Playing Half-Life 2 with Alpakka open source controller by Input Labs Links: Input Labs website: www.inputlabs.io Alpakka page: www.inputlabs.io/devices/alpakka
I love love LOVE unorthodox controllers, am a big fan of gyro aiming, and just worked with a raspberry pi for the first time to get a taste for putting together little tech projects. I MUST make me one of these! Thanks so much for all the hard work, this seems like exactly the kind of thing I've been dreaming someone would do for ages! (not just the controller setup, but something powerfully open source that can be built upon in the future).
I think the best would be to have the original controller layout, but the gyro sensor itself would be on our fingers like a ring. The problem with that is that the finger is shaking a lot even if you are a steady person as so it's a bad idea, but my wrist hurts because it feels bad to move both of my wrist. Joy con is a solution, but we should build an addon which can work with everything. I don't know if i even make sense, but i hope i could give someone my thought about the gyro.
We have not implemented the racing profile yet. It's on our roadmap, though. Nothing is every complete(ly), and while I am obviously biased, I would claim that the drift is negligible.
That's a pretty solid Gyro in there. But do you have acceleration enabled? Otherwise I don't see how you do 180 turn in a single flick and still be accurate with aiming. Also no flick stick or anything so only relying on ratcheting also makes me think gyro acceleration is needed.
Thanks, no, no gyro acceleration at all, the gyro solution (2 gyro sensors) is so accurate that allows for a very wide range of motion without compromises.
@@inputlabs Yea, I read up on the website. 45° of controller rotation for a full 180° in game if you're using the recommended settings. That's super high sensitivity. I'm surprised you can get that much accuracy. Very impressive. I have to ask though, does the touch sensor for Gyro activation pick up a finger resting on one of the buttons or JUST the pad below them?
1:4 sensitivity ratio is only the recommended, I personally play with even higher because it is possible with the Alpakka! but for the video such small movements would be not even noticeable :) The gyro is only enabled when touching the hexagon, but it is designed so is possible to press the button at the same time, or to press only the button with the tip of the finger.
@@inputlabs Damn, it seems that the results are quite incredible when the gamepad is designed with the knowledge that the Gyro is the primary input method. I love my Steam Deck inputs (except I'm missing the dual stage triggers) but that's a heavy device and it wasn't all made around the Gyro as a centerpiece, Alpakka really seems to be a higher tier aiming device from the video and the comments.
You can buy the materials for this DIY controller in any shop, so the price may be different depending where, which materials, etc. There is not a fixed price.
The movement capable with these remotes is actually insane. These remotes look amazing, can't wait to get my hands on one!!!!
I love love LOVE unorthodox controllers, am a big fan of gyro aiming, and just worked with a raspberry pi for the first time to get a taste for putting together little tech projects.
I MUST make me one of these! Thanks so much for all the hard work, this seems like exactly the kind of thing I've been dreaming someone would do for ages! (not just the controller setup, but something powerfully open source that can be built upon in the future).
it's genuinely great, how gyroscope performing is insanely good
I think the best would be to have the original controller layout, but the gyro sensor itself would be on our fingers like a ring. The problem with that is that the finger is shaking a lot even if you are a steady person as so it's a bad idea, but my wrist hurts because it feels bad to move both of my wrist. Joy con is a solution, but we should build an addon which can work with everything. I don't know if i even make sense, but i hope i could give someone my thought about the gyro.
I love it. Any racing game footage? Does having two gyros eliminate drift completely?
We have not implemented the racing profile yet. It's on our roadmap, though.
Nothing is every complete(ly), and while I am obviously biased, I would claim that the drift is negligible.
Awesome! Will these controllers ever be supported on consoles like the Playstation or Xbox?
The mouse and keyboard input is possibly supported in console games with standard m&km support already, but we are not actively testing it
Do you use mouse input in game and them map buttons?
I want one for Apex :)
It is mouse + keyboard keys + analog gamepad thumbstick for movement
@@inputlabs awesome
That's a pretty solid Gyro in there. But do you have acceleration enabled? Otherwise I don't see how you do 180 turn in a single flick and still be accurate with aiming. Also no flick stick or anything so only relying on ratcheting also makes me think gyro acceleration is needed.
Thanks, no, no gyro acceleration at all, the gyro solution (2 gyro sensors) is so accurate that allows for a very wide range of motion without compromises.
@@inputlabs Yea, I read up on the website. 45° of controller rotation for a full 180° in game if you're using the recommended settings. That's super high sensitivity. I'm surprised you can get that much accuracy. Very impressive.
I have to ask though, does the touch sensor for Gyro activation pick up a finger resting on one of the buttons or JUST the pad below them?
1:4 sensitivity ratio is only the recommended, I personally play with even higher because it is possible with the Alpakka! but for the video such small movements would be not even noticeable :)
The gyro is only enabled when touching the hexagon, but it is designed so is possible to press the button at the same time, or to press only the button with the tip of the finger.
@@inputlabs Damn, it seems that the results are quite incredible when the gamepad is designed with the knowledge that the Gyro is the primary input method.
I love my Steam Deck inputs (except I'm missing the dual stage triggers) but that's a heavy device and it wasn't all made around the Gyro as a centerpiece, Alpakka really seems to be a higher tier aiming device from the video and the comments.
@@inputlabs Ah, my guess was acceleration as well. I am looking forward to this. Good video, it made me lookup acceleration and I absolutely love it.
Maybe some video from apex or warzone 2?
Yes, the idea is to keep uploading videos of more games. Any proposal is welcome (we will possibly discuss it on Discord)
Apex needs to shown and advertised, it will sell thousands of controllers.
I would get one
Is there a way to get one now or even make one now???
All source files are available to do-it-yourself one now, including 3d models, pcb and firmware
@@inputlabs I don’t have a 3d printer do you have any suggestions on where I can get the parts printed out?
@@Deli5150 please join Discord and plenty of people will be able to give advice
@@inputlabs I did thank you
Am i seeing this right? Parts for this will be $60?
You can buy the materials for this DIY controller in any shop, so the price may be different depending where, which materials, etc. There is not a fixed price.
@@inputlabs I was referring to just the PCB itself, does that price sound about right?
Bro I want 2 joysticks for games like warzone and fortnite
Can you make a video on it please
With the Alpakka is perfectly possible to play Warzone or Fortnite without a 2nd stick. Our last video is playing R6S, take a look.
@@inputlabs ok bro
An der Form sieht man ja schon das die Typen keine Ahnung haben. Wer will sowas eckiges freiwillig längere Zeit in der Hand halten?
Durch die Kanten ist es nicht rutschig. Versuch's erstmal selbst.