X4 Foundations: Building Your Self Sufficient Wharf Guide
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- Опубликовано: 26 авг 2024
- At its core, building a self-sufficient wharf in X4 Foundations 4.20 is simply adding modules as you need them to keep all production modules running consistently. But like many projects most of the difficulty is at the beginning where you are trying to come up with a plan on how to get started. This guide will focus on the beginning steps on how to get your own wharf and shipyard up and running and eventually turning a profit. Or an unending wave of combat ships if domination is your goal.
Building Your First Station:
• X4 Foundations: Buildi...
the xml file for that stations plans can be found here:
forum.egosoft....
Station Calculator: www.x4-game.com...
Closed Captions available.
store.steampow...
X4: Foundations is the latest title in the popular X series of space simulation / sandbox games, played as action games from a first-person perspective in a living breathing universe, with TRADE FIGHT BUILD THINK as the common tag-line. X4: Foundations is unique in its depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. It consists of a huge universe, simulated from the bottom up. Hundreds of stations, and thousands of ships, trade goods among themselves. Prices change based on supply and demand; resources are mined and processed in several stages. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. Every player decision can dramatically change the future of the game universe. Step in and live your very own space adventure!
#x4foundations
Dude, you are born for this. If you still alive please continue making videos, not just for X4 maybe for other things. You will be legend :)
Congratulations on 1,000! Being an X4 RUclipsr definitely is pretty niche, but there are so few people putting out good X4 content that your channel is like a diamond in the rough. Looking forward to your future videos!
Thank you! I would like to stay with X4 as long as I can. I'll eventually have to leave, there are only so many mechanics to cover, but I'd rather stay here then go to Star Citizen
x4 could be much more mainstream if they fixed the issues and annoyances. Mainly with combat and fleet combat and poor Ai Decisions. Take a book out of litcubes book, you could literally fine tune x3 to your liking with that mod and other fleet mods attached to it. Plus ships felt like they had much more of a "role" in x3.
Good things are eternal, as the poet said, after a year of publication, this video is serving me well, and how fantastic this construction is, congratulations.
True dat
To add, while "building the bare minimum at the start and and adding more later" strategy is optimal for players with powerful PCs, I recommend for those with sub-optimal PC specs to use the station design gamestart to create the final design of your ideal mega-complex and simply load that, preferably once you have built station building material factories [claytronics, hulls, energy cells].
This is so because once you have like several dozen modules BUILT it starts to lag on station planning.
Another way to deal with this is to simply use/create a mod that increases the production and/or consumption of resources so as not to use too many modules.
This is officially my favorite channel for X4 content. You are informative, entertaining and accurate. Keep it up dude, you deserve every sub you get.
There's got to be a gateway into a parallel universe where there is MOAR jkninja x4 content. I'm booting up the videos like every other day to listen to while working my current X4 game towards a more boron oriented run. So chill and keep learning new stuff and think about strategies while listening.
Very happy to see this channel reach the milestone. You definitively earned it Ninja
Congratulations 🎊 nice to see that your channel grows you deserve it always nice work keep it that way!
Yeah man this game is having a huge resurgence we want you back brother!!! You wouldn’t let the Boron down would you?! 😂
Hey, I just stumbled upon your channel. It's all great stuff. I've just started looking a bit deeper into ship mods and some of them seem utterly bonkers. The Lvl 1 weapon mod "Slasher" in particular can basically doubles the DPS of any weapon with a few rerolls.
yeah, "slasher" can give you good burst damage if you get a good roll
Alright, that intro was adorable and I immediately subscribed. After watching the video, very glad I did.
I think it's worth mentioning, now there's this thing called station calculator. You put in a module and desired number of said module, hit autofill, and it does the job of calculating how many of each module you'll need. It'll also tell you how much of a workforce will be needed for optimum efficiency. It also gives you a ballpark of how much profit you can make depending on whether you buy the raw resources or required wares or have miners/stations supply the resources needed. That way, as long as you follow that guide, you'll never have downtime.
Excelent vids, informative, I love it, thx for the content, congrats on 1000!!!!!
Keep looking for all the videos Iv'e missed, you are addictive ! Keep them coming (seems odd saying that in one released a year ago).
I love this channel, finally getting back into X4, these videos are invaluable.
I spend more time in the station builder than playing the actual game :) Cannot wait for new "scrapyards". I wish devs would make those "hero-station" pieces usable for players.
Very excited for the new DLC myself. But what is this "hero-station" you mentioned?
@@JKNinja I mean the pieces which are unique, like on Argon trading stations or the Teladi trading station (though not a piece, but a complete structure)
Yes! I want one of those Teladi Trade Stations!!
Thank you for the guides, am a new player and it has been so easy to learn because of you!
Your channel are best for all X4 channels!
Congratulations on 1k! Very well deserved, your quality is really high and your voice is super pleasant to listen to. Good job, keep it coming.
Thank you so much!
I've been trying to find this for a couple of days now, thank you!
4 weeks later and you've nearly doubled it, nice work!
Thank you!
ive just started building a shipyard from the ground up. it started as a 12 panel solar power plant, making energy cells for "free" (10 credits per cell merchants flock to you like flies on shit) then it became an adv electronics factory, then i added turret components, then weapons, engines, hull parts etc etc. so its generating the money to build itself, and will essentially build itself over time
i had no idea u could do this in the game........ i bought it on sale cheap. i tried to play its just so much to learn........... and i am so getting to old to learn so much new shit for a video game. but people really talk it up and i love the idea of what this video shows is possible
If one does not want to be sitting on their hands waiting for their factories to be built due to regular claytronics shortages, I suggest you build enough claytronics factories to be at least semi-independent of the supply chain.
If things go south/bad enough, you'll be stuck in a situation where multiple factions are recovering from their wars AND Xenon incursions destroying a lot of factory stations. That uses up a LOT of hull parts and claytronics.
I've played enough X4 games in easy and hard starts to know that relying on the AI supply of building materials is a foolish strategy. Do so at your own peril, especially if you build in areas near where the Xenon are a real threat.
Keep making awesome informational and entertaining at the same time video's like this and your channel will go far. See you in the next one!
30 days later we have over 2000 subs yaay o7. Your narration and humour is Oscar winning ;)
Ayyy I've been waiting for this
Hope this video gave you the info you needed to start your mega project!
Congratulations on the subs achievement, JK! And thanks for yet another great video! I've gotta get on the ball and get my own economy running, as I've been busy defending against the Xenon scourge while capturing ships to add to my fleet. Just capped an Asgard the other night and nearly fell over when I saw how many marines that was going to take!!
Good job as always, Brother! Please keep 'em coming!!
The Asgard is a Battleship, way bigger than the rest. Glad you managed to capture one, it is definitely a worthy prize!
Thank YOU for the great videos - and congratulations!
I've never played X4. But this is mind boggling at what you can do
Try it out when the Steam summer sale comes around!
Congratulations Buddy! And thx for another great video.
I love your style, your brain and your channel!!!
Comment for that youtube algorithm!
Good stuff dude, congrats!
Best guides on X4 imo, thanks.
1:55 I want a clock like that.
Congrats on a 1000
Thank you!
Size isnt everything, it's how you use it 😄
Well done on the channel growth, lets hope it continues to get bigger, Like I said size ....... 🤪
Thanks for the upload, much appreciated. It wont be long before your in a YT shared house and wanted for redrum after the stardom goes to your head 🙃
You're*
Well done, mate. 1st rate videos. Keep it up and stay away from the poison Ivy.
Nice editing, apreciate the content.
PSA for new players - you don’t need all blue prints. Ai bring their own component blue prints, you only need the hull and the wares for them to build everything.
My biggest problem with X4, is that all this on this video is pretty amazing, but the "little problem"is that you need billions of credits, and this game every little thing you bought you need millions of credits and wait hours to be build.... The biggest problem in X4 for me is not have a 2x,3x,6x time speed selection, yeah you can craft the SETA, but even with SETA everything is still slow and sluggish.... I was trying to play without "cheats" and even so with a starting that gives you a station, I had to play the game for almost 3 entire days to get my first refinery done and working...
Amazing video
Subscribed. Nice video and we need more X content creators
You made a bit of a mistake in recommending blueprints. The AI faction bring their own blueprints for equipment.
You need the ship blueprint and you need equipment blueprints because that is how the station now to buy/use the materials needed for it.
So you need say on ship blueprint, 1 engine, 1 shield, 1 weapon, sat+flare+others and now the station can build any weapon in the universe. So only buy say Tel Shield, because they are the best commonwealth, all the faction buying from you will still create ships with argon/par/whatever shields.
This is correct. Aside from ship blueprints, you only need the blueprints required to connect all the wares to the build modules. Which is typically one of each module type.
Due to the changes at X4 you should not allow the AI to build ships in your wharf as they pay only 1/3 of the price you pay at their wharfs. The best option is to sell ships to the AI by missions like fleet or traderships.
Really we get ripped off now for ai buying our ships
What? Why would Egosoft do this... Do you know of a mod to unmake that change?
You do NOT need to have every blueprint for AI to buy ships from you wharf/shipyard.
Ship blueprint is mandatory.
Now I have only one SPL M engine, M thrusters, one TER M shield, some M weapons, Kuraokami and Moreya blueprints.
And yaki buys Moreya from me. Even though I don't have any S equipment blueprints. At all.
so 1 of each ship type, and 1 of each module, i wonder if we only have t3 modules you get mroe money form em XD
@@any1alive, no. You do not need modules at all. Just ship blueprint.
And no, only t3 modules do not give more money, because factions buy ships with modules the want, t1, t2, t3 combined.
@@gaa2840 yeahim not deep into the game so i dont know all the words yet XD and damn that does suck
Regarding Ship Yards: If you buil more, you can build more,... if you can supply itz with the needed material. Becaus if you can't it's all just numbers on papers, no fact. And providing the supply to deliver the production part ist the more difficult part than building the production structure! ;-)
Marvelous! Congratulations! :)
Regarding the build time: Another youtuber tested it building time is just based on the drones or also the Stars of your captain and crew. And it turned out it's just the Drones. The cap is 30 and it's always the same time. You can't safe time having a 5 Star crew on your ships. It takes the same if all are noob just as if all are 5 Star pros. Sad but that's how it is.
I'm just trying to get a wharf for myself to make a big boron armada.
Just a XL boron ship carrier with 10 mako, 4 barracuda and 2 irukanji (and 4 times that quantity stored inside the ship). And 2 hydras and 2 thrashers (and the same stored).
And go to conquer some sector for my empire
I can't imagine the cost to keep it running. I tried adding advanced components production and it jumped from 8 million upkeep to 12 so this must have like a billion dollar upkeep
Nah. Its free, because you have to supply it yourself. The commonwealth economy does nkt have the capacity to supply such a complex.
Captain Collins is facing a true challenger now LOL. TBH if you make content for more popular games probably the channel will be more popular XD.
I'll have to make a new series for a different game soon, running out of mechanics to cover, but I want to stay with X4 as long as I can. I just really like this game
Loved your vids very helpful! Are you making any?
Great video
How do you get the module though all I can build are factories?
Мужик я только вчера ломал голову, как построить это дерьмо, и тут вы выпустил гайд. Ты просто лучший) Как тебя поддержать, куда донатить?)
I don't have a Patreon. I was thinking about starting a tip jar but still figuring out the best way to do that
Hey JK Ninja, great video :) learnt a lot from it.
Is it possible, that you share your constructions plans and upload them? Would be really nice!
sure thing! forum.egosoft.com/viewtopic.php?f=195&t=444293
Took me a whole day’s worth of waiting afk in SETA for a fully self-suficient factory to build fully. (2-3 modules per product, not much). Does NOT have Food Production chain.
So are the wharfs and shipyards race specific? Like I can't make split ships in a teladi wharf?
there are not race specific so you can make split ships in a teladi wharf as long as you have the blueprints
Always wanted to get into this game. This video is proof I never will :(
If you build your station in specific sub station parts you can do the construction in "parallelle", but even then it still take so long... :(
Keep that character going ... :D
Grats, and now a request. How about a video about establishing a Blockade. I have't been able to find one.
.
You see, while I'm still very new all of 7 ships, it seems I have a Job to do, the X. have established a Defense station in Argon Prime, and already blasted Argon Warf to atoms. I guess my opinion that the Argons could provide me some cover to grow up was misplaced. So I am planning to spend a Million or 2 Credits on Turrets and Mines to protect the Ship Yard, and And cut that hive off meanwhile I can hopefully get that free Destroyer, or Just one wicked Torpedo Boat Frigate and Bombard their station to radioactive slag. Well that's the Plan. Al ot more than I want to chew on right now, but if Argon Prime falls I'm all but starting from scratch again. So before I hit the reboot button I'm going to try to push them back.
.
Again, Thanks for the Videos, and I think you deserve the Subs; you've a great voice for Narration, and you dont come off as a cosplay clown; or anything like that, just solid professional work. Due Props. BB.
Can someone post that map he used? at 2:36 in?
you can find it here: www.egosoft.com:8444/confluence/display/X4WIKI/Systems%2C+Sectors+and+Zones
So I have built this but it doesn't upgrade or build any ships everything just sits in the queue forever.
make sure you have A) ship trader hired and working B) check logistical view to see if there are any production bottlenecks C) check if the manager to see if there is any money in the station account
Do you need to build the same race wharf or ship to make their ship or any kinds of wharf / shipyard will do?
its purely cosmetic, any wharf/shipyard is capable of building all the ships
Is there a reason why L Fabs are missing in this station template?
It had two shipyards in the rear to make the large ships. Should be in the template
It seems to me the Hull Production Parts are THE most valuable part in this, can it be that Hull Construction Parts are the best selling item to produce in one´s first space station?
100% correct. Unless I have a specific goal in mind my first station is always hull parts
@@JKNinja I have to start getting back into X4, i never got to the point where i build stations, but i did a lot of that in the X3 games, especially for the Hub.
Good to know with what´s worth producing, that means i know what to go for then.
Thanks!
in all my games hull parts market is pretty flooded by npc factions. you should keep an eye on what is actually in short supply in your game, don't assume you'll make more cash by making expensive items. if you can't sell them you don't make anything.
@@baneblackguard584 That makes sense in general.
But if i plan on making my own warft, they will be essential, though then i´m not selling them anyways.
how do i use the xml. where does it go in my files?
It's under this directory: documents>egosoft>x4>(numbered folder)>constructionplans.xml. You can also check out this forum post at the bottom: forum.egosoft.com/viewtopic.php?t=412881
👍
😄
Any chance for a blueprint?
forum.egosoft.com/viewtopic.php?f=195&t=444293. Is the link in the video description not working for you? Hopefully the link didn't get broken
Does anyone have a link to the station calculator site for this?
Oops! Thought I had put the link in the description but forget. Here you go!
Station Calculator: www.x4-game.com/#/station-calculator
@@JKNinja Oh I use the site regularly, I meant a link to the build itself. On that calculator website there is a button at the top labelled 'share' in between the 'load' and 'import' buttons. It generates a link to the actual build rather than the blank home screen. No matter if you don't have it, thanks for taking the time to respond, I'll have a play around in the station builder. :)
I got you, I put it up in the Egosoft forums: forum.egosoft.com/viewtopic.php?f=195&t=444293
@@JKNinja Oh great! Thank you very much, this is most helpful.
I think i can officially say here before goal gang
What can man do against such reckless production...
Fly out with me. Fly out and meet them
@@JKNinja For ships and glory!
@@JKNinja YYYYEESSSS!! (Runs up the stairs and leans on his car horn)
Your wharf is very Costco.
Perfectly simulated consumer behavior lol
Silicon are pain to mine
I like to "promote" my experienced ore miners to silicon miners. Anyone can mine ore, but silicon needs skill I suppose.
What I think it means to be a RUclips partner kind of like in real life one person usually gets screwed... and I'm sure it's not going to be RUclips 🤪
stole the majority of my blueprints
You have to.
"Building Your Self Sufficient Wharf Guide" Great, that's exactly what I need.
"You are going to need a lot of it, we are talking about billions here" Ooooooooook.....
Sorry but for me it is totally impractical to build mega stations like this because each module is built in serial(one at a time) with a single module taking up to 40 min!!! It will take weeks for a station like this if not months of game time to finish.... :(
You'll need your own construction ship to reduce build times, you can see the effects around 3:44. Its still going to take many in game days, even weeks if you go really big
Soz boring.