Is This Kill Team the Answer to Custodes??? | All Scions Imperial guard Kill Team (2021)
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- Опубликовано: 8 сен 2024
- In this video, I'm talking about my experience playing a 10 man Tempestus Scion Imperial Guard Kill Team in, and how they do a good job of countering Talons of The Emperor and Custodes!
Scions are some of my favorite models in Warhammer 40k and they're pretty fun in the new Kill Team! Let me know what you think.
I'm wanting to make an all Scions Kill Team myself. This is great inspiration for it.
Thanks, man. Do it! They feel like a really specialized unit to play. With a leader, a comms, a trooper with medkit, 4 gunners and 3 regular dudes, every models feel like they have a specific job. I really like that about them. I did NOT enjoy piloting regular guardsmen though.
Man... you just made me realise that Scions can actually use orders by simply standing in the killzone, not via Guardsman Sergeant. The rule itself has a crucial word "AND" dividing descriptions of orders' usage by Scions and Guardsmen. "(...) All friendly TEMPESTUS SCION operatives and all friendly GUARDSMAN models within [red pentagon] of a GUARDSMAN SERGEANT operative" means that all Scions receive orders, while at the same time Guardsmen need to be within 6" of their Sarge (or have to use comms to relay them). Before that I just thought something was wrong and they designed Scions as "worse" so you would have to mix them with Guardsmen and spend more money... oof. Thanks man, subscribed!
I'm inclined to agree with you! Yeah, upon first reading I was really disappointed, but after going back it really opened my eyes! Really appreciate the comment! 🙏
Also each Scion backpack comes with an antenna and Scion Comms operative doesn't relay orders so I guess logically they all use orders given for free by Tempestor. Guardsman Sergeant is kinda neat only because he can give more than one order, but still he has to pay for both a CP each.
@@MrSagaTeller I agree! I mean, I could be wrong, but it would seem weird even for GW to give us guardsmen that get cool orders, and then super elite storm troopers that get nothing.
One of the coolest things about this edition is how each team really feels like they should in the fluff/lore. In my mind, guardsmen need a sergeant to take orders because they need a sergeant screaming at them to motivate them. Scions are elite troops who know what they’re doing with or without a Tempestor on the board.
@@MrSagaTeller and Guardsman comms must use 1AP to translate order for all guardsman. But Scion comms can give all their 2AP to other scions.
this is wrong, the FAQ errated this. It now states Tempetus Scion and Guardsman (all friendly of course) within 6" (pentagon/red) and visible to friendly Imperial Guard Leader, are issued orders.
You've got some good backstory ideas for this team's colors already, but here's mine: the color reminded me of the red rock of Southern Utah so maybe they're from a sort of dusty red-rock sort of world, or deploy there frequently. But I do really like that industrial factory background idea another commenter had as well 👌 Sweet team dude! They are looking very nice 🤙
Ooh, this is dope too. Too many good ideas! Maybe they’re from a dusty red rock industrial mining plant??? 🤔 Thanks for the dope comment man! 🙏
Dusty red rock and lava streams.
There's only one correct way to read it in the context it is written. There's two Grammatically Correct ways to read it out of context. The rule: "All friendly Tempestus Scion operatives and all friendly Guardsman operatives within 6" of and Visible to a friendly Guardsman Sergeant operative ..." is a grammatically correct way to refer to either two groups (1 - Scions, 2 - Guardsmen within 6" ...) OR a single collective sharing the modifiers (Scions and Guardsmen). In English when you have something with two grammatically valid readings you are expected to rely on Context Clues to decide which one is correct. In this case, the Compendium entry for Imperial Guard is littered with obvious Context Clues that only work for the "two groups" interpretation and are completely incoherent with the "singular collective" interpretation.
The first clue is "Bring It Down!" on the same page (Compendium 41 - right column). When the text refers to Scions and Guardsman collectively it uses "all friendly Imperial Guard operatives" - not "all friendly Tempestus Scion operatives and all friendly Guardsman operatives."
The second big clue is the deliberate omission of any reference to the Tempestor, but then having the Accomplished Leader ability on him that directly modifies using Strategic Ploys (Compendium 40).
The third big clue is "Relay Orders" on the Guardsman Comms (Compendium 37) - it doesn't relay to Scions, only Guardsman operatives.
The fourth clue goes hand-in-hand with the third: the Scion Comms (Compendium 39) has no Relay ability at all.
The fifth clue is a bit more subtle: nowhere in the book does any Imperial Guard operative "issue" an order. It's all "are issued" the orders - deliberate passive voice. Orders are from Strategic Ploys are given by the Player - not any Operatives. This is a completely different wording from the Veteran Guardsman faction's rules. They deliberately use the active voice ("[this operative] can issue a Guardsman order") for their Guardsman Orders Ability - which are NOT Strategic Ploys but a specific Ability granted to your Leader operative (Octarius 44). People are confusing the Veteran Guardsman ability and the BigHammer way Guardsmen work with the different rules for Strategic Ploys explicitly written for the Imperial Guard Faction in the Compendium.
When faced with two grammatically valid ways of interpreting a sentence, where one is coherent with context and one is incoherent with context, the reading that is coherent with the context is the objectively correct reading of the Rules as Written.
I bet you’re getting sick of explaining this 😂 I’ve seen you in the comments of a few FB question posts including mine lol.
Thanks for taking the time to lay it all out in this manner. From reading everything and putting it all the together, I don’t see how people interpret it the other way. Like you said, you can see the intent pretty clearly when you put all the pieces together.
Thanks, man! Super cool of you.
I spent a while drafting a long response to the wrongness about this, but Mr Lund has done such a masterful job that I have nothing to add.
Ahh yes, that classic colour, urban orange!
A close relative of the well respected GHD Yellow
@@battlebrotherstabletop A truly depressing number of my current kill teams are yellow :(
😂 doesn’t seem to affect how they perform
COLLAB PLZ GUYS!!!
I read it as scions get the order while regular guards need to be near the commander. Also the tempestor can give out the order for free to other scions
I’m agree!
Hello, great vid! I'm really enjoying finding channels like yours which are taking a good look at new Kill Team. Feels like we're all finding out about this game together, which is great!
Thanks, Lee! really appreciate it 🙏
For why a Scion Team might wear Orange, they could have gotten a such a reputation, that they decided to stand out. Maybe they got known for attacking during Twilight hours, and nicknamed something with Sunset/sunrise in their name.
I really like the sunset/sunrise thing. You’ve given me an idea! Thanks for the comment, man 🙏
@@battlebrotherstabletop Knights of Aurelius(Latin for "The golden one" also meaning dawn)
"Tempester Custard the Custod Killer" 😆 What a great name!
Thanks, man 😂 he’s a little beast. What factions have you been enjoying?
I think everybody is waiting for the FAQ to start talking about scions.
Instant fluff in my head was they’re deployed on an orangey dusty planet
They could be scions that do special ops on forge worlds where there are large burning furnaces, and also a lot of molten magma and metal.
So i created this very killteam from this video... Destroyed my friends tau kill team and my other friends Ork Kommandos.
lost to my friends death guard, but that would have been easily avoided had i hid my comms better, Thank you for the idea. i love this team!
Yo, that’s what I love to hear! Thanks for the dope comment 🙏 have any pics of your team? Would love to see them!
The Bylar Dragonslayers come from a deathworld where the fauna and flora are garish, with reds and oranges being common.
So rad 🤘thanks for the dope comment, man 🙏
I like the "Half Life" orange theme on your kill team! Good work!
Hey, thanks! I didn’t think of it, but you’re right. Thanks for the comment! 🙏
The Custode Problem.
So I've seen a lot of people who say things like:
1. Play the mission not the faction.
2. Just screen them.
3. Tie them up to slow them down.
4. Bring a lot of AP weapons.
Now these seem like perfectly reasonable ideas, but let's look at why they don't work as easy as you think.
1. 4APL means most teams need to throw 2 or more models just to contest (exception being 3APL models with banners). This means that teams will need to put 40% of their models onto 1 objective. It also means they're limited between choosing damage or objective, which custodes don't have to worry about as they do both. This on its own isn't a problem but when combined with everything else they have it is an issue (see other points).
2. It's very hard to screen a model that can move and charge, or charge twice. Now regardless of your faction, most of your team will not make it further than the center of the board by the end of turn 1. This means you have basically half the board to set up your models and screens. The problem is your screens don't matter because of the custodes speed. Turn 1 they can perform a 17" charge with a pregame move, a free action move for 1CP, and then charge. If you can prevent this then you've bought yourself 1 turn but the problem is that anyone of those models can either move then charge, or charge and charge, in the same way. This means a 14"-16" threat range which is half-more than half the board. If your models are within 8" of each other then that's 16" and potentially 2 dead models. See the problem here, you will always be in range if the custode player moves his 4 models to different points near the middle line of the board.
3. So to do this you basically charge a model into an already activated custode but you don't fight them. This blocks overwatch and lowers their activation economy for next turn. This is definitely good, but with the ability to fight and shoot twice, combined with the free action, you have a ton of flexibility to counter this. It definitely helps, but not so much if your model can't take at least 2 rounds of combat. Also even if you slow them down, they could still charge or move that model at the end of the phase to set up for next turn, they basically will get the movement they want, but the order might change and it will cost them CP.
4. AP is good but you will need to ideally shoot a custode without a shield, but even if you do they usually don't die. Let's look at a fully charged plasma rifle. 4 shots on 3's, rerolling 1's will not kill a custode unless you get 3 crits and a hit. This means they can play the trade game very well as you normally need at least 2 power weapons to kill 1 custodian. So whoever you shoot with is now exposed and will likely be killed in their activation. This is a big issue as power weapons are pretty limited for most teams. There are ways you can circumvent this with terrain, who you attack, and positioning, but obviously a good custode player would also play around this.
So what is the take home message here? For me it seems to be a combination of:
1. Excellent stats.
2. The ability to gain a free universal action.
3. Everything costing 1CP.
So I suggest we try playtesting some changes to these 3 areas and report back what we find. Some options I can think for each area is:
1. I don't think the stats should change but rather the number of models who have them. The 3 custodes team, or the team with sisters might be fine as is.
2. Needs to be 2CP at least, possibly even only once per game as this ability is what I think makes them brake the game. I personally prefer once per game.
3. As everything costs 1CP, you can basically fight/shoot twice and use the free action stratagem 3/4 turns (turn 1 you'll likely spend nothing so you'll have 2 a turn till the end of the game). Combine this with the free reroll from seals and you should have plenty of CP. Raising the cost of these would help a lot, but might be too much of a nerf.
I'm hoping GW will actually support us this time, but if they don't then it's important we try playtesting some changes ourselves, otherwise the tournament scene will be "bring gold to take home the gold."
Love the attitude towards custodes. I think people are falling into the trap of complaining after one or two bad games or just jumping on the hype of early changes and support for this awesome new game. And I haven't run them yet, but Scions seem really good! I've heard some complaints about the GW's official Warhammer World tournament that custodes with 4 APL were able to make incredible use of mission actions, but no one seems to extend that thought to Scions. I really hope the orders are clarified soon, and the bump from 7 to 8 wounds also seems to be a game changer! Keep it up man!
Thanks for the dope comment! 🙏 Yeah, I just don’t like being grumpy about a hobby unless it’s really warranted. I can understand how others my feel differently, though.
I agree, it looks like Custodes are everywhere and doing really well across the board. It seems like if you’re going to play in a tournament you have to build an anti Talons team into your roster.
Who are you playing in the new edition? Thomas Freeboota leads me to think Orks?
haha I was a big ork player in the last edition, but I've been playing with a bunch of different factions (mostly sadhammer though). I'd say I've only played Tactical marines enough to say I'm familiar with them (but I was running Only in Death on any operative, not just ready... so whoops, back to square 1 with them lol). The Kommandos are nuts, but I haven't yet played a game with them against another person, as I feel the concealed charge can feel a bit oppressive to new players, so I'm avoiding that as I introduce buddies to this game. Some of them didn't like the complexity of the past game, so the modern game design of this edition is *so* much better at sinking the hook into new players!
@@Thomas-rw1be Dope! I was a big fan of the Nob heavy lists in last ed and I’m honestly still hurt about them not being in this ed.
I actually haven’t tried Tac marines yet, but I like the idea of having 6 models. I haven’t build my kommandos or krieg yet 😂 they’re still sitting on my desk. The kommandos look super fun! Good on you for not crushing new players 🤙
Yeah Scions look really great, currently buiilding a Cadian Kasrkin-esque Scions team. My current reading of the Strategic Ploy is that Scions just get the orders, because otherwise the Tempestor's special ability to give 1 free Strategic Ploy would never work if you need a Guardsmen Sergeant for orders (since you can only bring one Leader).
Also Krak grenades on 3x Scion troopers make Scions even more dangerous against Custodes.
Nice! Yeah, I agree with you on all of that. Also the comms not having the relay orders ability points to that interpretation as well. Krak grenades are sick!
You are quite clearly right about the use of Strategic Ploys by Scions. A vocal minority of people with poor reading comprehension is causing disproportionate problems here.
I just started playing the last version of kill team with a friend and picked Custodes, because they're powerful and low number count to paint. After reading the compendium (we haven't played TK 2021 yet) I started making a second army to deal with the power.
My answer to Custodes is;
8 Immortal Necrons; Tanky: Good wounds at 10, regens 2 wounds each turning point, Can use 1CP to maybe reanimate.
Leader + 5 with Gauss Blaster (3+BS, 4/5, AP1); Good shot: 3+ hit, better than bolter damage, AP1.
2 with Tesla Carbine(3+BS, 4/5, Splash 1); Good shot: 3+ hit, better than bolter damage, can use 1CP for Living Lightning on crit.
Equipment:
Tesla Weave for engagement range damage.
Mindshackle Scrabs if they're running sis of sil.
Love the Orange/Black paint, a buddy of mine had a whole Marine chapter those two colors. I've been playing with the 10 man Scout team ( Sniper Sgt, 3 snipers, 3 shotguns, Bolt pistol+ knife, HB, ML ) and having 4 models with Silent+Camo Cloaks able to dish out some mortal wounds from concealment has been nice. Been taking either 3 smoke nades or 2 and an auspex.
Thanks, man. That’s dope! How do you like them? Do you like the shotguns over the bolters? Hitting on 2s doing 4/4 is really tempting even with the short range.
Scouts are probably the next team on the hobby table for me. They seem pretty solid, especially with the HB and ML to back it all up.
@@battlebrotherstabletop the shotguns shooting is gravy :P they're mostly objective grabbers. But they can make themselves annoying from outside los guarding the snipers. A cheeky shotgun overwatch here and there has been clutch. I'm having trouble getting the rocket on target, he's usually first to get domed. HB has the same problem, he's just 2nd in line after the rocket haha. Trying to smoke out enemy big guns los to the ML/HB while they take shots has been my answer. Been trying this team config for two reasons, 1stly; Its a team, model for model, I used a lot in the prev Ed. 2nd; Wanted to try something different than bolters w/out bolter discipline.
Love the approach, attitude and delivery that goes into your analysis of the game! Ive been in the fandom forever but never get to play games and I’ve got a pretty low threshold for people who just want to whine and talk about the greener grass that is everyone else’s army/killteam.
Keep up the great work!
Hey, thanks man! Super appreciate that. I feel that, I’ve converted some friends to help out with that, and I’m hoping to get some games in at the local shops soon thanks to the new edition pulling new players in.
I can understand being grumpy about a hobby sometimes, but for the most part I like to enjoy my hobbies lol. Thanks for the comment 🙏🙏🙏
First of all, your delivery is fantastic. Love your into. I'm glad you also mentioned scouts. I don't have scions, but have played scouts and think they are a strong team also. Scions seem fantastic also. I love your insight.
Wow, thanks man! Super generous of you.
I have unopened boxes of scouts sitting on my desk right now! All those bolters/heavy weapons/sniper seem like pretty solid choices against most teams. Did you run any snipers?
I really think the sweet spot in this edition is that 8-10 model teams. You have any tips from playing Scouts???
@@battlebrotherstabletop I run one of each box. I've been debating another box to lead out more basic scouts, but I think the snipers are the strong point. Being able to shoot concealed is very strong. Especially first turn if you are on defense. I like the missile launcher a little better than the HBolter, but not enough to get another. The fusilade can do some work killing a wounded model with a low save, then hitting another model. Then I've been running 2 bolters and 2 shotguns. I don't miss having range with the shot gunners, because I "suicide" them up to concealed models if I need them dead. Smoke is great, but I also do Krak on my bolters. Not sure if the susponsor system is needed on the gunners.
@@adamnierenberger453 Nice! That’s pretty much what I plan on running too. I’m glad to hear that about the shotguns, because I have some old models with shotguns and want to run them. Hitting on 2s is awesome with 4/4 damage.
Yeah, I agree about suspensor system. I thought it would be great, but I typically keep my HB in the back so it’s a waste of points.
You running a regular sergeant or a sniper sergeant?
@@battlebrotherstabletop I have the sniper Sergeant because I don't have anymore scout models. I don't think I would really benefit from not having a sniper on him. And leaving him as a sniper, it gives you 4 instead of the max 3 otherwise. I can't justify having melee on a marine over the shotgun, because you get all your shots in without taking damage back. And for them to kill you, they have to spend an AP to attack your shotgun. If I did get more models, it would be to run 4 bolters or 4 shotguns along with 2 heavies and 4 snipers. 2 and 2 seems to work fine for me though. I'm curious to see what you think after you run them a few times.
Why would any self-respecting Scion where bright orange armor? The drip.
Thine Emperor's Holy DRIP
I have mine as yellow and looking like imperial fist very drip
A good topic that we all deserved!
Btw in our local tournament 10 scions player got tabled by Custodes by turn three. And he is a very good player
Oof. Well, you can't win em all. Would be curious to know which why they were using the rules/orders/ploys.
Fine set of giant killers you've made there.
Got a box of unmade Van Saar gangers I could proxy for Scions if I could just find the time to build'em.
Thanks! Oh, they would be awesome Scions.
Yeah, I feel that. Life often gets in the way! I keep trying to put a video out once a week, but I keep putting one out every 8 days lol
@@battlebrotherstabletop I'm kitbashing some Death Guard atm - between the Plague Bell for extra movement and Virulent Rounds for a bolter heavy team list I wonder how well they would hold up against Custodes...
@@fransaacs Sounds dope! I have yet to play DG in the new edition, I'm sure they would definitely last longer than other teams thanks to disgustingly resilient, but that 4" movement seems like it would be a hinderance. I loved DG in last ed and am really looking forward to playing them soon. Just for fun, I want to convert some Skaven as Poxwalkers.
@@battlebrotherstabletop the Plague Bell (EP3, AP1) increases their movement by another 2" which is something - I still picture the outcome looking something like this - ruclips.net/video/90cB9qeNajs/видео.html and Skaven as Poxwalkers? Very nice!
Love your Scions color scheme. I guess I will use that, too :D
Great sound and picture quality. Keep them coming. Would love to hear more Kill Team strategy thoughts and maybe a little video about each fire team available and how you would run it incl which Tac Ops to favor.
Thanks a ton, man. Do it! If you go with orange Scions I’d love to see pics of how they turn out.
Super appreciate that, brother. Would definitely like to lean into more of that side of things too. I’m still getting a handle on which Tac ops are best for what/which ones I like and stuff. I will definitely be talking about them in the future, I think Glass Half Dead has a good video on Tac ops.
And to reply to the other comment, I will keep them on screen longer! Would like to shoot more B roll, but it’s just a time constraint thing for me right now. Thanks for the comments! 🙏
Rules as written I'm with you because of the formatting "and". While I think Custodes are good I refer to them as the "jund" of KT2 for all you other modern magic players; they've got a good win rate across the board they're easy to pilot for beginners and experienced players alike because they're incredibly forgiving. Having said all that they can be beaten and I think your list is a great jumping off point!
That pesky, pesky “and”…
Yeah, that comparison makes a lot of sense. I do think they’re a little too gamebreaking though, those tactics are too wild lol.
Thanks, man! What do you think is an effective list against them? Thanks for the comment 🙏
Used this KT for my first game last night in a 2v2 learning match. Tempestor with power weapon took out a full health rust stalker assassin in one round of CC. My Grenade launcher gunner, made mince of my mates castled up tau, all of them took multiple wounds in the blast and took out a shield drone, most of them fell below half wounds, it was nuts!
Building a Scion kill team right now, and truly appreciate this
I think Scions look pretty spicy. I'm not convinced they're actually an answer to Custodes, but they look great in general.
What about 8 Necron Immortals as an anti-Custodes team? 8 models with 3+ saves, 3+ BS, 4 shots dealing 4/5 with AP1. They're possibly the shootiest team in the game. The "Bring it Down" ploy might make Scions better though. I read the ploys the way you do, but no inside knowledge here.
Thanks for the comment! I think Immortals looks super scary, but aside from the PTSD they gave me from last edition, what holds them back for me is that 4” movement. I haven’t played them yet, so I’m no authority by any means. I think they would be a really effective team against Custodes aside from their movement.
I like your thinking. A whole team of AP1 is solid.
@@battlebrotherstabletop Great video btw! As a Necron player, I think 8 Immortals *might* work IF (and that's a big "if") you can get the guns on the Custodes (i.e. firing lines). Taking out 1 or 2 Custodes is probably the most important focus in the first 2 TP, and then they can focus on objectives using the March Stragetic Ploy for 6" movement (but no dash, sadly). This is where the 2 HP healing every TP (living metal) and the Reanimation Protocol (on a 3+) might come in handy. It's like having a 9 or 10 (on average) person squad! :P
@@kryzak123 This is all great stuff! You’re absolutely right about hurting them in the first two rounds. If you don’t put those Custodes down quick, you’re going to pay for it.
Those Crons have a lot of potential, hopefully I’ll get some games in against them soon! I’ll eventually get around to building a team, of them, I love the immortals models.
Thanks for watching and for the valuable comment!
@@battlebrotherstabletop You're very welcome! I look forward to seeing your video on the Crons and how they hold up against the Custodes! Keep up the good work with the videos!
Been thinking: my gfu plays custodes and I failed against her with CSM’s and Orc Kommandos. But what about 4 darklight Cammortie team? Surely AP2 weapons coupled with lethal 5 chaff guns, will do some work.
I just found your channel today, saw the video about chaos marines, thought to myself: cool, that's the paint scheme I chose for mine too. And just found this video. The same exact color scheme I used on my scions almost a year ago. Apparently we're the same person.
That's crazy because Jerkshoes is actually my last name 👀
Sounds like we both have treat taste!
Looking forward to making an Inquisition Scion Kill Team and finding an awesome Inquisitor model to use as the Tempestor. I read the strategic ploy orders like you did, which goes with the fluff of them being better trained and equipped with things like in-helmet communications. Love the orange color, could definitely see it used in a hive city or on a Mars like planet with orange dunes.
That would be a dope team! If you get around to making it, would love to see some pics.
On FB it was getting a little touchy about the wording, but on YT most people seem to agree on it.
Thanks, man! Really appreciate the comment! 🙏
Love the paint scheme 😂 😂
I think you accidently came up with the best name already: "the Loser Shooters"
Also I'm pretty sure your interpreting the strategic ploy rules correctly, cause you can take a guardsmen/ scion kt, and now you can just radio orders to the elite scions, but you still need to yell at the guardsmen 😂
😂 that’s so good. Thanks for catching that lol.
I agree with you, but people feel VERY strongly about the scion rules lol. Hoping we get an FAQ sooner than later! Thanks for another cool idea that made its way into a video
So why are CSM not that great against talons again? They def have a 10 model count with their cultists, and I feel like the CSM would be able to better handle the remaining sisters
@@mrpink8228 I’m not sure they aren’t good, but I certainly didn’t do a good job. I think the kicker the lack of AP. All those cultists with auto guns are essentially worthless against Custodes.
@@mrpink8228 Also, I haven’t played any sisters of silence yet
The main problem with Talons is the 'game breaker' - 'Brotherhood of Demigods' which when added to 'Peerless Warriors' is way too OP IMO. Great vid 👌
It’s so brutal 😂 we def need an FAQ. Thanks, Bruce! Really appreciate it 🙏
I haven't played a game yet, but I'm curious to see how it goes just saturating the action economy with 2GA models works.
Thanks for the uploads, congratulations on the new kid!
Group activation is definitely a cool way to balance out elite/horde teams!
Let me know what you think when you get some games in. Really appreciate the comment 🙏
Thank you for the alternative teams, and for giving the thoughts about them.
I hadnt thought about stormtroopersin Kill Team at all, but now i can dust off my cool old metal ones that havent been used for quite some time.
Hey, thanks man! Glad you liked it.
Dope! Are they the old Kasrkrin models?
Thanks for the comment! 🙏
That video cut after "try saying that fast 3 times" - I know exactly what you cut out of the video, haha :D
Great video. /subscribed.
😅 thanks a ton! 🙏
Happy you are already at 500 subs dude, from the first video you can tell you are pretty good at this.
Maybe two things, the thumbnail and some more visual representations of what you are talking about in the video would help.
But honestly I think you nailed your start as a RUclips channel.
Thanks for the generous comment 🙏 I didn’t think I would ever get 500, so it’s been really cool. I would love to shoot and include some more B roll footage, but it’s just a time constraint thing right now for me.
Looking forward to hearing how you get on. I've been thinking about Scions
Thanks, man! I’ll be playing them some more this weekend, but so far they’ve been a great team for me
Been watching you for a while now. I had Scions as my "main" last edition and watching your vid makes me want to Main them again this edition. Thanks for the content that you put out!
Hey, thanks man! That’s super cool to hear. I was a fan of the elite black stone fortress guard last edition, but never went full Scions. Really digging them this edition. I think I’ll do another video on them soon now that I have some more experience with them.
@@battlebrotherstabletop Hey, I'm gonna be here and watching when it is out!!!
Hey loving the content. Looking forward to more. Thank you for doing it :)
Thanks, man! Very generous of you. Thanks for the comment 🙏
Your videos are great btw. Keep it up
Thanks a ton! 🙏
Nice ideas mate, thanks ! xD
Thanks, man! Appreciate your AdMech Hookup. I’ll message you tomorrow since I know it’s getting late where you are 🤙
commenting for the algorithm gods
Much appreciated, friend ✊
Good info. I have 3rd edition Stormtroopers for my KT, just need to get together with my gaming group to get some hames going.
Super dope! Love those old models. It's a great game, I'm sure you guys will dig it.
My kriegs guardsmen are bright orange. Personal thought they look cool, lore they wear so the enemy can spot and get into combat faster.
Loving the content Ben, keep it up!
Thanks, man! Super appreciate that 🙏 the response has been really cool!
I don't think you need to worry about the color, the GW paint scheme is bright teal armor with cream cloth and gold trim hahaha
Make them the knights of Chester. The Defenders of the agri world cheetosis, a planet with rich orange soil known for getting stuck to ones fingers
WHAT 😂 This is so good I’m almost tempted to use it for real.
loved the video, working on finishing my scions at the moment.
Really like the edit you made to the comm's pistol to make it a hot-shot lasgun, might just have to try that myself to my comms guy.
As for the rules on how orders work for the scions, I completely agreeing with you on it. It's exactly how I read it as well, that they get orders applied to all of them.
them being able to not use orders at all doesn't make sense, and I feel the rules would have said within 6 inches of your leader, instead of Guardsman sergeant if they wanted it to work the same for both. and again the fact that the scion comms doesn't have the 'relay order' ability just pushes me more in the way of it just applies the orders to all of them if your leader is a Tempestus.
Thanks, man. Really appreciate the comment! super easy, just chopped off barrels and swapped them. Secured it with some wire.
On FB, folks were pretty divisive on the wording, but on YT people seem to agree on what you and I think. That's what makes sense to my nerd brain🤷♂️
great video thanks for sharing your though process
Thanks for watching! 🙏
Nice work 😀👍😀
Thanks man! Appreciate the comment 🙏
The Orange reminds me of the HEV suit from halflife maybe you can do something with that
Hmmm 🤔 I totally see that! Super dope
Bright Orange makes me think hazmat clean up - maybe urban area hazardous area - hunting down something or someone(s)?
Gorden's free men.
I'm taking a full scion kill team to the next tournamet using my catachan models:)
Would love to know how it goes!
@@battlebrotherstabletop I will let you know! I need to paint the last 2-3 models from the team first!:)
@@galharen I feel that in my soul. I have like 6 KTs built but not painted 😂
Let’s also not forget that a team of 10 Scions just looks Snazzy as Hell!
They’re honestly some of my favorite Warhammer models. The drip has to count for something.
They would wear orange because its Pumpkin Spice Season!!
😂 Plot twist, it’s a bunch of basic white girls underneath all that armor
How would the white dwarf Thousand Sons team, the warp coven, fare with this tactic?
They've got a team allowance of 10 but their rubric marines take up 2 slots each, but if you stack it with 3 sorcerers, a gunner, a thzangor champion, and 3 tzaang boiz they have options other teams dont (like flying and being psych peeps) with a good hunk of units on the board still
I haven’t fought the new TSons yet, but they look super strong. Scions really struggle against strong melee units, so I think the Tzangors would honestly be the tough part aside from the psykers.
I think they would chew through the rubrics pretty easily though, but the rubric’s 5+ invuln will definitely help a little bit.
Overall, I think they would do okay, but Warpcoven has a way bigger toolbox than Scions, so they definitely have the upper hand.
Great vid
Thanks a ton! 🙏
For your orange Scions, I would think they wear orange for the same reason that duck hunters do- to not get shot by accident. If these guys get dropped into the enemy's zone in a drop pod, they want to stand out for the other Guardsmen so that their guys know who -not- to shoot.
Oh, that's dope. That's super cool and somehow funny which makes me like it even more! If you shoot an orange Scion, your Commissar is definitely shooting you...
I would actually add on to this . Hi viz colors is usually to stand out I.e. hunting and all for emergency operations and even construction/hazmat. To me scions are like special forces so I would go with them maybe being stationed on an unstable planet or something like that. It would also work to easily see your units maybe from like air support.
@@starlord157 I love that air support idea. All dope stuff! I also like the hunting angle too 🤔
Want to thank you for this video copied you down to the paint scheme had my first game against the custard boys yesterday and I creamed them with this setup
Yo! Always love to hear about Custodes getting stomped by Scions 🤘 Have any pics of them? Would love to see them.
@@battlebrotherstabletop I do but seems to be deleted
Me: buys my first box of scions and puts a flamer on one while watching this video
9:01
😂 hey, flamers can do some work against the right team if you can play them positionally enough. I took out three genestealer neophytes one time with a guardsmen flamer last weekend. I was rolling hot!
@@battlebrotherstabletop I'm happy I didn't waste a model then 😄
I'm excited to see how well it does when I start playing with them
me and the boys playing the older editions
That’s the cool thing, they can’t take away our books!
They operate in redish brown clay deserts. The could explain the color.
why not orange? Makes more sense then Guard running around with green uniforms on dusty, nearly dead, barren worlds.
This guy gets it ☝️ thanks for the comment, man! 🙏
So there are industrial worlds that are not Ad Mech forge worlds. Maybe the schola on this world produces Scions highly trained in combat in factories and other tight environments. Orange and black being very industrial colors perhaps they adopted them, taking pride in their role as guardians of the factories and the workers. Perhaps they have some formal name like the "Haskin's World Forge Guard" but have a more endearing local name they wear with pride like "the Engine Grease" that they wear with pride.
SO DOPE. This is definitely the lore for them, You put all the pieces together. I like the idea that they guard the factories and blue collar workers and are almost like a riot squad or sorts. Thanks for this! You’ll definitely get credit for this when I come back to them ✊
I’m not sure you’ve entirely understood the comms specialists ability. They have 2 Action Points, they can spend one Action Point to activate their unique ability give one other unit an additional AP, and they can only do that once per action. So the Comms guy doesn’t just “give” his AP to others. So really they can only give one other model, 1AP per turn. The comms guy can the use their second AP on something else like a move or shoot etc.
“This operative can perform this action more than once during it’s activation”
Are we both talking about the Scion comms? Because I’m talking about the Scion comms guy.
@@battlebrotherstabletop ohh I have just looked myself and been playing that totally wrong ! My bad!!!
Models look great! Any tips for painting orange besides “do one million coats?” I’m starting to suspect there isn’t a shortcut, or I just need a better brand for orange paint (currently using Vallejo).
I haven’t played against or with custodes yet, so I can’t speak to the experience, but I’ve had a lot of success against “elite” marine teams with deathmarks and gauss blaster immortals with starfire cores. Necrons lack of movement and melee options would probably be a major issue against custodes though.
2 thin coats of the orange contrast paint over a wraithbone undercoat would probably work, It's how I've been doing my yellows and works pretty well.
You'll have issues with making it a consistant shade over larger models, but for something marine size or lower they're pretty solid
@@serp3n1 You’re right, contrast would work really well on the small panels of Scions armor.
Thanks! Sure, I can give you my recipe. FYI this was my first time trying it, I’ve not had great luck with orange either.
I’m starting to stipple my armor plates in stages from dark to light instead of painting them a solid color. I’m not saying my execution is awesome, but I think the process of stippling is my interesting that painting a solid color.
I used all Vallejo for the oranges/browns.
Base coat of black.
1. Stipple on Vallejo Heavy Siena over all armor
2. Stipple a mix of Heavy Siena and Heavy Orange.
3. Stipple on a mix of Heavy Orange and Orange Fire.
4. Final stipple highlight with just Heavy Orange.
Not quite a million, but it’s not as bad as it sounds 😅 stippling is less painstaking than normal painting IMO.
@serp3n is right though if you want a quick orange.
They are fighting the tau that paint themselves orange and the tau drones sometimes mistake them for friendlies
Love this. Kind of fits in with the art in the book of those Scions about to execute some Tau with a plasma pistol.
They don't need a lore reason to be orange, I go with the tts explanation of "clearly looks matter more in the 40k universe" and orange and black look cool.
I'm inclined to agree with you. After all, a fair few Scions wear bright reds, greens, and blues. Camouflage doesn't seem to be the chief concern of every regiment
This is a great talk through. I've always been a fan of guard and scions and I'm mixing up a KT21 team out of my old teams. I've got a few spare plasmas! Just one question, have you tried them up against a nasty melee team, especially a fast one like 10 Genestealers?
Thanks! 🙏 No I haven’t, but I think that’s probably their weak spot. That 10 sneaky genestealer spam would be tough.
You could give everybody a scion blade to bump up their melee but you’d still only be getting 3 attacks which is rough.
I’ll try and remember to comment back here or talk about it in a video when I do play a team like that!
I haven’t actually played a game yet. But I built my death korps with sergeant plasma and power sword, coms, hardened vet, demo, spotter, sniper, flamer, grenade launcher, plasma gun, and melta gun. Purely because I thought their strength can only rest in their ability to take high damage weapons and avoid close combat. Not sure how they would do v custodes though.
Those all sound like good option against Custodes except for the flamer. I haven’t even built my Krieg yet 😂
@@battlebrotherstabletop yeah I think the flamer is the only one that has no other options in the build manual it took a bit of cutting and reworking just to get the options I have. The flamer can always just fire of my guided missile though. I look forward to seeing how they do.
Drukhari would seem to be good for killing Custodees, with their ease to crit making saves more difficult, brutal weapons and reasonable amount of AP weapons
I’ve been thinking about Drukhari… I think the Blaster and Dark Lance would be awesome, but I feel like they don’t have enough special weapons, and all those crits would unfortunately just get ignored due to the Custodes strategic ploys. The Blaster is crazy though, 5/6 damage AP2 with no Hot rule… that’s wild.
Hey @Battle Brothers Tabletop !
Love the video!
Could you post your KillTeam list? What each character is setup with gear-wise?
Looking to get into the game and like what I'm seeing/ hearing.
Cheers!
++ Roster (Imperial Guard) [10 EP] ++
+ Configuration +
Game Type: Matched
+ Leader +
Tempestor: Plasma pistol, Power weapon
+ Operative [10 EP] +
Tempestus Scion (Comms): Gun butt, Hot-shot lasgun
Tempestus Scion (Gunner) w/ grenade launcher: Grenade launcher, Gun butt
Tempestus Scion (Gunner) w/ hot-shot volley gun: Gun butt, Hot-shot volley gun
Tempestus Scion (Gunner) w/ meltagun: Gun butt, Meltagun
Tempestus Scion (Gunner) w/ plasma gun: Gun butt, Plasma gun
Tempestus Scion (Trooper) [2 EP]: Gun butt, Hot-shot lasgun, Medikit* [2 EP]
Tempestus Scion (Trooper) [3 EP]: Gun butt, Hot-shot lasgun, Krak Grenade [3 EP]
Tempestus Scion (Trooper) [3 EP]: Gun butt, Hot-shot lasgun, Krak Grenade [3 EP]
Tempestus Scion (Trooper) [2 EP]: Frag Grenade [2 EP], Gun butt, Hot-shot lasgun
++ Total: [10 EP] ++
Created with BattleScribe (battlescribe.net)
Just posted it!
Amazing! Thank you for sharing!
@@battlebrotherstabletop quick question from a noob. What is the significance of a "Gun Butt" in the context of the game?
@@chris.o510 Hey Christian! Well first off, I think it’s hilarious that they chose to go with “gun butt” over “gun stock” or something.
But to answer your question, it’s just a crappy melee weapon. If not the worst, one of the worst melee options in the game that a lot of grunts or shooting focused teams have. Scions, though have a cool, one point piece of equipment called the Scion Blade which bumps a models melee up to 3/4 damage. But any weapon that only rolls 3 dice is still pretty rough.
Hi! I can't agree with that. The scions have been crushed by talons during the recent tournament in Kiev with the overall score of 2/14, because talons couldn't finish acomplishing some of the secondaries.
That tournament has shown the critical difficulties of picking the scion secondaries. Due to my researchers, the recon seems to be stronger than other archetypes, but it is pretty unreliable (((
The only tactical ploy if the guard is strong against custodes, but usually you will have no CPs to spend for that opportunity because there are so many sweet strategic ploys that you won't ever have enough CPs.
Also, the melta and plasma dudes are usually the first to fall to the custodes shooting. After their incapacitation you have nothing to shoot talons efficiently. It usually is a good idea to sacrifice one custodian to kill that two dudes because the only threat to face would be the most valuable model in the scion list- the tempestor.
The idea of a +-"horde" team against custodes is a bad idea due to the crushing 3+ overwatch attacks.
The harlequins are strong against talons because of the domino field, almost ignoring overwatch.
The scions have only 3 decent models to fight custodes. They are a plasma pistol, plasma gun and meltagun. The grenade launcher isn't efficient rnough and the volleygun's damage is too low to hurt a custodes.
Healthy Disagreement! Do you think it's because Scions are straight up a bad choice against Talons, or was it poor piloting by the Scions player?
In my experience, if you can get your deployment and positional play right, you can counter talons rather well compared to other teams. I would agree that hordes are a bad strategy against Talons, I would argue that Scions are not a horde team.
I think once you've popped the "Bring it Down" ploy, the grenade launcher and the Hot Shot Volley are effective when you're re-rolling everything.
I'm not saying that Scions wipe the floor with Custodes every time, but I am saying that Scions have a lot going for them and are a great option to take against Custodes.
I agree hordes have almost no chance against them, but Marines don't do very well either. Custodes eat marines for lunch, and they can do it in only 2 turns because of the low marine model count.
Harlequins are a great choice because of how positional you can be, I totally agree.
I think the Tempestor, and all 4 gunners are all great against Custodes when you are stacking everything and not giving them easy targets.
I really appreciate your input on this, and would love to hear what you think would be a good counter to Tallons other than Harlequins. Thanks for the comment!
@@battlebrotherstabletop
Although I've played >30 games of KT2, I've never faced harlequins. Such a pity!
The tyranids (warriora and genestealers) is the only faction to counter the talons according to my experience. 18 wounds, 5 attacks and -1 attack are great to fight custodes, genestealers perform pretty well during suicidal charges.
Minimal experience against the guard grants a talon player an easy victory. The custodes are definitely broken and need a fix.
I'd say that about harlequins, but this must be explored in the nearest future. I'd love to see some content about them)
@@battlebrotherstabletop The guard player was my student with 3 years of experience. He had not a lot of options, unfortunately.
@@battlebrotherstabletop I also have forgotten that the hot-shot lasgun must have had D2/3 but a P1 rule.
Right now a scion is a plain Bolterbro with sv4+((
Nice video. Wanted for a long time to try a GI Kill Team in the first edition. Never managed. But that really motivates me to paint my old but gold Kasrkin. Much less special weapons though in this second Ed.
As for the Tempestor, you get a free Strategic. But "Bring it down!" is a Tactical, so you still pay for it right ?
Those Kasrkin models are so cool. Wish they would give them a new, plastic box.
Yes, I believe you’re correct. The Tempestor rule is only for the strategic. Super nice that you can save all those CP!
How do you feel about them now?
I have an army of Scions from old 40k so I built my first real KT2 from some extra minis.
I’ve played a few games but I’m still looking for explanations on rules and advice on Scions; which is how I found you on here (Golden Boy Slayers just happened to be a perk but now I’m interested in a Scout team lol).
Wow Ben! You have so many views and comments already!
So my Night Lords, sad to report, have performed poorly against Custodes. I think your Scions list is better suited as it has more firepower and models than the Night Lords, which is important for the Custodes issue.
Cultists help, objective dependent, but are little more than blood soaked piles after round 2.
I think the Custodes need to have a chance to the number of times that they can run their ploys, 1/game would work I think.
Sup, Chaz! Thanks, man. It’s pretty wild!
Ah yes, I know the feeling… My Red Corsairs suffered the same fate. My Marines died pretty early on and my cultists died ever faster.
My Corsairs losing to Custodes was the match that sent me back to the drawing board 😂
Yeah, I agree with you. Or maybe double the cost of their ploys or something? Or limit the number of Custodes you can take?
I’m all for Custodes being juggernauts on the tabletop like they should be, but they break the game a little too much right now 😅
@@battlebrotherstabletop
They were an 'Elites' expansion int he first game, and I think their inclusion in the launch version of this game was wrong.
That being said, I am not giving up on my Night Lords. I think 6 CSMs are better than 3CSM/8Cultists in most missions, you just need to find the vantage points and try to mob the Custodes.
I play Kill Team on hard mode.
Ave Dominus Nox
@@chaznightlord8664 Yes, I was hopeful the Cultists would be great and maybe they are in the hands of a better player, but I haven’t had much luck or much fun running them. I’m working on 3 more Red Corsairs to fill out the roster. I still think the DW and CSM are the best marines this ed.
Hard mode is the only mode for a Heretic 🤘
@@battlebrotherstabletop
Have you looked into getting the Red Corsairs from the Dark Vengeance box? They are amazing sculpts and feature prominently in my Night Lords KillTeam
@@chaznightlord8664 I’m not sure I know of those models actually. Dude I’ve heard so much about your NLs I gotta see them. Send me some pics!
Discord battle_brothers_tabletop#8620
IG @battlebrotherstabletop
Originally, in the 40K universe the Space Marine was pinnacle of power in the form of a single warrior. Now not so much.
Amazing video, bro! I'm just about to build a Scion team and this was a God send! I have to ask, how did you achieve that exposed metal look on the armor plates? I'm new to miniature painting so I'd love to learn!
Hey, thanks man! I’m glad to hear it.
Dope! You new to the hobby in general or just the painting side of it? When painting armor, I like to stipple it on in different layers starting from darker colors and then building up to lighter colors. Once I’m okay with the base color, I take some metallic silver/gunmetal and lightly apply it on the areas that would probably have a lot of friction or get shot a lot of whatever. It’s really easy, honestly!
@@battlebrotherstabletop new to painting! Only been painting for about 4 months! What kind of brush did you apply the gunmetal with?
@@megalodonv2 nice! For the fine details I used a tiny good brush, but for where I wanted to splotchy and random, I used a tiny bad brush.
@@battlebrotherstabletop awesome, thank you so much!
@@megalodonv2 no worries!
Scions get orders. GW just misprinted and left the Tempestor off.
And also for the Tempestor, he has the Accomplished Leader ability. And Guard only have Orders as Strat Ploys.
Also, do you really think a Guardsman Sgt is going to give orders to a Scion and not a Tempestor?
this isn't an insult, more of a piece of advice to help your channel grow bc I love it so much and I think I know of a way it could improve.
90% of this video was your face. If you change that, Like midwinter minis did, I can assure that you will see improvement in subs, and viewership, as your face is not the most entertaining thing you can provide your audience
Thanks for the input, James. Yeah, this was one of the earlier videos for the channel, and if you watch the newer stuff you’ll see that I’ve been taking some steps to put in some b-roll to keep things interesting.
Thanks for watching, man!
@@battlebrotherstabletop no problem man, hope your channel blows up man
I see the appeal for custodes, OP, easy to play and very cheap financially for new players to start up but they need a good dick stomping for sure. I'm going to dust off my Scions now.
Yeah, totally agree. Perfect faction for someone new to the game, but still WAY overpowered.
I've been wondering how an all in double Breachers team would do against custards. They all have ap1 by default within six inches.
I was planning Breachers and Stealthsuits. I think that is a lot of firepower with enough tactical options to make it work I think.
I’m not much of a Tau player, but hitting on 4s for a close range profile seems rough.
@@battlebrotherstabletop Definitely. Trying to figure out how to mitigate it. With Breach and Clear and a Markerlight they reroll 2 dice, but I am still not quite sure it's enough yet.
@@Dracodomin a pulse accelerator drone in the mix provides an automatic hit. Though one of the teams will have to be a Pathfinder team
Great video, you got a sub from me 👍
Thanks, Henry! Really appreciate it 🙏
Nice video can i ask you what do you think about scions orders after the FAQ i think you get ploys no matter if your leader is alive or not thanks for answer
I think they're awesome and underrated, honestly. You get one free order if your Tempestor leader is alive, and even if he's dead, you can still give your scions orders but you have to pay a CP for it.
I think they're so great because not only do you have the scion comms shifting points of APL around, but you can stack multiple strat ploys. Turn you can use the reroll 1s ploy for free and then pay a cp to use the one that gives you an extra inch of movement if you need to get somewhere fast. Or use the special forces one that lets you interact objectives for 1 less APL than normal.
Here I am ranting about Scions again, sorry... I think they're great! They will struggle against strong melee teams, though.
Custodes players be watching this video like: “aaa-haaaaaa”
😂
As a fellow Scion killteam user, I welcome this advice, as I did not concider this.
As for lore for your team, why not a scion team that is a hazmat crew that hunts mutants too toxic for normal responses?
Oh, useful information and excellent paint. Please tell me, is a rifle in a case on the medic's shoulder from the basic set or is it a conversion?
Thanks! It’s one of the holstered rifles from the Scions kit. No kitbashing required!
@@battlebrotherstabletop Yes, I've already looked at sprues :). I will order scions one of these days. I collect the Primaris Raven Guard, but I've always wanted to play the Guardsmans. That's why I like Kill Team and Warcry, there you can collect completely different squads, and play with them in one day.
Dumb question: why won't some high MW weapons work against custodes? (MV4 crit on Stealth Battlesuit's Fusion Blaster looks like a solution to me)
They will. The thing you have to look out for is consistency though. Stealth boi hits on 4s. Even with Markerlight, you on average get 2.5 hits. Custodes even without Stormshield blocks almost half that. You end up doing around 12 wounds I believe on average. Which is not bad. But what happens when the average doesn't happen, and you don't kill that Custard? You lost your way to deal with them. I have notoriously bad dice rolling luck(It seems rare that I average out), so I can't plan on that working. That's why his suggestion is Scions, or something of the like. The averages are much much higher, hitting on 3s, rerolling 1s, and not having to be within 6.
Edit: Your question is definitely not dumb though.
Not a dumb question! The Custodes have a tactic that lets them turn enemy crits into regular hits. That could be a reason why!
@@battlebrotherstabletop Pretty sure the mortal wounds go through like normal there, since their tactic does not make it a normal hit, only makes them take normal damage. (So the special rules still work) Which of course they would choose not to do because they would take 6 damage plus 4mw instead of 3 plus 4mw.
@@Dracodomin makes sense to me! Thanks for the clarification 🤙
Seems you were wrong about the strategic ploys! They updated it. Either way -- because of this video and my first test game (where I used an incurser team) - I am currently painting up my scion team and using the same list! Seems like a fun team, without being the top cheese!
Hey! Actually, I think I was right. With the update, it’s confirmed that Scions get orders automatically, anywhere on the board and now a Tempestor can issue order to guardsmen. They’re pretty cheesy alright!
@@battlebrotherstabletop Are you sure? "All friendly TEMPESTUS SCION operatives, and all friendly GUARDSMAN operatives within of and Visible to a friendly IMPERIAL GUARD LEADER operative, are issued that Guardsman Order." -- I read that as both scions and guardsmen need to be within of and visible to a leader?
@@Voular Yup! It’s caused some confusion, but all Scions are confirmed to get orders automatically, anywhere on the board 👍
@@battlebrotherstabletop Cool! Thank you for replying so quickly!
@@Voular Thanks for commenting! 🙏
Construction worker scions.
Love it. All fork lift certified
How about a phoenix or firebird regimental name?
Ooh, now you’ve got me thinking 🤔
The osha scions take safety very seriously
Oh, this is too good. All fork lift certified too
@@battlebrotherstabletop just watch out for the commissar with the clipboard and white hard hat
What about 5 scions painted green camo and 7 catachan jungle fighters?
Or you could paint the scions and catachan's black. Make them "black ops" jungle bad asses.
I just really like catachan. Completely new to 40k and kill team.
Sounds awesome. If you do it, send pics!
Nice.
What about the regimental standard?
Hey! I think it's pretty situational. Most matchups I don't take it, honestly.
I'm very new to Kill Team and would really like to give this a try. Would you have a list for these ?
Sure!
++ Roster (Imperial Guard) ++
+ Configuration +
Game Type: Matched
+ Leader +
Tempestor: Plasma pistol, Power weapon
+ Operative +
Tempestus Scion (Comms)
Tempestus Scion (Gunner) w/ grenade launcher
Tempestus Scion (Gunner) w/ hot-shot volley gun
Tempestus Scion (Gunner) w/ meltagun
Tempestus Scion (Gunner) w/ plasma gun
Tempestus Scion (Trooper)
Tempestus Scion (Trooper)
Tempestus Scion (Trooper)
Tempestus Scion (Trooper)
++ Total: ++
Created with BattleScribe (battlescribe.net)
Re the Strategic Ploy, the wording is weird. Says "visible to a friendly GUARDSMAN SERGEANT." A tempestor might or might not be a GUARDSMAN SERGEANT. But if he isn't, then only Sergeants can give orders? A Cadian sergeant ordering around Scions seem odd.
Also, I notice the Scion Comms guy doesnt have the Relay Order ability. Does that mean Scions have to shout by voice their strategic ploy?
Also when the Guardsman Sergeant gives the Strategic Ploy/Guardsman Order to a trooper(s), does the Sergeant get the benefit of that order? Does he order himself to Move! Move! Move!?
It is worded poorly, but in my opinion everything including context clues points to the fact that Scions get order automatically, but a guardsmen sergeant is required to give orders to guardsmen.
It makes sense that Scions would automatically get it fluff-wise because they all have vox radios or whatever. The Tempestor also has the ability to give a free order, plus the the comms doesn’t have the relay ability. This all leads me to believe all Scions get orders automatically with or without a Tempestor, but a tempestor allows you to use an order for free. If you look through the comments on this vid, there are some really well laid out explanations better than I’ve given here.
@@battlebrotherstabletop Yeah that makes sense, because why get a free order if you can't give Order.
Camo suitable for a rusted out factory
Love it.