Recreating Mograph tools in Animation nodes -04-Random effector [BLENDER 2.8+]

Поделиться
HTML-код
  • Опубликовано: 20 мар 2020
  • Recreating mograph tools in blender and animation nodes
    Social links :
    ------------------------------
    Patreon : / bluefoxcreation
    website : bluefoxcreation.com
    Twitter : / bluefox_3d
    Instagram : / bluefoxcreation
    Facebook : / bluefoxcreationz
    ------------------------------
    Music credit :
    ------------------------------
    The Shining by mezhdunami. / mezhdunami
    Creative Commons - Attribution-ShareAlike 3.0 Unported - CC BY-SA 3.0
    Free Download / Stream: bit.ly/_TheShining
    Music promoted by Audio Library • The Shining - mezhduna...
    ------------------------------
  • КиноКино

Комментарии • 28

  • @csmemarketing
    @csmemarketing 4 года назад +8

    Wow! I love this. Finally an Animation Nodes video that's easy to understand. Long time I've been looking for Motion Graphics Tuts you can Create in Blender similar to Cinema 4D.

  • @aiayou
    @aiayou 4 года назад +2

    Great stuff as always, learned a lot. Thanks!

  • @genesis2303
    @genesis2303 3 года назад

    I just made setup which allows to merge this system with GN instancing (just cont know how to make color yet) it is crazy how fast this is. I've got a pretty old pc rig and still can make matrix instance cube with geometry nodes, and having all the same control (location rotation scale all works) over setup, this is just nuts how much geo I can throw at it.

  • @user-qc8hs4zd8b
    @user-qc8hs4zd8b 4 года назад +1

    🔥🔥🔥 Спасибо за урок)

  • @yavalang
    @yavalang 4 года назад +1

    Thank you again, as stated below, learned a lot. It's such a big thing that components can grouped for reuse. What do you think, how you can reuse best, store in the startup file?

  • @zachhall5061
    @zachhall5061 4 года назад +1

    Awesome video! Im curious though. Is there an easy way to parent the entire matrix object to another object?

    • @bluefoxcreation
      @bluefoxcreation  4 года назад

      Yes you can use transform matrix node for doing that

    • @zachhall5061
      @zachhall5061 4 года назад

      @@bluefoxcreation Thanks!

  • @Axel-uc4uw
    @Axel-uc4uw 4 года назад +1

    Hi can you do a series of Simple redshift shader in c4d? Simple thing Like add dirt on glass

    • @bluefoxcreation
      @bluefoxcreation  4 года назад

      Check this : ruclips.net/video/r7eTI4oeleE/видео.html

  • @philfounarcoleptik3d679
    @philfounarcoleptik3d679 4 года назад +1

    Yoop Thank's ^^ Go in asset :p

  • @otsoya
    @otsoya 4 года назад +1

    That was the main reason that keeps me chained to C4D... Really thinks blender have the capacity to grown in the mograph community once the Animation Nodes will mature...

  • @wonkaytry
    @wonkaytry 4 года назад +2

    How do you feel in blender compared to C4D? in general.

    • @bluefoxcreation
      @bluefoxcreation  4 года назад +1

      C4d still holds lead in ease of use and mograph, volumes etc
      There are few reason why i use blender,
      1.eevee - fast realtime render is a huge time saver
      2.Animation nodes- free node based motion graphics addon. My personal favorite.
      3.Cycles : Great node based render engine
      4.Mantaflow : fluid and smoke simulation inside blender
      5.100% free and opensource

    • @bluefoxcreation
      @bluefoxcreation  4 года назад +2

      Blender is good enough 👍👍

    • @wonkaytry
      @wonkaytry 4 года назад +1

      @@bluefoxcreation It's pure new blood, progressive and inclusive, and even if old guys (industry) keep using their tractors you can't stop new generations so this is the new standard sooner or later.

  • @donross7820
    @donross7820 4 года назад +1

    Another marvelous tutorial! Thank you. I have a question. When I click viewport shading - Object, my objects disappear. Is your random color because you have a material on the cube? I get the random loc, rot, and scale just as expected.
    AND.... Falloffs are a favorite topic of mine because they are so powerful. I would like to request a tutorial on the various kinds of Falloffs and their uses.

    • @donross7820
      @donross7820 4 года назад +1

      I figured it out, in my Combine Color Node I had HSV set to 0 instead of 1 as you had. Now color randomness shows appropriately.

    • @bluefoxcreation
      @bluefoxcreation  4 года назад

      @@donross7820 Glad you figured it out...If you are interested check out my new experimental falloff types for AN : twitter.com/bluefox_3d/status/1239989495857987584?s=20

    • @donross7820
      @donross7820 4 года назад +1

      @@bluefoxcreation I was wrong, I had applied a material and that was giving the random colors. Do you have a material on your cubes? So far random colors do not appear despite recreating your node structure.
      Can't wait to study the above link! Will there be a Mac version of your new nodes? That Formula Falloff is really exciting.

    • @bluefoxcreation
      @bluefoxcreation  4 года назад

      In the shader editor you have to use object info node -> colors to get colors to your material. otherwise it's just viewport color.
      Sorry i use windows machine so i don't know how to compile AN for mac.

    • @donross7820
      @donross7820 4 года назад

      @@bluefoxcreation I use that node into a Principled BSDF then Material Output but only get a single color. I use Cycles and maybe that is the problem?

  • @dmitrykeybal
    @dmitrykeybal 4 года назад

    My matrix disappeared after I pressed "Object" in Vieport shading...Displays only source cube.