UPDATE: It looks like Sledgehammer listened as several of these conversion kits were buffed today! Here are the details of the buffs: ruclips.net/video/3LKOlyWn2C0/видео.html
I think the Cor kit actually incorporates a ‘ramping’ feature. If you fire fast enough it just goes into full auto like how paintball markers work. I would see an odd amount of rounds after firing which would be impossible if it’s strictly binary-fire
I love the flamethrower tbh, it feels like it's not too OP but in a fairly okay spot casually and not good enough to break the game or be horribly annoying while still being usable and fun in the right hands
I've tried using it as a proud Firebreak main from BO4, and I understand that version of the Purifier was overpowered (it was a specialist weapon, so it made sense), but the MW3 JAK Purifier just feels pointless. It feels like it has almost no range and too little damage. I'd agree it doesn't need to be as strong as it was in BO4, but I think it definitely needs a decent buff to be viable.
@@Kinessmata-Akkadian While I agree it needs a buff in this game, it isn't totally useless in its current state. If there's a riot shielder sitting in a corner & you used a nade, but they survived because they have EOD, the JAK Purifier will burn them regardless. It's a very niche situation & requires taking up an attachment slot that could otherwise be more helpful/versatile, so not very useful & not a case you're going to run in all the time, but it's something.
@@Mnstrmnd feels like a bug in result of one of the first updates they put out on the game, at one point an update came out right before season one where they said in the notes “fixed an issue with the ads transition while using the 60 mag and the full auto conversion with the mcw 6.8” yet at that time it was locked already and unusable so it’s gotta be a bug
I think you should mention that the conversion kit opens up the MCW to blackout rounds. I don't think it would change the placement in your list, but it does open the gun up to more stealth builds.
The stealth I mean is to prevent enemy death skulls from showing up which is what blackout rounds do. You still need a suppressor, but it makes you go near full stealth by having nothing show up from your actions.@@bentocod
They need to add the ability to use magazines on the full auto kit for the mcw 6.8, it had it at launch and was one of my favourite kits and even saved versions of it with magazines but feels bugged without it. It works fine but I swear it’s a bug that it locks out the magazines… (even in one of the updates where it was locked they said they fixed the Ads animation with the 60 rounds plus the conversion kit but you couldn’t use it then so I swear it’s meant to be able to use them)
Would love to see an aftermarket part for the RAAL to convert it to the XM250: less damage and bullet pen but less recoil, higher RoF and better mobility
At this moment I don't think they will add something new to mw2 guns Because if they add aftermarket part to mw2 guns in mw3 Then how about mw2 guns in mw2 It is possible but it will come with bugs
This is the same studio that gave bal27 warfare and 10 attachment gunsmith. Sh is notoriously the worse at balancing out of the 3 studios. I mean even the base guns have some wacky balancing. Shame cause the aftermarket parts were such a cool concept. Bo4 did something similar with operator mods but most mods were quite viable (a little too good in the case of the flashlight). I'd rather parts be too good then trash like we have now
Is so infuriating one of the selling points of this game was being a more skillfull COD game, and is more broken and unbalanced than MWII to the point that game feels more consistent. Having a 1 shoot revolver with 6 bullets and a pistol that kills in 8+ rounds shouldn't be a thing, the MWII weapons should BEHAVE like MWIII guns
I think they just didn't want to end up with any of them being overpowered but just end up making them wayyyy too weak. The only three even worth using(and are actually good) are the renetti, pulemyot and Tyr.
The only 3 good kits according to ttk on truegamedata is the cor45 conversion kit (It has a further damage range that the bas b for some reason) The MCW raven kit (Better ttk than the wsp swarm) The pulemyot annihilator kit (not that good in ttk but it makes it super quick, good range, high magazine, low recoil)
I think that is close to it, the thing is they want them balanced but we have close to 20 guns in popular tiers like SMGs and ARs which means the kits are either OP or an attachment to be equal to another gun. The other gun types simply lack the ability to have as much variety without breaking.
The COR-45 kit is by far and away the best conversion kit of the game. When built out properly and if you have a decent trigger finger, you will be putting people down really fast. It also shines in warzone, and especially zombies. In zombies, the conversion kit puts it into one of the top 5 DPS weapons in that mode. But I do agree for the other kits, they're lacking in power/fun factor.
I mean I guess they're just there as "gimmicks". But its weird when some are really really good like the Tyr and Puleymot ones, and then you have terrible ones like the AMR double barrel. They're fun, but some do need buffs imo
The COR-45 conversion kit really does a good job closing the gap between those with a fast trigger and a slow trigger finger. Those with a fast trigger finger do see a benefit still, but not much and certainly not enough to justify the slower handling. While those without basically fire twice as fast as their normal selves. Overall it's really neat. Honestly I see this as the best conversion kit in the game. Something really closing the skill gap, without being too OP on those on the higher skill range already which is a rarity. I don't mind losing to people with slower trigger fingers than me, it's not their fault they weren't born with these hands. Yeah you can train your trigger finger, but this is a video game. This binary fire thing should honestly be a regular attachment for a lot of pistols going forward. Make the cap easier to hit for those that can't reach it instead of constantly lowering the fire rate of pistols as they have been per successive CoD game. OG MW1, 2, and 3 semi-auto was truly semi-auto, it fired at your speed. Which is definitely awesome, if you can shoot fast... but most can't. Then as the franchise progressed they started capping things at 800... 600...... 400 RPM. sub 600 already starts to feel inconsistent but 400 just feels awful for me. I cannot use those pistols that shoot that slow. There was always at least one option that would still shoot pretty fast, but it often suffered in damage quite a bit. Which I like that the COR sometimes feels like a pocket MCW. This thing is actually good. You can run it as a primary if you want. People really need to stop underestimating this thing. If you have a slow trigger finger, do yourself a favor and unlock that conversion kit. For those who already shoot fast, you already know how good this thing is.
I like the idea of these kits and really like using a few of them. In addition it’s kinda fun to unlock them and then puzzle out how to get them usable, as they are all way less versatile (attachment wise) than the base version of the gun. But I will say, it is quite frustrating to struggle through a weekly challenge (some have been much easier than others) and end up with a useless kit that seems to have no point. If it makes a gun worse, that’s fine if it’s fun to use in some way. But last weeks Ettin for example, not enjoyable in any way. Maybe the point with that one is your bullet spread is wide, but if it’s unusable it doesn’t matter. Maybe they will alter some of them. But overall I like the concept and really like some of them, like the broodmother and the ones for renetti and Pulemyot.
The TYR has become my new sniper. Correct attachments. The thing has a nice ads, recenter speed, fire rate, and one shot potential. Plus frees up vest options
what i look for in those AMPs is really just a complete change to how the gun usually works. and to this point, in my opinion, SHG has done a great job at this, and i really like to use most of them, even they aren’t better than the base gun. the JAK Signal Burst for example is my favorite alongside the carbine kit for the MTZ 762, just because the guns feel like guns from older cods and it’s just fun to use. i don’t necessarily want them to better, just different. the balancing with some of them is definitely an issue though, the AMR9 shouldn’t be this bad, and i think the carbine kit for the TYR isn’t that great too, but almost all of the others i really like to use. i really don’t see an issue for most of them if i’m being honest, yes the stats seem not that great but you can build literally almost perfect weapons with the gunsmith, and it’s more of a skill part for me at this point, without wanting to sound rude. some guns just need more effort and skill put in to perform great and if you can do it most of the AMPs are so much fun. i just really love the concept behind it and am looking forward to what they’re able to come up with in the future, the sights and such are a nice bonus but i don’t really care for them, i rarely use them but they can be effective. apart from that bullshit sight that just ruins the gun for a „clear view“ lmao
I really do love after-market perks and conversion kits, and I hope to see more fun ones but nothing beats the MW2019 AK conversion kit, that was my favorite gun.
Glad you made this video, topic that’s been on my mind for a while, great to get some clarity on the kits. Hoping they release some more interesting ones going forward because they have the potential to add a nice bit of added fun to the game.
If you load up on recoil attachments you can turn the Holger with the JAK Signal Burst kit into a nice one burst machine. Been having fun finally having a one burst in the game.
The TYR kit is awesome, so satisfying to use and I love how unique it is. Basically a free one shot marksman rifle without needing to run overkill. Just fun to use, which always beats plain stats for me.
Aftermarket parts make me miss MW 2019 gunsmith. You were so free to turn the gun into anything you wanted. I turned all my lmgs to smgs with insane fire rates.
I disagree with the rival 9 kit, might not work by the numbers, but I think it feels good. Its also not a true burst gun because you can just hold the trigger to keep firing (not the case with the m16 and the holger 556 burst kit). I also think its good for getting a little bit more range on it.
Can you please make a video in detail about attachments and what they actually do like for example there's one 1 I think it's called ccq accuracy while standing still there's also another one while moving etcetera etcetera please ty❤
The rival 9 conversion kit is so good in semi auto mode ( there's no fire rate cap, i personally struggle to shoot it super fast but you achieve it here and there esp when i use R1 to shoot instead of R2)
The COR Kit is easily my favorite and I actually use it on a few Classes. That thing melts if you hit your shots and feels like its Full Auto when you tap the trigger fast enough
The tyr kit is so fun to use in warzone lmao. You can even use certain attachments that break it, but still let you Keep the benefits of the better one shot kill in such
The tyr kit is great. I turned it into a pocket sniper and use it as secondary on smg classes. That way if I need to hit a target from long range, I still have the option
The cor45 binary trigger is my favorite aftermarket part, even though I already have a good trigger finger and use a controller with instant click triggers. I still find it to be an improvement as its basically full auto and absolutely shreds up close.
The jak raven kit I haven’t unlocked necessarily. I got the geode blueprint and just adjust that. I’ve had really good success with that gun close to mid range encounters. The jak heretic is another one I’ve enjoyed in multiplayer. I’m still playing around with different guns and setups. It’s easy to go on RUclips and find the “broken” “meta” “best” “this gun got me reported” gun builds to try. Most are rinse and repeat of the same.
The thunder kit was something I was looking forward to as I am a die hard lmg guy. Im a bit disappointed. The ramp up is a bit slow to use consistently and maybe reduce the recoil by maybe 10-20 percent. It’s so hard to control even with the jak BFB
You forgot the MW2 weapon conversion kits... The ones where they make the movement slow by default equipping them so no one uses them and buys the new game.
I would love to see a downward recoil gun conversion kit. Something that fundamentally is different that anything else we have ever seen. Put it on a full-auto primary or something.
That might be a tad bit overpowered, since you could aim for the head without penalty effectively as the recoil would counter flinch and you would only need to worry about horizontal recoil as dropping to the chest would still kill people. Recoil/Flinch going up helps prevent head shots from being perfectly reliable on automatic weapons.
@@Dragoonsoul7878 Lmao you say that but I doubt people will drop their MCW slave collars anytime soon. I think I'm so trained in upwards recoil that an inverted recoil pattern will take a bit in getting used to
They need to bring back old things like rapid fire, stopping power for certain weapons with the right downsides. or bring back tuning with the ability to tune ever single attachment from mags, trigger, sights etc with more options other than ads and recoil like mw2 had. Just bring that back with alot more options.
Yo Ace any chance you’ll ever make a video about how OP the knives are in MW3 you legitimately stand no chance in most cases if someone is in close range or running at you with most knives/knife variants lol
The Beretta(convention kit) in my opinion is good because the entire time I was getting tired and annoyed of how many rows I have the three burst a 50 round magazine but the convention kit can make it into a full auto SMG the COR 45 (Convention kit) you just have to spam your Xbox controllers right trigger multiple times to get it to fire
My favorite thing about the MCW conversion kit is that the sweats with meta MCW builds pull theirs out after they get killed by it and see the kill feed lol
The AMP's are fun to use in zombies and in some cases actually the best the gun has to offer. The Akimbo WSP Swarm is downright the best weapon in the game at least for zombies. The COR 45 double tap mod is also really good as well the Pulmyeot mod. Still, a good chunk of them could use some work in Multiplayer.
I’m not sure if I’m the my one who feels this way, but I love the signal burst kit, for the holger 556, I agree that it sucks, but for the dm56, it’s way better, the only downside I can think of is that you need a lot of recoil reduction attachments, but besides that, the signal burst hits hard
i was hopping the etting aftermarket part would just be like the "double tap" where you shoot both barrels simultaneously, doubling your fire rate and potential time to kill, but harming accuracy
Honestly, I think conversion kits should just be FUN to use, not exactly fully balanced. If it sucks a bit, so what? It's a blast. Like the Flamethrower, perfect example of a conversion kit.
Name me a spec ops that is a furry or a hybrid human/rabbit? Or a spec op that slides and hopes around while shooting. It’s an arcade shooter and not a mil sim. Gunsmith is fine. Why get rid of it? It’s just content. Least we get something new to try and use on a weekly basis.
I think they are going with the mindset of keep them weak and buff if necessary rather than make them OP and have to nerf. Especially with the ones that dropped in S1 and there wouldn't be any updates over the holidays/until S1 Reloaded to balance them.
i just wish the Ettin kit gets updated as clearly by looking at the stats it should be the most accurate gun in the entire game as well as get to be like the actual description and not a burst gun
For the love of CoD, can someone point me where to find the “JAK Bullseye “ and the “AOK 4.0x RQ-9 Recon” that are week 7 challenges? I can’t find them. In fact, I find it a bit disingenuous that they tell you the kits for the Holger 556 and TYR challenges but not the other two.
When they first announced the aftermarket gimmick for the game, my initial reaction was "what's the point." None of the kits have altered that disposition.
I think they should be available as separate weapons in the menu, maybe in their own tab? Instead of being an attachment which then means you can only use 4 attachments on it. I think that would be a good start but they also need to balance them… but they can’t even balance the regular guns soooo 🤓😂
@@peabrain6872 I didn’t mind it in the previous game, as most of the time the „new” gun was different enough from that parent gun. The only which I thought was pointless was the M13C.
But even with the good ones i still think it is not worth it to sacrifice 2 attachments and miss out on a magazine or optic or supressor for the gun to behave slightly different
I think the Jak Beholder kit for Tyr is broken (or not completely finished) since it doesn't have any custom animations and equipping a grip just breaks the stock on it
agree with everything but the opinion that the base rival is the best SMG in the game. the WSP-swarm outguns its 90% of the time. its my favourite gun in the game and i beat ARs on a regular with that thing. the rival is the second best
I just brought the A-train bundle and with the Mcw tracer they force you to use an after market part just to keep tracer rounds I think that is just stupid and compared to no aftermarket part it’s terrrible
I still think you give the 'Signal Burst' kit not enough credit, swap it to semi auto and you'll realize the RPM cap for it ends up at like 700 compared to the default of 588, and thus actually massively increasing ttk.
Funny thing about the Jak Signal Burst is that it is both Garbage and Fantastic Its the Only After Market part that is Equipable on 2 Guns It is Terrible on the Holger-556(G36) due to Low Damage, and the 40 Round Mag having 95 in Reserve, But it fantastic on the DM56(SL8) because of Higher Damage, the 40 Round Mag has 80 in Reserve and can be Increased to have 120 in Reserve with the Wingman Comb making it a Legit M8A1 in MWIII
Only thing I disagree with is the last one. It is literally slower movement speed than most weapons in the game and it is a pistol. And the delay to fire is immense and dumb, remember you can have shotguns and other very powerful secondaries. You are always better off running a good secondary and just a primary good sniper instead.
Ace talks about balanced trade offs, that is why they suck. We have so many SMGs and ARs from MW2 in MW3, this means there is almost no niche an ATTACHMENT can fill that an different gun doesn't. Even if the AR becomes an Marksman Rifle you still have those from both games so why use this? You could throw in stuff like the Ripper which has two modes, but that invalidates overkill. You could throw in stuff like Laser Guns, but it isn't realistic. Since the conversion kit tries to be balanced you're better off looking for a gun that behaves like you want and save an attachment slot and have more options. When these kits sometimes limit multiple slots and aren't powerful they are just bad.
I have been saying this since the get-go and I honestly don't even care but. the AMR 9 should be two tapping people if you have that aftermarket part on and you are close range.
They're either bringing them in as ways to enjoy using a weapon more, or just bringing them in as filler content that they don't need to worry about balancing.
Right now both the aftermarket parts for my MCW are bugged. I have unlocked both the Jak Raven and the 6.8 full auto conversion and ive max ranked the gun, but in the gunsmith, the jak raven still shows locked and boots me back to the lobby if I try to select it. The 6.8 conversion dosnt show in the gunsmith at all.
@CrownCKB Ahh thank you. No I hadn't unlocked it yet which explains why I couldn't find it. Ill work on that now. Jak Raven is still bugged for me tho. Im sending Activision a bug report. As if they'll get back to me lol. But maybe they'll update something.
yo Ace, your videos are amazing and also I don't understand what lobbies you are in. These guys are complete bots in the video game play that you are showing where you miss a kill and then you still get the kill. I literally can't imagine playing a game where what happens at 1:00 could ever happen.
Keep in mind, you see my highlights on RUclips, not my usual games. This particular one was my first game on in several days (your hidden MMR decays over time if you don’t play) and it was pretty early on a weekday morning which yielded this one really easy game before kicking me back into more normal lobbies
I'm not sure any amount of buffs will make a huge impact as long as these conversion kits use up an attachment slot. Imo, all the kits need a buff AND/OR the attachment change to be anywhere near viable.
If you are a gun stuffer, the akimbo brace kit makes the swarm incredibly deadly on warzone. No one uses it. NO ONE!! I win every engagement I just run at them and fill up my screen and I know they can’t match the TTK and no streamers are screaming how broken it is. YET
In the context of Multiplayer I'm not sure how these feel. But in Zombies, the burst for the DM56 feels sooo much better and the Holger also feels slightly better in burst. Zombie health and multipliers are way different on top of the different ways PAP'ing interacts with them.
Dude, how can you use the kit on the DM56? On both my game and that of friends the kit unselects itself as soon as I or them enter the game. Tried a bunch of times while doing Borealis
@@kandihustty5610 it’s been bugged in zombies since it came out so that’s why him and I both want to know how you were using it. I remember trying it when it came out and it’s never worked so we just wanted to know if there’s a workaround
@@shinyhunter110 I didn't intentionally or unintentionally try a work around, "it just worked" but I haven't tried it since I used it that one time, for both guns. I have no way of knowing what I did or how I did it, I apologize.
Will you be doing another tactical equipment guide? It would be really appreciated since I think the durations and effectiveness or each has changed from previous games.
UPDATE: It looks like Sledgehammer listened as several of these conversion kits were buffed today! Here are the details of the buffs: ruclips.net/video/3LKOlyWn2C0/видео.html
You missed one the sidewinder kit
the cor45 conversion kit with the binary trigger is one of the most fun guns i’ve ever used in any cod game
100%. I am absolutely slapping with this gun and it is an absolute laugh riot to use. It’s so good.
It feels so awful to use imo. Would much rather use the base weapon
The Binary COR is so underestimated fr🤣
Actually made me super excited when I realized it was a binary trigger and not a 2x burst
I think the Cor kit actually incorporates a ‘ramping’ feature. If you fire fast enough it just goes into full auto like how paintball markers work. I would see an odd amount of rounds after firing which would be impossible if it’s strictly binary-fire
Yeah, for a binary trigger it always felt too fast for me. Thats kinda lame.
I love the flamethrower tbh, it feels like it's not too OP but in a fairly okay spot casually and not good enough to break the game or be horribly annoying while still being usable and fun in the right hands
I've tried using it as a proud Firebreak main from BO4, and I understand that version of the Purifier was overpowered (it was a specialist weapon, so it made sense), but the MW3 JAK Purifier just feels pointless. It feels like it has almost no range and too little damage. I'd agree it doesn't need to be as strong as it was in BO4, but I think it definitely needs a decent buff to be viable.
flamethrower is cool, but dumb how they dont let you refill ammo for some arbitrary reason. Even the noobtubes can be resupplied with ammo crates
@@Kinessmata-Akkadian While I agree it needs a buff in this game, it isn't totally useless in its current state. If there's a riot shielder sitting in a corner & you used a nade, but they survived because they have EOD, the JAK Purifier will burn them regardless. It's a very niche situation & requires taking up an attachment slot that could otherwise be more helpful/versatile, so not very useful & not a case you're going to run in all the time, but it's something.
@@epicgamerzfail4575Not being able to refill the ammo with crates is pretty much the primary reason I don't use it in zombies.
It's fun to bring into zombies better than hipfire in tight spots.
The broodmother kit for the wsp9 should allow use of a mag attachment
MCW 6.8 full auto also should have them (it did pre-season I believe), otherwise it's just a mediocre battle rifle.
@@Dilitrium i agree
@@DilitriumI will never know the reason they removed that feature.
@@Mnstrmnd feels like a bug in result of one of the first updates they put out on the game, at one point an update came out right before season one where they said in the notes “fixed an issue with the ads transition while using the 60 mag and the full auto conversion with the mcw 6.8” yet at that time it was locked already and unusable so it’s gotta be a bug
And ammo types too
I think you should mention that the conversion kit opens up the MCW to blackout rounds. I don't think it would change the placement in your list, but it does open the gun up to more stealth builds.
Bro if u show up on radar its not stealth.
The stealth I mean is to prevent enemy death skulls from showing up which is what blackout rounds do. You still need a suppressor, but it makes you go near full stealth by having nothing show up from your actions.@@bentocod
They need to add the ability to use magazines on the full auto kit for the mcw 6.8, it had it at launch and was one of my favourite kits and even saved versions of it with magazines but feels bugged without it. It works fine but I swear it’s a bug that it locks out the magazines… (even in one of the updates where it was locked they said they fixed the Ads animation with the 60 rounds plus the conversion kit but you couldn’t use it then so I swear it’s meant to be able to use them)
Would love to see an aftermarket part for the RAAL to convert it to the XM250: less damage and bullet pen but less recoil, higher RoF and better mobility
At this moment I don't think they will add something new to mw2 guns
Because if they add aftermarket part to mw2 guns in mw3
Then how about mw2 guns in mw2
It is possible but it will come with bugs
The xm250 is also like 33% smaller than the mg338 if not more, I don’t know if that’s cause them issues
This is the same studio that gave bal27 warfare and 10 attachment gunsmith. Sh is notoriously the worse at balancing out of the 3 studios. I mean even the base guns have some wacky balancing. Shame cause the aftermarket parts were such a cool concept. Bo4 did something similar with operator mods but most mods were quite viable (a little too good in the case of the flashlight). I'd rather parts be too good then trash like we have now
They should have not touched mw2019 and just kept adding weapons and aftermarkets to that game, would be better than this garbage game
Is so infuriating one of the selling points of this game was being a more skillfull COD game, and is more broken and unbalanced than MWII to the point that game feels more consistent.
Having a 1 shoot revolver with 6 bullets and a pistol that kills in 8+ rounds shouldn't be a thing, the MWII weapons should BEHAVE like MWIII guns
@@BackupReal the revolver vs pistol thing is ok, high risk vs high reward revolver and D.E only one tap in the head
SH fucks up balance sometimes because they take risks. IW games are usually well balanced because they don't change anything. I prefer SH games.
@@CardiacYew-xt5zq lol the revolver follows up shots faster than the x13 can let out 5-7 shots
I think they just didn't want to end up with any of them being overpowered but just end up making them wayyyy too weak. The only three even worth using(and are actually good) are the renetti, pulemyot and Tyr.
The renetti one is trash, but the cor45 is infinitely better
The MCW conversion kit is actually quite competitive and I think more people should use it fully as an smg
The only 3 good kits according to ttk on truegamedata is the cor45 conversion kit (It has a further damage range that the bas b for some reason)
The MCW raven kit (Better ttk than the wsp swarm)
The pulemyot annihilator kit (not that good in ttk but it makes it super quick, good range, high magazine, low recoil)
I think that is close to it, the thing is they want them balanced but we have close to 20 guns in popular tiers like SMGs and ARs which means the kits are either OP or an attachment to be equal to another gun.
The other gun types simply lack the ability to have as much variety without breaking.
Hope the M16 would have an aftermarket part that'll replace the receiver to allow it to fire full Auto.
So literally just the m4??
@@BigDraco123 theirs no M4 with an M16 carrying handle. In game
The COR-45 kit is by far and away the best conversion kit of the game. When built out properly and if you have a decent trigger finger, you will be putting people down really fast. It also shines in warzone, and especially zombies. In zombies, the conversion kit puts it into one of the top 5 DPS weapons in that mode. But I do agree for the other kits, they're lacking in power/fun factor.
The full auto Raffica and Sniper Tyr are the only ones I would unironically play around with.
Thank God for xclusive, I feel like he's the only COD RUclipsr left uploading meaningful content
meaningless copy paste content in a game tends to do that, lmao there's nothing interesting about the game
@@rundown132 unfortunately you're correct, I feel like this series has run its course and there's no longer any passion behind this series.
@@Counterfe1tbeen a thing since MW2019, last game to innovate. We’re in sports game territory now.
I mean I guess they're just there as "gimmicks". But its weird when some are really really good like the Tyr and Puleymot ones, and then you have terrible ones like the AMR double barrel. They're fun, but some do need buffs imo
Mcw conversion kit is also chambered in .300 Blackout which removes enemy skulls
I wish the old guns could get some love. Also swap out last year's ground war with this one this one's.
Btw the MCW 6.8 is chambered in 6.8x51mm. They just didn’t bother to make the receiver longer to fit the longer cartridge.
It’s funny how they have both 6.8x51 and .277”wrath” even though they’re the same round
The COR-45 conversion kit really does a good job closing the gap between those with a fast trigger and a slow trigger finger. Those with a fast trigger finger do see a benefit still, but not much and certainly not enough to justify the slower handling. While those without basically fire twice as fast as their normal selves. Overall it's really neat. Honestly I see this as the best conversion kit in the game. Something really closing the skill gap, without being too OP on those on the higher skill range already which is a rarity. I don't mind losing to people with slower trigger fingers than me, it's not their fault they weren't born with these hands. Yeah you can train your trigger finger, but this is a video game. This binary fire thing should honestly be a regular attachment for a lot of pistols going forward. Make the cap easier to hit for those that can't reach it instead of constantly lowering the fire rate of pistols as they have been per successive CoD game. OG MW1, 2, and 3 semi-auto was truly semi-auto, it fired at your speed. Which is definitely awesome, if you can shoot fast... but most can't. Then as the franchise progressed they started capping things at 800... 600...... 400 RPM. sub 600 already starts to feel inconsistent but 400 just feels awful for me. I cannot use those pistols that shoot that slow. There was always at least one option that would still shoot pretty fast, but it often suffered in damage quite a bit. Which I like that the COR sometimes feels like a pocket MCW. This thing is actually good. You can run it as a primary if you want. People really need to stop underestimating this thing. If you have a slow trigger finger, do yourself a favor and unlock that conversion kit. For those who already shoot fast, you already know how good this thing is.
I like the idea of these kits and really like using a few of them. In addition it’s kinda fun to unlock them and then puzzle out how to get them usable, as they are all way less versatile (attachment wise) than the base version of the gun. But I will say, it is quite frustrating to struggle through a weekly challenge (some have been much easier than others) and end up with a useless kit that seems to have no point. If it makes a gun worse, that’s fine if it’s fun to use in some way. But last weeks Ettin for example, not enjoyable in any way. Maybe the point with that one is your bullet spread is wide, but if it’s unusable it doesn’t matter. Maybe they will alter some of them. But overall I like the concept and really like some of them, like the broodmother and the ones for renetti and Pulemyot.
The TYR aftermarket part is VERY good in my opinion. Same with the COR-45
The TYR has become my new sniper. Correct attachments. The thing has a nice ads, recenter speed, fire rate, and one shot potential. Plus frees up vest options
what i look for in those AMPs is really just a complete change to how the gun usually works. and to this point, in my opinion, SHG has done a great job at this, and i really like to use most of them, even they aren’t better than the base gun. the JAK Signal Burst for example is my favorite alongside the carbine kit for the MTZ 762, just because the guns feel like guns from older cods and it’s just fun to use.
i don’t necessarily want them to better, just different. the balancing with some of them is definitely an issue though, the AMR9 shouldn’t be this bad, and i think the carbine kit for the TYR isn’t that great too, but almost all of the others i really like to use.
i really don’t see an issue for most of them if i’m being honest, yes the stats seem not that great but you can build literally almost perfect weapons with the gunsmith, and it’s more of a skill part for me at this point, without wanting to sound rude. some guns just need more effort and skill put in to perform great and if you can do it most of the AMPs are so much fun.
i just really love the concept behind it and am looking forward to what they’re able to come up with in the future, the sights and such are a nice bonus but i don’t really care for them, i rarely use them but they can be effective. apart from that bullshit sight that just ruins the gun for a „clear view“ lmao
I really do love after-market perks and conversion kits, and I hope to see more fun ones but nothing beats the MW2019 AK conversion kit, that was my favorite gun.
The what?
I crave AMPs / Mastercrafts for MW 22 guns, as well as attachment expansions. The 556 Icarus with STANAG compatibility would be sweet.
Glad you made this video, topic that’s been on my mind for a while, great to get some clarity on the kits. Hoping they release some more interesting ones going forward because they have the potential to add a nice bit of added fun to the game.
If you load up on recoil attachments you can turn the Holger with the JAK Signal Burst kit into a nice one burst machine. Been having fun finally having a one burst in the game.
The TYR kit is awesome, so satisfying to use and I love how unique it is. Basically a free one shot marksman rifle without needing to run overkill. Just fun to use, which always beats plain stats for me.
Aftermarket parts make me miss MW 2019 gunsmith. You were so free to turn the gun into anything you wanted. I turned all my lmgs to smgs with insane fire rates.
They should add a conversion kit for the TYR that makes it single action.
I disagree with the rival 9 kit, might not work by the numbers, but I think it feels good. Its also not a true burst gun because you can just hold the trigger to keep firing (not the case with the m16 and the holger 556 burst kit). I also think its good for getting a little bit more range on it.
I do love using it
Can you please make a video in detail about attachments and what they actually do like for example there's one 1 I think it's called ccq accuracy while standing still there's also another one while moving etcetera etcetera please ty❤
The rival 9 conversion kit is so good in semi auto mode ( there's no fire rate cap, i personally struggle to shoot it super fast but you achieve it here and there esp when i use R1 to shoot instead of R2)
You can just hold down the trigger, it's burst full auto
The COR Kit is easily my favorite and I actually use it on a few Classes. That thing melts if you hit your shots and feels like its Full Auto when you tap the trigger fast enough
The tyr kit is so fun to use in warzone lmao. You can even use certain attachments that break it, but still let you Keep the benefits of the better one shot kill in such
The tyr kit is great. I turned it into a pocket sniper and use it as secondary on smg classes. That way if I need to hit a target from long range, I still have the option
The conversion kits really do need to be better then the base gun since they take up attachment slots
The cor45 binary trigger is my favorite aftermarket part, even though I already have a good trigger finger and use a controller with instant click triggers. I still find it to be an improvement as its basically full auto and absolutely shreds up close.
The jak raven kit I haven’t unlocked necessarily. I got the geode blueprint and just adjust that. I’ve had really good success with that gun close to mid range encounters. The jak heretic is another one I’ve enjoyed in multiplayer. I’m still playing around with different guns and setups. It’s easy to go on RUclips and find the “broken” “meta” “best” “this gun got me reported” gun builds to try. Most are rinse and repeat of the same.
forgot the best conversion ever WSP-9, been a favorite of mine since 2019 cod w/aftermarket parts . Hardcore MONSTER
Aftermarket parts get added purely for them to say we added something
The thunder kit was something I was looking forward to as I am a die hard lmg guy. Im a bit disappointed. The ramp up is a bit slow to use consistently and maybe reduce the recoil by maybe 10-20 percent. It’s so hard to control even with the jak BFB
The KVD is my new favorite marksman. I feel like its more accurate and just as deadly as the mtz.
the cor 45 conversion kit is sooooooo good imo you can use it with a sniper so you don't need use overkill for an smg
You forgot the MW2 weapon conversion kits... The ones where they make the movement slow by default equipping them so no one uses them and buys the new game.
I just want t osee a comparison between the Jak Beholder Rifle kit vs say a marksman rifle to determine which is better for a "quickscope" build.
I would love to see a downward recoil gun conversion kit. Something that fundamentally is different that anything else we have ever seen. Put it on a full-auto primary or something.
if the FAL comes back, the halbek brake could do this and I think it would make for a fun gun
I think of the Ultimax 100 LMG with it's reversed, downwards muzzle climb and I think it could be interesting to see in a COD game.
That might be a tad bit overpowered, since you could aim for the head without penalty effectively as the recoil would counter flinch and you would only need to worry about horizontal recoil as dropping to the chest would still kill people.
Recoil/Flinch going up helps prevent head shots from being perfectly reliable on automatic weapons.
@@Dragoonsoul7878 Lmao you say that but I doubt people will drop their MCW slave collars anytime soon. I think I'm so trained in upwards recoil that an inverted recoil pattern will take a bit in getting used to
They need to bring back old things like rapid fire, stopping power for certain weapons with the right downsides. or bring back tuning with the ability to tune ever single attachment from mags, trigger, sights etc with more options other than ads and recoil like mw2 had. Just bring that back with alot more options.
Yo Ace any chance you’ll ever make a video about how OP the knives are in MW3 you legitimately stand no chance in most cases if someone is in close range or running at you with most knives/knife variants lol
My only real issue with the Tyr Jak Beholder kit is after you equip it you still hold the Tyr like a handgun. Not like a marksman rifle
The Beretta(convention kit) in my opinion is good because the entire time I was getting tired and annoyed of how many rows I have the three burst a 50 round magazine but the convention kit can make it into a full auto SMG the
COR 45 (Convention kit) you just have to spam your Xbox controllers right trigger multiple times to get it to fire
My favorite thing about the MCW conversion kit is that the sweats with meta MCW builds pull theirs out after they get killed by it and see the kill feed lol
The AMP's are fun to use in zombies and in some cases actually the best the gun has to offer. The Akimbo WSP Swarm is downright the best weapon in the game at least for zombies. The COR 45 double tap mod is also really good as well the Pulmyeot mod. Still, a good chunk of them could use some work in Multiplayer.
0:54 “I’ll talk to you guys next time!”
The mtz762 conversion is pretty good at least
I’m not sure if I’m the my one who feels this way, but I love the signal burst kit, for the holger 556, I agree that it sucks, but for the dm56, it’s way better, the only downside I can think of is that you need a lot of recoil reduction attachments, but besides that, the signal burst hits hard
i was hopping the etting aftermarket part would just be like the "double tap" where you shoot both barrels simultaneously, doubling your fire rate and potential time to kill, but harming accuracy
Honestly, I think conversion kits should just be FUN to use, not exactly fully balanced. If it sucks a bit, so what? It's a blast. Like the Flamethrower, perfect example of a conversion kit.
the amp optics! id put the reflex amp sight into bad tier because of the bezel, and the 4x amp as well as the sniper amp optics i put in middle tier
I actually didn't do too bad (in my own opinion) in a recent match with the Burst-Fire G36 kit. 29-16.
MCW 6.8 used to be select fire. i used to run it in zombies and running full auto without the conversion kit
The holger’s burst kit just makes it the m8a1. Funny usually I make the m8a1 automatic
They don't need to buffed, they need be gone all together. Name me one Special Ops unit that uses 3D printed parts. The Gunsmith system was a mistake.
Name me a spec ops that is a furry or a hybrid human/rabbit? Or a spec op that slides and hopes around while shooting. It’s an arcade shooter and not a mil sim. Gunsmith is fine. Why get rid of it? It’s just content. Least we get something new to try and use on a weekly basis.
I think they are going with the mindset of keep them weak and buff if necessary rather than make them OP and have to nerf. Especially with the ones that dropped in S1 and there wouldn't be any updates over the holidays/until S1 Reloaded to balance them.
i just wish the Ettin kit gets updated as clearly by looking at the stats it should be the most accurate gun in the entire game as well as get to be like the actual description and not a burst gun
For the love of CoD, can someone point me where to find the “JAK Bullseye “ and the “AOK 4.0x RQ-9 Recon” that are week 7 challenges? I can’t find them. In fact, I find it a bit disingenuous that they tell you the kits for the Holger 556 and TYR challenges but not the other two.
When they first announced the aftermarket gimmick for the game, my initial reaction was "what's the point." None of the kits have altered that disposition.
Loving the epic outro music 💪🏼
I think they should be available as separate weapons in the menu, maybe in their own tab? Instead of being an attachment which then means you can only use 4 attachments on it. I think that would be a good start but they also need to balance them… but they can’t even balance the regular guns soooo 🤓😂
Last game yall were complaining about them making new guns that were just attachments now you asking for it?
@peabrain6872 maybe different people are asking for different things. this community isn't a hivemind of hypocrisy.
@@MrPatpuc it mostly is
@@peabrain6872 really? name one person and link both their contradictive hypocritical comments.
@@peabrain6872 I didn’t mind it in the previous game, as most of the time the „new” gun was different enough from that parent gun. The only which I thought was pointless was the M13C.
4:05 If i got wallbanged on a 29 gunstreak my head would be on mars
But even with the good ones i still think it is not worth it to sacrifice 2 attachments and miss out on a magazine or optic or supressor for the gun to behave slightly different
We cant do it but all i want is the ability to run the rifle kit AND akimbo on the TYR. I just want to run akimbo snakeshot tyrs in zombies
I'm really annoyed the Holder aftermarket part doesn't make it resemble the XM8, and that it can't be used on the lmg
I love the tyr kit. Such a fun gun to run
I think the Jak Beholder kit for Tyr is broken (or not completely finished) since it doesn't have any custom animations and equipping a grip just breaks the stock on it
agree with everything but the opinion that the base rival is the best SMG in the game. the WSP-swarm outguns its 90% of the time. its my favourite gun in the game and i beat ARs on a regular with that thing. the rival is the second best
How do i unlock the ability to use conversion kits? i unlocked the akimbo WSPs but it says conversion kits are unlocked "at level ."
@TheXclusiveAce
You need to fully level up the gun for some reason
Since the conversion kits take an attachment slot, it should be a net positive to the gun...
I just brought the A-train bundle and with the Mcw tracer they force you to use an after market part just to keep tracer rounds I think that is just stupid and compared to no aftermarket part it’s terrrible
I still think you give the 'Signal Burst' kit not enough credit, swap it to semi auto and you'll realize the RPM cap for it ends up at like 700 compared to the default of 588, and thus actually massively increasing ttk.
Funny thing about the Jak Signal Burst is that it is both Garbage and Fantastic
Its the Only After Market part that is Equipable on 2 Guns
It is Terrible on the Holger-556(G36) due to Low Damage, and the 40 Round Mag having 95 in Reserve, But it fantastic on the DM56(SL8) because of Higher Damage, the 40 Round Mag has 80 in Reserve and can be Increased to have 120 in Reserve with the Wingman Comb making it a Legit M8A1 in MWIII
I like the idea of aftermarket parts
Like an LMG conversation kit. It sounds amazing
Interesting especially when it's put on a terrible gun like the Sidewinder. Who knows how that's gonna perform when it comes out in S1 Reloaded
Im glad someone has FINALLY said something. ALL of these after-market parts are worthless.
I used the MCW with the Jak Raven kit with the right attachment it’s great in my opinion.
Only thing I disagree with is the last one. It is literally slower movement speed than most weapons in the game and it is a pistol. And the delay to fire is immense and dumb, remember you can have shotguns and other very powerful secondaries. You are always better off running a good secondary and just a primary good sniper instead.
Did I miss the mention of the signal burst? Was hoping for a build and curious if the built in laser is visible to enemy players
Here's the breakdown as well as builds for it: ruclips.net/video/nrD-MZxVD0M/видео.html
Thank you for covering this issue.
Ace talks about balanced trade offs, that is why they suck.
We have so many SMGs and ARs from MW2 in MW3, this means there is almost no niche an ATTACHMENT can fill that an different gun doesn't. Even if the AR becomes an Marksman Rifle you still have those from both games so why use this?
You could throw in stuff like the Ripper which has two modes, but that invalidates overkill.
You could throw in stuff like Laser Guns, but it isn't realistic.
Since the conversion kit tries to be balanced you're better off looking for a gun that behaves like you want and save an attachment slot and have more options. When these kits sometimes limit multiple slots and aren't powerful they are just bad.
I have been saying this since the get-go and I honestly don't even care but. the AMR 9 should be two tapping people if you have that aftermarket part on and you are close range.
They're either bringing them in as ways to enjoy using a weapon more, or just bringing them in as filler content that they don't need to worry about balancing.
Right now both the aftermarket parts for my MCW are bugged. I have unlocked both the Jak Raven and the 6.8 full auto conversion and ive max ranked the gun, but in the gunsmith, the jak raven still shows locked and boots me back to the lobby if I try to select it. The 6.8 conversion dosnt show in the gunsmith at all.
The mcw 6.8 is a marksman rifle that you unlock in the armory, if you already haven’t. The full auto conversion kit if for that.
@CrownCKB Ahh thank you. No I hadn't unlocked it yet which explains why I couldn't find it. Ill work on that now. Jak Raven is still bugged for me tho. Im sending Activision a bug report. As if they'll get back to me lol. But maybe they'll update something.
they should add a ballistic knife or some kind of gimmick weapon
yo Ace, your videos are amazing and also I don't understand what lobbies you are in. These guys are complete bots in the video game play that you are showing where you miss a kill and then you still get the kill. I literally can't imagine playing a game where what happens at 1:00 could ever happen.
Keep in mind, you see my highlights on RUclips, not my usual games. This particular one was my first game on in several days (your hidden MMR decays over time if you don’t play) and it was pretty early on a weekday morning which yielded this one really easy game before kicking me back into more normal lobbies
I'm not sure any amount of buffs will make a huge impact as long as these conversion kits use up an attachment slot. Imo, all the kits need a buff AND/OR the attachment change to be anywhere near viable.
M13B venom is my jam man
If you are a gun stuffer, the akimbo brace kit makes the swarm incredibly deadly on warzone.
No one uses it. NO ONE!! I win every engagement I just run at them and fill up my screen and I know they can’t match the TTK and no streamers are screaming how broken it is.
YET
that's kinda interesting. I've been using auto shotguns but the swarms fill a wider range
In the context of Multiplayer I'm not sure how these feel. But in Zombies, the burst for the DM56 feels sooo much better and the Holger also feels slightly better in burst. Zombie health and multipliers are way different on top of the different ways PAP'ing interacts with them.
Dude, how can you use the kit on the DM56? On both my game and that of friends the kit unselects itself as soon as I or them enter the game. Tried a bunch of times while doing Borealis
I’d like to know how you use it too, I’ve wanted to test it in zombies and love it for mp on the dm56
@@cristianlotti5328 I haven't touched the game in a while, but when it dropped ai used it for a few matched then moved on to other grinds.
@@kandihustty5610 it’s been bugged in zombies since it came out so that’s why him and I both want to know how you were using it. I remember trying it when it came out and it’s never worked so we just wanted to know if there’s a workaround
@@shinyhunter110 I didn't intentionally or unintentionally try a work around, "it just worked" but I haven't tried it since I used it that one time, for both guns. I have no way of knowing what I did or how I did it, I apologize.
Because those attachment are there just to do big numbers, just to say: "we have 999 attachment biggest cod ever"
I miss the old attachment system 😔
Will you be doing another tactical equipment guide? It would be really appreciated since I think the durations and effectiveness or each has changed from previous games.