Someone commented on Digital Foundry’s video about how Ubisoft haven’t even set the ‘Home Indicator’ bar to hide while playing and it’s disappointing to see it still there. The lack of polish seems so evident.
What do you expect it’s Ubisoft. Nobody buys their garbage. Their games are meant to be bought at a discount and years later after release because they never deliver something polished.
It needs to improve a little more but I guess on the next M chip it will be better. I guess they really just want to introduce the AAA games to iPhone 15 Pro then the next release devices will be better
@@R0ZZAY Written July 12, 2024 They are bringing that game and many other AAA games this year to iOS. Go to the channel dame tech then look under his community tab post to see all the currently coming games that he knows of coming
I don’t understand why Ubisoft isn’t scaling properly based on device, makes no sense. M4 iPad Pro 16GB models should easily handle high graphics 60fps
The port to iOS and iPad seems to be not great which is odd because the PC port of Mirage is great. Performance seems way below what it should be on all apple devices
Literal preferred quality performance aside I’m just impressed that on a physical mobile device as small as an iPhone can even run these gameplay systems throughout these games. It’s awesome that the cpu can even calculate all it needs to to even run these things. GPU is clearly working pretty hard too, but the combination of hardware inside is what is impressive to me.
M4 has to boost resolution because iPad screens are much larger, It scales and ends up around the same -it does run decent at 30fps on high on my m4 1tb. Also remember these devices have zero active cooling and thirdly, Assassins creed games are terribly optimised. Resident Evil Village can be played on max settings at 1440p at 30 or ultra settings 1080 at 60fps. It really just is this game.
Hey Stewie I saw a youtuber named “Dane Tech” he uses the Metal Performance HUD in all the games he tested he claims that he downloaded them straight from the Appstore I saw you commented in one of his videos asking him to make a tutorial but unfortunately he didn’t I was wondering if he contacted you or not? Cause I really wanna try and test for myself If you know anything about that pls make a tutorial cause that’d be helpful
No the dude won't tell anyone as he wants his videos to be exclusive. I think he connects his iPhone or iPad to a Mac and uses XCODE to enable the HUD. I have not worked out how he does it yet.
@@MrMacRight That’s unfortunate If he only knew that it’s not only about the HUD I would still watch his reviews even if I had it I just want to have the option 🤷♂️
@@MrMacRightYeah. Nah. You don’t need to connect an iPhone or iPad to Mac for Xcode. You just need a developer account, and you can enable it within iOS settings. TBH I glad he not telling anyone. A quick google search will show you how to do it. The search results if you search something as simple as “iphone metal hud” is official Apple developer documentation on how to enable it.
A quick Google search? Have you tried it? Enabling it in settings only enabled it for TestFlight Apps and that support Metal HUD and most App Store games don't. The games Dame is showing don't support this method. I have asked Apple, many developers, tech enthusiasts and more. And no one can figure out how Dame Tech is using it. I'm sick of seeing people saying "do a quick google search to me" as if I haven't tried that. Seriously...
@@MrMacRight It's stupid if this game is 300P upscaling to 590P. I compared the graphics of iOS and PC, and I found ACM iOS's graphics to be similar to 576P (720P*80%) +TAA on PC, not 720P+DLSS Performance. I don't understand what's going on. A few months ago, DF said that Death Stranding iOS did not use MetalFX, which also confused me😂
I'd have bought this by now if it worked better. Hopefully everything gets ironed out for Shadows. I am curious if this was a get it to work (with GPTK) kinda of project for exposure to this kind of development.
I would really like to see if it performs better on the M4 16gb version or if using game mode might help with the stuttering, however it is still ridiculous how even the M4 struggles, while I’d like to blame the games optimization, apple really need to add more RAM to devices
8gb RAM is more than enough unless you are playing multiple AAA games at the same time. AC mirage uses around 5-6gb RAM as you have seen in the video. So why need more RAM ?
i wonder if the m4 pro is hitting against a different bottleneck, possibly power consumption related or maybe thermal that is causing the stuttering as it can't be bandwidth related and the measuring tools show it's unlikely to be memory.
I love your videos, but what are you talking about? Don't remove the high graphics option! That's the settings I play with on my iPhone 15 Pro Max; the bigger phone makes thermals better and improves performance. Let *the players* decide which settings to use! New phones are just around the corner and they will take advantage of the higher settings too. If those settings didn't exist, then newer phones will be stuck to low graphics for no reason
@@user-hd1dd5sr8l That's just it though. The m4 has issues playing the game smoothly, (watch the video) so the m2 is the best way to go for now, I guess.
does the iphone 15 pro max perform better in these games? i imagine the bigger screen would help with overheating? im not sure if this is how it works lol
Show don't tell counts for a RUclips video too. You're saying it is better or worse but it takes a second video to actually see. It is a video I seen in the past so I know, but it would have been a better video it there would be some reference from the previous performance.
Ubisoft, please bring less demanding games on iPhones and iPads. It’s a win-win for everyone. As we all can see that demanding games are not ready for prime time on Apple mobile devices.
I don’t think that Ubisoft suppose to delete graphics settings. I don’t agree. It is a new game and it is working on the phone these couple fps I can survive. They suppose to try update the game or make it better working or at least try. I think performance is getting better and it is playable even on higher settings. If we still gonna compare it to console or pc when it is working 60 or even more fps that don’t have sense. I’m happy that Apple at least try and I can play again or first time game on my phone even having ps5 at home. It is different experience. But what Capcom and Ubisoft need to do at first is change the price. This is nonsense to charge so much for game on mobile without playing on different Apple devices in one price. The price suppose to be at least half and then they will sell more of them. But they need to try with more games and give as change to set our settings how we want with downsides.
Weird business decision making these. It works on the 1 highest end iphone and a 3 high end ipads. It runs worse than any other version and the console versions can be found for like 10 bucks at this point. Not a big audience for this.
Summary: there is absolutely no iPhone, iPad (or basically a MacBook Air) that have enough power to overcome that horrible coding. Well done Ubisoft 🤣 what about getting a couple of devices and test the game to see if it keeps what’s needed? Dynamic resolution / assets? Log what’s bogging it down and fix it?
You must not know what you are taking about, benchmarks on a macbook air m1 or m3 or m3 pro would be vastly different and better. More core and volts to drive performance with this bad coding in these games.
Mirage isn’t even all that graphically intense and has more in common with 8th gen titles than 9th gen. Technically it’s not too dissimilar to Origins and Odyssey
Someone commented on Digital Foundry’s video about how Ubisoft haven’t even set the ‘Home Indicator’ bar to hide while playing and it’s disappointing to see it still there. The lack of polish seems so evident.
You can’t completely hide it it’s greyed
What do you expect it’s Ubisoft. Nobody buys their garbage. Their games are meant to be bought at a discount and years later after release because they never deliver something polished.
@@juanrubio6132 truth, and it hurts
They weren't even putting the patch notes in the right place on the app store... Complete lack of care tbh
Oh I liked that it hides it.. on re some button prompts would be covered by it
Yoo…. MrMacRight getting some screentime 🙌🙌
Yo haven't heard from you in a while! Feel free to reach out, you know how to find me :)
Did Ubisoft say anything about a MacOS version? :)
Stinks that the M4 version is not optimized :(
Bring the game to Mac! You can do it! :)
The game would also benefit to support external displays with fullscreen support
It needs to improve a little more but I guess on the next M chip it will be better. I guess they really just want to introduce the AAA games to iPhone 15 Pro then the next release devices will be better
Please bring prince of Persia the lost crown to iPhone and iPad.
@@R0ZZAY
Written July 12, 2024
They are bringing that game and many other AAA games this year to iOS. Go to the channel dame tech then look under his community tab post to see all the currently coming games that he knows of coming
Professor Snape at it again
I'm the first like bro 💀
I don’t understand why Ubisoft isn’t scaling properly based on device, makes no sense. M4 iPad Pro 16GB models should easily handle high graphics 60fps
The port to iOS and iPad seems to be not great which is odd because the PC port of Mirage is great. Performance seems way below what it should be on all apple devices
Literal preferred quality performance aside I’m just impressed that on a physical mobile device as small as an iPhone can even run these gameplay systems throughout these games.
It’s awesome that the cpu can even calculate all it needs to to even run these things. GPU is clearly working pretty hard too, but the combination of hardware inside is what is impressive to me.
It should run at 60fps on a M1 theoretically so imagine on M4…. I don’t get it
M4 has to boost resolution because iPad screens are much larger, It scales and ends up around the same -it does run decent at 30fps on high on my m4 1tb. Also remember these devices have zero active cooling and thirdly, Assassins creed games are terribly optimised. Resident Evil Village can be played on max settings at 1440p at 30 or ultra settings 1080 at 60fps. It really just is this game.
@@matsta177 you are absolutely right
I don’t know what to say… why can’t they optimize the game to have it running at at least 40fps locked ???
Hey Stewie
I saw a youtuber named “Dane Tech” he uses the Metal Performance HUD in all the games he tested
he claims that he downloaded them straight from the Appstore
I saw you commented in one of his videos asking him to make a tutorial but unfortunately he didn’t
I was wondering if he contacted you or not?
Cause I really wanna try and test for myself
If you know anything about that pls make a tutorial cause that’d be helpful
No the dude won't tell anyone as he wants his videos to be exclusive. I think he connects his iPhone or iPad to a Mac and uses XCODE to enable the HUD. I have not worked out how he does it yet.
@@MrMacRight
That’s unfortunate
If he only knew that it’s not only about the HUD
I would still watch his reviews even if I had it
I just want to have the option 🤷♂️
@@MrMacRightYeah. Nah. You don’t need to connect an iPhone or iPad to Mac for Xcode. You just need a developer account, and you can enable it within iOS settings.
TBH I glad he not telling anyone. A quick google search will show you how to do it. The search results if you search something as simple as “iphone metal hud” is official Apple developer documentation on how to enable it.
And if you can’t just google search there has been multiple RUclips videos on how to do it… GSM fix released one last year.
A quick Google search? Have you tried it?
Enabling it in settings only enabled it for TestFlight Apps and that support Metal HUD and most App Store games don't. The games Dame is showing don't support this method.
I have asked Apple, many developers, tech enthusiasts and more. And no one can figure out how Dame Tech is using it.
I'm sick of seeing people saying "do a quick google search to me" as if I haven't tried that. Seriously...
Doing the good work
Hey! Can you please tell me what games have keyboard and mouse support in IPAD? Latest ??? I miss your old series
DF said that it's 300p upscaling to 720p
Why there's 1278×590 on metalhud?😂
I still can't figure out what the real resolution it is
The Metal HUD is showing the output resolution. MetalFX is lowering the internal resolution and that is what Digital Foundry would have pixel counted.
@@MrMacRight It's stupid if this game is 300P upscaling to 590P. I compared the graphics of iOS and PC, and I found ACM iOS's graphics to be similar to 576P (720P*80%) +TAA on PC, not 720P+DLSS Performance. I don't understand what's going on. A few months ago, DF said that Death Stranding iOS did not use MetalFX, which also confused me😂
Death Stranding definitely uses MetalFX on iPhone & iPad as Kojima told me. And you can check in the games config file.
I'd have bought this by now if it worked better. Hopefully everything gets ironed out for Shadows. I am curious if this was a get it to work (with GPTK) kinda of project for exposure to this kind of development.
Works just fine!
Let’s go to 100k subs
I would really like to see if it performs better on the M4 16gb version or if using game mode might help with the stuttering, however it is still ridiculous how even the M4 struggles, while I’d like to blame the games optimization, apple really need to add more RAM to devices
M4 has a lot of ram considering it is on tablets.
8gb RAM is more than enough unless you are playing multiple AAA games at the same time. AC mirage uses around 5-6gb RAM as you have seen in the video. So why need more RAM ?
@@jt_plays6694 check out Dame. He tests with 16gb version
0:32
Don't worry. Some people hate their own voice. I hate my own voice.
I love my voice, thanks. It was just a joke lol . You need to love your voice, own it!
@@MrMacRight
I wish I could love my own voice.
i wonder if the m4 pro is hitting against a different bottleneck, possibly power consumption related or maybe thermal that is causing the stuttering as it can't be bandwidth related and the measuring tools show it's unlikely to be memory.
I love your videos, but what are you talking about? Don't remove the high graphics option! That's the settings I play with on my iPhone 15 Pro Max; the bigger phone makes thermals better and improves performance. Let *the players* decide which settings to use! New phones are just around the corner and they will take advantage of the higher settings too. If those settings didn't exist, then newer phones will be stuck to low graphics for no reason
So currently, the best way to play this game on iOS would have to be on an iPad Air m2 correct?
I guess u still need to buy a m4 iPad Pro for getting so called "ultimate iPad experience "
@@user-hd1dd5sr8l That's just it though. The m4 has issues playing the game smoothly, (watch the video) so the m2 is the best way to go for now, I guess.
@@bemacbefor now
Please bring the game to macOS!!!
Wonder if the issues is because you’re using the 18 beta version. Even third beta is still a beta.
thanks
Works fine for me!
Tutorial on the fps counter please
Playing games with 30-40 fps on touchscreen is not playable. Controller sure
with good motion blur,it would just be acceptable
@@user-hd1dd5sr8l there is no "good" motion blur
I think they keep high settings for new iphones
Also, we need the high graphics on iphone 15 pro…if not the game looks muddy
does the iphone 15 pro max perform better in these games? i imagine the bigger screen would help with overheating? im not sure if this is how it works lol
No. It would be worse because there are more pixels to be rendered
Show don't tell counts for a RUclips video too. You're saying it is better or worse but it takes a second video to actually see.
It is a video I seen in the past so I know, but it would have been a better video it there would be some reference from the previous performance.
It's impossible to show difference. I can't access the old version, so I can only tell and not show.
First of all, we have to know if it’s developer optimization issue or hardware limitations issues.
Send like developer optimisation issue.
Because re village can run at Max graphics with 30 fps and at 60 fps with ultra graphics
@@Bruh01699 but mirage is a very gpu demanding game.
Ubisoft, please bring less demanding games on iPhones and iPads. It’s a win-win for everyone.
As we all can see that demanding games are not ready for prime time on Apple mobile devices.
I don’t think that Ubisoft suppose to delete graphics settings. I don’t agree. It is a new game and it is working on the phone these couple fps I can survive. They suppose to try update the game or make it better working or at least try. I think performance is getting better and it is playable even on higher settings. If we still gonna compare it to console or pc when it is working 60 or even more fps that don’t have sense. I’m happy that Apple at least try and I can play again or first time game on my phone even having ps5 at home. It is different experience. But what Capcom and Ubisoft need to do at first is change the price. This is nonsense to charge so much for game on mobile without playing on different Apple devices in one price. The price suppose to be at least half and then they will sell more of them. But they need to try with more games and give as change to set our settings how we want with downsides.
FIRST? Great work!
It seems that CPU is limiting GPU performance. Poor CPU optimization is to blame here.
it's a shame that there is no VRR on iPhone
How big is the file size on 15 pro?
I think PC game companies need at least 1 year before PC games are polished on ipads.
I really hope AC Shadows will have better performance than this on Mac.
there’s no excuse this should be >=30 fps on M4 iPad Pro. Inexcusable
Play stealth to avoid combat
How’s it going - that’s great - anyway!
Which app is used to monitor the fps?
It is metal performance hud
Any body can give me their Assassin's Creed account for 1-2 weeks
How to use show fps on ios18?
Weird business decision making these. It works on the 1 highest end iphone and a 3 high end ipads. It runs worse than any other version and the console versions can be found for like 10 bucks at this point. Not a big audience for this.
good
frame time is horrible
Summary: there is absolutely no iPhone, iPad (or basically a MacBook Air) that have enough power to overcome that horrible coding. Well done Ubisoft 🤣 what about getting a couple of devices and test the game to see if it keeps what’s needed? Dynamic resolution / assets? Log what’s bogging it down and fix it?
You must not know what you are taking about, benchmarks on a macbook air m1 or m3 or m3 pro would be vastly different and better. More core and volts to drive performance with this bad coding in these games.
Can anyone provide me an account so i can play the whole game😢
Looks unplayable to me. Why would I want to play ACM on low settings on an iPhone? I mean, just give up.
It's really only for people that only have a phone to game on and nothing else.
Did Ubisoft want to guve themselves another L? 😂
I would have bought the game on my iPhone of only it doesn’t burn my hands.
Why don’t they port it on Mac. AC Shadows is coming to Mac day 1.
A Mac port is coming if I heard them right during the WWDC keynote.
@@AmonRoxx I’ll play it on Mac. I don’t have my PS5 back with me yet. It’ll be a great substitute.
This game demanded my email address before allowing me to play. Immediate delete. Good luck to Ubisoft but no, I won't tolerate this.
Нужно было всего-то предоставить им логин и пароль от своего картсчёта!!!
Почему?
Please do more on the iPad m4 1tb
No, M1 Air
@@xgamez5698 Old and trash, stop living in the past
@@matsta177why so salty ?
Already Completed Story Mode 🥲
Mobile devices aren't ready for latest triple A titles.older ones would work flawlessly.
Mirage isn’t even all that graphically intense and has more in common with 8th gen titles than 9th gen. Technically it’s not too dissimilar to Origins and Odyssey
@@crestofhonor2349 games like Re7 perform good though
@@ashkannvafa RE7 was already running at 60fps on 8th gen consoles so the game is going to be lighter from a graphics standpoint
@@crestofhonor2349 that also proves it's possible to run older triple A games.
Это покупать кулер нужно
I wish i could tag the dame tech guy here lol
Guy only plays like the first few mins and ignores the later parts and draws his conclusion
Dame hater spotted 😂.
Guy makes clickbait content
Truth hurts??
Buy a Microsoft pc and looking for games on Mac