuals. The Warcraft 1 & 2 manuals and the Diablo 1 manuals were some of the best ever. I assume Starcaft and D2 as well but my dusty brain can't remember. I think the Beyond the Dark portal had a PSX style jewel case booklet, which was still pretty decent, and not the big ass books the earlier games had, so I'm unsure if later games had the good ones or not.
BTW the idea of manuals are tutorial discussion is pretty funny. Janet seems too young to really seem to process that the idea of the tutorial being in the game simply wasn't an oversight or a design flaw but rather something that simply hadn't been invented yet, if it was even possible to implement all. Games were super primitive. Getting the game to be a game was a feat in and of itself. Adding modern day tutorials on that would be HUGE things. And it was, when people started doing it. That's why games with even the most, ahem, "old school" mentalities all have included in game tutorials and control explanations ever since.
I also think something us olds forget to communicate when we talk about the manuals being the how to play guide is that that's the least interesting part of them.
The "how to play" part was successfully moved to in game tutorials, which are famously dry and boring. It's what we lost that made them good.
The way to think of it is; they had to included an instruction booklet so people would have any idea how to play the game.
They took that necessity as an excuse to fill a book with all sorts of other stuff. It was the other stuff that people have the nostalgia goggles for, because that's often gone now because there's no "need" for it. There never was. But it was cool and there was a place to stick it because manuals existed.
You don't get a dozen pages of world building in a tutorial text box of Diablo 4 that says "Press x to open the store page" :p
You should have had a three option wheel to determine play order.
Wheels within wheels
Danke Donkus
The 100 sub read through sounds like Patric doing slam poetry 1:44:23
My new calling. -pk
2:01:01 never have i seen someone look so upset at being supported monetarily in a very generous fashion.
It's pretty obvious we're just joking around! -pk
@@RemapRadio i mean, agreed. it was funny. sorry if i wasn’t clear that i didn’t think you were ACTUALLY upset
@@fnord3125