Make planets procedurally in Blender

Поделиться
HTML-код
  • Опубликовано: 17 дек 2024

Комментарии • 62

  • @kspayton
    @kspayton 7 месяцев назад +7

    if you are watching this and using blender 4.1+ and wonder where the musgrave texture went: it was combined with the noise texture. also the "mix rgb" is "mix color".

    • @DanielGrovePhoto
      @DanielGrovePhoto  7 месяцев назад +1

      Oh didn't know that about musgrave thanks! I'm still on 4.0

    • @yngtoess9761
      @yngtoess9761 5 месяцев назад +1

      and what about the transparency with the cloud because its not working with me

  • @kaibe5241
    @kaibe5241 Год назад +4

    Your cloud texture/material is the best I've seen so far. Well done :)

  • @aleistergein114
    @aleistergein114 2 года назад +9

    The reason your polar mask is being moved downward is because noise textures produce random values from 0 to 1. The average is .5, so when you mix it with your texture's vector you're adding .5 to all your vectors. You can fix it by applying a Map Range to the noise texture before the mixRGB node, and changing the output values to -1 to 1. Alternatevely, you can add a subtract node and subtract .5, then a multiply node and multiply by 2.

  • @RyanKingArt
    @RyanKingArt 2 года назад +6

    Nice looking planets!! 👍‍

  • @dakotaridge
    @dakotaridge 2 года назад +5

    I think it's important to be aware of how you're being received by the community. I can only speak for myself but there are probably many others who agree with me. I spent the past 24+ hours burning time on crap tutorials that didn't work on 3.3; half of them were selling their planetary textures pack, the rest were using photos, and I just wanted procedural planets start to finish. I can think of only one way you could improve your tutorials: edit out all the value changes in color ramps and other nodes and just display the final values that don't change. You cover everything that needs covering, you do it in detail, your voice and speech are excellent for the task of creating tutorials, and you never seem to forget that not everybody is an expert. When I see one of your tutorials from now on, I will have zero concerns: it's not going to get any better. MOST appreciated is the lack of small talk ... "then when I was 7 my parents moved to Ohio..." EXCELLENT job on this!!!

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 года назад +2

      Well it all started in 1988 when my parents met... haha thank you so much for this great comment! I appreciate your appreciation! I'll keep on doing them!

    • @dakotaridge
      @dakotaridge 2 года назад +1

      @@DanielGrovePhoto Well MY parents were divorced by 1972 so THERE! 😁

  • @blakecasimir
    @blakecasimir 2 года назад +2

    At 13:00 when adding the additional musgrave tex and screen mix, I found that it was taking Blender (v3.2) a LONG time to move from showing white to the actual shader. I did not use the mix of texture in the end. Bug with v3.2? Going back to just using the single noise tex into alpha worked fine.

    • @dakotaridge
      @dakotaridge 2 года назад

      I am seeing this on 3.3 as well and it's probably just the nature of how the Musgrave texture works. There is a LOT going on mathematically with shader setups this complex. Rendering CRAWLS for me with an RTX2080 card, an I9-9900K CPU, and 64 gigs of RAM, but I get the end product I've been after.

  • @uesleimenezes9489
    @uesleimenezes9489 8 месяцев назад

    Man, this is awesome, your work is incredible, I need to share this with the world!

  • @glenn_r_frank_author
    @glenn_r_frank_author 2 года назад +1

    Thanks for the great tutorial! I created my own planet (and its moon) and emailed you a copy (with a question ) as you asked.

  • @mortem6889
    @mortem6889 2 года назад +1

    AWESOME!!!

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 года назад +1

      Thanks! Go forth and make your own galaxy!

    • @mortem6889
      @mortem6889 2 года назад

      @@DanielGrovePhoto I'm already there. I'm just thinking about how to realize my own lava planet. Theoretically, and from the logic that it does not directly become a star, I would have to make your Ocean part smaller and add more distortion. Let's see, I definitely have a lot of ideas. Once again, thank you very much for this, my own solar system can be realized.

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 года назад +1

      @@mortem6889 if we're talking real astrophysics a planet would need a Lot of mass to turn in to a star. Maybe a brown dwarf but what would cause that collapse I don't know. I turned my ocean bsdf in to lava be using oranges and turning up emission. I used a different starting noise so I could get small cracks I think it was a noise texture with another noise texture to bend it and warm it a little. I made the outer edge of the lava ocean black and then orange and then yellow.

  • @Velenfein
    @Velenfein 2 года назад

    You just got a new fan man! keep you good job!

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 года назад

      Thanks! How did you find my video? Be sure to check out my previous tutorials in my Blender playlist!

  • @SergioGarcia-sw4rs
    @SergioGarcia-sw4rs 8 месяцев назад

    Awesome tutorial. Daniel, do you know is Musgrave texture has been deleted or changed?

  • @Runarisu
    @Runarisu 16 дней назад

    This is a lot later, but how would you go about on creating rivers in this? I'm using this method to create a sort of world map for an RPG.

    • @DanielGrovePhoto
      @DanielGrovePhoto  16 дней назад

      @@Runarisu rivers I imagine would be tricky but doable! Try ridged multifractal Musgrave and layer it in with the bump, color, and roughness. Not sure where that Musgrave mode is in 4.0+

  • @marsmotion
    @marsmotion 2 года назад +1

    i love fractal planets...this was a very nice tut easy to follow. if you have to carry a tip of a noodle across the screen to connect something and pan to it, how do you do that without loosing the noodle end?

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 года назад +2

      Thanks! I'm just click and dragging and it pans.

    • @marsmotion
      @marsmotion 2 года назад

      @@DanielGrovePhoto thanks. i also liked how you used layer weight and facing and the gradient to make the atmo fade off softly... its easy and i bet renders faster than using a volume shader like ive seen some make. really nice.

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 года назад

      @@marsmotion Thanks! The outer edge falloff is a great touch of realism especially needed if you're doing closeups.

  • @Salaar_Masud
    @Salaar_Masud Год назад

    Great stuff - thanks a lot for all the tips!

  • @uesleimenezes9489
    @uesleimenezes9489 8 месяцев назад

    Any ideas on how I can make mountains 100% procedural? In a way that they appear to have depth and without having to download image maps from the internet, or create them using software like Gaea.

  • @brtv9909
    @brtv9909 2 года назад +1

    What did we miss with the edit @ 3:03?

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 года назад +1

      Bad edit on my part, sorry! All I cut out (because of a mistake I made) was that I added color to the BSDF

    • @brtv9909
      @brtv9909 2 года назад

      @@DanielGrovePhoto Thanks!

    • @TheKalibear
      @TheKalibear Год назад

      @@DanielGrovePhoto Daniel I am having the same problem with the cloud layer. When you say to add color to the BSDF. How do I do this exactly, as I am new to using Blender. Any help is much appreciated. Everything else has worked great. Thanks.

  • @Joel-xu2sn
    @Joel-xu2sn 2 года назад

    I love this tutorial! Just one thing. Every tutorial i follow i cant get the alpha working. I have done every step right i think. The part where its supposed to be transparent is black. Do you know any common beginner mistakes? At 10:28.

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 года назад

      Thanks! Using eevee or cycles? And using bsdf alpha socket or transparent node?

    • @Joel-xu2sn
      @Joel-xu2sn 2 года назад

      @@DanielGrovePhoto i was using eevee. thanks for answering!

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 года назад

      @@Joel-xu2sn Ok and which method of transparency are you using in the material? BSDF alpha or Mix shader with transparent node?

    • @Joel-xu2sn
      @Joel-xu2sn 2 года назад

      @@DanielGrovePhoto i could not get the transparent node to work but i changed to cycles and everything works fine now.

  • @ALIVESCREENS
    @ALIVESCREENS Год назад

    Awesome Tutorial! Very helpful Is K-Cycles helpful for quality and speed?

    • @DanielGrovePhoto
      @DanielGrovePhoto  Год назад +1

      Yes I originally found it was much faster or perhaps the noise reduction was better than normal Blender build. I need to retest it now that I'm a few versions newer. Video idea!

    • @ALIVESCREENS
      @ALIVESCREENS Год назад

      @@DanielGrovePhoto I think the part that turns me off to it is the limited licence. I don't like having to rebuy software constantly. Hence why am looking to cut After Effects and Trapcode from my workflow. I am also looking at Octane especially since that comes with a lot of other software too including Embergen for the same cost of AE.

  • @eriknelson2461
    @eriknelson2461 11 месяцев назад

    I am not sure what I am doing wrong but the ice caps end up having a smooth edge not a rough edge

    • @DanielGrovePhoto
      @DanielGrovePhoto  11 месяцев назад

      Use a color ramp maybe to control its falloff. Also layer rough noise over it with a color mix node (set to multiply or overlay) to break up the perfection.

  • @Wigglett_jr
    @Wigglett_jr 2 года назад

    Can you please do a darth vader tutorial i know its a bit random but i watched your light saber tutorial and it was very easy to follow,
    ive tried multiple times to make him myself but i cant seem to do it

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 года назад +1

      Oo I don't do character design or cloth simulation so I would not be the go to person for that.

    • @dakotaridge
      @dakotaridge 2 года назад

      I find your lack of faith disturbing.

  • @renealbrechtsen9743
    @renealbrechtsen9743 11 месяцев назад

    How can i export this to an equirectangular map ?

    • @DanielGrovePhoto
      @DanielGrovePhoto  11 месяцев назад

      That would require texture baking which I sadly am unfamiliar with, I'm sorry. But there are tutorials for turning procedural texture passes in to baked images. The equilateral part will come from how you've unwrapped the texture (before baking).

    • @renealbrechtsen9743
      @renealbrechtsen9743 11 месяцев назад

      @@DanielGrovePhoto thanks for the quick response :)

  • @wareagle9655
    @wareagle9655 Год назад

    Frustrated, during the cloud section and pretty early into it- the black was not alpha at all. The surface disappeared and the only thing different on my screen from yours is, right side screen, top yours says Clouds > Sphere.001 > Clouds, Mine: Clouds > Sphere.002 > Clouds.
    Not sure how that happened? but the alpha isn't working? It's a black and white ball with the surface not showing through.

    • @DanielGrovePhoto
      @DanielGrovePhoto  Год назад +1

      Are you in cycles? Is the image texture plugged in to alpha socket? And are you in render view?

    • @wareagle9655
      @wareagle9655 Год назад

      @@DanielGrovePhoto Was not in Cycles, aloha socket yes, render view yes- Cycles was the problem- I was in Eevee. Thanks for the quick response. I usually only use cycles for the final render cos I only have a 1070 in my laptop. Again Thanks.

    • @DanielGrovePhoto
      @DanielGrovePhoto  Год назад +2

      @@wareagle9655 it will work in eevee but you have to go to materials tab scroll down to the bottom to the alpha settings and put it on one of those Alpha blend settings there.

  • @The_SupremeSage
    @The_SupremeSage 2 месяца назад

    ey bruv, read through the comments. i could not find the solution to rendering the clouds in EVEE, like most its just a black layer with white clouds. i have the colorramp in the alpha

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 месяца назад

      Did you set alpha mode to alpha blend?

    • @The_SupremeSage
      @The_SupremeSage Месяц назад

      @@DanielGrovePhoto thanks bruv, that was the problem. now time to complete this exercise.

    • @The_SupremeSage
      @The_SupremeSage Месяц назад

      EVEE Solution
      Material Properties > Scroll down to Settings > Blend mode > Alpha Blend

  • @Cyber_Kriss
    @Cyber_Kriss 2 года назад

    I was looking for a nice tutorial today...
    *getting feet under the table*

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 года назад

      You found the coolest one! Haha be sure to check ck out my planets from textures one too. It's in the description

  • @TNTDoggo14
    @TNTDoggo14 5 месяцев назад

    I'm not really good at listening to tutorials at all so can I just have the project file