DIY 3D Printed Super Smash Brothers gamepad

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  • Опубликовано: 12 июл 2024
  • I made this wireless bluetooth gamepad with custom buttons and sticks. The sticks are like those in an arcade fighting game cabinet, so they are great for Smash.
    www.thingiverse.com/thing:464...
    Intro: (00:00)
    Digital sticks: (00:34)
    Why it's great for Smash: (04:28)
    First match: (07:03)
    How to wire up custom controllers: (09:16)
    How to design gamepads in Fusion 360: (16:26)
    Gamepad shape iterations: (17:55)
    Make your own button layout: (19:39)
    "Where are those droidikas?": (20:27)
    Custom buttons: (20:30)
    Summary: (21:36)
  • ИгрыИгры

Комментарии • 120

  • @marcuspagel
    @marcuspagel 3 года назад +21

    Your jokes and puns make me laugh every time.

  • @colin7394
    @colin7394 3 года назад +14

    I map the "tilt" attacks (which you call strong attacks here) to my right stick instead of "smash" attacks, because Special allows you to do that! That way I have instant access to the tilt attacks, and still have access to the smash attacks via the button combo.

    • @AkakiKuumeri
      @AkakiKuumeri  3 года назад +6

      Oh, I didn't know that! At this point I'm so used to using the C stick for smashes that I don't know if I could make the switch.

    • @colin7394
      @colin7394 3 года назад +1

      @@AkakiKuumeri It took a bit of adjustment, for sure, but it was worth it! Still, this was an awesome project!

  • @Drakoman07
    @Drakoman07 3 года назад +18

    Incredible as always. You're one of the most clever youtubers and you have the quality of a channel 100x your sub count. You're under rated! Thank you for sharing your creations; feel free to branch out to other content if you want to. We all would appreciate your comedy no matter the subject matter.

    • @AkakiKuumeri
      @AkakiKuumeri  3 года назад +6

      Thanks a lot! I have a few cool things coming up. I'm sure the viewers will come in time.

  • @lunarz7117
    @lunarz7117 3 года назад +9

    Wow no stick drift!!! Using 2 micro switches for the stick is a very nice idea!!! I also like the buttons you made (square ones), honestly I was thinking of making a button using those micro switches but I could not work out how to mount them properly, once again you've done a very good job of it!!!

    • @AkakiKuumeri
      @AkakiKuumeri  3 года назад +6

      Thanks! "No stick drift", that's great, I should've stolen that for the thumbnail, hah!

  • @SpikedPie
    @SpikedPie 3 года назад +8

    the "Micro-Switch" Joke Made me scream! you are hilarious

  • @jfmg64
    @jfmg64 3 года назад +1

    I know by a comment that you now know about the Tilt C-Stick which could resolve your problem. Still your project is amazing!! It gives me hope that I can develop a controller drift-proof with my knowledge of electronics and mechanisms without wasting a lot of money. Thanks for everything man, you're awesome!

  • @cameronwressell9015
    @cameronwressell9015 3 года назад +2

    I have no idea how you quickly turn out these amazing designs that use 3D printing in revolutionary ways. My 3D printer can hardly keep up!! Love everything you’ve made so far!

  • @marcuspagel
    @marcuspagel 3 года назад +3

    Great stuff! I am excited to see the channel grow.

  • @aerodocker
    @aerodocker 3 года назад +2

    Getting the 2 stage gate for the tilt attacks was very interesting. For all the smashers out there, there is an accessibility feature to change your c-stick input to tilt attack. I will add though, unlike other fighting games, there is also depth in inputting your movement in more than just the 8 directions and their halfway points in smash. This is a fun project, but just know that the analog stick input for smash is very important at the higher tiers of play. I would reccomend those interested to also check out similar projects that try to better represent the range of inputs needed to play smash with just digital inputs, namely the B0xx and the smashbox.

    • @AkakiKuumeri
      @AkakiKuumeri  3 года назад +2

      So they're called Tilt attacks? Good to know.
      I didn't know about those controllers! Looks like they have set out to solve the same problem that I ran into; inputting both full and partial stick commands.
      My friend wanted a rematch with a digital keyboard-like controller, so I'm already building one of those. It'll be similar to your B0xx and Smashbox, but a lot cheaper.

    • @aerodocker
      @aerodocker 3 года назад +1

      Can't wait to see what you come up with!

  • @knowbert
    @knowbert 2 года назад +1

    i love this guy, he seems so genuine and kind.

  • @Darek225Army
    @Darek225Army 3 года назад

    Just printed your HOTAS mod for xbox controller, your a genius for making these designs! Thank you for sharing these with us and a huge thanks for offering it for free as well!

  • @ARALARBE
    @ARALARBE 3 года назад +3

    Like your costume gamepad controller? I freaking love it!!!
    Sadly, I'm only well versed in the 3d printing arts. But you actually inspire me to get up,
    sit down again and learn some electronics and what not. You are phenomenal.
    (sorry if bad grammar)

    • @AkakiKuumeri
      @AkakiKuumeri  3 года назад +4

      Thanks! This project is a lot of soldering but the theory is simple so you should give it a try

  • @fourrsdnb7149
    @fourrsdnb7149 3 года назад +1

    man i love your video's, it inspired me to start make my own shifter! your video's explain everything very well and i like your humor keep up the good work!

    • @AkakiKuumeri
      @AkakiKuumeri  3 года назад +1

      Glad to hear it! Good luck with the shifter. It's a great project, because commercial sim shifters are so highly marked up, you'll save a nice buck

  • @pegroj
    @pegroj 3 года назад +1

    that was the best explanation about potentiometers that I’ve ever seen

  • @MrKelaher
    @MrKelaher 3 года назад

    love the two stage digital/analog hybrid - genius !

    • @bailujen8052
      @bailujen8052 Год назад

      It's good if you want tilts while still wanting smash attacks with Right Stick

  • @IshBosamiya
    @IshBosamiya 3 года назад

    Awesome stuff!! Learning so much from your videos :)

  • @alexnaxera3339
    @alexnaxera3339 3 года назад +1

    Wow! Nice job!

  • @Plinkofficial
    @Plinkofficial 3 года назад

    Very nice. Good stuff.

  • @rocketbronson6943
    @rocketbronson6943 Год назад

    This video was awesome! Thank you.

  • @-core9738
    @-core9738 3 года назад +10

    this is awsome, I'm so exciting! I hope I can have access to the step file of the design so I can modify it further for better grip and ergonomics :D

  • @Mottersmotters
    @Mottersmotters 3 года назад

    As always fantastic video your a genius and make me giggle 👍🏻 stay safe

  • @eenstenenbreker7155
    @eenstenenbreker7155 3 года назад

    Looking at the Thumbnail of this video it looked like you took a Steamcontroller cut off its face and slapped your own button scheme on it. But luckily you made your own instead of defiling the holiest of underappreciated pieces of gaming paraphernalia.
    This channel is going to be huge. Looking forward to be seeing more if you. Keep it up!

    • @AkakiKuumeri
      @AkakiKuumeri  3 года назад

      I never got one of those.
      The shape of this one is more similar to the secretly best game controller, the Switch Pro controller!

  • @zethyr8833
    @zethyr8833 3 года назад

    Very cool!

  • @Zurvyy
    @Zurvyy 2 года назад

    Nice bro keep it up 😀

  • @healexhelixvideos4680
    @healexhelixvideos4680 3 года назад

    So, what I used to do in Smash Bros. was set the c-stick to those lighter attacks, instead of the smash attacks that it does by default. (Last did this in Brawl btw, and though I haven't tried doing this since back then, it was something that could be configured in-game, instead of with external hardware or software.) On the other hand, what you made is beautiful and is way more entertaining, especially since its clicky. ^L^

    • @AkakiKuumeri
      @AkakiKuumeri  2 года назад

      I think my friend does that, but I'm not sure if I could re-learn to use it that way at this point.

  • @enriquemp3424
    @enriquemp3424 3 года назад +1

    wow you are awesome bro, i love your content, you are so smart!

  • @2inverse469
    @2inverse469 Год назад +1

    By the way, you can set you C stick to Tilt attacks in the settings, this will give the "Fast spinny hammer" :P. For beginners, turn tap just off, then you can use up tilt "Up slightly" just by holding up and pressing A seperate to each other. Hopefully this made sense and enriches your games.

  • @QWERTY_56_WASD
    @QWERTY_56_WASD 3 года назад

    this is amazing

  • @OnnieKoski
    @OnnieKoski 2 года назад +1

    I watched your diy flight stick video and I’ve noticed if you use the analog stick you can get extra “fire” buttons. Your voltage divider would be a great way to hack some extra buttons into the controller I’m working on! Thanks!!

  • @GabrielGriffin82
    @GabrielGriffin82 3 года назад

    You're amazing!

  • @TheMrJackzilla
    @TheMrJackzilla 3 года назад

    Show more of your modeling man. Great vídeos!

    • @AkakiKuumeri
      @AkakiKuumeri  3 года назад

      Thanks! I'll try and include more

  • @IndraKurniawan-vk2qb
    @IndraKurniawan-vk2qb 3 года назад

    This is very interesting

  • @tron11751
    @tron11751 3 года назад

    aki bro you rock

  • @nicolasinman1084
    @nicolasinman1084 3 года назад +1

    Cool! Can you make the yoke you made in your previous video for xbox too, that would be so cool

  • @electricsheep2305
    @electricsheep2305 3 года назад

    Dat just cut a piece of filament stick trick is certified genius

  • @emrehabiboglu
    @emrehabiboglu 3 года назад

    i wonder if you can make the sticks with touchscreen. like underside of the stick is a stylus and when you use the stick touchscreen registers as a analog stick less mechanical parts less deadzone (maybe)

  • @Fuzzberticus
    @Fuzzberticus 2 года назад

    This is incredible! One question, because the left stick has 2 stages of either half or full directional value, if you were to press the direction just enough to hit the first then second switch, would it count as 2 forward inputs? There are some games that require 2 very fast inputs to dash, for example (forward then forward again)

    • @AkakiKuumeri
      @AkakiKuumeri  2 года назад +2

      Thanks! No, in that scenario the game sees it as you tilting the stick very quickly to half-way, stopping there for a short moment, and then further tilting the stick all the way.

  • @MetalRhino42
    @MetalRhino42 3 года назад

    It would be really neat to design a device that someone could 3d print that could combine both the hosas and yoke but with your own controller device instead with added buttons in a better position. Elite dangerous and star citizen players would buy that up

    • @MetalRhino42
      @MetalRhino42 3 года назад

      Push pull the yoke for throttle maybe be able to lock the sticks in place to be pure yoke mode

  • @adultinggamer
    @adultinggamer 3 года назад

    love your jokes, i am waiting for you to 3d print a vr treadmill :D

  • @fgbhrl4907
    @fgbhrl4907 3 года назад +2

    Hey -- I don't know if you have VR, but I'd be interested in the possibility of gutting an old Vive wand controller, and remaking it into something closer to the index controller. Perhaps with an arduino companion that emulates a finger grip buttons?

    • @AkakiKuumeri
      @AkakiKuumeri  3 года назад +1

      I have an oculus quest. I fear the VR controllers might be harder to mod, because they seem to have gyroscopes in them, and touch-sensitive buttons (my Quest recognizes when I lay my fingers on the buttons, even before pushing them)

  • @arthura.8836
    @arthura.8836 Год назад

    Gold content my friend!
    I always wanted a fighting pad with microswitch analog like the PDP Versus, the only I know, out of production (duh, its been 11 years now)
    If I may, are you a product designer or an engineer?

  • @MetalRhino42
    @MetalRhino42 2 года назад

    Would you ever revisit this project using hal effect joysticks? What would you think of putting the joysticks on the back to be used by the middle or ring fingers and opening the front up for more face buttons?

    • @AkakiKuumeri
      @AkakiKuumeri  2 года назад

      I don’t think Hall effect sensors offer any advantages for thumbsticks. However your idea of back-mounted sticks is interesting!

  • @omarborrero1486
    @omarborrero1486 3 года назад

    Awesome video, I never thought that you could make a 3d printed controller using microswitches for the analog stick and buttons, very impressed. Here is a question, could I make a fightpad using your model but using the tactile microswitches for the d-pad and of course microswitches for the buttons? Cause not only I am curious but also interested of what it can do on fighting games, such King of Fighters, Blazblue, Guilty Gear, etc.

    • @AkakiKuumeri
      @AkakiKuumeri  3 года назад

      Thanks! You can indeed do just that. Any electric switch can be wired up to a cheap controller PCB like this.
      I'm working on a fight pad for my friend using cherry mx keyboard switches just now. You can take a look at that when I put out a video about it.

    • @omarborrero1486
      @omarborrero1486 3 года назад

      @@AkakiKuumeri I will look forward to it.

  • @nobantahir
    @nobantahir 2 года назад +1

    can you please give more instructions on wiring, I can solder but have no idea what to do with resistor/transistor stuff

  • @dempa3
    @dempa3 3 года назад +1

    Wow! Thanks for taking interest in my suggestion and making something really nice! The jokes are great! I was wondering, if you would make a shoulder trigger/throttle with variable output (like on Dualshock 3 and 4, or XBox 360 and One), how would you go about it? Harvesting from an old controller? Using hall effect sensors? Are there other better solutions that come to mind? Once again, thanks!

    • @SianaGearz
      @SianaGearz 3 года назад +2

      Hall effect analogue triggers (and stick) were done in the Dreamcast pad, the triggers seem easy enough. Dreamcast pad has nice long throw rotating triggers. They're pretty careful to not use any steel mounting hardware near the Hall sensors, so there's a smattering of brass screws in the controller, but not all of them.
      Gamecube pad has triggers that travel linearly, this can be a huge challenge to make ones that move smoothly. They are picked up with linear potentiometers, like mixer faders, but miniature. If you look for SMD slide potentiometers, you can get such, they have travel of around 8mm.
      Xbox 360 pad has rotating triggers and a linkage system which translates them into vertical rotary potentiometers. These potentiometers used here look a lot like trimpots, but they specifically aren't, because trimpots are often rated to hundreds of actuations, while the potentiometers here survive a whole lot more. The rotation angle range comes out fairly short, similar to sticks. The linkage system doesn't look too tough to recreate. You might be able to get away with salvaging potentiometers off a cheap mass produced analogue stick like those that you can buy for several cents each, but with a little more support, perhaps a little bearing like 603 size or 618/3. But i also think the linkage system is a bit of a waste, it's made for the pivot to come out nearly flush with the back of the controller (which say Dreamcast doesn't feel the need to do, and Gamecube eschews a pivot altogether) and to mount the potentiometer on the PCB directly, to make for sensible manufacturing, so you might just get away with stick potentiometers hanging in a 3D printed mount on the pivot axis, so further bearing support wouldn't be needed, and wires are par for the course in a DIY build anyway.
      I think Dualshock pads use capacitive sensing or something for their low-travel triggers? Can't say i'm fond.

    • @dempa3
      @dempa3 3 года назад

      @@SianaGearz Wow! What a detailed and informative answer! Thank you very much!

    • @AkakiKuumeri
      @AkakiKuumeri  3 года назад +2

      Just as Siana said, different controllers use different methods. I think I would use the same analog hall effect sensor I used for my joystick, and a small magnet glued onto the trigger, that's physically the simplest to make from scratch.

    • @dempa3
      @dempa3 3 года назад +1

      @@AkakiKuumeri Many thanks for your reply and for the great videos! :)

  • @jameslibby5215
    @jameslibby5215 3 года назад

    The micro switch made me laugh so hard

  • @Fuzzberticus
    @Fuzzberticus 2 года назад

    I would love to see an actual, portable arcade stick using this method

  • @The_Jomonge
    @The_Jomonge 2 года назад +2

    The abxy buttons look like those plastic ketchup cups from McDonald's when you turn then upside-down

  • @qerty2370
    @qerty2370 3 года назад +2

    Can you make a tutorial for the R2D2 pleace
    R2D2pleaceのチュートリアルを作成できますか :3

  • @paulholschneider2032
    @paulholschneider2032 3 года назад +1

    Can you please make a video or at least explain how to set up the flight sim in order to make the trottle work

  • @pegroj
    @pegroj 3 года назад +1

    This insects are called Percevejos in my country

    • @AkakiKuumeri
      @AkakiKuumeri  3 года назад +1

      They're called kamemushi here. My printer room stank of rotten leaves for half a day after that

  • @matth4577
    @matth4577 2 года назад

    Can you share some links to where we might find the micro switches? Thanks

  • @redheadsg1
    @redheadsg1 3 года назад

    It is time for you to make a steering wheel from similar cheap controller xD

  • @jackrzhai5516
    @jackrzhai5516 3 года назад

    Brother. You use the Esp32 program. If you can share it quickly.

  • @redsquirrelstudio6018
    @redsquirrelstudio6018 3 года назад

    Imagine if someone made a console with Digital sticks

  • @karthikk6512
    @karthikk6512 3 года назад

    Hey could u make a320 sidestick plaese

  • @robo1540
    @robo1540 3 года назад

    my man makes hacking look like a nice thing

  • @marcelolino6057
    @marcelolino6057 3 года назад

    Please make a tutorial creating an analog for n64!

    • @AkakiKuumeri
      @AkakiKuumeri  3 года назад

      I think the N64 didn't use potentiometers for the stick at all. Instead it's an optical rotary encoder, it would be a bit more tricky to replicate.

    • @marcelolino6057
      @marcelolino6057 3 года назад

      @@AkakiKuumeri It is very sad not to find simple modifications to solve the n64 analog problem. How sad, but when it is viable, I will be very grateful! Thanks!

  • @KulaGGin
    @KulaGGin 3 года назад

    Top tier skills and ideas about switches.
    I made myself this in 2018 for Tekken 7: i.imgur.com/aweCSnM.png
    Which ended up looking like this IRL: i.imgur.com/YtV0Eil.jpeg
    All the cuts in different places because it has the potential of becoming this("vertical" buttons all over the place): i.imgur.com/ZAk21aE.png
    Still using the IRL version you see above with only one set of vertical buttons. I did it so I don't have to move my hands for punishment. In Tekken you want to be able to press 1, 2, 3, 4, 1+2, 3+4, 1+3, 2+4, 2+3, 1+4 buttons at any given time without losing time on moving your fingers from one button to another(which takes about 100ms). And on default controllers like keyboard, stick, gamepad, hitbox, mixbox you'll have to move your hands for punishment. On this one I don't lose time to move my fingers to press punishers like f+1+2; d/f+2; f+4,4; b+3; 4,1; 1,3; 2,1; on Dragunov.
    When I watched your video, I noticed that you used microswitches with triggers: i.imgur.com/CaPbhdU.png
    That makes me think if I should design cases for these small microswitches you used and try to play using buttons with these small microswitches. Right now I'm using Cherry MX Red switches on my controller.

    • @AkakiKuumeri
      @AkakiKuumeri  3 года назад

      That looks awesome. I just finished a small Smash controller with the same idea: an arcade style board with a ton of Cherry MX switches. We're test playing it this weekend and you can see it in a video next week.
      As for the switches: keyboard switches feel better. But my little microswitch mount is a lot cheaper.

    • @KulaGGin
      @KulaGGin 3 года назад

      ​@@AkakiKuumeri Interesting. I was thinking that smaller microswitches with triggers or even without triggers, like the ones you showed for mice, I was thinking they'd be better because they have smaller actuation point distance, smaller total travel distance and much more consistent actuation distance.
      What I mean is that on Cherry MX switches actuation distance can be 1.5mm on one switch, 1.8mm on another, 2.1mm on another and 2.5 on another again, it's very inconsistent. Same with total travel distance. It should be 4.0mm on most switches, but in my experience it changes a little as well around +-0.2mm.
      But because on these small microswitches for mices total travel distance is already about 0.1mm, inconsistency in actuation distance is very small and there is virtually no in-between where it can sometimes be pressed and sometimes not pressed. It's either-or.
      That's why I think these small microswitches might be more precise than Cheery Mx switches.

    • @KulaGGin
      @KulaGGin 3 года назад

      @@AkakiKuumeri Also, there's something I wanted to ask you. I modeled the thing above but my modeling skills are very limited and I wouldn't be able to model things you model in your videos. I guess, you studied it in university?
      Can you recommend me what to learn to be able to model things freely for myself. I'm interested in those things:
      Keyboard;
      mouse;
      headphones;
      Different types of cases, such as the case for keyboard which I could screw to a bracket like this: i.imgur.com/jJQVZS9.png
      Bracket as on the image above to be able to position keyboard under any angle I'd prefer, even facing down to the floor.
      That would be a start.
      Basically design, engineer and make small assemblies like you do but with my own goals. I think it's not just knowing my way around the program, like, even if I knew my way around SolidWorks or Fusion, I wouldn't be able to even imagine a mechanism above to position and move keyboard and monitor around. So it's more like: knowing CAD modeling programs, mechanisms, designing things, engineering, in very simple terms. But I'm sure I'm off and missing many keywords. Please recommend, what should I study?

  • @mastergranados5892
    @mastergranados5892 2 года назад

    Nintendo: DEMANDABLE

  • @ibrayanyT
    @ibrayanyT 3 года назад

    I didn’t see the micro switch coming at all

  • @mihalyhazag7361
    @mihalyhazag7361 3 года назад

    I don’t understand those who disliked this vid.

  • @bailujen8052
    @bailujen8052 Год назад

    At least it can work with Mortal Kombat 11 Switch

  • @bailujen8052
    @bailujen8052 Год назад

    20:05

  • @nivdy
    @nivdy 3 года назад

    This guy made it for smash but didn't make it GameCube style. Illegal

  • @Zhiznestatistiks
    @Zhiznestatistiks 3 года назад +1

    Almost no one is good enough to play a fighting game where you need to control the amount of pressure being applied to stick. This is insane. It's invalidate all of the usual digitall arcade stick.

    • @nivdy
      @nivdy 3 года назад

      Almost no one? The entire FGC doubts that.

  • @Kr33gola
    @Kr33gola Год назад

    the sound is terrible but nice idea

  • @toxic1428
    @toxic1428 2 года назад

    Xd

  • @MyIronman8
    @MyIronman8 3 года назад

    on or off switches . good God

    • @csl110
      @csl110 3 года назад

      More like off, walk, and run. Good idea for fighting games

  • @MyIronman8
    @MyIronman8 3 года назад

    holy analog nightmare

    • @SianaGearz
      @SianaGearz 3 года назад

      Analogue is a solved issue, just get APLS sticks. This is novel, and brings back something that hasn't been done right in a long time.

  • @dannap8831
    @dannap8831 3 года назад

    micro switches hahahhaha

  • @purpel4474
    @purpel4474 3 года назад

    wtf noooooooooooo

  • @MyIronman8
    @MyIronman8 3 года назад

    hmm say I would say I would have to pass on that nightmare

  • @purpel4474
    @purpel4474 3 года назад

    you cant walk or do tilts so no, this is bad for super smash bros. am i the only one who niticed this

    • @colin7394
      @colin7394 3 года назад

      you're the only one saying this because you didn't watch enough of the video to see that there are 8 switches in the left stick, four of them for 50% stick input for walking and tilts, and the other four for 100% stick input for running.