How To Emboss A Logo Or Text On Glass Using Texture Maps / Blender Glass Tutorial

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  • Опубликовано: 21 авг 2024
  • Hey there! In this video, I am going to show how to emboss a logo or text onto glass objects using self-made bump maps in Blender!
    My Links:
    My Website: philipkriegel.com
    Gumroad: gumroad.com/ph...
    My discord server for blender and 3D: / discord
    My portfolio on Artstation: www.artstation...

Комментарии • 18

  • @darekmaksay8707
    @darekmaksay8707 10 месяцев назад

    Life Saver....Watched over 20 tutorials on this. This was the one that made most sense and least hassle!

  • @Aymenplusplus
    @Aymenplusplus 7 месяцев назад

    It is always amazing to search for a solution to a problem you are dealing with, and finding it where you didn't expect it to be. Well job

  • @koubekmarek1668
    @koubekmarek1668 13 дней назад

    If you didn't sucks for you xDD. Awesome video. Actually, how I expected it to work. Great job making it so simple for everyone :D

  • @huylui1392
    @huylui1392 3 месяца назад

    Well explained and very helpful tutorial. Thank you very much

  • @rickyruffle
    @rickyruffle 6 месяцев назад +1

    Awesome tutorial! Just as a side note it's "without further ADO" not "to do". It's only used before a presentation, not after.

    • @philipkriegel
      @philipkriegel  6 месяцев назад

      Oh thank you :D
      I didn't know I was doing it wrong all this time.
      Thanks for pointing it out, I'll make sure to use it correctly in the future :)

  • @blazexfire
    @blazexfire 10 месяцев назад

    Thanks for the tutorial! Could you apply this method to create engraved text as well?

    • @philipkriegel
      @philipkriegel  10 месяцев назад +1

      Yes, you just need to flip the direction on the bump node

  • @MrKezives
    @MrKezives Год назад

    Nice video! I have a doubt about to texture in glass.
    Is the best option to mix texture with the glass shader? I mean, to use the standard principled BSDF, add some colorful text. Or is better to create a secondary mesh to almost overlap the glass then put the colorful text in there?
    (Personally i think the best is the first option, but as I saw some people doing the second option, i got confused. I think the second bring kore problems thanthe 1st one)

    • @philipkriegel
      @philipkriegel  Год назад +1

      It all depends on what you want to achieve, but generally for 99% of things I would choose this method since it's easy, fast and realistic if done right.
      You can use overlapping geometry too, it's not wrong, but it's gonna be very hard to work with and the results won't be as good of you don't know what you are doing

    • @MrKezives
      @MrKezives Год назад

      @@philipkriegel ohh, got it! Thankss!

  • @natsunwtk
    @natsunwtk 10 месяцев назад

    How about if we need the uv for some other texture on the same object? Like to mask in multiples image for textures. If se move the uv differently then it wouldn’t read correctly correct?

    • @philipkriegel
      @philipkriegel  10 месяцев назад +1

      It wouldn't show up well, but you can have multiple UV maps for the same object and just have your other textures use that other UV map

  • @buddhauniverse9677
    @buddhauniverse9677 3 месяца назад

    Hii😮

  • @dzomlamasina1560
    @dzomlamasina1560 Год назад

    Ово сам се често питао како се ради...

    • @philipkriegel
      @philipkriegel  Год назад +2

      Sad znas, nije teško :D
      Isto bi to koristio za one reckice na dnu flaša. Nema potrebe da ih ručno izvlačis kad su tako mali detalji u pitanju

  • @3dkobavisual
    @3dkobavisual Месяц назад