You'll be the expert soon, bro. Takes time to learn any new facet in DMing even for the pros, but eventually you'll be so comfortable with it that you'll relish the opportunity to use it. Stick with it!
This was great! I’m thinking of airships in my campaign and a lot of people have said “play them like ships that fly: see the Saltmarsh rules and go from there.” So this has been a really good primer, thank you.
Super helpful in walking my low attention span players through the process to prep them for our next chapter's transition into the open seas. Saved me at least an hour of painful tutorial and Q&A.
I know I'm late but I plan to run a chapter in our campaign, where one of the players becomes a captain of a relatively underpowered yet decently large ship. I didn't know how to go about it but thanks for the inspiration. I'll homebrew a lot of stuff to run it Assassin's Creed Black Flag style. And adding some magical stuff to it + other things like making a fleet and being able to renovate an old seaside town into a port/secondary home base. Since the ship is their primary home. The player liked the idea and she even used it in her character's backstory. Stating that she used to be a navigator on a pirate hunter ship, before meeting an unknown ship that sunk them in a single shot. She doesn't know it yet but that ship is also stolen from Assassin's Creed. "The Storm Fortress" Thank you for the awesome ideas, I hope this will be as great as it sounds.
Well, thanks for this video! I will adapt this to my setting, wich is more of Fantasy sci-fi than your normal D&D, since I didn’t understand the Spelljammer rules at all. My flying ships and Star ships will be reality now! Thanks again!
I play D&D like for like a year, Ive play sea of thieves a lot n i was planning like Have a Queen of Revenge (Lego) sailing across the sea and Players (4-5 ppl) are sailing with Jack Sparrow and Few crews, is it like okay Like change some rules even tho it has a lot of info (Im a newb but with full of Imagination.) Im getting some lego ships and using for like Ship combats, will it be alr to Use all the rules or as long as the game is like Fair and etc? (Sorry bad English)
I believe there are some cannon stats in the book, otherwise there are siege equipment stats you can easily find online, unless you'd prefer to make your own!
Keaggan yeah there is a bit of an echo making him hard to hear sometimes, like he’s talking in a bathroom. A clippon might help or maybe some wall sound panels or rugs or something. Otherwise really informative and really helpful as I’m planning a nautical campaign soon.
I plan to run a pirate themed campaign, making naval combat as common if not more than regular combat and I'm gonna need this video for sure
How did it go, captain Kenway?
I feel this pain
Why did i have to do this shit as a first time DM and ive never even played before
You'll be the expert soon, bro. Takes time to learn any new facet in DMing even for the pros, but eventually you'll be so comfortable with it that you'll relish the opportunity to use it. Stick with it!
Literally all of this info was helpful!
This was great! I’m thinking of airships in my campaign and a lot of people have said “play them like ships that fly: see the Saltmarsh rules and go from there.”
So this has been a really good primer, thank you.
This was really informative. Definitely one of the better videos on D&D ship combat
Thanks mate! Means a lot!
Yo, I could kiss your feet for breaking this down for me. Saved me so many days of research!
Super helpful in walking my low attention span players through the process to prep them for our next chapter's transition into the open seas. Saved me at least an hour of painful tutorial and Q&A.
I’m running tomb of annihilation and have recently given my players a galley after weeks of travelling in the jungle.
Master Sparrow you’re a monster
This is a great video that makes the difficult-to-read rules soooo much more accessible! Much appreciated!
Dude I can't believe you have less than a thousand subscribers! This was super helpful
Thanks man means a lot!
I literally forgot about the special units on a crew....super excited to design a list for players to find or mercenaries :D
Sounds cool, but I would turn hazards into a skill challenge (see 4E) for the party to deal with as a group.
I know I'm late but I plan to run a chapter in our campaign, where one of the players becomes a captain of a relatively underpowered yet decently large ship.
I didn't know how to go about it but thanks for the inspiration. I'll homebrew a lot of stuff to run it Assassin's Creed Black Flag style. And adding some magical stuff to it + other things like making a fleet and being able to renovate an old seaside town into a port/secondary home base. Since the ship is their primary home. The player liked the idea and she even used it in her character's backstory. Stating that she used to be a navigator on a pirate hunter ship, before meeting an unknown ship that sunk them in a single shot. She doesn't know it yet but that ship is also stolen from Assassin's Creed. "The Storm Fortress"
Thank you for the awesome ideas, I hope this will be as great as it sounds.
I plan on prepping for some SpellJammer action.
Thanks, this was very helpful.
Wow, that was greatly helpful! Thank you very much!
Well, thanks for this video! I will adapt this to my setting, wich is more of Fantasy sci-fi than your normal D&D, since I didn’t understand the Spelljammer rules at all. My flying ships and Star ships will be reality now! Thanks again!
Thanks! Glad you enjoyed!
you are very underrated!! thx for the video!
Thank you for the support!
Well done
Great video! Just fyi you pronounce it bow-son ;)
My friends is kinda doing a dudgeons and dragons map and ask me to me to be the Captain in the navy so this video is gonna help a lot
In a high fantasy universe, I think no ship of substantial size would set sail without a mage in its crew.
A low fantasy universe could employ special magic escorts accompanying large fleets because there is too few to outfit each ship.
I play D&D like for like a year, Ive play sea of thieves a lot n i was planning like Have a Queen of Revenge (Lego) sailing across the sea and Players (4-5 ppl) are sailing with Jack Sparrow and Few crews, is it like okay Like change some rules even tho it has a lot of info (Im a newb but with full of Imagination.) Im getting some lego ships and using for like Ship combats, will it be alr to Use all the rules or as long as the game is like Fair and etc? (Sorry bad English)
Great vid, very helpful!
Thanks mate! Glad you enjoyed!
I'm about to run my first campaign as a DM soon. This was super helpful. I wish I was able to use canons. I may have to homebrew? I don't know yet.
I believe there are some cannon stats in the book, otherwise there are siege equipment stats you can easily find online, unless you'd prefer to make your own!
Great video gave me some good insight into the system have you used it? If you have could you make a video with an example in it
hard to do without recording a whole D&D session but I'll keep the request in mind. Thanks!
@@rpgmd6471 yeah maybe just a diagram explanation declaring turns would help
Boatswain is pronounced bosun.
this is literally one of the few videos out there with any sort of nautical theme. needs moar water levels!
I thought people hated water temples? ;)
@@rpgmd6471 Was that a Legend of Zelda reference? :P
@@LordFyrestone It was!
So let's say I want to have my players in a schip fight a castle on an island. Can I make a castle / fort with cannons and such work the same?
Maybe? You probably can with a little work on homebrew and have the castle remain stationary. It will probably take a lot of work though
Doing a campaign in fantasy medieval Venice need tips
What page is the sentient ship upgrade on?
Im a DM running a pirate campaign, and they party sails on a Mimic ship
Where do I find ship Stats?
Ghosts of Saltmarsh!
pause the video. then go to: 0:00
No.
@@twistedtoast7657 fuck you
big man I did not want to go to the beginning so I said no...
@@twistedtoast7657 holy shit i hate you
16:30 wait wait, why would the captain most likely be the dungeon master?
Probably because if it was one of the players then it’d make the party dynamic unequal
I get you're new at making vids but some basics would be a video example and get CLOSER to the mic or buy a clip on. Overall thanks for the info 🙂
Keaggan yeah there is a bit of an echo making him hard to hear sometimes, like he’s talking in a bathroom. A clippon might help or maybe some wall sound panels or rugs or something.
Otherwise really informative and really helpful as I’m planning a nautical campaign soon.
Proceeds to turn my favorite tiktok people into a pirate crew
Err Boatswain is pronounced Bo-sun.
The sound quality in video is awful.
Is the audio of this video not synching up with your mouth? Or is that just my slow internet?
CAPTAIN Jack Sparrow!!!
A lot of echo!
... The information is valuable, but the wide open mouth while talking is... very distracting in a bad way...
Omg , a boatswain is pronounced bossun. If you are going to do a video about ships, know your terms.
"boatswain" is actually pronounced "bow-son" ya friggin farmer, bet ye can't tell a head from a halyard as well! Just joking though lmao, good video!