X4 Foundations: Why Use Large Traders Guide
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- Опубликовано: 25 авг 2024
- In this guide for X4 Foundations 4.20 I go over a few reasons on why you would want to choose a large trader over the more common medium trader variants. From bulk trading to boarding there are a few niches where the bigger ships are best.
Closed Captions available.
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X4: Foundations is the latest title in the popular X series of space simulation / sandbox games, played as action games from a first-person perspective in a living breathing universe, with TRADE FIGHT BUILD THINK as the common tag-line. X4: Foundations is unique in its depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. It consists of a huge universe, simulated from the bottom up. Hundreds of stations, and thousands of ships, trade goods among themselves. Prices change based on supply and demand; resources are mined and processed in several stages. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. Every player decision can dramatically change the future of the game universe. Step in and live your very own space adventure!
#x4foundations
The more I look at X4, the more I get convinced it is actually the best executed space game of all.
It absolutely is
Not really. The UI is basically jumbled and the AI is brain dead.
The system and gameplay itself is great, but the execution.... needs improvement to say the least
@@evankurniawan1311 unfortunately i have to agree. The ideas that underpin this game are amazing. No other way to say it, its obviously a game made by people who want to live my space industrialist fantasy and are passionate about it.
But they are humans that are limited in their coding ability to making AI that just doesnt deal with the complexity of the world the way it should.
It's a game where developers decided that offering users a way to skip dialog was not important and with long dialogs. They can do better
@@altkev Aw, too many words for little baby to read? Need your ipad with subway surfers on to keep your attention?
Large traders are great. When you work out the right commodities, they also make excellent choices for auto-traders; bringing in your odd million here and there while the rest of your operations give you a more consistent flow of credits.
"Could you imagine ordering a burger and instead of a car pulling up, this huge semi-truck shows up instead?"
Okay listen to me
What about, ordering a couple thousand burgers?
I personally use the L traders to buy out Claytronics and Hull Parts in prep for building stations so I can stockpile some of the required construction wares and ferry them en masse to the build storage. And for stations that sell a lot of high value wares (again Hull Parts and Claytronics are prime examples) for the same reason you mentioned with the ware reservations.
Hey Mr Ninja. 🙂 Usually I watch your videos on my TV with the RUclips app and therefore can't leave a comment there (at least the like button works). I watched all your videos and find them very helpful as well as entertaining. So yeah, keep doing what you're doing, this is spot on.
PS: your sense of humor is awesome! You're managing to get an old guy like me laughing out loud like a little kiddo in every video. The scene with the truck was golden. 😊
Thanks! I thought about putting in the truck scene towards the end of editing, glad it gave you a good laugh 😁
I used a swarm of small traders to build up my rep with the Split factions, they were extinct by all measures when I finally got to their systems so I built a ship/station parts megafactory and it's been humming like a beehive, they're now quite well off with ~26k total station workforce in Heart of Acrimony II, and +30 rep to FRF and ZYA :D
Large traders are really good for moving high value cargo, because they're more resistant to pirating. I use them for ferrying anything more expensive than microchips. Microchips seem to be a good ware to move with a large trader, because you can usually buy silicon wafers and sell them to microchip factories in massive bulk and make 400k within a single sector. Then buy microchips, move the next sector, sell them. Buy another heap of silicon wafers, sell them again to the microchip factory. I do this in teladi space, which seems to work for my instance. Another good thing about microchips, is that their demand plummets after a large volume sell off and takes forever to rebuild. It works for large traders really well.
Large ships are great for repeat orders for example sending them to far away stations to grab wears to fill a trade stations, or to empty a full station fast.
Large traders do seem to be the real world equivalent of the ocean bulk freighters
The Bulldozer made me laught. Good Work Sir.
Ninja, I have no idea how you created that shot, but it was great.
Ninja my man, will you make a tutorial for player wharfs? As in what factories do we need to make a self sufficient one and the nuance around it. Love your vid bud, greatly entertaining and not 2 hours long like some other x4 tutorial guys!
I stopped making wharfs when I realized they were money printers and broke the game. I've read that recent patches fixed this, so I should go back to building another one. I'll see if I could put together a script for it!
@@JKNinja Love your video style. With wharfs this days , you lose money selling to other factions. It's just for you to decide what faction you want to help. It's still cheaper for you to build for yourself a fleet.
Make a Terran wharf and you only need about four modules to be self sufficient. It is so much easier.
... My corp name is Sunshine Inc , I built a huge solar array at Mercury and export sunshine to all the systems trough several other stations, the large ships take from the big array to the stations, mediums from those stations to close systems
Love the corporation name and RP idea! 👍
Thank you for this video! Loved the shield knockdown! 😝
I'm a total beginner but I'm liking the large freighters simply because they are able to hold their own when attacked.
You've pointed out some interesting strategies I hadn't considered before, I'm definitely going to give Large traders a shot..when I have the credits for it.
As always - a very nice and informative video, and most importantly - the humor! 😂 that Uber Eats docking and Mokosi helicopter dance!!!
Quick, concise. Excellent work!
L ships are great for building, too. There's one war mission type that has you build a small base (10 turrets, a couple of small storage containers, and a small dock) which you can easily do with one L trade ship. It's an easy 3 million credits, over and over.
Also, you can drive L traders (and warships) *FAR* faster than AI pilots. AI pilots teleport through gates then meander around on the other side for a minute or two before moving on. You can hit the gate with your travel drive on and you'll be flying at the same speed on the other side of the gate. If you use control-space, you can point your ship toward the next gate and get back to travel speed quickly, too.
I wonder if you might be better off with no weapons on an L trader other than laser towers? Two or three of those should be able to pull agro off your trader, leaving the trader free to run away.
The equip traders with laser towers trick is really boss! Also love the death blossom :)
I got so lucky with that shot, so happy it turned out the way it did!
i like your content. No shinanigans, to the point, with a calming voice
I have an Ore Refinery in Moo-Kye's Revenge, which is conveniently located at the ass end of nowhere. I have 8 large traders that cobstently haul it's product to a trade station on the highway in Pious Mists II, where everyone can buy. That station usually has 145k ore consistently at any given time. Decent money.
I just got into the game, really enjoying your videos :)
Thank you! Glad you enjoy them 👍
The best X4 videos I have ever seen in a channel. Thank you
I wont re watch this video to be sure but I want to THANK YOU for the medium traders tip. Just made a hundred traders group with mimic command and they job now to gather food and meds from my remote factories. My big tech factories had problem with getting the food. Most of them has enough habitation. I have regional shipyards. Rarely producing stuff. My only self sufficient SY has the ice problem. Mining groups outside and trade stations helps the effort better than factories with miners.
Thanks for your great and very funny Videos!
It was a very long way to get the big boys in my first ARG "campaign" I am still playing (+1k RL hours).
I use them (6) together with a construction ship for a "quick start" to build smaller outposts far far away.
I prefer 6 S-Freighters (docked in the construction ship) to supply the missing stuff for the building process.
The L-Freightes have maximum loadout of "advanced satellits", so that they can make easy credits
to buy hardly needed Nanotronik and Hullparts for my forming empire.
Thanks a lot for your time to help newbs, like me, to find into this great game.🤓
450 hrs in, finally watching some guides. I always used large traders as they could survive Xen and Khak until a rescue force could be sent in. Now I have >seventy stations in four sectors I use one large and one small trader per station (stations all >6 prod modules).
The best use for large traders is setting up defence platforms in hostile space. You need stuff there fast, so the big hull part and turret part orders comes with them.
Fave large traders - Antigone Shuyaku Sentinel and MOF Heron Sentinel. Always set to drop laser towers and run. Only troubles are destroyer pirates and only if you are notified when they are right on top. Max engines will get away from most destroyers in time, but sometimes you roll snake eyes.
I'll always board and steal pirate destroyers and add to my fleet, so its at worse 1 for 1 trade.
Large freighters are the backbone of my little space empire. They're much more efficient at filling requirements for station construction and shipbuilding, where you often need to move very large quantities of resources, and require a lot less micromanagement. They're also far less likely to get ganked by a passing pirate ship or xenon raiding group. I primarily use medium freighters for factory-assigned traders and most autonomous traders (guarded by a fast corvette in the latter case), and have six or so large ones on hand to fill in any shortages that I want to handle manually. They're rarely idle.
It really depends on the volume of goods you need to move. A fast medium ship that has to make six round trips to deliver the materials will be slower than a large ship that can haul it all at once. One large ship may also be cheaper than the equivalent fleet of medium ships.
I prefer to use large miners and traders. They are stronger than the medium equivalents, and make more money per unit, as you mentioned, because of the way demand is calculated in game.
You sound so much like JerryRigEverything it's crazy! Thanks for the video
A great use for small traders, or actually, whatever ship that has the LEAST cargo space (but not zero), and is fast:
Use them to farm favor. You get an incremental increase of favor with a faction whenever any trade action completes. The size or value of the trade action doesn't matter. When farming for favor, lots and lots of tiny, fast trades are what you want.
Build a little ship, and then use your map to ideally find a commodity that is both in high supply and high demand at two stations within the desired faction that are close to each other. Then use a Repeat Order to buy and sell that commodity. I typically set the max buy price to max, and the min sell price to min, because I don't care if I lose money. I want favor, and I don't want my favor farmer to stall, and since the trades are so small, the maximum money I could lose is minimal.
With a tiny cargo hold, you are much more likely to avoid exhausting the supply/demand, and with fast engines you get more trades in.
If it does stall due to no supply or no demand, just add new orders, either for the same commodity at other stations, or for another commodity.
Get them setup early and let them farm away while you are building other infrastructure.
To expand on this, you can set the max quantity to buy to 1, which will give you the same rep, lose you less money, and never cause supply and demand to change. It's kinda cheesy but it works great!
I use bigger ship for almost exactly the same reason. Research materials are hard to gather after a certain point. An L-class makes this task easier. Aside from certain transport missions I use them for mining and high risk trading routes as they are better suited for a feisty encounter with the cockroaches or some greedy pirates. I usually go for a full FLAK/beam layout with some laser tower on top. If possible I send along some escort ship just for good measure, but that depends on the game stage. Early on i cannot afford to do so.
I prefer vast station builds. Right now I'm building a new shipyard with over 100.000 people working right know. It's a very long and hard task but I try to do something different each time. As always.. thanks for the upload.
Thank you for all you videos! They are amazing!
Phases through the entire station and destroys part of the fabric of reality
*SUCCESSFULLY DOCKED*
I just subbed you are a very underrated channel
I use them with 40 assigned small fighters heavy and nova mix and i am on the bridge when it moves i use them as personal transport and trade and taxi. i spend less time floating in a space suit till i die with it as well, i like them :)
my HQ is an unholy conclomeration of things to make it self sufficient and be a wharf, and ive found large traders to be exceptionally useless half the time, since the manager makes them leave with not even half their storage full. BUT they dont die to most any pirates so far. Ive been using tons of magpie sentinels for their largest S class cargo space, to make tons of the smaller trips, with a couple Ms and Ls for larger trips. And it works ok. Its also nice to have a couple Ls around to come along for boarding the occasional pirate Destroyer, or to make the rare player intervention for buying or selling something in bulk.
Every trader, every miner, every transport and every combat ship: Laser towers Mk 1/2 .
For sure! They distract enemy AI so much, dropping a few of them will give the ship enough time to spool up the travel drive and get away. I even toss in a laser tower or two on buy-me-a-ship/fleet missions!
I mostly use large traders to manually buy out all npc stations and for station constructing. I Load up 10 Large traders and send them to the construction site. No waiting. I can just start building a new station.
Veles was my first real ship I bought, and trucker has more than enough gotten me financially good. Graphene and microchips my most lucrative trade. And about very couple hours doing mass medical supplies trade run more than enough makes more lucrative profit in Teladi space. And I did pick up that buy at the current price with x amount stays that amount for that transaction period. I even abuse the system by locking in the prices for the contract so the price doesn't fluctuate in the next hours or so on the other runs.
Nice Clip i loved the end it made me laugh, this happent to me ones at a station but for some Resion i was Thrown to the middle of the sector :p
Man you are amazing! Thanks for your work =)
Yo keep making X4 vids I’m subbing 💯. I really appreciate it
On that same topic I would love a beginners guide to sector defense if you felt inclined. Often my medium traders will get blown up by pirates before I can get to them. Im listing one every 15-30 minutes or so. I’m new at this so still trying to figure out how to afford to defend everyone.
I use L traders in sectors where there are pirates or xenon sectors bordering.
My Mainbase was an extremely big factory for all types of containers. So if i wanted to build a new one at the ned of the galaxy i had a fleet of 12 L and XL Traders waiting at the mainbase only to get the cargo to the station construction side. I had to do it all manually because the manager at the construction side never worked or was bugged, but for this purpose the big traders were perfect.
6:07 thats it, im buying one
JK, you really hate those Elite Vanguards, don't you?!? I have to laugh whenever I see you talk about them right before they are intentionally wrecked, that's too funny!
Another great video, I must have seen this one 6 times already and it always cracks me up! Keep 'em coming, Brother!
If I'm going to show a ship being destroyed you know I going to default to the Elite 😃
God I can't wait to get into this game. I've put more than 1k hours into elite dangerous and it doesn't even compare to this game.
I use them to create demand/control markets. Buy all you can at once and sell far away. Do it right, and you can create opportunities.
As far as traders, or any civilian ships go, I kinda steer clear from medium ships. For miners, large ones are good cos they can ignore kha'aks up until there are over 30 of them. Shield recharge makes smaller swarms do negative damage, especially cos I like to use teladi cranes. They have the largest cargo of any L miner that also has 3 shields. Boron L miners are also pretty good in my opinion.
As far as wreighters go, in my first playthrough I mostly had boron wreighters, they had solid speed and cargo capacity. The problem was sometimes they ran up to SCA phoenixes and got blown to bits if I was not there to fix the situation. Now on my second playthrough I kinda don't have a huge fleet of ships and I focused more on the stations and I let the NPC factions come and buy stuff from me. What little hauling I need to do, like supply my HQ researches or whatnot, I use Barbarossas exclusively and nothing else. Bought from the VIG shipyard, they come with argon L engines and they have over 6000 m/s travel speed making them really fast, but the cargo is on a smaller side, only 21k. Still, other wreighters being a lot slower and having 30 to 50k cargo, I think it's worth is. Especially because barbarossas are not wreighters, they are scavengers. Basically, think of barbarossa as a destroyer that traded main guns into a whole lot more cargo space. Still comes with 114k hull, 4 L and 10 M turrets, and as far as my experience goes, pirates never harass them. Barbarossa also comes with very large crew capacity, enough to board almost any ship in the game apart from a few XL ships. Another ship that can be used just like I'm using barbarossa is Shark. 35k cargo, carrier, and extremely fast (for xl ship) makes it a good "wreighter" to go build stations in hostile territory, especially if you bring a fighter wing to encourage xenon to stay away.
I like using small traders for making a lot of small, short trade runs in rapid succession restricted to only trading with one specific faction to help speed up reputation grinds.
So
Large = big trades/supply runs
Medium = bread and butter
Small = reputation grind
Awesome video!
Thank you !
I like to pilot the large freighter myself, fill it up with contraband and drift with high speed from gate to gate till I get to final station to sell. Much better then arriving behind the gate and wait till the colossal ship turns 180.
When the large trader overshoots to jump gate, that's painful to watch
6:08 asteroid causes the last Starfighter end sequence! Check it out it's a great film
I like big boats, I cannot lie.
Good tips 👍
I use the Split L Transport. In my opinion, one of the best ships in the game.
It makes you money, if you don't need it for battle. It has 1L class Cannon and most cannons are on top and can fire together. It is very fast. Not only that, but it is perfect for Piracy and good in battle. Furthermore, it looks awesome too and can carry fighters. Ah, and it is also capable of carrying drones.
Yes but doesn't it have garbage capacity? I would think that's a major consideration?
@@Salac0 Youre right.
Let me elaborate:
In the east split terretory, is a silent war between split factinons plus some pressure from the xenon. You are allowed to attack split ships from the other faction (south sectors) without any penalty. This means piracy is a peace of cake.
Those ships have 8 M class turrets and 1 L class fusion cannon. (the Buffalo)
But from there on, you have a multyrole fleet, capable of taking down enemy fleets with superiour L class capabilities, and if you want to do something else, you can let them default back to the traiding, you set up for them.
I just love them, because of all those things above. And because they look really cool.
I tryed not to spoil everything ;P
So be prepared for a hard ass war campain playing the rebel split faction or come to visit the outer rim split sectors. Blood and gore awaits you, in the endless darkness of space. ^^
(if you start as the rebel split, just get some kristals until you can buy an M class ship, or else you have no chance)
I rarely used Large ships in my play throughs almost always medium with a few squadrons following them for protecting. When I decided to wipe out the universe I really struggled managing my armada I really miss jump drives I wish there was some way to jump that didn't mess with the balance of the game.
I love these videos dude! very entertaining and factual. keep up the good work. you deserve 10k+ subs for the effort
Actually, large trading ships are good for contract jobs and trade deals where their cargo is filled to the max surpassing more than what's needed. The smaller trading ships handle the left overs. While the smaller trading ships are still busy, the larger ships deliver the exact amount needed to the client and then sell the rest that's left in the cargo. This is the full trading job for the client. Also, it's always good to buy wares the client station produces so that other stations can get the goods they need on the way back. A good trader never travels empty handed.
6:06 That looks like a sworm of locast vs a 8 Wheeler.
I prefer Large traders, the biggest reason is they have some capacity of self defense against pirates and can bring their own fighter defense screen.
Large traders also offer more defensibility than M traders. When a pair of Xenon fighters are harassing you, 12 turrets are better than 1 or 2 - those fighters can easily destroy an M trader but will BE easily destroyed by L - so consider the locations you're supplying and travelling through when choosing between M and L.
first time player here. Thanks for all these videos, haven't gotten very far in my game yet. I'm about to start over made alot of mistakes lol. Curious is it ineffective to have one M or 2 S combat ships to escort your L ships? just one of my favorite ideas for space games is having an escourt with my trade fleet or something lol. it to bad there isn't an in game mechanic to be Mercenaries to be hired for guarding other factions trade routes and or augment their fleets. That would be amazing. keep up the great work. how to see more ship videos. For carriers,maybe destroiers and feel composition ideas tatics from you. i feel like you could break it down much better than some of the other tutorials I have seen.
I normally don't use escorts. Instead I try to proactively patrol a sector with the fighters and corvettes and keep any trouble away from the large transporters. I'm sure escorting civilian ships would work, I just don't have a lot of experience with that strategy.
@@JKNinja ah ok, thanks for replying also thanks for the videos. I'm excited to start a new game this weekend, with a better plan on how things work in game and mechanics from your tutorials..going to try and set up an energy cell station than silicon. Eventually longer range trade routes.
I don't use escorts. The reason being the game is poorly polished and optimized and the way the A.I works is best example. So on paper it looks awesome but then you get into the problem that your L ship will constantly slow down or stop to wait for the subordinates, often the small ships will use highway or get behind when the L ship goes through a gate, at best it will double the time it takes for the L trader to do the run. Then you also have the problem of logistics, instead of building tons of escorts or paying for tons of them to escort each trader and make them much less efficient, why not use the escorts to patrol or police sectors especially places where your miners go to mine, that's much more reliable.
can some one get me a clip of that shield bash, cant stop laughing lol
I remember I got it from RUclips, but unfortunately don't remember the name
@@JKNinja Don't worry I found it, ,ruclips.net/video/agUaHwxcXHY/видео.html
Well done ad very true. I sue both med and large level ship and I use the star wars Interworld mod as well so it a bit more fun. I did a video on 4x and why I like and use it for IT management. Yep, I said it... If you swap out the fighters, ships, bases and sectors for PCs and servers, data centers and cloud resource, it works... The creators of X series like the reference and told me and so that was cool as well. Anyway great video.. Check out mine sometime..
Is there a list I can reference for which wares are best for small ships, and which are best for medium or larges? I'm not sure which wares are the small, food type stuffs that are best for smalls.
This site will give list the different wares, you are sort by volume: roguey.co.uk/x4/wares/
Roguey is a great resource, I recommend looking through it
My medium traders get blown up too much so I started using large traders just for safety / time to get a response fleet to them.
"successfully docked" 0:58
The hate on Elite Vanguards is real 😆
To be honest I am still flying my first Elite Vanguard, to be fair, I just started the game, I could switch to another vessel but this one is working for now. I buffed it up a bit lmao. But yeah I don't do combat with it too much, just when I am ambushed. :p
Honestly what would you ever use a medium trader for? Larges just have so much more tank that they really have no risk of getting ganked. Unless my station is on the super highway i would never even concider medium transports. Only thing i would think Medium or small traders are useful for is raising rep as i am pretty sure rep gains are per trade and not per item.
Small traders on repeat are easy mode for rep.
I use the large ships for trading simply because they're harder to destroy. When I first got the PHQ my medium traders kept getting blown up so I started using 2 L traders haven't lost one since
My large miner just got capped by a friendly ANT Behemoth for no reason 😂
The bigger the ship the bigger the awe they inspire, i totally get that.
But i personally prefer fighters and corvettes, you know, the typical hero ship size á la Millenium Falcon, Serenity, Defiance and such.
Enterprise? Battlestar Galactica?
@@ZlothZloth Way bigger, i want to keep it smaller.
Not to mention that the Star Trek universe was mentioned with the Defiant.
@@sim.frischh9781 No, I'm giving examples of hero ships that aren't small.
I remember having some Fireflies using Deadly's mod back in X3:TC. I was... unkind to one of them that failed to perform. ruclips.net/video/W3wIg-97MPw/видео.html
I use large traders for my shipyard and wharf, everything else is supplied by medium ships
Your hatred of Elite Vanguards sustains me lol
The main reason I use one is to keep all my energy cells separate from my major stations. Just have big solar farms that spew out energy cells then ship them in bulk
I never bother with energy cells. I produce at surplus at each station, set the price point to the lowest possible and a high minimum on hand then blacklist my traders from ever handling the stuff.
@@stianyttervik9070 I just have one big station that produces a ton. It automatically distributes them to literally everyone that needs them, I never cared to check if I'm even running positive as none of my stations have issues. I have a network of trade stations that balance everything out around the whole universe
wich specs you play for this video? can you write them here?
I use them mostly as troop transports alltough that role is being usurped by the barbarossa now
@JK Ninja how are you getting your large traders to automatically drop turrets?
they will drop them automatically when they are attacked, the more skilled the captain the more likely they will use them
Come back!
When autotrading on galactic level isn't available, manual trading with Ls is rewarding with less clicking here and there. Silicon plates, Refined metals, etc., deals with 400k-1kk income. I'm only bothered by zooming in and out.
The best way to use large traders is target practice because they keep blocking the other side of every gate, I swear if I get stuck inside another large trader I'm going to go crazy.
I have the same issue except with construction ships. I fly the usual Katana with SPL Mk4 Combat and purple speed mods and I don't know how many times I've gotten stuck inside a construction ship just hanging out right in fron of the gate on the other side when I hit it doing over 12k.
@@mychaeldark1007 I have that problem too, especially flying a fast scout, even without speed mods. Construction vessels are pain.
Hello jk, is there a way to send fleet ships for reparations?
do you need Cargo Droids on this ships? like mining ship can i just go all Mining Droids? since Stations has Cargo Droids
Every AI station will have cargo drones as far as I've seen. You will need them either in your own transports or player built stations, but not necessary for both
What command do you use to move wares from one of your own stantions to other?
If you right click a station there will be a "transfer wares" option
4:20
But thats the problem. Sector patrol never comes and if they do its like 2 ships.
I have seen freighters get smashed by xenons and other enemies. I sat and watched to see what the argons would do about that.
I found out they did nothing. It exploded. I even stayed 10 minutes or so after that to see if they arrive late. no one ever came.
The responses of factions actually really suck in this game when it comes to defending themselves
But if I attack it, holy crap the entire universe would want my head and everything from everywhere will come to kill me.
But if Xenons or other faction enemies come. its ok. Just have a cup of tea and enjoy the day...LMAO
In that perspective, the game is severely broken.
My L trader doubled it's worth in just 5 hours which isn't too bad for one ship to make 14 Mil in that time
Is this the best X game?
large traders only work for yourself. the ai doesnt do chain trades as in pick up 10k then deliver 2k each to 5 different stations. very often i've seen my large trades deliver 100 of a small ware then go back to pick up more. i havent played in a while so maybe it changed?
AI can not do chain trades. If you use AI large traders you will need to choose bulk materials that have a large cubic meter per ware
So iv got a decent factory set up in reach right
5x ore refinery
1x graphine refinery
3x hull part manufacturers
2x energy cell
I'm not sure if this Is a super good factory or not but I want to make faster cash in game. Just thought I'd share. Not really sure where I was going
That's a great start, most players begin with making hull parts as its high demand. It's a balancing act but keep making miners and stations and the credits will start rolling in
What are your mods
1:08 I legit got jumpscare
Idk, my first boarding experience was horrible. I filled entire ship full of rookie marines justr to see them get slaughter in internal fight. And the target was not even the military ship, just a builder. Btw game calculator showed my boarding strength 2 times higher and green success probability, but every single game load they failed. Then I found a way to abuse boarding with teladi mining ships. Long and tedious, but 100% safe stealing of 2m Cr ships. I hate boarding in this game, it is insanely unbalanced.
Prepare to SCREAMER at 1:08
my experience (modded though) is that large traders spend more time waiting for their turn to dock than actually trade.
got the deadair economy thing and there's just WAY more ships. but they didn't change the station designs to include more docks/piers
I hope the Boron Large traders are faster
Too bad you have to go through and micro manage the resupply of missles/lasers.. Even with resupply on high, they don't bother...
I have to resupply my large traders manually after a fight. Luckily it isn't very often but it would be nice if they auto resupplied. Main reason I am not a fan of torpedo bombers
@JKNinja one of the reasons I liked those universal traders from X3. Those would take care of resupplying themselves with combat drones. No micromanagement.
Once I have enough money to buy L traders and miners, I never go back to M. Less clutter on the screen, less casualties OOS because they can take a pounding, and moves more stuff with each trip. L traders and miners shrug off any Kha'ak attacks too, at least that I've seen in my 450+ hours of play.
May be less efficient due to no highway travel, but I don't care when I can have less ships and less of them destroyed.
I play VRO, and I use them because they're thicc. To be honest, that's a valid reason in vanilla too. It's harder for xenon or khaak raids to down a large ship OOS than it is for them to down a smaller one. I'd actually considered using full combat ships for trading roles just because I was tired of losing things to the khaak.
Have you looked at the Cormorant from MIN? It's listed as a transporter so will still be attacked by pirates but it has the firepower of a gunboat. Against Kha'ak and smaller Xenon raiding parties its able to fight them off
@@JKNinja That may be the case, but I never had taken the time to rank up the ministry until I was already playing VRO. VRO mediums struggle against raids so hard that the Xenon were able to overrun both split factions when I wasn't looking. On my current VRO save I have hundreds of small and medium miners in the asteroid belt that are outfitted with war grade turrets whilst also being supported by a terran patrol carrier LOADED with fighters and I still lose at least half a dozen ships to Khaak raids per hour because I use SETA a lot. I checked my factories once on a whim and discovered that the Khaak had managed to take out every gas miner on one of the two important factories I had that was pumping materials into my wharf.
It gets so bad that I had a Khaak raid take out a Hokkaido once. Hokkaidos are pretty big.
Truth be told, I hate losing ships. On my first run I didn't really make real money for a very long time, and I was getting screwed by pirates regularly in Teladi space. Losing a medium transport knocked me down 1 million dollars usually and I never really notice that they were dead half the time until I noticed a supply issue. I found it easier to run with the larger ships since they almost never died to xenon or even pirates if I set the AI right. Additionally, pirates always attack large transport ships with destroyers. Every time I got jumped, I just boarded the offending destroyer and made loads of money selling it off.
Large traders are also easier on the old CPU.