_Since many people ask similar questions, here are some things that I'd like to share:_ *_1. How to install Distant Horizons with shaders?_* You need to find Iris and Distant Horizons downloads on their dedicated Discord servers. I won't provide any invitation link, but you can just google it. Shaders also need to be downloaded from these discord servers specifically. It will only run on Fabric with Sodium. RIP OptiFine. *_2. Is there any world generation mod used in this video?_* Nope, completely vanilla. *_3. I'm trying to run this, but my game is lagging - what do I do?_* *If your fps are dropping, you can either:* - Change the LOD quality to something lower in Distant Horizons settings (I wouldn't recommend going very low since it will just start to look bad) - Lower the shadow resolution and distance in Bliss Shaders or turn off entity shadows - Turn off all the PBR material stuff in Bliss Shaders if you don't use any resource pack with fancy materials - Lower the volumetrics (fog/mist/clouds) rendering quality and steps, as well as cloud resolution in Bliss Shaders - Use temporal upscaling in Bliss Shaders *If you experience stuttering, both with high and low fps:* - Change your in-game render distance to something lower (you won't see much of a difference and it will help a lot - 32 chunks will almost always lag) - Dedicate more RAM to Minecraft in your Minecraft Launcher - Pre-generate your world with the highest possible setting in Distant Horizons called "I Paid For The Whole CPU" and distant generation of chunks enabled. It's good to teleport to y=2000, look down, and move in one direction. Or just stand still and move only when you see it going too slow, or rendering parts of the map you don't need. - Once you have your map generated, set the CPU load in Distant Horizons back to something low. It can be a minimum setting, unless you want to travel very fast, for example with Elytra. In that case, use "Balanced" setting but keep in mind that the stuttering might be a little visible. - Turn off distant generation of chunks if you don't need it anymore. That way, your world won't generate any further, but the performance will get significantly better. - If you already did everything I mentioned above and your world is pre-generated, it's good to switch to "I Paid For The Whole CPU" every time you rejoin a world to load all the LODs. Once it's loaded, you can switch it back to minimum. - You can try messing with advanced buffering settings in Distant Horizons and advanced Sodium settings and see what works well for you, but personally all changes made things worse for me so I left those at default. *_4. Why do you not have more views and subs?!_* Because you're not subscribed. Do it. *Now.*
Damn... This really changes the game. Usually, altitude does not give almost any advantage to how far you can see, and seeing the ocean borders is just uncool. But for views like this, not only allow you to see where you are going, but also give a little life to the world and open possibilities for your next home architecting.
This is amazing. Oddly it is also just how I remember playing Minecraft when I was younger. Endless world, endless possibilities and everything at the grasp of my hand just waiting to be explored.
Awesome stuff! probably the best video to display Distant Horizons with shaders on RUclips so far. There are others, but its all modded terrain, and rarely do they manage to really communicate the quality of the expansiveness the mod provides.
So happy to see minecraft in this form again, It truly is a game which can be infinitely expanded, wish i could get to play it like this, literally makes it a brand new game
Quality is top notch, pinned comment is very helpful, i wasn't going to sub at first because it was quite some time since i played mc but i can't give you more than 1 like so you have my sub
Imagine just being able to set distant horizons to 1024 render distance creating a new world and without any pre generation dh would load all chunks in seconds like farplanetwo and then you could load shaders and still play at playable frames on a mid range pc. It would be amazing. All dh needs to really do is try to get lod chunks to load as fast as possible not focus on performance
Because if they get it to load in seconds without pre generation then they can work on performance and improve even faster because they can test the performance at very high render distances and not have to wait forever to load everthing AND release (performance) updates quicker
Yes, I think so. If you apply the right settings, it might even work pretty close to what I've shown in the video, but probably not in native 4k. You can check out my pinned comment on how to get better performance with this mod.
I was able to push out 1600 render distance. Although it took about 15min to load. With shaders. My pc. Ryzen 9 7900x (oc) Rtx 4080 (factory oc) Ddr5 32gb ram 1440p170hz monitor ❤
Amazing! A masterpiece picture and music! Can you tell me which computer component affects the rendering speed of chunks? What parameters should I focus on when choosing hardware in order for this mod to work without lags?
Generating chunks in Minecraft relies heavily on CPU. It will stutter a lot even with the most powerful CPU you can buy if you don't apply the right settings. You can check other comments here where I explained it a bit further how to get better performance with this mod.
This mod looks amazing, not gonna lie. But is it just me, or does it also take away the beauty of exploring and not knowing what's next? Now you just see everything.
In my opinion this adds beauty to the exploring. You get to see the vast silhouettes of mountain ranges and hints of what is out there, but in order to go interact with it you have to go there.
in SMP that doesn't take it away since DH is only client side, so in SMP server you still have to explore unloaded chunks to actually show it to your view, but this time DH actually shows it to you from far away once you got away from where you loaded those chunks it stays in the cache folder so even you logged out it will still show that part of the chunk to you in far distance
I'm assuming this isn't truely 1024 chunk render distance, as you probably only loaded the direction you were facing for more FPS/save RAM. With 192GB of RAM, I can load 768 render distance all around the player with Bliss shaders (close to max settings) @ 10-20 FPS or so, but that's about the limit before you run out of RAM. (4090 and Ryzen 9 7950X3D btw)
Nope, it's actually a true 1024 render distance as I wanted to see how well it performs. I also recorded a scene where I flew 30000 blocks in one direction but ended up not using it in the video. Also I don't remember correctly, but I think I had 16 GB of RAM dedicated for Minecraft. You can check out my replies to other comments here to see how you can get better performance.
What the mod does is add LOD, allowing to generate "simplified" chunks that renders better and better the closer you get, it's a true 1024 render distance
@@K4animation That's the best video to distant horizons I've seen so far! Could you please upload your 30000 blocks flight? Would really love to see it if you do, I have been looking everywhere for specifically this, but nobody seems to have done that yet.
You can't download them from any website yet, the downloads are not entirely public. They're available only on Iris Project and Distant Horizons discord servers.
@@nerose274 Not really every PC, but I am fascinated, because my i5 4690k and GTX 750 ti 2G can handle 128 chunks as well with 50-60 FPS. I mean, this system is almost 10 years old 😂😂😂 Have a nice day :-) PS: Sorry for my English, i am from Germany 😅
Yes, stuttering every few seconds is a common problem for distant horizons unfortunately. If you look closely, even in this video some shots are lagging slightly. It's entirely because of CPU. The best way to get rid of it is to just simply reduce the actual render distance to 16 or 12. 32 will always lag. Also, in distant horizons settings, it's good to change CPU load to the lowest setting possible after you've loaded up all LODs. It will work just fine for a normal gameplay, unless you want to fly with elytra and generate many chunks fast. That's how I did it to record this video - changed to "I Paid For The Whole CPU" setting to generate the world and update LODs, and after that changed it to minimal so it doesn't lag as much. There are also other advanced settings in distant horizons for buffering and different settings in sodium that should help, but they didn't really do anything, or made it even worse so I ended up leaving those at default. Edit: Oh, and most important one - it's good to pre-generate the world first, and then disable distant generation of chunks in distant horizons settings. If you don't do it, the world will infinitely generate new chunks and lag badly.
Distant Horizons doesn't just take the vanilla render pipeline and say "hey, render out to x chunks." Instead, it uses something called voxels. Cubes that are really, really performant to render. Idk how much graphics knowledge you have, but basically most games render things with triangles. It takes 2 triangles to make a square. It takes 6 squares to make a cube, meaning 12 triangles per block. The more blocks you render, it's almost exponential with render distance. Distant horizons uses some clever optimizations specifically for rendering voxels. I don't know all that much about them, but I do know it uses a "greedy mesh" system, which combines multiple cubes' faces into one if they're the same block and it saves on performance. Voxels are also their own special thing that isn't constructed with triangles, though I don't know too much. If you want to see some cool optimizations in action, consider checking out this video: ruclips.net/video/40JzyaOYJeY/видео.html One of the big struggles esp for games like minecraft is that the CPU gets caught up spending most of its time sending messages to the gpu of what to draw. Even if the gpu isn't strained, the cpu may be. This is a different, more optimized pipeline. (take this with a grain of salt, I'm not exactly a graphics wiz myself either)
Unless you mean you already have distant horizons installed. It could be this person has pre-generated the chunks so the computer isn't busy generating all of these chunks while recording...
@@JadeJade-ng2uh Yes, he pregenerated the chunks. I’ve paused all chunk generation in my world for testing. What I don’t get is that even just now, my performance is a fraction of his, while rendering a fraction of what he is.
I already explained it in another comment, but I'll give you a quick summary: 1. Change your actual render distance to something lower (32 will almost always lag) 2. Change the LOD quality to something lower but I wouldn't recommend going very low as it just looks bad 3. Pre-generate your world by simply standing in one place with "I Paid For The Whole CPU" setting and distant generation enabled, then turn off distant generation and change the CPU load to minimum. It's good to do it every time you join a world. Run max CPU load for a few seconds so everything loads up properly, and then change it back to the lowest setting possible. Distant generation needs to be enabled only once, unless you want to generate some other part of the world. 4. Lower the shadow resolution in Bliss Shaders 5. Lower the rendering quality and steps of volumetrics (fog/mist) and clouds resolution 6. Turn off all PBR material related stuff if you're not using any fancy resource packs that use it. 7. You can try changing some advanced settings for buffering in distant horizons as well as in sodium itself, but all of these didn't really affect much for me.
So if I understand correctly, this is a pre-rendered world right? Because if I load up a world right now, it won't look like this because all those chunks haven't been generated yet
Bro, can you help me put mods on a free server please? I ask you for help, Bro, please, you don't know how I would like to have a server that looks like that 😢😢😢❤
I haven't tried that, but I'm sure you can still run it in native 4k in 60 fps. Bliss shaders are very customizable so if the performance drops below 60, you can slightly lower the graphics quality without seeing much difference. And if that still doesn't help, you can use temporal upscaling which is also built into the shader ☺️
@@K4animation Please upload another video with Distant Horizons 2.0.2/Bliss Shaders but with a texture pack of your choosing. Maybe pick a texture pack resembling vanilla but with better resolution. There are plenty out there I'm sure. I think the combination of all of the above would make an outstanding video!
@@K4animation What options do you typically turn down for good performance gains? I'm struggling to run above 40 fps in 1440p and am not quite sure how to configure Bliss to run better.
@@shinjincaithe most obvious one is shadow resolution, but the one thing that affects performance the most are volumetrics - clouds and fog/mist. You can turn down the resolution and steps of all volumetrics in the fog options, as well as the resolution of clouds in the cloud options. Also, if you're not using any resource packs it's good to turn off all fancy PBR material stuff because it still has some impact on the performance for some reason. You can also change the quality of LODs in Distant Horizons settings but lower settings can get pretty ugly so i'd recommend leaving it at medium/high.
@@shinjincai I just pinned a comment explaining everything regarding performance with this mod, you can check it out if you want. Hope this helps a little more.
@@K4animation jeez I started to generate a 16500 radius last night and I havent been home but it was fluctuating between 8 - 36 hours. 60gb is crazy though
@@bigdaddy6229 what did you use to pre-generate the world? I tried many things like chunky but all of them worked extremely slow for me too. I found that the best way of generating it is to just stand still with distant generation enabled and max CPU usage in Distant Horizons. No other fancy tricks. That way it doesn't generate any "real" chunks other than the ones that you render with your actual in-game render distance. It only generates LODs which are not entirely accurate, for example trees don't line up with the real ones. The only issue with that is that it can glitch sometimes and not generate some random chunks for some reason, but then you just need to get close to them to re-render them. But doing all that can REALLY heat up your CPU lol I've had mine running at almost 95°C all this time
@@K4animation I used the chunky mod to do it for the cmd I just did /chunky start minecraft:overworld circle 0 0 16500, during it I turned everything to the lowes setting which helped speed it up a bit. Doing that my cpu didnt really get any higher than its idle temps and when I returned home it had finished. The only downside to actually generating the chunks fully was that I was unable to save the world after due to its massive size
@@bigdaddy6229 I'd recommend trying only Distant Horizons for that then. I feel like it works x100 faster lol The best way to do that is to teleport very high, for example y=2000 and look down while slowly moving in one direction. But keep in mind that you need to use "I Paid For The Whole CPU" setting with distant generation enabled. After that, you need to disable those settings in order to get better performance while playing.
_Since many people ask similar questions, here are some things that I'd like to share:_
*_1. How to install Distant Horizons with shaders?_*
You need to find Iris and Distant Horizons downloads on their dedicated Discord servers. I won't provide any invitation link, but you can just google it. Shaders also need to be downloaded from these discord servers specifically. It will only run on Fabric with Sodium. RIP OptiFine.
*_2. Is there any world generation mod used in this video?_*
Nope, completely vanilla.
*_3. I'm trying to run this, but my game is lagging - what do I do?_*
*If your fps are dropping, you can either:*
- Change the LOD quality to something lower in Distant Horizons settings (I wouldn't recommend going very low since it will just start to look bad)
- Lower the shadow resolution and distance in Bliss Shaders or turn off entity shadows
- Turn off all the PBR material stuff in Bliss Shaders if you don't use any resource pack with fancy materials
- Lower the volumetrics (fog/mist/clouds) rendering quality and steps, as well as cloud resolution in Bliss Shaders
- Use temporal upscaling in Bliss Shaders
*If you experience stuttering, both with high and low fps:*
- Change your in-game render distance to something lower (you won't see much of a difference and it will help a lot - 32 chunks will almost always lag)
- Dedicate more RAM to Minecraft in your Minecraft Launcher
- Pre-generate your world with the highest possible setting in Distant Horizons called "I Paid For The Whole CPU" and distant generation of chunks enabled. It's good to teleport to y=2000, look down, and move in one direction. Or just stand still and move only when you see it going too slow, or rendering parts of the map you don't need.
- Once you have your map generated, set the CPU load in Distant Horizons back to something low. It can be a minimum setting, unless you want to travel very fast, for example with Elytra. In that case, use "Balanced" setting but keep in mind that the stuttering might be a little visible.
- Turn off distant generation of chunks if you don't need it anymore. That way, your world won't generate any further, but the performance will get significantly better.
- If you already did everything I mentioned above and your world is pre-generated, it's good to switch to "I Paid For The Whole CPU" every time you rejoin a world to load all the LODs. Once it's loaded, you can switch it back to minimum.
- You can try messing with advanced buffering settings in Distant Horizons and advanced Sodium settings and see what works well for you, but personally all changes made things worse for me so I left those at default.
*_4. Why do you not have more views and subs?!_*
Because you're not subscribed. Do it. *Now.*
Which pc do you use?
@@Shoya__Ishida rtx 4080 gpu and an intel i7 cpu
Damn... This really changes the game. Usually, altitude does not give almost any advantage to how far you can see, and seeing the ocean borders is just uncool. But for views like this, not only allow you to see where you are going, but also give a little life to the world and open possibilities for your next home architecting.
It also makes choosing your location based on the view SO rewarding
Best distant horizons video I’ve seen. Beautiful !
What a time to play minecraft !
For real bro
This is amazing. Oddly it is also just how I remember playing Minecraft when I was younger. Endless world, endless possibilities and everything at the grasp of my hand just waiting to be explored.
Awesome stuff! probably the best video to display Distant Horizons with shaders on RUclips so far. There are others, but its all modded terrain, and rarely do they manage to really communicate the quality of the expansiveness the mod provides.
So happy to see minecraft in this form again, It truly is a game which can be infinitely expanded, wish i could get to play it like this, literally makes it a brand new game
Imagine a sandbox game and go up to this kind of beauty.
My pc would blow up just by watching this video
Luckily, sodium and fabric optimized it.
Actually, no.
My RTX 4090, Ryzen 9 7950X3D, and 192GB DDR5 RAM plays it just fine ;)
@@Stephen5311 lmao
Literally, the mod is to improve performance, adding LOD while looking astonishing.
Quality is top notch, pinned comment is very helpful, i wasn't going to sub at first because it was quite some time since i played mc but i can't give you more than 1 like so you have my sub
I've never had a gaming pc, i've decided to buy it half a month ago. i'm so excited to play minecraft in this way myself
This is so beautiful
wait? A person uploading proper 21:9 video?
It discombobulates the peasant mind
The best thing that i ever saw, good job!
You should do it with large biomes
02:14 to 02:25
😲
Meanwhile me playing with 5 chunk render distance 😶
😂 same
Imagine just being able to set distant horizons to 1024 render distance creating a new world and without any pre generation dh would load all chunks in seconds like farplanetwo and then you could load shaders and still play at playable frames on a mid range pc. It would be amazing. All dh needs to really do is try to get lod chunks to load as fast as possible not focus on performance
Because if they get it to load in seconds without pre generation then they can work on performance and improve even faster because they can test the performance at very high render distances and not have to wait forever to load everthing AND release (performance) updates quicker
Looks incredibly awesome! That's overly underrated!
only one word, that say everything "wow"
Wow, it is just beautiful...
Do you think a RTX 4070 would be able to handle this shaders as well?
Have a nice day!
Thanks for this Video :-)
Yes, I think so. If you apply the right settings, it might even work pretty close to what I've shown in the video, but probably not in native 4k. You can check out my pinned comment on how to get better performance with this mod.
@@K4animation
Yeah, I already read your Comment, thanks for it :-)
My Monitor is 1440p, as soon as i am home, i will try it out :-)
I have a rtx 4060 laptop it can run this at around 50-70fps, but with a little bit of frame drops here and there. BUT IT LOOKS AMAZING
"Me lo merezco" 🗣️🔥🔥
asi si vale la pena jugar la actualizacion de las montañas, en cambio en vanilla jugar a
Now mountains doesnt feel that high when you can see them that far away but with some mods you can get insane mountains that look incredible with DH
best thing to ever happen to minecraft
I felt like 5 different emotions while watching this video
This would take a engine from a semi truck to run this
This can be a Minecraft trailer
I was able to push out 1600 render distance. Although it took about 15min to load. With shaders.
My pc.
Ryzen 9 7900x (oc)
Rtx 4080 (factory oc)
Ddr5 32gb ram
1440p170hz monitor ❤
Get terralith and tectonic or terraforged if u don’t have them (which u say you don’t) and it will be 9x better, great video though
Now, with 1/2 block size minecraft.
Minecraft looks really amazing with higher render distance
It´s so Beautiful...
It is my dream to able to play minecraft like that
❤❤❤
Esto perfectamente podria ser Minecraft 2
Distant Horizons 2.0 ❌
Minecraft 2.0 ✅
This alone makes me want to switch to pc
1024 Render distance in RTX 4080!?
HOW!?
Just built a god pc with a 4090 time to try this out
Bro must own a NASA PC!
Why do you not have more views and subs?!
Best one i've seen yet
Amazing! A masterpiece picture and music!
Can you tell me which computer component affects the rendering speed of chunks? What parameters should I focus on when choosing hardware in order for this mod to work without lags?
Generating chunks in Minecraft relies heavily on CPU. It will stutter a lot even with the most powerful CPU you can buy if you don't apply the right settings. You can check other comments here where I explained it a bit further how to get better performance with this mod.
@@K4animation how many RAM on your PC?
@@kondrafm I used 16 GB for Minecraft itself while I have 32 on my pc
@@K4animation thanks)
@@kondrafm its *much, not many, unless referring to GB, MB or KB.
Beautiful.
Someone needs to do this with the cubic chuck mod if its possable I want to see really tall mountains not too tall i want to see the top.
this is how i want to play minecraft...
unfortunately cannot due to potato pc ;-;
So beautiful
x2 4090rtx i9 +14000 series 128-256gb RAM ddr5 +6Ghz... Super speed SSD? 2160p ultra graphics +500p/fps? Motherboard +1000€
This mod looks amazing, not gonna lie. But is it just me, or does it also take away the beauty of exploring and not knowing what's next? Now you just see everything.
In my opinion this adds beauty to the exploring. You get to see the vast silhouettes of mountain ranges and hints of what is out there, but in order to go interact with it you have to go there.
in SMP that doesn't take it away since DH is only client side, so in SMP server you still have to explore unloaded chunks to actually show it to your view, but this time DH actually shows it to you from far away once you got away from where you loaded those chunks it stays in the cache folder so even you logged out it will still show that part of the chunk to you in far distance
The only thing left to add is the cubic chunks mod and this will be the most insane game ever
What's that
I'm assuming this isn't truely 1024 chunk render distance, as you probably only loaded the direction you were facing for more FPS/save RAM. With 192GB of RAM, I can load 768 render distance all around the player with Bliss shaders (close to max settings) @ 10-20 FPS or so, but that's about the limit before you run out of RAM. (4090 and Ryzen 9 7950X3D btw)
Nope, it's actually a true 1024 render distance as I wanted to see how well it performs. I also recorded a scene where I flew 30000 blocks in one direction but ended up not using it in the video.
Also I don't remember correctly, but I think I had 16 GB of RAM dedicated for Minecraft. You can check out my replies to other comments here to see how you can get better performance.
giving minecraft 192gb on ram will only make it perform worse. the most you should give it is 12 to 16 gb due to garbage collection
What the mod does is add LOD, allowing to generate "simplified" chunks that renders better and better the closer you get, it's a true 1024 render distance
I just wrote a more in-depth comment explaining everything, you can check it out. It's pinned under this video, hope this helps.
@@K4animation That's the best video to distant horizons I've seen so far!
Could you please upload your 30000 blocks flight? Would really love to see it if you do, I have been looking everywhere for specifically this, but nobody seems to have done that yet.
Tutorial please because every time I try and do it there's like chunks missing or something else that doesn't work
NAIce
it definitely lacks some smooth transitions between LODs. kills the immersion for me
Wow….just wow.
Is this only for fabric right? No forge? how much ram do you have? :)
please can you make a tutorial video to install all the mod i can't manage to do it on my own
you really could've put the link for the shader + mod in the description
You can't download them from any website yet, the downloads are not entirely public. They're available only on Iris Project and Distant Horizons discord servers.
bro now I feel blind when I play with 8 chunks (my PC cant do more)
Oh my god what are this man’s specs 😭
i7 13700KF
RTX 4080
VERY NICE VIDEO
Oh I wish my PC could handle this
Actually it can, the mod does improve minecraft performance because it adds LOD, something that regular minecraft don't have
@@nerose274
Not really every PC, but I am fascinated, because my i5 4690k and GTX 750 ti 2G can handle 128 chunks as well with 50-60 FPS.
I mean, this system is almost 10 years old 😂😂😂
Have a nice day :-)
PS: Sorry for my English, i am from Germany 😅
Hello, i have the same GPU and CPU but My game lags minimally every 4 seconds. Is it the same for you?
Yes, stuttering every few seconds is a common problem for distant horizons unfortunately. If you look closely, even in this video some shots are lagging slightly. It's entirely because of CPU. The best way to get rid of it is to just simply reduce the actual render distance to 16 or 12. 32 will always lag. Also, in distant horizons settings, it's good to change CPU load to the lowest setting possible after you've loaded up all LODs. It will work just fine for a normal gameplay, unless you want to fly with elytra and generate many chunks fast. That's how I did it to record this video - changed to "I Paid For The Whole CPU" setting to generate the world and update LODs, and after that changed it to minimal so it doesn't lag as much.
There are also other advanced settings in distant horizons for buffering and different settings in sodium that should help, but they didn't really do anything, or made it even worse so I ended up leaving those at default.
Edit: Oh, and most important one - it's good to pre-generate the world first, and then disable distant generation of chunks in distant horizons settings. If you don't do it, the world will infinitely generate new chunks and lag badly.
I just wrote and pinned a more in-depth comment where I explained everything regarding performance with this mod. You can check it out if you want.
going from 700+ to 80 FPS lol daamn
Meu aparelho está travando só com um vídeo! Como isso é possível?
Someone please explain what settings and stuff get this kind of performance, because I'm stuttering like crazy at
Distant Horizons doesn't just take the vanilla render pipeline and say "hey, render out to x chunks." Instead, it uses something called voxels. Cubes that are really, really performant to render. Idk how much graphics knowledge you have, but basically most games render things with triangles. It takes 2 triangles to make a square. It takes 6 squares to make a cube, meaning 12 triangles per block. The more blocks you render, it's almost exponential with render distance.
Distant horizons uses some clever optimizations specifically for rendering voxels. I don't know all that much about them, but I do know it uses a "greedy mesh" system, which combines multiple cubes' faces into one if they're the same block and it saves on performance. Voxels are also their own special thing that isn't constructed with triangles, though I don't know too much. If you want to see some cool optimizations in action, consider checking out this video:
ruclips.net/video/40JzyaOYJeY/видео.html
One of the big struggles esp for games like minecraft is that the CPU gets caught up spending most of its time sending messages to the gpu of what to draw. Even if the gpu isn't strained, the cpu may be. This is a different, more optimized pipeline. (take this with a grain of salt, I'm not exactly a graphics wiz myself either)
Unless you mean you already have distant horizons installed. It could be this person has pre-generated the chunks so the computer isn't busy generating all of these chunks while recording...
@@JadeJade-ng2uh Yes, he pregenerated the chunks. I’ve paused all chunk generation in my world for testing. What I don’t get is that even just now, my performance is a fraction of his, while rendering a fraction of what he is.
I already explained it in another comment, but I'll give you a quick summary:
1. Change your actual render distance to something lower (32 will almost always lag)
2. Change the LOD quality to something lower but I wouldn't recommend going very low as it just looks bad
3. Pre-generate your world by simply standing in one place with "I Paid For The Whole CPU" setting and distant generation enabled, then turn off distant generation and change the CPU load to minimum. It's good to do it every time you join a world. Run max CPU load for a few seconds so everything loads up properly, and then change it back to the lowest setting possible. Distant generation needs to be enabled only once, unless you want to generate some other part of the world.
4. Lower the shadow resolution in Bliss Shaders
5. Lower the rendering quality and steps of volumetrics (fog/mist) and clouds resolution
6. Turn off all PBR material related stuff if you're not using any fancy resource packs that use it.
7. You can try changing some advanced settings for buffering in distant horizons as well as in sodium itself, but all of these didn't really affect much for me.
Do you use the Shader Bliss that is in development?
my laptop when playing minecraft:
10 fps take it or leave it
have you tried this with the tectonic mod? Its so beautiful.
I guess a 1024 render distance wasn't enough for the 3 dislikes
hi. the mods dont work in my pc so, can you give me the 2.0.2? iris discord only have the 2.0.4 version
every time i see footage of gameplay with and without shaders it just baffles me how fucking ugly vanilla is
lol this is crazy, im only on 256
My pc tried to render this video and exploded :(
MINECRAFT 2
Any specific settings for distant horizons I should change? I can't get the lod to look right and can't find in depth guides anywhere.
Check pinned comment, hope this helps you
So if I understand correctly, this is a pre-rendered world right? Because if I load up a world right now, it won't look like this because all those chunks haven't been generated yet
yes, I explained it a bit in the pinned comment under "stuttering" issue
Wish i could play like that but PC says no
how do you manage to do this if so please post a tut
Would it work on makbook air 2020?
lol
nice joke
how does your bliss shader look like that mine never looks like that
gpu
hello bye bye ta ta good bye
How many RAM this guy have? please tell me!
I dedicated 16 GB to Minecraft I think
any terrain gen mods?
nope
just the beauty of default minecraft world generation
1k fps to 100 fps !
i still dont know how to install distant horizon
Is this vanilla terrain gen?
yup
bro's got a nasa computer
but seriously how do you get 900 fps on 32 render distance? I'm guessing just Sodium?
Not quite, mine's better. I get 1000 ish FPS on 32 RD. But yes, with sodium and optimization mods.
Also, he may be only loading the direction he's facing for the shots.
LOD
@@nerose274 I meant the part where he showed how many fps he has even without Distant Horizons
Bro, can you help me put mods on a free server please? I ask you for help, Bro, please, you don't know how I would like to have a server that looks like that 😢😢😢❤
Give us a tutorial.
Can you run this with a decent texture pack?
I haven't tried that, but I'm sure you can still run it in native 4k in 60 fps. Bliss shaders are very customizable so if the performance drops below 60, you can slightly lower the graphics quality without seeing much difference. And if that still doesn't help, you can use temporal upscaling which is also built into the shader ☺️
@@K4animation Please upload another video with Distant Horizons 2.0.2/Bliss Shaders but with a texture pack of your choosing. Maybe pick a texture pack resembling vanilla but with better resolution. There are plenty out there I'm sure. I think the combination of all of the above would make an outstanding video!
@@K4animation What options do you typically turn down for good performance gains? I'm struggling to run above 40 fps in 1440p and am not quite sure how to configure Bliss to run better.
@@shinjincaithe most obvious one is shadow resolution, but the one thing that affects performance the most are volumetrics - clouds and fog/mist. You can turn down the resolution and steps of all volumetrics in the fog options, as well as the resolution of clouds in the cloud options. Also, if you're not using any resource packs it's good to turn off all fancy PBR material stuff because it still has some impact on the performance for some reason.
You can also change the quality of LODs in Distant Horizons settings but lower settings can get pretty ugly so i'd recommend leaving it at medium/high.
@@shinjincai I just pinned a comment explaining everything regarding performance with this mod, you can check it out if you want. Hope this helps a little more.
How long did it take to generate all the chunks?
Way too long
About 4-5 hours in total I think
The world takes up around 60 GB of space lol
@@K4animation jeez I started to generate a 16500 radius last night and I havent been home but it was fluctuating between 8 - 36 hours. 60gb is crazy though
@@bigdaddy6229 what did you use to pre-generate the world? I tried many things like chunky but all of them worked extremely slow for me too. I found that the best way of generating it is to just stand still with distant generation enabled and max CPU usage in Distant Horizons. No other fancy tricks. That way it doesn't generate any "real" chunks other than the ones that you render with your actual in-game render distance. It only generates LODs which are not entirely accurate, for example trees don't line up with the real ones. The only issue with that is that it can glitch sometimes and not generate some random chunks for some reason, but then you just need to get close to them to re-render them.
But doing all that can REALLY heat up your CPU lol
I've had mine running at almost 95°C all this time
@@K4animation I used the chunky mod to do it for the cmd I just did /chunky start minecraft:overworld circle 0 0 16500, during it I turned everything to the lowes setting which helped speed it up a bit. Doing that my cpu didnt really get any higher than its idle temps and when I returned home it had finished. The only downside to actually generating the chunks fully was that I was unable to save the world after due to its massive size
@@bigdaddy6229 I'd recommend trying only Distant Horizons for that then. I feel like it works x100 faster lol
The best way to do that is to teleport very high, for example y=2000 and look down while slowly moving in one direction. But keep in mind that you need to use "I Paid For The Whole CPU" setting with distant generation enabled. After that, you need to disable those settings in order to get better performance while playing.
Looks great but the fps tho.
how the hell do you set this up
check pinned comment, hope this helps
You gotta try this with terraforged