One niche benefit of the Jian is that it's a great craft to land on a player owned capital ship. The turrets will assist and fire depending on the settings. I've helped out my poor asgards turret coverage with a Jian before.
I like to park 4 on the base game carriers then watch from the deck when a fighter wanders overhead. Also the only way to get even a basic level of point defense on a condor.
@@bobbywhite1645 it's definitely meant to stick close to a capital or station, if not sitting idily on the dock then hovering around in its radius of influence.
A Jian fitted with flak turretes and parked on the deck of you capital ship enhances the defence against fighters extremly. Fighters can not do harm to your capital ship anyways, but wave after waves of them often pin your automated ships on a certain spot and keep it from traveling. An additional Jian solves that problem.
"But unless you're doing an Argon Only Playthough..." So anyways, that line got me 50h into an Argon Only Playthough. I only make Hull Parts, and Computronics, because Closed Loops make that work for everything.
I used the Cerberus as my first medium combat ship for one very important reason. I found one abandoned, and took advantage of the 5 finger discount. Appreciate the video!
Yeah however they have the turning and speed of a carrier...so no not that effective...the carrier is usually way back in the engagement as well...whereas the fighters are ahead of the carrier directly engaging first...so the arena of combat is not ABOVE the carrier itself...Plus you lose 4 docks storage as well that sucks...You could have had 4 Cobras which would actually engage the enemies with their respective fighter wings...but cant because u got no space.... I use Zeus E Carrier, and it has space for 12 Medium and 26 Small ships, i have 8 Cobras and 4 KuraoKamis, with each having their own 2 to 4 Ares Figthers set to defend commander (Their Cobra)...Then ofcourse all the wings are subservient to the Carrier.
When i first saw the Teladi Peregrine, it instantly reminded me of the Mars Gunboat (I think that's its class) Rocinante from The Expanse. I bought one and its so much fun spraying thousands of rounds into enemies.
One advantage not mentioned about the frigates is their ability to have a docked S-class fighter. This can be a huge benefit, particularly when using them to hunt scale pact destroyers. I have 5 Cobras with thermals, each with a Chimera running burst rays, for the purpose of capturing destroyers. 25 veteran (or elite now in my case) marines will normally overwhelm anything except a Rattlesnake, in which case just bring all 5.
I have to give you props for memorizing all this stuff. I dont know why I cant memorize all this stuff. These are some really awesome ships, and I wouldn't have known about them if it were not because of you or this video. (Subbed because of this video) ✌️😎 So much great info in this great video. Thank you.
Stereotype each ship, minor shades become clearer differences that are easier to remember: - Nemesis: Daniel - Kura: Cooler Daniel - Dragon: WAAAARGH! - Dragon Raider: see above - Katana: _Speed!_ - Minotaur: Baby's first gunboat - Peregrine: Baby's second - Jian: A triangle (get it? because 180° of coverage instead of 360°) - Cerberus: It's a bargain but I can't see - Gorgon: ... I got nothing, I guess it's prettier? - Osprey: It resembles one of those WW2 concrete sea forts, sturdy and just as immobile - Cobra: A pirate's life is for me! - Falx: Expensive and ugly - Minotaur Raider: It forgot it's supposed to be a military ship And for the Kingdom End DLC: - Hydra: Two fighters in a trench coat - Thresher: peak gunboat, just turrets taped to thrusters and a shield generator
I still find myself in the Dragon most of the time. 6 weapon slots give great versatility and i can carry my two Heavy Swarm launchers without sacrificing gun power. Falx is a bit more of my fun toy for messing with the xenon stations. 4x Heavy Cluster launchers enables you to oneshot the graviton turrets and playing catn-n-mouse with the defense drone swarm is just good ol fun. The six engines make it by far the most expensive medium ship though.
Add these to your playlist, I was watching the whole playlist and thought you finished making X4 games July of last year :D Thank You so much for the videos!
In my current playthrough I became to love the Osprey. With the Boron DLC you can put 8 into the storage of a Shark and move them around. With 17 drones per Osprey you can send over 100 Combat drones into the enemy to distract them from your fighters/bombers.
I cannot wait patiently enough to see what the Boron M6 will be like. Slow, for sure! I don't mind slow - I was an X3 Osprey fan, and still fly them in X4 - adorable old bricks!
Well you got your answer. Gunboat is a slightly better peregrine with better shield and the corvette is a shield with guns specializing in anti M class ships.
Awesome video, I really like this comparison format! My favorite M ship is by far the Kuraokami -- it's a great player ship because of the speed and storage, and I think it just looks cool with its various Xenon bits and bobs
Hands down love flying the Katana as my player ship, though I'd be much more interested in fleet composition and what ships should be used in certain engagements etc.
I got a free Osprey early on (not sure if it was a story mission or just luck) and holy crap it changed my game entirely. Got a gun boat to help with fighters and put a fighter and scout on protect orders and it's been the core of my early/mid game experience.
I hope for a new Springblossom in X4. That ship was THE best player ship in all of X3. And with Terrans being into the story again, i hope for a connection to Aldrin.
After I tried playing around with some corvets as a personal craft, I couldn't really get the hang of them. too big and bulky for my taste, and the shield recharge delay is too long to go and fight some xenon, without needing to run away and take a coffee break once in a while. Fighters can dodge all damage for long enough to charge shields back to full... but then I decided to try out falx as a boarding vessel and it is extremely good at it. 4 main guns, 25 marines, what's not to love? it's really easy to capture large freighters and miners with such amount of marines. If I have to board a destroyer or anything XL, I just give up with the doing it myself part, and bring a shark. I hope one day there's an option to board stations too :D
Terran solo. This should be Terran solo. Katana is by far the best M class ship around their catagory in every aspects, and now I'm gonna explain why it is. 1. Firepower : Someone might guess Katana is inferior to Nemesis and Dragon due to the fewer gun slots it has, but that's not true. Katana can use unique Terran exclusive weapons including Proton barrage and Meson stream, and those weapons are very impressive. M Proton barrage is basically ultimate all - around weapon, overwhelming the inferior counterparts of commonwealth. It has very fast projectile speed, burst DPS, sustained DPS and accuracy which makes it as the best anti - small and medium ship weapon. I can surely say that 4 Proton Katana is way better then 5 Gatling Nemesis in actual combat, due to the weapon superiority. And also, M Meson stream is the beast against capitals and OOS combat, literally makes Katana top on all other M class ships without any difficulty. 2. Speed : I have no idea why the hell Katana received such an poor meter on 'Acceleration' and 'Maneuverability' in this vid, but anyone who actually used Katana would agree that It has by far the best mobility among all M class ships in the game. No other M class ship can match katana's mobility, and it makes Katana to the best player - driven ship. Remember, when there is no Jumpdrive in this game, speed becomes god. 3. Design : Katana has the best design of all M class ships in this game, by actually inheriting the exact classic design of X3 series Katana. It is surely the best example of 'Old but Gold' case, when most of other ships become intolerably ugly by transferred to X4. I mean, just go and compare the design of X4 Argon ships to that of X3... Split Dragon is also a good example of well - implanted traditional design to X4 though. Yeah sure, Katana is expensive and needs to be friendly with Terran to acquire it, but even with those cons the advantages it has are too shiny to not pick it as the 'best corvette' in this game. Remember guys, Terran superiority is always core of this game, in both lore and gameplay.
towards 2: Mobility refers to turnrate and responsiveness to maneuvering and it is indeed in the lower end in that area. Top speed is where it shines at, enabling top-tier boom and zoom capabilities. If you put a Katana into a turn-fight with a Nemesis, the Nemesis will win most of the time as that is the Nemesis strong point and the Katanas weak point.
Unfortunately, Terran superiority entirely out weighs all the other points made, since the Terrans are the biggest jerks in the setting. At least the Kha'ak only want your minerals and the Xenon just want to perform a nice friendly terraforming operation on your face. Also problematic is while it is probably the absolute best ship in the game, that also makes it the least interesting. If it always wins, there's no challenge, so it's to be avoided. At least it was interesting in older games where it was limited to terran guns.
For #1: I agree with your assessment of the Meson, especially for OOS use. For my personal ship, though, I prefer the Split's thermal disintegrators. The DOT and shield bypass are wonderful for main guns, and they're a lot more forgiving when it comes to heat.
The intro pretty much aces it in the explanation: turn rate and gun mounts, and the hardiness required to take your time tracking your target or speed in a straight line to recover are what I like in the corvettes I like. Gunboats I haven't found a use for them yet but I suppose they're good in formation as mobile extra turrets while frigates sadly are universally too slow to just have as companion crafts but you can get pirating with them, perhaps drive over to a battlefield with them and then get into your docked heavy fighter. I found the Katana is very easy to acquire through Pioneers trade guild missions, every once in a while you'll get salvage missions where you have to claim an M-sized ship and sometimes it's a Katana. I haven't yet seen if you can do the same with other trade guilds and corvettes. The Minotaur Raider also comes for free if you are targeted often by Scale Plate, those guys never run on a full crew and you can use the Minotaur's disadvantages to your own advantage and make them evac with just a courier. It's a good freighter that might work as a companion if you intend to plunder L-size ships of their cargo, since it can assist against the shield without worry if it's targeted by a defensive drone or two, but in isolation it does struggle and you basically need to match the enemy's fighters in numbers if you want them to survive a convoy raid out by themselves. Still a better performance than trade ships.
Nifty! Now, I have "how weapons work, and how medium fighters work," Just need to figure out shields. There's probably a conversion page for that, or ...
I really enjoy the Katana. Did my first Terran start and they spoiled me to pieces. They may have have garbage combat speeds, but their boost speeds or up to travel speeds are great which I didn't learn about until swapping engines with other "faster" (but not faster) engines. I swapped my personal Katana with Split Travel Engine MK3, but I couldn't beat my IS wingman Katana in boost acceleration or travel drive acceleration (which had Terran Combat Engine MK3), which caused me to fall behind the fleet. I have even seen my Osaka, YES a Destroyer, beat me in Travel Drive. That's when I found out, oh wow, so that was the tradeoff. If you play Katana, you can keep the Terran Combat Engines because they boom to max almost instantly. Another reason for Katana is their really high combat speed, almost 1k m/s (with Split Combat MK4). For these reasons, this allows you to make exceptional Quick Response Fleets, because if the AI is flying then they will drop out of Travel Drive and slowly crawl their way into battle. This can mean the difference between losing allies or saving allies. Even with IS wingman, sometimes they don't follow you right on your tail and that can leave you fighting alone and possibly dying. The Katana may have less guns than the Dragon, but it does have 2x the shield capacity, totaling over 18k. This helps it tremendously to survive any Burst damage before thinning out the enemies to a more manageable force. Another word of mention, because the Katana has a larger shield capacity than a Dragon, this also means you can use Boost more. If the AI is flying, you know they love to boost and love to kill their shields in the process. I don't know how duration is handled for them, either % shield health remaining, or distance from target etc.. Regardless, it is fairly durable in comparison to the Dragon. Also to boot, though the Nemesis is a fine line that has 5 guns, filling the gap between Dragon and Katana, and 18k shields, same as Katana, it can be a good middle ground corvette. However, the Nemesis is far slower than the Katana and may not be a good QRF choice. Katana can work wonders in OOS, if built properly, though they will cost a fortune. As someone may have already stated, a Katana loaded with Meson Streams will blap most things out of existence really fast. Because of how OOS works, they're way too good for anti-S and anti-M duty. Though it can be challenging, a Katana can kill some L ships. When I had a Xenon force try to break Matrix 451, all I had was 5 Katanas. I wiped out well over 30-40 S and M ships and 2 Ks, with no losses. Though they are extremely expensive, and if you don't have the cash or Terran DLC, any other craft with similar stats, but built with Plasma Cannon MK2 works just fine.
Corvettes are my absolutely favorite class of ship to fly. They've got a great balance between speed and firepower, with plenty of defense for my typical needs.
My uses for M ships : I use moded corvetes with ~1k cruise speed as sort of hit and run team . Hitting priority targets in fleet combat, chasing pirates, hunting miners/traders behind enemy lines . I never make many of them, but a small fleet of fast nukers is a great tool in any commanders arsenal. Just dont expect them to lead battles of attrition. I also keep a small (6~) fleet of drone and laser tower loaded frigates for quick responses against xenon invasions. they can quickly travel to the hotspot and drown enemy fighters in fire while avoiding capitals until big hitters arrive. All in all frigates have very much potential, consumables are very cheap and effective, but the real downside- it takes lots of micromanagement to use them effectively. And one has to learn it too so i understand why some people find them underwhelming. Talking of underwhelming gunboats are simply bad, theres nothing they can do, others couldnt do better and more...
I love egosoft x series but the fact is, out of sector combat results are way different than in sector combat, and that just kills it for me. Out of sector, a argon destroyer equiped with plasma will delete any fighter swarm it comes across but in sector..... It will get its turrets and shields disabled and eventually it will fall, since its equipment cant hit a fighter. They really should fix that
even for beast CPUs, huge in-sector combats are quite hefty (i know that, believe me). so, i see why defs made OOS simulation simplified. its just better for you.
Speaking of OOS combat, I haven't explored it yet (still trying to figure out how to make money with my little trade stations); is there any real incentive to spend time OOS, or is it more for the combat-heavy playstyles?
@@innocentiuslacrim2290 i cant see how it can be done better without using workarounds. because its all about sim complexity. if you want to match OOS and IS- you have to increase complexity, i.e. increase load.
I will say I quite like the Falx. Above all, the Terran Proton Barrage are my favorite ship weapon in the game, and become utterly broken with something like Slasher is modded on them.
Damn I was destroying a xenon raid on split territory when I spotted a Kuraokami. I was confused because im thinking" Why is the xenon flying a paranid ship?" I regret destroying it now...
I got a Cerberus as part of the PHQ story. I want to try the others, but faction rep isn't high enough. Still, your note about Laser Turrets is totally confirmed in my mind. With just 10 LT's (and the Cerberus), I was able to hold off a pretty nasty Xenon raid. No cap ships, but plenty of P's, M's, and N's.
Love using the nemesis to take out destroyers. Great for capping if your a good pilot. Fun times is coming up behind a Xenon K and take out it's turrets and engines. So easy to kill.
@@rybuds47 last time before the updates I used 2 arg plasma, 1 ter/arg pulse and 2 beam emitters. Those at first took time to get but those special beam weapons can strip any capital of turrets and shields. The beam and pulse combo I used to take out the shield generator, rotating off and on the plasma for added damage. When the shields are down it just falls to taking the armor out with all weapons, and of course plasma turrets to break its armor faster.
I've been experimenting with using Dragons as torpedo bombers, but having a hard time getting them to resupply themselves. It seems that only fighters docked on a carrier or support craft will do so. That's a shame, because they do a really fantastic job. I tend to use my cargo-heavy mediums with repeat orders, in order to deal with commerce delivery missions.
Patch 5.00 looks to make resupply easier, at least manually. We still don't have all the details but fingers crossed the automation resupply gets an update too!
I like this series you've done, and the format. Great job! However, what I've felt is missing is example use-cases. But I'm guessing that would mean significantly expanding the videos' scopes. As it relates to these Medium ships, I have struggled to find a good use situation for any of them - better to use S & L's in just about everything, it seems like.
X4 doesn't really have a "paper-rock-scissors" mechanic, instead they give you lots of options to choose your own way. Nothing wrong with not using the medium ships if your playstyle doesn't mesh with them. If you want to experiment with these vessels Id recommend starting with sector patrol focusing on Kha'ak and Xenon raiding parties. See how they work compared to fighters and go from there
I like the Katana for my personal ship, but I'm almost constantly overshooting where I'm going from just a tap of the boost, and it takes a while to turn around.
If you have Argon All-around Engines Mk 3 and you're going full bore at 6000km/s, you should hit the brakes somewhere between 30-35 km away from a station. You can use 20-25km as a guideline for approaching combat at-speed, because hopefully your turrets will properly aggro your target, and also they'll be rushing at you in many cases.
Late, but Early game if you are building a combat fleet, generally you want Argon Small fighters, and Teladi/Terran mediums. Due to the short life expectancy of small ships, Argon tend to be preferred, the cheap cost of purchase, with a decent firepower and average speed and maneuverability, the somewhat lower survivability is negated by the low survivability of fighters in general, especially in out of system (OOS) combat, and cheap cost per fighter. Mediums and larges are where you want survivability. You obviously want to be in system, as OOS HEAVILY favors Capital Ships. Terran Larges you especially want to be in system, as OOS favors turrets for damage calculations as opposed to main batteries with Large ships. Terrans have some really bad turret damage, but their main guns are arguably the best, capable of destroying Xenon Ks with 2 heat cycles of the main batteries, which is extremely quick. As a secondary aside, if you start running combat fleets of S and M class ships, rush an Auxiliary Class XL ASAP, does not matter which one, doesn't matter if it is armed, get one, keep it safe. Auxiliary ships provide free (Yes FREE, no hull parts or energy cells needed) for S and M class ships, they can also replenish consumables such as missiles, mines, laser turrets and crew, but the Auxiliary ship has to have a stock of them first. The main benefit is the repairs.
@@Mikalent quick note: i play x4 more like a strategy game, so i love to build station, production lines, shipyards and stuff. so: i build my fighter/patrol fleets around balaurs or ares's since they are good all-rounders. ares has more survivability and balaur is more agile. but balaur is harder to obtain considering all split reputational nuances. i also consider mamba is secong best fighter after previous two, based on sum of his characteristics. terran ships are out of my comparison since they require separate processing line and i dont like it.
@@angeltensey fully understandable, I prefer Terran for In system combat (ISC) just due to their general tank states, high DPS, and the ability to Micro Warp Jump with their drives, I would also argue the Terran economy is much more streamlined, with only 4 products, 3 of which you just need the basic resources for. Beyond that, yeah, Community of Planets. The only reason I don't favor Spit ships as much is their expensive nature of chewing through Engine Parts to make even basic MK1, and just how cheap Argon stuff is. I also don't mind using Argon stuff if it means I can prolong the Paranid Civil War, and my continued arms deals to both sides to finance my campaign against the Xenon.
@@Mikalent expences is not a question for me as a ship builder. i recently got to a situation with global methane deficite. so ive started a new game with adjusted mining field yields, rushed to building my full-cycle shipyard and just brute forced mining with an armada of miners. my ship printer now is happy and can produce ships non-stop for the sake of fun and GALACTIC WARFARE.
I usually fly a Nemesis until I get my Kuraokami. As boarding vessels I use captured Minotaur Raiders. Never really used the other Gun or “Drone” boats. But I guess using 10 Drone boats and send ~100 Drones out sound not bad.
Speaking of 100 drones you would love aux ships in drone carrier role. TEL stork is my favourite for low cost/6 S docks. Drone controls are a bit wonky, but by playing with escort/attack all , armed /disarmes and fleet commands from map - it is possible to control the swarm reasonably well. Aux ships launch drones almost instantly also, it just takes ages to dock all of them :D ( yesterday i used drone loaded stork with all dumbfire turrets + 9 bombers to succesfully strike down full xenon invasion of one I, 2 K and bunch of fighters.) Only lost one bomber and half the drones .
@@MrAngelBites I suspect it's less my Xenon being that good, and more my 'allies' being that bad. Next game I need to prioritize getting hull parts up and running for the Split.
I find that the terran Proton barrage kinda makes the katana have higher dps aswell over the split dragon in a lot of cases due to it actually hitting way more reliably at range
That's a lot of down time you'll have to deal with. If you want reliable damage with Split tech there's the thermal disintegrator, it feels as if the projectiles have a bigger hitbox and a portion of the damage will stick even if you take more than a 20-second break from trading blows with the target.
I wish having frigate as a lead vessel of fighters would give 1 bonus star for fighter abilities as lead vessel. That would at least make it somewhat useful. Same for carriers give bonus for the frigates.
2023 Relevant. Just get a free katana by boarding freelancers in Segaris. Progress with the terran mission till you can get good rep with yaki, and get the Kuraokami.
Man thanks for this guide. I've combined a medium fleet pack with Katanas and Falx, set on them Terran Mk3 Shields, Proton Mk2 to Katanas and Mesons to Falxs, some balanced engines for Katanas and fast engines to Falxs. It destroys everything except Capital class, destroyers melting from mesons, fighters melting from protons on Katanas. I forgot what is fighter class. They are more expensive, much more, but in the end it turns out to be many times more efficient and cheaper. And they live, they just live for a very long time, they turned out to be a high-quality, practically non-destroyed fleet.
How I see it: Corvettes: Fighters that ate too much gruel when they were blueprints. Get in, fire all guns, get out. Twenty seconds adventure. Also good for strafing runs. Gunboats : Escort crafts for larger ships. 'nuff said. Frigates: Combat engineer. Alone they can't do much. Their job is to lay traps for the enemies, placing minefields, laser turret fields, and then lure them in with missiles and drones.
Huh. Great overview and maybe a solution to my problem of guarding gates. Atm having Cobras in Protect position, but often fast medium enemies just zoom past them. Maybe Katana would be fast enough to do the job...
If you want to blockade a gate you'll need a few lasers towers. Just needs to tag them to stop their travel drives so you can even use mk1s if you want to save a few credits
It's worth to note that the Katana has comparably bad manueverability when compared to the Dragon (Raider). Also as far as I know the Katana is only faster in travel speed, for actual combat speed the Dragon Raider is faster, but maybe that was only due to different drives.
@@evilangel72 that’s true although for that purpose why not drones? Even cheaper more expendable all I need are 10 or so frigates and I’ll have a cloud of them. With a raptor though it’s tough to beat that many fighters
@@AEsir2023 fighters cam at the same time also do more damage. And in an emergency fly separate from the fleet. Sometimes I need to rescue a sector so I launch the fleet 2 gates away to be joined by the fleet later . Like to support a Terran asgard that's defending a sector from xenon that I also wanna hold
Hey what's up... The Minotaur raider has one advantage.. it's probably the cheapest to produce if you are just trying to Spam them... I look at it as a heavy fighter but much more durable...✌️😎
Can you do a video about mid game? Building up your first trade/mine/attack fleet. I always get to the point where I'm starting to get some money but burn out or have no idea what to do.
Have you done the storyline missions? They give your some direction while you're still figuring things out. Some of them have you build fleets, stations, or even terraform planets!
There are only 6 destroyers so I want to want for all the enhanced versions to be released. I was pondering on what to do about the new ships but an addendum is a good idea
@@JKNinja Do you think they do E for all? i thought it was mostly because the paranid designs were the most low poly of the bunch? Also maybe not a new video with the new ships added but a stats overview over the new ships in 5.0 and dlc and where they would fit in your old videos. Like the Prometheus, which looks rather strong for a pirate ship. Just as an idea. Because your videos helped me greatly further my deep dive into x4 after i bounced off so many times.
As someone who generally sticks to a singular race and its stuff in playthroughs (and also the reason why I love the Split DLC, because Split everything is just hnnngggg!), the Argon got shafted so hard when it comes to their fighting ships it makes me not want to play them, which is unfortunate since all of their mercantile ships are easily in the top class if not outright leading in their categories. But the thought of either having to stick to a Minotaur or Cerberus as my player M size ship is just unpalatable and though their fighter selection is a good deal better, S class ships aren't for me as my personal go-to ship. The ZYA Cobra really spoiled me rotten. And if I ever wanted something absolutely nutty to zip around in, a modded Dragon Raider can reach ludicrous speed in the truest Spaceballs sense of the meaning. Slap six Tau Accelerator Mk2s on it and you can even deal a good amount of damage in that half-second that you actually got between being within max range and overshooting your target.
Nice video but. Cerberus is underrated as mission/playership, i do like the view on a docked Ares/Perseus, and the look on the turrets around. With ingame Mods it gets fast enough and well protected. Btw. I never use Drones they are useless. For big fights i use Dragon Raider, and fastest shield reloads. Its fast to get out of traps, and the firepower is insane.
M Ships are the only ones i dont realy "get" ... I Mean as player Ships they are usefull ... But in NPC hands i just dont get why i should build them ... They are to fragile against Destroyers
I had a wing of 4-6 Nemesis Sentinels, eventually paired with a similar amount of Ares as a subordinate group. That was really effective for both IS/OOS when dealing with Xenon and pirates.
That's because M class weapons are just too weak. You can see ragnos video, where 20 jians cannot finish K with a single blow, with most powerful weapons - mesons. A than few of them being destroyed on reload. You can afford a few destroyers for that price. While the same number of fighters with torpedoes dealing with K perfectly fine.
I think real problem is the pricing, destroyers are way too cheap in comparison to M or even S fighters. But M ships have their role for sure, consumables are VERY powerful in this game, some are great at transporting marines, some are mini drone fleet carriers, 100 missle slots is also unique for fighters. And personally i always keep a very fast corvete QRF squad to hunt down pirates, khaak and any other pests, because in some cases AI needs >800 cruise speed to even catch up with bloody pirates. All in all i love M ships, its a shame they are somewhat inadequately priced ( good falx costs as much as entry level destroyer.. )
Your videos are amazing and i REALLY like your voice. You should def. be a narrator or a storyteller. Fucking amazing. Your videos are very informative and its great for newcomers like me. Can you make a video about crew? How much do i need in a builder? How much does any ship need? Whats the benefits or having more or less? Do i need to have marines on my mining ships for instance?
Have you seen the service crew video? ruclips.net/video/hW7UOMdDbJg/видео.html the TLDR is that you should always have service crew. Marines are only used for offensive boarding, they don't effect ship performance. Builder ships need builder drones, up to 30 for maximum effect. The service crew on those ships only help them in getting to their destination faster.
I am planning to build a ai controlled OOS fleet, with Asgard as capital and Ares as fighters, what would you recommend for large and medium one focused on OOS combat? Just pushed Xenon back after watched your figher guide, nice video!😉
I've always preferred frigates as I use them as torpedo boats. They have 100 missiles as base so I dont have to resupply them as much. For destroyers I like Paranid for the extra range on their turrets and main batteries
I am now using an Osaka, in fleet with cereubrus x 2, raider x 2, katan x 2 as back up anti fighter screen and they rip through fighters while i say hello with the Osaka. Would love to add 2 Asgards and an erk or 2. Seen a video with capturing erk and damn many many ships. A rumour says i can make it if i do all the data thingy`s so starting on them at mo.
since you dont have video about auxiliary ships, How do get fighters to automatically leave the battle and repair automatically when their health starts going down, instead of fling back into a fight with no shields and 5% hull HP? i heard that is with the auxiliary ships, but repair ships one by one it is annoying.
One niche benefit of the Jian is that it's a great craft to land on a player owned capital ship. The turrets will assist and fire depending on the settings. I've helped out my poor asgards turret coverage with a Jian before.
I like to park 4 on the base game carriers then watch from the deck when a fighter wanders overhead. Also the only way to get even a basic level of point defense on a condor.
Damn that's cool to know.
I came here to write this. I thought that was the main purpose of the Jian honestly. It works great on the Erlking too
I do the same tactic with the jian as well
@@bobbywhite1645 it's definitely meant to stick close to a capital or station, if not sitting idily on the dock then hovering around in its radius of influence.
A Jian fitted with flak turretes and parked on the deck of you capital ship enhances the defence against fighters extremly. Fighters can not do harm to your capital ship anyways, but wave after waves of them often pin your automated ships on a certain spot and keep it from traveling. An additional Jian solves that problem.
"But unless you're doing an Argon Only Playthough..." So anyways, that line got me 50h into an Argon Only Playthough. I only make Hull Parts, and Computronics, because Closed Loops make that work for everything.
Your really pumping these out lately, love it! Keep doing the Pontifex's work to get people ready for Avarice.
The AFEMG (Argon Federation Elite Minority Group) Have been notified of your cruelty against Elites.
Thank you 🤪
#ElitesLivesMatter
I used the Cerberus as my first medium combat ship for one very important reason. I found one abandoned, and took advantage of the 5 finger discount.
Appreciate the video!
Leaving jians docked on capitals makes them additional turret platforms to increase capital damage projection
Those top turrets are a secret weapon
Yeah however they have the turning and speed of a carrier...so no not that effective...the carrier is usually way back in the engagement as well...whereas the fighters are ahead of the carrier directly engaging first...so the arena of combat is not ABOVE the carrier itself...Plus you lose 4 docks storage as well that sucks...You could have had 4 Cobras which would actually engage the enemies with their respective fighter wings...but cant because u got no space....
I use Zeus E Carrier, and it has space for 12 Medium and 26 Small ships, i have 8 Cobras and 4 KuraoKamis, with each having their own 2 to 4 Ares Figthers set to defend commander (Their Cobra)...Then ofcourse all the wings are subservient to the Carrier.
When i first saw the Teladi Peregrine, it instantly reminded me of the Mars Gunboat (I think that's its class) Rocinante from The Expanse. I bought one and its so much fun spraying thousands of rounds into enemies.
Would love to see some new content from you man, coming back to x4 while waiting for starfield and definitely missing my favorite x4 content!!
Is he ok? Best videos and then nothing.
@@markrichards7377 I wish I knew!
Really glad I found your channel, love all the information your putting out. Im new to X4 and so far been having a rough time, but its an amazing game
Would love to see a similar guide to capital ships! Thanks for making these they are great!
Thanks! I would like to wait until all the new enhanced destroyers are released before making the large ship video
How do I get a dragon. Do I need to buy a DLC???
@@MrGamer18641unfortunately it is
One advantage not mentioned about the frigates is their ability to have a docked S-class fighter. This can be a huge benefit, particularly when using them to hunt scale pact destroyers. I have 5 Cobras with thermals, each with a Chimera running burst rays, for the purpose of capturing destroyers. 25 veteran (or elite now in my case) marines will normally overwhelm anything except a Rattlesnake, in which case just bring all 5.
You make great content, hope to see more from you in the future!
I have to give you props for memorizing all this stuff. I dont know why I cant memorize all this stuff.
These are some really awesome ships, and I wouldn't have known about them if it were not because of you or this video. (Subbed because of this video) ✌️😎
So much great info in this great video. Thank you.
Stereotype each ship, minor shades become clearer differences that are easier to remember:
- Nemesis: Daniel
- Kura: Cooler Daniel
- Dragon: WAAAARGH!
- Dragon Raider: see above
- Katana: _Speed!_
- Minotaur: Baby's first gunboat
- Peregrine: Baby's second
- Jian: A triangle (get it? because 180° of coverage instead of 360°)
- Cerberus: It's a bargain but I can't see
- Gorgon: ... I got nothing, I guess it's prettier?
- Osprey: It resembles one of those WW2 concrete sea forts, sturdy and just as immobile
- Cobra: A pirate's life is for me!
- Falx: Expensive and ugly
- Minotaur Raider: It forgot it's supposed to be a military ship
And for the Kingdom End DLC:
- Hydra: Two fighters in a trench coat
- Thresher: peak gunboat, just turrets taped to thrusters and a shield generator
I still find myself in the Dragon most of the time. 6 weapon slots give great versatility and i can carry my two Heavy Swarm launchers without sacrificing gun power.
Falx is a bit more of my fun toy for messing with the xenon stations. 4x Heavy Cluster launchers enables you to oneshot the graviton turrets and playing catn-n-mouse with the defense drone swarm is just good ol fun. The six engines make it by far the most expensive medium ship though.
Add these to your playlist, I was watching the whole playlist and thought you finished making X4 games July of last year :D Thank You so much for the videos!
Oops, fixed it. Thanks for the heads up!
In my current playthrough I became to love the Osprey. With the Boron DLC you can put 8 into the storage of a Shark and move them around. With 17 drones per Osprey you can send over 100 Combat drones into the enemy to distract them from your fighters/bombers.
I cannot wait patiently enough to see what the Boron M6 will be like.
Slow, for sure! I don't mind slow - I was an X3 Osprey fan, and still fly them in X4 - adorable old bricks!
Well you got your answer. Gunboat is a slightly better peregrine with better shield and the corvette is a shield with guns specializing in anti M class ships.
Awesome video, I really like this comparison format! My favorite M ship is by far the Kuraokami -- it's a great player ship because of the speed and storage, and I think it just looks cool with its various Xenon bits and bobs
Love these comparisons vid, I'd like to see a pole on what's a popular ship for personal use.
RUclips used to be able to make polls, but that either got removed or I haven't figured it out yet
Hands down love flying the Katana as my player ship, though I'd be much more interested in fleet composition and what ships should be used in certain engagements etc.
I got a free Osprey early on (not sure if it was a story mission or just luck) and holy crap it changed my game entirely. Got a gun boat to help with fighters and put a fighter and scout on protect orders and it's been the core of my early/mid game experience.
Love your channel especially the x4 stuff. Do a comparison of L and XL ships!!!
I hope for a new Springblossom in X4. That ship was THE best player ship in all of X3.
And with Terrans being into the story again, i hope for a connection to Aldrin.
After I tried playing around with some corvets as a personal craft, I couldn't really get the hang of them. too big and bulky for my taste, and the shield recharge delay is too long to go and fight some xenon, without needing to run away and take a coffee break once in a while. Fighters can dodge all damage for long enough to charge shields back to full...
but then I decided to try out falx as a boarding vessel and it is extremely good at it. 4 main guns, 25 marines, what's not to love? it's really easy to capture large freighters and miners with such amount of marines. If I have to board a destroyer or anything XL, I just give up with the doing it myself part, and bring a shark. I hope one day there's an option to board stations too :D
Terran solo. This should be Terran solo. Katana is by far the best M class ship around their catagory in every aspects, and now I'm gonna explain why it is.
1. Firepower : Someone might guess Katana is inferior to Nemesis and Dragon due to the fewer gun slots it has, but that's not true. Katana can use unique Terran exclusive weapons including Proton barrage and Meson stream, and those weapons are very impressive. M Proton barrage is basically ultimate all - around weapon, overwhelming the inferior counterparts of commonwealth. It has very fast projectile speed, burst DPS, sustained DPS and accuracy which makes it as the best anti - small and medium ship weapon. I can surely say that 4 Proton Katana is way better then 5 Gatling Nemesis in actual combat, due to the weapon superiority. And also, M Meson stream is the beast against capitals and OOS combat, literally makes Katana top on all other M class ships without any difficulty.
2. Speed : I have no idea why the hell Katana received such an poor meter on 'Acceleration' and 'Maneuverability' in this vid, but anyone who actually used Katana would agree that It has by far the best mobility among all M class ships in the game. No other M class ship can match katana's mobility, and it makes Katana to the best player - driven ship. Remember, when there is no Jumpdrive in this game, speed becomes god.
3. Design : Katana has the best design of all M class ships in this game, by actually inheriting the exact classic design of X3 series Katana. It is surely the best example of 'Old but Gold' case, when most of other ships become intolerably ugly by transferred to X4. I mean, just go and compare the design of X4 Argon ships to that of X3... Split Dragon is also a good example of well - implanted traditional design to X4 though.
Yeah sure, Katana is expensive and needs to be friendly with Terran to acquire it, but even with those cons the advantages it has are too shiny to not pick it as the 'best corvette' in this game. Remember guys, Terran superiority is always core of this game, in both lore and gameplay.
towards 2: Mobility refers to turnrate and responsiveness to maneuvering and it is indeed in the lower end in that area. Top speed is where it shines at, enabling top-tier boom and zoom capabilities. If you put a Katana into a turn-fight with a Nemesis, the Nemesis will win most of the time as that is the Nemesis strong point and the Katanas weak point.
Unfortunately, Terran superiority entirely out weighs all the other points made, since the Terrans are the biggest jerks in the setting. At least the Kha'ak only want your minerals and the Xenon just want to perform a nice friendly terraforming operation on your face.
Also problematic is while it is probably the absolute best ship in the game, that also makes it the least interesting. If it always wins, there's no challenge, so it's to be avoided. At least it was interesting in older games where it was limited to terran guns.
For #1: I agree with your assessment of the Meson, especially for OOS use. For my personal ship, though, I prefer the Split's thermal disintegrators. The DOT and shield bypass are wonderful for main guns, and they're a lot more forgiving when it comes to heat.
Love the detailed breakdown!
The intro pretty much aces it in the explanation: turn rate and gun mounts, and the hardiness required to take your time tracking your target or speed in a straight line to recover are what I like in the corvettes I like. Gunboats I haven't found a use for them yet but I suppose they're good in formation as mobile extra turrets while frigates sadly are universally too slow to just have as companion crafts but you can get pirating with them, perhaps drive over to a battlefield with them and then get into your docked heavy fighter.
I found the Katana is very easy to acquire through Pioneers trade guild missions, every once in a while you'll get salvage missions where you have to claim an M-sized ship and sometimes it's a Katana. I haven't yet seen if you can do the same with other trade guilds and corvettes.
The Minotaur Raider also comes for free if you are targeted often by Scale Plate, those guys never run on a full crew and you can use the Minotaur's disadvantages to your own advantage and make them evac with just a courier. It's a good freighter that might work as a companion if you intend to plunder L-size ships of their cargo, since it can assist against the shield without worry if it's targeted by a defensive drone or two, but in isolation it does struggle and you basically need to match the enemy's fighters in numbers if you want them to survive a convoy raid out by themselves. Still a better performance than trade ships.
Nifty! Now, I have "how weapons work, and how medium fighters work," Just need to figure out shields. There's probably a conversion page for that, or ...
I've actually been waiting on this. Also commenting and liking for the algorithm.
I really enjoy the Katana. Did my first Terran start and they spoiled me to pieces. They may have have garbage combat speeds, but their boost speeds or up to travel speeds are great which I didn't learn about until swapping engines with other "faster" (but not faster) engines. I swapped my personal Katana with Split Travel Engine MK3, but I couldn't beat my IS wingman Katana in boost acceleration or travel drive acceleration (which had Terran Combat Engine MK3), which caused me to fall behind the fleet. I have even seen my Osaka, YES a Destroyer, beat me in Travel Drive. That's when I found out, oh wow, so that was the tradeoff. If you play Katana, you can keep the Terran Combat Engines because they boom to max almost instantly. Another reason for Katana is their really high combat speed, almost 1k m/s (with Split Combat MK4). For these reasons, this allows you to make exceptional Quick Response Fleets, because if the AI is flying then they will drop out of Travel Drive and slowly crawl their way into battle. This can mean the difference between losing allies or saving allies. Even with IS wingman, sometimes they don't follow you right on your tail and that can leave you fighting alone and possibly dying.
The Katana may have less guns than the Dragon, but it does have 2x the shield capacity, totaling over 18k. This helps it tremendously to survive any Burst damage before thinning out the enemies to a more manageable force. Another word of mention, because the Katana has a larger shield capacity than a Dragon, this also means you can use Boost more. If the AI is flying, you know they love to boost and love to kill their shields in the process. I don't know how duration is handled for them, either % shield health remaining, or distance from target etc.. Regardless, it is fairly durable in comparison to the Dragon.
Also to boot, though the Nemesis is a fine line that has 5 guns, filling the gap between Dragon and Katana, and 18k shields, same as Katana, it can be a good middle ground corvette. However, the Nemesis is far slower than the Katana and may not be a good QRF choice.
Katana can work wonders in OOS, if built properly, though they will cost a fortune. As someone may have already stated, a Katana loaded with Meson Streams will blap most things out of existence really fast. Because of how OOS works, they're way too good for anti-S and anti-M duty. Though it can be challenging, a Katana can kill some L ships. When I had a Xenon force try to break Matrix 451, all I had was 5 Katanas. I wiped out well over 30-40 S and M ships and 2 Ks, with no losses. Though they are extremely expensive, and if you don't have the cash or Terran DLC, any other craft with similar stats, but built with Plasma Cannon MK2 works just fine.
I miss your content, man. There so much new and confusing stuff in this last update... 😟
Your x4 videos are the best man
Love your videos! Very well presented information thanks
Corvettes are my absolutely favorite class of ship to fly. They've got a great balance between speed and firepower, with plenty of defense for my typical needs.
I love your contents so much
A niche use of the Osprey is as a hauler to provide the initial drones to a newly built station. The Osprey can ferry 17 drones at a time.
My uses for M ships :
I use moded corvetes with ~1k cruise speed as sort of hit and run team . Hitting priority targets in fleet combat, chasing pirates, hunting miners/traders behind enemy lines . I never make many of them, but a small fleet of fast nukers is a great tool in any commanders arsenal. Just dont expect them to lead battles of attrition.
I also keep a small (6~) fleet of drone and laser tower loaded frigates for quick responses against xenon invasions. they can quickly travel to the hotspot and drown enemy fighters in fire while avoiding capitals until big hitters arrive. All in all frigates have very much potential, consumables are very cheap and effective, but the real downside- it takes lots of micromanagement to use them effectively. And one has to learn it too so i understand why some people find them underwhelming.
Talking of underwhelming gunboats are simply bad, theres nothing they can do, others couldnt do better and more...
Ohh I want him to come back
I would love if you had a chart for all these ships with your bar graphs next to all of them.
i like you, you give insight to a game i should know better already :)
I love egosoft x series but the fact is, out of sector combat results are way different than in sector combat, and that just kills it for me. Out of sector, a argon destroyer equiped with plasma will delete any fighter swarm it comes across but in sector..... It will get its turrets and shields disabled and eventually it will fall, since its equipment cant hit a fighter. They really should fix that
unfortunate but true
Ships are OP in out of sector combat. Oh well
even for beast CPUs, huge in-sector combats are quite hefty (i know that, believe me). so, i see why defs made OOS simulation simplified. its just better for you.
Speaking of OOS combat, I haven't explored it yet (still trying to figure out how to make money with my little trade stations); is there any real incentive to spend time OOS, or is it more for the combat-heavy playstyles?
@@innocentiuslacrim2290 i cant see how it can be done better without using workarounds. because its all about sim complexity. if you want to match OOS and IS- you have to increase complexity, i.e. increase load.
I will say I quite like the Falx. Above all, the Terran Proton Barrage are my favorite ship weapon in the game, and become utterly broken with something like Slasher is modded on them.
Damn I was destroying a xenon raid on split territory when I spotted a Kuraokami. I was confused because im thinking" Why is the xenon flying a paranid ship?" I regret destroying it now...
I always mass bought Cerberus' and I now see I was a fool.
Really looking forward to the next ship comparison!
Try those Peregrines, I think you'll like them more!
I got a Cerberus as part of the PHQ story. I want to try the others, but faction rep isn't high enough. Still, your note about Laser Turrets is totally confirmed in my mind. With just 10 LT's (and the Cerberus), I was able to hold off a pretty nasty Xenon raid. No cap ships, but plenty of P's, M's, and N's.
So very helpful. Thanks so much.
Grate video as usual!
hey man, nice tutorials you got here. Verry well done. got a new sub!
Please make such a video with the L class ships!!
Love using the nemesis to take out destroyers. Great for capping if your a good pilot. Fun times is coming up behind a Xenon K and take out it's turrets and engines. So easy to kill.
What weapons would you reccomend for this?
I love that ship.
@@rybuds47 last time before the updates I used 2 arg plasma, 1 ter/arg pulse and 2 beam emitters. Those at first took time to get but those special beam weapons can strip any capital of turrets and shields. The beam and pulse combo I used to take out the shield generator, rotating off and on the plasma for added damage. When the shields are down it just falls to taking the armor out with all weapons, and of course plasma turrets to break its armor faster.
I've been experimenting with using Dragons as torpedo bombers, but having a hard time getting them to resupply themselves. It seems that only fighters docked on a carrier or support craft will do so. That's a shame, because they do a really fantastic job.
I tend to use my cargo-heavy mediums with repeat orders, in order to deal with commerce delivery missions.
Patch 5.00 looks to make resupply easier, at least manually. We still don't have all the details but fingers crossed the automation resupply gets an update too!
Love these vids!
good overview. thanks
Glad it was helpful!
I like this series you've done, and the format. Great job!
However, what I've felt is missing is example use-cases. But I'm guessing that would mean significantly expanding the videos' scopes.
As it relates to these Medium ships, I have struggled to find a good use situation for any of them - better to use S & L's in just about everything, it seems like.
X4 doesn't really have a "paper-rock-scissors" mechanic, instead they give you lots of options to choose your own way. Nothing wrong with not using the medium ships if your playstyle doesn't mesh with them. If you want to experiment with these vessels Id recommend starting with sector patrol focusing on Kha'ak and Xenon raiding parties. See how they work compared to fighters and go from there
Thank you
I like the Katana for my personal ship, but I'm almost constantly overshooting where I'm going from just a tap of the boost, and it takes a while to turn around.
If you have Argon All-around Engines Mk 3 and you're going full bore at 6000km/s, you should hit the brakes somewhere between 30-35 km away from a station. You can use 20-25km as a guideline for approaching combat at-speed, because hopefully your turrets will properly aggro your target, and also they'll be rushing at you in many cases.
Can you please talk about what ships to use when building a beginner fleet when you are down with ship guides?
Late, but Early game if you are building a combat fleet, generally you want Argon Small fighters, and Teladi/Terran mediums. Due to the short life expectancy of small ships, Argon tend to be preferred, the cheap cost of purchase, with a decent firepower and average speed and maneuverability, the somewhat lower survivability is negated by the low survivability of fighters in general, especially in out of system (OOS) combat, and cheap cost per fighter.
Mediums and larges are where you want survivability. You obviously want to be in system, as OOS HEAVILY favors Capital Ships. Terran Larges you especially want to be in system, as OOS favors turrets for damage calculations as opposed to main batteries with Large ships. Terrans have some really bad turret damage, but their main guns are arguably the best, capable of destroying Xenon Ks with 2 heat cycles of the main batteries, which is extremely quick.
As a secondary aside, if you start running combat fleets of S and M class ships, rush an Auxiliary Class XL ASAP, does not matter which one, doesn't matter if it is armed, get one, keep it safe. Auxiliary ships provide free (Yes FREE, no hull parts or energy cells needed) for S and M class ships, they can also replenish consumables such as missiles, mines, laser turrets and crew, but the Auxiliary ship has to have a stock of them first. The main benefit is the repairs.
@@Mikalent quick note: i play x4 more like a strategy game, so i love to build station, production lines, shipyards and stuff. so: i build my fighter/patrol fleets around balaurs or ares's since they are good all-rounders. ares has more survivability and balaur is more agile. but balaur is harder to obtain considering all split reputational nuances. i also consider mamba is secong best fighter after previous two, based on sum of his characteristics. terran ships are out of my comparison since they require separate processing line and i dont like it.
@@angeltensey fully understandable, I prefer Terran for In system combat (ISC) just due to their general tank states, high DPS, and the ability to Micro Warp Jump with their drives, I would also argue the Terran economy is much more streamlined, with only 4 products, 3 of which you just need the basic resources for.
Beyond that, yeah, Community of Planets. The only reason I don't favor Spit ships as much is their expensive nature of chewing through Engine Parts to make even basic MK1, and just how cheap Argon stuff is.
I also don't mind using Argon stuff if it means I can prolong the Paranid Civil War, and my continued arms deals to both sides to finance my campaign against the Xenon.
@@Mikalent expences is not a question for me as a ship builder. i recently got to a situation with global methane deficite. so ive started a new game with adjusted mining field yields, rushed to building my full-cycle shipyard and just brute forced mining with an armada of miners. my ship printer now is happy and can produce ships non-stop for the sake of fun and GALACTIC WARFARE.
I usually fly a Nemesis until I get my Kuraokami. As boarding vessels I use captured Minotaur Raiders.
Never really used the other Gun or “Drone” boats. But I guess using 10 Drone boats and send ~100 Drones out sound not bad.
Speaking of 100 drones you would love aux ships in drone carrier role. TEL stork is my favourite for low cost/6 S docks. Drone controls are a bit wonky, but by playing with escort/attack all , armed /disarmes and fleet commands from map - it is possible to control the swarm reasonably well. Aux ships launch drones almost instantly also, it just takes ages to dock all of them :D ( yesterday i used drone loaded stork with all dumbfire turrets + 9 bombers to succesfully strike down full xenon invasion of one I, 2 K and bunch of fighters.) Only lost one bomber and half the drones .
Video suggestion: How to deal with Xenon incursions. My last game ended with the Xenon blockading half the verse from the other half.
I wish my xenon were that good
@@MrAngelBites I suspect it's less my Xenon being that good, and more my 'allies' being that bad. Next game I need to prioritize getting hull parts up and running for the Split.
Thanks
I find that the terran Proton barrage kinda makes the katana have higher dps aswell over the split dragon in a lot of cases due to it actually hitting way more reliably at range
That's a lot of down time you'll have to deal with. If you want reliable damage with Split tech there's the thermal disintegrator, it feels as if the projectiles have a bigger hitbox and a portion of the damage will stick even if you take more than a 20-second break from trading blows with the target.
I wish having frigate as a lead vessel of fighters would give 1 bonus star for fighter abilities as lead vessel. That would at least make it somewhat useful. Same for carriers give bonus for the frigates.
2023 Relevant. Just get a free katana by boarding freelancers in Segaris. Progress with the terran mission till you can get good rep with yaki, and get the Kuraokami.
Nemesis is my favourite
Frigate is a better personal ship than corvettes. Defence drones and 2 subordinates >>>>>> more front weapons.
Man thanks for this guide. I've combined a medium fleet pack with Katanas and Falx, set on them Terran Mk3 Shields, Proton Mk2 to Katanas and Mesons to Falxs, some balanced engines for Katanas and fast engines to Falxs. It destroys everything except Capital class, destroyers melting from mesons, fighters melting from protons on Katanas. I forgot what is fighter class. They are more expensive, much more, but in the end it turns out to be many times more efficient and cheaper. And they live, they just live for a very long time, they turned out to be a high-quality, practically non-destroyed fleet.
Minotaur Raider, was buyable with the other Teladi faction.
You should do this for interworlds
How I see it:
Corvettes: Fighters that ate too much gruel when they were blueprints. Get in, fire all guns, get out. Twenty seconds adventure. Also good for strafing runs.
Gunboats : Escort crafts for larger ships. 'nuff said.
Frigates: Combat engineer. Alone they can't do much. Their job is to lay traps for the enemies, placing minefields, laser turret fields, and then lure them in with missiles and drones.
Elegantly worded 👌
@@JKNinja Man we need you back! 😢
@@JKNinja i agree with iamsigg your content is sorely missed
very nice
I just like the look of the Kuraokami and Nemesis, Dragon isn't bad looking either though.
Might be an odd request but I'd really enjoy an X4 let's play in the style you make your tutorial videos.
I personally don't enjoy "let's play" videos, so I don't think that I would make a good one myself because of that
Huh. Great overview and maybe a solution to my problem of guarding gates.
Atm having Cobras in Protect position, but often fast medium enemies just zoom past them. Maybe Katana would be fast enough to do the job...
If you want to blockade a gate you'll need a few lasers towers. Just needs to tag them to stop their travel drives so you can even use mk1s if you want to save a few credits
@@JKNinja omg never thought about lasers for just "stoping them" or pull out of supercruise. Will try that, tnx!
I wish you made the same guide series for VRO
Hi nice videos just hope there will be a L and XL part aswell 😁
Thanks! I would like to wait until all the new enhanced destroyers are released before making the large ship video
oh didnt know bout new destroyers and yes that makes very much sense, i like your vids keep up the good work ;)
FYI mk is an abbreviation of "mark"
It's worth to note that the Katana has comparably bad manueverability when compared to the Dragon (Raider).
Also as far as I know the Katana is only faster in travel speed, for actual combat speed the Dragon Raider is faster, but maybe that was only due to different drives.
I’ve had so many corvettes I started to question the value of fighters.
Meat shields . Fighters make great meat shields to swarm turrets. Any turret trying to hit a fighter isn't gonna be shooting at an expensive ship
@@evilangel72 that’s true although for that purpose why not drones? Even cheaper more expendable all I need are 10 or so frigates and I’ll have a cloud of them. With a raptor though it’s tough to beat that many fighters
@@AEsir2023 fighters cam at the same time also do more damage. And in an emergency fly separate from the fleet. Sometimes I need to rescue a sector so I launch the fleet 2 gates away to be joined by the fleet later . Like to support a Terran asgard that's defending a sector from xenon that I also wanna hold
@@evilangel72 hm could work
Hey what's up... The Minotaur raider has one advantage.. it's probably the cheapest to produce if you are just trying to Spam them... I look at it as a heavy fighter but much more durable...✌️😎
no honorable mention of the prometheus? maybe it wasn't yet released when the video was made :P
Really enjoying these vids! Any chance you'll do one on Destroyers / Carriers ?
Thanks! I would like to wait until all the new enhanced destroyers are released before making the large ship video
Can you do a video about mid game? Building up your first trade/mine/attack fleet. I always get to the point where I'm starting to get some money but burn out or have no idea what to do.
Have you done the storyline missions? They give your some direction while you're still figuring things out. Some of them have you build fleets, stations, or even terraform planets!
my preferable fightrer is rattlesnake
Will we get a Video like this for big ship? i do quite enjoy your videos. and maybe an addendum for the new ships in ToA?
There are only 6 destroyers so I want to want for all the enhanced versions to be released. I was pondering on what to do about the new ships but an addendum is a good idea
@@JKNinja Do you think they do E for all? i thought it was mostly because the paranid designs were the most low poly of the bunch? Also maybe not a new video with the new ships added but a stats overview over the new ships in 5.0 and dlc and where they would fit in your old videos. Like the Prometheus, which looks rather strong for a pirate ship. Just as an idea. Because your videos helped me greatly further my deep dive into x4 after i bounced off so many times.
uh nice new Video *_*
I use a cerberus as my cruiser, have trouble with drones fucking of after the battle is finished instead of helping.
Mad lad, I know I'm watching ur vids out of order but man every time you blow up a vanguard whatever that crappy ship is...l get a kick out of it
Laser towers go brrrrrrrrrr! 😁
As someone who generally sticks to a singular race and its stuff in playthroughs (and also the reason why I love the Split DLC, because Split everything is just hnnngggg!), the Argon got shafted so hard when it comes to their fighting ships it makes me not want to play them, which is unfortunate since all of their mercantile ships are easily in the top class if not outright leading in their categories. But the thought of either having to stick to a Minotaur or Cerberus as my player M size ship is just unpalatable and though their fighter selection is a good deal better, S class ships aren't for me as my personal go-to ship.
The ZYA Cobra really spoiled me rotten. And if I ever wanted something absolutely nutty to zip around in, a modded Dragon Raider can reach ludicrous speed in the truest Spaceballs sense of the meaning. Slap six Tau Accelerator Mk2s on it and you can even deal a good amount of damage in that half-second that you actually got between being within max range and overshooting your target.
Will you make a guide about L and XL ships ? If you are going to, then can you make some suggestions about turret builds etc. for them ?
I plan on releasing that video after 5.00 with the enhanced destroyers
There's no Peregrine on Teladi.. Could it be EgoSoft gives a different name in each language??
Nice video but.
Cerberus is underrated as mission/playership, i do like the view on a docked Ares/Perseus, and the look on the turrets around.
With ingame Mods it gets fast enough and well protected.
Btw. I never use Drones they are useless.
For big fights i use Dragon Raider, and fastest shield reloads. Its fast to get out of traps, and the firepower is insane.
0:36
Me destroying a K or I Destroyer with an M ship all on my own 👀
M Ships are the only ones i dont realy "get" ...
I Mean as player Ships they are usefull ...
But in NPC hands i just dont get why i should build them ...
They are to fragile against Destroyers
I had a wing of 4-6 Nemesis Sentinels, eventually paired with a similar amount of Ares as a subordinate group. That was really effective for both IS/OOS when dealing with Xenon and pirates.
That's because M class weapons are just too weak. You can see ragnos video, where 20 jians cannot finish K with a single blow, with most powerful weapons - mesons. A than few of them being destroyed on reload. You can afford a few destroyers for that price.
While the same number of fighters with torpedoes dealing with K perfectly fine.
I think real problem is the pricing, destroyers are way too cheap in comparison to M or even S fighters. But M ships have their role for sure, consumables are VERY powerful in this game, some are great at transporting marines, some are mini drone fleet carriers, 100 missle slots is also unique for fighters. And personally i always keep a very fast corvete QRF squad to hunt down pirates, khaak and any other pests, because in some cases AI needs >800 cruise speed to even catch up with bloody pirates. All in all i love M ships, its a shame they are somewhat inadequately priced ( good falx costs as much as entry level destroyer..
)
@@martynaskrivaitis1961 i do agree... Destroyers are too price effektive...
Your videos are amazing and i REALLY like your voice. You should def. be a narrator or a storyteller. Fucking amazing. Your videos are very informative and its great for newcomers like me.
Can you make a video about crew? How much do i need in a builder? How much does any ship need? Whats the benefits or having more or less? Do i need to have marines on my mining ships for instance?
Have you seen the service crew video? ruclips.net/video/hW7UOMdDbJg/видео.html
the TLDR is that you should always have service crew. Marines are only used for offensive boarding, they don't effect ship performance. Builder ships need builder drones, up to 30 for maximum effect. The service crew on those ships only help them in getting to their destination faster.
I am planning to build a ai controlled OOS fleet, with Asgard as capital and Ares as fighters, what would you recommend for large and medium one focused on OOS combat?
Just pushed Xenon back after watched your figher guide, nice video!😉
I've always preferred frigates as I use them as torpedo boats. They have 100 missiles as base so I dont have to resupply them as much. For destroyers I like Paranid for the extra range on their turrets and main batteries
I am now using an Osaka, in fleet with cereubrus x 2, raider x 2, katan x 2 as back up anti fighter screen and they rip through fighters while i say hello with the Osaka.
Would love to add 2 Asgards and an erk or 2.
Seen a video with capturing erk and damn many many ships.
A rumour says i can make it if i do all the data thingy`s so starting on them at mo.
The terran ships are downright criminal when fit with commonwealth guns.
since you dont have video about auxiliary ships, How do get fighters to automatically leave the battle and repair automatically when their health starts going down, instead of fling back into a fight with no shields and 5% hull HP? i heard that is with the auxiliary ships, but repair ships one by one it is annoying.