So, if you're working with Blender 4.1, even if you match the results via the values, they will be different. But if do this tut on an older blender version, then reopen it in blender 4.1, Blender 4.1 will recalculate the values so it will match the results. What I found is that the gain, and particularly the Roughness value on the noise Texture need to be set to a specific value, or, just don't max out the roughness. My Noise Texture Settings are... Node - Noise Texture: Rigid Multifractal Scale -- b/w 2 and 5 Detail -- 14 Roughness -- 0.871 (This is important, increasing the Roughness will give the result, but too much will blow out the whites & blacks. Blender 4.1 converted this to value 0.871 for a reason) Lacunarity -- N/A Offset -- N/A Gain -- 109 (but you can mess with this) Distortion -- N/A Hope this helps you.
Hi, these values are for the texture of the Earth or of the Atmosphere? In blender 4.1 I struggle to recreate the atmosphere as he did in the video (the clouds don't appear)
@@HandsomeDragon bro btw there used to be a bloom option in old blender under render tab on blender if you select EEVEE but it's not there now. where is it now
I've been looking for a good planet tutorial for forever, and I'm so glad to finally find one that's *actually* procedural and doesn't start with "first you steal picture of a planet surface from Google images." This is absolutely fantastic.
For people who want create the atmosphere using the same parameter as the video, make sure to increase the UV sphere scale to 150 times. All the volume parameters need such precondition to work properly.
Total beginner. My first tutorial, I got stuck on how to resize 150? But managed to figure it out. Amazing, if I can follow this anyone can... bloody well done that man!
I decided to try Blender for the first time last night, and I have to say, I'm hooked now. Your black hole tutorial is what got me interested (since I'm an aerospace engineer) and now I just can't stop
Bro, I've watched like a thousand atmospheric cloud tutorials, and this one is by far the easiest approach I've seen and the results are absolutley amazing on top of that. I was about to make a video on how to make an easy shader because I was so sick of overly convoluted approaches or results that were simply sub-par, but your method blows mine out of the water. Thank you so much for this video! Instant subscribe from me!
@@kwalletje99 I used an older version of Blender, maybe 3.6 I think? The most recent versions of Blender reworked the shader nodes a bit and they combined the Musgrave into the Noise texture node. I'm not 100% sure what settings to use to achieve it using the new node, but if you're having issues, I'd recommend using an older version of Blender. I personally have like 6 different versions of Blender specifically for reasons such as this.
@@ryanansen Oh wow, makes sense. I just started yesterday and I'm trying to create planets etc. But I dont understand why the devs of Blender removed it. But it should work with the noise texture because the surface did generate.
@@kwalletje99 Yeah, it's hard to keep up with the rate of changes somtimes. But yeah, they didn't remove it, they just consolidated it into one noise node. The new noise node has Musgrave in it, I'm just not sure if there's something you need to do to enable it or not. I haven't used the new versions of Blender that much lately.
@@ryanansen Allright, gonna research that. I kinda started animating in Autodesk, paid version. That was like 6 years ago at school on my video-editing training. And I worked in Cinema4D but I only downloaded templates with flashy 3D intro's for our gaming channel. But that doesn't really count, so I sort of wanted to experiment with Blender now.
Amazing tutorial, your voice is perfect and you explain everything so simply that it's easy to follow. I've subscribed, keep it up :) How about next tutorial for gas giant planets?
comming from a Documentation about Space and stuff I always thought that these animations of a camera floating above planets were so cool I thought the were people who would sit days around to create this but apparently it only takes a few minutes i mean rendering and stuff as well but its incredible how fast you can create a planet with 3d Softwares 👀
this is by far the best planet tutorial I've come across. Way better than Blender Guru (he goes too fast). This is clear, concise, and easy to understand!
Wow! Cool tutorial. I love the world node, compositer, and the nodes you used to create a planet after creating the icosphere - this gives me lot of idea to create cool planets :) Thanks, and please create more tuts on planets.
Dope video dude! Getting enough relevant detail without being pedantic can be tricky af, and I feel like you hit the sweet spot. Hats off to you sir. 👍👍
Just adding onto what @xkalibvr2876 said "4:25 If you work in Blender 4.1 the Musgrave Texture got replaced by the Noise Texture", instead of dimension use rougness but crank it up.
Amazing tutorial with awesome results. Great work showcasing the compositing elements in Blender! Most tutorials I've seen disregard showing the viewer their compositing workflow and instead leave it up to the viewer to found out for themselves. Damn frustrating I say, especially for a beginner. Thanks for that.
Liked and subbed :) Great tutorial! Oh and if i where you i would also make a tutorial just for the stars. I think a lot of people also just search for how to make stars
This is amazing. Thank you. My suggestions/questions: How would one make the atmosphere be visible in the "horizon"? Look up "earth from ISS" to see what I mean, where you see pictures of earth from just above the atmosphere showing the thin blue blanket over the planet. You can even see it in earth pictures where you're seeing the night/dark part of the earth (sometimes the blue at the edge will glow if the earth hits it on the right angle). With the renders here, the edge of the planet transitions to the dark of space without having the subtle thin glow of an atmosphere. Also how would one create an effect where the sun's light reflects on the ocean parts of our planet?
The haze/halo you see from ISS images are from the atmosphere but only because the ISS is actually really close to Earth. For a lot of space photos of Earth the extreme glow is actually a camera artifact which you can replicate with more glare in the compositor if you like or you can add another volumetric sphere around your planet with a bluish color (at least for an Earth atmosphere) and a gradient texture set to “spherical” and color ramp that to look good. For adding oceans you’re gonna want to use a noise texture and plug that into a color ramp set to “constant” then you can use that as a mask for both the color and roughness values via a mixRGB node 👍
Great tutorial! Though ive never been good with colours, so i was wondering what were some of the parameters you used for the first few planets you showcased at the start?
This still works well, but I'm having a hard time getting the clouds to scatter and appear properly when using any sort of volume node. So I just made my own setup for the clouds, using the same general Musgrave/Noise texture for the formation. 👍
Hi, I really like your tutorial videos, they helped me a lot! And I also have a question. How can I change the opacity of the haze, the musgrave texture? Because it really blur the stars.
I just made a planet yesterday funny how yt recommendations work. Will definitely revisit after this considering I used some dodgy image textures. lost some quality because of that!
Thank you for the tutorial. I’m just starting with Blender since I would like to make these kinds of animations ( space animations), so I would like to ask you: for a beginner like me, how do you suggest to approach blender if I want to be good at space field modeling ? Maybe looking at this video and studying step by step what are the different things
I thought planets are very difficult to make procedurally but you made it easier for me. Thanks ❤ Are you working on a laptop or desktop, and what are the specs?
"you're never gonna guess, a UV sphere" I know you were being sarcastic, but as someone new to Blender, yeah, I never would have guessed that in a million years
Hey dude, thank you for the tutorial, it's super useful! I was wondering, however, if there was a way to add indications of light/cities along the coastlines of each continent? I'm guessing it's got something to do with isolating the value of the coastline or the distance from the "ocean" values in the original musgrave texture but I can't seem to figure it out yet and I'm not sure where in the node tree I would have to plug that in and how. Thank you!
Amazing tutorial, an incredible balance between information and speed. I have however run into a few problems while following along, particularly with the clouds on the second sphere. - There is a grid pattern on larger patches of clouds, limiting what I can do with that. - The clouds have a darker grey, rather than the white I desire. Any solutions for these problems would be greatly appreciated, but other than that an extremely solid video with an awesome result.
Thanks! The grid pattern is a result of the geometry of the sphere showing. To get rid of this you’ll wanna lower your cloud density a bit and maybe subdivide the sphere once or twice. To make the clouds whiter you can make sure the color of the clouds is pure white and increase the strength of the sun light (you can also slightly darken the surface of your planet to compensate for the sun intensity)
Great tutorial. The only thing missing is the addition of an hazy atmosphere layer that would turn red at the day/night line. I still don't know how to do such a thing correctly :(
thank you for this tutorial! could you maybe share in a video how you make the cinematic animations in the beginning? or if you know a good tutorial for that out there, that would be much appreciated too! :)
Great tutorial man I just followed it step by step and and it looks great...I have a question how do we add rings around the planet...I tried using geometry node..but it didn't work
This is such an awesome tutorial! I'm decently new to 3D and I was wondering, is it possible to extract a certain section of the planet (like a heightmap) to generate something like geometry for either a game level, or to use as a separate scene where you switch to a "surface" view of the planet and use that information to get a template to then add detail to that you couldn't really do at scale?
Hi there, as a beginner I found your tutorial very useful! I'd like to ask you a question. I was thinking about learning how to add geometry to this planet so that I could give it a proper surface with mountains, hills, ice lakes, etc. What would this imply and how hard would it be? Should I use something like UE5 for this or can I still do it in Blender ( id love to walk around it in ue5 tho)? I'd love it if you could provide me with some details regarding this process. You could even use this as a video idea. Thanks!
Thanks! Blender would definitely be better for a full detail planet if your goal is photorealism but be warned that in either software this is a massively difficult thing to do. If you want to literally walk around on your planet then Unreal is the only option that’ll let you do that in the end but it’ll be very difficult. As for resources to do this your best bet would probably to look into anything you can find about the game “No Man’s Sky” as it features some extremely detailed procedural planets
Thanks! For adding lightning I’d probably just add a few point lights set to the color you like then just animate them to flicker on and off, adjusting til you get the result you like 👍
@@AlaskanFX you made me find my thing mate. So much scenes to make. Nukes, Dyson spheres. This is so great. Thannnks. If you’ll make an update someday with more features ;) ;) I stay tuned.
For some reason, when I have the principled volume BSDF, both in Cycles and Eevee, it ends up being forced into a cube instead of a sphere for the planet. Any idea why/a fix?
If you check out my latest video I actually go over a new trick I’ve found to create realistic vortexes and fluid-looking motion in textures for gas giants. Combining that with some of the other gas giant tutorials out there will lead you to a really nice product 👍
The Shader looks amazing but Musgrave Noise proofs rather bothersome when trying to create a realistic height map from it for by example the roughness of the material (water/land). Also when stretching the output of the noise on a colorramp to get a range from 0 to 1, there is a lot of detail close to the end of the spectrum which proofs hard to color.
I have a question. What changes can I make in the node tree to make an ocean planet/lava planet as you made an ice planet. It could be really helpful to my worldbuilding project. Anyways thanks in advance for this short but great tutorial.
Thanks! For creating oceans you’ll wanna use a noise texture plugged into a color ramp node set to constant. You can then use this as a mask for the color, roughness, and bump textures (using a mix node set to color)
For anyone wondering. in blender 3.4 and up. Mix rgb is now under color > mix color
Not all heroes wear capes
Oh thanks
I Love you
I'm new to blender, so I apologize if I have dumb moment, but where is color?
nvm, found it
So, if you're working with Blender 4.1, even if you match the results via the values, they will be different. But if do this tut on an older blender version, then reopen it in blender 4.1, Blender 4.1 will recalculate the values so it will match the results. What I found is that the gain, and particularly the Roughness value on the noise Texture need to be set to a specific value, or, just don't max out the roughness.
My Noise Texture Settings are...
Node - Noise Texture:
Rigid Multifractal
Scale -- b/w 2 and 5
Detail -- 14
Roughness -- 0.871 (This is important, increasing the Roughness will give the result, but too much will blow out the whites & blacks. Blender 4.1 converted this to value 0.871 for a reason)
Lacunarity -- N/A
Offset -- N/A
Gain -- 109 (but you can mess with this)
Distortion -- N/A
Hope this helps you.
Hi, these values are for the texture of the Earth or of the Atmosphere? In blender 4.1 I struggle to recreate the atmosphere as he did in the video (the clouds don't appear)
@@SpiffyDuck15 this is for the planet not the atmosphere
This worked for me thank you!
@@HandsomeDragon bro btw there used to be a bloom option in old blender under render tab on blender if you select EEVEE but it's not there now.
where is it now
@@legendaryhero-kr5pq compositor tab
For anyone missing Control + T shortcut , you have to enable Node Wrangler in Addons
Thank you
Thanks for that. I thought I did have it enabled but somehow I didn't. :)
@@explorewithgeoff its cause after an update it sometimes resets the preferences
Thank you SO MUCH! hahha
Very much appreciated.
I loved it. But the best of all has been the fluidity of the tutorial. We NEED more tutorials like this.
I've been looking for a good planet tutorial for forever, and I'm so glad to finally find one that's *actually* procedural and doesn't start with "first you steal picture of a planet surface from Google images." This is absolutely fantastic.
For people who want create the atmosphere using the same parameter as the video, make sure to increase the UV sphere scale to 150 times. All the volume parameters need such precondition to work properly.
Total beginner. My first tutorial, I got stuck on how to resize 150? But managed to figure it out. Amazing, if I can follow this anyone can... bloody well done that man!
Thank you so much!
Most underrated blender teacher, this guy deserves more recognition
I decided to try Blender for the first time last night, and I have to say, I'm hooked now. Your black hole tutorial is what got me interested (since I'm an aerospace engineer) and now I just can't stop
Wow, i'm impressed with how good this looks, you are super underrated I truly hope your channel grows! And thx!
Thank you so much!
Amazing, now i have such a own beautiful planet - thank you!
This is actually such a good tutorial. I modified it a bit to make my sci-fi worldbuilding project's main planet, and it looks great. Thanks man!
Bro, I've watched like a thousand atmospheric cloud tutorials, and this one is by far the easiest approach I've seen and the results are absolutley amazing on top of that. I was about to make a video on how to make an easy shader because I was so sick of overly convoluted approaches or results that were simply sub-par, but your method blows mine out of the water.
Thank you so much for this video! Instant subscribe from me!
How did you do without musgrave texture? Because i cant find it anywhere, only noise texture. But the clouds don't generate anyways.
@@kwalletje99 I used an older version of Blender, maybe 3.6 I think? The most recent versions of Blender reworked the shader nodes a bit and they combined the Musgrave into the Noise texture node. I'm not 100% sure what settings to use to achieve it using the new node, but if you're having issues, I'd recommend using an older version of Blender.
I personally have like 6 different versions of Blender specifically for reasons such as this.
@@ryanansen Oh wow, makes sense. I just started yesterday and I'm trying to create planets etc. But I dont understand why the devs of Blender removed it. But it should work with the noise texture because the surface did generate.
@@kwalletje99 Yeah, it's hard to keep up with the rate of changes somtimes. But yeah, they didn't remove it, they just consolidated it into one noise node. The new noise node has Musgrave in it, I'm just not sure if there's something you need to do to enable it or not. I haven't used the new versions of Blender that much lately.
@@ryanansen Allright, gonna research that. I kinda started animating in Autodesk, paid version. That was like 6 years ago at school on my video-editing training. And I worked in Cinema4D but I only downloaded templates with flashy 3D intro's for our gaming channel. But that doesn't really count, so I sort of wanted to experiment with Blender now.
Wow, the render is insane, it’s just amazing, great job 👏
Amazing tutorial, your voice is perfect and you explain everything so simply that it's easy to follow. I've subscribed, keep it up :) How about next tutorial for gas giant planets?
I’ve been tinker with that idea 🪐 :)
@@AlaskanFX looking forward to your next videos! :) Greetings from Scandinavia
This turned out so good, you're freaking wizard!
ah man this was really clear and concise! made my very first planet from this vid!
I am so happy that i subscribed to your chanel some time ago. Absolutely incredible work 👍
Probably the best planet tutorial out there. Super easy and extremely versatile and powerful! Subbed!
comming from a Documentation about Space and stuff
I always thought that these animations of a camera floating above planets were so cool
I thought the were people who would sit days around to create this but apparently it only takes a few minutes
i mean rendering and stuff as well but its incredible how fast you can create a planet with 3d Softwares
👀
this is by far the best planet tutorial I've come across. Way better than Blender Guru (he goes too fast). This is clear, concise, and easy to understand!
This is the best planet tutorial I've used. Thank you.
This is the most powerful tutorial on how to create procedural planets in blender☺
This is by far the best blender tutorial ! You explain things so clearly
Thank you so much!
Cara isso é insano, eu simplesmente não sei como agradecer! Só posso clicar no botão de inscrição! Seu tutorial é perfeito!!
Your tutorials are exactly what I needed. Also they're high quality and straight to the point. Instant like and subscribe from me ❤
Jo man saw your Black Holes tut and directly subscribed. Your tutorials are just amazing. Really Great work you deserve more attention.💪🏼💪🏼
1:30 Setup File
4:21 Planet Terrain
8:55 Atmosphere
12:55 Background
Wow this is amazing. I littterally made a planet the other day and was not happy with my result this is perfect. Great video!
Wow! Cool tutorial. I love the world node, compositer, and the nodes you used to create a planet after creating the icosphere - this gives me lot of idea to create cool planets :)
Thanks, and please create more tuts on planets.
also, with the new update on realtime compositer - I just can't wait what you'll bring :D
Absolutely love the real-time compositor! 🎥
great tutorial, seen some that just didnt explain the things they did, but you do and thats very nice :) liked it
Absolutely fantastic tutorial! super easy to follow even for someone (me) who has very little experience in blender/3d moddeling.
Dope video dude! Getting enough relevant detail without being pedantic can be tricky af, and I feel like you hit the sweet spot. Hats off to you sir. 👍👍
This is THE best tutorial I have found in a long time!! Thanks :-)
Easy following tutorial, nice job man the final piece is really cool.
Very good tutorial, loved the double Musgrave trick I am really going to hit that one. Thanks!
possibly the best tutorial i've ever watched, thank you dude!
Thank you so much!
dude, you deserves more subscribers. Your metode work thee best among the others!
There's not alot of ppl in Alaska, and the US just prohibited anyone but native americans to even move there now. I think his stuff is great too...
@@jeffreyspinner9720 He really live in alaska? His stuff is really cool tho, just like sam krug
Oh my god I'm going to have so much fun with this when I get off work ❤
Just adding onto what @xkalibvr2876 said "4:25 If you work in Blender 4.1 the Musgrave Texture got replaced by the Noise Texture", instead of dimension use rougness but crank it up.
thank you so much
Thanks. Comments like these help a lot as things change with each Blender update.
Amazing tutorial. I'm very new to blender but I found this so easy to follow and the result is awesome! Thanks so much!!
love your profile pic :D
@@jokybones hey heeeeey
Amazing tutorial with awesome results. Great work showcasing the compositing elements in Blender! Most tutorials I've seen disregard showing the viewer their compositing workflow and instead leave it up to the viewer to found out for themselves. Damn frustrating I say, especially for a beginner. Thanks for that.
A great video, very well explained without making it insanely complicated. Great job, thanks so much.
Damn dude! Absolutely stunning!!! 🥰
Thx for this vid, appreciate your work! 🫀
Amazing exoplanets!
4:25 If you work in Blender 4.1 the Musgrave Texture got replaced by the Noise Texture
There is not height on the Noise texture
Sorry, I’m confused as isn’t Musgrave and Noise completely different Textures?
@@qiutailai7321 ruclips.net/video/2Z75X_Jg8JQ/видео.html
@@CreativeAmazin ruclips.net/video/2Z75X_Jg8JQ/видео.html
@@CreativeAmazin turn off "normalize" and then connect the node fac to base color
The best planet tutorial out there. This tutorial easy to understand, thank you sir
Sir one request can you make a video, how to animate this planet ,
dude insane tutorial. Great flow and easy to follow and understand
thanks a bunchh
Thanks so much!
Very great tutorial, thanks so much!
This is awesome man! Loved it!
Liked and subbed :) Great tutorial! Oh and if i where you i would also make a tutorial just for the stars. I think a lot of people also just search for how to make stars
Great tutorial, thank you! I tried on Eevee instead of Cycles and it still looks great.
This is amazing. Thank you. My suggestions/questions: How would one make the atmosphere be visible in the "horizon"? Look up "earth from ISS" to see what I mean, where you see pictures of earth from just above the atmosphere showing the thin blue blanket over the planet. You can even see it in earth pictures where you're seeing the night/dark part of the earth (sometimes the blue at the edge will glow if the earth hits it on the right angle). With the renders here, the edge of the planet transitions to the dark of space without having the subtle thin glow of an atmosphere.
Also how would one create an effect where the sun's light reflects on the ocean parts of our planet?
The haze/halo you see from ISS images are from the atmosphere but only because the ISS is actually really close to Earth. For a lot of space photos of Earth the extreme glow is actually a camera artifact which you can replicate with more glare in the compositor if you like or you can add another volumetric sphere around your planet with a bluish color (at least for an Earth atmosphere) and a gradient texture set to “spherical” and color ramp that to look good.
For adding oceans you’re gonna want to use a noise texture and plug that into a color ramp set to “constant” then you can use that as a mask for both the color and roughness values via a mixRGB node 👍
@@AlaskanFX thank you for the tips!!
Amazing and brilliant tutorial, thanks, I've sub'ed and will watch more. great info!
Thanks for this tutorial, brother ❤
This is so helpful! I subscribed and made a desert planet for this 🤩🤩
Great tutorial! Though ive never been good with colours, so i was wondering what were some of the parameters you used for the first few planets you showcased at the start?
This still works well, but I'm having a hard time getting the clouds to scatter and appear properly when using any sort of volume node. So I just made my own setup for the clouds, using the same general Musgrave/Noise texture for the formation. 👍
Hi, I really like your tutorial videos, they helped me a lot! And I also have a question. How can I change the opacity of the haze, the musgrave texture? Because it really blur the stars.
for those who might be having problems with "mixrgb" after a few blender updates, add a mix and set it to color
good stuff buddy, keep up the great work!
I just made a planet yesterday funny how yt recommendations work. Will definitely revisit after this considering I used some dodgy image textures. lost some quality because of that!
Absolutely great tutorial!
The loud mouse clicks trigger me to hell tho xD
Awesome stuff
Wow... This is brilliant! Thanks for sharing!
Amazing lesson! Thank you very much!
this is amazing. thank you for this tutorial!
Thank you for this amazing tutorial
Very nice tutorial, thank you !
Thank you so much. It worked and i was able to create mars. Please keep making such videos
Thank you for the tutorial. I’m just starting with Blender since I would like to make these kinds of animations ( space animations), so I would like to ask you: for a beginner like me, how do you suggest to approach blender if I want to be good at space field modeling ? Maybe looking at this video and studying step by step what are the different things
2 musgraves and you have a planet - great tutorial
I thought planets are very difficult to make procedurally but you made it easier for me. Thanks ❤
Are you working on a laptop or desktop, and what are the specs?
Glad to hear! Since this video I’ve upgraded to a desktop but for this video I was working on my laptop with 4 GB of VRAM and a gtx 1650
"you're never gonna guess, a UV sphere"
I know you were being sarcastic, but as someone new to Blender, yeah, I never would have guessed that in a million years
I love your tut and used it for a planet, I was wondering if you can show how to move the camera around and make a short clip aswell?
bro dont rely on o ther people. you have to do it yourself to train your talent
Thank you so much for this tutorial!
that was really cool, very simple yet very effective,!
bro this is so well done!!
Thank you!
Hey dude, thank you for the tutorial, it's super useful! I was wondering, however, if there was a way to add indications of light/cities along the coastlines of each continent? I'm guessing it's got something to do with isolating the value of the coastline or the distance from the "ocean" values in the original musgrave texture but I can't seem to figure it out yet and I'm not sure where in the node tree I would have to plug that in and how. Thank you!
Amazing tutorial, an incredible balance between information and speed.
I have however run into a few problems while following along, particularly with the clouds on the second sphere.
- There is a grid pattern on larger patches of clouds, limiting what I can do with that.
- The clouds have a darker grey, rather than the white I desire.
Any solutions for these problems would be greatly appreciated, but other than that an extremely solid video with an awesome result.
Thanks! The grid pattern is a result of the geometry of the sphere showing. To get rid of this you’ll wanna lower your cloud density a bit and maybe subdivide the sphere once or twice.
To make the clouds whiter you can make sure the color of the clouds is pure white and increase the strength of the sun light (you can also slightly darken the surface of your planet to compensate for the sun intensity)
Thank you
Great tutorial thanks. I can't seem to get the clouds right with the noise vs. musgrave texture though
Merci beaucoup pour votre tuto !!!
Great tutorial. The only thing missing is the addition of an hazy atmosphere layer that would turn red at the day/night line. I still don't know how to do such a thing correctly :(
I’ve been working on that too. The best method out there is honestly Samuel Krug’s, though it’s a beast of a node setup
@@AlaskanFX I'll combine your method and his method and maybe something will come out of it haha
EPIC tutorial, thanks
How good is this
awesome tutorial! thanks. :)
thank you for this tutorial! could you maybe share in a video how you make the cinematic animations in the beginning? or if you know a good tutorial for that out there, that would be much appreciated too! :)
Great tutorial man I just followed it step by step and and it looks great...I have a question how do we add rings around the planet...I tried using geometry node..but it didn't work
This is such an awesome tutorial! I'm decently new to 3D and I was wondering, is it possible to extract a certain section of the planet (like a heightmap) to generate something like geometry for either a game level, or to use as a separate scene where you switch to a "surface" view of the planet and use that information to get a template to then add detail to that you couldn't really do at scale?
you are able to make the material into a texture yes, the process is called baking
Amazing tutorial!!!
Amazing tutorial, thanks a lot!!!!!
Hi there, as a beginner I found your tutorial very useful! I'd like to ask you a question. I was thinking about learning how to add geometry to this planet so that I could give it a proper surface with mountains, hills, ice lakes, etc. What would this imply and how hard would it be? Should I use something like UE5 for this or can I still do it in Blender ( id love to walk around it in ue5 tho)? I'd love it if you could provide me with some details regarding this process. You could even use this as a video idea.
Thanks!
Thanks! Blender would definitely be better for a full detail planet if your goal is photorealism but be warned that in either software this is a massively difficult thing to do. If you want to literally walk around on your planet then Unreal is the only option that’ll let you do that in the end but it’ll be very difficult. As for resources to do this your best bet would probably to look into anything you can find about the game “No Man’s Sky” as it features some extremely detailed procedural planets
Thank you so much for the tutorial
Something totally else. Any ideas & links to find out a way to put lightnings into the second sphere? Sick content btw
Thanks! For adding lightning I’d probably just add a few point lights set to the color you like then just animate them to flicker on and off, adjusting til you get the result you like 👍
@@AlaskanFX you made me find my thing mate. So much scenes to make. Nukes, Dyson spheres. This is so great. Thannnks. If you’ll make an update someday with more features ;) ;) I stay tuned.
Great stuff - very helpful indeed!
For some reason, when I have the principled volume BSDF, both in Cycles and Eevee, it ends up being forced into a cube instead of a sphere for the planet. Any idea why/a fix?
Nice looking renders! How would you approach making a gas giant planet with cloud bands etc?
If you check out my latest video I actually go over a new trick I’ve found to create realistic vortexes and fluid-looking motion in textures for gas giants. Combining that with some of the other gas giant tutorials out there will lead you to a really nice product 👍
man you helped me so much bro, thank you!!!!!!!!!!!
The Shader looks amazing but Musgrave Noise proofs rather bothersome when trying to create a realistic height map from it for by example the roughness of the material (water/land). Also when stretching the output of the noise on a colorramp to get a range from 0 to 1, there is a lot of detail close to the end of the spectrum which proofs hard to color.
that blows my mind
I have a question. What changes can I make in the node tree to make an ocean planet/lava planet as you made an ice planet. It could be really helpful to my worldbuilding project. Anyways thanks in advance for this short but great tutorial.
Thanks! For creating oceans you’ll wanna use a noise texture plugged into a color ramp node set to constant. You can then use this as a mask for the color, roughness, and bump textures (using a mix node set to color)
@@AlaskanFX So do I need to create a new material for this or I will just edit the main planet material?
@@firebird1cool798 no need for a new material, just mask the attributes I mentioned in the material from the video 👍
Ty i managed to make quite a nice looking planet
@@AlaskanFX Just one more question. How can I add city lights to my planets?