How to make Distance Fog post-process for Unreal Engine

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  • Опубликовано: 27 сен 2024
  • Hello friends !
    Here is how I made a simple "volumetric" fog that can exclude things using Custom pass stencil for my project Stranded in Outer Space. Not rocket science, but if you want something more flexible and light that Epic Height Fog, it might help !
    Don't forget to check the Patreon to download projects !
    🚀🔸🔸🔸🔸🔸🔸🔸🔸🔸🔸🔸🔸👨‍🚀👍
    👉 Patreon where you can download assets : / jaustudio
    👉 JauStudio Assets Packs for Unreal Engine 4: www.unrealengi...
    👉 OFFICIAL WEBSITE : chezjau.studio
    👉 My GAME Stranded in Outer Space : strandedinoute...
    👉 Follow me on Twitter : / chezjaustudio
    👉 My french channel : / @jaustudiofr

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