Huion pen display user too here. Don't worry about the heat, every pen display user that I ask also have some heat build up too on their display tablet. I'm currently using Huion Kamvas 13 and the heat comes from upper right corner (with buttons position on the left). it's normal and not something to worry about.
9:00 adding smaller forms to the larger mass of hair 9;48 only diff between demo and hinata hair is cutting off the bottom horizontally across which can be done easily
I would say this tutorial is geared towards intermediate to advance. I couldn't exactly explain every button I press otherwise the tutorial would be very long. I did try to get screencast key to work but never did work so I just gave up lol. I'm sorry if you couldn't follow it properly, man.
I was literally searching for gwen and I saw your work. I was trying to find the original artist and after forgetting about it an hour ago, I found it lol
Incredible Hinata model! I also really like her hoodie. Generally, I find modelling clothes really interesting, because in contrast to something like skin, there usually are many layers, folds, seams, stiches and knit patterns involved. Could you please make (how about two) tutorials, sharing your cloth modelling techniques? I propose the first tutorial to be about blocking in the overall shape and design (you might have a different workflow for skin-tight and loose clothing). The second tutorial would then be about adding details. You have a big portfolio of characters and do excellent work, to say the least. That's why I would like to see you go through each of them, curtly explaining how you approach different designs and different kinds of details. If you were to make these tutorials at the same level of depth as this hair sculpting tutorial, it would be an unbearable amount of work. However, if you instead opt for a more theoretical, rather than practical manner of teaching, you could cover all your techniques with reasonable expenditure. Personally speaking, I usually don't need a full hands-down walk through process to grasp the concept. Of course, it's still a lot of work on your side. Please let me know your thoughts on my appeal. Clothing is a very multifaceted topic and one where I can still learn so much from you. Should there be anything unclear with my proposal or need for specification, don't hesitate to ask. Have a fantastic day!
@@Yudit1999 Thanks pal, I'm looking forward to whatever you create next. Your community efforts really are something else. My respect for replying to every single comment!
Hello, this is a great lesson. And the video itself is very high quality, but sometimes I had problems understanding the process, it was not visible which keys you were pressing. Thanks for the tutorial🔥
I wouldn't mind a tutorial on the boolean of the hair and how you model or sculpt clothing and accessories. As these are what I have most trouble with.
@@ninipop82 oh, you mean for the Hinata hair? It's pretty simple process. I just made a cube and then modified it. And then just use boolean to cut the tip.
object mode> shift+A> curves > circle. put in the TOP ORTHOGRAPHIC view (numpad 7). edit mode> Select 2 edges and click S (scale) + X . They will turn to color pink. ...(sometimes Blender only turns 1 edge in pink even when you select both. When its happen, select one at time and press S to make it pink.) Scale them till you make a round square. Hope it can help you.
when i add the cricle i dont become solid shape like you, it will becomes a ring ? how does this work ? the circle comes as a ring not as a solid shape, how did you made this ? i tried rottae serveral axies but its just a ring ? thanks sir lookign forward to do this hair, please help me Blender 4 ever !
@@Yudit1999 im so sorry it was my default, i rotate wrong axies, no i solved it by just rotate right axies...thank you mate ! this is really epic. like you. blender 4 ever
Do an educational course on how to design such characters that you design with high quality, as if they were designed in the Zbrush program and not in the blender
Do you have any advice on sculpting with blender? Especially beginner? And low end pc as well, haha. I found hard time to sculpt with low end pc. Huhu.
@@Yudit1999 Here are some the lists: 1) Do you have any advice on how to start sculpting journey? I am planning to start with human face as starter. Is that really good to starts? 2) Im currently struggling with my low end laptop, but im still able to render with evee. My sculpting is quite hard to do in blender when you dealing with limited vertices. Is there solution for that? 3) Do you mind if I ask permission on 1 on 1 mentoring or I just contact from your social? So that, it is easy for me to reach you and of coz, i may need a mentor, hehe. Tiada paksaan ya.
@@aaronchin2396 1. Sure, start with what you like man. Because that will drive you to keep motivated. 2. I'm not that good with technical stuff. I pretty much just using the default settings of every software and hardware. Maybe I'm not the best guy for this. 3. I don't do teaching since I'm currently focusing on my career. I'm very sorry.
Don't worry about that. That's just my custom hotkey. I disabled the scale, rotate and move hotkey. When I needed them I have to click restore them first.
I figured it out! When selecting the curve control lines, there are 3 dots each - the center and the two ends. Only select the two ends of each and NOT the center points. Then, press S (size) and X or Y depending on the direction you want to pull them out.
Question please! Is there a workflow where i can easily make a low poly version out of it once im done, to bake the normal map from the high poly ver? tbh im not even sure if i can do that for hair, i wish i can avoid retopologizing it from scratch
Great video! Thanks for the information. Do you sculpt your characters in dynamic poses from the start? Or do you sculpt them in T-pose, and then rig them and put them into a pose?
Hi I love your works and tutorial, they're always so helpful :D as an Indonesian who's interested with working with 3D character sculpting/modelling, can you tell me about where can we work with such skills and the job opportunities here?
Hey, dude! As usual - amazing, thanks! Do you have any detailed tutorial or course here/udemy/etc? You so talented and I want to learn more about your blender technique sculpting etc =) Keep it up!
For someone with a LITTLE bit of Blender experience, this was really helpful... thanks sir. The comments complaining are probably complete newbies in Blender that need their hand to be held for every single button you press LOL. Thanks sir
I appreciate the kind words! Yeah I've said multiple times in my videos that my videos aren't for a complete beginner. My videos are pretty much focused on the techniques on how to use different tools instead of a step by step walk trough where I explain every button I press. But I understand the frustration coming from someone who just started learning and can't follow the video very well. Unfortunately it's hard to please everyone lol.
Crazy. Like how long does it take to finish the hair in total? To be honest for simplicity I was just thinking of just using the hair particles, but then I am not that sophisticated ;)
We don't use hair particles data for collectibles. And as i said in the video, this process is not optimized for deadline. People were asking about how i sculpt hair so, there you go 😉 If you need hair fast maybe use the other method that i mentioned.
@@Yudit1999 The general idea is that by sliding the brush over the surface it creates the polygonal shape of the hair in Japanese manga mode, which I imitate with blender geometry nodes: ruclips.net/video/8CkigZmT144/видео.html
@@双雷交火-u8b do oyu understand asian language ? can you translate what nodes he is using ? this would be awesome revolution if we all can use this japanese hair tutorial, thanks girl
i mean the video you linked here in comments, is this you ? i dont see what Nodes he is using i cant follow, but need this forever. yeah - you have nothing to appolegize, its all good, i would learn so much if we can all connect at 3D work. sad i cannot use this :( but yeah we will find something :D thank you reply so fast Mate ciao have a nice day
Since you said you’re working for a company creating figures. I assume you mean physical 3D printed ones. Would love if you can show us some things to think about when making models for 3D printing. I just started out learning and still watching a lot of tutorials for basic stuff. But all of the tutorials I’m watching is gearing towards making functional models for either video or games where they eventually will rig the models to animate them and for example they model the eyes separately to be able to animate it later. But I would guess making models for 3D printing is much different from those models made for video or games.
Honestly, I don't really know how 3d models for 3d printing works too. My job is sculpting only, the engineering, cutting, making it ready for print is done by different artist. I often got guidances from my lead artist if what I make is too thin for example and I need to make it more thick. I myself don't have and in-depth understanding on how 3d models for 3d printing works. All I know is just the general stuff, for example for collectibles you can't make the hair with particle system cause that would be useless anyway.
@@Yudit1999 ok yeah I understand. Thanks for replying anyway. So if I were to create a model that I want to print I would extrude the model inwards to create thickness for the 3d printer? Does the hair, for example, need to be solid instead of cylindrar like you showed in the video?
Hi, this tutorial is geared towards intermediate to advance user. If you are just starting I would suggest you learn the basics for example from Blender Guru's donut series. They're available on RUclips for free.
was just thinking that, having Hinata in the thumbnail was a good choice. I probably wouldn't have clicked on/watched the video if u've chosen one of the other three girls.
I tried to use this method. Everything is fine until using crease brush. The surface is a little bumpin like after draw sharp. That is, the line is not solid, but brush strokes are visible.
Hey Yudit, My son is 13 and he's interested in being a game dev when he gets older. He spends hours creating multiple Sims in Sims 3. Should I get his Unreal 5 courses or Blender or what so that he can entertain his interest in this field?
I am a beginner in game development but in terms of Unreal, you need to know the difference between game engines. So Unreal is a game engine that you use to make games like Fortnite. Another game engine is Unity and games that were made with Unity are like Genshin Impact. So check out those two and see which one appeals to you or your son more because lightings and things like that works differently depending on the game engine. And also unreal takes more pc power so you will need a good computer, unity is a bit easier on pc requirements. And then there is the coding part, if you want to make a video game, you need to code and know how to code (unless you are doing the non-coding route in Unreal). If he doesn't know how to code, then what he needs first is a coding class. Coding class is quite technical even at the beginning so he needs to understand logic, something simple, like back then my high school let us do "Scratch" which is a website where all you do is just drag blocks of code and then run the program and watch the cat move from one place to another. That is simple and not really coding, but it teaches you logic. Go there -> spin -> then go here -> do something else. This will eventually translate to step-by-step coding, if or else, math, and simple coding things. If you jump straight into a coding class they will always say "Okay so the first thing you see is void main blah blah blah, let's ignore all that and then type in printf("Hello"); and you have your first code! And then we move onto if and else statements...". And then you have all these { } that contains the code and the ; to end the code blah blah blah, might be too much to absorb for a kid. So if your son doesn't know any of these, let him play around with the simple stuff first. Get him to think and learn critically. "How would you go from 1 to 100?" You take 1 and you add 1 to it and repeat until you get 100. Then make it harder, "You have numbers: 1 5 2 4 6" and arrange them to be "1 2 4 5 6" but you can only swap 2 numbers at a time. In coding, that translates to "if 5 is before 2, then swap 5 and 2" and you get "1 2 5 4 6". Blender is free so you can just get him that if you want. The course I am taking right now in college uses Autodesk Maya which is too expensive for anybody but what I learn is that 3D modeling is not straight forward, you need to have some sort of artistic skills as well unless all you are making is cubes. Like be able to visualize something that is not in front of you. Make him draw or something and get him to be able to draw a house from every angle without looking at a house. Also try to get him to understand himself, what does video games mean to him? Why is it fun? What makes it fun? What genre does he like? Why does he want to become a dev? These questions are important because they are the reasons that drives me to want to become one and I am a physics student in my university. But one day I decided I want to become a game maker because I want people to experience the joy or relief after going through something that struggles them, I want players to discover things for themselves, or players that just want a really good story, players that wants to collect things. There are games where you kill other players and get enjoyment out of that, and then there are games where you play by yourself and you feel entertained by the story or what you have accomplished inside the game. If he just want to make games because games are fun, then that is not really a firm mind because when he gets old and gets too busy with essays, then that is going to tear him away from games. If he has a really firm grip on his dream, he will let go of the things that is holding him back, but never let go his dream.
Hi man, To be honest tho I'm bad at giving this kind of feedback. I'm not really sure what to say. Probably what i can say is that for me back in the day I started 3d because i love movies and video games. I choose blender because it's open source. The best thing about blender is it's somewhat universal, it has everything, so it will probably help your son find he likes the most in the 3d world. And then from there started focusing on one topic that he likes in 3d, for example me i love characters sculpting so i focused on it. Although learning other stuff is still important too. But makes what he like his priority.
im making a furry model. because i want to get the model done before the heat death of the universe, i can confidently say i will not be using this method, but it was still very interesting.
you might need to toggle Add Curve: Curve Tools/Add Curve: Extra Objects in the Add Ons section under Preferences (I had the same issue forever ago, I couldnt transform or edit my curves)
Dude i dont think i have ever had to stop, rewind and rewatch something so many God damn times lol. This was a super helpful tutorial but holy hell please slow down on the next batch of videos.
How could this be so underrated? lemme help share this video
Thanks man, I appreciate it
Do i have the artistic ability to sculpt? No. Do i have a good pc to run blender? No. Am I going to watch all of your Blender Tutorials? HECK YES!
Thanks I appreciate it!
2 UPLOADS IN A WEEK??? THANK YOU YUDIT!!!
Gang gang!
Huion pen display user too here. Don't worry about the heat, every pen display user that I ask also have some heat build up too on their display tablet. I'm currently using Huion Kamvas 13 and the heat comes from upper right corner (with buttons position on the left). it's normal and not something to worry about.
Noted! Thanks for the information man!
@@Yudit1999 Your welcome!
the sculpt is as legendary as the sculptor
I appreciate it man!
Thank you very much, I been trying to wrap my head around this, but will give this ice cream method a shot.
Thanks man!
I've always wondered how to put a twist in a hair strand & I just learned how to do that by using the Mean Tilt slider in this video so a big thanks!
Glad it helps man!
this method is time taking but the details are amaazing
9:00 adding smaller forms to the larger mass of hair
9;48 only diff between demo and hinata hair is cutting off the bottom horizontally across which can be done easily
I love this style of hair. Thanks for explaining your process.
No problem 😊
Eh baru aja akhir akhir ini liat postingan abang di grup fb,ternyata bikin tutorial toh.Auto subscribe ini mah👍
Thanks! Cheers!
Thanks for the tutorial ! gonna give it a try right now
Hope it helps man!
I am your and Hinata fan too.. So excited to see her like this. In my eyes more bluish hair, but she looks gorgeous anyway!
What a great video! The way you sculpt hair is absolutely beautiful
Thanks man!
You make each individual clump of hair like this? Oh my lord that is gonna take me forever. Really awesome model though!!
Pretty much 😁
If you are using this for 2D paintover you can just block in the big shapes and do the hair strands in photoshop later too.
Thank you for in-depth instructions. You clearly and efficiently provided us with a valuable skill.
wow thanks. this technique is genius.
It's very refreshing to look at!
Thanks!
Very frustrating to follow if youre a beginner, magic shortcuts happens, pls make videos with showing your key inputs or shortcut used. Thank you.
I would say this tutorial is geared towards intermediate to advance. I couldn't exactly explain every button I press otherwise the tutorial would be very long.
I did try to get screencast key to work but never did work so I just gave up lol. I'm sorry if you couldn't follow it properly, man.
@@Yudit1999 I'm a beginner I think its followable but the screencast would kinda help I would imagine even intermediate level would benefit from that
gak kebayang lamanya sculpting tiap helai😂 great job mas 👍
Thanks!
respect sama sculptor yg pake mouse walaupun di studio di larang bgt sculpting pake mouse 😂😂😂😂😂😂 Great video dude!
Masnya referring ke aku kah? Aku dah lama bgt ga sculpt pake mouse mas. Sekarang pake pen terus.
Your hinata is so beautiful 🥺🥺🥺
Thanks!
I was literally searching for gwen and I saw your work. I was trying to find the original artist and after forgetting about it an hour ago, I found it lol
Hey, welcome to my channel man!
Thank you so much Yudit! I was curious about it for a long time! thank you for make this video!
No problem man, hope it helps!
I am new to sculpting. Can make a decent human face sculpt within hours. Now I'll learn hair. Thank you
Terrific work! And thanks for the tutorial:D
Thanks man! Anytime!
i really love your medok accent
Ain't that the truth baby!
Nice..kamvas 16 look so good here..👍😁
😁😁😁
thanks for the inside, even though this was not the method I was looking for.
When you subdivide around 1:53, how were you able to lock it on to the beizer curve, when I rotate my new slope it doesn’t move the object at alk
I'm not sure what you mean 😅
Bro really you have amazing skills thanks for giving information
Thanks! No problem man!
this was so helpful thank u! i hope u someday create a course or tutorial of how to sculp faces!
I already started with making the eyes sculpting tutorial. More to come!
Thank you so much for these!! May I ask how you keep your PC from lagging with how much details you put on your mesh?
+1 all you said :)
Thanks! I don't do any crazy optimization, I pretty much just using the default settings.
I see. Alright, I'll review your methods. They're so good!
buy a better pc
This was a great video! Thank you so much or sharing those tips and tricks for hair making.
No problem man! Hope it helps!
Thank you very much
I really needed this video :")
♡ ^^
I appreciate it man!
Oh my god, finally I heard your voice 😚💕
Lol.. I have a few video before where I used narration too 😅
Keren banget mas. I saw many of my friends shared your work.
Thanks!
Incredible Hinata model!
I also really like her hoodie. Generally, I find modelling clothes really interesting, because in contrast to something like skin, there usually are many layers, folds, seams, stiches and knit patterns involved.
Could you please make (how about two) tutorials, sharing your cloth modelling techniques?
I propose the first tutorial to be about blocking in the overall shape and design (you might have a different workflow for skin-tight and loose clothing).
The second tutorial would then be about adding details.
You have a big portfolio of characters and do excellent work, to say the least. That's why I would like to see you go through each of them, curtly explaining how you approach different designs and different kinds of details.
If you were to make these tutorials at the same level of depth as this hair sculpting tutorial, it would be an unbearable amount of work. However, if you instead opt for a more theoretical, rather than practical manner of teaching, you could cover all your techniques with reasonable expenditure. Personally speaking, I usually don't need a full hands-down walk through process to grasp the concept. Of course, it's still a lot of work on your side.
Please let me know your thoughts on my appeal. Clothing is a very multifaceted topic and one where I can still learn so much from you.
Should there be anything unclear with my proposal or need for specification, don't hesitate to ask.
Have a fantastic day!
Hi, thank you very much for the suggestion! Just stick around man, I'll have more content coming up!
@@Yudit1999 Thanks pal, I'm looking forward to whatever you create next.
Your community efforts really are something else. My respect for replying to every single comment!
Can you make a video explaining how to make a material for the curve to make them look like hair?
Hello, this is a great lesson. And the video itself is very high quality, but sometimes I had problems understanding the process, it was not visible which keys you were pressing. Thanks for the tutorial🔥
I'm very sorry for the inconvenient 🙏
Do you put so much effort into sculpting each and every hair strand?
Yes. If you've watched my time lapse videos, you'll know 😁
Nice video! Hope you can keep up with more tutorials, appreciate all your works!
Thanks, man! I appreciate it!
Thanks for the tutorial bang ✨
No problem
Amazing tutorial, thank you very much
I appreciate it man!
love this walk through of your workflow. I'm using it now and even as a newb blender user i could follow it! :D thank you!
This really is the Spongebob circle drawing of hair tutorials...
I'm not sure I understand what you mean 😅
@@Yudit1999 ruclips.net/video/wmqsk1vZSKw/видео.htmlsi=4GO1SfDbwyuosbH2
I wouldn't mind a tutorial on the boolean of the hair and how you model or sculpt clothing and accessories. As these are what I have most trouble with.
I have timelapses on those in my channel. It's not tutorials but I think it's enough to show how I did it.
@@Yudit1999 what timelaps do you show the boolean technique in?
@@ninipop82 oh, you mean for the Hinata hair? It's pretty simple process. I just made a cube and then modified it. And then just use boolean to cut the tip.
aweseome stuff
Just perfect!!
Thanks!
I see hinata, i click
Same 😂😂
I hope the information in the video is useful too 😅
It will be great to know wich buttons you are pressing. I can't follow at all xD Still trying to know how you made the circle as a square
object mode> shift+A> curves > circle.
put in the TOP ORTHOGRAPHIC view (numpad 7).
edit mode> Select 2 edges and click S (scale) + X . They will turn to color pink.
...(sometimes Blender only turns 1 edge in pink even when you select both. When its happen, select one at time and press S to make it pink.)
Scale them till you make a round square.
Hope it can help you.
I'm sorry man. I tried getting the screencast key addon to work but it just won't work and I just gave up XD.
amazing content, amazing tut.. superb thanks !
Thanks!
do you have courses on sale to model a realistic 3D character ?
I don't have full courses. I'm very sorry.
@@Yudit1999 then it’s possible you will make more tutorials of characters 3d on the future?
awesome. where is the link for your leads video?
Thanks! I just added it
when i add the cricle i dont become solid shape like you, it will becomes a ring ? how does this work ? the circle comes as a ring not as a solid shape, how did you made this ? i tried rottae serveral axies but its just a ring ? thanks sir lookign forward to do this hair, please help me Blender 4 ever !
The circle is gonna be used as the bevel object. You need to choose for the curve object.
@@Yudit1999 im so sorry it was my default, i rotate wrong axies, no i solved it by just rotate right axies...thank you mate ! this is really epic. like you. blender 4 ever
awesome dude!!
Thanks!
A good example of Wild Hair is
Trunda Giltmallet from Raid Shadow Legends.
I want to make hair like that :)
Do it, do it.
Do an educational course on how to design such characters that you design with high quality, as if they were designed in the Zbrush program and not in the blender
Thanks for the suggestion 👍
Thank you for sharing this tutorial, you are the best!
No worries man, I hope it helps!
Do you have any advice on sculpting with blender? Especially beginner?
And low end pc as well, haha. I found hard time to sculpt with low end pc. Huhu.
Hi, what kind advice are you looking for?
@@Yudit1999
Here are some the lists:
1) Do you have any advice on how to start sculpting journey? I am planning to start with human face as starter. Is that really good to starts?
2) Im currently struggling with my low end laptop, but im still able to render with evee. My sculpting is quite hard to do in blender when you dealing with limited vertices. Is there solution for that?
3) Do you mind if I ask permission on 1 on 1 mentoring or I just contact from your social? So that, it is easy for me to reach you and of coz, i may need a mentor, hehe.
Tiada paksaan ya.
@@aaronchin2396
1. Sure, start with what you like man. Because that will drive you to keep motivated.
2. I'm not that good with technical stuff. I pretty much just using the default settings of every software and hardware. Maybe I'm not the best guy for this.
3. I don't do teaching since I'm currently focusing on my career. I'm very sorry.
@@Yudit1999 Thanks, man. Really Appreciate.
how did you color in the hair? Im having trouble coloring it in D:
очень круто, долго не мог разобраться по теме, но теперь я понимаю как делать волосы.
thx for this ! :) keep up with the good work!
No worries man, thanks for watching man!
Thanks a lot!Excuse me,《preferences-3D View-Restore 》 How is this set up?
Don't worry about that. That's just my custom hotkey. I disabled the scale, rotate and move hotkey. When I needed them I have to click restore them first.
Oh jadi ini yang di facebook itu ya keren bagt mas sumpah semangat bang
Saya nggak di facebook mas, saya beroperasi di Onlyfans
@@Yudit1999 sy juga taumas yudit dr facebook mas, btw bikin tutor sculpt yg premium nya donk mas,,ane pengen beli... ane pengen bisa,hhehee
Please do how to sculpt cloth! you are doing a really good works!
I have timelapses where I showed how I sculpt cloth like for example my Dawn series.
Excuse me. How do you smooth the corners, on the circle curve?
Which part are you talking about?
@@Yudit1999 1:06
I figured it out! When selecting the curve control lines, there are 3 dots each - the center and the two ends. Only select the two ends of each and NOT the center points. Then, press S (size) and X or Y depending on the direction you want to pull them out.
Question please! Is there a workflow where i can easily make a low poly version out of it once im done, to bake the normal map from the high poly ver? tbh im not even sure if i can do that for hair, i wish i can avoid retopologizing it from scratch
You can use Zremesher from Zbrush.
Great video! Thanks for the information. Do you sculpt your characters in dynamic poses from the start? Or do you sculpt them in T-pose, and then rig them and put them into a pose?
great work, may i ask what graphic tablet do you reccomend for sculpting?
Personally I used Wacom Intuos PT M
Ehhhh how long does the full hair take if u make tuft by tuft ;-; i wanna go home
It took a while 😅
Hi I love your works and tutorial, they're always so helpful :D
as an Indonesian who's interested with working with 3D character sculpting/modelling, can you tell me about where can we work with such skills and the job opportunities here?
I'm not sure what you're asking. Are you asking for places to work? Like where you can work as 3d artist in Indonesia?
@@Yudit1999 ooo i was asking about what kind of job can we work in Indonesia with 3D sculpting/modelling :)
@@derpedfox you can work at video games/animation studio as 3d modeller, or digital sculptor for collectibles.
Hey, dude! As usual - amazing, thanks!
Do you have any detailed tutorial or course here/udemy/etc? You so talented and I want to learn more about your blender technique sculpting etc =)
Keep it up!
Thanks! I have I few tutorials in my channel. I don't have any full indepth course. I'm very sorry.
For someone with a LITTLE bit of Blender experience, this was really helpful... thanks sir. The comments complaining are probably complete newbies in Blender that need their hand to be held for every single button you press LOL. Thanks sir
In a tutorial? well i never.
I appreciate the kind words! Yeah I've said multiple times in my videos that my videos aren't for a complete beginner. My videos are pretty much focused on the techniques on how to use different tools instead of a step by step walk trough where I explain every button I press. But I understand the frustration coming from someone who just started learning and can't follow the video very well. Unfortunately it's hard to please everyone lol.
@@wanderversus Period! like they though they ate that up?
Crazy. Like how long does it take to finish the hair in total? To be honest for simplicity I was just thinking of just using the hair particles, but then I am not that sophisticated ;)
We don't use hair particles data for collectibles. And as i said in the video, this process is not optimized for deadline. People were asking about how i sculpt hair so, there you go 😉 If you need hair fast maybe use the other method that i mentioned.
When will the Hair brush similar to zbrush be available?
What do you mean?
@@Yudit1999 The general idea is that by sliding the brush over the surface it creates the polygonal shape of the hair in Japanese manga mode, which I imitate with blender geometry nodes: ruclips.net/video/8CkigZmT144/видео.html
@@双雷交火-u8b do oyu understand asian language ? can you translate what nodes he is using ? this would be awesome revolution if we all can use this japanese hair tutorial, thanks girl
@@blackswan6386 Sorry for my poor English learning
i mean the video you linked here in comments, is this you ? i dont see what Nodes he is using i cant follow, but need this forever. yeah - you have nothing to appolegize, its all good, i would learn so much if we can all connect at 3D work. sad i cannot use this :( but yeah we will find something :D thank you reply so fast Mate ciao have a nice day
kerenn gaess !
Thanks!
Thats help a lot ty :)
Since you said you’re working for a company creating figures. I assume you mean physical 3D printed ones. Would love if you can show us some things to think about when making models for 3D printing. I just started out learning and still watching a lot of tutorials for basic stuff. But all of the tutorials I’m watching is gearing towards making functional models for either video or games where they eventually will rig the models to animate them and for example they model the eyes separately to be able to animate it later. But I would guess making models for 3D printing is much different from those models made for video or games.
Honestly, I don't really know how 3d models for 3d printing works too. My job is sculpting only, the engineering, cutting, making it ready for print is done by different artist. I often got guidances from my lead artist if what I make is too thin for example and I need to make it more thick. I myself don't have and in-depth understanding on how 3d models for 3d printing works. All I know is just the general stuff, for example for collectibles you can't make the hair with particle system cause that would be useless anyway.
@@Yudit1999 ok yeah I understand. Thanks for replying anyway.
So if I were to create a model that I want to print I would extrude the model inwards to create thickness for the 3d printer?
Does the hair, for example, need to be solid instead of cylindrar like you showed in the video?
I just started using blender and I have noo idea what keys your pressing to do all of this. Do you have a more in-depth tutorial?
Hi, this tutorial is geared towards intermediate to advance user. If you are just starting I would suggest you learn the basics for example from Blender Guru's donut series. They're available on RUclips for free.
@@Yudit1999 thank you!
Pakai pentab only atau sama mouse gan ?
Saya pake dua duanya.
1:50 How I can scale section down?
alt s i mean you probably figured it out already
Hinata
☺️☺️☺️
good thumbnail pick : )
Good thumbnail pick?
was just thinking that, having Hinata in the thumbnail was a good choice. I probably wouldn't have clicked on/watched the video if u've chosen one of the other three girls.
@@yotsumaruto I choose Hinata because the sculpt that I use for the demonstration are using my hinata sculpt.
1:19 i cant select the circle like this :(
you might have a regular circle mesh, try look under the curve tab to see if a circle object is present there.
@@aonrust4617 you solved my problem bro
@@duykhanhnguyen7755 np
how long to you make one character like this?
This one specifically took me about 6 days more or less
I tried to use this method. Everything is fine until using crease brush. The surface is a little bumpin like after draw sharp. That is, the line is not solid, but brush strokes are visible.
Does this mean you render high poly hairs?
That's the usual way for this kind of renders, no need to optimize it, then again, you can always bake the high poly detail in a low poly one
If it's not for animation or game production yeah unoptimized high poly hair is no problem
Hey Yudit,
My son is 13 and he's interested in being a game dev when he gets older. He spends hours creating multiple Sims in Sims 3. Should I get his Unreal 5 courses or Blender or what so that he can entertain his interest in this field?
I am a beginner in game development but in terms of Unreal, you need to know the difference between game engines. So Unreal is a game engine that you use to make games like Fortnite. Another game engine is Unity and games that were made with Unity are like Genshin Impact. So check out those two and see which one appeals to you or your son more because lightings and things like that works differently depending on the game engine. And also unreal takes more pc power so you will need a good computer, unity is a bit easier on pc requirements.
And then there is the coding part, if you want to make a video game, you need to code and know how to code (unless you are doing the non-coding route in Unreal). If he doesn't know how to code, then what he needs first is a coding class. Coding class is quite technical even at the beginning so he needs to understand logic, something simple, like back then my high school let us do "Scratch" which is a website where all you do is just drag blocks of code and then run the program and watch the cat move from one place to another. That is simple and not really coding, but it teaches you logic. Go there -> spin -> then go here -> do something else. This will eventually translate to step-by-step coding, if or else, math, and simple coding things. If you jump straight into a coding class they will always say "Okay so the first thing you see is void main blah blah blah, let's ignore all that and then type in printf("Hello"); and you have your first code! And then we move onto if and else statements...". And then you have all these { } that contains the code and the ; to end the code blah blah blah, might be too much to absorb for a kid. So if your son doesn't know any of these, let him play around with the simple stuff first. Get him to think and learn critically. "How would you go from 1 to 100?" You take 1 and you add 1 to it and repeat until you get 100. Then make it harder, "You have numbers: 1 5 2 4 6" and arrange them to be "1 2 4 5 6" but you can only swap 2 numbers at a time. In coding, that translates to "if 5 is before 2, then swap 5 and 2" and you get "1 2 5 4 6".
Blender is free so you can just get him that if you want. The course I am taking right now in college uses Autodesk Maya which is too expensive for anybody but what I learn is that 3D modeling is not straight forward, you need to have some sort of artistic skills as well unless all you are making is cubes. Like be able to visualize something that is not in front of you. Make him draw or something and get him to be able to draw a house from every angle without looking at a house.
Also try to get him to understand himself, what does video games mean to him? Why is it fun? What makes it fun? What genre does he like? Why does he want to become a dev? These questions are important because they are the reasons that drives me to want to become one and I am a physics student in my university. But one day I decided I want to become a game maker because I want people to experience the joy or relief after going through something that struggles them, I want players to discover things for themselves, or players that just want a really good story, players that wants to collect things. There are games where you kill other players and get enjoyment out of that, and then there are games where you play by yourself and you feel entertained by the story or what you have accomplished inside the game. If he just want to make games because games are fun, then that is not really a firm mind because when he gets old and gets too busy with essays, then that is going to tear him away from games. If he has a really firm grip on his dream, he will let go of the things that is holding him back, but never let go his dream.
Sorry if the last part is messed up, youtube is being weird. What I wrote is correct but for some reasons RUclips scrambled my sentences...
@@ZekuChanU Thank you
Hi man, To be honest tho I'm bad at giving this kind of feedback. I'm not really sure what to say. Probably what i can say is that for me back in the day I started 3d because i love movies and video games. I choose blender because it's open source. The best thing about blender is it's somewhat universal, it has everything, so it will probably help your son find he likes the most in the 3d world. And then from there started focusing on one topic that he likes in 3d, for example me i love characters sculpting so i focused on it. Although learning other stuff is still important too. But makes what he like his priority.
@@Yudit1999 Cool thank you.
any tips on how to texture hair like this?
If you have a realism styled circle curve, I would probably recommend using a solid color with slight additional details like hair lighting tone.
there is gotta be a tutroial on how to turn 2d chars into 3d specially the anruto ones, i tried tsunade and i failed miserably
nice bgt bwangg
im making a furry model. because i want to get the model done before the heat death of the universe, i can confidently say i will not be using this method, but it was still very interesting.
No problem, man. This process is definitely not optimized for something like fur. I probably won't do it like this too when it comes to that
i think i did something wrong. when i try scale the edge of the hair it wont let me
S to scale the bezier handles
Alt + S to scale the geometry
you might need to toggle Add Curve: Curve Tools/Add Curve: Extra Objects in the Add Ons section under Preferences (I had the same issue forever ago, I couldnt transform or edit my curves)
Dude i dont think i have ever had to stop, rewind and rewatch something so many God damn times lol. This was a super helpful tutorial but holy hell please slow down on the next batch of videos.
I'm very sorry for the inconvenient.
@@Yudit1999 no youre tutorial is amazing! nothing to be sorry about. thank you for taking the time to do this
@@Yudit1999 we can just set the speed to little slower pace and stop often. its not your fault :D
Mantap bang, buatin versi naruto ama saskeh nya bang
Thanks for the suggestion!
man, ur do dang good, XD
Thanks man!
nice tutorial thanks , why don't make character sculpting course in blender with udemy, it will work , there are not much course on the subject .
Making full character course needs a lot of dedication. I don't have that right now. I still want to focus on my career.
why cant i scale the vertecises :( ? alt s does nothing, the handles get smaller but geometry stays the same
gokil mas baru sadar ada youtube gils
?
RUclips sudah ada sejak 2005 mas.