Recreating Mograph tools in Animation nodes -03-Inheritance effector [BLENDER 2.8+]

Поделиться
HTML-код
  • Опубликовано: 3 мар 2020
  • Recreating mograph tools in blender and animation nodes
    Project files : / 34584722
    Social links :
    ------------------------------
    Patreon : / bluefoxcreation
    website : bluefoxcreation.com
    Twitter : / bluefox_3d
    Instagram : / bluefoxcreation
    Facebook : / bluefoxcreationz
    ------------------------------
    Music credit :
    ------------------------------
    The Ocean by Savfk ( / savfk ) is licensed under a Creative Commons license (creativecommons.org/licenses/....
    Savfk RUclips channel: / @savfkmusic
    ------------------------------
  • КиноКино

Комментарии • 60

  • @uzaykisi1863
    @uzaykisi1863 4 года назад +4

    Your tutorials are one of the best for blender users, please make more tutorials

  • @user-jk2tp6gs2g
    @user-jk2tp6gs2g 4 года назад +4

    So inspirational. I didn't even know a particle system can be applied to another object like that.

  • @donross7820
    @donross7820 4 года назад +1

    Another superb tutorial! I would never have thought of half of those techniques! I am learning a ton from you. Thank you so much.

  • @KaironReaps
    @KaironReaps 3 года назад

    Thank you! Doing a god's work here. These tuts is really a crucial information for understanding the basic principles of parametric animation.

  • @CGMGZN
    @CGMGZN 4 года назад

    awesome and impressive tuts! thnx alot!

  • @johndc7446
    @johndc7446 4 года назад

    I have always been looking for some mograph style implementation tutorial in blender. Thanks man.

  • @simondaniel5497
    @simondaniel5497 3 года назад

    Perfect!

  • @sakshampandit965
    @sakshampandit965 3 года назад +1

    your tutorials are goldmine! please make more tuts on animation nodes

  • @alexanderandreev7781
    @alexanderandreev7781 4 года назад

    Thank you so much for the series of recreate mograph lessons on Blender.Keep on.))

  • @Wampert
    @Wampert 4 года назад

    YES! one of my favorites!

  • @fungrafik
    @fungrafik 4 года назад

    I followed you because you've make a very good tutorial with C4d + Redshift that save a lot of my work :) . But I decide to stay on maxon product that for me is an amazing software. Keep it up man 👍

  • @shalompope
    @shalompope 4 года назад

    GREAT WORK BRUV!

  • @trygvij1604
    @trygvij1604 4 года назад

    Sick!

  • @philfou565
    @philfou565 4 года назад

    OMG... incredible.

  • @jimmac
    @jimmac 4 года назад

    magic

  • @erwinmeisel2545
    @erwinmeisel2545 3 года назад

    @BlueFox: Don•t you dare to leave the C4D community behind. We need you.

  • @mfastuff
    @mfastuff 2 года назад

    Thank you very much for this amazing tutorial! I enjoy watching it and follow every step. Any tips on how you did the effect in the end where the text changes from "blender" to "mograph"? I understand it is an object controller falloff, but what is the setup to switch between those two partical systems?

  • @AdamBelis
    @AdamBelis 4 года назад

    You are making me think about switching more and more

    • @hyruleorchestra4339
      @hyruleorchestra4339 4 года назад +1

      wait until the physic system is solid and can handle small scale objects and big instance numbers. And wait until AN is a well implemented part of the Blender main build. It's still very buggy atm and crashes oftenly during rendering.

    • @AdamBelis
      @AdamBelis 4 года назад

      @@hyruleorchestra4339 haha yeha i played wit AN little bit and this was my same experience

    • @bluefoxcreation
      @bluefoxcreation  4 года назад

      I agree with @HyruleOrchestra ...AN is still not very stable for production projects

  • @DJNAS454
    @DJNAS454 4 года назад

    I didn't know you can just plug inputs into loops like that. That is so much easier than searching what you need lol.

  • @totochandelier
    @totochandelier 3 года назад +1

    nice , i ve recently use the same system (mix matrix in a loop) to scatter mesh distributed cubes from an object to another , with random selection on the longest list. I don t know which is the more effective in terms of performance. I appreciate the examples at the end!

    • @bluefoxcreation
      @bluefoxcreation  3 года назад

      If you are interested download my custom build of Animation nodes, which have Inheritance effector node written in cython. It performs faster than Matrix mix in a loop.
      Link: github.com/harisreedhar/AN_BLUEFOX

    • @totochandelier
      @totochandelier 3 года назад

      @@bluefoxcreation thx, i will check that, love what u do, keep it up !

    • @genesis2303
      @genesis2303 3 года назад

      In terms of pure performance best way to go is building matrix decompose it output as a mesh, and using geometry nodes just for instancing, (rotation and scale you can controll via set custom attribute node) this way you can even animate it but I think there is one limitation, you loose control over dynamic color change, other than that performance is just rocket I know what I'm saying.

  • @philfounarcoleptik3d679
    @philfounarcoleptik3d679 4 года назад +1

    It's ok, you win my Patreon ^^ Really good job ;) i will work hard

  • @level-me7it
    @level-me7it 4 года назад +1

    nice demo,
    there are few problems here and there and one limitation:
    just some tips for performance -
    since you are not dealing with rotation or scale, instead of composing matrices, you could have used vectors only, with vector mix node and object vector output node instead of matrix mix and object matrix output node. (see mix is nothing but a lerp, a(1-t)+b(t) and also remember evaluate also has vector input vector socket),
    it would be slight performance boost since here in your case number of objects are less it works fine, but with more numbers it will be create problem.
    For even better performance, very crucial step, although, it requires more nodes. Take only those indices whose strengths are greater than 0 and use 'getListElement' Node. Then finally mix only those vectors/matrices.It will create huge difference of magnitude 10 times lesser where your falloff size is small, meaning, less in number to mix.
    Limitation: it doesn't work with different number of matrices/vectors

    • @bluefoxcreation
      @bluefoxcreation  4 года назад

      Thanks for the tips. Yes, Using lerp method is fast. Why i don't use that method is because most of viewers are beginners so using too many nodes may confuse them. (There is also another way using vector offset node to mix locations which has same performance as lerp equation :ibb.co/NKBqgCB ). Also using matrix mix gives advantage of rotation and scale. i could have included that in the demo.
      Your suggestion for performance is great. I do understand the theory but can u explain implementation in bit more detail or a screenshot ?
      And limitation ? That is users responsibility to give same number of matrices as input 😅 or they can fill some empty matrices with scale set to zero😑

    • @level-me7it
      @level-me7it 4 года назад +1

      @@bluefoxcreation yes, I understand as a beginners seeing node setup which has more number of nodes only for optimization is kinda scary. One shouldn't try to optimize unless one has too. And yes, There are several ways of doing things. These performance tips are kind of micro-optimizations in this case which is not a good thing and sadly I have this bad habit.
      Here is a screenshot as you asked, i.imgur.com/gf69G7h.png , here I used a simple expression to avoid using loop,(also found out that boolean compare isn't properly working, one should be able to compare list with a float, as it works with float Math node)

    • @bluefoxcreation
      @bluefoxcreation  4 года назад

      Thank you for the screenshot✌️✌️🤩

    • @level-me7it
      @level-me7it 4 года назад

      @@bluefoxcreation 👍

  • @aymanuwaida7760
    @aymanuwaida7760 4 года назад

    Amazing, just a small question, after I create what I want, it is necessary to bake the animation

  • @AlabazterAl
    @AlabazterAl 3 года назад

    oh man, your effort is absolutely amazing :)
    Is it possible to porting X-Particle C4D tutorial to Blender? like what you've done (Houdini --> Blender)
    or there's still some limitation in Blender to do that?

    • @bluefoxcreation
      @bluefoxcreation  3 года назад

      It should depend on what you want to create. Usually simulations are hard to do in AnimationNodes

  •  4 года назад

    Thanks for the amazing series! Exactly what I was looking for. I have just one question... I am new to AN and I can not find the Matrix List node for the subprogram. I am using the latest AN build from graphicall.org.

    •  4 года назад

      Ahh, you clicked on the "New Generator Output" ... oh dear!

    • @bluefoxcreation
      @bluefoxcreation  4 года назад

      👍👍👍

  • @genesis2303
    @genesis2303 3 года назад

    Is this possible to take somehow location of instances from geometry nodes instead of taking particle data? This would be so much faster than old particle system and it could allow much larger numbers of particles/instances/clones.

  • @vikaskumar-lr4cn
    @vikaskumar-lr4cn 4 года назад

    Please make a tutorial in which tell about perticular nodes like what is that node what that node does .

  • @RoN43wwq
    @RoN43wwq 4 года назад

    possible to create and than share list of nodes like a compounds(Softimage) and used it to another scene?

    • @bluefoxcreation
      @bluefoxcreation  4 года назад

      Do you want to reuse nodes for another project ? Then you have to separate inheritance node part in another node tree and save blender file. you can append that node tree on any other project. Iam planning to make node preset of these effectors soon.

  • @jeremy3ddave422
    @jeremy3ddave422 4 года назад +2

    you're de man goodbye c4d

  • @RoN43wwq
    @RoN43wwq 4 года назад +1

    possible to modify this effect with curve path?

  • @vikkiarts1407
    @vikkiarts1407 4 года назад +1

    What do u do for a living?

    • @bluefoxcreation
      @bluefoxcreation  4 года назад +1

      Why bro? 😂

    • @vikkiarts1407
      @vikkiarts1407 4 года назад

      I'm just curious, u have a good knowledge on how these tools work. U r good in maths

    • @bluefoxcreation
      @bluefoxcreation  4 года назад +1

      @@vikkiarts1407 iam not good at math bro...iam a CS student so the node concepts are bit familiar...are you tamil?

    • @vikkiarts1407
      @vikkiarts1407 4 года назад

      @@bluefoxcreation yea... U too right? And I'm a CS student too

    • @bombardier0543
      @bombardier0543 3 года назад +1

      Wait y'all are CS students too?