Hey guys, I need to give a big thanks to Bespoke Post for sponsoring this video! New subscribers get 20% off their first box of awesome: Go to bespokepost.com/gmanlives20 and enter code GMANLIVES20 at checkout.
That intro screams "i have a very little penis". You are shooting pixels and you think it's meaningful. Just because you lift weights does not make you a real man. We all know you just lift weights cause of closeted homoeroticism wanting to look like your crush Duke Nukem and Goku. It's all aesthetics. Like a gay guy with his makeup.
I agree, hence why I'm so fuckin glad to see games using the same graphic type. Although they are much cleaner now and fast FPS. But those are good things. Plus the fact I can emulate PS1 and PS2 on my PC now is not something I could have imagined me being able to do ever lol.
The motion blur on the train at 1:14:27 stood out to me, seems like the texture has motion blur baked in to it, really clever use of limited technology to great effect.
Medal of Honor is the reason I'm so fascinated about WWII. I remember buying books and documentaries about the war after years playing that game. So good.
@@aceofhearts573 And the canonical sequel for the first two Medal Of Honor-games was released on the PC (Allied Assault). Frontline on the PS2 has nothing to do with the older PS1-games.
Honestly, having experience in playtesting my own games, I now fully believe the Argonauts dev when they say they beat Alien Resurrection with just the pistol. When you're constantly playtesting the same bits day in and day out, the impossibly hard becomes mundane and you forget how hard it actually is until release. It's actually a big thing to look out for in game jams
I'd believe it. I don't have any game making experience but I did play a lot of Dark Souls to the point where it's not even remotely challenging anymore. If anything it's therapeutic to tear through the game in two hours or less. I assume it's like an even more extreme version of that for game developers, who have an extremely intricate knowledge of the systems at play. If speedrunners can find glitches that only work on a single pixel of geometry to skip tough segments, I can only imagine what tricks the devs have up their sleeves.
Yeah, exactly. I just developed one small game myself, but I get it. You test soooo much, if you care about quality at all. Seriously need other people to play test your stuff. You're way too deep into it.
Alien Resurrection was also hilariously citicized in what I can only call a true game journo moment for the control scheme. You use the left stick to move and strafe, and the right stick to aim. Rings a bell, doesn't it?
Turning 40 soon and getting to see the GMAN speak so appreciatively and shine such a warm light on both Disruptor as well as on Jumping Flash genuinely warms my heart to a degree that can hardly be put into words... thank you... in every sense... thank you :'3 💕
I think the reason why so many view horror games from this era as scarier is because of the uncanny valley effect. The simple textures and polygons, weird graphical artifacts, and limitations all contributed to an aesthetic that was just creepier than modern games.
Every time I watch a GmanLives review, I want to kick my feet up and just start gaming. These videos are like comfort food and help me get out of that rut, where you want to play something but just don't have the mental energy/motivation to play or finish a game. Respect...........Also I need to have a talk with my mother.
I love PS1 Doom. Its missing a few levels and monsters sure, but it runs smooth, it has nice lighting, nice sound effects, and the ambient music track gives it a really immersive horror vibe. Don't get me wrong, I like the metal tracks of the original, but I have this really vivid memory of being a kid and wandering down a dark corridor with a baby crying in the background. Got me every time.
A few levels missing aren't really a big deal, considering most of console Doom ports of that era didn't even have the original 3 episodes of Doom 1, while the ps1 port had the full 3 + thy flesh consumed + Doom 2 + original levels. As for Final Doom is worth mention that the ps1 version was the first time ever to see those levels in console until the Unity port, even if wasn't the full thing. And the Master Levels of course.
It was the best port of Doom on consoles. I did have the Atari Jaguar version of Doom and it was the best version until the PSone version came out much later. So many bad ports outside of the PSone Jag Doom.
Quake 2 on ps1 was astonishing at the time. Some of my fondest gaming memories are of me and my mates at uni, playing 4-way split screen deathmatch on my little 15" tv. Tears streaming down our faces by the end of each game, partly from eye strain, but mostly just from laughter. It's hard to recreate that vibe now, or explain what exactly made it so great to younger gamers today. Things are much better is so many ways now, but they also definitely missed out on something special.
29:27 Just a correction but in Doom on the PS1 the Spider Mastermind does actually appear in the game at the very last level of Doom 2 as the final boss, on Ultra Violence you even fight 2 of them!
@@ChaseMC215 Don't get to fight that bad boy in the game, too much for the PS1 to handle I spose, he makes an appearance at the very end but just as a background as you see the monster roster
Man, Manon was such a cool character hate that they never did more with her in other medal of honor games, other than that one mission in one of them (I forget which) where she has been captured, you go rescue her, only to find out she already freed herself and then helps you fight off a german ambush.
My old man was into them hard The soundtrack and overall sound design stuck with me the most but I think they're still really fun overall You gotta sorta turn off the part of your brain that knows modern shooters or you're gonna struggle
The thing that made Quake 2's port even more impressive is how fully it manages to incorporate everything from the PC game. The original Quake had had its PS1 port abandoned during development, as the game devs felt it was 'too technical' to work on PS1's hardware. Along comes Quake 2, a bigger game in almost every single way, and they found a way to make it work. Legendary.
yeash Quake 2 on the N64 was also a little marvel, though it was basically a completely different game. At least the Saturn got its port of Quake. Lobotomy Software's Powerslave engine was absolutely incredible. This is also why Duke 3D is VASTLY better on the Saturn, compared to the PS1 version.
Disruptor is always a game that i get drawn back to every now and then. I found the game so weirdly interesting as a child. I keep going back to it to see if it really was that odd and to my suprise, it is
Reminds me that Saturn's Powerslave, Duke 3D, and Quake were fantastic. Which isn't a surprise as they were all developed by Lobotomy on their own engine. Wish they lasted longer.
Definitely a talented bunch. Tried to do some research on them to find out if any members went on to join or make another development team and I couldn't find much.
Good video, Lifeforce Tenka came out before DualShock was released btw. That's why it had weird shoulder button aiming. Doom on the PSX also had link cable support for multiplayer, that was sick.
Ah, good point. Honestly, back in the day, using shoulder buttons to aim was fine anyway, as some games didn't let you aim period. So I thought of it as aiming versus not rather than clunky aiming versus mouse look.
Been following this channel since almost the beginning many years back and I have to say your work rate is incredible. I don't know how you don't get burned out, or if you just fight through it. Relentless.
Alien Trilogy has a special place in my heart. Though I never finished it as a kid, I often still think about it's vibe and that amazing and unsettling soundtrack.
The Spider Mastermind isn't missing in the PlayStation version of doom, it's just made the final boss of the game and has it's own new level unique to the ps1 version called Redemption Denied. If you play it on ultra violence there's 2 spider masterminds you have to kill.
Searched the comments to see if anyone else said this. I swore it was in there because I just played through it a few years ago on Ultra Violence and this confused me.
I got Code Name Tenka when I first got my PS1. I had to hook it up over RF and the picture was so dark, we literally couldn't see most of the screen. All this time, I just thought it was the RF connection, but looks like everyone had to deal with that.
It’s crazy to see that they’re so many FPS games on the PS1, and most of them are all ports of it’s PC counterpart. Some of them are even exclusives like Insomniacs Disruptor. Nice to know that it deserves such recognition.
26:28 As someone who never played through Disruptor this just made me realize that the ultimate weapon in the second Ratchet & Clank is a reference to this. It's called the Zodiac there too and also serves the same purpose as acting as a screen nuke.
Armorines holds a special place in my heart. It was a bad game but it was the only ps1 fps with 2 player coop. I remember playing it with my best friend when I was in 5th grade (now 34 years old). It made playing the halo campaign with the same friend feel so insanely good.
Same man. It was one of my first ps1 games along with ff7. Didn't even have a memory card so I cant tell you how many times I played that shitty intro mission lol.
@@TomBent9 we had to play as far as we could in one sitting because we didn’t either haha. We actually got really far but it did get cryptic towards the end on where to go. I have to say, I just got the quake 2 remaster and played with 3 random people through the new campaign and my it was the most fun I’ve had in years
Dude the amount of videos you pump out in such a short amount of time all while still retaining the extremely high quality of all your other videos is actually fucking insane. You’re an inspiration to me.
FYI After you beat both Jumping Flash games, you can continue with a much harder playthrough with remixed objectives. The 2nd game’s story continues in the extra playthrough as well.
I have a lot of nostalgia for the N64 version of South Park. It was technically the first FPS I played as a kid; played it on my stepdad's used N64. My Mom didn't let my brother and I watch South Park but we were allowed to play the game...on the condition that we turned the sound off.
I actually really appreciate the fact you took the time to go through literally as many as you could find/think of! That's serious commendable dedication.
@@BaldingSasquatchhonestly? I think you are the one that goes middle school right now with your stank ass attitude. I don’t remember asking you a goddamn thing about who I should check out. If you got an issue with other people enjoying someones content then maybe you should keep your mouth shut and get lost.
For Tenka - it is no surprise the OST is a banger. Psygnosis knows their soundtracks. Also, happy to see Jumping Flash getting some love. One of those games that could be really interesting to see remade, possibly even in VR.
The voice for a lot of the Codename / Lifeforce Tenka stuff is Colin McFarlane, a British actor who's been in a staggering number of shows, films, and games. He was Thunder in Fable, Avalon Centrifuge in LittleBigPlanet 2, Rashaad in the first Ni no Kuni, Abaddon in Primal, The Forgotten One in Castlevania: Lords of Shadow. He's even been in Doctor Who. He's generally pretty good with the right direction.
@@fromwithinuk As far as I can tell, there's no evidence for that. Considering the main character sounds EXACTLY like Colin putting on a voice I've heard him do in other games and TV shows, I think it's far more likely it really is him unless you have something to demonstrate otherwise.
@@Interference22 Well I was right there in the studio when he recorded it, so... If you want specifics, the main artist wanted some kind of John Malkovich voice and I believe that Quint had one on his demo that he liked. He couldn't go to the VO session to supervise so he asked me to. He bribed me with a bottle of champagne that he had although I would have gone anyway. I still have the bottle, unopened. It probably tastes of eggs by now.
29:28 Don't want to be the "achtually" dude, but the original PS1 DOOM had spider masterminds in a few levels (the last one at least), they even infight for some reason (as in "spider mastermind can kill another spider mastermind). They were totally absent in Final DOOM, though.
You missed one. A game I loved was Descent. It’s all I had at the time and it’s like Doom in a space ship. You float around the environments. It can get tricky to control but I had a good claw grip going 😂
So glad disruptor is getting some coverage, i honestly love the 90s scifi channel movie cutscenes. It did magic and gun dual wielding way before bioshock 2. I think it needs a remake.
Super happy to see TENKA being talked about! I played it on a demo disc back in the day, and it was really cool to me as a kid. I liked the cool guns, but it was also really scary to me back then! It was so dark.
Alien Resurrection was the first FPS game that implemented dual analog support (left stick move, right stick aim). The same movement/aiming configuration that almost every single fps game since has been built around. Before that it was most common for console fps games to use directional keys, or shoulder buttons to achieve camera control with fixed vertical aim (like og doom without a mouse, aiming up and down wasn't a thing you had left and you had right)
I was happy to see disruptor, one of my favorite ps1 titles. But also a bit miffed not to see Space Griffon V9 on there. It's a fps set in space, as you pilot a mech around a base and find out why it went dark. Neat animation style too. Maybe next time? This however, great video! Thank you for the time you put into this already, I can't imagine
"Alien Resurrection" was definitely one of the most difficult video games I've ever beaten. I had to record my Playstation game-play of it on my VCR to study what I was doing right & wrong, to finally succeed in beating it.
So interesting to hear about motion sickness in games, and what in a game usually triggers it. I have never experienced any kind of physical reaction like that when playing anything. I'm guessing VR is gonna do it at some point, but I haven't tried it enough yet, haven't felt anything yet. Thanks for the trip down memory lane, G!
I have very fond memories of playing Total Meltdown as a young'un and being terrified to peek around the next corner because of how absolutely nerve-wracking the Octobrain and Battlelord screams are. Absolute masterworks of sound design to this day IMO. The framerate isn't so bad when you're scared shitless to even take a step forward! The original soundtrack still absolutely bangs, too 🤘
We're getting old, boys! And this ULTIMATE compilation is proof how playstation's legacy is a reminder how lucky our childhood was. I would not trade it for anything. Thank you so much on continuing informing us the games that were once forgotten could be either a pass or buy in purchasing these classics. No one does it better than the Gman himself. Salute. 🍻🍻
I was too deep into Quake on PC and Goldeneye on N64 to pay attention to the FPSs on Playstation back in the day. However, the first game I ever played on PS was a fps called Kileak: The DNA imperative, which isn't on your list.. You were in a mech going down endless corridors shooting robots.
Quake 2 was insane for PS1, 4 players split screen and smooth gameplay. Loved it. Fun fact for Jumping Flash, Overwatch Dva's "White Rabbit" skin is based on it.
Man you opened up a core memory with the rainbow six port. I’m 24 now and I remember being 3-4 and playing rainbow on my ps1 and never ever ever getting passed the literal first enemy. He killed me so fast and I still played it to death even if I couldn’t get passed it
I remember Alien Resurrection being one of the first (possibly the first?) first-person shooter with dual-analogue controls, i.e. the standard for all modern console shooters... and it got absolutely slated in the reviews for it!
A very needed video not only for PSX legacy, but for a history of gaming in general. I like the N64 references, I would love to see similar video on N64, but I can understand why it is unlikely to happen.
A fun quick tip for people thinking of playing alien resurrection the game actually has uncapped framerate and with the duckstation emulator's cpu overclocking capabilities you can reliably hit 60fps on a ps1 game. Makes the game a whole lot more enjoyable.
Doing that and using the mouse with keyboard binds (and save states) made the playthrough so much more enjoyable especially with a higher internal resolution. but the only thing i find jarring is the FOV
Yeah even in this video itself at 6:20 you can see the framerate jump up and get surprisingly smooth until he opens the door. Games with uncapped framerates on PS1 were a thing that happened quite often for some reason.
We were hoping Resident Evil Survivor would be like a RE themed House of the Dead. It ended up being a decent game. Very scary. Also you could be immune to damage vs the last boss by just looking away from him when he attacks.
Super confused how you talk about Alien Resurrection’s importance for so long without mentioning that it was the first game to use modern dual analogue controls for an FPS.
A few days ago I randomly had a vision of a PS1 game I played as a kid on a demo disk. All I remembered was that it was a first person shooter with some kind of laser gun which had a little display on it showing the amount of rounds left. I've been wracking my brain trying to think of its name, and I just found it on your video. It's Codename Tenka. As for why it got so much praise - I think it's because the graphics were very good. They look crap now of course, but this looked reaaaaaaaaally good back in the day.
Hey guys, I need to give a big thanks to Bespoke Post for sponsoring this video!
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@ballincat43.Ok
That intro screams "i have a very little penis". You are shooting pixels and you think it's meaningful. Just because you lift weights does not make you a real man. We all know you just lift weights cause of closeted homoeroticism wanting to look like your crush Duke Nukem and Goku. It's all aesthetics. Like a gay guy with his makeup.
@ballincat43. K
Gggman you missed out a game called Hybrid, however you did include a snippet at the start of the video so I forgive you.
Why do you not have superchats (yet) ...?
I'm pretty sure you played thousands of heart strings with this wonderfully nostalgic compilation 😭😭💕
Okay, now do a video for every first person shooter on PC.
Stop demanding unless you’re gonna donate idiot
I’d love to see the run time on that shit lol.
@@fullauto86it would 1000% be over youtubes 12h limir for a video, might even be multiple weeks long unless its a single word per game
God forbid if you mean to also include every single indie FPS too
Nah, just do every video game. Fuck it, why not?
There's just something about PS1 polygons. The wobblyness, the unfiltered pixellated textures, the z-fighting. It's glorious.
SOVL
it wouldnt be the same without the z fighting
I remember thinking as a youth…like…”how can graphics possibly get any better” it was so good
I agree, hence why I'm so fuckin glad to see games using the same graphic type. Although they are much cleaner now and fast FPS. But those are good things. Plus the fact I can emulate PS1 and PS2 on my PC now is not something I could have imagined me being able to do ever lol.
immersive. playing them on a 4:3 crt tv hit different
stuff like this is why i'm more than happy to be a patreon member, one of the best youtubers of all time man. excited to dig into this tonight!
@ballincat43.and I am a PERSON
Hands down the best RUclips. God damn Sonny Jim!
Easily one of the best.
Don’t let the Civvie stans see this comment.
@ballincat43. K
The motion blur on the train at 1:14:27 stood out to me, seems like the texture has motion blur baked in to it, really clever use of limited technology to great effect.
Medal of Honor is the reason I'm so fascinated about WWII. I remember buying books and documentaries about the war after years playing that game. So good.
Game should have been on PC and not on PS1. Would have made it better
@@aceofhearts573 And the canonical sequel for the first two Medal Of Honor-games was released on the PC (Allied Assault). Frontline on the PS2 has nothing to do with the older PS1-games.
I would say Underground is the best WW2 shooter of all times. Just amazing.
Honestly, having experience in playtesting my own games, I now fully believe the Argonauts dev when they say they beat Alien Resurrection with just the pistol. When you're constantly playtesting the same bits day in and day out, the impossibly hard becomes mundane and you forget how hard it actually is until release. It's actually a big thing to look out for in game jams
I'd believe it. I don't have any game making experience but I did play a lot of Dark Souls to the point where it's not even remotely challenging anymore. If anything it's therapeutic to tear through the game in two hours or less. I assume it's like an even more extreme version of that for game developers, who have an extremely intricate knowledge of the systems at play. If speedrunners can find glitches that only work on a single pixel of geometry to skip tough segments, I can only imagine what tricks the devs have up their sleeves.
Yeah, exactly. I just developed one small game myself, but I get it. You test soooo much, if you care about quality at all. Seriously need other people to play test your stuff. You're way too deep into it.
Alien Resurrection was also hilariously citicized in what I can only call a true game journo moment for the control scheme. You use the left stick to move and strafe, and the right stick to aim. Rings a bell, doesn't it?
The first time I played it I was like "what the hell are these crappy controls" 😂😂
We werent prepared yet
Turning 40 soon and getting to see the GMAN speak so appreciatively and shine such a warm light on both Disruptor as well as on Jumping Flash genuinely warms my heart to a degree that can hardly be put into words... thank you... in every sense... thank you :'3 💕
Child! Xennial '79'er here 😛
turning 39 soon, same same
I'm 28 but feel 60
Being there to spend your adolescence during the PS1 generation sounds great. Happy early birthday!
*Still these days i have My Older Brother PS1 and still working. :-')
I think the reason why so many view horror games from this era as scarier is because of the uncanny valley effect. The simple textures and polygons, weird graphical artifacts, and limitations all contributed to an aesthetic that was just creepier than modern games.
Every time I watch a GmanLives review, I want to kick my feet up and just start gaming. These videos are like comfort food and help me get out of that rut, where you want to play something but just don't have the mental energy/motivation to play or finish a game. Respect...........Also I need to have a talk with my mother.
I love PS1 Doom. Its missing a few levels and monsters sure, but it runs smooth, it has nice lighting, nice sound effects, and the ambient music track gives it a really immersive horror vibe. Don't get me wrong, I like the metal tracks of the original, but I have this really vivid memory of being a kid and wandering down a dark corridor with a baby crying in the background. Got me every time.
That same track fucked me up in doom 64 when I was little as well lol. Good stuff
A few levels missing aren't really a big deal, considering most of console Doom ports of that era didn't even have the original 3 episodes of Doom 1, while the ps1 port had the full 3 + thy flesh consumed + Doom 2 + original levels.
As for Final Doom is worth mention that the ps1 version was the first time ever to see those levels in console until the Unity port, even if wasn't the full thing. And the Master Levels of course.
plus the PC port of the PS1 version fixes a lot of fps/resolution/controls issues it originally had.
I love quake 2
Best game ps1
It was the best port of Doom on consoles. I did have the Atari Jaguar version of Doom and it was the best version until the PSone version came out much later. So many bad ports outside of the PSone Jag Doom.
Quake 2 on ps1 was astonishing at the time. Some of my fondest gaming memories are of me and my mates at uni, playing 4-way split screen deathmatch on my little 15" tv. Tears streaming down our faces by the end of each game, partly from eye strain, but mostly just from laughter. It's hard to recreate that vibe now, or explain what exactly made it so great to younger gamers today. Things are much better is so many ways now, but they also definitely missed out on something special.
29:27 Just a correction but in Doom on the PS1 the Spider Mastermind does actually appear in the game at the very last level of Doom 2 as the final boss, on Ultra Violence you even fight 2 of them!
cornball nobody needs "corrections", if you think your correction means anything try posting it on your channel, see how many views you get 🤡
@@manc922buenos mans
@@manc922manc when people communicate to help improve a video (he has had zero interaction with a female)
Wait what? Where the hell is the Icon of Sin?!
@@ChaseMC215 Don't get to fight that bad boy in the game, too much for the PS1 to handle I spose, he makes an appearance at the very end but just as a background as you see the monster roster
The part @1:13:12 where the reloading animation has you using telekinesis to pull the clip out of the gun and put in a new one had me laughing hard
Man, Manon was such a cool character
hate that they never did more with her in other medal of honor games, other than that one mission in one of them (I forget which) where she has been captured, you go rescue her, only to find out she already freed herself and then helps you fight off a german ambush.
shes the main character you play as in the 2nd official medal of honor game for ps1: MOH Underground.
She is one of the first girl protagonists in fps games videogames. I wouldn't wanna call her girl, like she is a woman damnit. A Tough ass woman
The medal of honor ps1 games defined my childhood. I used to have notebooks filled with level maps and designs for stuff I'd make up for them
no, part 2 its childhood
The first Medal of Honor game was actually directed by Steven Spielberg
My old man was into them hard
The soundtrack and overall sound design stuck with me the most but I think they're still really fun overall
You gotta sorta turn off the part of your brain that knows modern shooters or you're gonna struggle
ICH BIN DER PANZERNACKER
And the storytelling aspect of it was really cool
The thing that made Quake 2's port even more impressive is how fully it manages to incorporate everything from the PC game. The original Quake had had its PS1 port abandoned during development, as the game devs felt it was 'too technical' to work on PS1's hardware. Along comes Quake 2, a bigger game in almost every single way, and they found a way to make it work. Legendary.
Far from everything. But it was pretty faithful.
yeash Quake 2 on the N64 was also a little marvel, though it was basically a completely different game. At least the Saturn got its port of Quake. Lobotomy Software's Powerslave engine was absolutely incredible. This is also why Duke 3D is VASTLY better on the Saturn, compared to the PS1 version.
Disruptor is always a game that i get drawn back to every now and then. I found the game so weirdly interesting as a child. I keep going back to it to see if it really was that odd and to my suprise, it is
I bought it on a whim back in the day and I thought it was a solid game.
Also I miss live action fmv cutscenes
Reminds me that Saturn's Powerslave, Duke 3D, and Quake were fantastic. Which isn't a surprise as they were all developed by Lobotomy on their own engine. Wish they lasted longer.
Definitely a talented bunch. Tried to do some research on them to find out if any members went on to join or make another development team and I couldn't find much.
Good video, Lifeforce Tenka came out before DualShock was released btw. That's why it had weird shoulder button aiming. Doom on the PSX also had link cable support for multiplayer, that was sick.
Ah, good point. Honestly, back in the day, using shoulder buttons to aim was fine anyway, as some games didn't let you aim period. So I thought of it as aiming versus not rather than clunky aiming versus mouse look.
Been following this channel since almost the beginning many years back and I have to say your work rate is incredible. I don't know how you don't get burned out, or if you just fight through it. Relentless.
I appreciate you including Jumping Flash 1 & 2 even though most people don't remember them
Holy shit that bad guy in 2 is scary and hilarious at the same time
I'll always remember Jumping Flash after Oney's "Rapist Beware...you're in for a scare!" video.
It's on Playstation Classics Catalog. I've been playing the hell out of it.
I just beated the first one, kinda short but is a beautiful game and holds up pretty well
My hats off to you, sir. Not often do you get quality and quantity on RUclips.
In all my years I never thought of jumping flash as an FPS 😂😂😂
Alien Trilogy has a special place in my heart. Though I never finished it as a kid, I often still think about it's vibe and that amazing and unsettling soundtrack.
Night Dive need to do their thing with Alien Trilogy and Alien Resurrection in one bundle and call it Alien Quadrilogy.
The Spider Mastermind isn't missing in the PlayStation version of doom, it's just made the final boss of the game and has it's own new level unique to the ps1 version called Redemption Denied. If you play it on ultra violence there's 2 spider masterminds you have to kill.
Searched the comments to see if anyone else said this. I swore it was in there because I just played through it a few years ago on Ultra Violence and this confused me.
I got Code Name Tenka when I first got my PS1. I had to hook it up over RF and the picture was so dark, we literally couldn't see most of the screen. All this time, I just thought it was the RF connection, but looks like everyone had to deal with that.
It’s crazy to see that they’re so many FPS games on the PS1, and most of them are all ports of it’s PC counterpart. Some of them are even exclusives like Insomniacs Disruptor. Nice to know that it deserves such recognition.
I think you missed PO'ed, which I always remember seeing pictures for in the gaming mags. Great video as always!
26:28 As someone who never played through Disruptor this just made me realize that the ultimate weapon in the second Ratchet & Clank is a reference to this. It's called the Zodiac there too and also serves the same purpose as acting as a screen nuke.
Good catch. How about the fusion cannon from turok? Or the chronoceptor?
Armorines holds a special place in my heart. It was a bad game but it was the only ps1 fps with 2 player coop. I remember playing it with my best friend when I was in 5th grade (now 34 years old). It made playing the halo campaign with the same friend feel so insanely good.
I played armories with my dad. We got to the jungle/Aztec level and then got stuck.. Good times though.
Same man. It was one of my first ps1 games along with ff7. Didn't even have a memory card so I cant tell you how many times I played that shitty intro mission lol.
@@TomBent9 we had to play as far as we could in one sitting because we didn’t either haha. We actually got really far but it did get cryptic towards the end on where to go. I have to say, I just got the quake 2 remaster and played with 3 random people through the new campaign and my it was the most fun I’ve had in years
Dude the amount of videos you pump out in such a short amount of time all while still retaining the extremely high quality of all your other videos is actually fucking insane. You’re an inspiration to me.
You don't pump out quality videos at a high rate by yourself.
@@Bonkikavo
I’m sort of getting that feeling because there’s no way 1 person does it this quick. Still it’s good content.
@storysparks6314 Not strictly reviews but check out Grim beard, Accursed Farms, Manley reviews, One Sort Eye, Summoning salt, Majuular.
@storysparks6314lol who the hell is copying avgn nowadays? Maybe if this was 2010 but definitely not these days
@storysparks6314 Civvie11 is also very good.
This is an incredibly entertaining video. I hope to see a sequel about PS2 titles.
FYI After you beat both Jumping Flash games, you can continue with a much harder playthrough with remixed objectives. The 2nd game’s story continues in the extra playthrough as well.
These are some of my favorite Gman videos, where it's a wide topic and we get a well-fortified diet of mannerisms, antics and raw entertainment
*ick rider
Gman is an absolute BRO. If anyone is well-deserving to play through every PS1 FPS for a video, let alone give his two cents on each, it's him
Would love to see something like this done for the N64
The Turok series. Fuck yes.
*Still these days i have My Older Brother PS1 and still working. :-')
yeah, this is what I intended to say! that would be nice.
I have a lot of nostalgia for the N64 version of South Park. It was technically the first FPS I played as a kid; played it on my stepdad's used N64. My Mom didn't let my brother and I watch South Park but we were allowed to play the game...on the condition that we turned the sound off.
I actually really appreciate the fact you took the time to go through literally as many as you could find/think of! That's serious commendable dedication.
You always deliver the best videos Gman! The intro was great! And all the games you covered. You always entertain me with you videos!
I am ballincat42
@@BaldingSasquatch So why'd you click on the video then ya melt?
I am ballincat41
@@BaldingSasquatch 🤡🗑️
@@BaldingSasquatchhonestly? I think you are the one that goes middle school right now with your stank ass attitude. I don’t remember asking you a goddamn thing about who I should check out. If you got an issue with other people enjoying someones content then maybe you should keep your mouth shut and get lost.
13:44 "I swear the reviewers back then only played like two or three levels before giving their score"
It's surprising how little has change.
For Tenka - it is no surprise the OST is a banger. Psygnosis knows their soundtracks.
Also, happy to see Jumping Flash getting some love. One of those games that could be really interesting to see remade, possibly even in VR.
Ghost in the shell had the best soundtrack out of any ps1 game, imo. Definitely influenced my teens lol
So glad I grew up with Medal of Honor, and 007. Absolute masterpieces.
Looking forward to checking out more on this list.
for whatever reason the batmobile making a fart noise when it powered up just made me laugh soooo hard lol
The voice for a lot of the Codename / Lifeforce Tenka stuff is Colin McFarlane, a British actor who's been in a staggering number of shows, films, and games. He was Thunder in Fable, Avalon Centrifuge in LittleBigPlanet 2, Rashaad in the first Ni no Kuni, Abaddon in Primal, The Forgotten One in Castlevania: Lords of Shadow. He's even been in Doctor Who.
He's generally pretty good with the right direction.
It was actually Quint Boa, but was credited incorrectly.
@@fromwithinuk As far as I can tell, there's no evidence for that. Considering the main character sounds EXACTLY like Colin putting on a voice I've heard him do in other games and TV shows, I think it's far more likely it really is him unless you have something to demonstrate otherwise.
@@Interference22 Well I was right there in the studio when he recorded it, so...
If you want specifics, the main artist wanted some kind of John Malkovich voice and I believe that Quint had one on his demo that he liked. He couldn't go to the VO session to supervise so he asked me to. He bribed me with a bottle of champagne that he had although I would have gone anyway. I still have the bottle, unopened. It probably tastes of eggs by now.
29:28 Don't want to be the "achtually" dude, but the original PS1 DOOM had spider masterminds in a few levels (the last one at least), they even infight for some reason (as in "spider mastermind can kill another spider mastermind). They were totally absent in Final DOOM, though.
You missed one. A game I loved was Descent. It’s all I had at the time and it’s like Doom in a space ship. You float around the environments. It can get tricky to control but I had a good claw grip going 😂
Turok 3 remaster was just announced today. This man is a prophet.
So glad disruptor is getting some coverage, i honestly love the 90s scifi channel movie cutscenes. It did magic and gun dual wielding way before bioshock 2. I think it needs a remake.
Super happy to see TENKA being talked about!
I played it on a demo disc back in the day, and it was really cool to me as a kid.
I liked the cool guns, but it was also really scary to me back then! It was so dark.
Then you complete the game and ... ugh.
“More fun trying to piss away skid marks than trying to play through this!” Good 10 second fun I can vouch for…. 😂😂
Basil breaking the fourth wall in Austin Powers f*cked up my childhood
Now we need a video - So I played Every 3rd Person game on the PlayStation.
I want to see Siphon Filter, Mission Impossible, etc.
Damn! this felt like going through a time machine from my childhood. the early 00s of PS gaming was hype. Miss those days.
I'm always left more informed and entertained watching one of your videos. Banger outro song too!
@ballincat43. K
Playing this many FPS in the infancy must have been super tough, with radically different controls each time. Well done sir!
Kind of makes you look at the level of dedication hey?
Tbh I'd like if you did a video on all the mid 2000s budget FPS games, those were my jam back then.
Alien Resurrection was the first FPS game that implemented dual analog support (left stick move, right stick aim). The same movement/aiming configuration that almost every single fps game since has been built around. Before that it was most common for console fps games to use directional keys, or shoulder buttons to achieve camera control with fixed vertical aim (like og doom without a mouse, aiming up and down wasn't a thing you had left and you had right)
wait, no. In Doom Ps1 you fight 2 Spider Masterminds at the end of Doom 2 instead of the Icon of Sin I thought.
I was happy to see disruptor, one of my favorite ps1 titles. But also a bit miffed not to see Space Griffon V9 on there. It's a fps set in space, as you pilot a mech around a base and find out why it went dark. Neat animation style too. Maybe next time? This however, great video! Thank you for the time you put into this already, I can't imagine
Where's Krazy Ivan too? I mean, it's rubbish, but a PS1 fps.
to this day, I am still so impressed of how powerful the ps1 was for 1990's, its insane
"Alien Resurrection" was definitely one of the most difficult video games I've ever beaten. I had to record my Playstation game-play of it on my VCR to study what I was doing right & wrong, to finally succeed in beating it.
That's dedication 👏
that dedication 🔥🔥
It was around the 4th big batch of Facehugger eggs where I said "Fuck this" and stopped.
So interesting to hear about motion sickness in games, and what in a game usually triggers it. I have never experienced any kind of physical reaction like that when playing anything. I'm guessing VR is gonna do it at some point, but I haven't tried it enough yet, haven't felt anything yet.
Thanks for the trip down memory lane, G!
The intro track is Nosebleed Section by Sightless in Shadow -- for anyone else wondering 🤘
I have very fond memories of playing Total Meltdown as a young'un and being terrified to peek around the next corner because of how absolutely nerve-wracking the Octobrain and Battlelord screams are. Absolute masterworks of sound design to this day IMO. The framerate isn't so bad when you're scared shitless to even take a step forward! The original soundtrack still absolutely bangs, too 🤘
The Octobrain scared me as a kid too
yup. Gman needs to make a correction here@DerangedxzombiePAL Nukem 3D was just as great a port as the Doom one.
Oh hell yes! This is exactly what I needed today! Playstation had such an interesting set of First Person Shooters.
Damn, this isn’t the kind of video I’d expect from you, but major kudos over the effort (and resources) required to do this dude!
I was so in love with FPS games on the N64 that I didn't appreciate enough the FPS gems on the PS1. Amazing video!
Quake II also supported that 4 slot controller hub for death matches. That was heaps of fun back in the day.
We're getting old, boys!
And this ULTIMATE compilation is proof how playstation's legacy is a reminder how lucky our childhood was.
I would not trade it for anything. Thank you so much on continuing informing us the games that were once forgotten could be either a pass or buy in purchasing these classics. No one does it better than the Gman himself. Salute. 🍻🍻
I think as far as gaming is concerned, we grew up in the perfect time.
@@insanetrickster fuckin A. 😤💪
I was too deep into Quake on PC and Goldeneye on N64 to pay attention to the FPSs on Playstation back in the day. However, the first game I ever played on PS was a fps called Kileak: The DNA imperative, which isn't on your list.. You were in a mech going down endless corridors shooting robots.
PO'ed also could be on a second list. Though I guess it was technically a 3DO game first.
I think this is one of your best episodes. The production value, the humor... Man, you nailed it! 💪
PLEASE more videos like this! Let’s relive our PS1 youth. Such a great video!!!
Quake 2 was insane for PS1, 4 players split screen and smooth gameplay. Loved it.
Fun fact for Jumping Flash, Overwatch Dva's "White Rabbit" skin is based on it.
Man you opened up a core memory with the rainbow six port. I’m 24 now and I remember being 3-4 and playing rainbow on my ps1 and never ever ever getting passed the literal first enemy. He killed me so fast and I still played it to death even if I couldn’t get passed it
Not only are the 2 Medal of Honor games my favorites on the PS1, I later got to work with the creators at both Infinity Ward and Respawn.
I remember Alien Resurrection being one of the first (possibly the first?) first-person shooter with dual-analogue controls, i.e. the standard for all modern console shooters... and it got absolutely slated in the reviews for it!
IGN specifically slagged off the controls, saying that they were "the single most terrifying thing" about the game.
@@DeimosComaBlack
It wasn't IGN that slapped the game, it was GameSpot.
It's the 50th anniversary of the FPS and Gman is delivering. It's been a long crazy ride.
A very needed video not only for PSX legacy, but for a history of gaming in general. I like the N64 references, I would love to see similar video on N64, but I can understand why it is unlikely to happen.
A fun quick tip for people thinking of playing alien resurrection the game actually has uncapped framerate and with the duckstation emulator's cpu overclocking capabilities you can reliably hit 60fps on a ps1 game. Makes the game a whole lot more enjoyable.
Doing that and using the mouse with keyboard binds (and save states) made the playthrough so much more enjoyable especially with a higher internal resolution. but the only thing i find jarring is the FOV
Yeah even in this video itself at 6:20 you can see the framerate jump up and get surprisingly smooth until he opens the door.
Games with uncapped framerates on PS1 were a thing that happened quite often for some reason.
Only other AR with a grenade launcher alt fire I can think of back then was Marathons. Which was pretty cool to do grenade jumps with.
Gotta appreciate the dedication in making this video. Thanks for the hard work
fun fact alien resurrection on pc had a secret cheat code that allowed you to play pirated games and use it as essentially a boot disk
There is no Alien Resurrection on PC.
rarely comment but just wanted to say im REALLY happy you keep making videos man, love them and your no nonsense approach to things
A huge job, GmanLives never disappoints! . You reminded me of playing metal of honor with my friend when I was young :P
Same. Brought back some old ass memories of playing Delta Force with my dad after watching this
We were hoping Resident Evil Survivor would be like a RE themed House of the Dead. It ended up being a decent game. Very scary. Also you could be immune to damage vs the last boss by just looking away from him when he attacks.
1:04:20 Sheena Island is actually mentioned in the prologue to Resident Evil Zero (2002).
1:15:46 "A turok 3 remaster isnt that far off in the horizon " well boy have I got news for you 😂
Did not expect Gman to make a cm punk joke, this man is literally just one of the guys who you can have a beer with anytime anyday.
I'm not a loser who drinks alcohol though...
I always loved the early mix of prerendered enemies and polygons
Super confused how you talk about Alien Resurrection’s importance for so long without mentioning that it was the first game to use modern dual analogue controls for an FPS.
That intro with the double bass blasting and clips of my childhood was amazing.
A few days ago I randomly had a vision of a PS1 game I played as a kid on a demo disk. All I remembered was that it was a first person shooter with some kind of laser gun which had a little display on it showing the amount of rounds left. I've been wracking my brain trying to think of its name, and I just found it on your video. It's Codename Tenka.
As for why it got so much praise - I think it's because the graphics were very good. They look crap now of course, but this looked reaaaaaaaaally good back in the day.
That PSX boot screen has always been my favorite. Sometimes I would reboot the PlayStation just to hear it again.
That's a sign of mental issues i'd say.
I am 34 and I can confirm that the fart jokes work better with every new video
No Hidden & Dangerous?
It was PAL-exclusive.
@@sharpfalcon6196Ah, that might explain it then. It was a very clunky but awesome game :D
@@JPAK_92 On the PC, yes. On the PS1, it's an absolute dumpster fire that should be avoided at any cost.
45:11 looks like Jim Sterling🤣
plot twist. just a week after this came out, Turok 3 remaster was confirmed
Wooooow i finally got my Disruptor review by GMan, tnx mate... Been here since the Beginning