Dear Mark, today I took the day off to watch your VR essentials playlist and try to make my VR work. I have the Reverb G2 already for more then half a year but wasn't really able to get it running so was satisfied with clarity and smoothness. Words can not express enough how happy I am I did this and how I much I thank you for your great channel and the fact you took the effort to make these series. I have now around 30 FPS, buttersmooth, great sharpness and even a cockpit that has the right dimensions. As a former Private Pilot i always found that in VR cockpits are about 80% of the size in real life. Now after increasing the cockpit size to 130% I finally have the feeling to be really there. Again...many thanks ! Take Care ...Ben.
Your videos are probably the most informative and educational and this one is no exception. After seeing these videos, I can finally just set these parameters using your recommendations and then forget about trying to improve the image and JUST FLY! Cannot thank you enough.
This is an incredibly helpful guide, I feel like I understand these settings a lot more clearly now rather that just randomly changing things. I'm getting fantastic performance with my Quest 3/7800x3d/4090. Thank you!
I didn’t used the tool kit for several weeks. Now back and you are in right time with this amazing explanation. Thanks a lot 🙏 It’s really incredible how exactly, slowly and totally understandable you give us all these details. Best of the best 🤩👍
Thank you Mark, after watching your series I finally ordered my Reverb G2 and will take the plunge into VR. Thanks for explaining the topic in an understandable way!!
Dear Mark, I have been watching your videos for quite a while now and have always not only found them very interesting and easy to follow but I have also learned litterally a ton from your experience. I would like to express my cordial thanks for putting so much effort into these extremely helpful tutorials. Especially this one really made a big difference to my VR performance. THANK YOU VERY MUCH 🙂
Once again a no nonsense instructional video ignoring the frenzy of ‘butter smooth’ claims found on YT, you are one of my go to creators for anything MSFS. 👍
I am still in the refinement stage but i am so grateful that you put this series together. Thank you so much ,as i was so lost. You have my sub brother. God bless
Well , well you are the man :-) Thanks a lot for your effort and dedication, I am able to run the MSFS now with 40 FPS all on ULRA in New York on the HP Reverb G2 :-) With the 4090 RTX and j9 13900 KS , wihich is watercooled, it runs smooth as silk. I like your style of presentation very much, verey factual and not opinion like. Btw, Duxford is a blast, I was there 2 times during the Flying Legends meetings, by Plane from Switzeerland, but of course we were stuck on ground due to the english weather :-) Keep up the excellent work and thanks a lot!
Thank you so much Mark! I have watched a few Open XR videos but until your clear explanation I didn’t quite get it. After following your tips in this video, in particular the size and sharpness settings I’ve gone from 29-32fps to 42-45fps in my RTX 3070. Thank you!
Thank you so much for making this excellent series and for taking the time to explain everything in a way that is easy to understand. Very much appreciated!
Slightly off topic but I’d struggled for a long time to get a really sharp image in DCS VR. Using open XR with WMR. In the end I tried upping the pixel density in in WMR from 100% to 150%. Fulling expecting my frame rate to be hammered. Didn’t budge, still getting a solid 45FPS using MR. I left the open XR settings at 100% in the toolkit, no sharpening. The higher pixel count meant I could turn off MSAA in the sim from 2 to off. So, although the perceived wisdom is to set 100% and leave it, sometimes it pays to experiment. I7 10700k processor running at 3.8Ghz and an RTX 4090. Running the frames at 12-17ms. Reverb G2.
Dear Mark, what a intro to VR. Almost returned the headset back to HP as I wasn't convinced (lot of headshaking, hearbeat could have been seen in the screen) and performance wise it wasn't running smooth at all, now it is. Can you please let me know though if you have the time, when I move my head left / right fairly quickly I see the image on the right or left in the lense getting slowly blacked out till i'm still again, is still motion reprojection? I am doing 30 fps / 35 fps. Thanks again you are the hero!! Have a good one.
Make sure your room is good light. Turn some of your settings down …the lag is the headset trying to catch up. Try motion reprojection to on in the Windows OpenXR settings
Hi Mark, excellent video, just an important question. When trying to supersample my resolution in the toolkit to >100%, the resolution decreases? Basically the same values as everything
Thanks for the video. Seems like OpenXR toolkit kit won’t work with the steam version on MSFS. But not to worry as I have the store bought version too. Reckon it’s time to reinstall. I’ve got a 1080ti and need some more performance while saving for a GPU upgrade.
I appreciate the walkthrough! I'm new-ish to VR, and getting myself and my father set up with G2s. One quick question: when a change is made in the toolkit and it says "restart VR session to apply changes" does that simply mean ctrl+tab out of VR and the ctrl+tab again to re-enter? Or is there a WMR reset required? Etc? Thank you! Edit: Haha! I *just* got to @23:40 when you gave the answer.
Another great video Mark! And what a superb series of VR videos. Much appreciated. I’m wondering which fps tool you use to measure the average fps? It seems to be a nice tool too. Thanks!
Wow, looks amazing. I stopped flying ms fs some years ago because I got fed up with the cost of keeping up and also the rather clunky interface . Vr looks like a big step up from that. Cost is still an.issue though.
I tried Open XR but can never get the sound to work with MSFS so I just stick to Oculus Tray Tool. If I could figure out the sound issue with Open XR I would try it more in depth. Thank you7 for the video. The video is very helpful, I think I will give it another go, but I sure wish I could figure out why I lose my sound with OXR.
Thanks for the vids! Q: thinking of VR. Happy to interact with cockpit via mouse (that’s the theory), but how would I use a knee pad for writing & referring to notes during flight, eg new ATIS messages, or reading checklists? Cheers Steve.
Thank you for your tutorials! Just got into VR and these have been extremely helpful. One question, my gauges are clear and readable but the text on buttons or switches is blurry and i usually smack my head trying to lean in to read them. 😅 is there a way to increase the clarity there? HP reverb G2 rtx 3080 ryzen 7 5800X. Thanks friend!
Thank you for answering my question the other day, by pointing me to your series. I found a lot of helpful information in it, and it has really helped me tune my VR system. I have one other question if you don't mind. While I'm using VR, the image is still being sent to my monitor simultaneously. How much additional CPU/GPU resources are being wasted on this additional display feed? And, is there a setting or function that removes that additional feed, so those hardware resources can be utilized and directed exclusively at the VR display while it is being used? Also, the version I downloaded for open XR tool kit is version 1.2.3, and the "enable experimental settings" and the presence of Microsoft flight simulator in the box at the bottom are both missing in this version.
Hi Mark! Many thanks for this whole VR series. It's probably the most clear and pedagogic one available. I'm totally new to VR but after testing a Quest 2 from a friend I had to buy my first VR headset and it is an HP Reverb G2 V2. Now I'm following all your very useful videos to get my system optimized. I have a question about the Foveated Rendering setting, though. I notice that my headset already have quite a blurry image outside the center, even with OpenXR Toolbox disabled, which is quite disappointing. Since I'm new to VR I don't know if this is a configuration, bad eyesight or bad lenses issue or if it's just the way it is with VR headsets on this price range. Looking around on the internet I found many comments saying it's just the way it is. I'm surprised I never heard you mention that. Is this correct? And if it is, isn't this setting only going to make it even worse?
Due to the way the image is projected into the headset, and accounting for the digital manipulation required to make a rectangular image fit on a curved lense to accommodate such things as barrel distortion, there is a loss of graphics fidelity out of the sweet spot. FFR allows you to alter the size and degree of graphics degradation at the cost potentially of performance.
This is normal for all VR units to date that I am aware. You eventually get used to it and tend to stop looking around with your eyes and mostly use your head. I hardly ever notice it anymore except when I have to read a HUD in a screen corner. It's not just the foveated rendering doing this but the requirements of the optics to make this whole magic act work. The edges will be blurry no matter your resolution or settings.
I really appreciate the work you put into explaining all of these tricks to get more performance out of MSFS in VR, but I have to report that none of it really benefitted me on my new Quest 3. :( While I did see a very slight fps increase when reducing the resolution in the OpenXR Toolkit, it made everything blurry and unreadable as far as cockpit instruments, MFD's, and GPS displays, even with small changes, like 90~95%. Gauge numbering and lettering on the instrument panel became mostly just blobs of white pixels, and increasing the sharpness did absolutely nothing to recover any of it, and I could only just barely read anything if I leaned in really close, nearly hitting my HMD against my flight yoke. All sharpening does is put a light colored fringe around the edges of buildings, trees, and the pixels of some ground textures. Changing the type between NIS and FSR made no difference. (Yes, I made sure to restart the VR session after changes as the Toolkit indicated.) Essentially, all I ended up with was a view that looked just like (or maybe even worse) than my old Odyssey+, which defeats the purpose of getting an HMD with a higher resolution. BTW, I'm running a i7-13700K and RTX 3080 (10GB). On top of all that, I am constantly getting a weird "double image" or maybe like some kind of pseudo motion blurring across the entire VR view when turning the aircraft or moving my head around, and this is regardless of any ASW settings, but also occurs with or without OpenXR Toolkit enabled. The effect ranges from annoying to flat out nauseating and makes MSFS unpleasant to play in VR, although I was hoping OpenXR would somehow give me options to fix it. I've spend countless hours over the last couple of years trying to get MSFS to work in VR on my machine, but I think I'm just going to give up and go back to flat screen mode. My patience is essentially gone now.
Check out my videos on the virtual desktop and recommend settings.
Год назад+1
I tried Virtual desktop first. Then i tried the Oculus quest 2 Link cable and i had this weird stutters and sometimes not quite right movements also blurry screen tearing and wavy lines. Also Oculus home is still sick endoucing laggy... and i am qute used to all kind of weird vr glitches... but that.. oh boy.. ... So i have reverted to Virtual Desktop and i am fliying smoth and details plenty enough for Cessna VFR reading the dials.
Hello. Is there any difference between Flight Simulator bought via the MS Store or Flight Simulator bought via Steam when using the OpenXR Development Tools and the OpenXR Toolbox?
Question Mark, Should i turn the PC tab settings down in msfs when using VR? Doesn't that use more of the cpu and gpu because of the image it creates on my monitor?
Hi Mark, I seem to have "lost" the ability to zoom the cockpit using the right mouse button. Been looking for a solution for ages and can't find one. I know that somewhere I've seen a picture of the mouse that shows that focus is with the right mouse button, but I can't for the life of me remember where it is. Thanks in advance.
Hi Mark, love your site, the best ever instructional for flight sim, UdaBest!, can you do a short video on how to program your external view and drone to a xbox controller?. After watching your video on camera settings I decided to order a x box controller (wireless) but would love a vid on how to assign it properly. Thanks Mate :)
Openxrtoolkit won't start. It won't even show MSFS or any other Openxr game on my PC. It also doesn't show the log. The companion says that it is installed correctly... Any help would be appreciated. I am using Quest 2.
Hi Marc. I downloaded the latest OpenXR Toolkit and has some differences from the one in this video. Are you planning in doing an update? My problem is that I have a Reverb G1 and a Reverb G2 but the sharpness of the G1 is quite better than the G2 so I need help in configuration. THanks
Please Help! I love your videos and i do follow them to the letter, almost, but now i got into troubles with the OpenXR Toolkit...it will not open with CTRL+F2? I checked the manual and run the keyboard tester, but nothing helps. Do i have to be in VR mode in MFS2020 to use it? Can you tell me what i am possible doing wrong?
Hi, You have to view it in VR. It is an overlay and will not display on the monitor. The OpenXR basic setup screen is viewable on screen by clicking the icon in your start menu.
Hi Mark, thanks a lot for this extrem helpful video that give me much more confidence in judging what I see in my VR glasses. One question remain for me. Ican see now the fps in VR and in addition to that the bottleneck. Means what is maxed out CPU or GPU. In my case it is the CPU. I'm using a i7-10700K. I would like to now what I can do with CPU and other settings to get more out of it. Do you have any idea? Or maybe a recommendation where to look? Thanks in advance. Best Regards Andreas
Great video - very informative and well explained. How do you get the vanishing lines as a background image? Is that a desktop image? If so can you provide a link to the image?
Hi Mark, i do have a 3060 ti with amd 7600x cpu with the Quest 2. When enabeling openXR with many settings i don't see any improvement in fps. Am I doing something wrong.
Excellent as usual Mark. I am running a low end system with RTX2080, and I configured the system exactly as you suggested, but with somewhat lower settings. Didn't work though. Very jerky and low frame rates. However, just disabling the OpenXr Toolkit, with DLSS on The Sim, the performance improved considerably.. much smoother and frame rates to over 20. So, the question I had in my mind is that whether OpenXR Toolkit can run along with DLSS, it probably was improving the performance a lot pre-DLSS days? Wouldn't you think?
@@stefanschuchardt5734 ikr, idk what people are drinking these days, my rx 580 is low-end... not a 2080 lmao, its like saying a 1080 is low-end, even though its better than most 30-series cards at rasterized rendering and is way cheaper
Thank you so much for these wonderful videos ! I really appreciate your job. I have buit a "monster" with AMD Ryzen 7800XD, RTX 4090 (overclocked) with a watercooling custom and 64Go DDR6 Ram. 2 NVMe in PCI 5.0 !!! It should work well on MSFS 2020 and Reverb G2.
@@dronepilot918 yes I loved it…amazing experience, I chose the Reverb simply due to the weight factor. Reverb is lighter and therefore more comfortable.
Please add this one: I had one month of stuttering when MSFS windows was in focus while being in VR (wihtout VR no problem). Then after a month of twea found out it was Hardware Accelerated GPU Scheduling in Windows: Turn it off! (Windows logo -> search for Graphics settings) (System 4090/5800x3d and a Vive Pro 2)
@@SimHangerFS I understand your point ...that I can move my head freely, but sometimes I still need to move up and down left and right freely inside cockpit via joystick I hope you got my point
@@Aj-vg7fp check out this video…I think this is what your after….the controller used isn’t important, it is the config. ruclips.net/video/zEZ1k-qCGLk/видео.html
Any experience how this is affected by DLSS being available? Meaning, is there a chance to get better visuals at better (or more steady) FPS with OpenXR Toolkit instead of using DLSS?
Hi , I would like to understand one thing, I use the sim only with the Reverb G2 vr, I have a rtx4090 + intel 12900k + 64gb ram. I have everything set to ultra and I’m not complaining about the performance, but I would like to improve, because yes I’m not complaining but I would like to have something more about fluidity. all this is accompanied by a 27" full hd monitor. if I had to play with the monitor I know that I would have bottlenecks, but I wanted to understand if they replace the monitor with a 4k one things would improve for virtual reality or if using virtual reality an upgrade on the monitor would not be needed. I searched the forum but didn’t find anything can you please help me understand? so in the end the question is simple: with the machine I have, would buying a 4k monitor help improve virtual reality?
could you recommend a prebuilt gaming pc that can do microsoft flight sim in VR. Im alittle overwelmed with trying to find something on my own. Im a noob in PC gaming with a quest 2 and a budget of about 1,500 u.s. dollars.
Great video I’m flying with 3 x 2 k monitors at the moment. When I plug my hp g2 into my computer how many monitors do I leave plugged in the graphics card ?
I can answer only for current nvidia GPUs and only for the maximum number of monitors supported which is 4. However, it stands to reason that the more monitors running, the more the VRAM will be taxed, and there are some comments on videos like this one about VRAM being maxed out in VR. So leave the other 3 connected unless you're currently using all of your card's DP ports, and see how it goes. If you have trouble getting the VR performance you want, part of your setup experimentation will be powering off some of those monitors to see if that affects results. If you've already derived the answer in the month since you posted your question, please let us know what it is.
Hi Mark, first off thank you very much for your excellent videos. I've tried every trick in the book including the recommendations you gave in this video to cure my headset stutter in VR problem to no avail. I have an RTX 3080 TI and i7- 12700 and with this setup I should be able to do better. Currently I can get about 50 frames per second in my Quest 2 flying over Barcelona at a low altitude. That would be great if it weren't for this horrendous stutter which I can't get rid of. Would you have any suggestions for me it's too how to fix this? BTW, flying in 2D is perfect. Thanks Matthew
Hi Mark..I am running a Reverb Headset with a rather low end GPU RTX2060, with DLSS and DX11 and settings somewhat reduced ( based on your general guidance) I get a somewhat acceptable flight. But trying to improve it with OpenXR Toolkit (using your recommendations) the flight gets messed up with jerky movements, although showing a frame rate of around 25-30. So I don't use Toolkit. Anything I could be doing wrong?
I have gone down to 70% resolution. It has certainly improved the smooth ess of the play. Frame rates vary from 20-30 depending on what is around. Overall the improvement with and without OpenXR Toolkit is debatable though.. you are gaining some smoothness but I feel at the cost of resolution.. I found the overall experience without OpenXR better in general..
Hey Mark, thanks again for another really great video! I am having a problem with micro stutters. I have a very high-end machine with an RTX 3080 TI and I have the XR tool kit installed and I have followed all of your guidance. I can fly through downtown Manhattan and maintain 50 frames per second with all the things maximized; however I still cannot get rid of the micro stutters. For example when I am just taxiing down a taxi way and I look over my right or left shoulder the objects going by me are doing so in a stuttering fashion instead of a smooth fashion. Prior to the last Microsoft flight Sim update I did not have this problem. If you have any thoughts, I would be greatly appreciative!
So it turns out that not having motion re-projection turned on in the XR tool kit was the problem. As soon as I turned that on we were back to smooth as silk with 45 frames per second all of the graphics completely maxed out
I have an RTX 3090 and I can barely get 35 fps with most settings on medium or lower with the openxr toolkit upsampling. Not sure what I'm doing wrong.
someone help me please i bought my hp reverb g2 and i'm having problems playing on msfs in vr mode every time i enter the simulator my vision inside the cockpit keeps going sideways, forwards and backwards by itself without me being doing these movements even already leaves the plane without doing anything, can someone help me to solve this? thank you very much if anyone can help me with this.
been a few changes to MSFS options since this video, thanks for the info before, so before i run thought I'd try walking and viewing your essential VR series. just one Q: do i have to have windows mixed reality open xr running as well as openxr toolkit? also AMD fildelity sharpening, i've left it alone but what does it do?
Since update 9 I get sick after a few minutes of using my G2 VR headset. Is there a way to completely disable turbulence in VR? Not just removing the wind layer...
See the rest of the essential VR series here ruclips.net/p/PLSyT1Loyov5iNmElUYTthr7oh_FCpDVpU
Dear Mark, today I took the day off to watch your VR essentials playlist and try to make my VR work. I have the Reverb G2 already for more then half a year but wasn't really able to get it running so was satisfied with clarity and smoothness. Words can not express enough how happy I am I did this and how I much I thank you for your great channel and the fact you took the effort to make these series. I have now around 30 FPS, buttersmooth, great sharpness and even a cockpit that has the right dimensions. As a former Private Pilot i always found that in VR cockpits are about 80% of the size in real life. Now after increasing the cockpit size to 130% I finally have the feeling to be really there. Again...many thanks ! Take Care ...Ben.
Your videos are probably the most informative and educational and this one is no exception. After seeing these videos, I can finally just set these parameters using your recommendations and then forget about trying to improve the image and JUST FLY! Cannot thank you enough.
Glad it helped
This is an incredibly helpful guide, I feel like I understand these settings a lot more clearly now rather that just randomly changing things. I'm getting fantastic performance with my Quest 3/7800x3d/4090. Thank you!
I didn’t used the tool kit for several weeks. Now back and you are in right time with this amazing explanation. Thanks a lot 🙏 It’s really incredible how exactly, slowly and totally understandable you give us all these details. Best of the best 🤩👍
very informative, pretty much the only remaining channel i´m not constantly skipping whole portions of a video in order to get to the point...
Just upgraded to a HP G2 from oculus quest 2 so your open XR video is perfect timing and most helpful, thank you!
So did I. I hot my G2 last week and so far have been very happy. This video will help make it much better.
Same here guys. Just upgraded but I'm struggling to get it running properly. Do you guys notice going out and back into VR you lose performance?
Now I’m experiencing CTD regularly, 🤦🏻♂️
Thank you Mark, after watching your series I finally ordered my Reverb G2 and will take the plunge into VR. Thanks for explaining the topic in an understandable way!!
Dear Mark, I have been watching your videos for quite a while now and have always not only found them very interesting and easy to follow but I have also learned litterally a ton from your experience. I would like to express my cordial thanks for putting so much effort into these extremely helpful tutorials. Especially this one really made a big difference to my VR performance. THANK YOU VERY MUCH 🙂
Your very welcome 😀
Once again a no nonsense instructional video ignoring the frenzy of ‘butter smooth’ claims found on YT, you are one of my go to creators for anything MSFS. 👍
I am still in the refinement stage but i am so grateful that you put this series together. Thank you so much ,as i was so lost. You have my sub brother. God bless
Well done Mark, great series, star performance.
😀👍
I like your clear and well understandable speech and way of explaining - as a German I can follow you very well - thanks... always like your videos...
Are u saying Americans r dumb
Inspite of a relative long vr expérience I am learning a lot with this serie of comprehensive and clear videos. Merci Mark.
Had to save this video for future reference due to the large amount of info. Thanx
Well , well you are the man :-) Thanks a lot for your effort and dedication, I am able to run the MSFS now with 40 FPS all on ULRA in New York on the HP Reverb G2 :-) With the 4090 RTX and j9 13900 KS , wihich is watercooled, it runs smooth as silk. I like your style of presentation very much, verey factual and not opinion like. Btw, Duxford is a blast, I was there 2 times during the Flying Legends meetings, by Plane from Switzeerland, but of course we were stuck on ground due to the english weather :-) Keep up the excellent work and thanks a lot!
Thank you so much Mark! I have watched a few Open XR videos but until your clear explanation I didn’t quite get it. After following your tips in this video, in particular the size and sharpness settings I’ve gone from 29-32fps to 42-45fps in my RTX 3070. Thank you!
Thank you so much for making this excellent series and for taking the time to explain everything in a way that is easy to understand. Very much appreciated!
Mark, these guides are excellent and helped my move into VR enormously, thank you.
Great video Mark, congrats. Very clear and good to follow for each and every level of experience.
Many thanks Mark for doubling my frame rate, experience in the sim is so much better.
🫡
Mark your videos are always well done and super informative. Thank you very much!
Thanks a ton for these Mark, they were perfectly timed as I got my vr gear less than 2 weeks ago.
Glad they may be of some help 👍
this guide helped me a lot to reach nice graphical fidelity and performance balance. thanks a lot!
Video has been out for 32 min and already 116 views. Great video thank you.
Amazing explenation. I've seen few videos on the subject but yours is just wow. Thanks for sharing.
Thanks for the videos, convinced me to try and tune my VR and use it more. Thanks Marc!
Thank you for this series Mark, very informative. I always manage to pick up some unknown, to me, tips from your work.
Slightly off topic but I’d struggled for a long time to get a really sharp image in DCS VR. Using open XR with WMR.
In the end I tried upping the pixel density in in WMR from 100% to 150%. Fulling expecting my frame rate to be hammered. Didn’t budge, still getting a solid 45FPS using MR. I left the open XR settings at 100% in the toolkit, no sharpening. The higher pixel count meant I could turn off MSAA in the sim from 2 to off.
So, although the perceived wisdom is to set 100% and leave it, sometimes it pays to experiment.
I7 10700k processor running at 3.8Ghz and an RTX 4090. Running the frames at 12-17ms.
Reverb G2.
Extremely well done Mark, incredibly detailed, yet understandable. Can’t wait to try out on my RTX2080ti and G2.
Amazing session. Best ever explanation I have seen so far.
Thanks Mark this has been very helpful... I have just update from a G2 to a Varjo Aero and using same settings you have suggested
As always Mark, excellent stuff. Thanks much!
Always pick up a new tip/trick from your vids, thanks Mark!
👍
Amazing series. Thanks for your time and effort which saved me a great deal of time during Reverb setup.
Thanks, glad they helped 😀
Hi Mark, a VERY informative video. Thanks so much for your time. Your delivery is spot on and easy to understand
Best regards
Dave
Thanks Mark for a clear explanation of this tool.
Spot on Videos as usual
Great video. Thank you so much Mark.
Thank you Mark for another great and informative video!
Mark, this was an excellent series! Thanks!
Thank you 😊
Dear Mark, what a intro to VR. Almost returned the headset back to HP as I wasn't convinced (lot of headshaking, hearbeat could have been seen in the screen) and performance wise it wasn't running smooth at all, now it is.
Can you please let me know though if you have the time, when I move my head left / right fairly quickly I see the image on the right or left in the lense getting slowly blacked out till i'm still again, is still motion reprojection? I am doing 30 fps / 35 fps.
Thanks again you are the hero!!
Have a good one.
Make sure your room is good light. Turn some of your settings down …the lag is the headset trying to catch up. Try motion reprojection to on in the Windows OpenXR settings
Thank you for this series. Very informative. I am a DCS players, any chanse that you can do something like this for that sim?
Another great video Mark. Thanks!
Thanks for the feedback 👍
Hi Mark, I've followed your VR series and I am having great results. Many thanks. Any thoughts on Mip-Map Bias? Have you ever played with this?
Hi Mark, excellent video, just an important question. When trying to supersample my resolution in the toolkit to >100%, the resolution decreases? Basically the same values as everything
Thanks for the video. Seems like OpenXR toolkit kit won’t work with the steam version on MSFS. But not to worry as I have the store bought version too. Reckon it’s time to reinstall. I’ve got a 1080ti and need some more performance while saving for a GPU upgrade.
I appreciate the walkthrough! I'm new-ish to VR, and getting myself and my father set up with G2s. One quick question: when a change is made in the toolkit and it says "restart VR session to apply changes" does that simply mean ctrl+tab out of VR and the ctrl+tab again to re-enter? Or is there a WMR reset required? Etc? Thank you! Edit: Haha! I *just* got to @23:40 when you gave the answer.
Another great video Mark! And what a superb series of VR videos. Much appreciated. I’m wondering which fps tool you use to measure the average fps? It seems to be a nice tool too. Thanks!
It is the performance counter, part of the default Gamebar with windows. Hit windows key plus G to bring up.
Wow, looks amazing.
I stopped flying ms fs some years ago because I got fed up with the cost of keeping up and also the rather clunky interface .
Vr looks like a big step up from that.
Cost is still an.issue though.
To the point and accurate. Thank you sir.
I tried Open XR but can never get the sound to work with MSFS so I just stick to Oculus Tray Tool. If I could figure out the sound issue with Open XR I would try it more in depth. Thank you7 for the video. The video is very helpful, I think I will give it another go, but I sure wish I could figure out why I lose my sound with OXR.
Just change the sound source in Windows and set the desired source to default.
Thanks for the vids!
Q:
thinking of VR.
Happy to interact with cockpit via mouse (that’s the theory), but
how would I use a knee pad for writing & referring to notes during flight, eg new ATIS messages, or reading checklists?
Cheers
Steve.
Use something like FSKneeboard.
Good video. I watched a future video you made on the 4090. I have a 4090, and good system, should I use these openxr tools or not bother?
I just use CAS and sharpening @ 70% nothing more. With a 4090 you don’t really need it .
@@SimHangerFS Thanks very much.
Thank you for your tutorials! Just got into VR and these have been extremely helpful. One question, my gauges are clear and readable but the text on buttons or switches is blurry and i usually smack my head trying to lean in to read them. 😅 is there a way to increase the clarity there? HP reverb G2 rtx 3080 ryzen 7 5800X. Thanks friend!
I assume your using DLSS. Try TAA or DLAA in graphics. Better clarity but lower performance.
Hi Mark, excellent explanation 👍 👏 👌
Thank you and take care.
Thanks for watching 😀
Thank you for answering my question the other day, by pointing me to your series. I found a lot of helpful information in it, and it has really helped me tune my VR system. I have one other question if you don't mind. While I'm using VR, the image is still being sent to my monitor simultaneously. How much additional CPU/GPU resources are being wasted on this additional display feed? And, is there a setting or function that removes that additional feed, so those hardware resources can be utilized and directed exclusively at the VR display while it is being used? Also, the version I downloaded for open XR tool kit is version 1.2.3, and the "enable experimental settings" and the presence of Microsoft flight simulator in the box at the bottom are both missing in this version.
The monitor display is a necessary evil unfortunately.
Hi Mark! Many thanks for this whole VR series. It's probably the most clear and pedagogic one available. I'm totally new to VR but after testing a Quest 2 from a friend I had to buy my first VR headset and it is an HP Reverb G2 V2. Now I'm following all your very useful videos to get my system optimized. I have a question about the Foveated Rendering setting, though. I notice that my headset already have quite a blurry image outside the center, even with OpenXR Toolbox disabled, which is quite disappointing. Since I'm new to VR I don't know if this is a configuration, bad eyesight or bad lenses issue or if it's just the way it is with VR headsets on this price range. Looking around on the internet I found many comments saying it's just the way it is. I'm surprised I never heard you mention that. Is this correct? And if it is, isn't this setting only going to make it even worse?
Due to the way the image is projected into the headset, and accounting for the digital manipulation required to make a rectangular image fit on a curved lense to accommodate such things as barrel distortion, there is a loss of graphics fidelity out of the sweet spot. FFR allows you to alter the size and degree of graphics degradation at the cost potentially of performance.
This is normal for all VR units to date that I am aware. You eventually get used to it and tend to stop looking around with your eyes and mostly use your head. I hardly ever notice it anymore except when I have to read a HUD in a screen corner. It's not just the foveated rendering doing this but the requirements of the optics to make this whole magic act work. The edges will be blurry no matter your resolution or settings.
I really appreciate the work you put into explaining all of these tricks to get more performance out of MSFS in VR, but I have to report that none of it really benefitted me on my new Quest 3. :( While I did see a very slight fps increase when reducing the resolution in the OpenXR Toolkit, it made everything blurry and unreadable as far as cockpit instruments, MFD's, and GPS displays, even with small changes, like 90~95%. Gauge numbering and lettering on the instrument panel became mostly just blobs of white pixels, and increasing the sharpness did absolutely nothing to recover any of it, and I could only just barely read anything if I leaned in really close, nearly hitting my HMD against my flight yoke. All sharpening does is put a light colored fringe around the edges of buildings, trees, and the pixels of some ground textures. Changing the type between NIS and FSR made no difference. (Yes, I made sure to restart the VR session after changes as the Toolkit indicated.) Essentially, all I ended up with was a view that looked just like (or maybe even worse) than my old Odyssey+, which defeats the purpose of getting an HMD with a higher resolution. BTW, I'm running a i7-13700K and RTX 3080 (10GB).
On top of all that, I am constantly getting a weird "double image" or maybe like some kind of pseudo motion blurring across the entire VR view when turning the aircraft or moving my head around, and this is regardless of any ASW settings, but also occurs with or without OpenXR Toolkit enabled. The effect ranges from annoying to flat out nauseating and makes MSFS unpleasant to play in VR, although I was hoping OpenXR would somehow give me options to fix it. I've spend countless hours over the last couple of years trying to get MSFS to work in VR on my machine, but I think I'm just going to give up and go back to flat screen mode. My patience is essentially gone now.
Check out my videos on the virtual desktop and recommend settings.
I tried Virtual desktop first. Then i tried the Oculus quest 2 Link cable and i had this weird stutters and sometimes not quite right movements also blurry screen tearing and wavy lines.
Also Oculus home is still sick endoucing laggy... and i am qute used to all kind of weird vr glitches... but that.. oh boy.. ... So i have reverted to Virtual Desktop and i am fliying smoth and details plenty enough for Cessna VFR reading the dials.
Hello. Is there any difference between Flight Simulator bought via the MS Store or Flight Simulator bought via Steam when using the OpenXR Development Tools and the OpenXR Toolbox?
Same program, but for VR recommend Windows Store version.
Question Mark,
Should i turn the PC tab settings down in msfs when using VR? Doesn't that use more of the cpu and gpu because of the image it creates on my monitor?
Valid question and I have experimented with this a bit. Doesn’t seem to make much difference. I often just change my resolution from 4K to 1440p.
Hi Mark, I seem to have "lost" the ability to zoom the cockpit using the right mouse button. Been looking for a solution for ages and can't find one. I know that somewhere I've seen a picture of the mouse that shows that focus is with the right mouse button, but I can't for the life of me remember where it is. Thanks in advance.
I know this an old video but the box for experimental is not on my toolkit menu. Does that not exist anymore or am I missing something?
Hi Mark, love your site, the best ever instructional for flight sim, UdaBest!, can you do a short video on how to program your external view and drone to a xbox controller?. After watching your video on camera settings I decided to order a x box controller (wireless) but would love a vid on how to assign it properly. Thanks Mate :)
Openxrtoolkit won't start. It won't even show MSFS or any other Openxr game on my PC. It also doesn't show the log. The companion says that it is installed correctly... Any help would be appreciated. I am using Quest 2.
Hi Marc. I downloaded the latest OpenXR Toolkit and has some differences from the one in this video. Are you planning in doing an update? My problem is that I have a Reverb G1 and a Reverb G2 but the sharpness of the G1 is quite better than the G2 so I need help in configuration. THanks
Please Help! I love your videos and i do follow them to the letter, almost, but now i got into troubles with the OpenXR Toolkit...it will not open with CTRL+F2?
I checked the manual and run the keyboard tester, but nothing helps.
Do i have to be in VR mode in MFS2020 to use it?
Can you tell me what i am possible doing wrong?
Hi, You have to view it in VR. It is an overlay and will not display on the monitor. The OpenXR basic setup screen is viewable on screen by clicking the icon in your start menu.
Hi Mark, thanks a lot for this extrem helpful video that give me much more confidence in judging what I see in my VR glasses. One question remain for me. Ican see now the fps in VR and in addition to that the bottleneck. Means what is maxed out CPU or GPU. In my case it is the CPU. I'm using a i7-10700K. I would like to now what I can do with CPU and other settings to get more out of it. Do you have any idea? Or maybe a recommendation where to look? Thanks in advance. Best Regards Andreas
Hello, tell me how to remove the error : ошибка XrResult failure [XR_ERROR_INSTANCE_lOST] oRIGIN: xrCreatelnstance ?
Great video - very informative and well explained. How do you get the vanishing lines as a background image? Is that a desktop image? If so can you provide a link to the image?
Search for background on pixabay.com
Thanks for this! It was really helpful :)
Thanks!
Hi Mark, i do have a 3060 ti with amd 7600x cpu with the Quest 2. When enabeling openXR with many settings i don't see any improvement in fps. Am I doing something wrong.
Excellent as usual Mark. I am running a low end system with RTX2080, and I configured the system exactly as you suggested, but with somewhat lower settings. Didn't work though. Very jerky and low frame rates. However, just disabling the OpenXr Toolkit, with DLSS on The Sim, the performance improved considerably.. much smoother and frame rates to over 20. So, the question I had in my mind is that whether OpenXR Toolkit can run along with DLSS, it probably was improving the performance a lot pre-DLSS days? Wouldn't you think?
2080 is now lowend?
@@stefanschuchardt5734 ikr, idk what people are drinking these days, my rx 580 is low-end... not a 2080 lmao, its like saying a 1080 is low-end, even though its better than most 30-series cards at rasterized rendering and is way cheaper
Thank you so much for these wonderful videos ! I really appreciate your job. I have buit a "monster" with AMD Ryzen 7800XD, RTX 4090 (overclocked) with a watercooling custom and 64Go DDR6 Ram. 2 NVMe in PCI 5.0 !!! It should work well on MSFS 2020 and Reverb G2.
Mark, Which do you prefer, HP Reverb g2, Vive pro 2 or pimax 8kx?
HP Reverb is my choice.
@@SimHangerFS did you not like the FOV experience in Pimax? I am trying to decide between the HP and the pimax.
@@dronepilot918 yes I loved it…amazing experience, I chose the Reverb simply due to the weight factor. Reverb is lighter and therefore more comfortable.
Thanks Mark!
Sorry Mark, forgot, MSFS for a 737 series
Do you know what the focal distance is of the G2 V2? I'm trying to get an Rx for that distance.
Can a VR experience be had with the offline game?
Yes you can use vr in off line mode.
Please add this one: I had one month of stuttering when MSFS windows was in focus while being in VR (wihtout VR no problem). Then after a month of twea found out it was Hardware Accelerated GPU Scheduling in Windows: Turn it off! (Windows logo -> search for Graphics settings)
(System 4090/5800x3d and a Vive Pro 2)
Hi Mark,
I appreciate it if you can show me how to change VR camera settings in cockpit to turn it free style I'm using the velocityone..
Thank you
Not sure I understand…you don’t need internal camera in VR. For external use drone camera.
@@SimHangerFS
I understand your point ...that I can move my head freely, but sometimes I still need to move up and down left and right freely inside cockpit via joystick
I hope you got my point
@@Aj-vg7fp check out this video…I think this is what your after….the controller used isn’t important, it is the config. ruclips.net/video/zEZ1k-qCGLk/видео.html
Thank you very much Mark! Is it usable with the Pimax 8KX?
Yes it is, Pimax are also working with the dev team to bring improved compatibility.
Hi were you able to get the pimax 8k working in open xr?
Check out my buddies video, this may help ruclips.net/video/ood3BNcGflk/видео.html
Any experience how this is affected by DLSS being available? Meaning, is there a chance to get better visuals at better (or more steady) FPS with OpenXR Toolkit instead of using DLSS?
I have numerous videos on my channel covering this. For example ruclips.net/video/IXgXs3IfwjY/видео.html
Hi , I would like to understand one thing, I use the sim only with the Reverb G2 vr, I have a rtx4090 + intel 12900k + 64gb ram.
I have everything set to ultra and I’m not complaining about the performance, but I would like to improve, because yes I’m not complaining but I would like to have something more about fluidity.
all this is accompanied by a 27" full hd monitor.
if I had to play with the monitor I know that I would have bottlenecks, but I wanted to understand if they replace the monitor with a 4k one things would improve for virtual reality or if using virtual reality an upgrade on the monitor would not be needed.
I searched the forum but didn’t find anything can you please help me understand?
so in the end the question is simple: with the machine I have, would buying a 4k monitor help improve virtual reality?
No it would not improve VR performance.
@@SimHangerFS Thanks for the reply, good job :)
Would you set steamvr render scale to 100% as well and override the resolution per eye in openxr toolkit ?
Yes I would. Certainly no higher than 120%
could you recommend a prebuilt gaming pc that can do microsoft flight sim in VR. Im alittle overwelmed with trying to find something on my own. Im a noob in PC gaming with a quest 2 and a budget of about 1,500 u.s. dollars.
This may help a little …subject covered in this video ruclips.net/video/HhcnS4szmoE/видео.html
Great video
I’m flying with 3 x 2 k monitors at the moment.
When I plug my hp g2 into my computer how many monitors do I leave plugged in the graphics card ?
I can answer only for current nvidia GPUs and only for the maximum number of monitors supported which is 4. However, it stands to reason that the more monitors running, the more the VRAM will be taxed, and there are some comments on videos like this one about VRAM being maxed out in VR.
So leave the other 3 connected unless you're currently using all of your card's DP ports, and see how it goes. If you have trouble getting the VR performance you want, part of your setup experimentation will be powering off some of those monitors to see if that affects results. If you've already derived the answer in the month since you posted your question, please let us know what it is.
Hi Mark, first off thank you very much for your excellent videos. I've tried every trick in the book including the recommendations you gave in this video to cure my headset stutter in VR problem to no avail. I have an RTX 3080 TI and i7- 12700 and with this setup I should be able to do better. Currently I can get about 50 frames per second in my Quest 2 flying over Barcelona at a low altitude. That would be great if it weren't for this horrendous stutter which I can't get rid of. Would you have any suggestions for me it's too how to fix this? BTW, flying in 2D is perfect. Thanks Matthew
Hi, first try with reprojection on. Try DX11 & 12, you may get a different result. Have you tried Open XR Toolkit?
Yes I've tried all those things, still good fpm, but stutter galore.
@@matthewtibensky check your headset is on 90hz mode and not 60. Another solution that has worked for others…try a different usb port.
Thanks for helping....another USB port did not help and neither did DX12..how do I switch the headset to 90 Hz?
@@matthewtibensky …windows….settings (cog from start menu) …mixed reality….headset display…..frame rate.
Do i need WMR also for my Meta Quest 2 for having OpenXR toolkit?
No, check the dev website for Oculus requirements.
Hi Mark..I am running a Reverb Headset with a rather low end GPU RTX2060, with DLSS and DX11 and settings somewhat reduced ( based on your general guidance) I get a somewhat acceptable flight. But trying to improve it with OpenXR Toolkit (using your recommendations) the flight gets messed up with jerky movements, although showing a frame rate of around 25-30. So I don't use Toolkit. Anything I could be doing wrong?
With toolkit try resolution at 70%.
@@SimHangerFS Thanks will try and let you know...
I have gone down to 70% resolution. It has certainly improved the smooth ess of the play. Frame rates vary from 20-30 depending on what is around. Overall the improvement with and without OpenXR Toolkit is debatable though.. you are gaining some smoothness but I feel at the cost of resolution.. I found the overall experience without OpenXR better in general..
After scrolling down with the ctrl +F2 how do you get it to change values ,for instance changing the time count down to NONE
Ctrl f1 or ctrl f3
Hey Mark, thanks again for another really great video! I am having a problem with micro stutters. I have a very high-end machine with an RTX 3080 TI and I have the XR tool kit installed and I have followed all of your guidance. I can fly through downtown Manhattan and maintain 50 frames per second with all the things maximized; however I still cannot get rid of the micro stutters. For example when I am just taxiing down a taxi way and I look over my right or left shoulder the objects going by me are doing so in a stuttering fashion instead of a smooth fashion. Prior to the last Microsoft flight Sim update I did not have this problem. If you have any thoughts, I would be greatly appreciative!
Try turn down LOD. Use DX11. Hope this helps. Check Nvidia Control Panel settings. Try HAGS on/off.
So it turns out that not having motion re-projection turned on in the XR tool kit was the problem. As soon as I turned that on we were back to smooth as silk with 45 frames per second all of the graphics completely maxed out
I have an RTX 3090 and I can barely get 35 fps with most settings on medium or lower with the openxr toolkit upsampling. Not sure what I'm doing wrong.
@@MrBoxxxed could be many reasons. Check out my VR Essentials series….may help….ruclips.net/p/PLSyT1Loyov5iNmElUYTthr7oh_FCpDVpU
@@MrBoxxxed You might be limited by your CPU. If you put the game in developer mode, it will show you if the CPU or GPU is the limiter.
Great video
someone help me please i bought my hp reverb g2 and i'm having problems playing on msfs in vr mode every time i enter the simulator my vision inside the cockpit keeps going sideways, forwards and backwards by itself without me being doing these movements even already leaves the plane without doing anything, can someone help me to solve this? thank you very much if anyone can help me with this.
Check the light in your room…sounds like a tracking issue…reverb needs good light to track.
been a few changes to MSFS options since this video, thanks for the info before, so before i run thought I'd try walking and viewing your essential VR series. just one Q: do i have to have windows mixed reality open xr running as well as openxr toolkit? also AMD fildelity sharpening, i've left it alone but what does it do?
Since update 9 I get sick after a few minutes of using my G2 VR headset.
Is there a way to completely disable turbulence in VR?
Not just removing the wind layer...
Turn off live weather and use a preset.
@@SimHangerFS I use always a preset and never live weather...
Hello, nice work thanks, I've switched to FSR and get a hudge sharper image although I've got an Nvidia card
Yeah, me too