How To Regain Sculpt Details After Retopology

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  • Опубликовано: 26 дек 2024

Комментарии • 82

  • @arttilt
    @arttilt 3 года назад +8

    Fantastic tip! Nice to see how the use of various mixed modifiers by work levels really make the impressions work. Great job!

    • @Yudit1999
      @Yudit1999  3 года назад +2

      Thanks man! I Aprreciate it!

    • @arttilt
      @arttilt 3 года назад

      @@Yudit1999 BTW - Beautiful piece!!

  • @cfnjrey
    @cfnjrey 3 года назад +19

    If you put the shrinkwrap after the multires you will get the same result faster, do not forget to apply the shrinkwrap

    • @Yudit1999
      @Yudit1999  3 года назад

      Thanks for the feedback man!

  • @KillerTacos54
    @KillerTacos54 3 года назад +4

    What a beautiful looking X-23 !!

  • @theparabox
    @theparabox 3 года назад +4

    Hi Yudit, is a nice method but I think you can improve a lot the speed by using the shortcuts to duplicate and apply the modifiers, not sure if you know this but if you put the cursor over the modifier and press Shift+D it will duplicate the modifier and Ctrl+A it will apply it.

    • @Yudit1999
      @Yudit1999  3 года назад

      Hi man! Thanks for the tip!

  • @kodesh8751
    @kodesh8751 2 года назад +1

    VERY COOL thanks I have been using for long time have not seen this . Thanks

  • @yezzzsir
    @yezzzsir 2 года назад +2

    That's awesome! I'll give it a try.

  • @poochyboi
    @poochyboi 6 месяцев назад +2

    are you able to animate with that new mesh?

  • @Roiser101
    @Roiser101 9 месяцев назад +2

    That sounds fucking brilliant. I don't like the way the Blender bakes with a multiresolution, but I'll definitely try.

    • @Roiser101
      @Roiser101 9 месяцев назад

      Not bad result, but selected to active looks better for me. Any way thx!

  • @jmsav324
    @jmsav324 3 года назад +2

    Thanks for the amazing tip

  • @MYTHFROMNATURE
    @MYTHFROMNATURE Год назад +1

    Amazinggg brahh, you are so great

  • @maheshchathuranga8414
    @maheshchathuranga8414 2 года назад +7

    Please make a tutorial how to make a hair like this ?

    • @TheGreatKazo
      @TheGreatKazo 2 года назад +1

      ruclips.net/video/ef98VZNg-40/видео.html

  • @oofthewall3312
    @oofthewall3312 3 года назад +2

    beautiful yudit, do you have any other sculpts to show off?

    • @Yudit1999
      @Yudit1999  3 года назад +1

      I have in my Artstation www.artstation.com/yudityaafandi

  • @vicxiersi8110
    @vicxiersi8110 3 года назад +2

    Awesome .thank you

  • @andrescotovad5070
    @andrescotovad5070 2 года назад +3

    One question , at the end do i have to aplly the multitires?

    • @Yudit1999
      @Yudit1999  Год назад

      It's your preference maybe. But when I got the details back I honestly prefer keeping the multires since it has the different level of subdivisions.

  • @skfamilyblog7831
    @skfamilyblog7831 4 месяца назад +2

    Bro i retopololiged a high poly character , but now i want to have high poly detail in low Poly mesh. and also want to upload it In Maximo 😢 how can i do it?
    I need a big suggestion from you.

    • @skfamilyblog7831
      @skfamilyblog7831 4 месяца назад +3

      my laptop is slow So cannot use normal map 😢

    • @Yudit1999
      @Yudit1999  4 месяца назад +3

      @@skfamilyblog7831 Actually normal map is one of the way if you have a slow laptop. You just need to be patient when doing the baking process. After that, normal map is pretty convenient rather than having a full high res meshes.

    • @skfamilyblog7831
      @skfamilyblog7831 4 месяца назад

      @@Yudit1999 I am a beginner
      so can you suggest me your or others normal map video link?
      also can I animate the character in Maximo?

  • @minhaj_khan
    @minhaj_khan 3 года назад +1

    Awesome method!

    • @Yudit1999
      @Yudit1999  3 года назад +1

      Thanks! Hope it helps

  • @datodavita1212
    @datodavita1212 3 года назад +2

    amazing girl and amazing tutorial

    • @Yudit1999
      @Yudit1999  3 года назад +1

      Thanks man! It's just a sketch I made. It's not polished, so I wouldn't feel comfortable putting it in my portfolio.

    • @datodavita1212
      @datodavita1212 3 года назад +1

      @@Yudit1999 she is amaziiiiiiiiing

    • @Yudit1999
      @Yudit1999  3 года назад +1

      @@datodavita1212 thanks but I think I'll just leave it here and move on. I didn't record any video on her. I'm very sorry.

    • @datodavita1212
      @datodavita1212 3 года назад

      @@Yudit1999 ook :(( she is amazing ;))

  • @NoName-yr4ke
    @NoName-yr4ke Год назад +4

    Does this work with animation rigs?

    • @jerze6000
      @jerze6000 Год назад +1

      no it doesnt.

    • @Yudit1999
      @Yudit1999  11 месяцев назад

      It can work, I've used this method before. But it's maybe not the most optimized

  • @4mb127
    @4mb127 3 года назад +1

    Thanks for sharing.

  • @thatoddworld7132
    @thatoddworld7132 Год назад +1

    I went to go “delete” the subdivisions it said it couldnt construct. So I have just like with high poly topology.
    Report error: No valid subdivisions found to rebuild a lower level

    • @Yudit1999
      @Yudit1999  11 месяцев назад

      I assume it's probably your mesh? Not the modifier

  • @SayceBuckleyFreak
    @SayceBuckleyFreak 2 года назад +1

    great video !

  • @Legend64Project
    @Legend64Project 3 года назад +1

    Is blender better than zbrush? Seems like it’s easier to go back and forth between the sculpt and lower poly model.

    • @Yudit1999
      @Yudit1999  3 года назад +3

      In my opinion there's no one better than others. Each software has its own advantages.

  • @amirkabiri683
    @amirkabiri683 6 месяцев назад

    This is great, does anyone know if this is possible to do in Cinema 4D?

  • @Ahmed-pc2wp
    @Ahmed-pc2wp 3 года назад +1

    amazing work bro, can you tell me your system configuration ? i actually looking for heavy duty system that i can easily render.

    • @Yudit1999
      @Yudit1999  3 года назад

      Thanks man! Umm I don't feel too comfortable sharing my system 😅

    • @Ahmed-pc2wp
      @Ahmed-pc2wp 3 года назад

      @@Yudit1999 ok can you tell me the graphic card and processor ?

    • @Yudit1999
      @Yudit1999  3 года назад +1

      @@Ahmed-pc2wp for my personal machine at home I use Nvidia RTX 2080 with i7 processor.

    • @Ahmed-pc2wp
      @Ahmed-pc2wp 3 года назад

      @@Yudit1999 i7 processor 11 generation?

    • @StreamOStreamS
      @StreamOStreamS 3 года назад

      @@Yudit1999 this was created by your personal machine?

  • @dauxgaming577
    @dauxgaming577 2 года назад +1

    Question does applying the multi res get rid of these changes

    • @Yudit1999
      @Yudit1999  Год назад

      I'm not sure what you mean 😅

  • @stormk-1130
    @stormk-1130 3 года назад +1

    hello sir, what about blender? you have plans on making a course with it?

    • @Yudit1999
      @Yudit1999  3 года назад +1

      What about Blender? I used it all the time. I do have plans for it. But haven't got the the time to execute it yet. I mean it's not my main priority at the moment but I do have plans.

  • @artsennin5914
    @artsennin5914 3 года назад

    Great tip, thank you! The question is how did you grayscale the viewport?😁

    • @Yudit1999
      @Yudit1999  3 года назад

      Thanks, It was a gray background. And for the vertex color I did only use black and white to paint it.

  • @noidea8397
    @noidea8397 2 года назад +1

    Hey bro does it effect the animation if there is large voxel size in retoplogy and (one more) is there supposed to be only same shapes in the retoplogy and will they effect the animation ,
    By the bye thank u very much ur putting in a lot of effort 🔥👍.

    • @Yudit1999
      @Yudit1999  2 года назад

      Hi, I actually don't understand what you're asking 😅

  • @papasalvo
    @papasalvo 3 года назад +1

    Why not the multires modifier?

    • @Yudit1999
      @Yudit1999  3 года назад +1

      I don't know if you watch the video or not but I did use multiresolution.

    • @papasalvo
      @papasalvo 3 года назад +1

      @@Yudit1999 I'm dumb and typed that literally 2 seconds before u used it

  • @ratus69
    @ratus69 3 года назад +1

    nice tip thanks

  • @JosephJindani
    @JosephJindani 3 года назад +1

    very informative :)

  • @sureshpather1645
    @sureshpather1645 Год назад +4

    I followed the steps as you said and I got the result .... But there is a problem... After applying multiresolution... It again turned into high poly mesh....,. Is it a way to apply multiresolution modifier ..... If it is .... Please reply .... And ... Thanks for ... Tutorial...

    • @Yudit1999
      @Yudit1999  Год назад

      I don't understand what you mean. You mean you can't reconstruct the subdivision level?

  • @jojo8axis
    @jojo8axis 2 года назад +1

    bang itu modifiernya di apply atau didiemin aja bang ?

  • @keyoz8026
    @keyoz8026 3 года назад +2

    im using baking normal maps it is better results

    • @Yudit1999
      @Yudit1999  3 года назад +2

      Normal map used in video games and various real time purposes. For cinematics the use of normal maps is heavily minimized, mostly probably gonna be used only for surface details for medium or far away characters. For collectibles we can't use normal map because the printer needed an actual geometry information.

    • @keyoz8026
      @keyoz8026 3 года назад +1

      @@Yudit1999 hmm thank you so much for this info

  • @taufiknurrohman7689
    @taufiknurrohman7689 3 года назад +2

    Bang kasih subtitle/caption indo dong bang, gk bsa bahasa engress

    • @Yudit1999
      @Yudit1999  3 года назад +1

      Maaf, sejujurnya saya males bikin subtitlenya

  • @محمدمهدیزال
    @محمدمهدیزال 3 года назад +3

    Your job is perfect but it has one big problem ....it's Timelapse...please 🙏 make tutorial not Timelapse

    • @Yudit1999
      @Yudit1999  3 года назад +1

      Thanks! When I made a full process video they're in timelapses format. But when I made tutorials it's pretty real time. I optimized the video so everyone watching hopefully get the most out of them.

  • @00smash69
    @00smash69 5 месяцев назад +2

    Tfo 3la technologia dyal lakhra

    • @gil2056
      @gil2056 4 месяца назад

      averege 3d artist mood