Perfect Dark's OST is criminally underrated. It's completely loaded but somehow always gets left out of the classic OST discussion. For my money the track Pelagic 2 is right up there with the best of HL2 and Halo for sci-fi action. The reload animations/scound design goes hard too. Probably 20+ years since I've played and I can still hear the Office printer/fax machine sound the Cyclone makes as it smoothly "scans" the clip.
dude you are so right, most of the game sounds pretty dang good, but then there's a half-dozen songs mixed throughout which are beyond amazing. I'm partial to the Cetan Megaship theme, apparently it was one of the original scores that predates most of the development. brb listening to the whole OST again
I haven't played PD since like 2002 and I clearly heard the reload sound when you described it. I used to LOVE to play multi-player DM with max settings for bots. I don't remember the name but I really loved the rocket launcher that allowed you to control the rocket with remote cam directly into the enemies face 🤣 or spamming the grenade literally called the "n-bomb" which is a hilarious name in retrospect that went over my head as a kid.
Probably 20+ years since I've played and I can still hear the Office printer/fax machine sound the Cyclone makes as it smoothly "scans" the clip i concur
The funniest thing with the Cerebral Bore in Turok II was the mechanic that made it ignore brainless enemies. The weapon basically told you "Sorry, but this creature is too stupid for me to bother with." I don't think I've ever seen that in a game before or since.
I played turok 2 as a foal. it was not till years later That I found out the cerebral bore was the most famous thing about the game more or less. did not really see why, yeah the idea of the weapon is brutal. but the execution is not particully more graphic and viceral that the other weapons in game. and giving it's a homing only weapon with no traditional aiming. it doesn't feel very involved when you use it. When I first saw the online opinion of it I was like "that crappy weapon is well known?" it's not even a good weapon. useless at any kind of range, half the enemies are immune to it. And has high chance of just missing the target with. making easier one of the least useful weapons in the game.
@@ponythroat1405 It wasn't good at all, just creatively stupid fun. Totally unnecessary, but I'm still so glad it was there. Zero points for necessity, 1000 points for just being cool.
@@diamondhamster4320 If the enemy was a brainless creature the Cerebral Bore wouldn't register brain activity. It actually made sense according to the weapon description. It had to lock on (pretty slowly) to a functioning brain, latch onto the skull and suck out the brain matter. Over the top gory and goofy as all hell.
one of the best 1st-person shooters ever made! and i am so honored to say that it was the first one, i've ever played, at the sweet age of 7! obviously nostalgia kicks in hard but ey, it just IS one of the best 1st-person shooters ever made!
4-player Goldeneye (and Mario Kart) absolutely defined the N64 for me. How we managed to do it all huddled round a 14 inch TV, I'll never know, but those are some of the fondest memories of my life. Just amazing fun.
its amazing. looking at newer games thta tout split screen like agent 64 on steam, ppl are compalining there wouldetnt be enough screen space to see. yet 1/4 of a big screen these days would be larger then the screen we had to split into 1/4 plus the added resolution and frame rates these days.
Perfect Dark was seriously my favorite game on the system once it came out. I spent so much time just playing the multiplayer with bots. The campaign was also amazing but the level in the Carrington Institute is probably what kept me from 100 percenting it.
XBLA Perfect Dark has me replaying the campaign at least every once a year. It's a shame the servers are dead though. Sadly everyone's moved on, not me though it just sucks not having anyone to play with
@jessepowell1993 ProTip, get yourself some Kontrol Freak joystick extensions, that way you can raise the sensitivity on all your games and kill shit faster.
Appreciate your comment about the intuitive nature of the N64 controller. Seems like a lot of people think it was derided at release but it was pretty groundbreaking at the time and is actually pretty comfortable and has sort of a proto dual analog scheme with many FPS allowing you to use either the D-pad or C buttons for character movement and the stick for aiming.
People _did_ think that the tri-stick configuration was a bit weird, but more than anything, it was lauded for being innovative, and while I think it's unfortunate that very few games used the left configuration (d-pad plus analog stick), the general impression upon the controller's reveal was that it was versatile and groundbreaking (which it was, as nobody was really considering analog controls until Nintendo did it*). I don't recall anyone having negative impressions of the controller, and if anything, people largely loved it after having experienced using it with Super Mario 64. I also don't understand the complaints about comfort. I've never thought it was uncomfortable and I don't remember hearing such complaints back when it was new. There are legit complaints to be made about that controller, but IMO comfort is not one of them. Any controller can be uncomfortable if you grip it like a crazy person in the heat of gameplay, which I often tend to do, but this is not unique to Nintendo controllers. *To be clear, analog controls existed for decades prior, but other than the Atari 5200, I don't recall any other console that came with an analog stick out of the box. I don't know when exactly Sony started developing the Dual Analog controller, but considering it was first shown in late 1996, I think it's safe to conclude that they probably designed it in response to Nintendo's controller (and kudos to them for having the foresight to include two analog sticks).
If you like dream cast look up a chap named RetroMuel... he is actually covering every single dream cast game ever made in marathon style video essays. I think he might be your cup of tea.
Perfect Dark is genuinely one of the best experiences you can have on an N64, no question. For all its faults, it punches well above its weight and is among the most memorable narratives of its generation
I would rather see emulator footage. The amount of pixelation in this video is just insane 😵💫 and that's not how N64 games looked on the CRT (or even PVM).
@@PabloB888can’t really give a honest opinion with emulator settings. Some of those games run much better with sharper resolutions to give a feel for the n64. Also, not to mention you won’t be using that odd ball controller either
@@troybilko For many years I was playing 240p games on the CRT, however now it's also possible to get an accurate N64 look on modern TVs thanks to the retrotink 4K upscaler and PVM HDR filters. On the PC you can use HDR PVM filters in the Retroarch emulator. SDR PVM filters are also available, but they cant simulate scanlines and phosphor mask so perfectly. N64 games can look absolutely amazing thanks to this filters, and it's my preferred way to play N64 games, because simply increasing the resolution does not benefit N64 games that much, as N64 textures and polycounts look extremely dated at higher resolutions (because it's much easier to see imperfections at higher resolutions).
Man. The split screen couch gaming was the absolute best. Skipping high school to play Golden Eye, Perfect Dark and Mario Kart are some of my best memories with mates. Perfect Dark with the split screen multiplayer was awesome too. Fill the lobby up with different level bots while you and a mate rack up kills and see who got the most and the best accolades. That was a smashing good time too.
Me and my cousin would play it all the time. Loved charging that energy gun for several minutes while they were on a jet pack somewhere before firing it at them.
PS1 had MOH, Alien Trilogy and Disruptor for me and N64 had DooM 64, Duke 64, PD, Goldeneye, WINE. (As we called it 😂) and sooo many more. Loved both consoles but 360 and PS3 era is still GOAT imho
Turok 2 had a great multiplayer mode in its own right - it laid much off the foundation that Rage Wars built upon. Back in middle school, my friends and I would spend weekends just cycling between Goldeneye and Turok 2 split screen!
Man, Perfect Dark was so overstuffed with features, it was unreal! I remember the multiplayer mode had tons of options for bots, difficulty, and weapons! and one mode that was unfortunately not even mentioned and I, for the life of me, don’t know why other games haven’t done it is Counter-Op mode where one player plays the game normally as Joanna trying to complete her objectives while another player plays as one of the random enemies trying to stop her. If they’re killed they take control of another enemy until Joanna either completes her mission or is killed. I don’t remember if you could sabotage mission-critical objectives and just lock them out that way but it is certainly a mode that deserves revisiting! I mean you could play a game where ALL the enemies are controlled by other players but there is the major difference i health and firepower (and possibly regenerating health?) against a numbers advantage
N64 Rainbow Six is a total banger, I even forgot it had co-op, we really did grow up luckier than a lot of folks having these gems to remember, what a trip seeing them again ❤️
When it comes to playing GoldenEye and Perfect Dark on an N64 controller, I personally recommend using control scheme 1.2 and using the D-pad for movement. That way your right hand is on the stick which is used for aiming, and it feels very modern. Also, GoldenEye and Perfect Dark both had anamorphic widescreen support from day one. What that means is the game will render in 16:9, but you have to manually stretch the image to the right shape otherwise you would still get a 4:3 image and it would just be skinnier. In GoldenEye it's at the bottom of the settings menu in the watch, and in perfect dark it's under the video menu in the options.
There's also a mode I personally used with PD/Goldeneye where you plug in two N64 controllers and "dual wield" them, so you can use them for two joysticks, and honestly while it's a tiny bit clunky at first it honestly felt insanely modern and intuitive
I also like the Turok controls for goldeneye and perfect dark. It messed me up when i had to learn the halo controls though because the controls and flipped and inverted
Gman has become the best gaming youtuber available. Love the humour and Aussie references. Was watching a docco on Half Life the ither day and saw how important that opening level is and instantly wondered what Gman would think
He WILL be the apex toer if he finally do the Halo games. Im just curious of his honest opinions and takes about the franchise even though its not my fav Im eager to see him go through, at least Halo CE, Reach and Halo Infinite. I mean he have done tenfolds more braindead fps games, yet what the F have Halo offended him of? 😂 At least my impression.. convince me otherwise Gman THEN I will stfu👍
What a treat! I remember playing Turok and Goldeneye at a friend's house. This was already the early 2000s so I knew there were newer consoles and games to play, but I really liked the N64
I didn't realise how many great FPS i missed out on back in the day, i remember picking up Doom 64, Quake 64 and Quake 2 64, everything about the games blew me away and Aubrey Hodges soundtrack for the 3 still gives me chills to this day.
A lot of these games I have huge nostalgic ties too. Turok, Golden Eye, Perfect Dark, Doom 64, Hexen, and my favorite Duke Nukem 64. Thanks for taking me back!
I find it a bit ironic how the N64 had a rep back then for being the "babies system" while also being a great gateway to the FPS genre and FPS games being developed for consoles
It was the gamecube that gave nintendo that image sadly, Goldeneye was such a huge hit that Nintendo was the forefront for console FPS until Halo and the Xbox
@@chairforceoneYT I remember in the N64 era the stigma mostly came from Rareware's cute mascot platformers. Gamecube shook that image off more with stuff like Metroid Prime, Resident Evil, Eternal Darkness, MGS Twin Snakes, and various ports of third party mature games.
I had no idea until this year that Doom 64 was a totally different game than the PC version of Doom. I played it this year in Nightdive’s remaster and I was blown away. It’s so good. Also, “I can’t leave without my buddy, Superfly!”
To be fair to the N64 controller, it was out in 1996 and good to go for many types of games from day one, whereas Sony only thought of introducing analogue at all after the release of the N64, it was the same deal with rumble as well. Dual shock is certainly better than the N64 controller but it also used the N64 controller as a massive influence. PS1 launched with digital control only, dual shock is pretty much a direct influence from Nintendo in terms of including analogue and rumble. The same happened a decade later with Sony releasing Move controllers as a direct response to Wiimotes.
@@vorbo01 Yeah, as much as I love the Wii, very few games actually used the remotes well and most of the best wii games, like Resident Evil 4, Super Mario Galaxy 1&2, Mario Kart Wii, used the motion controls for nothing other than logical choices like aiming, steering, and swinging stuff.
This video was randomly recommended to me and I’ve just watched it. It was fantastic, such a nostalgia hit. GE was my life at one point until Perfect Dark came along. Having 3 friends who were also majorly into them helped I think. Really great video, I’ve just subbed and look forward to seeing more :) Also loved the Sean Lock reference - he was a legend, and I was lucky enough to see him live on a few occasions - such a funny guy.
I love that you included Pokemon Snap. Quite literally a first-person "shooter." I thought the concept was ridiculous when this game came out, but I was 17, so it seemed clearly not intended for me (I was too old for Pokemon when it became a popular thing, so although I watched the cartoon show occasionally for laughs, I never played the original Gameboy games or had any interest in the franchise). But my wife is 7 years younger than me, so she loved this game, and insisted on playing it one day when I was emulating. I was shocked by how good this game is. It's far more challenging than you would expect for a "take a picture of things while riding on rails" game. Pure Nintendo creativity and fun. I also agree with you that a lot of the secrets are pretty obtuse, but I feel like that's kind of the point of these kinds of secrets. In old-school games, a secret is often something that a player randomly stumbles upon through the course of playing it for the fifth time through and they suddenly realize there's something new to the game that they haven't found yet, even though they've already beaten it several times before. It's like a magical little nugget that suddenly pops up out of nowhere to tell the player that they don't actually know everything there is to know about this particular game that they thought they've mastered. Similar to speedrunning techniques, which breathe endless new life into old games (it's not a coincidence that games like SMB or GoldenEye continue to be played heavily by speedrunners). Much like cheat codes built into the game, this is a relic of old games that will probably never exist again. Some of the things in Polemon Snap are downright tricky to execute even when you know what to do. I like that. Nintendo clearly tried to strike a balance, because if the game is too easy, then the experience is ruined. I think they did a really good job. Pokemon Snap is definitely worth playing at least once, although its addictive qualities quickly make you want to come back for more.
Love your editing style with the very sight fades and nice quick cuts between dialogue and concise moments of gameplay. Honestly reminds me of the old gametrailers videos back in the day. Refreshing.
When I was young I enjoyed Pokemon Snap so much! I loved Doom and Half-Life, Quake, etc. But Pokemon Snap was so cool and different. It's so surprise I eventually turned my love of photography into my passion for life.
Just yesterday I bought Doom 64 on PC and I didn't expect it to be so good and fits my taste, I think devs got a lot of inspiration with the atmosphere of Quake 1
1:09:05 That Port of Adria soundtrack hits right in the nostalgia instantly, I can hear this song as if I heard it yesterday, can't believe it's been 25 years already...
I suspect there is another reason why Doom 64 got poor reviews. There was a time during the 90's when the market had been pretty saturated with Doom, Doom 2, Final Doom and various expension packs that kept getting released even after Quake had gotten released and dominated the FPS genre. So a lot of people were thinking that Doom was getting kinda old and outdated at that point.
I'll never forget how cool buying Turok, Goldeneye, and Star Wars Shadows of Empire when they originally dropped was. Those games were all epic! I wish you would've included 3rd person shooters in this video as well.
Back in the day I actually found two willing friends to play Hexen co-op 3-player all the way through. It was an absolute blast although I dread to think what it would be like trying to play it on a quartered screen these days...
There is also Knife Edge Nose Gunner it is like Pokemon Snap in the sense that it is a rail shooter, but you are a helicopter gunner blasting things. Pretty fun back in the day especially with a friend!
That trident controller actually worked really well. If I recall correctly you could pretty much remap the controls in most of the shooters I played. I think Turok had by default a sort of dual stick layout by way of using the c buttons for your movement and looking with the stick. I would set up something like goldeneye and perfect dark to control like Turok did and just absolutely run circles(literal) around my stick only friends.
@@TurokSeed You have no idea how much I love that game, I had a hard time when I realized I needed a savecard for my controller, I got one and my data got corrupted just before fighting the Primagen, so I had to start all over again, I managed to finally beat the game but man was that a challenging and extremely hard campaign.
@@LordErmac2000 I imagine it must have been really complicated, thanks for sharing this story, I finished Turok 2 when I was a kid, I got stuck in the Hive of the Mantids, there in that part where you need to go underwater to destroy a generator, when I found it, after many attempts, I was very happy, certainly one of the best games I've played to date, the weapons, the variety of enemies, the maps , the soundtracks, a true masterpiece
@@TurokSeed I do agree it's a masterpiece, as of today I still listen to its soundtrack, Darren Mitchell did an astounding job, and my favorite tracks are The Death Marshes and Rivers of Souls, well, Rivers of Souls is my favorite level due to the intricate level design yet something you can handle without getting that lost, I spent countless hours on the liars of the blind ones, it was pretty much a maze XD
Lol walking with C Buttons was the best way to play fps on the N64. Inverted stick for left hand aiming made perfect sense. Back in those days, when we discovered this control scheme there was no going back to anything else.
Mate, Gman, I stumbled across your channel a couple weeks ago, and I gotta say - its bloody brilliant. I love your humour, your attitude, your editing (fucken top drawer), and I'm stoked to be a subscriber. As a more specific note on this video, I've added Doom 64 to my wishlist 🤙
I only got to play video games 4 days a month when I would go to my cousins house and we would all play N64 Goldeneye, Turok rage wars and international superstar soccer... for the other 27 days of the month I was in the same camp as you no console
Loved Rainbow Six. I remember me and my brother playing. We could sit with pen and paper and plan everything and try everything! Loved the planning aspect in the game more than the gameplay.
God, The World Is Not Enough is just a nostalgia bomb for me. I remember spending hours with my brothers just doing stupid shit in multiplayer, like trying to stage a boxing match on that grey porch roof on the Istanbul map, holding contests who could break the most windows on Merchant, or simply playing hide-and-seek on Frostbite (our solution to looking at the other's screen was either looking at the ground or straight at the sky/ceiling). The map Flashpoint (even though to this day I have no idea what that map is supposed to be) was both great and terrible for the latter, because everything looked the same, but you could very easily get lost there. We only owned like three games that allowed for multiplayer that WEREN't racing games, so we had to get a bit creative with what we had. Also, some maps back then just simply came off as oddly unnerving to me, because I wasn't really familiar with the James Bond movies, so I had no idea what they were supposed to represent or what they were referencing, if anything at all. Some are obvious, Merchant is the bank from the first mission, MI-6 is the MI-6 headquarters in the second mission, labyrinth is a literal hedge maze, and Istanbul is a city. But some weren't as obvious. Field of Fire for instance, which was just some ominous cave system with random flames along the walls, Hidden Volcano was obviously some sort of military base, but the purpose didn't really come to my young mind (in hindsight it was probably a nuclear weapons facility given the warhead that is moved through one section of it), and Silo Surprise was even worse, since it lacked any sort of distinguishing characteristics, and only had dirty, beige walls, metal catwalks, and a bunch of wooden boxes, and one room with a bunch of fans in the floor, making it feel less like an actual place and more like some nightmare location akin to the Backrooms. Never got to play any of the unlockable maps though. In any case, thank you for bringing these childhood memories back to me.
It’s worth noting that the perfect dark remaster also got X enhancement. So if you play on a One X or a Series X you get 4k and some other extra visual quality bonuses
I am so glad I tried playing Perfect Dark 64 with my brothers and my cousin (who basically gave us his copy lol). Back then as a kid, I thought the game would be too hard to get into, but the campaign and the split-screen was truly an amazing experience. I'll forever cherish Perfect Dark 64 in my heart.
Tried Goldeneye on Gamepass and it gets incredibly difficult without the ability to zoom in for precision shots in later missions that rely on it. Its insane to me that the pc gamepass wont allow you to play it with the mouse and keyboard. Will definitely tried out that fan version you mentioned.
46:22 BRO Rainbow6 scared the shit out of me back then! I LOVED that game. I set up my best speakers behind the bed area connected to my stereo where myself and friends slept for the night. We played for many hours getting jump scared like crazy. The "surround sound" 2.0 really, was fantastic as you could hear the enemy approach left or right even though we had a 14" screen. Great memories.
Aww man. What a ride! I got some serious Cybernet nostalgia watching this review. So many N64 classics were previewed/reviewed on that show. Would really hit that nostalgia trip if this video was narrated by Lucy Longhurst
The N64 was the king of couch co-op. Goldeneye, Turok 2, Perfect Dark and Quake 2 were amazing experiences playing with my brother and cousins for hours at a time. I had a friend who would unplug the system if you “looked at” his screen. He’s a baby still to this day. Also, myself and everyone I grew up with played/plays with an inverted y-axis. I don’t see how people play any other way. Fun video man! Thank you.
Don't forget: Turok is responsible for modern FPS control scheme for consoles. The modern dual analog stick approach is just a modified version of Turok's analog stick/C-button control.
@GmanLives Just so you know Turok Rage wars had 4 different control schemes. Yes the default was inverted but the 2nd was not and the 4th would allow you to use the D-pad. Used to play the crap out of it as a kid with my friends. My main gripe with the game was with 4 player mode you all shared the same control scheme so you all had to agree on one. (something golden eye had fixed so all players could play as they wanted) Also the game ate the entire memory card if you tried to actually unlock all the characters so using the unlock cheat was a must unless you liked keeping a single card for a game. Still a lot of fun playing as a cloud of maggots or stacking mines on a guy and waiting for them to engage someone so you'd get a double kill or fire repulse rockets to deal with someone who jumped all over the place. The chicken and monkey modes were the most fun though as one turned everyone in to chickens making your traps like the sentry turret suddenly kill you after deploying it. And Monkey tag was just silly fun if you knew your way around the map as a monkey and score an easy tripple kill.
Real answer is not that simple, actually it was pretty smart to use cartridges one last time because most games in mid 90s used CD space for audio, voice acting, pre rendered backgrounds and FMV/CGI cutscenes, beyond that actual game size was much smaller so N64 was a better choice for FPS/action/3D platformers while PS1 was better for RPGs/adventure/FMV/prerendered background games. N64 was more powerful yet cheaper console than PS1 only games were pricier
Coming into Sony’s wheelhouse (cd market) and Nintendo probably would have gotten obliterated harder. Carts did have advantages albeit minor. It was more of a hardware struggle and a complete failure on nintendos behalf to keep developers on their side (after the Sony split).
Just want to point out, the Dual Shock 1 released over 2 years after the PS1 came out. The PS1 released in Dec 1994 in Japan, but the DS1 didn't come out until August 1997 (November in Japan). So for a good while, the N64 controller was the only one with an analog stick, rumble capabilities, and a trigger button. And since it came with 4 controller ports built in, it was the perfect system for FPS games and multiplayer at the time.
I’m pretty sure I said in the video that the trident was a pioneer for FPS controls so I’m not sure why you’re pointing this out as if I didn’t make the same argument.
@@Gggmanlives I wasn't trying to correct you, and I haven't got to a point in the video where you said that. All I heard was you bringing up the DS1 & saying the 64 controller was intuitive for its time. But many people wouldn't know that the DS1 wasn't even a thing for the first couple years of the PS1's life. I was adding context.
This was really fun to watch. I have to admit though, I thought it was going to be a slog at an over an hour long but it was actually really enjoyable thank you.
Mint, Gman did the follow up video I was waiting for, what a dope way to start 2024 dude, and it's great to see this awesome console get it's due respects, absolutely nostalgic.
Gman, Awesome video and trip down memory lane! The N64 was Vital for me and allowing me to experience my first shooters i'd ever played. Growing up, we didn't have a PC, so the games on N64 allowed me to have access to them, and my God did i fall in love with them! The fist FPS I ever had/played was Turok 1, and what an amazing game to have as my first shooter. This one then lead me down the path of Goldeneye, Doom 64, Turok 2, Duke Nukem 64, and eventually Perfect Dark. All of those shooters are among my GOATs FPS'! I played Duke 64 so much. My friend and I used to rent it from a small town video store every weekend. We had a blast playing through the campaign together, and then doing multiplayer with the Dukebots. Eventually, that small video store had Duke 64 for sale and i was able to get it for my Birthday that year. I still have it CIB. Thank you for the video, i just wanted to share a bit of my favorite games! Keep the videos coming my man!
24:38 Goldeneye certainly had many control schemes even some that let you use two controllers but it's definitely iffy to say it popularized the control scheme you describe since it was not the default and would have required 2 controllers or awkwardly aiming with the c buttons. the default control scheme was move forward/backwards/turn with the control stick hold R to use it to aim and strafe with c right and left
Wow, this took me back. We were a group of neighborhood friends, taking turns stay at each other’s houses. We each would bring our N64 controller. HeXeN and Duke co-op was solid.
Hello gman, first I'd like to say thank you. Thank you for bringing my childhood back to life through your videos. Although I do have one question, I'd like to ask your your advice on where I can find the 007 goldeneye you used at the end of you goldeneye section, but I can find anything similer to it. I've also found a remaster that unfortunately got canceled so I'm at a dead end. Once again thank you for the videos man, keep it up and I hope to keep seeing your videos :)
58:44 That use of the smeared texture to create the impression of motion blur on the passing train is really effective for such a simple trick
Perfect Dark's OST is criminally underrated. It's completely loaded but somehow always gets left out of the classic OST discussion. For my money the track Pelagic 2 is right up there with the best of HL2 and Halo for sci-fi action. The reload animations/scound design goes hard too. Probably 20+ years since I've played and I can still hear the Office printer/fax machine sound the Cyclone makes as it smoothly "scans" the clip.
dude you are so right, most of the game sounds pretty dang good, but then there's a half-dozen songs mixed throughout which are beyond amazing. I'm partial to the Cetan Megaship theme, apparently it was one of the original scores that predates most of the development. brb listening to the whole OST again
Burned some of the songs from PD onto a CD and had it playing in my local laser tag building .
I haven't played PD since like 2002 and I clearly heard the reload sound when you described it. I used to LOVE to play multi-player DM with max settings for bots. I don't remember the name but I really loved the rocket launcher that allowed you to control the rocket with remote cam directly into the enemies face 🤣 or spamming the grenade literally called the "n-bomb" which is a hilarious name in retrospect that went over my head as a kid.
PD is in my top 10 games of all time and one of those reasons is for its soundtrack. it doesnt get talked about enough.
Probably 20+ years since I've played and I can still hear the Office printer/fax machine sound the Cyclone makes as it smoothly "scans" the clip
i concur
The funniest thing with the Cerebral Bore in Turok II was the mechanic that made it ignore brainless enemies. The weapon basically told you "Sorry, but this creature is too stupid for me to bother with." I don't think I've ever seen that in a game before or since.
I played turok 2 as a foal.
it was not till years later That I found out the cerebral bore was the most famous thing about the game more or less.
did not really see why, yeah the idea of the weapon is brutal. but the execution is not particully more graphic and viceral that the other weapons in game. and giving it's a homing only weapon with no traditional aiming. it doesn't feel very involved when you use it. When I first saw the online opinion of it I was like "that crappy weapon is well known?"
it's not even a good weapon. useless at any kind of range, half the enemies are immune to it. And has high chance of just missing the target with. making easier one of the least useful weapons in the game.
@@ponythroat1405 It wasn't good at all, just creatively stupid fun. Totally unnecessary, but I'm still so glad it was there. Zero points for necessity, 1000 points for just being cool.
wut? like damage type/weapon type immunity? broski you need to play more then 1-dimensional pew pew games
@@diamondhamster4320 If the enemy was a brainless creature the Cerebral Bore wouldn't register brain activity. It actually made sense according to the weapon description. It had to lock on (pretty slowly) to a functioning brain, latch onto the skull and suck out the brain matter. Over the top gory and goofy as all hell.
one of the best 1st-person shooters ever made!
and i am so honored to say that it was the first one, i've ever played, at the sweet age of 7!
obviously nostalgia kicks in hard but ey, it just IS one of the best 1st-person shooters ever made!
The World is Not Enough graphics are incredible for N64. Really impressive. It even looks like the passing train has motion blur.
Im on the last mission of TWINE on VR and it’s been a blast. The subway mission is my favorite.
I always liked it better than Goldenye, mainly for the weapons.
4-player Goldeneye (and Mario Kart) absolutely defined the N64 for me. How we managed to do it all huddled round a 14 inch TV, I'll never know, but those are some of the fondest memories of my life. Just amazing fun.
its amazing. looking at newer games thta tout split screen like agent 64 on steam, ppl are compalining there wouldetnt be enough screen space to see. yet 1/4 of a big screen these days would be larger then the screen we had to split into 1/4 plus the added resolution and frame rates these days.
4 player GoldenEye at 10fps. No Odd-job ! While fun at the time I don't think the game held up very good.
I think it's funny that goldeneye holds up the least as far as the control scheme goes. Especially compared to stuff like doom 64
@@MemeLordCthulhu imo, doom64 made it to PC and needs mouse controls, if ge did that it be good too
@@knivesron every doom has mouse controls in gz doom
Perfect Dark was seriously my favorite game on the system once it came out. I spent so much time just playing the multiplayer with bots. The campaign was also amazing but the level in the Carrington Institute is probably what kept me from 100 percenting it.
BEST1!
XBLA Perfect Dark has me replaying the campaign at least every once a year. It's a shame the servers are dead though. Sadly everyone's moved on, not me though it just sucks not having anyone to play with
I've tried playing on rare reply with no luck online@@Gator159
@jessepowell1993 ProTip, get yourself some Kontrol Freak joystick extensions, that way you can raise the sensitivity on all your games and kill shit faster.
@jessepowell1993 jaja rcp-120 can do the job
Appreciate your comment about the intuitive nature of the N64 controller. Seems like a lot of people think it was derided at release but it was pretty groundbreaking at the time and is actually pretty comfortable and has sort of a proto dual analog scheme with many FPS allowing you to use either the D-pad or C buttons for character movement and the stick for aiming.
Yep! nintendo still kept that design philosphy all the way until the switch. even the Wii had that sort of dual-use set up
People _did_ think that the tri-stick configuration was a bit weird, but more than anything, it was lauded for being innovative, and while I think it's unfortunate that very few games used the left configuration (d-pad plus analog stick), the general impression upon the controller's reveal was that it was versatile and groundbreaking (which it was, as nobody was really considering analog controls until Nintendo did it*). I don't recall anyone having negative impressions of the controller, and if anything, people largely loved it after having experienced using it with Super Mario 64.
I also don't understand the complaints about comfort. I've never thought it was uncomfortable and I don't remember hearing such complaints back when it was new. There are legit complaints to be made about that controller, but IMO comfort is not one of them. Any controller can be uncomfortable if you grip it like a crazy person in the heat of gameplay, which I often tend to do, but this is not unique to Nintendo controllers.
*To be clear, analog controls existed for decades prior, but other than the Atari 5200, I don't recall any other console that came with an analog stick out of the box. I don't know when exactly Sony started developing the Dual Analog controller, but considering it was first shown in late 1996, I think it's safe to conclude that they probably designed it in response to Nintendo's controller (and kudos to them for having the foresight to include two analog sticks).
At this rate, Looks like we're getting closer every year to a Dreamcast FPS retrospective.
The video we deserve
Can't remember any decent fps games on DC aside from Q3 and UT
Rainbow 6 and Rouge Spear
There's definitely enough of them to warrant a video.
If you like dream cast look up a chap named RetroMuel... he is actually covering every single dream cast game ever made in marathon style video essays. I think he might be your cup of tea.
Hey Gman, I really LOVE all the attention you give on your channel to retro-gaming and just going back to the classics. You ROCK!
Perfect Dark is genuinely one of the best experiences you can have on an N64, no question. For all its faults, it punches well above its weight and is among the most memorable narratives of its generation
One of the best experiences you can have in gaming!
yeah Rare from that era were true pioneers, even during Perfect Dark's development when a lot of the company left. now they're an empty husk
yeah the missions are still fun and its a good challenge
I still play it. That's how much I love PD. It still beats many modern FPS games into a corner
I came in expecting footage of Emulated games but it turned out to be real N64 footage, so for that you have my greatest respect
I would rather see emulator footage. The amount of pixelation in this video is just insane 😵💫 and that's not how N64 games looked on the CRT (or even PVM).
@@PabloB888can’t really give a honest opinion with emulator settings. Some of those games run much better with sharper resolutions to give a feel for the n64. Also, not to mention you won’t be using that odd ball controller either
@@troybilko For many years I was playing 240p games on the CRT, however now it's also possible to get an accurate N64 look on modern TVs thanks to the retrotink 4K upscaler and PVM HDR filters. On the PC you can use HDR PVM filters in the Retroarch emulator. SDR PVM filters are also available, but they cant simulate scanlines and phosphor mask so perfectly. N64 games can look absolutely amazing thanks to this filters, and it's my preferred way to play N64 games, because simply increasing the resolution does not benefit N64 games that much, as N64 textures and polycounts look extremely dated at higher resolutions (because it's much easier to see imperfections at higher resolutions).
@@PabloB888 shut up dork
Trapped in consumerism.
Man. The split screen couch gaming was the absolute best. Skipping high school to play Golden Eye, Perfect Dark and Mario Kart are some of my best memories with mates.
Perfect Dark with the split screen multiplayer was awesome too. Fill the lobby up with different level bots while you and a mate rack up kills and see who got the most and the best accolades. That was a smashing good time too.
We did this with all the Timesplitter games too!
I recall having a fair amount of fun with Duke Nukem 64's multiplayer mode back in the day, though I was always terrible at head-to-head deathmatch.
Yeah the multiplayer seems to be like one of the most underrated titles on n64. Hexen is another very underrated multiplayer.
Lol git gud scrub
explosive shotgun shells.
Playing on the stadium level with auto aim on with explosive shotgun shells was instant death
Me and my cousin would play it all the time. Loved charging that energy gun for several minutes while they were on a jet pack somewhere before firing it at them.
I agree about the visuals of Turok, particularly the first one - it had genuinely surreal dream-like energy.
God, that was nostalgic. Overall, the N64 & PS1 both had great FPS libraries and it's great to see them get their due respect.
PS1 for me definitely.
Ps1 has the best library because It has literally a game for every genre available, even genres that didn't exist
Console FPS games from that era all deserve 0/10 in review score
@@SoyAntonioGamingStop drinking the soy, it's turning you into a brainlet!
PS1 had MOH, Alien Trilogy and Disruptor for me and N64 had DooM 64, Duke 64, PD, Goldeneye, WINE. (As we called it 😂) and sooo many more. Loved both consoles but 360 and PS3 era is still GOAT imho
Turok 2 had a great multiplayer mode in its own right - it laid much off the foundation that Rage Wars built upon.
Back in middle school, my friends and I would spend weekends just cycling between Goldeneye and Turok 2 split screen!
Man, Perfect Dark was so overstuffed with features, it was unreal! I remember the multiplayer mode had tons of options for bots, difficulty, and weapons!
and one mode that was unfortunately not even mentioned and I, for the life of me, don’t know why other games haven’t done it is Counter-Op mode where one player plays the game normally as Joanna trying to complete her objectives while another player plays as one of the random enemies trying to stop her. If they’re killed they take control of another enemy until Joanna either completes her mission or is killed. I don’t remember if you could sabotage mission-critical objectives and just lock them out that way but it is certainly a mode that deserves revisiting! I mean you could play a game where ALL the enemies are controlled by other players but there is the major difference i health and firepower (and possibly regenerating health?) against a numbers advantage
N64 Rainbow Six is a total banger, I even forgot it had co-op, we really did grow up luckier than a lot of folks having these gems to remember, what a trip seeing them again ❤️
The pokemon snap thing about Slowbro, if you grew up in Gen1 you basically knew that as common knowledge. It was a nod to the tv show
What is that HD goldeneye PC game you played at 29:45 ?
I'm not sure but I remember there being a source mod
When it comes to playing GoldenEye and Perfect Dark on an N64 controller, I personally recommend using control scheme 1.2 and using the D-pad for movement. That way your right hand is on the stick which is used for aiming, and it feels very modern. Also, GoldenEye and Perfect Dark both had anamorphic widescreen support from day one. What that means is the game will render in 16:9, but you have to manually stretch the image to the right shape otherwise you would still get a 4:3 image and it would just be skinnier. In GoldenEye it's at the bottom of the settings menu in the watch, and in perfect dark it's under the video menu in the options.
There's also a mode I personally used with PD/Goldeneye where you plug in two N64 controllers and "dual wield" them, so you can use them for two joysticks, and honestly while it's a tiny bit clunky at first it honestly felt insanely modern and intuitive
I also like the Turok controls for goldeneye and perfect dark. It messed me up when i had to learn the halo controls though because the controls and flipped and inverted
An over 1-hour long video from gmanlives to begin the new year? Hell yea!
I've sunk in so much time on Goldeneye and Duke Nukem. It makes me happy to see them get covered here.
Doom 64, sarges heroes, perfect dark, goldeneye, and Turok were some of my favorites as a kid.
Gman has become the best gaming youtuber available. Love the humour and Aussie references. Was watching a docco on Half Life the ither day and saw how important that opening level is and instantly wondered what Gman would think
He WILL be the apex toer if he finally do the Halo games. Im just curious of his honest opinions and takes about the franchise even though its not my fav Im eager to see him go through, at least Halo CE, Reach and Halo Infinite. I mean he have done tenfolds more braindead fps games, yet what the F have Halo offended him of? 😂 At least my impression.. convince me otherwise Gman THEN I will stfu👍
Damn the amount of time's nightdive is on this channel they should show you some love
@14:05 Oh my sweet summer child. We're in 2024, not 2013, unfortunately. Doom 64 is almost 27 years old at this point.
16:23 Great shoehorn of Sean Locks greatest joke. Well played.
What a treat! I remember playing Turok and Goldeneye at a friend's house. This was already the early 2000s so I knew there were newer consoles and games to play, but I really liked the N64
Funny you mention this , same boat Friends had the Dreamcast but we still kicked on the N64 for goldeneye and Majoras mask.
I didn't realise how many great FPS i missed out on back in the day, i remember picking up Doom 64, Quake 64 and Quake 2 64, everything about the games blew me away and Aubrey Hodges soundtrack for the 3 still gives me chills to this day.
A lot of these games I have huge nostalgic ties too. Turok, Golden Eye, Perfect Dark, Doom 64, Hexen, and my favorite Duke Nukem 64. Thanks for taking me back!
I would recommend the FPS documentary Gman was in too.
My favorite Perfect Dark track was the one in the Credits Screen.
I find it a bit ironic how the N64 had a rep back then for being the "babies system" while also being a great gateway to the FPS genre and FPS games being developed for consoles
great gateway? it had ONE good fps, goldeneye. it doesnt even have dual sticks! LOL get outta here, nintendork. N64 sucks and has no games.
It was the gamecube that gave nintendo that image sadly, Goldeneye was such a huge hit that Nintendo was the forefront for console FPS until Halo and the Xbox
@@MrFoxYodotter bro's social skills stopped developing past third grade lmao
@@chairforceoneYT I remember in the N64 era the stigma mostly came from Rareware's cute mascot platformers.
Gamecube shook that image off more with stuff like Metroid Prime, Resident Evil, Eternal Darkness, MGS Twin Snakes, and various ports of third party mature games.
@@MrFoxYodotter bruh, you aint never interact with another human before LOL
imagine gettin this upset over an opinion. Daddy shoulda hugged you more.
I had no idea until this year that Doom 64 was a totally different game than the PC version of Doom. I played it this year in Nightdive’s remaster and I was blown away. It’s so good.
Also, “I can’t leave without my buddy, Superfly!”
Play it in VR on the quest 2 in Zdoom, works extremely well and you can use your hands to aim.. awesome game
The PS1 version of Doom is also different, search it up its really interesting.
To be fair to the N64 controller, it was out in 1996 and good to go for many types of games from day one, whereas Sony only thought of introducing analogue at all after the release of the N64, it was the same deal with rumble as well. Dual shock is certainly better than the N64 controller but it also used the N64 controller as a massive influence. PS1 launched with digital control only, dual shock is pretty much a direct influence from Nintendo in terms of including analogue and rumble. The same happened a decade later with Sony releasing Move controllers as a direct response to Wiimotes.
Imagine taking inspiration from the Wii lol
@@vorbo01 Yeah, as much as I love the Wii, very few games actually used the remotes well and most of the best wii games, like Resident Evil 4, Super Mario Galaxy 1&2, Mario Kart Wii, used the motion controls for nothing other than logical choices like aiming, steering, and swinging stuff.
@@maneater3795 the Wii motion control was always Garbage. Should have absolutely scrapped it and just copied Xbox 360 controls. Fuck Nintendo.
@@maneater3795 I think using it for aiming in a game like Resi 4 counts as a good usage, doesn't it? It's my preferred way to play this game.
@@rockapartiemine too! Better even than the GameCube version of the game
This video was randomly recommended to me and I’ve just watched it.
It was fantastic, such a nostalgia hit. GE was my life at one point until Perfect Dark came along. Having 3 friends who were also majorly into them helped I think.
Really great video, I’ve just subbed and look forward to seeing more :)
Also loved the Sean Lock reference - he was a legend, and I was lucky enough to see him live on a few occasions - such a funny guy.
That was like a time capsule. Almost feel like I went back to the golden years of gaming.
Back when there weren’t Trump clones nearly everywhere in the industry
@@uria3679Trump did nothing wrong.
I love that you included Pokemon Snap. Quite literally a first-person "shooter." I thought the concept was ridiculous when this game came out, but I was 17, so it seemed clearly not intended for me (I was too old for Pokemon when it became a popular thing, so although I watched the cartoon show occasionally for laughs, I never played the original Gameboy games or had any interest in the franchise). But my wife is 7 years younger than me, so she loved this game, and insisted on playing it one day when I was emulating. I was shocked by how good this game is. It's far more challenging than you would expect for a "take a picture of things while riding on rails" game. Pure Nintendo creativity and fun.
I also agree with you that a lot of the secrets are pretty obtuse, but I feel like that's kind of the point of these kinds of secrets. In old-school games, a secret is often something that a player randomly stumbles upon through the course of playing it for the fifth time through and they suddenly realize there's something new to the game that they haven't found yet, even though they've already beaten it several times before. It's like a magical little nugget that suddenly pops up out of nowhere to tell the player that they don't actually know everything there is to know about this particular game that they thought they've mastered. Similar to speedrunning techniques, which breathe endless new life into old games (it's not a coincidence that games like SMB or GoldenEye continue to be played heavily by speedrunners).
Much like cheat codes built into the game, this is a relic of old games that will probably never exist again. Some of the things in Polemon Snap are downright tricky to execute even when you know what to do. I like that. Nintendo clearly tried to strike a balance, because if the game is too easy, then the experience is ruined. I think they did a really good job. Pokemon Snap is definitely worth playing at least once, although its addictive qualities quickly make you want to come back for more.
The Nintendo 64 was always my favorite console and I was a kid. Great video man.
Love your editing style with the very sight fades and nice quick cuts between dialogue and concise moments of gameplay. Honestly reminds me of the old gametrailers videos back in the day. Refreshing.
Definitely a great video Gman. Loved seeing each game being reviewed. And what a way to close this year off with. My hats off to you sir!
How is your comment 3 days old when this video (according ti yt) came out abou a hour ago?
@@tvojejidlo8143 Patreon
@@tvojejidlo8143 probably early access to the video for being a supporter on patreon or something.
When I was young I enjoyed Pokemon Snap so much! I loved Doom and Half-Life, Quake, etc. But Pokemon Snap was so cool and different. It's so surprise I eventually turned my love of photography into my passion for life.
Just yesterday I bought Doom 64 on PC and I didn't expect it to be so good and fits my taste, I think devs got a lot of inspiration with the atmosphere of Quake 1
It's awesome, even when i had an N64 i didn't have Doom 64 until i bought the remaster, and now it's my favorite Doom game
After playing Doom 2’s “ No Rest For The Living” Doom 64 is next in line for me👍🏽
I think I might want to use brutal doom for this but I don’t know
1:09:05 That Port of Adria soundtrack hits right in the nostalgia instantly, I can hear this song as if I heard it yesterday, can't believe it's been 25 years already...
I suspect there is another reason why Doom 64 got poor reviews. There was a time during the 90's when the market had been pretty saturated with Doom, Doom 2, Final Doom and various expension packs that kept getting released even after Quake had gotten released and dominated the FPS genre.
So a lot of people were thinking that Doom was getting kinda old and outdated at that point.
Doom 64 definitely suffered from series fatigue at the time
I'll never forget how cool buying Turok, Goldeneye, and Star Wars Shadows of Empire when they originally dropped was. Those games were all epic! I wish you would've included 3rd person shooters in this video as well.
Back in the day I actually found two willing friends to play Hexen co-op 3-player all the way through. It was an absolute blast although I dread to think what it would be like trying to play it on a quartered screen these days...
perfect dark has a very special place in my heart. appreciate you makin this vid, Gman!
There is also Knife Edge Nose Gunner it is like Pokemon Snap in the sense that it is a rail shooter, but you are a helicopter gunner blasting things. Pretty fun back in the day especially with a friend!
That DataDyne mission was the GOAT. Perfect Dark was literally perfect.
That trident controller actually worked really well. If I recall correctly you could pretty much remap the controls in most of the shooters I played. I think Turok had by default a sort of dual stick layout by way of using the c buttons for your movement and looking with the stick. I would set up something like goldeneye and perfect dark to control like Turok did and just absolutely run circles(literal) around my stick only friends.
Haven't made it through the whole video yet but the Sean Lock video inclusion means this is instantly one of my favorites.
I still play Turok 2 on my N64, it's still a masterpiece 👏
VERY fitting name and profile pic lol
@@Damian_1989 Thanks! :)
@@TurokSeed You have no idea how much I love that game, I had a hard time when I realized I needed a savecard for my controller, I got one and my data got corrupted just before fighting the Primagen, so I had to start all over again, I managed to finally beat the game but man was that a challenging and extremely hard campaign.
@@LordErmac2000 I imagine it must have been really complicated, thanks for sharing this story, I finished Turok 2 when I was a kid, I got stuck in the Hive of the Mantids, there in that part where you need to go underwater to destroy a generator, when I found it, after many attempts, I was very happy, certainly one of the best games I've played to date, the weapons, the variety of enemies, the maps , the soundtracks, a true masterpiece
@@TurokSeed I do agree it's a masterpiece, as of today I still listen to its soundtrack, Darren Mitchell did an astounding job, and my favorite tracks are The Death Marshes and Rivers of Souls, well, Rivers of Souls is my favorite level due to the intricate level design yet something you can handle without getting that lost, I spent countless hours on the liars of the blind ones, it was pretty much a maze XD
I just played Doom 64 in VR yesterday. Absolutely loved it.
Game is still scary today
It's a good day when GMan posts an hour long video 🍿
Lol walking with C Buttons was the best way to play fps on the N64. Inverted stick for left hand aiming made perfect sense. Back in those days, when we discovered this control scheme there was no going back to anything else.
I've been really enjoying the Perfect Dark PC port lately. It is worth checking out if you are a fan!
An hour of Gman while grinding. Would love to see more long format videos.
Legit had no idea duke 64 had split screen coop. That’s awesome
Mate, Gman, I stumbled across your channel a couple weeks ago, and I gotta say - its bloody brilliant. I love your humour, your attitude, your editing (fucken top drawer), and I'm stoked to be a subscriber. As a more specific note on this video, I've added Doom 64 to my wishlist 🤙
As someone that grew up poor, this is a great way for me to witness what stuff I have missed back then. Thanks Big G.
I only got to play video games 4 days a month when I would go to my cousins house and we would all play N64 Goldeneye, Turok rage wars and international superstar soccer... for the other 27 days of the month I was in the same camp as you no console
Loved Rainbow Six. I remember me and my brother playing. We could sit with pen and paper and plan everything and try everything! Loved the planning aspect in the game more than the gameplay.
God, The World Is Not Enough is just a nostalgia bomb for me. I remember spending hours with my brothers just doing stupid shit in multiplayer, like trying to stage a boxing match on that grey porch roof on the Istanbul map, holding contests who could break the most windows on Merchant, or simply playing hide-and-seek on Frostbite (our solution to looking at the other's screen was either looking at the ground or straight at the sky/ceiling). The map Flashpoint (even though to this day I have no idea what that map is supposed to be) was both great and terrible for the latter, because everything looked the same, but you could very easily get lost there.
We only owned like three games that allowed for multiplayer that WEREN't racing games, so we had to get a bit creative with what we had.
Also, some maps back then just simply came off as oddly unnerving to me, because I wasn't really familiar with the James Bond movies, so I had no idea what they were supposed to represent or what they were referencing, if anything at all. Some are obvious, Merchant is the bank from the first mission, MI-6 is the MI-6 headquarters in the second mission, labyrinth is a literal hedge maze, and Istanbul is a city. But some weren't as obvious.
Field of Fire for instance, which was just some ominous cave system with random flames along the walls, Hidden Volcano was obviously some sort of military base, but the purpose didn't really come to my young mind (in hindsight it was probably a nuclear weapons facility given the warhead that is moved through one section of it), and Silo Surprise was even worse, since it lacked any sort of distinguishing characteristics, and only had dirty, beige walls, metal catwalks, and a bunch of wooden boxes, and one room with a bunch of fans in the floor, making it feel less like an actual place and more like some nightmare location akin to the Backrooms. Never got to play any of the unlockable maps though.
In any case, thank you for bringing these childhood memories back to me.
Haha! Did not expect to see my Duke Nukem cosplay pic pop at 17:23. First time I ever cosplayed Duke & was still kind of early for me as a cosplayer.
It’s worth noting that the perfect dark remaster also got X enhancement. So if you play on a One X or a Series X you get 4k and some other extra visual quality bonuses
I am so glad I tried playing Perfect Dark 64 with my brothers and my cousin (who basically gave us his copy lol). Back then as a kid, I thought the game would be too hard to get into, but the campaign and the split-screen was truly an amazing experience. I'll forever cherish Perfect Dark 64 in my heart.
The 64 seemed unreal when it came out
Tried Goldeneye on Gamepass and it gets incredibly difficult without the ability to zoom in for precision shots in later missions that rely on it. Its insane to me that the pc gamepass wont allow you to play it with the mouse and keyboard. Will definitely tried out that fan version you mentioned.
In this game category, the n64 is the best of its generation.
46:22 BRO Rainbow6 scared the shit out of me back then! I LOVED that game.
I set up my best speakers behind the bed area connected to my stereo where myself and friends slept for the night. We played for many hours getting jump scared like crazy. The "surround sound" 2.0 really, was fantastic as you could hear the enemy approach left or right even though we had a 14" screen. Great memories.
Aww man. What a ride! I got some serious Cybernet nostalgia watching this review. So many N64 classics were previewed/reviewed on that show. Would really hit that nostalgia trip if this video was narrated by Lucy Longhurst
Ah Cybernet, always stayed up to watch it despite having school the next day
The N64 was the king of couch co-op. Goldeneye, Turok 2, Perfect Dark and Quake 2 were amazing experiences playing with my brother and cousins for hours at a time. I had a friend who would unplug the system if you “looked at” his screen. He’s a baby still to this day.
Also, myself and everyone I grew up with played/plays with an inverted y-axis. I don’t see how people play any other way.
Fun video man! Thank you.
True story. My dad bought Rainbow Six for our 64 and ended up taking the console and game to work as a training tool for his SWAT team.
You did not just insult my boy Armorines, my brother and I played the crap out of it and we loved it.
Would you be willing to do the fps games on Dreamcast at some point? It'd be neat to see
I'm working on it!
@@Gggmanlives Hell yeah
Perfect Dark was so good. Playing skirmish matches with the highest level bots was so much fun
Don't forget: Turok is responsible for modern FPS control scheme for consoles. The modern dual analog stick approach is just a modified version of Turok's analog stick/C-button control.
Gman you are the Duke Nukem of video game reviews. Your witty one liners are f*cking awesome I love it.
It's pretty interesting that the N64 has so many FPS exclusive games, and the ones I've enjoyed the most are the Turok games.
@GmanLives Just so you know Turok Rage wars had 4 different control schemes.
Yes the default was inverted but the 2nd was not and the 4th would allow you to use the D-pad.
Used to play the crap out of it as a kid with my friends.
My main gripe with the game was with 4 player mode you all shared the same control scheme so you all had to agree on one.
(something golden eye had fixed so all players could play as they wanted)
Also the game ate the entire memory card if you tried to actually unlock all the characters so using the unlock cheat was a must unless you liked keeping a single card for a game.
Still a lot of fun playing as a cloud of maggots or stacking mines on a guy and waiting for them to engage someone so you'd get a double kill or fire repulse rockets to deal with someone who jumped all over the place.
The chicken and monkey modes were the most fun though as one turned everyone in to chickens making your traps like the sentry turret suddenly kill you after deploying it.
And Monkey tag was just silly fun if you knew your way around the map as a monkey and score an easy tripple kill.
It was neat that Nintendo was embracing shooters around this time.
@1:08:36 I NEARLY died "ohh....OH!" 🤣🤣🤣🤣🤣
N64 was held back by the cartridge. Had Nintendo opted for a CD the console would have been able to fully utilize its powerful CPU and fast RAM.
The Dreamcast: "It's free real estate."
Real answer is not that simple, actually it was pretty smart to use cartridges one last time because most games in mid 90s used CD space for audio, voice acting, pre rendered backgrounds and FMV/CGI cutscenes, beyond that actual game size was much smaller so N64 was a better choice for FPS/action/3D platformers while PS1 was better for RPGs/adventure/FMV/prerendered background games. N64 was more powerful yet cheaper console than PS1 only games were pricier
Coming into Sony’s wheelhouse (cd market) and Nintendo probably would have gotten obliterated harder. Carts did have advantages albeit minor. It was more of a hardware struggle and a complete failure on nintendos behalf to keep developers on their side (after the Sony split).
Just want to point out, the Dual Shock 1 released over 2 years after the PS1 came out.
The PS1 released in Dec 1994 in Japan, but the DS1 didn't come out until August 1997 (November in Japan).
So for a good while, the N64 controller was the only one with an analog stick, rumble capabilities, and a trigger button.
And since it came with 4 controller ports built in, it was the perfect system for FPS games and multiplayer at the time.
I’m pretty sure I said in the video that the trident was a pioneer for FPS controls so I’m not sure why you’re pointing this out as if I didn’t make the same argument.
@@Gggmanlives I wasn't trying to correct you, and I haven't got to a point in the video where you said that. All I heard was you bringing up the DS1 & saying the 64 controller was intuitive for its time.
But many people wouldn't know that the DS1 wasn't even a thing for the first couple years of the PS1's life. I was adding context.
I'm starting to think Gmanlives likes FPS games 🤔💬
This was really fun to watch. I have to admit though, I thought it was going to be a slog at an over an hour long but it was actually really enjoyable thank you.
Goldeneye 🐐
34:48 Love that Scott Pilgrim Scene you put in there
Classic Gman ride - nostalgic, retro, and utterly destructive of our maternal forebearers
Mint, Gman did the follow up video I was waiting for, what a dope way to start 2024 dude, and it's great to see this awesome console get it's due respects, absolutely nostalgic.
Thank you for clarification on that H-G segue, I was a bit puzzled XD Great video!
Replacing an adult video store with a gun store is the most American thing ever.
Gman, Awesome video and trip down memory lane! The N64 was Vital for me and allowing me to experience my first shooters i'd ever played. Growing up, we didn't have a PC, so the games on N64 allowed me to have access to them, and my God did i fall in love with them!
The fist FPS I ever had/played was Turok 1, and what an amazing game to have as my first shooter. This one then lead me down the path of Goldeneye, Doom 64, Turok 2, Duke Nukem 64, and eventually Perfect Dark. All of those shooters are among my GOATs FPS'!
I played Duke 64 so much. My friend and I used to rent it from a small town video store every weekend. We had a blast playing through the campaign together, and then doing multiplayer with the Dukebots. Eventually, that small video store had Duke 64 for sale and i was able to get it for my Birthday that year. I still have it CIB.
Thank you for the video, i just wanted to share a bit of my favorite games! Keep the videos coming my man!
More than 1 hour of GmanLives, i couldn't ask for more ! Thank you :D
24:38 Goldeneye certainly had many control schemes even some that let you use two controllers but it's definitely iffy to say it popularized the control scheme you describe since it was not the default and would have required 2 controllers or awkwardly aiming with the c buttons. the default control scheme was move forward/backwards/turn with the control stick hold R to use it to aim and strafe with c right and left
These videos are such a fantastic trip down memory lane. Please keep doing what you do, easily one of my favourite channels on RUclips!
We all played in the “solitaire” controller setup for Goldeneye.
Using the yellow arrow buttons to move on the right and left thumb controls looking.
South Park 64 will always live in my heart.
Wow, this took me back. We were a group of neighborhood friends, taking turns stay at each other’s houses. We each would bring our N64 controller. HeXeN and Duke co-op was solid.
Hello gman, first I'd like to say thank you. Thank you for bringing my childhood back to life through your videos. Although I do have one question, I'd like to ask your your advice on where I can find the 007 goldeneye you used at the end of you goldeneye section, but I can find anything similer to it. I've also found a remaster that unfortunately got canceled so I'm at a dead end. Once again thank you for the videos man, keep it up and I hope to keep seeing your videos :)