3 Methods for Exporting MagicaVoxel Models into Blender - Prep for Rigging/Animating

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  • Опубликовано: 3 авг 2024
  • Comment down below what other tutorial videos you'd like to see!
    MagicaVoxel-VOX-Importer:
    github.com/RichysHub/MagicaVo...
    Timecodes
    0:00 - Intro
    0:20 - OBJ
    2:27 - PLY
    3:32 - MagicaVoxel VOX Importer
    Instagram: / . .
    Portfolio: www.voxelartportfolio.net
    Discord: mango.#0002
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    #voxel #magicavoxel #isometric #voxelart #tutorial

Комментарии • 50

  • @MangoVoxel
    @MangoVoxel  3 года назад +3

    Comment any other tutorials you'd like to see!

    • @ulysesordaz4981
      @ulysesordaz4981 Год назад

      Any characters I make using this extension don't retain their color once I import them into Mixamo and then from Mixamo to Unreal Engine 5. Any tips on how to keep textures/color on the model?

  • @nibblie
    @nibblie 2 года назад +19

    That .vox importer was a literal life saver. Weight painting was a *PAIN* with the obj format because of the vertices but because of the cubes the converter made, it made it extra easy to weight paint.

    • @MangoVoxel
      @MangoVoxel  2 года назад +1

      Haha I'm glad I could help :)

  • @blockwar8547
    @blockwar8547 2 года назад +1

    Hi , Bro , I 'm from Russia and a novice developer , I accidentally stumbled upon your video and it helped me a lot , we have very few similar videos , thank you very much !!!

  • @jimhawkns
    @jimhawkns 2 года назад +2

    You saved me HOURS of work with that vox importer, you're the best!

  • @thespectralpotato3218
    @thespectralpotato3218 3 года назад +2

    Short, yet very informative. Just what I was hoping for, good video!

  • @NogCube
    @NogCube 2 года назад

    Thank you for making this great tutorial, keep up the great work, mate!

  • @ShrekBigscary
    @ShrekBigscary 2 года назад +2

    Thank you!!!

  • @ulysesordaz4981
    @ulysesordaz4981 Год назад

    Awesome video. You helped me with an issue where my animations would be half way in the ground. THANK YOU!!!!!

  • @n0b0dy_know
    @n0b0dy_know 2 года назад +1

    Very helpful, thank you so much!!!

  • @Ryan3D_Games
    @Ryan3D_Games 3 года назад +1

    This is a perfect tutorial man good job!

  • @aliengarden
    @aliengarden 2 года назад +1

    Very good tutorial!

  • @here2race
    @here2race 8 месяцев назад +2

    In blender 3.6 there is no option to enable testing plugin. There are possible workarounds with editing .py file directly, but with no success so far.

  • @venoxgamer9661
    @venoxgamer9661 Год назад

    Thank u, dude, i wish you have more subscribers

  • @loam_media
    @loam_media 2 года назад +1

    This is a grest tut. Thank you, it helped me a lot

    • @MangoVoxel
      @MangoVoxel  2 года назад

      Thanks man. Glad I could help.

  • @possiblyzslot838
    @possiblyzslot838 6 месяцев назад

    Great tutorial!
    That Vox importer is insanely useful and the only way I get to keep the material IDs. Unfortunately Blender's "select interior faces" option doesn't seem to work properly, meaning there's no automatic way to optimise these models, and doing it by hand is just not feasible.

  • @ipokiller2g940
    @ipokiller2g940 Год назад

    This is a stupid question, does this help with the uv wrap material if im going to import it into unity?

  • @martinhusson4209
    @martinhusson4209 2 года назад +1

    is the voxel keep his materials with the 3rd method ? because i want to make lightning effect on blender but when i import the model , the light reflection isn't the same :(

    • @MangoVoxel
      @MangoVoxel  2 года назад

      I'm not totally sure to be honest, you could try joining either the MVC or the Blender Discord

  • @gabrymost0112
    @gabrymost0112 2 года назад +1

    What about the voxel materials I set in Magicavoxel? Will they be exported as well?

    • @MangoVoxel
      @MangoVoxel  2 года назад +1

      nope - unfortunately the materials and render settings are locked within magicavoxel. Once you export it will resort back to diffuse.

  • @TheseusMinor
    @TheseusMinor 2 года назад +1

    Hi. The add-on is not visible on my Blender v3 and v2.93's Testing tab after I install and even refresh. Can you help here?..

    • @MangoVoxel
      @MangoVoxel  2 года назад +1

      Could you make a reddit post with further details and screenshots of your problem? I will try my best to help.

  • @rahayousefi4816
    @rahayousefi4816 Год назад

    How is it going 🤔😁 i just exported an obj file from magicavoxel but i want to change some parts of it when i drag it to magica it's completely gray🙄 can you help me with that i drag the colors of the obj file to magica's index colors were back but it's still gray😱🤨 no objects were open even

  • @bider3588
    @bider3588 8 месяцев назад

    HELLLLP. Does this work for larger models?? because I'm tring to export and the scale is so big that it crashes my blender! Is there any way to decrease the scale of my voxel object without losing quality??

  • @jakkaj
    @jakkaj 2 года назад +1

    impossible for me import with .vox pluging , nothing work

    • @MangoVoxel
      @MangoVoxel  2 года назад

      Would you be able to elaborate on the problem? I can try my best to help :)

  • @uhohwhy
    @uhohwhy 7 месяцев назад

    vox importer does not work on new blender versions

  • @hiepphamhuynh7211
    @hiepphamhuynh7211 2 года назад +1

    Hi Mango, Could you upload unzipped folder of the addon to GG driver? I don't know why but i can not install this addon by python script....tks and sorry for my bad English:v

    • @MangoVoxel
      @MangoVoxel  2 года назад

      drive.google.com/file/d/1k5KZCmT2vXFaDKbP1IGi6WNXdqtUDUbK/view?usp=sharing

    • @hiepphamhuynh7211
      @hiepphamhuynh7211 2 года назад

      @@MangoVoxel :(( i made a mistake....that isn't the folder that i mentioned, i meant the folder which usually locate in C:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_(maybe voxel) if you installed.

    • @tebeoteleo
      @tebeoteleo 2 года назад

      @@hiepphamhuynh7211 i have the same problem, maybe is the blender version.

  • @TheMerchant3773
    @TheMerchant3773 2 года назад +1

    is there a way to center the model in magica voxel?

    • @MangoVoxel
      @MangoVoxel  2 года назад

      center the camera around the model?

    • @TheMerchant3773
      @TheMerchant3773 2 года назад

      @@MangoVoxel no like center the model in the middle of the model building area

    • @MangoVoxel
      @MangoVoxel  2 года назад +1

      in the newest update (0.99.7.0) you can set the object’s postion in the world view

    • @TheMerchant3773
      @TheMerchant3773 2 года назад

      @@MangoVoxel Awsome! thanks dude.

  • @rahmatrvp8327
    @rahmatrvp8327 2 года назад

    blender version 3.0 doesn't work??

  • @ThePradoAlfa
    @ThePradoAlfa Год назад

    Everytime that I import the .Vox file, my blender crashes

  • @SuperGari2
    @SuperGari2 2 года назад

    When you export to blender, can it export back to magicavoxel?

    • @MangoVoxel
      @MangoVoxel  2 года назад

      I dont think so, sorry.

    • @tirthv6746
      @tirthv6746 Год назад

      You actually can, but practically it's not adviceable

  • @reagoated
    @reagoated 2 года назад

    merging vertices does not get rid of unnecessary vertices

    • @possiblyzslot838
      @possiblyzslot838 6 месяцев назад

      It gets rid of a lot of vertices as you can see at the bottom of the screen when you do so, however every interior face will remain, so I'm guessing it only gets rid of duplicate faces.

  • @bobjoe1343
    @bobjoe1343 Год назад

    which is the "correct file"? Is it the voxel??? no right??? which one?!?!?!?!

  • @HarryMcKenzieTV
    @HarryMcKenzieTV 6 месяцев назад

    It's not exporting into Blender. The wording is incorrect. It should be Importing into Blender