Hi Yudit, is a nice method but I think you can improve a lot the speed by using the shortcuts to duplicate and apply the modifiers, not sure if you know this but if you put the cursor over the modifier and press Shift+D it will duplicate the modifier and Ctrl+A it will apply it.
Bro i retopololiged a high poly character , but now i want to have high poly detail in low Poly mesh. and also want to upload it In Maximo 😢 how can i do it? I need a big suggestion from you.
@@skfamilyblog7831 Actually normal map is one of the way if you have a slow laptop. You just need to be patient when doing the baking process. After that, normal map is pretty convenient rather than having a full high res meshes.
I went to go “delete” the subdivisions it said it couldnt construct. So I have just like with high poly topology. Report error: No valid subdivisions found to rebuild a lower level
What about Blender? I used it all the time. I do have plans for it. But haven't got the the time to execute it yet. I mean it's not my main priority at the moment but I do have plans.
Hey bro does it effect the animation if there is large voxel size in retoplogy and (one more) is there supposed to be only same shapes in the retoplogy and will they effect the animation , By the bye thank u very much ur putting in a lot of effort 🔥👍.
I followed the steps as you said and I got the result .... But there is a problem... After applying multiresolution... It again turned into high poly mesh....,. Is it a way to apply multiresolution modifier ..... If it is .... Please reply .... And ... Thanks for ... Tutorial...
Normal map used in video games and various real time purposes. For cinematics the use of normal maps is heavily minimized, mostly probably gonna be used only for surface details for medium or far away characters. For collectibles we can't use normal map because the printer needed an actual geometry information.
Thanks! When I made a full process video they're in timelapses format. But when I made tutorials it's pretty real time. I optimized the video so everyone watching hopefully get the most out of them.
Fantastic tip! Nice to see how the use of various mixed modifiers by work levels really make the impressions work. Great job!
Thanks man! I Aprreciate it!
@@Yudit1999 BTW - Beautiful piece!!
If you put the shrinkwrap after the multires you will get the same result faster, do not forget to apply the shrinkwrap
Thanks for the feedback man!
What a beautiful looking X-23 !!
Thanks man!
Hi Yudit, is a nice method but I think you can improve a lot the speed by using the shortcuts to duplicate and apply the modifiers, not sure if you know this but if you put the cursor over the modifier and press Shift+D it will duplicate the modifier and Ctrl+A it will apply it.
Hi man! Thanks for the tip!
VERY COOL thanks I have been using for long time have not seen this . Thanks
That's awesome! I'll give it a try.
Thanks!
are you able to animate with that new mesh?
That sounds fucking brilliant. I don't like the way the Blender bakes with a multiresolution, but I'll definitely try.
Not bad result, but selected to active looks better for me. Any way thx!
Thanks for the amazing tip
No problem man!
Amazinggg brahh, you are so great
Please make a tutorial how to make a hair like this ?
ruclips.net/video/ef98VZNg-40/видео.html
beautiful yudit, do you have any other sculpts to show off?
I have in my Artstation www.artstation.com/yudityaafandi
Awesome .thank you
No problem!
One question , at the end do i have to aplly the multitires?
It's your preference maybe. But when I got the details back I honestly prefer keeping the multires since it has the different level of subdivisions.
Bro i retopololiged a high poly character , but now i want to have high poly detail in low Poly mesh. and also want to upload it In Maximo 😢 how can i do it?
I need a big suggestion from you.
my laptop is slow So cannot use normal map 😢
@@skfamilyblog7831 Actually normal map is one of the way if you have a slow laptop. You just need to be patient when doing the baking process. After that, normal map is pretty convenient rather than having a full high res meshes.
@@Yudit1999 I am a beginner
so can you suggest me your or others normal map video link?
also can I animate the character in Maximo?
Awesome method!
Thanks! Hope it helps
amazing girl and amazing tutorial
Thanks man! It's just a sketch I made. It's not polished, so I wouldn't feel comfortable putting it in my portfolio.
@@Yudit1999 she is amaziiiiiiiiing
@@datodavita1212 thanks but I think I'll just leave it here and move on. I didn't record any video on her. I'm very sorry.
@@Yudit1999 ook :(( she is amazing ;))
Does this work with animation rigs?
no it doesnt.
It can work, I've used this method before. But it's maybe not the most optimized
Thanks for sharing.
😊😊😊
I went to go “delete” the subdivisions it said it couldnt construct. So I have just like with high poly topology.
Report error: No valid subdivisions found to rebuild a lower level
I assume it's probably your mesh? Not the modifier
great video !
Is blender better than zbrush? Seems like it’s easier to go back and forth between the sculpt and lower poly model.
In my opinion there's no one better than others. Each software has its own advantages.
This is great, does anyone know if this is possible to do in Cinema 4D?
amazing work bro, can you tell me your system configuration ? i actually looking for heavy duty system that i can easily render.
Thanks man! Umm I don't feel too comfortable sharing my system 😅
@@Yudit1999 ok can you tell me the graphic card and processor ?
@@Ahmed-pc2wp for my personal machine at home I use Nvidia RTX 2080 with i7 processor.
@@Yudit1999 i7 processor 11 generation?
@@Yudit1999 this was created by your personal machine?
Question does applying the multi res get rid of these changes
I'm not sure what you mean 😅
hello sir, what about blender? you have plans on making a course with it?
What about Blender? I used it all the time. I do have plans for it. But haven't got the the time to execute it yet. I mean it's not my main priority at the moment but I do have plans.
Great tip, thank you! The question is how did you grayscale the viewport?😁
Thanks, It was a gray background. And for the vertex color I did only use black and white to paint it.
Hey bro does it effect the animation if there is large voxel size in retoplogy and (one more) is there supposed to be only same shapes in the retoplogy and will they effect the animation ,
By the bye thank u very much ur putting in a lot of effort 🔥👍.
Hi, I actually don't understand what you're asking 😅
Why not the multires modifier?
I don't know if you watch the video or not but I did use multiresolution.
@@Yudit1999 I'm dumb and typed that literally 2 seconds before u used it
nice tip thanks
No problem!
very informative :)
Thanks!
I followed the steps as you said and I got the result .... But there is a problem... After applying multiresolution... It again turned into high poly mesh....,. Is it a way to apply multiresolution modifier ..... If it is .... Please reply .... And ... Thanks for ... Tutorial...
I don't understand what you mean. You mean you can't reconstruct the subdivision level?
bang itu modifiernya di apply atau didiemin aja bang ?
modifier yang mana mas?
im using baking normal maps it is better results
Normal map used in video games and various real time purposes. For cinematics the use of normal maps is heavily minimized, mostly probably gonna be used only for surface details for medium or far away characters. For collectibles we can't use normal map because the printer needed an actual geometry information.
@@Yudit1999 hmm thank you so much for this info
Bang kasih subtitle/caption indo dong bang, gk bsa bahasa engress
Maaf, sejujurnya saya males bikin subtitlenya
Your job is perfect but it has one big problem ....it's Timelapse...please 🙏 make tutorial not Timelapse
Thanks! When I made a full process video they're in timelapses format. But when I made tutorials it's pretty real time. I optimized the video so everyone watching hopefully get the most out of them.
Tfo 3la technologia dyal lakhra
averege 3d artist mood