New Fighter | 2024 Player's Handbook | D&D

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  • Опубликовано: 17 янв 2025

Комментарии • 47

  • @DnDBeyond
    @DnDBeyond  7 месяцев назад +7

    Watch the full video here ruclips.net/video/WPBnLlqV0Z0/видео.html

  • @RulesLawyerDnD
    @RulesLawyerDnD 6 месяцев назад +11

    01. Weapon mastery - More things to do with weapons.
    02. Tactical Mind - using second wind to add to ability checks.
    03. Tactical Shift - Second Wind now allows you to move half speed without provoking OP. Attacks.
    04. Tactical Master - Can change your weapon mastery property upon hitting with an attack with one of these three WM instead. Push, Sap, or Slow properties. It might also Stack
    05. Studied Attacks - Give you advantage on your next strike if you miss with an attack.
    06. Epic Boon at level 19 - Choose your epic feat option.
    07. New Fighter Style options - Blind, Unarmed, Throwing
    08. You can choose to change your fighting style every time you level up.

  • @Zoddlander
    @Zoddlander 7 месяцев назад +25

    As long as I can use the "crusher" feat with the monk I'm fine! If I can use weapon mastery too, that would be great!

    • @kongoaurius
      @kongoaurius 7 месяцев назад +2

      Why crusher and not piercer?

    • @Zoddlander
      @Zoddlander 7 месяцев назад +4

      @@kongoaurius
      Because of the forced movement from the feat! And if a weapon has the "Push"mastery and you can crusher push aswell! Then the shenanigans of a martial battlefield controller monk can be real fun to play!
      I'm currently playing a Variant human mercy monk that started with the crusher feat and I just boost my Dex and Wis whenever I level! it has been real fun! I even think of adding Sharpshooter at level 12 instead of Wis to use my "Dedicated" Sling with more damage!

  • @TheDragonRuler-
    @TheDragonRuler- 7 месяцев назад +6

    Really nice to see a revamp of the Epic Boons compared to last PHB and something planned for Level 20 campaigns instead of it seemingly just teetering out

  • @MrOssiel123
    @MrOssiel123 7 месяцев назад +18

    Will they develop official adventures that we explore at level 20?

    • @Laralth
      @Laralth 7 месяцев назад +1

      i really hope so

  • @jaymo7703
    @jaymo7703 7 месяцев назад +8

    Fighters really needed a good buff.

  • @WhoDeyNati513
    @WhoDeyNati513 7 месяцев назад +5

    Do Ranged weapons, such a longbow get a Mastery Property?

  • @xanderwoo5457
    @xanderwoo5457 7 месяцев назад +12

    This is very exciting.

  • @chaoko954
    @chaoko954 7 месяцев назад +5

    9:08 Attack action or... Magic Action? Oooooo

  • @cdunlaply
    @cdunlaply 7 месяцев назад

    Excited to see more options for players to tweak aspects of their character at level up!

  • @andersnrbkmadsen6706
    @andersnrbkmadsen6706 7 месяцев назад +5

    please tell me you have fixed the eldritch knight to feel like a prober spellblade class.. especially since bladesinging is gone. (not that bladesinging didn't have it's share of issues)

    • @HuginnHufflepuff
      @HuginnHufflepuff 7 месяцев назад

      What do you mean it’s gone? I still have access to it on DnD Beyond.

    • @TehSpessPiret
      @TehSpessPiret 7 месяцев назад +3

      ​@@HuginnHufflepuff it's not featured as one of the base subclasses that will be included in the one dnd book. You can still use the 5E Tasha's cauldron version, and they'll eventually release an updated one dnd version most likely, but for now, it's in an awkward spot

    • @CL-jq1xs
      @CL-jq1xs 7 месяцев назад

      @@TehSpessPiret the subclasses are supposed to be compatible with one dnd though. You can just use the old subclass with the new base class chasis.

    • @kongoaurius
      @kongoaurius 7 месяцев назад +1

      You can still play as a blade singer because it is retro compatible

    • @thomasquesada7248
      @thomasquesada7248 6 месяцев назад +1

      eldricth knight is way way better now

  • @pankratos5017
    @pankratos5017 7 месяцев назад +3

    Did anyone count how many times Jeremy adjusted his glasses?

  • @benjaminodonnell258
    @benjaminodonnell258 7 месяцев назад +1

    Studied attack - see Boby Draper's shot agains the Pella in The Expanse...

    • @kongoaurius
      @kongoaurius 7 месяцев назад

      Would you recommend that show? I always was curious about it

    • @benjaminodonnell258
      @benjaminodonnell258 7 месяцев назад +1

      @@kongoaurius The first four episodes are a bit slow and worldbuild-y, but after that it's a helluva ride for 5 and a half seasons...

  • @BurntBrioche
    @BurntBrioche 7 месяцев назад +1

    I am very excited to see these new features in play. Time to write up a new fighter.

  • @UltimateMorales2099
    @UltimateMorales2099 7 месяцев назад +3

    Soooo many ideas now for BBEGs 😈😈😈

  • @HarmonicHewell
    @HarmonicHewell 6 месяцев назад

    They seem to be drawing a lot of inspiration from the MCDM RPG!🤔

    • @Heimal
      @Heimal 6 месяцев назад +2

      Fun fact. They're both drawing a lot from 4E!

  • @AAron-gr3jk
    @AAron-gr3jk 7 месяцев назад

    Tactical mind should have been called Grit then ?

  • @Lauria43
    @Lauria43 7 месяцев назад +32

    Past level 10 the game is so unbalanced we usually start new characters. So these high level feats, such as Epic Boon are cool but never used.

    • @axelexplode
      @axelexplode 7 месяцев назад +5

      Allegedly, one of the goals is to fix that problem

    • @van_daddy_z
      @van_daddy_z 7 месяцев назад +16

      It’s only unbalanced if your Dm isn’t bringing the heat. But I could see that RAW. In two level 17 campaigns. I DM one of them and both us DMs make challenging encounters, but rely heavily on homebrew monsters and challenges.

    • @TheBlink182ify
      @TheBlink182ify 7 месяцев назад +5

      I'm sorry for u brother lol

    • @bruhschwagg490
      @bruhschwagg490 7 месяцев назад +1

      im sorry for your loss

    • @reubenfromow4854
      @reubenfromow4854 7 месяцев назад +6

      DM here, I love play past level ten! Both playing it and DMing it. There are so many awesome monsters that can give all my players a terrible day that I never get to use because they’re too strong for the average party

  • @neillennon5694
    @neillennon5694 6 месяцев назад +1

    Its worrying that WOTC looked at all the feedback that combat was boring and took too long, and thought this would be solved by adding in even more combat powers and options to a core class like the Fighter. I can 100% predict a whole host of videos coming out on You Tube by the end of the year asking "Why does every fight now take at least 4 hours to resolve?".
    If you want to make combat more interesting you make it more deadly, increasing the risks involved. Fighters with massive HP, who can heal themselves and take multiple actions from 1st level might sound great on paper, but these superhero classes are going to be so boring to play as they are practically invincible.

  • @maxweatherhead943
    @maxweatherhead943 7 месяцев назад

    Anybody have any clue when the next season of battle for beyond is coming out

  • @Cliffycarpet514
    @Cliffycarpet514 6 месяцев назад

    Fix the market place

  • @hoodinifail2536
    @hoodinifail2536 6 месяцев назад

    Soo we are getting dnd super noob mode with cheat codes cause we don't need difficult stuff in our game. Wtf

  • @kevinturner6621
    @kevinturner6621 6 месяцев назад +1

    This is all overcomplicating the game beyond belief. As an 1980's AD&D player, everything since seems about complicating things and over powering characters. This is all unnecessary to enjoy a great game.

  • @arianall
    @arianall 6 месяцев назад +1

    It is the dumbest thing ive seen why make classes so got damn strong?
    What can fighters not do now?

  • @arianall
    @arianall 6 месяцев назад +2

    It is the dumbest thing ive seen why make classes so got damn strong?
    What can fighters not do now?