First I was afraid, I was petrified Kept thinking I could never generate a planetside. But then I spent so many nights thinking how I'd get it done. And I was wrong Blender sure got pretty strong. And now you're back From outer space I just clicked this thumbnail to see your sexy mustache face. I shouldn't have bought a Maya key, should have learned Blender cuz it's free. If I'd known you'd make tutorials I'd have saved some sweet cash money.
you really need an overlay that shows which keys you are pressing! There are moments like at 4:32 where you just click and it makes an entire new node and quickly links it together but have no idea how you did that... for just one example. But love the video, keep it up!
Thanks for the tutorial! I just started in blender and I feel like this video helped me understand better how a few of the nodes work, which is really nice. In other tutorials I've watched, I've used nodes like the mix RGB and color ramp, but I wasn't really understanding what they were doing until now. And this turned out looking super cool!
If you want more accurate clouds or you want to play with the actual rotation of the clouds, press Command + T or Control + T on the noise texture for the clouds and/or textures. You can also make the noise texture 4D to have essentially the same settings but with a "Seed" factor.
J'aime beaucoup cette manière de créé des textures, le résultat est bluffant. Merci pour cette approche, ta voix est superbe ce qui ne gâche rien bien au contraire. I really like this way of creating textures, the result is amazing. Thank you for this approach, your voice is superb which does not spoil anything on the contrary.
literally loved the way u teach..once again thank u for a smooth tutorial..it really helped as a beginner..keep making this tuts and videos..we will definately support u..love from INDIA
BEST TUTORIAL EVER🥹 it was easy to follow and still give room for a creative freedom my plants look so beautiful, also, your voice is so nice it’s like a fantasy story voice but for tutorials lol I love it
Pro tip. For a less realistic but better shadow quality (note the weird double shadow in Eevee), use a spot light and stick a secondary fill spot on the opposite side of the 'sun' spotlight. Then try to catch them in the planet's water reflection.
That was really interesting and a very well done tutorial! It's to-the-point and you explain it pretty well! I searched for how to make planets just out of boredom and now you make it seem so easy that I'll have to give it a shot sometime! Nicely done!
This was awesome. Following the tutorial while doing it with Blender Octane and using the Octane nodes. It's been a challenge but worked out in the end I think
Hi Kevin, I haven't gotten around to them yet, but my initial idea for it would be to greate a color ramp in the z direction, then create a couple of layers, and then mix in a noise with a high distortion, I will most likely do a version 2 of planets at some point :)
@Critical Giants if you are wondering why your background is doing that layering thing its because your light is to bright for your camera (i believe), iv found it fixed it with just moving the light back a little bit.
i was trying to follow it but around 3:56 its not connected to the principal node anymore and goes off somewhere else. where does it go and how to i follow that? other than that i am finding it a great tutorial so far. i am following it step by step and its awesome!
What do you think about making planets with sections? Such as a tidal locked planet with a hot and cold side with a neutral strip in the middle or just layers of different terrain types
In our planets tutorial on gumroad we go through making an earth like planet and there we do a layered approach with poles, grasslands and desert in the middle. But we are working on something that combines map making and planet making ;)
This the easiest way to create atmosphere planet... And plus, this atmosphere has a sunset or sunrise effect on terminator line area between sunlight and dark side!!! Because it's really important... :)
Thanks for the amazing tutorial, only a question, if i use cycles instead of EEVEE i do not have the the shadow options for the clouds, any work around?
@@societesimulator I don't think that unity has that... I am learning how to code shaders rn so I may be able to do something similar after learning more
if you attach the cloud noice vector to a mapping node and a texture cordinate node, then you can animate the location x, y or z and then it looks like the clouds are moving :) Hope this helps
Great tutorial. One thing though. My volume mass is signifficantly smaller than sphere size. I have my scales applied but it's still very small = I have to scale the sphere up considerably to get the volume to be the same size as the other base sphere.
I tried, it was actually more difficult to control I think, the spherical gives you a more linear approach, where the fresnel, in my experience was kinda jumping all around with values. And it wasn't actually cutting the volume correctly, but give it a go, let me know if it is nice :D
@@CriticalGiants The Fresnel is what I already do for the atmo to control an emission, maybe not as realistic but makes a cool stylized effect. I'll try your method to compare. Good approach for the clouds much better than mine ;-)
Now how do I do this programatically? I need to generate 1000s of planets for my game, and I've been looking at solutions such as Three.js - but the output from what you're doing here is just stunning. So it would be great to use blender to generate the various textures and maps, and then export these for use in my game with three.js
First I was afraid, I was petrified
Kept thinking I could never generate a planetside.
But then I spent so many nights thinking how I'd get it done.
And I was wrong
Blender sure got pretty strong.
And now you're back
From outer space
I just clicked this thumbnail to see your sexy mustache face.
I shouldn't have bought a Maya key,
should have learned Blender cuz it's free.
If I'd known you'd make tutorials
I'd have saved some sweet cash money.
I shaved it recently actually, it was growing into my eyes, this comment made me smile though :D
Bravo!
This comment deserves more likes!
😂😂😂
Aaye❤️
I will watch your career with great interest
I have genuinely been waiting for something like this
"Have you ever wanted to be a god? And create planets with your bare hands??"
Dude that's literally why I'm here.
I'm baffled at how simple this process actually is. Super cool.
You have no idea how much you helped me out on this one. A year ago I didn't think I would ever be doing this. Thank you
This is one of the best planet textures I have seen! Thanks!
Your channel is gonna be huge. These tutorials are so helpful. Thank you!!!
you really need an overlay that shows which keys you are pressing! There are moments like at 4:32 where you just click and it makes an entire new node and quickly links it together but have no idea how you did that... for just one example. But love the video, keep it up!
I don't know if that was your question but he pressed on
Shift + Ctrl + Left Mouse
at 4:32
You also need to enable`` node wrangler`` Addon and Shift+Ctrl and Left click on the node connects it directly to the material output.
@@benj4022 omg thank you!
I can't wait, gonna make some nice planets
EDIT: I didn't save
YEAS
I feel your pain brother
@@animationspace8550 ima try again when school is done today
fck those bots
ooooo
Thanks for the tutorial! I just started in blender and I feel like this video helped me understand better how a few of the nodes work, which is really nice. In other tutorials I've watched, I've used nodes like the mix RGB and color ramp, but I wasn't really understanding what they were doing until now. And this turned out looking super cool!
This channel deserves the world
Very clear instructions! Easy to understand and follow. Very good tutorial, thanks for that. Will do the extended version, just bought it. :-)
Great to hear!
You’re like the bob ross of blender, and I love it
If you want more accurate clouds or you want to play with the actual rotation of the clouds, press Command + T or Control + T on the noise texture for the clouds and/or textures. You can also make the noise texture 4D to have essentially the same settings but with a "Seed" factor.
J'aime beaucoup cette manière de créé des textures, le résultat est bluffant. Merci pour cette approche, ta voix est superbe ce qui ne gâche rien bien au contraire.
I really like this way of creating textures, the result is amazing. Thank you for this approach, your voice is superb which does not spoil anything on the contrary.
Thanks for a superb tutorial. I added a bump node from the ramp output to normal input and it made the clouds "rougher"
literally loved the way u teach..once again thank u for a smooth tutorial..it really helped as a beginner..keep making this tuts and videos..we will definately support u..love from INDIA
Really cool, this is about the setup i landed on when I made some planet shaders a month ago.
This is the best blender planet tutorial on youtube !!
You are my guru now!
BEST TUTORIAL EVER🥹 it was easy to follow and still give room for a creative freedom my plants look so beautiful, also, your voice is so nice it’s like a fantasy story voice but for tutorials lol I love it
Pro tip. For a less realistic but better shadow quality (note the weird double shadow in Eevee), use a spot light and stick a secondary fill spot on the opposite side of the 'sun' spotlight. Then try to catch them in the planet's water reflection.
love this video . It's give me understanding of texturing . now i smarter then i was
great tutorial, detailed and easy to follow. Keep up the great works!!!
2:55 - 4:31 ctrl+shift+left mouse
Thank you!!!!!
*WOW! NICE!*
'Painting' a planet in Blender!
The way this tutorial is made, reminds me a lot of the painting lectures of Bob Ross!
Came for procedural planets, ended up learning scientifically accurate planets. 😍😍 So cool man!! 🔥🔥
Amazing tutorial, Thank you so much
Excellent tutorial. Exactly what I was looking for!
really good tutorial honestly, explained in great detail how to create a beautiful planet in both cycles and eevee. thanks man
Thank you!
Great thank you, William!
I've purchased your full tutprial and I'm immensely enjoying it! : )
Super! For a week I was looking for how to make an atmosphere on Cycles.
Excellent tutorial ! Thank you very much !
That was really interesting and a very well done tutorial! It's to-the-point and you explain it pretty well! I searched for how to make planets just out of boredom and now you make it seem so easy that I'll have to give it a shot sometime! Nicely done!
Nice video, thanks. I'd like to have seen the textures baked out and added to Unreal as well.
you killed this! Thank you CG!!!
It's brilliant William! So
cool!
Excellent tutorial. Please, make more and often. Thanks.
Why thank you
perfect thank you :)
best first 5 seconds of a video ever
Thank you so much for this tutorial! As a begginer in the 3d world, I never thought i could be able to do this :) thanks so much ;)
Great Tutorial! Well done and thanks!!
It's a really good tutorial. Very easy to follow.
Glad to hear :)
Thank you for obliging us, love how this turned out.
Wow...I like your use of volumetrics!
thx for this awsome tutorial
No problem!
Deifnately enjoyed the tutorial
This was awesome. Following the tutorial while doing it with Blender Octane and using the Octane nodes. It's been a challenge but worked out in the end I think
0:00 general kenobi
Thoughts on gas giant atmospheres? I know it's a much harder texture to make look good, but I wonder if you've found a node setup that works for you?
Hi Kevin, I haven't gotten around to them yet, but my initial idea for it would be to greate a color ramp in the z direction, then create a couple of layers, and then mix in a noise with a high distortion, I will most likely do a version 2 of planets at some point :)
ive had decent success with using a gradient for the vector on a noise texture as a base
Awesome. So helpful. Thank you!
Glad it was helpful!
@Critical Giants
if you are wondering why your background is doing that layering thing its because your light is to bright for your camera (i believe), iv found it fixed it with just moving the light back a little bit.
He's using a sun lamp, and if anything it's not bright enough - volumetric atmospheres just don't work very well in eevee.
Another great video!! Marvelous.
I am so glad you are the first planet tutorial I clicked on, cuz not only is your method cool but you're also hot which makes it easy to follow. 🙈❤️
i was trying to follow it but around 3:56 its not connected to the principal node anymore and goes off somewhere else. where does it go and how to i follow that? other than that i am finding it a great tutorial so far. i am following it step by step and its awesome!
At the beginning 2:54 you used a short cut to connect the noise texture, I couldn't find out what you pressed and what it was connected to.
Bro you are the best! Thank you so much for this video. Subscribed 😃
Thanks for the sub!
What a great tutorial ! Very nice and easy to follow ⚡️thanks !
Thank you for this tutorial.
your voice is so chilllllllllllll
Thank you very much for sharing this with us.
What do you think about making planets with sections? Such as a tidal locked planet with a hot and cold side with a neutral strip in the middle or just layers of different terrain types
In our planets tutorial on gumroad we go through making an earth like planet and there we do a layered approach with poles, grasslands and desert in the middle. But we are working on something that combines map making and planet making ;)
Nicely done.
Really nice tutorial!
Bravo for this tuto..!
Thank you for the tutorial sir
Very cool. Thank you
This the easiest way to create atmosphere planet... And plus, this atmosphere has a sunset or sunrise effect on terminator line area between sunlight and dark side!!! Because it's really important... :)
Thanks for the amazing tutorial, only a question, if i use cycles instead of EEVEE i do not have the the shadow options for the clouds, any work around?
such a good tutorial! thanks broo
This is fckin awesome dude. Good job
Thanks a ton!
You are amazing mate, great tutorial
This tutorial is amazing I will probably be able to recreate it in a game engine disincluding the atmosphere though cause volmutrics are really hard
Hi ! You can replace volumetrics with layer weight being the factor of a mix shader whiwh mix a diffuse bsdf (blueish) and transparent bsdf !
@@societesimulator I don't think that unity has that... I am learning how to code shaders rn so I may be able to do something similar after learning more
@@marly1017 I think it’s called Fresnel :)
@@societesimulator I'll check it out
Nice movie project model.
Thanks man!
This is awesome man!
u do an amazing work
I like the way that you use for make it 😊
Awesome Tutorial!!!!
this was my first ever tutorial that I watched and it was very well explained for a idiot like me
Excellent tutorial
wow, that's amazing! 😁
General Kenobi...you're a bold one.
Hi! very nice tutorial. I wonder if i ca render as an animation to have the clouds animated cause i wanna put it like a background for a zbrush sculpt
if you attach the cloud noice vector to a mapping node and a texture cordinate node, then you can animate the location x, y or z and then it looks like the clouds are moving :) Hope this helps
@@CriticalGiants I will try! Thanks a lot!
Thank You so much!
This was an amazing tutorial, thank you.
You're very welcome!
Awesome!
All this tutorial taught me is that I need a proper graphics card!
eevee doesnt require much graphical power and can produce very similar results
I loved the video. I'd like to know how to achieve crater-like surfaces, can this be achieved by just noise?
try voronoi textures - they can form randomized grids of circular gradients, which you can then control with colour ramps.
Great tutorial. One thing though. My volume mass is signifficantly smaller than sphere size. I have my scales applied but it's still very small = I have to scale the sphere up considerably to get the volume to be the same size as the other base sphere.
Thanks for the tips! What about using a Layer Waight>Fresnel for the atmosphere instead of the spherical gradient?
I tried, it was actually more difficult to control I think, the spherical gives you a more linear approach, where the fresnel, in my experience was kinda jumping all around with values. And it wasn't actually cutting the volume correctly, but give it a go, let me know if it is nice :D
@@CriticalGiants The Fresnel is what I already do for the atmo to control an emission, maybe not as realistic but makes a cool stylized effect. I'll try your method to compare. Good approach for the clouds much better than mine ;-)
nice thanks bro for the tutorial!
Any time
this was so useful thanks!
Now how do I do this programatically? I need to generate 1000s of planets for my game, and I've been looking at solutions such as Three.js - but the output from what you're doing here is just stunning. So it would be great to use blender to generate the various textures and maps, and then export these for use in my game with three.js
Thank You So Much!!!
really good tutorial
Thank you so much.
Hey, hey! A fellow Dane;) Cheers, mate! Tak for gennemgangen;)