That was wonderfully worded!! Excellent video and fantastic work putting all that together. I've run hundreds of dnd games over the last decade, mostly in the last two years, and I can honestly say running lvl 15+ adventures is maddening. When the group has a response to every problem you give them, it can be frustrating, but when they have several responses to every problem that they can't even decide on which one - it gets to the point where everyone is better off roleplaying the end of the campaign and less so playing it. Highest I've ever gone with players was 17, and it worked, but it was definitely the furthest I've stretched my skills as a writer... yet.
I have a lvl 30 character, 10 lvls as a ranger and 20 in cleric. Bcuz i lost at rock paper scissors i became a fire elemental as well. I wasnt planning on going this way at all. The crew my character was with was attacked by a green dragon and a powerful caster. Sagi (my character) walked up speaking in draconic "she is no true dragon rider!" Attempting to persuade him to abandon her after seeing him caged and tied pre-battle. This failed and chaos broke out with allies in a boiling sea on a flaming ship..... Sagi looked down and saw the holy symbol of Elystree he had around his neck dangling remembering how it always felt as if she granted him luck ever since the dark days of being a drow slave. Sagi grasped it yelling, "ELYSTREE LET US ALL DANCE WITH YOU PLEASSE!!" (Meta wise i turned in 5 RP tokens to do any nonsense i wanted, i asked for 20 lvls of cleric and used divine intervention).... Elystree came (in the form of dolly parton and a lute with her song- Working 9 to 5) and granted Sagi the power he desired. However before he could act, a bugbear had took charge of the ship making a escape attempt to a witches island. Sagi had been blown off the ship but not before grabbing a rope only to see another bugbear (the bugbears are PCs) undoing the rope. Sagi then punched a whole in the ship to hang on. On the island Sagi heard music everywhere.... Confused at everything, Sagi danced and jigged around till he found a proper place to sit. A yanti approached him offering drink, which Sagi declined since he didnt trust food offered to him, so he took a slug of his favored wine, "i dont know whats goin, where i am, what just happened, and idk if my horse is ok!"...... Sagi kept talking to the what seemed like a bar maid when all of a sudden he was teleported by the works of some other adventurer he had hardly known, why and how were a mystery to Sagi. Before him he saw the dragon lord who wants the world and we will not be accepted in it. The damn tabaxi had wanted an audience with him in order to strike a deal to join him. Sagi and the other 3 had to fight against elementals then each other..... Sagi failed and became a horseman for the dragon king..... To be continued!! Kinda cheap if you ask me.... I should've been actually allowed to pvp them, idc if ppl would say "its unbalanced thooo" uhhh thats why you run from danger bcuz it can kill uuuuuu. Would u fight a tarrasque at lvl 1? No u gtfo
I hit 20th level. Twice. Once in D&D3.5e and once in D&D5e. It's the best thing ever. The campaign is much different. Still... Mythras is much more fun.
Great video! You’ve got a great personality and are very fun to watch. I never thought to much about level 20 but I honestly don’t know that I’ll ever get there. I did run a campaign from 4 to 14 for a little over a year and I think that’s as long as I’m willing to go. There’s just so many great ideas to explore! Also, just a little constructive criticism from one creator to another. The graphics and sound effects are wonderful additions but a little loud compared to your speaking volume, which is a little jarring! Just maybe lower the volume on them and make sure they match yours and you’ll do fine!
The usual response I give to people who have this problem is every 4 sessions minimum. 4 sessions is enough for people to learn their new abilities and spend anywhere between 12 to 20 hours adapting to changes. Its also quick enough to where people arent waiting around 2 long.
New players have no patience or gaming endurance. I've run a few campaigns where the party started from 1st level and reached the mid 20s within a year. Sysyems were AD&D and Pathfinder (5e is stupid)
2% make it to 20? My goodness that is a very high number. Also six encounters a session? How long are their sessions? 8hrs? That is literally a fight every 30 minutes for a 3 hour session.
I still have hope that my Adventures League Chultan half-Drow Waterdeep Noble Bronze Draconic sorcerer Arcane archer two weapon style Neutral Good worshiper of Eilistree who is currently at 8/3 will make it to 17/3. Yes, it a slim hope but it's strong within me. If Adventures League makes a campaign where my PC can build a merchant fleet with pirate chasers as escorts. They all are equipped with Spelljammer helms. I can see playing in Ebberon, Krynn, and Greyhawk. It could happen🤷🏿.
DM not wanting their players to progress? Thats not a Dm and far from a Gm. My brain was like wait what? Anything is possible tho... I was a player before a Gm and pretty sure that others were too, just recall what it was like being a player
@@rpgmd6471 i feel that kind of mentality needs to be stated before session 0. "Max level is 10 btw!". Im still new but hearing how some DMs do things make me think that most are doody or unimaginative. I mean as soon as i hear that a Dm hates flight, i dont really consider them a real Dm anymore with so many counters or traps
I am planning to start campaign with one shot level 20 which is supposed to be hard as balls :D If we talk about "The old heroes tried but failed and now the new heroes will try to succeed where previous ones have already failed to do the impossible. Also for shadow what is the literal end of the campaign they are going to play. I would love to talk about this idea and take ideas as "new Dm" how to run proper dungeon crawl for level 20 people. So far: they will start at death mountain where they the level 20 heroes have lead army against enemies. The Death mountain is named Death mountain because there is endless (or seemingly) endless hordes of CE enemies coming all the time. They will probably walk past everything killing everyone in their path easily. The second phase is to enter the mountain and the lair of "last boss" While entering there is some traps like Anti magic traps that remove all buffs and magic wont work there. Third phase is actual dungeon crawl. They should go through maze while fighting off more and more powerful demons and other enemies. Fourth phase is actual open place liar with some cover pillars in the area so people can hide / go behind cover. Fifth phase is Eye of beholder after they have fough so many hard enemies. When they defeat the eye of beholder I as DM will state that they think they have won for a moment and then notice that there is hidden doors, two of them. One leads to treasure but other goes down stairs. Walking down stairs will make them walk past antimagic field that removes all magical buffs ^_^ then they are met with 300ft long distance 60ft wide path way with 100ft high sealing and on the sides there is 45ft wide drop at least 200ft filled with antimagic. It is lid with dimlight and you can see other side that there is a hughe opening. Each turn they have to make con save or take exhaustion from the heat and toxic poison in air. first person to walk 150ft activates the Last boss
I have regularly hit level 20 playing nwn 2, and bg 2. And once in paper but as a flash forwarded final chapter for a campaign when my friend who was the dm was moving.
That was wonderfully worded!! Excellent video and fantastic work putting all that together. I've run hundreds of dnd games over the last decade, mostly in the last two years, and I can honestly say running lvl 15+ adventures is maddening. When the group has a response to every problem you give them, it can be frustrating, but when they have several responses to every problem that they can't even decide on which one - it gets to the point where everyone is better off roleplaying the end of the campaign and less so playing it. Highest I've ever gone with players was 17, and it worked, but it was definitely the furthest I've stretched my skills as a writer... yet.
Thanks mate glad you enjoyed!
Subscribed! Been really interested in this topic lately. Keep up the good work!
I have a lvl 30 character, 10 lvls as a ranger and 20 in cleric. Bcuz i lost at rock paper scissors i became a fire elemental as well. I wasnt planning on going this way at all.
The crew my character was with was attacked by a green dragon and a powerful caster. Sagi (my character) walked up speaking in draconic "she is no true dragon rider!" Attempting to persuade him to abandon her after seeing him caged and tied pre-battle. This failed and chaos broke out with allies in a boiling sea on a flaming ship..... Sagi looked down and saw the holy symbol of Elystree he had around his neck dangling remembering how it always felt as if she granted him luck ever since the dark days of being a drow slave. Sagi grasped it yelling, "ELYSTREE LET US ALL DANCE WITH YOU PLEASSE!!" (Meta wise i turned in 5 RP tokens to do any nonsense i wanted, i asked for 20 lvls of cleric and used divine intervention).... Elystree came (in the form of dolly parton and a lute with her song- Working 9 to 5) and granted Sagi the power he desired. However before he could act, a bugbear had took charge of the ship making a escape attempt to a witches island. Sagi had been blown off the ship but not before grabbing a rope only to see another bugbear (the bugbears are PCs) undoing the rope. Sagi then punched a whole in the ship to hang on. On the island Sagi heard music everywhere.... Confused at everything, Sagi danced and jigged around till he found a proper place to sit. A yanti approached him offering drink, which Sagi declined since he didnt trust food offered to him, so he took a slug of his favored wine, "i dont know whats goin, where i am, what just happened, and idk if my horse is ok!"...... Sagi kept talking to the what seemed like a bar maid when all of a sudden he was teleported by the works of some other adventurer he had hardly known, why and how were a mystery to Sagi. Before him he saw the dragon lord who wants the world and we will not be accepted in it. The damn tabaxi had wanted an audience with him in order to strike a deal to join him. Sagi and the other 3 had to fight against elementals then each other..... Sagi failed and became a horseman for the dragon king..... To be continued!!
Kinda cheap if you ask me.... I should've been actually allowed to pvp them, idc if ppl would say "its unbalanced thooo" uhhh thats why you run from danger bcuz it can kill uuuuuu. Would u fight a tarrasque at lvl 1? No u gtfo
Congrats haha sounds like quite the character!
@@rpgmd6471 thx lol
Been playing DnD for 32 years, never made max level. Got REALLY close 3 times though.
High level is super fun!
I hit 20th level. Twice. Once in D&D3.5e and once in D&D5e.
It's the best thing ever. The campaign is much different.
Still... Mythras is much more fun.
Around Three and half years is how long it took my party of six to go from 1-20. I am the DM, and am proud of how much they advanced.
Great video! You’ve got a great personality and are very fun to watch. I never thought to much about level 20 but I honestly don’t know that I’ll ever get there. I did run a campaign from 4 to 14 for a little over a year and I think that’s as long as I’m willing to go. There’s just so many great ideas to explore!
Also, just a little constructive criticism from one creator to another. The graphics and sound effects are wonderful additions but a little loud compared to your speaking volume, which is a little jarring! Just maybe lower the volume on them and make sure they match yours and you’ll do fine!
Thanks so much rare to have such a helpful comment happy constructive comment!
RPG MD Happy to be of service! I like to see content creators do well.
I'm level 30 wdym
There are always outliers!
Just hit lvl 13 with my Fungal Spore Druid today. Getting close!!
I hit lvl 20 with my fungal spore druid last night. What a journey.
three years lv 17 so far
I tend to level my players up almost every session, but I've never seen level 20. Too busy to play that often!
every session?! That's aggressive!
It's so difficult to get everyone together, we always make sure each session is a thriller worth leveling up.
The usual response I give to people who have this problem is every 4 sessions minimum. 4 sessions is enough for people to learn their new abilities and spend anywhere between 12 to 20 hours adapting to changes. Its also quick enough to where people arent waiting around 2 long.
Also pretty sure drizzt was lvl 20 by the end of his first trilogy and wasn't above the pig farmer help for a dozen more books.
Drizzt is not a model PC for SOO many reasons, but you're not wrong
New players have no patience or gaming endurance. I've run a few campaigns where the party started from 1st level and reached the mid 20s within a year. Sysyems were AD&D and Pathfinder (5e is stupid)
Mu level 40 party just got TPK'd by Chuck Norris.
RPG MD: this is why You WON'T Hit Level 20 in Dungeons and Dragons
Me: having 2 lvl 20 characters
There are always exceptions!
@@rpgmd6471 indeed , but thank you for this video it's pretty interesting and gives me ideas
2% make it to 20? My goodness that is a very high number. Also six encounters a session? How long are their sessions? 8hrs? That is literally a fight every 30 minutes for a 3 hour session.
Yeah I'm geussing the people at WoTC play much faster than us plebs XD
I still have hope that my Adventures League Chultan half-Drow Waterdeep Noble Bronze Draconic sorcerer Arcane archer two weapon style Neutral Good worshiper of Eilistree who is currently at 8/3 will make it to 17/3. Yes, it a slim hope but it's strong within me. If Adventures League makes a campaign where my PC can build a merchant fleet with pirate chasers as escorts. They all are equipped with Spelljammer helms. I can see playing in Ebberon, Krynn, and Greyhawk. It could happen🤷🏿.
DM not wanting their players to progress? Thats not a Dm and far from a Gm. My brain was like wait what? Anything is possible tho... I was a player before a Gm and pretty sure that others were too, just recall what it was like being a player
I think it depends on how you word it. Not "I don't want you to progress" but "I prefer low level campaigns" I've met a few like that
@@rpgmd6471 i feel that kind of mentality needs to be stated before session 0. "Max level is 10 btw!". Im still new but hearing how some DMs do things make me think that most are doody or unimaginative. I mean as soon as i hear that a Dm hates flight, i dont really consider them a real Dm anymore with so many counters or traps
I am planning to start campaign with one shot level 20 which is supposed to be hard as balls :D If we talk about "The old heroes tried but failed and now the new heroes will try to succeed where previous ones have already failed to do the impossible. Also for shadow what is the literal end of the campaign they are going to play.
I would love to talk about this idea and take ideas as "new Dm" how to run proper dungeon crawl for level 20 people.
So far:
they will start at death mountain where they the level 20 heroes have lead army against enemies. The Death mountain is named Death mountain because there is endless (or seemingly) endless hordes of CE enemies coming all the time. They will probably walk past everything killing everyone in their path easily.
The second phase is to enter the mountain and the lair of "last boss" While entering there is some traps like Anti magic traps that remove all buffs and magic wont work there.
Third phase is actual dungeon crawl. They should go through maze while fighting off more and more powerful demons and other enemies.
Fourth phase is actual open place liar with some cover pillars in the area so people can hide / go behind cover.
Fifth phase is Eye of beholder after they have fough so many hard enemies.
When they defeat the eye of beholder I as DM will state that they think they have won for a moment and then notice that there is hidden doors, two of them. One leads to treasure but other goes down stairs.
Walking down stairs will make them walk past antimagic field that removes all magical buffs ^_^ then they are met with 300ft long distance 60ft wide path way with 100ft high sealing and on the sides there is 45ft wide drop at least 200ft filled with antimagic. It is lid with dimlight and you can see other side that there is a hughe opening. Each turn they have to make con save or take exhaustion from the heat and toxic poison in air. first person to walk 150ft activates the Last boss
I have regularly hit level 20 playing nwn 2, and bg 2. And once in paper but as a flash forwarded final chapter for a campaign when my friend who was the dm was moving.
Who doesnt love them some level 20+ cRPG gaming
Feedback: 3:24 this made me stop watching. This is cringeworthy and loud af