Recreating Nintendo's Rarest Item

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  • Опубликовано: 22 ноя 2024

Комментарии • 708

  • @Hunter-R.
    @Hunter-R.  Месяц назад +534

    CORRECTION: After spending hours collaborating with Cuyler and iQue specialist Jhynjhiruu, we finally figured out how to structure a multi-bank Controller Pak file that was verified on a patched emulator. This Pak can, in theory, be read by a stock N64 and would allow for games >30KB to be loaded onto a larger Pak. Jhynjhiruu found one third party Pak that supported linear multi-bank structuring without switches, manufactured by Datel. This Pak included 16 banks and would be able to handle larger NES games. However, this Pak is pretty rare and had a limited distribution. Still, figuring out the structuring was an excruciating, but fun debug process that definitely warrants a deeper explanation once custom hardware is tested. Jhynjhiruu made some super neat discoveries along the way that I got to witness firsthand, so I'm super appreciative of their work and dedication. Stay tuned for a collaborative follow-up! 😄

    • @ViktorPripyat
      @ViktorPripyat Месяц назад +26

      Time to make aftermarket ginormous controller paks?

    • @cheater00
      @cheater00 Месяц назад +1

      Can you put some sort of harvest moon like on it? Lol

    • @ZeldaTheSwordsman
      @ZeldaTheSwordsman Месяц назад +6

      Might also want to note that you repeatedly said "Page 5" in the video when you meant "Page 6"
      Doesn't surprise me that multi-bank paks are possible. It sounds similar to the trick used to get the GameBoy to read larger cartridges than it had the address space for.

    • @Hunter-R.
      @Hunter-R.  Месяц назад +49

      It’s all semantics. The paging index starts at 0, meaning there’s five pages of filesystem from page 0-4. So when I say we start data on page 5, it’s really the sixth page… but I can see how it can be confusing.

    • @trued7461
      @trued7461 Месяц назад +3

      @@ViktorPripyat thats what i was thinking too! completely custom pak with a lot more space.

  • @ack_
    @ack_ Месяц назад +1250

    Software engineer here. This is one of the most complete, detailed and approachable videos I've ever seen. Obviously it's the only resource on the specific subject of bodging together ice climber for animal crossing, but it's such a well thought out and produced video, from start to finish. Even a non-tech person would follow that easily. I'd have watched one hour of you debugging and hacking this thing together, it was really enjoyable, you're getting really good! :)

    • @Hunter-R.
      @Hunter-R.  Месяц назад +143

      Very kind words, thank you! Glad you enjoyed it. 😄

    • @Hydraina
      @Hydraina Месяц назад +18

      I'm not very well versed in tech outside of modding video games, and this entire video was crystal clear and very easy to follow! Hunter R. really is amazing!

    • @cheyennemoore8380
      @cheyennemoore8380 Месяц назад +6

      Yes! I literally wouldn't understand it if not for the way Hunter teaches these things. So easy to follow. As a teacher I can't help but be impressed by what a good one Hunter is. Keep it up, Hunter! Thank you!

    • @feelincrispy7053
      @feelincrispy7053 Месяц назад +7

      I have and never will play animal crossing. I’ve been watching hunter for maybe 2 years now. The videos are just really well done. You can either watch or just listen too

    • @cheyennemoore8380
      @cheyennemoore8380 Месяц назад +3

      @@feelincrispy7053 Exactly. I just started with ACNH when it came out, but I agree. You don't have to be a fan to like his work.

  • @boubayaga_
    @boubayaga_ Месяц назад +1053

    I was hoping for Arbitrary Code Execution in Ocarina of Time to write Ice Climbers to the controller pack

    • @Knuxfan24
      @Knuxfan24 Месяц назад +142

      God I want to see that now, it would be ABSURD, but hilarious.

    • @Hunter-R.
      @Hunter-R.  Месяц назад +408

      I mean… Ice Climber really isn’t that big of a game… 👀🤔

    • @Cliffordlonghead
      @Cliffordlonghead Месяц назад +4

      @@Hunter-R. HI

    • @woodlandcollective
      @woodlandcollective Месяц назад +42

      It doesn't matter if we should, it only matters that we can

    • @Sooparch
      @Sooparch Месяц назад +8

      @@Hunter-R.omg yes please do thid

  • @nicocchi
    @nicocchi Месяц назад +673

    it's hard to realize how constrained game storage is for old games. Like, over at the F-Zero discord I dropped the comparison that the entirety of the original F-ZERO for the Super Nintendo, all of its tracks, music, vehicles, racing physics and all of that, are smaller in data than this random picture of Captain Falcon's ass from Smash Bros. Ultimate

    • @fuseegelee
      @fuseegelee Месяц назад +34

      What about F-Zero 99. The latest game in the F-ZERO library! (Available for Nintendo Switch Online members only. Terms and conditions apply.)

    • @Toadfish10
      @Toadfish10 Месяц назад +20

      @@fuseegelee Probably much larger than the original due to the added graphics, mechanics, and online functionality

    • @fuseegelee
      @fuseegelee Месяц назад +9

      @@Toadfish10 yeah according to my switch it’s 1.5 GD

    • @Toadfish10
      @Toadfish10 Месяц назад +2

      @@fuseegelee Oh yeah, much larger than a SNES cartridge then

    • @fuseegelee
      @fuseegelee Месяц назад +3

      @@Toadfish10 by today’s standards that’s not that much, but back in the 90s you’d be lucky if a cartridge had enough banks to play a game of that size

  • @Cuyler
    @Cuyler Месяц назад +356

    Theoretically >256K (>32KB) paks are possible. The way the controller pak is set up, banks of 32KB would be required. The I-node table only has space for 128 blocks which is exactly 32KB in size. Each bank of 32KB would require its own I-node table. I believe that multi-bank controller paks are supported by the official N64 SDK which all games use for interfacing with controller paks. Maybe some day someone will create one so we can play more complex Famicom games on the N64!

    • @Hunter-R.
      @Hunter-R.  Месяц назад +102

      Would be interesting to try and replicate this digitally on emulator just to see if a multi-bank Pak could work. It would be nice to play/inject more complex NES games, but if nothing else, at least we have the GameCube version!

    • @Cuyler
      @Cuyler Месяц назад +50

      @@Hunter-R. We'll have to test this... maybe you'll be the first person outside of Nintendo to see SMB running on the N64 version!

    • @chompythebeast
      @chompythebeast Месяц назад +19

      Part 2 Part 2 Part 2

    • @Emblazened
      @Emblazened Месяц назад +14

      Part 2 Part 2 Part 2

    • @frasermips
      @frasermips Месяц назад +13

      There is a limitation in the N64 Joybus protocol and how it's used on the N64. So this means that Dobotsu No Mori will have the limitation built in that it can't read more than 32 KB from a controller PAK. The Joybus Protocol does support 16 Address Lines (64 K) and 8 data lines (Bytes), BUT it's assumed that addresses above 32 KB are for other accessory types like the Pulse Sensor and the Rumble PAK. There were third party controller paks that supported 4 x 32 KB controller paks in one device, but it was electrically identical to 4 controller paks and used dip switches to change banks, so no continuity across the 4 paks.

  • @thewanderers97
    @thewanderers97 Месяц назад +147

    This reminds me of the guy who painstakingly recreated the source code of the Apollo 10 guidance computer based upon the public releases of a beta version of the Apollo 10 source code and the complete Apollo 11 source code, because the only place the completed Apollo 10 lunar module guidance computer source code was ever stored was onboard, which makes it pretty difficult to retrieve since "Snoopy" (the Apollo 10 Lunar Module) is now in orbit around the sun

    • @OM19_MO79
      @OM19_MO79 Месяц назад +4

      OK.
      Of course, you can't compare to play an old game inside another old game in our own homes than using that Apollo 11 source code to...
      eh...
      to...
      When was the last time a human ever went to the moon?
      Well, at least it saved our bodies from being blown out like leaves.

  • @jogloran
    @jogloran Месяц назад +923

    Wasn’t expecting Hunter R. to drop an f bomb today haha

    • @existenceispain_geekthesiren
      @existenceispain_geekthesiren Месяц назад +36

      good on him.

    • @kanesmith8271
      @kanesmith8271 Месяц назад +28

      Wholesome ended 😢?

    • @Hunter-R.
      @Hunter-R.  Месяц назад +410

      @@jogloran Dramatic effect!
      If I ever start livestreaming, you all might be shocked at me swearing a bit regularly haha

    • @krispyking2450
      @krispyking2450 Месяц назад +14

      where in the video was that? i don’t remember hearing anything

    • @makonede
      @makonede Месяц назад +21

      ​@@krispyking2450 1:22

  • @davidmcgill1000
    @davidmcgill1000 Месяц назад +96

    So clearly we should mod the game to search for another controller pak in the second controller that extends the rom found in the first controller pak.

    • @Hunter-R.
      @Hunter-R.  Месяц назад +45

      Is bro cooking? 👀

    • @woobgamer5210
      @woobgamer5210 Месяц назад +19

      imagine 3/4 controllers with paks that contain SMB3

  • @dusk3612
    @dusk3612 Месяц назад +201

    Man all this amazing work to play FUCKING ICE CLIMBER

    • @stephenlignowski1915
      @stephenlignowski1915 Месяц назад +49

      It's the journey that counts, not the destination.

    • @Clodd1
      @Clodd1 Месяц назад +27

      It's not about the game it's the novelty.

    • @slimjim2584
      @slimjim2584 Месяц назад +23

      Wild that right now some of the original cartridges are just sitting forgotten in some japanese folk's closets

    • @IceYetiWins
      @IceYetiWins Месяц назад +7

      Maybe the real ice climbers were the friends we made along the way.

  • @LordButtersI
    @LordButtersI Месяц назад +95

    It's very Nintendo to build an entire "read roms from the controller pack" system into the game and then use it once for 30 people. 😂

  • @MrCheeze
    @MrCheeze Месяц назад +138

    "Ice Climber is one of a few NES games that is small enough to actually fit within this constraint." Maybe that's why they barely used this feature...
    (Oh wait, you basically said as much later in the video.)

    • @Hunter-R.
      @Hunter-R.  Месяц назад +57

      Yea, very few NES games can actually fit on a standard 32KB Pak. There is a theory that Nintendo planned to make larger Paks, which is somewhat supported with there being a “bank size” flag in the file system pages, but one was never released.
      Either way, this feature was expanded upon in the GameCube releases with more tags and specific support for multiple ROMs on the memory card. This code does not exist in the N64 original, so I think they did plan to use it for the GameCube version, but never got around to it… 🤔

    • @nuguns3766
      @nuguns3766 Месяц назад +8

      So you're saying we can put nes roms on a memory card? ​@@Hunter-R.

    • @RemyJustice97
      @RemyJustice97 Месяц назад

      @@nuguns3766 yes, check out his video called "Injecting NES / Famicom Disk System Games into Animal Crossing"

    • @craftersshaft
      @craftersshaft Месяц назад

      ​@@nuguns3766there's an NES rom injection tool for the gamecube games, and i remember there being a specific rom for the lost 4 games

    • @Pixelman546
      @Pixelman546 Месяц назад +1

      @@nuguns3766 Technically, yes! He made a video about the process for the gamecube version a little while back.

  • @jroweboy
    @jroweboy Месяц назад +56

    As a mario 1 rom hacking enthusiast, I can't help but wonder how close it was to fitting? If its within a few hundred bytes, it may be possible that we could repack the original game to remove unused code and data to make it fit. I know of one project called smb bug fix that's removed a fair amount of unused code and they said they saved upwards of a few hundred bytes from the rom.

    • @LotoTheHero
      @LotoTheHero Месяц назад +1

      I was thinking this as well. :D

    • @almaelma11
      @almaelma11 Месяц назад +3

      Try it out? Be the person who cracks that 5th game!

    • @KetwunsGamingPad
      @KetwunsGamingPad Месяц назад +4

      There’s also a lot of unused sprites and garbage data in the game too. Might be able to remove enough to fit in.

    • @jroweboy
      @jroweboy Месяц назад +7

      @@KetwunsGamingPad there's only a few unused sprites, and the "garbage data" at the end of the CHR ROM is actually the VRAM updates used to render the title screen. There's some unused data patches in the ROM that I was thinking we could shuffle around and some residual code we can remove, but it's really not that much.

    • @tomrow32
      @tomrow32 Месяц назад +3

      I wonder if it's feasible to replace the images in CHR ROM with ones that're more efficiently compressed with Yay0

  • @RyneMcKinney
    @RyneMcKinney Месяц назад +140

    What a video. First, I got April Fooled early into thinking you were actually going to Japan to seek this elusive peripheral, and then got bombarded with technical know-how which somehow still failed in the end because of one precious byte. Even after that, the first emulator still couldn't run the NES roms. And then, it somehow worked perfectly on the second emulator. And then there was a scare with writing the rom to the actual official controller pak, but in the end it just needed a good clean. And after all that, Ice Climber successfully loaded, proving that this extremely elusive Nintendo collector's item does exist.
    *How do you not have more subs dude*

  • @Jintenzo
    @Jintenzo Месяц назад +51

    0:54 Genuinely can't tell if this is a nick robinson reference

  • @AcdraStation
    @AcdraStation Месяц назад +86

    The Nick Robinson flip made me chuckle

    • @Gabi-enby
      @Gabi-enby Месяц назад +11

      Thank god he isn't following that guy's steps. Unlike that Nick, this one seems like a good lad.

    • @Whimz
      @Whimz Месяц назад +14

      @@Gabi-enby whats wrong with nick robinson? he do something bad?

    • @maxinehardy9411
      @maxinehardy9411 Месяц назад

      @@Whimz he got fired from polygon for being a sex pest

    • @xCastorm
      @xCastorm Месяц назад +8

      ​@@WhimzHe's talking about false accusations against Nick Robinson from like 7 or 9 years ago

    • @Hightlyze
      @Hightlyze Месяц назад +9

      @@Whimza bunch of baseless accusations of Nick being a “creep” iirc. People won’t shut up about it cuz it makes their y’know what hard just hating on him

  • @liv_ap
    @liv_ap Месяц назад +34

    your commitment to this bit is incredible. i hope if there’s ever a real ice climber pack out there that gets found it ends up in your hands. would be very deserved.

  • @Toonrick12
    @Toonrick12 Месяц назад +37

    I was always curious why very few N64 games used the controller pak. After learning it was only 32k in size, now I understand why save data for N64 games are stored on the cartridge itself.
    For comparison, a standard PS1 Memory Card has 128k.

    • @OM19_MO79
      @OM19_MO79 Месяц назад +7

      It sounds almost like an afterthought. However, when the PS1 was released, that 128k was overkill. Most CD consoles had it with small internal RAMs from 16K to 48K and most people wouldn't ever had the need to expand them.
      I suppose that when the N64 was being developed, that amount seemed like a lot but then the games blew out from the norm right from the start and it was too late to change it.
      You know what's even worse? Nintendo never changed them to make them use Flash RAM, you need to change the batteries in all of them, unlike Sony, who abandoned that pretty quickly. Yes, there are battery-powered PS1 cards.

    • @amzyoshio5990
      @amzyoshio5990 Месяц назад +6

      I mean a PS1 *required* you to save all data to the card, since you can't write to the disk. A Controller Pak in theory could be used in conjunction with on-cart save data to save space on both. At the very least, games with simplistic save data didn't need to go on the Controller Pak since there'd most likely still be space on the cart (imagine a platformer like Mario 64 compared to an RPG like FF7).
      32kb was probably honestly overkill for most games. There were just a few exceptions, kinda like how the default Gamecube Memory Card can easily hold 20+ games worth of data, OR Animal Crossing a single time.

    • @dieseldragon6756
      @dieseldragon6756 Месяц назад

      Thinking back a few generations, this is making me wonder how frugal the save files for _The Legend of Zelda_ must have had to have been, given RAM wasn't the cheapest of things to put on a cartridge in any case. And with the cost of flash back then, it's no wonder so many carts from the time employ a volatile RAM chip and a battery... 😇

    • @harukaze7388
      @harukaze7388 Месяц назад +1

      ​@@dieseldragon6756 Zelda 1 was originally on disk where it's all writtable (the irony), so the save files didn't necessarialy be too small as long as they had space for the rest of the game. It's porting what makes it difficult.
      That's how Metroid went with passwords. Zelda 2 used a bigger cartridge and the RAM for it.

    • @dieseldragon6756
      @dieseldragon6756 Месяц назад

      @@harukaze7388 Oh, of course...It was an FDS game in Japan, wasn't it? 😇
      Note to self/RUclips AI: Look up some Zelda reverse engineering. I want to see if Nintendo jerry-rigged the port to make smaller saves for RAM storage, or if they just put more RAM in the carts than they might've if the game had been direct-to-cartridge. 🙂
      (I had a copy of L-o-Z when it was on open sale, and in the UK it didn't have a higher price compared to any other title I saw/bought.)

  • @yinepuiwhite3955
    @yinepuiwhite3955 Месяц назад +12

    Think it's worth remembering that 'Even Super Mario Bros' is funny in the lens of gaming history- It was deliberately designed to use as much of the stock NES hardware as possible. The 'ultimate cartridge game.' So it's very fitting that it doesn't 'fit' ;) in the pak, but the games that honed the dev team's craft to make SMB, such as Excitebike and Ice Climber, do.

  • @explodingbearz
    @explodingbearz Месяц назад +98

    This the kind of video that proves this is the right channel to be a member of

  • @Bidziilla
    @Bidziilla Месяц назад +15

    I love videos like this, its almost like a blog style thing and it's really cool. You should totally do more of this!

    • @Hunter-R.
      @Hunter-R.  Месяц назад +7

      It is a bit of a different style! I'm glad you enjoyed it, and I think it is a pretty engaging way to structure project videos like this!

    • @Bidziilla
      @Bidziilla Месяц назад +1

      @@Hunter-R. Absolutely! Keep it up!

  • @Eckster
    @Eckster 15 дней назад +1

    Yup, those Raphnet adapters are a godsend, they were pretty critical tool finally emulating the Hey You, Pikachu! VRU as well

  • @Chubby_Bub
    @Chubby_Bub Месяц назад +19

    I think buying everything you used in this video would still be cheaper than the Ice Climber e-Reader card for the GameCube version.

    • @Hunter-R.
      @Hunter-R.  Месяц назад +3

      @@Chubby_Bub Definitely so! I already owned the N64 and Doubutsu no Mori, but even if I didn’t it would still be cheaper! 🫣

  • @frasermips
    @frasermips Месяц назад +13

    I'll add that the Raphnet adapters are great, especially for really odd usages like this. I'll add that the owner was fantastic and added support for the N64 Randnet Keyboard to the software for this adapter. Which aided greatly in my testing the Keyboard Specification.

    • @sixxtylol
      @sixxtylol Месяц назад +2

      Didn’t even know there was an N64 keyboard. Now I got to look that up

    • @frasern6469
      @frasern6469 Месяц назад +1

      tl;dr; nothing interesting or useful supports it. And it’s generally around $1000.
      e.g. A Japanese dialup email service that shutdown 23 years ago. My Google Site documents it and has a scan of the original manual, the info is free so it exists in multiple places.

  • @ThatDiabeticChemist
    @ThatDiabeticChemist Месяц назад +10

    I have played maybe 2 collective hours of animal crossing (not just GC, but ANY) and have close to zero coding/modding knowledge... but somehow your content is infatuating to me. I picked up RUclips premium through your sponsor link a couple months ago to support you in some way and I'm so glad I did. Keep it up!

  • @treefroggy
    @treefroggy Месяц назад +10

    I've been packing my N64 in my bag along with my clothes, three times, every time I've visited my gf in the past couple months, so the shot of you throwing the n64 and controller into your bag was very relatable.

  • @ThatOnecat-m7q
    @ThatOnecat-m7q Месяц назад +96

    dude ive been here since your first vid, your content is what ive been craving for years

    • @Mcbuzzerr
      @Mcbuzzerr Месяц назад +3

      Saame

    • @seragaki
      @seragaki Месяц назад +4

      I feel this lol. Scratches a particular itch in my brain. I rewatch them regularly just cuz 😭

    • @RemyJustice97
      @RemyJustice97 Месяц назад +3

      same, i'm not even all that into animal crossing, but as soon as hunter uploads, that's an immediate watch

    • @seragaki
      @seragaki Месяц назад +1

      @@RemyJustice97 Honestly lol. This channel alone made me get so invested in animal crossing

  • @MayorMori
    @MayorMori Месяц назад +8

    This is so cool! What an achievement 🥳 Amazing item to add to a collection. Great video. Thanks for sharing

  • @JACloudy
    @JACloudy Месяц назад +6

    What an amazing video dude! Kudos for achieving this. I really hope one of this days a offical Ice Climbers pak gets found and you manage to document it.
    Your channel is a joy to watch dude, thanks for the hard work.

  • @RetroGamingNook
    @RetroGamingNook Месяц назад +9

    This is, WOW… just, WOW! The time invested in this from the tech discovery to the video production is admirable.

  • @ItsMeChair1
    @ItsMeChair1 Месяц назад +40

    Guys he found i-wait what?

  • @MizunoKetsuban
    @MizunoKetsuban Месяц назад +8

    I apologize for falling asleep during this video but I am all for the Ice Climber Hunter sprites in the end slate

  • @jellyjackcheese
    @jellyjackcheese Месяц назад +28

    "On second thought, maybe spending thousands on a trip to search for a theoretical item with zero leads is a bad idea..."
    Nick Robinson in the corner who would do exactly that:

    • @thinkublu
      @thinkublu Месяц назад +2

      I assumed that was what was being referenced lol

  • @VanillaScoopYGO
    @VanillaScoopYGO Месяц назад +12

    Guys, im starting to think this Hunter guy might like animal crossing ~

  • @Funboringness
    @Funboringness Месяц назад +32

    I mean, the everdrive and all N64 flashcards can write to controller packs, it's just that you can't do it directly from the PC

    • @Hunter-R.
      @Hunter-R.  Месяц назад +43

      I looked into these as well, but they were also significantly more expensive than the simple USB adapter, which was only $25.00 and easier to use for this project.

    • @Cliffordlonghead
      @Cliffordlonghead Месяц назад +1

      @@Hunter-R. hii

    • @Funboringness
      @Funboringness Месяц назад +4

      @@Hunter-R. Ah, didn't think you'd use the legit N64 cart, and not the translation hack, my bad

  • @TheSpongeFreak
    @TheSpongeFreak Месяц назад +5

    Beautiful work! This function as a whole between the N64 and GCN versions still blows my mind - such an elaborate function that nobody ever knew about under the hood. Your channel continues to be one of my new favorites to recommend.
    (Also on the Pak artwork mockups, I noticed "Secnario", just in case you decide to print them!)

  • @allideni836
    @allideni836 Месяц назад +4

    3:10 Theoretically, there could be larger Controller Paks, but they were likely never made due prior games being unable to test that they work correctly with larger Controller Paks due to them not existing, and there being no way to patch preexisting games that might throw an error due to assuming that Controller Paks are a certain size. Given that it's not *too* hard to just flick a switch to swap between different virtual memory cards, no third-party Controller Pak manufacturers bothering making an actual larger single Controller Pak. With the right custom hardware, it might be possible to put larger NES games on a Memory Pak and have them loaded by Animal Forest, though I doubt it supports the mappers of any game anyone would be dying to play on it. Someone would have to decompile the code responsible for reading the Controller Pak in Animal Forest and its embedded copy of libultra to know for sure if it, specifically, supports larger Controller Paks.

  • @JamesTDG
    @JamesTDG Месяц назад +57

    1:18 that's the job for Nick Robinson

    • @HinkHall
      @HinkHall Месяц назад +4

      Someone had to say it

    • @darkmagnet21
      @darkmagnet21 Месяц назад +3

      Literally my thoughts. We need him here

    • @itsmuffintime6414
      @itsmuffintime6414 Месяц назад +1

      And MattKC

    • @PolygonalNeon
      @PolygonalNeon Месяц назад +2

      Someone call him quick!

    • @boopsmcgee
      @boopsmcgee Месяц назад

      You don't have to take a trip to Japan to sexually harass someone

  • @amateurprogrammer25
    @amateurprogrammer25 Месяц назад +2

    Given that the controller pak page 0 stores the size of the flash memory, seems it should be possible to create a custom controller pak with a modern microcontroller with a larger capacity.

  • @retroprogamer7009
    @retroprogamer7009 27 дней назад +2

    Now you could make a Custom Sticker for the Controller Pak and sell it as a super ultra rare thing

  • @kevinwheeler4061
    @kevinwheeler4061 Месяц назад +24

    0:55 Pulling a page from Nick Robinson's book I see

  • @TakuikaNinja
    @TakuikaNinja Месяц назад +9

    The AC NES emulator is so interesting! Galaxian should work as well, since iNES dumps of it are usually 24KB. It's actually 16KB in size but the iNES header can't represent the 8KB PRG-ROM it uses. So, the game has to be _overdumped_ in this scenario. (NES2.0, an extension of iNES, addresses this and other games with unusual sizes)
    FYI there are some homebrew titles which use the same 24KB ROM size/mapper (the proper name is NROM-128), so those can probably be injected as well. Squirrel Domino (a Dr. Mario clone) is one such example.

    • @bushytail
      @bushytail Месяц назад +1

      I was thinking about the potential of making e-Reader cards when I realized I didn't need to go beyond NROM-128, but it's cool that that limit allows other stuff too. Galaga is NROM-128, as are some other Namco arcade ports (Pac-Man, Dig Dug, Mappy) and I feel like it's worth pointing out Bomberman and Lode Runner.

    • @johnsimon8457
      @johnsimon8457 25 дней назад +1

      Probably get Macross on there which is the smallest FC game I know of.

  • @miles6492
    @miles6492 Месяц назад +2

    I cheered out loud when you got the ROM to boot on hardware. I love it when people push the limits of the known and preserve and recreate everything they can!

  • @robbiekincaid5448
    @robbiekincaid5448 Месяц назад +1

    Man, i have such respect for you and everyone involved! I'm a junior level programmer and want to get into low level stuff like this (primarily in web development right now). Congratulations on this victory! Looking forward to seeing what's next!

  • @kirigherkins
    @kirigherkins Месяц назад +11

    nintendo alchemist performs the forbidden ritual

  • @Redfordcrate
    @Redfordcrate Месяц назад +3

    If it's only JUST too big there has to be funny way to modify the SMB ROM into an animal crossing version while still preserving it's functionality. ROM gods, we need you more then ever now...

  • @Visaj-iz6nb
    @Visaj-iz6nb Месяц назад +5

    A physical copy of N64 Animal Crossing is the pride and joy of my gaming collection!

  • @Kyrfuffle
    @Kyrfuffle Месяц назад +6

    well that's certainly one way to save spending hundreds of thousands of dollars looking for a controller pak

  • @FlipZora
    @FlipZora Месяц назад +3

    I saw the title and was like "Oh of course he did! Why wouldn't he?"
    Love the dedication

  • @zackmagee7077
    @zackmagee7077 Месяц назад +2

    Me during the intro:
    -oh he’s going full MattKC
    -oh nevermind
    -oh he’s going full MattKC

  • @buriedpet
    @buriedpet Месяц назад +1

    Damn, this was super cool. Bummer that only four games will fit though.
    Would it be possible to create a controller pak with more storage? Basically an everdrive with the whole NES library, playable from AC, would be super freaking cool. Idk if the N64 would be able to read larger storage units without modifying the console itself, but that would make for a banger video.
    Regardless, I really enjoyed watching this. Thanks for including the whole process. The technical details are my favorite part of your videos. Can’t wait to see what you come up with next!

  • @chompythebeast
    @chompythebeast Месяц назад +6

    pidgezero_one?? Ah, some of the best Super Mario RPG stuff out there! Takes me back a bit. You've got quite the Residents in your forest!

    • @Hunter-R.
      @Hunter-R.  Месяц назад +4

      Pidge’s work on Super Mario RPG is phenomenal. A super nice person as well that I’ve had the pleasure of connecting with due to this channel!

  • @okurej99
    @okurej99 Месяц назад +2

    11:49 Walmart coming in clutch

  • @jm56481
    @jm56481 27 дней назад +1

    Im a 30 year old big tech SWE where animal crossing was THE game of my childhood.
    Never knew how much I needed this lol

  • @kaseyquickshot532
    @kaseyquickshot532 Месяц назад

    this is a great video and I love the reference at the beginning. I love videos that detail complicated file systems in simple terms so I can nod along and pretend like I know what's going on lol. I think it would've been cool to see a conversion to KB when comparing the controller pack to the Switch save data to see Big Number (with the MB in parenthesis)

  • @ShortMiao
    @ShortMiao Месяц назад +1

    I think this is my favorite video from you. You literally went through so much effort for recreating something which barely has any results online. Also didn't expect to hear you swear

  • @scaleonkhan183
    @scaleonkhan183 Месяц назад

    WELL DONE DUDE!!!! I could absolutely hear your relief when it booted up in-game!

  • @sunnohh
    @sunnohh Месяц назад +1

    Thank you for providing me my fix of MattKc style content in these trying times of him doing a huge project. Subscribed

  • @robotortoise
    @robotortoise Месяц назад +1

    This is phenomenal! What an insane thing to get working on a real console, and props for showing your failures along with your successes - it makes the story of your project a lot more satisfying when it pays off.

  • @KIFulgore
    @KIFulgore Месяц назад +2

    A game from 1984... running in an emulator written for a system from 1996... run by an emulator on a PC in 2024.

  • @ClassicBentobox
    @ClassicBentobox 22 дня назад

    I’ve watched your previous videos but the amount of effort that went into this one finally made me sub. Good work!

  • @Nichslvl
    @Nichslvl Месяц назад +1

    Actually so sick! I love things like this :P Good job Hunter!

  • @ItsCenrryTH
    @ItsCenrryTH Месяц назад +2

    Quick little thing I wanted to mention:
    From what you said in the video about AC roms using INES headers; does that mean that the game uses features from an unofficial file system meant to be used for an ancient NES emulator?

  • @Cruznick06
    @Cruznick06 Месяц назад +1

    This is such a strange and niche thing to recreate. I'm really happy you got it to work!

  • @ChristopherJalbert-ly7cq
    @ChristopherJalbert-ly7cq Месяц назад

    This is just awesome. Love seeing this stuff. Thanks for putting this together!

  • @gferrol118
    @gferrol118 Месяц назад +17

    "Fine. I'll do it myself" - -Thanos- Hunter R

  • @bassguitarbill
    @bassguitarbill Месяц назад +1

    This vid absolutely whips, well done dude

  • @Goveynetcom
    @Goveynetcom Месяц назад +1

    The simplest (on paper) projects always seem to take the longest in the end. Congrats on getting it working! A tiny forgotten feature but it's cool to know we have the tools available to make it happen. A shame about the file size though, definitely much more viable to just inject them directly into the AF rom itself instead.

  • @Lunascaped
    @Lunascaped Месяц назад +3

    Another technical video so soon let's go, this video was awesome!!

  • @sixxtylol
    @sixxtylol Месяц назад +1

    Dude I live for this type of content, especially for one of my favorite games. Appreciate your work

  • @OM19_MO79
    @OM19_MO79 Месяц назад +1

    Although not the best controller option, Hyperkin N64 wireless controller can dump the contents of a Controller Pak for backup in a Micro SD and write them back into the Controller Pak. That might work too.

  • @flamewave64
    @flamewave64 Месяц назад +1

    great vid!!!! normally this sort of stuff goes over my head but you made it very digestible thank you luv your work!!

  • @rudy9773
    @rudy9773 Месяц назад

    This was a cool video to see you explore and successfully execute! Thank you for making this ^^

  • @daveslamjam
    @daveslamjam Месяц назад +2

    i wish they still made video games under a megabyte. i think it would, ironically, make the larger video games better since programmers would learn a lot about optimization.

    • @healthyminds9279
      @healthyminds9279 Месяц назад

      Tell me about it. Modern devs should code more efficiently. One of the biggest flaws in New Horizons is how LONG it takes to load going in-between rooms of your house. I'm fine with a slightly chunky load zone to enter the house, but once the house is loaded, the whole house should feel like a seamless world. It's a buzzkill to go from room to room and WAIT, as if the rooms aren't even connected.

    • @Iotatheprotogen
      @Iotatheprotogen Месяц назад

      Homestuck pfp spotted

  • @BrightsideAbyss
    @BrightsideAbyss Месяц назад

    its super impressive how dedicated you are to doing these things. youre awesome, dude!

  • @derpkipper
    @derpkipper Месяц назад +1

    Man was about to pull a Nick Robinson. I jumped the gun and I was completely fooled lol

  • @MrMegaManFan
    @MrMegaManFan Месяц назад +3

    Nick Robinson on standby for that flight you didn’t take!

  • @TimRomero
    @TimRomero Месяц назад +9

    Another possibility instead of the USB adapter: writing an N64 homebrew whose only job is to write the controller pak, then running that rom on a flash cart. Still adds a specialized hardware dependency (the flash cart) but it might be one that people are more likely to have.

    • @moth.monster
      @moth.monster Месяц назад

      Clever idea. Could be useful in general to have for other things too if it supports mpk files in general

  • @theceptorperson9570
    @theceptorperson9570 Месяц назад +1

    This was really fun!! Thank you for this video, I learned a lot and it's really cool seeing this type of stuff being done on actual hardware

  • @tiramika
    @tiramika Месяц назад

    i don't understand most of what's going on aside from surface level stuff, but i can tell *you* sure understand what you're talking about and you do it in such an approachable and patient way, that i'm gonna pay attention to the full video anyway and then probably rewatch it five or six times again later

  • @S0ULESSB0NES
    @S0ULESSB0NES Месяц назад +7

    Realizing this is the first Hunter R video I can actually recreate in real life... All I need is that N64/PC cord. Holy shit.

  • @bingus5488
    @bingus5488 Месяц назад +1

    This is wild. Thanks for looking into this it's so cool.

  • @tinycatfriend
    @tinycatfriend Месяц назад

    i'm one of ame's partners and i feel like you should know that whenever you upload its a race to see who sends it to who first! i'm not nearly as knowledgeable about old games (or basic coding for that matter), so it's always fun to watch these with aer :3

  • @wifiguy51
    @wifiguy51 24 дня назад

    Videos like these give me SO much appreciation for the original engineers that made it work when this was cutting edge technology at the time. With the modern luxuries, even though it is difficult, we are able to do so much more, but imagine the confines they were in.

  • @VorpalStorm
    @VorpalStorm Месяц назад +1

    Nice transition from Ice Climber’s BGM to the Melee remix!

  • @3sylveon
    @3sylveon Месяц назад +1

    dude ur channel is just one interesting video after another. im hooked

  • @ssokolow
    @ssokolow Месяц назад

    As far as reading and writing Memory Paks goes, there was also the N64 DexDrive back in the day. A mainstream device, sold in retail stores, specifically meant for reducing the number of memory cards you need to own (they first made a PSX one) and sharing save files online.
    Also, while it isn't cheaper, and I don't think I've ever personally WRITTEN to a Memory Pak, the version of the N64 Plug-In for the Retrode2 which has the controller ports populated DID allow me to back up my Memory Paks and the Retrode2 does generally implement support for writing back the saves it can read.

  • @FinalNinja1226
    @FinalNinja1226 Месяц назад +3

    Thank you Hunter very cool!! - Hmin

  • @Skeldoor
    @Skeldoor Месяц назад

    Yo this was a sick project. Super cool that you got it working with physical hardware. Looking forward to your trip to Japan to find a genuine copy 🇯🇵

  • @jackmcslay
    @jackmcslay Месяц назад +1

    There's other good games that may be small enough to fit such as Galaxian, Battle City, Balloon Fight, City Connection, Antarctic Adventure, Exerion, Formation Z

  • @NottJoeyOfficial
    @NottJoeyOfficial Месяц назад +1

    Another issue with these is that the controller paks are battery ram. If one did show up, it's very possible it could have a dead battery and all the data would be gone anyways.

  • @RAHelllord
    @RAHelllord Месяц назад

    If you have an EverDrive for the N64 you can also use that to read or write to memory paks from the console. There are simple management tools accessible via the menu somewhere. I believe the file structure Krikzz implemented is also just the raw binary like what the raphnet tool expects, so they should even be directly compatible to each other.
    Also if the Raphnet adapter gives trouble with reading be sure to also clean the expansion slot on the controller with IPA, the pins in there are also susceptible to tarnishing over time.

  • @tohrruu8308
    @tohrruu8308 Месяц назад +2

    I'd totally watch a stream of you banging your head against stuff like this.

  • @butterccm
    @butterccm Месяц назад

    Very fun video, I’ve never seen your stuff before but this was great. If you do try and go further with this I’m looking forward to part 2.

  • @Ariamaki
    @Ariamaki Месяц назад +11

    'At wits end and desperate for answers, I booked a ticket to Japan=-' -Nick Robinson... Wait, what? I'm watching Hunter R. right now? Huh! Weird crossover but OK.
    ...Actually now that I think about it that wouldn't even be the weirdest crossover.

  • @kevinoquinn4130
    @kevinoquinn4130 Месяц назад

    I have no idea how I ended up here, but I'm glad I did. I never knew there was anyone playing with Animal Crossing source code. You're doing awesome work, keep it up!

  • @DrBagPhD
    @DrBagPhD Месяц назад +9

    1:00 wait what channel am I watching, again? ;p

    • @camwoodstock
      @camwoodstock Месяц назад +5

      MattKC, of course!

    • @xgr8648
      @xgr8648 Месяц назад +8

      Nick Robinson?

  • @MudakTheMultiplier
    @MudakTheMultiplier Месяц назад

    I love it. Clearly the answer to fitting SMB on there is to just rip out some of the worlds and have 2 packs you change between.

  • @WoahCuber
    @WoahCuber Месяц назад +8

    If this was a nick robinson video, that intro would have been for real.

  • @highfiveshighfives4980
    @highfiveshighfives4980 Месяц назад

    Really cool video. Enjoyed the technical side

  • @kysorensen3201
    @kysorensen3201 Месяц назад

    looking at the teaser i thought you had actually gotten your hands on the controller pak, but honestly i think this is even better