@@RegBeta Yeah, there is a high probability that he was working on this before he knew about that collection, or at least working on it before it's release
Saw John Romero give a talk. When asked what his favourite port of doom was, he said snes, as ID had not been approached about a snes port. But one day a full working cartridge appeared on his desk basically saying look what we can do.
One thing to note on SNES Doom is that Randy Linden was a huge Doom fan and wanted to bring it to the console to let other gamers the experience. In fact, he is the reason we even have the "Doom runs on everything" meme and one of the factors iD giving people the iD tech engine to be open source. So while SNES Doom is underwhelming, for all its flaws, you gotta admire the guy. I do recommend watching MVG video on SNES Doom coding after 25 years.
True, the game was more than playable at the time, it's just that people are spoiled today and can't even see the obvious, that the only console port that actually tried its best is this release, even the level layouts are closer to the PC original than the other ports, that were based on the simplified Jaguar version.
I feel like you're not giving SNES Doom enough credit, so I will: It was written by Randy Linden, an absolute mad lad. "Linden did not have access to the source code of the PC version of Doom", while reverse-engineering a "disassembled Star Fox cartridge to gain access to the Super FX chip" (Wikipedia). In other words: he re-wrote the game, without a snes dev kit (or documentation), from scratch, to work on a hardware that had nowhere near required power to run Doom in the first place. And yes, it's the same Randy Linden who wrote the "bleem!" emulator btw
It’s definitely amazing work, but not sure if it wouldn’t have been a better game if he made a proof of concept 3 level port to show ID, and then ask for the source code and jaguar maps to see if he can make better sacrifices to give it extra frame rate. On one hand it has more complex level maps, more levels, and infinitely better music than the 32x version. The more consistent and better frame rate still makes the 32x version a lot more fun to play. Current hacks prove the 32x has a lot more in it to have been a lot better than it was on release, but if you gonna make sacrifices, don’t make it in the frame rate.
SNES Doom was my first experience with that game as a kid. It was pretty awesome when you didn't have the ability to compare it side by side with the PC version
@@roguerifter9724outside 3DO which ones? The 32x played better even though it had less content and shit sound. The Jaguar version though silent was really good, and the Saturn version was bad, especially for the hardware, as Duke 3D and Powerslave ran better with more complex level geometry, but it was better than this. As far as official ports and ways to play today it’s definitely between the snes and 3DO for the worst version. Especially ignoring the context between these games. Even the GBA version, the frame rate was good enough for me to ignore the low resolution, Jaguar maps, and enemies disappearing after they died.
I grew up with the SNES version of DOOM as we didn't have a PC until many years later. My dad loved that thing and I'm pretty sure he beat it several times. It made him and myself Doom fans for life. The SNES music for the DOOM port is actually my preferred version for a few of the tracks. It is probably just nostalgia talking, but the SNES versions of the songs have this gothic vibe to them and the primitive nature of them really sells the Doom vibe for me. So yes, my mental wellbeing is perfectly fine Sunny Jim.
The game didn't look this bad on a crt tv. Also the chainsaw area is in the snes version, you just had to activate the secret wall instead of shooting it. I will say this though, the lack of the story screens had me thinking I was doing something wrong when it kept kicking me back to the main menu after dying to the onslaught at the end of the final level in the first episode.
10:49 funny you mention this because as a kid I bought this unauthorized SNES cheat guide AND ALL THE CODES FOR SNES DOOM WERE FAKE. I wish I still had that book to show proof
That is a big stretch imo, yes its a big graphical downgrade... of a pretty demanding and large open world game in 2002 + with the a specific controlling style as well as precise aiming [compared to GTA titles having Lock on + little recoil] compromises are expected. And saying its Bad compared to what is in the videos above or other ports that exist [like LA Rush on PC] i think its a discredit. Few things are nicer though, like the Minimap versus Tab Map you had to hold up on PC and it works better considering lower Draw distance overall.
They did not only downgrade the graphics, the gameplay is also worse and the cutscenes are all videos instead of in game. @@ThatTonnatoTenrecAs a big fan of Mafia, I would say it's barely even the same game. It's similar too snes doom in that regard.
Yes! I had mafia on pc, then got the ps2 version so i could play it at my mums house... have never been so dissapointed in a different version of the same game ever since.. and that includes the memorable musicless versions of san andreas
Bit of an error in this to be fair regarding SNES Doom 9:00 the chainsaw secret area is still there it’s just you don’t shoot the door open, you open it like any other door with the action button 🙂👍
Metal Slug is one of my favourite games of all time. I used to play it on bootleg arcades back in the day but that pirate PSX port was the best thing to me.
Imagine telling someone back in 2005 that Gearbox and Ubisoft (the developer and publisher of Brothers in Arms respectively) would turn out to be two of the scummiest video game companies in existence.
Well you could do the same with literally every developer/publisher. EA used to be great too back in the days, same with Square Enix...now look at what they have become. hm...i miss the days when companies produced video games for Gamers and not for political bubbles.
@ alsenar2 theyre not producing for political bubbles - theyre producing for investors. All of the performative shit is currently popular with investors.
It's been ten years since discovered Gman and we're are around the same age. I wanna say my life my have been different if I never discovered Gman. Last year I fell through a ceiling and almost died. Busted ribs, Spleen and collarbone was snapped. When Gman put the Die Hard Trilogy video out, I can't tell u how many times i watched that video when i was trying recovery. It's the only thing that made me laugh at a scary time. Every game is a nostalgic gem for me and he truly is a master of his craft with these games and the ways he presents them to us with a solid sense of humor :) From Shadow Warrior to Moon Man to Cross Console games, here's to another ten years :) OH URBAN CHAOS needs a review ;)
The fact that even the PS1 had troubles running a Neo Geo game speaks wonders to how absolutely powerful that machine was. Edit: Even the Saturn had trouble!
It is the result of a console with a disc drive, where the RAM can't do all the heavy lifting. Extremely different from a cartridge operated arcade, where you know, data moves basically instantly, making the RAM not the only hero.
Street fighter alpha 3 for ps1 proved optimization can go a very long way…still like it over the arcade, Saturn and psp versions, (barely any animations where cut just short short load times in fact it glitches if you set the loading speed X2 trough the ps2 and vita. I’m finally glad it’s getting released in the Capcom fighting collections 2.
IIRC even the Dreamcast had a flawed port of Garou Mark of the Wolves, but that may have been due to it just being a less than stellar port rather than console limitations.
@@DEKANIEVES The Neo Geo apparently had about as much ram as the Super Nintendo. Apparently why the cartridges were so large is that they were packed with rom chips that could access the data very quickly even it wasn't alot. PS1 had a lot of RAM issues when it came o ports of 2D arcade games an often had the most cut down when games had ports across multiple consoles.
God all I could think of when you brought up the Street Fighter port was how DarkSydePhil beat some dude on the 3DO or NeoGeo port of the game and then wouldn’t shut up about it. Imagine trying to play THAT version of the game at EVO.
You mention the Street Fighter II PC Port, and as a kid, I would have been perfectly fine with that. I say that as someone who got Mortal Kombat for GameBoy as a gift on Valentine's Day 1994. I was just so happy to have Mortal Kombat. I look back on it now, and think "Wow..... You settled for this?!", but I was 7 years old, just happy to have MK. I have been a Virtua Fighter guy since March 1996, after first playing VF2 (I still remember EXACTLY where I was). VF2 is the single greatest fighting game ever made, followed by VF4 (though VF3 is my personal favorite). January 1997 I bought Virtua Fighter "2" (I say that because it only had the original cast. No Shun or Lion) for my MegaDrive. The first game I ever bought with my own money. That was pretty much exclusively the only game I played at home until I got my N64 for my birthday in October 1997, and my PSX for Christmas 1997. I didn't care it was 2D. I FINALLY had Virtua Fighter at home!!!! And all my practicing on the MegaDrive version led to lots of success in the Arcade. Now just imagine the rush I felt when I finally bought my Sega Saturn on Sunday, August 18, 2000 with VF2 of course. I just couldn't believe I literally, FINALLY had the arcade version of Virtua Fighter 2 in my own home. Where my fellow Sarah players at?! Also, everyone is SO EXCITED for the upcoming Marvel vs Capcom Collection, I'm buying solely for The Punisher as the MegaDrive port is just not worh the asking price.
I think 3DO Doom is the real bottom of the barrel as it manages to run worse than the Saturn and SNES versions on hardware that should've been able to run the game no problem, and its screwed up development story. Speaking of Street Fighter and botched SNES ports, Street Fighter Alpha 2's own SNES port was another example of "just because you can doesn't mean you should". It used a special chip that compressed some of the game's assets and plays okay, but it pales compared to the other versions. King of Fighters 95 also had a rough PS1 port like Metal Slug, and that one actually came stateside. I think both games were among the first NeoGeo titles to come to PS1. Other lousy ports of mention include Sonic the Hedgehog on GBA (there's a few other lousy sonic ports but this one takes the cake), Hexen on PS1 (which you've covered), Duke Nukem 3D on Genesis, and Mega Man X on iOS.
SNES Doom has difficulty options and they also limit which episode you can start from. The hidden path for the chainsaw is also there but just doesn't open from being shot at. Edit: you can also circle strafe, you just have to know what you're doing.
I would like to point out SSX3 for the GBA. It's my absolute most favourite game on the PS2 but it's horrifically compromised on GBA with a frame rate that'd be faster if EA mailed me each frame by postal service.
8:44 the secret is still there, but now you interact with the wall instead of shooting it gues they didn't manage to incorporte shootable walls in this port
My first experience with doom was on the snes. It was in the height of doom fever back in the 90s and I was desperate to play it. I have fond memories of it, but after playing it as it should be, I couldn’t go back to it. However I will say that it’s an amazing achievement that they managed to make it in the first place. Definitely a curiosity for die hard doom fans now, but not really recommendable for first time players
>2024 >not feeling nostalgic after seeing costanza.jpg in the thumbnail Shiggy diggy I remember in Jan 2012 when my friend (actually not really a friend, he was an argie) said >tfw you will never post constanza.jpg in 2011 again I felt feels but they're nothing like the feels I'm currently feeling. Thanks gman!
@@MikeDBloke I see where you're coming from, but I will say as bad as the Speccy and C64 versions are, you could never expect a 1:1 port or anywhere close to it (although the C128 port of SSF2 that's currently being homebrewed is unbeliveable work). The DOS/Amiga/Atari ST versions should've and could've been distinctly better than they were and as such I would put them in a different bracket. Personally with the mix of laggy controls, clunky colours and that software scrolling the Atari ST version has to be the most unplayable out there.
I played Doom on SNES first and absolutely loved it! Felt like an impossible port plus the soundtrack was legendary. Also MK2 on SNES was full blood and miles better than the Megadrive version.
Thank you for another segment here Gman, I have enjoyed these segments immensely. I had a lot of these games you show, and it's been fun seeing just how bad my gaming choices were when I was younger.
Great content, I know this has nothing to do with the subject of this video, if you could put the COD BO 6 campaign on that list of the worst and best campaigns, where would it be? Greetings from Brazil, I love your videos.
I was under the impression that the worst port of Doom was on the 3DO, but then it could be that the majority of people never owned a 3DO, let alone played that version.
14:02 I lived in the middle of nowhere in the atlantic ocean, the country of Iceland, the first time I played this game was at a friend's house, this kid from Tailand had a Playstation from Asia and a copy of Metal Slug, then not so long after a video rental store in my neighborhood got a Metal Slug arcade cabinet. I must've been pretty lucky to have played both versions as a kid, I became a fan and bought Metal Slug X and the rest of the series as I got older.
It's a lotta fun, me and my bro ran thru it recently. Nick fury constantly scolding frank for well doing what he do was funny. Especially considering as me actually playing Nick I was just as brutal.
The chainsaw section is there in E1M2 of Doom on SNES. You have to use action buttin on the panel you would shoot on every other version. Also the shotgun seems to have unlimited range.
25:33 - Considering the Arcade game The Punisher was rather obscure to find, the Sega home console adaption was the only source of the game there was. And naturally, the 16-bit Sega system could not be the arcade game in any way, but for what it offers it was all we knew. Again, most of us had never played the Arcade game so it was not much to say. The game was non the less doiung what you expected and you had a good game time. But if you had been one of those who had played the Arcade game at the time, I get it. The Punisher arcade game is actually included in the newly released "Marvel vs Capcom Fighting Collection: Arcade Classics", so now the game is officaly re-released 👍
That PS1 hack gave me a good laugh. When I was a wee lad we would have a biro wedged in there. Then you could swap the real disc out with a copy while the original disc was spinning.. Man good memory there thanks for that!
I know you said you're tapped out, but these video's are so strangely informative. I hope we can get 1 or 2 more a year that stuff about the Wolf 3D SNES port was totally new info to me!
SNES doom holds a special place in my heart for how it got me to spend well time with my dad who I had a really bad relationship with. It was the one way we bonded
Fun fact, the SNES version of Wolfenstein 3D was the basis for the Atari Jaguar, Classic MacOS, 3DO and Apple IIGS versions which are known as the Mac family of ports.
1:40 Wait, what? PC port of RE4 was so bad they basically had to do it again. It's legendary. Just because the graphics were better (well, higher res at least) doesn't mean the game was too. Bad PC ports were very common at the time, especially from Japanese devs who always prioritised cosoles (not the Xbox of course, lol)
I recall the first PC port of RE4 was a shitty ps2 port ported into PC. I think I still have that shitty port for PC as a CD... Separate ways was impossible to complete as the game always crashed.
Both doom and wolfenstein for SNES I believe was designed by the same guy, since both games required completely custom engines to run on the SNES. There's some cool documentaries about both ports you can find on youtube, actually pretty fascinating from a technology point of view on how he squeezed those games into the SNES, but obviously gameplay wise he could never get the frame rate high enough to be truly fun as the original games :(
Brothers in Arms is also on the PSP, pretty much has all the bad qualities of the PS2 version plus the terrible controls that comes with only having 1 analogue stick and 2 bumpers/triggers, I’d say it’s much worse
Keep in mind, this is DOOM on SNES WITH the Super FX chip, I'd hate to see what it would look like without the chip or god forbid if it was released on the Genesis/Megadrive
Great video as always. I don't know what you mean by "there needs to be a remaster for the Punisher arcade game," when a remaster was released a few months ago with Marvel vs. Capcom Fighting Collection Arcade Classics.
The SNES Wolfenstein is based on the Macintosh Port, hence only front facing enemies. Get your hands on the 3DO or Atari Jaguar port of the Mac version, which are the better way to play the new missions. They're uncut, too. And cheaper secondhand.
The SNES DooM "port" does have a very nice online multiplayer mode with a proper level select screen. The original developer is working on a new version with circle strafing, fmv cutscenes and better performance. It'll use a new fpga based chip.
Trust me, the well is not dry. There are countless horrific pc ports during the ps1 and ps2 era. Twisted metal 1 and 2, true crime new york city, spider man originally on ps1, etc. Only challenge is finding a way to get your hands on those versions.
7:28-7:48 Because you ARE playing on hurt me plenty. You have to pause the game in order to get to the menu and select “New Game”, then you can select the difficulty and episode. Though what IS kinda stupid is the game locks The Shores of Hell behind Hurt me plenty and higher and Inferno on ultra-violence and nightmare. There is a patch to fix this and the strafing if you REALLY want the novelty of SNES doom and want it to be a bit playable…or maybe wait for the limited run release if it ever comes out.
Not having a PC at home, the SNES was the only way I could play Doom at home (I was an experienced Doom player though as I played ot at school when someone installed it on the common room 486). I didn't think it was too bad back then, although a save or level select would have been most welcome!
26:28 reverb fart
thanks for finding this
No
Doing God's work
My man ✊
I start to see patterns here.
The Punisher is actually included in the Marvel vs Capcom Fighting Collection: Arcade Classics
Yeah I get the feeling he made this video months ago, before Capcom announced the "Marvel vs Capcom Fighting Collection"
The Kingpin is the final boss on that one and he's massive there, as it should be!
@@RegBeta
Yeah, there is a high probability that he was working on this before he knew about that collection, or at least working on it before it's release
How is it there
@@ChaseMC215 it was like a a few months ago.
Saw John Romero give a talk. When asked what his favourite port of doom was, he said snes, as ID had not been approached about a snes port. But one day a full working cartridge appeared on his desk basically saying look what we can do.
I believe the SNES Doom was the first "does it run Doom." It's quite amazing they even got it running.
And the soundtrack sounds great on SNES.
Am I the only one thinking that the SNES Doom sound tracks sound like it's muffled by a pillow??
@powerdude_dk They didnt have most of the instruments dos had avaible
I had it on snes and I actually thought it was one of the better console ports. It definitely didn't look as pixelated on a crt tv
Gman mentions it was not Doom on doom engine, so it is clearly not doom...
One thing to note on SNES Doom is that Randy Linden was a huge Doom fan and wanted to bring it to the console to let other gamers the experience. In fact, he is the reason we even have the "Doom runs on everything" meme and one of the factors iD giving people the iD tech engine to be open source. So while SNES Doom is underwhelming, for all its flaws, you gotta admire the guy.
I do recommend watching MVG video on SNES Doom coding after 25 years.
He certainly gave it a good shot. The limitations weren't his fault.
True, the game was more than playable at the time, it's just that people are spoiled today and can't even see the obvious, that the only console port that actually tried its best is this release, even the level layouts are closer to the PC original than the other ports, that were based on the simplified Jaguar version.
I feel like you're not giving SNES Doom enough credit, so I will:
It was written by Randy Linden, an absolute mad lad. "Linden did not have access to the source code of the PC version of Doom", while reverse-engineering a "disassembled Star Fox cartridge to gain access to the Super FX chip" (Wikipedia). In other words: he re-wrote the game, without a snes dev kit (or documentation), from scratch, to work on a hardware that had nowhere near required power to run Doom in the first place.
And yes, it's the same Randy Linden who wrote the "bleem!" emulator btw
No I give it credit, it's just not very good.
@@Gggmanlives Shwacked
@@Gggmanlivesdamm lol just pimp slapped the poor guy 😂😂
@@Gggmanlivesthere’s a worse way to play doom, 3DO holds that crown
It’s definitely amazing work, but not sure if it wouldn’t have been a better game if he made a proof of concept 3 level port to show ID, and then ask for the source code and jaguar maps to see if he can make better sacrifices to give it extra frame rate.
On one hand it has more complex level maps, more levels, and infinitely better music than the 32x version. The more consistent and better frame rate still makes the 32x version a lot more fun to play. Current hacks prove the 32x has a lot more in it to have been a lot better than it was on release, but if you gonna make sacrifices, don’t make it in the frame rate.
SNES Doom was my first experience with that game as a kid. It was pretty awesome when you didn't have the ability to compare it side by side with the PC version
I think the SES version isn't great but there were far worse Doom ports IMO
the red cart was a vibe
@@roguerifter9724outside 3DO which ones? The 32x played better even though it had less content and shit sound. The Jaguar version though silent was really good, and the Saturn version was bad, especially for the hardware, as Duke 3D and Powerslave ran better with more complex level geometry, but it was better than this. As far as official ports and ways to play today it’s definitely between the snes and 3DO for the worst version. Especially ignoring the context between these games.
Even the GBA version, the frame rate was good enough for me to ignore the low resolution, Jaguar maps, and enemies disappearing after they died.
Same here
@@taemdaed The red cart was a vibe, then you stuck it in the purple modem and things got real.
Now it’s time for the best ways to play the worst games
I've heard good things about the Game Boy Color version of Daikatana!
Superman 64 on PSX! ruclips.net/video/s8ELdgzA71Q/видео.html
Besides Project '06, if you wanna play Sonic 06, the 360 version is supposedly the best way.
Wouldn't that just be a list of Nightdive remasters?
@@Edditaur haha funny...
SNES port of Doom is actually the only early console port besides Doom II on GBA not based on the Atari Jaguar version
I grew up with the SNES version of DOOM as we didn't have a PC until many years later. My dad loved that thing and I'm pretty sure he beat it several times. It made him and myself Doom fans for life. The SNES music for the DOOM port is actually my preferred version for a few of the tracks. It is probably just nostalgia talking, but the SNES versions of the songs have this gothic vibe to them and the primitive nature of them really sells the Doom vibe for me. So yes, my mental wellbeing is perfectly fine Sunny Jim.
The game didn't look this bad on a crt tv. Also the chainsaw area is in the snes version, you just had to activate the secret wall instead of shooting it. I will say this though, the lack of the story screens had me thinking I was doing something wrong when it kept kicking me back to the main menu after dying to the onslaught at the end of the final level in the first episode.
10:49 funny you mention this because as a kid I bought this unauthorized SNES cheat guide AND ALL THE CODES FOR SNES DOOM WERE FAKE.
I wish I still had that book to show proof
Yeah, I think the only way to use cheats would be to use a Game Genie.
fun fact:
the Wolfenstein 3D port for the SNES was actually developed by John Carmack himself
One port that deserves a dishonourable mention are the console ports of the original mafia, they are absolutely dismal.
Yeah I was gonna add Mafia on the PS2 to this video but it felt a bit bloated.
@Gggmanlives Maybe in the next one?
That is a big stretch imo, yes its a big graphical downgrade... of a pretty demanding and large open world game in 2002 + with the a specific controlling style as well as precise aiming [compared to GTA titles having Lock on + little recoil] compromises are expected.
And saying its Bad compared to what is in the videos above or other ports that exist [like LA Rush on PC] i think its a discredit.
Few things are nicer though, like the Minimap versus Tab Map you had to hold up on PC and it works better considering lower Draw distance overall.
They did not only downgrade the graphics, the gameplay is also worse and the cutscenes are all videos instead of in game. @@ThatTonnatoTenrecAs a big fan of Mafia, I would say it's barely even the same game. It's similar too snes doom in that regard.
Yes! I had mafia on pc, then got the ps2 version so i could play it at my mums house... have never been so dissapointed in a different version of the same game ever since.. and that includes the memorable musicless versions of san andreas
30:05 But the game IS available in the MARVEL vs. CAPCOM Fighting Collection.
Every time I think I'm done, MVC2 finds yet another way to make me want to buy it yet again.
I didn't know that, my bad!
yea it was recently released
Awesome
If were talking about bad ways to play good games, the switch cloud version of titles is definitely a prime example of that
Recently finished Brothers in Arms Hell's Highway and in the end it says "To be continued..." 😔
#spoiler
Gearbox did say a sequel is in the works, but I'm hard coping
How recent was that? Because all I ever find is news from years ago @@queenlives4ever
Gman we need a review of all the metal slug games, they’re such a slept on classic
Bit of an error in this to be fair regarding SNES Doom 9:00 the chainsaw secret area is still there it’s just you don’t shoot the door open, you open it like any other door with the action button 🙂👍
Metal Slug is one of my favourite games of all time. I used to play it on bootleg arcades back in the day but that pirate PSX port was the best thing to me.
Played In The Hunt ? I love it but It can be a bit tricky at times like the damn sea mine maze
Imagine telling someone back in 2005 that Gearbox and Ubisoft (the developer and publisher of Brothers in Arms respectively) would turn out to be two of the scummiest video game companies in existence.
Is that brothers in arms PS3 game any good?
@@Invidente7 - Yes, it's really good.
Well you could do the same with literally every developer/publisher. EA used to be great too back in the days, same with Square Enix...now look at what they have become. hm...i miss the days when companies produced video games for Gamers and not for political bubbles.
I can. I grew in the 90s, when almost everything from EA meant good news.
@ alsenar2 theyre not producing for political bubbles - theyre producing for investors. All of the performative shit is currently popular with investors.
It's been ten years since discovered Gman and we're are around the same age. I wanna say my life my have been different if I never discovered Gman. Last year I fell through a ceiling and almost died. Busted ribs, Spleen and collarbone was snapped. When Gman put the Die Hard Trilogy video out, I can't tell u how many times i watched that video when i was trying recovery. It's the only thing that made me laugh at a scary time.
Every game is a nostalgic gem for me and he truly is a master of his craft with these games and the ways he presents them to us with a solid sense of humor :) From Shadow Warrior to Moon Man to Cross Console games, here's to another ten years :)
OH URBAN CHAOS needs a review ;)
The fact that even the PS1 had troubles running a Neo Geo game speaks wonders to how absolutely powerful that machine was.
Edit: Even the Saturn had trouble!
It is the result of a console with a disc drive, where the RAM can't do all the heavy lifting. Extremely different from a cartridge operated arcade, where you know, data moves basically instantly, making the RAM not the only hero.
Street fighter alpha 3 for ps1 proved optimization can go a very long way…still like it over the arcade, Saturn and psp versions, (barely any animations where cut just short short load times in fact it glitches if you set the loading speed X2 trough the ps2 and vita. I’m finally glad it’s getting released in the Capcom fighting collections 2.
IIRC even the Dreamcast had a flawed port of Garou Mark of the Wolves, but that may have been due to it just being a less than stellar port rather than console limitations.
@@DEKANIEVES The Neo Geo apparently had about as much ram as the Super Nintendo. Apparently why the cartridges were so large is that they were packed with rom chips that could access the data very quickly even it wasn't alot. PS1 had a lot of RAM issues when it came o ports of 2D arcade games an often had the most cut down when games had ports across multiple consoles.
God all I could think of when you brought up the Street Fighter port was how DarkSydePhil beat some dude on the 3DO or NeoGeo port of the game and then wouldn’t shut up about it. Imagine trying to play THAT version of the game at EVO.
The 3DO port is practically an arcade perfect port. It was the PS1 port.
@@theunbearablejuan I agree Super Street Fighter 2 X on 3DO is fantastic, one of the best games on the system. There was no port to Neo Geo.
The 3DO port is excellent and why would SF2 be on the rival company's platform? He obviously played it on PS1.
@@initial_kd Was it that one? So the dude who was complaining about Phil had no idea what he was talking about?
No, no, the 3DO was the best version. He played on the PS1.
You mention the Street Fighter II PC Port, and as a kid, I would have been perfectly fine with that.
I say that as someone who got Mortal Kombat for GameBoy as a gift on Valentine's Day 1994. I was just so happy to have Mortal Kombat. I look back on it now, and think "Wow..... You settled for this?!", but I was 7 years old, just happy to have MK.
I have been a Virtua Fighter guy since March 1996, after first playing VF2 (I still remember EXACTLY where I was). VF2 is the single greatest fighting game ever made, followed by VF4 (though VF3 is my personal favorite).
January 1997 I bought Virtua Fighter "2" (I say that because it only had the original cast. No Shun or Lion) for my MegaDrive. The first game I ever bought with my own money. That was pretty much exclusively the only game I played at home until I got my N64 for my birthday in October 1997, and my PSX for Christmas 1997.
I didn't care it was 2D. I FINALLY had Virtua Fighter at home!!!! And all my practicing on the MegaDrive version led to lots of success in the Arcade.
Now just imagine the rush I felt when I finally bought my Sega Saturn on Sunday, August 18, 2000 with VF2 of course.
I just couldn't believe I literally, FINALLY had the arcade version of Virtua Fighter 2 in my own home.
Where my fellow Sarah players at?!
Also, everyone is SO EXCITED for the upcoming Marvel vs Capcom Collection, I'm buying solely for The Punisher as the MegaDrive port is just not worh the asking price.
ss2t on pc was basically an arcade port
that meme about black ops in the beginning was so relatable
I think 3DO Doom is the real bottom of the barrel as it manages to run worse than the Saturn and SNES versions on hardware that should've been able to run the game no problem, and its screwed up development story.
Speaking of Street Fighter and botched SNES ports, Street Fighter Alpha 2's own SNES port was another example of "just because you can doesn't mean you should". It used a special chip that compressed some of the game's assets and plays okay, but it pales compared to the other versions.
King of Fighters 95 also had a rough PS1 port like Metal Slug, and that one actually came stateside. I think both games were among the first NeoGeo titles to come to PS1.
Other lousy ports of mention include Sonic the Hedgehog on GBA (there's a few other lousy sonic ports but this one takes the cake), Hexen on PS1 (which you've covered), Duke Nukem 3D on Genesis, and Mega Man X on iOS.
SNES Doom has difficulty options and they also limit which episode you can start from. The hidden path for the chainsaw is also there but just doesn't open from being shot at.
Edit: you can also circle strafe, you just have to know what you're doing.
I would like to point out SSX3 for the GBA. It's my absolute most favourite game on the PS2 but it's horrifically compromised on GBA with a frame rate that'd be faster if EA mailed me each frame by postal service.
It's a shame most console Doom ports were cock-blocked by Carmack with his "it has to run on CPU exclusively" BS
Big props for Snatch reference 13:31
8:44 the secret is still there, but now you interact with the wall instead of shooting it
gues they didn't manage to incorporte shootable walls in this port
My first experience with doom was on the snes. It was in the height of doom fever back in the 90s and I was desperate to play it.
I have fond memories of it, but after playing it as it should be, I couldn’t go back to it.
However I will say that it’s an amazing achievement that they managed to make it in the first place. Definitely a curiosity for die hard doom fans now, but not really recommendable for first time players
>2024
>not feeling nostalgic after seeing costanza.jpg in the thumbnail
Shiggy diggy
I remember in Jan 2012 when my friend (actually not really a friend, he was an argie) said
>tfw you will never post constanza.jpg in 2011 again
I felt feels but they're nothing like the feels I'm currently feeling. Thanks gman!
@19:25 the commodore 64 version is even worse than the PC version. Yes it exists, it was even on an AVGN episode.
"iddqdidkfa" has been my wifi password for over a decade
You forgot the most important one
Lego Star Wars 2 on the DS
For Metal Slug, it has a Java version, its terrible, for SF2, it has a Spectrum port (Also Amiga)
And the C64 version... as Dominik Diamond would've said: absolute pants!
@@roboyle As more of a Spectrum fan I can honestly say, its the worst version, US Gold man, they just did such things
@@MikeDBloke I see where you're coming from, but I will say as bad as the Speccy and C64 versions are, you could never expect a 1:1 port or anywhere close to it (although the C128 port of SSF2 that's currently being homebrewed is unbeliveable work). The DOS/Amiga/Atari ST versions should've and could've been distinctly better than they were and as such I would put them in a different bracket.
Personally with the mix of laggy controls, clunky colours and that software scrolling the Atari ST version has to be the most unplayable out there.
The Punisher (Genesis/Mega Drive) is the game I suggested in previous "Worst Ways to Play"! Thanks for covering it Mr. Gman!
Currently playing Kingdom Come: Deliverance on Nintendo Switch.
I love impossible ports and always will
Hell yeah! Lock, Stock, and Two Smoking Barrels clip, as well as The Departed and The Wedding Singer! Excellent!
I played Doom on SNES first and absolutely loved it!
Felt like an impossible port plus the soundtrack was legendary.
Also MK2 on SNES was full blood and miles better than the Megadrive version.
How the hell did I never know they ported the Punisher to the Genesis?????
Because it's hard to find and expensive.
Thank you for another segment here Gman, I have enjoyed these segments immensely. I had a lot of these games you show, and it's been fun seeing just how bad my gaming choices were when I was younger.
Great content, I know this has nothing to do with the subject of this video, if you could put the COD BO 6 campaign on that list of the worst and best campaigns, where would it be? Greetings from Brazil, I love your videos.
I still love playing Metal Slug Anthology on my PS2. I know it ain't the bedt version, but it's still so much fun!
I never had any issues with it...always ran fine for me. Outside of the arcade I'm unaware of any better version.
I was under the impression that the worst port of Doom was on the 3DO, but then it could be that the majority of people never owned a 3DO, let alone played that version.
You wanna look at the C64 and ZX Spectrum ports of Street Fighter 2. They make the DOS Version look Arcade Perfect!
I was looking for this comment 😅
14:02 I lived in the middle of nowhere in the atlantic ocean, the country of Iceland, the first time I played this game was at a friend's house, this kid from Tailand had a Playstation from Asia and a copy of Metal Slug, then not so long after a video rental store in my neighborhood got a Metal Slug arcade cabinet.
I must've been pretty lucky to have played both versions as a kid, I became a fan and bought Metal Slug X and the rest of the series as I got older.
i hope that the punisher on the new capcom fighting collection will be good
It's a lotta fun, me and my bro ran thru it recently. Nick fury constantly scolding frank for well doing what he do was funny. Especially considering as me actually playing Nick I was just as brutal.
It's great, kinda lost gem
“What is this, Penrith?”
😂 as a fellow Aussie, i know this rings true 😂
Our stoned food destination Mister V had a rotation of Neo Geo cabinets so MANY Metal Slug games. Puzzle Bobble, King of Fighters and Nam 1975 too.
The chainsaw section is there in E1M2 of Doom on SNES. You have to use action buttin on the panel you would shoot on every other version. Also the shotgun seems to have unlimited range.
4:43 the way you find relevant movie clips that represent the way everyone feels about these games never ceases to amaze me lmao
That SNES port of Doom...Oof! That frame-rate and the controls, and the lack of save-function makes it quite the task to beat in one go.
I assumed you were going to play the Wii port of Brothers In Arms. Me and 7 other people in the world played it as a kid and enjoyed it. 😂
25:33 - Considering the Arcade game The Punisher was rather obscure to find, the Sega home console adaption was the only source of the game there was.
And naturally, the 16-bit Sega system could not be the arcade game in any way, but for what it offers it was all we knew. Again, most of us had never played the Arcade game so it was not much to say. The game was non the less doiung what you expected and you had a good game time. But if you had been one of those who had played the Arcade game at the time, I get it.
The Punisher arcade game is actually included in the newly released "Marvel vs Capcom Fighting Collection: Arcade Classics", so now the game is officaly re-released 👍
I can say proudly hand on my heart, I have beaten SNES version of Doom. Loved that game when it was new. Got my first PC few years later.
Great video!! You have great taste
In all honesty Gman, I watch this to see what older games I can try out. So far the best selection comes from these videos xD
Excellent work GmanLives, your work helps me relax after a hard day in customer service. Thanks! =)
I know I haven't played PS2 games in a long time, but I don't recall Brothers in Arms performing THAT horribly there.
Subbed strictly for the Blazing Saddles reference. God tier use 😂😂😂
love ur channel man god bless u
I loved doom on SNES. At the time I had no other way of playing it and as an 8 year old, it was mind blowing
"Got the Gist?"
"Oh I think so Sir, GmanLives when it Sizzles!"
That PS1 hack gave me a good laugh. When I was a wee lad we would have a biro wedged in there. Then you could swap the real disc out with a copy while the original disc was spinning.. Man good memory there thanks for that!
Yeah I remember the one I used was a little spring thing attached to plastic.
I know you said you're tapped out, but these video's are so strangely informative. I hope we can get 1 or 2 more a year that stuff about the Wolf 3D SNES port was totally new info to me!
Nice vid man!
What was that gadget at 10:14 you talked about? Couldn't figure it out by the image alone
SNES doom holds a special place in my heart for how it got me to spend well time with my dad who I had a really bad relationship with. It was the one way we bonded
Doom SNES is a prime example of "just because you can, doesn't mean you should"
I have loved your retrospect on these worst ways series 👍🏻👍🏻
If your nearly tapped - why not do a best way series??
Fun fact, the SNES version of Wolfenstein 3D was the basis for the Atari Jaguar, Classic MacOS, 3DO and Apple IIGS versions which are known as the Mac family of ports.
oi, hold on, where's the "SHWACKED" at 3:36? i feel scammed.
1:40 Wait, what? PC port of RE4 was so bad they basically had to do it again. It's legendary. Just because the graphics were better (well, higher res at least) doesn't mean the game was too. Bad PC ports were very common at the time, especially from Japanese devs who always prioritised cosoles (not the Xbox of course, lol)
all capcom ports made by ubisoft were bad - RE4 , DMC 3 and onimusha 3 . horible , games itself are great
I recall the first PC port of RE4 was a shitty ps2 port ported into PC.
I think I still have that shitty port for PC as a CD...
Separate ways was impossible to complete as the game always crashed.
Funny, cause I feel like japanese devs actually do the best PC ports at this present moment in time.
Dang, thanks for covering Brothers in Arms.
Road to Hill 30, Earned in Blood and Hell's Highway are some of the best FPS.
The old lady falling down the stairs absolutely sent me 😂
Both doom and wolfenstein for SNES I believe was designed by the same guy, since both games required completely custom engines to run on the SNES. There's some cool documentaries about both ports you can find on youtube, actually pretty fascinating from a technology point of view on how he squeezed those games into the SNES, but obviously gameplay wise he could never get the frame rate high enough to be truly fun as the original games :(
Brothers in Arms is also on the PSP, pretty much has all the bad qualities of the PS2 version plus the terrible controls that comes with only having 1 analogue stick and 2 bumpers/triggers, I’d say it’s much worse
brothers in arms d day was kinda a mix of road to hill 30 and earned in blood on the psp...that was definitely worse than the ps2 version
Keep in mind, this is DOOM on SNES WITH the Super FX chip, I'd hate to see what it would look like without the chip or god forbid if it was released on the Genesis/Megadrive
Great video as always. I don't know what you mean by "there needs to be a remaster for the Punisher arcade game," when a remaster was released a few months ago with Marvel vs. Capcom Fighting Collection Arcade Classics.
Doom on the SNES was the first one I completed
The SNES Wolfenstein is based on the Macintosh Port, hence only front facing enemies.
Get your hands on the 3DO or Atari Jaguar port of the Mac version, which are the better way to play the new missions. They're uncut, too. And cheaper secondhand.
The SNES DooM "port" does have a very nice online multiplayer mode with a proper level select screen. The original developer is working on a new version with circle strafing, fmv cutscenes and better performance. It'll use a new fpga based chip.
10:35 I was waiting for a reverb fart but this killed me🤣
Trust me, the well is not dry. There are countless horrific pc ports during the ps1 and ps2 era. Twisted metal 1 and 2, true crime new york city, spider man originally on ps1, etc. Only challenge is finding a way to get your hands on those versions.
Who made your outro video? Its amazing!
8:46 The secret area with the chainsaw is there, you just have to use the open door button instead of shooting the wall.
7:28-7:48
Because you ARE playing on hurt me plenty. You have to pause the game in order to get to the menu and select “New Game”, then you can select the difficulty and episode. Though what IS kinda stupid is the game locks The Shores of Hell behind Hurt me plenty and higher and Inferno on ultra-violence and nightmare. There is a patch to fix this and the strafing if you REALLY want the novelty of SNES doom and want it to be a bit playable…or maybe wait for the limited run release if it ever comes out.
Great to see more Worst Ways to Play The Best Games, enjoying this series.
For as slow as Doom runs, it's a technical marvel for the snes.
30:05 Final Fight already got a re-release in Capcom's Beat 'em Up Bundle.
So that's where Sega got the moon jump on VF from. They played the DOS version of SF2. Makes a lot more sense now.
Oh man, major memory jolt, I remember finishing Doom on the SNES. Great times.
Not having a PC at home, the SNES was the only way I could play Doom at home (I was an experienced Doom player though as I played ot at school when someone installed it on the common room 486). I didn't think it was too bad back then, although a save or level select would have been most welcome!
TMNT Tournament Fighter had a version for NES . I'd rather be drug backwards through a cornfield naked than play this version of the game.
I have been a long-time enjoyer of this channel, but as a Penrith lad born and bred, that comment cut me to my core.
I'm so fucking glad people are finally waking up to the fact that Violin Doom on the SNES is incredibly, incredibly sloppy.
31:06 Did they even told whoever made this cover this was a WW2 game?
Next DooM should be 3DO DooM. One of the worst ports made worse because the OST is the best of all of the ports.