I’m really happy someone is discussing this. I never really thought about skill in this way, and this open honesty that, most of us aren’t perfect at games but still have just as much fun, is a mindset that I think more people should have.
I mostly agree with your arguments and I think they're well articulated but in the specific case of Dean's I just cannot comprehend how can you get stuck at the tutorial that hard. No one is asking him to 100% the game to form an opinion but how can you not be able to chain two inputs in the tutorial?? Thats not skill issue thats just not caring about what you are doing. It really blows my mind.
Honestly, I think the opinion of someone like Dean, who isn't particularly skillful at games, is an important opinion to consider. Ignoring all the "well it looks pretty" points you can make without being skillful, you can be much more attentive to how accomadating the is game for people who aren't good at it, which is a perspective we need a lot more of in the industry, if certain games are any indication. The problem is that he's writing for GamesBeat, and his review will be _the_ review of the game by GamesBeat, which means that not only will many people not realise _he's_ the one reviewing it, but he might feel the need to downplay his own subjective experience in the name of professionalism. As for why he and others get raked over the coals for daring to not be good at games, I think there's something in our brains that makes us imagine ourselves doing things when we see someone else do it - I find myself constantly playing through games vicariously, even if it's just some footage a creator put in the background without thinking - so it's frustrating to see them do it wrong. The interesting thing is, I find that happening a lot when I watch _myself_ play games. I don't notice how slow and sluggish and jerky my mouse movement is in the moment. I'll watch myself get hit and get angry at myself for not dodging such an obviously telegraphed attack. We're a lot better at imagining ourselves doing things than we are at actually doing it, so we have an inflated sense of what "good" gameplay looks like As for shaming people for being bad, yeah that's just elitism. People are allowed to be bad at things and still enjoy them. But I think it comes down to what the person values. In the same way some people think that people should be "good" at something for their opinion to matter, I think people should strive to get better at things, but that's no doubt a bias on my part from being very much into self-improvement. So I might look at someone doing something 'badly' and offer advice, but that might come across as a bit elitist and belittling in the "look, _here's_ how you do it" sense. (On that note, as someone who plays Guitar (Hero); you can strum up _and_ down. Only strumming down is kinda just slower and more draining for little reason... But also some people do that as a kinda stylistic thing, or maybe there's another reason you're playing like that (I think you're gripping the controller with your strumming hand? If you are, consider using your lower three fingers so you can up-strum with your index) and maybe I'm just projecting my way of playing as the right way, I don't know,,,) Anyway, I need to stop writing paragraphs in RUclips comments. Take this as a sign that this is a very good video that got me thinking about things, have some likes and engagement
I also have not played a plastic guitar game since like 2010 and struggled my way through Easy and Medium in them at the time lmao Honestly though, I love comments like this where you can tell the viewer got a lot out of a video, even if it feels mostly like extracirricular activity of a sort. I love when a video makes me think about other possibilities, and I'm always delighted when one of my videos does the same in someone else. Glad you enjoyed the video!!
i play a few genres and games in total, meaning i have a lot of practice in them. i have 1k+ hours in 4 games, while the rest i have over a hundred at least. i sometimes watch game reviews on this platform. some of the reviewers make mistakes that i can clearly see ahead of time by 5 seconds, but i still understand that they might be uncomfortable with the game and had little time to practice, i.e if it was a sponsored video. ironically enough it's kind of a good marketing tactic to get creators unfamiliar with a game genre/series to play it, cause i always find myself more engaged or interested in the game itself if the video has me thinking "how could i do it better?". i know a few times ive been tempted to buy a game just cause the reviewer wasn't doing well and i wanted to prove to myself that i could do better.
No it's definitely just a skill issue, also, deleting comments saying skill issue seems self crippling, who cares if the title already said it. Why discourage interaction with your videos. Probably should only delete actual inappropriate comments and not just stuff that annoys you. Just saying.
I'm not looking to encourage people showing up to a video to just leave nonsense and would rather discuss the topic at hand with viewers in the comments and prune deliberately unfunny spam than just let 'em become a cesspit. For what it's worth, I've maybe only deleted one or two comments from this video, and all of 'em have been the same sorts of malicious spam links every other comments section's getting. I doubt anyone showed up to this video with the intention of just swapping the title's words around and not listening to the actual points made about game design and journalism, and thus left bummed that I discouraged that as if that's all the comments section was going to be for.
I should probably append that I'll wind up deleting comments that just say "skill issue", the title already makes your joke kthnx
Aww man
I’m really happy someone is discussing this. I never really thought about skill in this way, and this open honesty that, most of us aren’t perfect at games but still have just as much fun, is a mindset that I think more people should have.
I mostly agree with your arguments and I think they're well articulated but in the specific case of Dean's I just cannot comprehend how can you get stuck at the tutorial that hard. No one is asking him to 100% the game to form an opinion but how can you not be able to chain two inputs in the tutorial?? Thats not skill issue thats just not caring about what you are doing. It really blows my mind.
Just came to say skill issue is so real. Will be back for the sermon. Would hate to miss the scrublord prayer.
This one came out great.
Honestly, I think the opinion of someone like Dean, who isn't particularly skillful at games, is an important opinion to consider. Ignoring all the "well it looks pretty" points you can make without being skillful, you can be much more attentive to how accomadating the is game for people who aren't good at it, which is a perspective we need a lot more of in the industry, if certain games are any indication.
The problem is that he's writing for GamesBeat, and his review will be _the_ review of the game by GamesBeat, which means that not only will many people not realise _he's_ the one reviewing it, but he might feel the need to downplay his own subjective experience in the name of professionalism.
As for why he and others get raked over the coals for daring to not be good at games, I think there's something in our brains that makes us imagine ourselves doing things when we see someone else do it - I find myself constantly playing through games vicariously, even if it's just some footage a creator put in the background without thinking - so it's frustrating to see them do it wrong.
The interesting thing is, I find that happening a lot when I watch _myself_ play games. I don't notice how slow and sluggish and jerky my mouse movement is in the moment. I'll watch myself get hit and get angry at myself for not dodging such an obviously telegraphed attack. We're a lot better at imagining ourselves doing things than we are at actually doing it, so we have an inflated sense of what "good" gameplay looks like
As for shaming people for being bad, yeah that's just elitism. People are allowed to be bad at things and still enjoy them.
But I think it comes down to what the person values. In the same way some people think that people should be "good" at something for their opinion to matter, I think people should strive to get better at things, but that's no doubt a bias on my part from being very much into self-improvement. So I might look at someone doing something 'badly' and offer advice, but that might come across as a bit elitist and belittling in the "look, _here's_ how you do it" sense.
(On that note, as someone who plays Guitar (Hero); you can strum up _and_ down. Only strumming down is kinda just slower and more draining for little reason... But also some people do that as a kinda stylistic thing, or maybe there's another reason you're playing like that (I think you're gripping the controller with your strumming hand? If you are, consider using your lower three fingers so you can up-strum with your index) and maybe I'm just projecting my way of playing as the right way, I don't know,,,)
Anyway, I need to stop writing paragraphs in RUclips comments. Take this as a sign that this is a very good video that got me thinking about things, have some likes and engagement
I also have not played a plastic guitar game since like 2010 and struggled my way through Easy and Medium in them at the time lmao
Honestly though, I love comments like this where you can tell the viewer got a lot out of a video, even if it feels mostly like extracirricular activity of a sort. I love when a video makes me think about other possibilities, and I'm always delighted when one of my videos does the same in someone else. Glad you enjoyed the video!!
i play a few genres and games in total, meaning i have a lot of practice in them. i have 1k+ hours in 4 games, while the rest i have over a hundred at least. i sometimes watch game reviews on this platform. some of the reviewers make mistakes that i can clearly see ahead of time by 5 seconds, but i still understand that they might be uncomfortable with the game and had little time to practice, i.e if it was a sponsored video.
ironically enough it's kind of a good marketing tactic to get creators unfamiliar with a game genre/series to play it, cause i always find myself more engaged or interested in the game itself if the video has me thinking "how could i do it better?". i know a few times ive been tempted to buy a game just cause the reviewer wasn't doing well and i wanted to prove to myself that i could do better.
Really good video. I think this issue is compounded a bit because the average gamer is able to watch highest-level gameplay instantly and compare haha
Definitely a case of “easier said than done”, just in general, yeah.
Comparison is the death of joy.
This is where someone in the comments would say something like, “sounds like a skills issue” haha
Yes I know, my comment was taking a dig a the pinned comment
No it's definitely just a skill issue, also, deleting comments saying skill issue seems self crippling, who cares if the title already said it. Why discourage interaction with your videos. Probably should only delete actual inappropriate comments and not just stuff that annoys you. Just saying.
I'm not looking to encourage people showing up to a video to just leave nonsense and would rather discuss the topic at hand with viewers in the comments and prune deliberately unfunny spam than just let 'em become a cesspit. For what it's worth, I've maybe only deleted one or two comments from this video, and all of 'em have been the same sorts of malicious spam links every other comments section's getting.
I doubt anyone showed up to this video with the intention of just swapping the title's words around and not listening to the actual points made about game design and journalism, and thus left bummed that I discouraged that as if that's all the comments section was going to be for.